T.R | Title | User | Personal Name | Date | Lines |
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865.2 | don't think you mentioned this. | DISCVR::JONEILL | | Thu Feb 02 1989 06:43 | 3 |
| Here's one I saw at a fun fly one time, Climb as high as you
can in thirty seconds, shut off your engine and see how long you
can glide.
|
865.3 | | SA1794::TENEROWICZT | | Tue Feb 07 1989 07:34 | 34 |
| Eric,
What we have found is that the fun fly is the event that most
times is the first competition that the new flyers enter. So with
that we try and cater our events to a diverse set of skills. This
is accomplished by limiting the amount of skill that is needed and
by adding a little chance into each event. It's funny that most
times the skilled pilot stills wins the overall event but the newcommer
does have a fighting chance.
Dice Race.
Roll one die and then takeoff and perform the number
of loops indicated by the roll, then land and roll the number a
second time. Timed event from point of takeoff to point where the
number is rolled a second time.
Timed Flight
Take off and fly for 90 seconds. Subtract the amount
of time your over or under 90 seconds from a max score of 90.
One other item to mention is that all scores are normalized. By
this I mean that if there are 20 competitors you get 20 pionts for
winning an event. The second place person gets 19 and so on. This
keeps everyone in the hunt and makes all of the events equal in
value.
Tom
|
865.4 | Fun Fly events | VMSSG::FRIEDRICHS | I'd rather be flying! | Thu Jun 16 1994 14:36 | 45 |
| Well, it looks like I will be "CD"ing the clubs summer fun fly....
I went looking back through here and DECRCM and couldn't find many
descriptions of fun fly events.. So, let me start with a few basic ones..
If you have more, please add them here! In particular, I remember one
called the triple thrash that used to be done at CMRCM, but I don't
remember what it consisted of.. Was it 3 inside loops, 3 rolls and 3
outside loops??
Other possible events..
Taxi skills - pylon course on ground
Dice Roll - perform the number of loops thrown
Touch & Gos
Climb and Glide
Limbo
Spot Landings
Transmitter mix-up (buddy box with wrong settings.. Has anyone
tried this event at a fun fly?? Obviously an event for
the advanced group...)
If I run it, I will run it as at least 2 and perhaps 3 classes; Open,
Sportsman and Novice (instructor assisted). There are hardly any real
"fun fly" ships in the club, so they will not be allowed in either of the
2 lower classes and I would like to discourage their use in Open. Let's
face it, if someone decent is flying a florio flyer, there is little chance
for the rest of the pilots.
I would like to see more flying at the fun fly, so I am considering a
few little changes.. For instance, the touch and gos in the "Novice" class
are the number you can do in a tankful of gas. This puts less rush on the
pilot and actually lets there be 2-3 planes up at a time. And I don't
believe that contestents in the Novice class do more than a couple before
they take a prop strike. Certainly in the advanced class, more than 1
plane can be flying the limbo at a time.. And perhaps the event itself
will be short.
This will be the first fun fly that I have hosted, so all you other fun fly
CDs, please pass your wisdom on!
cheers,
jeff
|
865.5 | | WRKSYS::REITH | Jim WRKSYS::Reith MLO1-2/c37 223-2021 | Thu Jun 16 1994 14:54 | 9 |
| An 8oz tank on a trainer can run 25 minutes... I don't think you want it to be
an all day event...
K.I.S.S.
Add in chance events... Balloon popping in the taxi event is a crowd pleaser.
Guess your flight time...
Jim
|
865.6 | | VMSSG::FRIEDRICHS | I'd rather be flying! | Thu Jun 16 1994 15:19 | 13 |
| But I don't believe that anyone in the more beginner classes can do more
than 3-4 touch and gos without stopping the plane.. I also would rather
promote good patterns and safe flying than adding the pressure of time.
I just really don't like the "1 plane in the air at a time" either.
Glider contests are much more fun with the windows. Hmmm, perhaps that
has some merit.. Define 3 tasks and give each person 1 hour to perform
it...
Or maybe then I'll need Al to give the pilots briefing :-(
|
865.7 | | WRKSYS::REITH | Jim WRKSYS::Reith MLO1-2/c37 223-2021 | Thu Jun 16 1994 15:37 | 1 |
| If Al gives the pilot's briefing, you'll have to hold the contest after lunch 8^)
|
865.8 | That one really made me smile... | CSTEAM::HENDERSON | Competition is Fun: Dtn 297-6180, MRO4 | Thu Jun 16 1994 16:14 | 1 |
| Good one......:-) :-) :-)
|
865.9 | K.I.S.S *and* Fun! | LEVERS::WALTER | | Thu Jun 16 1994 16:37 | 19 |
| "Tank of gas" isn't a good idea. A set time for touch and goes, say 3
minutes in novice class, I think would be better. If you have several
planes doing touch and goes in advanced, it could get very tight,
especially with the stick-type planes. They can do it all in half the
width of the runway.
I went to a fun fly a couple weeks ago run by Jack Hall. The good news
is he kept it simple, the bad news is he kept it TOO simple. The two
events were 1 minute timed flight, and dead stick landing closest to
the mark. Three rounds of that. Kinda dull, and my total stick time for
the day was about 5 minutes. I would have preferred 6 different events
testing more skills. I liked the CMRCM fun fly that had limbo, touch
and goes, balloon pop, etc. Lots of emphasis on "fun" rather than
competition.
Just my opinion.
Dave
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865.10 | ANother idea | MKOTS3::MARRONE | | Fri Jun 17 1994 13:56 | 14 |
| Jeff, a thought just occurred when you said more than one plane in the
air at one time, and Dave (I think) talked about completing tasks.
How about this: Assign a set of tasks to be done, such as dice roll,
take off & do that number of loops, land, roll dice, take off again and
drop something in a designated spot, do two T&Gs, land, roll dice. Or
pick any routine you want.
Let four pilots at a time fly this with each having his own timing judge.
With an approach like this, there's lots of flying going on. One
downside I see is a bit of confusion on landings with the possibility
of collisions.
-Joe
|
865.11 | Safety First | LEDS::WATT | | Mon Jun 20 1994 09:02 | 8 |
| I've done funflies run like that and it can work if the events are
designed for it. You can't have multiple planes doing things that
require timed landings without having a safety problem though. You can
even mix both ways and run the timed events one up and do the others
free for all.
Charlie
|
865.12 | Another suggestion | SNAX::SMITH | I FEEL THE NEED | Mon Jun 20 1994 09:23 | 7 |
| 3 or 4 years ago, Eric ran a funfly at the Charles River club. The
concept was rather unique and worked well.
Basically, he handed out sheets with 10 tasks listed. You could pick
any 5 and had something like 3 hours to complete them. The tasks were
similar enough so that you couldn't pick 5 easy ones. The contest ran
itself. Just keep track of the scores as people turn in the sheets.
|
865.13 | | VMSSG::FRIEDRICHS | I'd rather be flying! | Mon Jun 20 1994 11:13 | 8 |
| Eric, do you still have a list of events??
I agree, any event that requires timing from take-off to landing and
people running out onto the field is only safe with 1 plane at a time.
thanks!
jeff
|
865.14 | nope. | CSTEAM::HENDERSON | Competition is Fun: Dtn 297-6180, MRO4 | Mon Jun 20 1994 12:33 | 5 |
| I think it might have been any 8 out of 10. The score sheet list got
whiped when they took away my Interleaf system.
E.
|
865.15 | | VMSSG::FRIEDRICHS | I'd rather be flying! | Mon Jun 20 1994 16:00 | 8 |
| Does anyone remember the events?? Or at least vague descriptions of
them??
And does anyone care to remind me what the triple thrash event is??
Thanks..
jeff
|
865.16 | Standard stuff | SNAX::SMITH | I FEEL THE NEED | Mon Jun 20 1994 16:49 | 7 |
| I believe the Triple Thrash is 3 loops, 3 rolls, and 3 touch and
goes as fast as you can do them. You can vary the degree of difficulty
by mixing them up. Like one loop/left roll, one loop/right roll etc.
The events were standard funfly type events. Guess your time in the
air. Spot landing. Most loops in a minute. Most rolls in a minute.
Stuff like that.
|
865.17 | | MKOTS3::MARRONE | | Tue Jun 21 1994 13:55 | 12 |
| The 30 second climb-&-glide might work with four planes in the air
since most of the landings would not occur at the same time.
Team competition is another approach. Team up a novice with a more
experienced pilot for a tag-team event.
Dropping a ping pong ball from a cup onto a target area sounds like fun.
We've never done a limbo at any of our fun-flys. Maybe its time, and
this could be done with several planes flying at once.
-Joe
|
865.18 | | WMOIS::WEIER | Keep those wings spinning! | Wed Jun 22 1994 08:55 | 9 |
|
An alternative to a ping pong ball are eggs. They add a little more
excitement ( especially when the wind blows the egg over the pits! :)
Ping pong balls will really drift if there is ANY wind.
I would NOT try the limbo with multiple planes in the air. This event
requires intense concentration, and other planes in the air could be a
distraction, or "rush" the pilot through the event with
disasterous results! It is also NOT an event for novices.
|
865.19 | Bombs Away | LEDS::WATT | | Wed Jun 22 1994 09:20 | 16 |
| I agree - Limbo is hard on airplanes. I've seen many hit the poles.
If there's any wind, the limbo ribbon blows all over the place and
breaks. I found that the best way to run a funfly is to decide on the
events after seeing the conditions and the number of pilots. Some
events just don't work in wind. If you drop things, they have to be
heavy enough to stay on the plane until intended release. Expect to
lose most of what you drop because many will miss the field. Our most
successful drops were with pieces of cardboard tubes slid over a pin
mounted on the planes. I had each pilot drop two - with his number on
them. We did not score them until all were dropped. We allowed
multiple planes to go up and drop them until everyone dropped two.
Then we went and measured. We only counted the closest of each pilot's
two "bombs".
Charlie
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