T.R | Title | User | Personal Name | Date | Lines |
---|
12.1 | HELP ON FINDING WORLD -2!! | BRAT::OCONNELL | | Mon Nov 23 1987 20:17 | 6 |
| Can anyone tell me how to get to World -2 in Super Mario Brothers?
I have gotten to World -1 but can't find -2!!
Thanks for your help.
Jack
|
12.2 | And if I may ask the same Question...... | FRSBEE::MORRELL | | Tue Nov 24 1987 08:01 | 9 |
|
i wanna know too... All the other tubes due is warp you to level
5 or 3.
Where is level -2 ?????????????????????????????????????
Charlie???????
|
12.3 | I'm still beating on 8-2 | GIBSON::DICKENS | Distributed System Manglement | Wed Nov 25 1987 12:31 | 13 |
| I don't suppose it would be a spoiler to tell you:
Each "level" is divided into 4 sub-levels, 1-1, 1-2, 1-3, 1-4, then
2-1, 2-2, 2-3, 2-4, etc. Each x-4 level has a dragon to kill, after
which you get advanced to the next level. The various "warp zones"
move you from some middle sublevel to the -1 of the next level.
Now a specific spoiler:
The warp zone that goes to 2-1 is in 1-2.
-Jeff
|
12.4 | oh no,no,no....yes | FRSBEE::MORRELL | | Wed Nov 25 1987 12:59 | 9 |
|
You didn't understand the question we know how to get to the
world titled NEGATIVE ONE which is a water world (a continuous water
world) now we want to know how to get to Negative two and Negative
three. O.K. sorry 'bout the confusion.
charlie
|
12.5 | | 19809::POSTPISCHIL | Always mount a scratch monkey. | Thu Nov 26 1987 21:37 | 10 |
| Re .3, .4:
To be more explicit, the normal worlds are 1-1, 1-2, . . . 2-1, . . .
8-4. There are also "negative" worlds which are probably the result of
bugs, which appear as -1, -2, and so on. They are probably boring, as
-1 seems to have no exit, but the search for them may be interesting
for a little while.
-- edp
|
12.6 | -2 -3 -4 -exsisting | PROSE::FLAHERTY | | Fri Nov 27 1987 16:20 | 16 |
|
It just isn't there.
In Japan, they have found -1,-2,-3 and so on.
A reason we have not found them is that the game in Japan is not
identical to the one sold here. They us a different system too.
There's is called, I think, Famicom (somthing to that extent.) and
they have hundreds of games for it. If you have won Metroid you
may notice that it says somthing like converted by, or transverted
by in the credits. This game was first made in Japan (you may notice
the names) and then coverted to our system.
I don't know how I know these things,
Pat..
|
12.7 | | CURIE::DECARTERET | I.M.Bored | Sat Nov 28 1987 23:48 | 3 |
| re 12.6
Sheer genius I guess!!!
|
12.8 | Boom | 39409::M_ELDRIDGE | | Tue Dec 01 1987 10:59 | 16 |
|
New topic, please. I don't know the game myself, but a friend has
asked for some expert advice. I know this is the place to get it.
After you jump onto the flagpole, and before you get into the castle,
there are a explosions that appear. The number of these explosions
seems to vary. The directions mentions these and tells you to guess
what they are for. My friend has tried very hard to discover their
meaning. (to no avail).
Would anyone mind giving a big spoiler here and explaining these
explosions? (And help me look intelligent to my friend at the same
time?!!!)
Thanks.
|
12.9 | | EUCLID::FRASER | Crocodile sandwich & make it snappy! | Tue Dec 01 1987 12:19 | 14 |
| *SPOILER* follows....
Check out the last digit of the count-down timer at top right
of the screen - the final digit stops as you hit the flag-pole.
It's been a while since I played, but from memory, if the last
digit is a '1' = one bonus star, '3' = three stars and '6' =
six stars.
Andy.
|
12.10 | What about the combination???????? | CYBORG::MORRELL | | Tue Dec 01 1987 14:38 | 1 |
|
|
12.11 | Sorry. | PROSE::FLAHERTY | | Fri Dec 11 1987 20:53 | 5 |
| No combinations, just the last digit.
Pat..
|
12.12 | isn't there a combination???? | CYBORG::MORRELL | | Mon Dec 14 1987 14:06 | 8 |
|
no,no,no I mean there are three numbers that appear 1,3,and
6 and they are the combination to level 4-4. aren't they? how did
you get past 4-4 ??????
|
12.13 | Any use for up arrow with SMB? | LEROUF::HUFF | This must be room 29.... | Fri Dec 18 1987 10:34 | 15 |
| Well I finally bought an NES in Reading, England when I was back
on business last week (just as well as I smashed my car yesterday
and I wouldn't get it now). I can understand why people said get
the NES instead of the Atari, it's streets ahead.
Anyway I got SMB with the control deck and would like the answer
to a couple of questions. Is there any use for the up arrow on the
control pad at any time during this game and is there any way of
saving the game if you have to leave it for a long while?
Any hints would be appreciated.
Cheers
Richard
|
12.14 | Restart | SEINE::RAINVILLE | The best view is close to the edge! | Sun Dec 20 1987 16:52 | 5 |
| No way to save the game, but you can restart at the same level
that you get killed. Hold A button and press STATT.
note is from David, I'm 5.
|
12.15 | | GIBSON::DICKENS | Happy Holidays | Mon Dec 21 1987 16:01 | 4 |
| The answer to your other question is yes, there is a time when
you need the up-arrow. Telling you more might be a spoiler, do
you want to know ?
|
12.16 | The suspense is killing my cat... | VINO::RASPUZZI | Michael Raspuzzi | Mon Dec 21 1987 17:22 | 4 |
| I would like to know! Use the ^L to hide it for those who don't
want to know.
Mike
|
12.17 | Gimme gimme gimme... | LEROUF::HUFF | This must be room 29.... | Tue Dec 22 1987 04:34 | 5 |
| Yeah, I'd like to know also. Stick it after a form feed.
Cheers
Richard
|
12.18 | okay, here you go | CSC32::M_PFOFF | Nickeled and Dimed to Death | Tue Dec 22 1987 12:23 | 22 |
|
Okay here's why you need the up arrow.
To go up the vines! Now you will want to know where
the vines are and how you reveal them.
There are some blocks that when you hit them a vine
starts growing up into the sky. You can climb up these
vines to enter another part of the world. It's been
a while since I have played , I can't remember where
they are. Have fun finding them.
At the end of one of these vine worlds is a warp zone,
I think (?)
|
12.19 | | VINO::RASPUZZI | Michael Raspuzzi | Tue Dec 22 1987 16:18 | 4 |
| I guess I already knew that. I thought the up arrow was used for
something else. Thanks for the note though!
Mike
|
12.20 | A TIP ON SUPER MARIO BROTHERS | MPGS::SWEENY | | Tue Dec 22 1987 18:47 | 5 |
| IF YOU HAVE TROUBLE WITH LIVES TRY TO PLAY THROUGH YOU THEN GET
MORE ON 4-2 IF YOU DON'T TAKE WARP 6,7,8 AT THE END MAKE YOUR SELF
JUST BIG NOT FIRERY THEN GO ON THE BIG PIPE AND BREAK THROUGH THEN
GO ON TOP AND RUN TILL YOU GET TO 5 WARP AND TAKE IT THEN HIT THE
FIRST TURTLE AND RUN AFTER IT YOU WILL GET A ONE UP AND 2000 POINTS.
|
12.21 | Warp Zone question | SBLANC::MOEHLENPAH | | Thu Dec 24 1987 13:49 | 9 |
| Ok, I am not much of a video game whiz, and just got the Nintendo.
Enough of disclaimers! I just got to a warp zone in the first
underground level. Unfortunately, I couldn't figure out how to get
out or to do anything. 3 Pipes stuck out of the floor, labelled 2,3,
and 4. I jumped on top of them, kicked them, tried jumping out, to
no avail. I ended up running out of time. What should I have done?
Ed
|
12.22 | | CURIE::DECARTERET | The 12 Pains of Christmas | Thu Dec 24 1987 13:51 | 6 |
| Re. 21.
When you get on a pipe just push down and it will suck you into
that world.
-=*>Jason<*=-
|
12.23 | Huh? | SBLANC::MOEHLENPAH | | Thu Dec 24 1987 14:43 | 4 |
| Push down? Now I think I am really video dumb!
:-(
|
12.24 | | VINO::RASPUZZI | Michael Raspuzzi | Mon Dec 28 1987 09:20 | 13 |
| By pushing down, he means pressing the cross on the low tip to make
Mario go down.
^
|
<-+->
|
v
\
This makes you go down. Sorry for the crudity of the
drawing.
Mike
|
12.25 | Moved by moderator | MOMAX1::PILOTTE | It just keeps getting better! | Wed Dec 30 1987 12:28 | 16 |
|
I believe this should go here......
<<< MOMAX1::MOMHS0$DUA0:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Entertainment System >-
================================================================================
Note 43.0 WARP to levels 6-7-8 from 4-2 ??? No replies
PEACHS::DRYE 6 lines 30-DEC-1987 10:44
--------------------------------------------------------------------------------
I can't seem to find a way to WARP to levels 6-7-8 from level 4-2
as was mentioned in a previous note. I can get to level 5-1. Is
there really another WARP from 4-2, or am I just beating my head
against a brick for nothing? Any help would be greatly appreciated.
Thanx...
|
12.26 | Warp to 6-7-8 | VINO::BHAMILTON | | Mon Jan 04 1988 15:18 | 27 |
| Below is a method to get to the Warp zone to 6-7-8.
Diagram of part of underground for level 4-2
)
(
)
(
###
^ hit here
$ $
$
_______
1. This is a diagram of just after the moving platforms
2. Hit the Magic Blocks ($)
3. Climb up to one of the left two Magic blocks
4. Hit the left most normal block (#)
5. Climb up to vine that appears to 4-2 mushroom/coin level
6. At end is warp zone to levels 6-7-8
Greg************************
|
12.28 | here's some information for you | FRSBEE::MORRELL | | Sat Jan 09 1988 13:30 | 7 |
|
re: .20 Don't give up! on 8-1 you just have enough time to finish
and maybe have like 40 secounds left with all kinds of crazy feets
that need to be done, good luck.
wait till 8-2 GOOD LUCK there
|
12.30 | Bad cartridge? | MDVAX1::MCGUIRE | Mike McGuire, St. Louis | Mon Jan 18 1988 09:38 | 20 |
| I wonder if I have a bad cartridge? I first noticed that, at the
first turn-on of the unit, the music is at a much lower volume than
after it "warms up". I figured that I could live with that, but
my curoisity was piqued on world 4-2 (I believe). I did some strange
things, I guess, because at the point of the springboard, I jumped
down to it, and it disappeared! Little Mario stood where the top
of the springboard should be, and would only attempt to move left
or right. He couldn't jump, and since it was Little Mario, I don't
know if he could crouch. On world 6-2, there is a tunnel to go
swimming. At the end of the swim, at the opening of the exit tunnel,
Little Luigi suddenly moved to the right of the opening and stayed
there! As before, he would only appear to move left and right, no
jump, etc.
In both of these situations, the only recourse was to allow time
to run out, and proceed with the game. Is this a bug?
Thanks,
Michael
|
12.31 | Blips and bugs | MOMAX1::GREENO | It's all done with mirrors. | Mon Jan 18 1988 12:47 | 11 |
|
I have had the same occur on mine at the springboard, you can crouch
spit fireballs... but not leave the invisible board. I have noticed
similar oddities when rushing through a screen quicker than it has
time to 'set-up'. I think they tried to program too much into some
areas.
I think it might be the NES itself, I have had similar
situations with other cartridges as well.
Steve.
|
12.32 | Hammer Mario | PROSE::FLAHERTY | | Mon Jan 18 1988 13:36 | 8 |
|
Most likely dust in the NES. Somthimes on mine, if you tap the
power button ever so lightly it will give wo wierd colors and do
weird things. Once, I got to throw hammers.
cartrige? probly not,
Pat..
|
12.33 | Help? World 4 | MONSTR::DUTKO | Nestor Dutko, VMS/VAXclusters CSSE | Tue Jan 19 1988 08:06 | 6 |
| I have slowly been getting through the various worlds, and an currently
on world 4. You know, the one with the Cork-screws? Are there
any hints that anyone can give as to getting through this one?
Thanks,
|
12.35 | set smb/nodust | MDVAX1::MCGUIRE | Mike McGuire, St. Louis | Tue Jan 19 1988 14:51 | 11 |
| re .32
This was a Christmas present to my SO and even though it's been
almost a month, this unit hasn't had much of a chance to gather
dust! ;-) Maybe it is a legitimate bug, I don't know.
We have some other cartridges, and we switch them occasionally,
but, until we save the princess, SMB seems to be the main event.
(We're just taking it slow, having a whole lot of fun...)
Michael
|
12.36 | Super Crouch?? | MDVAX1::MCGUIRE | Mike McGuire, St. Louis | Thu Jan 21 1988 16:14 | 10 |
| OK, I give up...
Could someone please (after a form feed of course) let me in on
how to make super-Mario "crouch" under bricks that only "Little
Mario" seems to fit? I've tried running, jump-crouch or crouch-jump,
A button, B button, and I am simply at a loss.
Thank you so much.
Mike_who_doesn't_seem_to_get_much_sleep_anymore_thanks_to_SMB
|
12.38 | RESTARTING WHERE MARIO GOT OFF'ED | MTA::MONDROW | | Wed Jan 27 1988 15:31 | 7 |
| RE:12.14
I tried to restart from where I died, and it still placed me
at the beginning (1-1). I pressed button A and while holding
it down, i pressed start. As per the instructions in 12.4.
It did not work. What am I doing wrong?
regards
Hal the flabergasted.
|
12.39 | It doesn't work that way | MORGAN::DUFFY | | Wed Jan 27 1988 16:01 | 8 |
| Pressing Button A and then the start button will take you to World
X-1 of the section you were in when you died. Examples:
Died in 4-3, "A"/Start takes you to 4-1.
Died in 1-4, "A"/Start takes you to 1-1.
Dick
|
12.40 | RESTARTING FROM DEATH! | MTA::MONDROW | | Wed Jan 27 1988 16:13 | 4 |
| I THANK YOU AND I WILL TRY IT TONIGHT.
REGARDS
HAL THE RELIEVED
|
12.41 | DOES IT EVER STOP? | IND::MONDROW | | Mon Feb 01 1988 15:29 | 2 |
| Yes it works and I am thrilled. Now what is thi I here about
an invisible mushroom???????
|
12.42 | Help on 8-2 | MERLAN::BOUCHARD | Russ Bouchard NSO 261-2835 | Tue Feb 09 1988 09:41 | 7 |
| Would appreciate any help in getting past 8-2. It seems very
difficult. Also does anybody know if it is possible to beocome
Super Mario or Fiery Mario in 8-1. After I restart in 8-1 I would
like to become Super and Fiery. Can it be done.
Any help would be appreciated!!
Russ
|
12.43 | Same question as -1 | HPSCAD::KNEWTON | | Tue Feb 09 1988 15:37 | 8 |
| I too would like to know how to get past 8-2. I get to the long
jump and can never make it. What's the secret?
I may have just thought of something that I'm not sure I've tried
yet. Well, write the secret anyway. I've probably already tried
my idea.
Kathy
|
12.44 | Answer to 1 question in .42 | HPSCAD::KNEWTON | | Tue Feb 09 1988 15:40 | 7 |
| Re: .42
I just thought of any answer to your question on becoming Super
and Fiery Mario.
There is a mushroom in 8-2 but I won't tell you were it is. You'll
have to find it yourself.
|
12.45 | Is this the place? | CYBORG::MORRELL | | Tue Feb 09 1988 15:47 | 20 |
|
O.K. here goes, 8-2 if your talking about the jump from a tube
and two small steping stones (looks like this)
_____ }|{_ _ _}|{_
^ ^ ^
| | |
TUBE | Tube (other side)
Jump!
O.K. if this is the place your reffering to, then have your mario
stand on the first tube makeing his (looking AT the TV) left foot
even with the left side of the tube. Run to the right (with the
B button pressed) and jump at the spot indicated (right at the last
second bfore you would fall into the pit.
Have Fun.....
|
12.46 | Try this also | RSTS32::FLAHERTY | Yeah, thats the ticket... | Mon Feb 15 1988 16:16 | 9 |
|
re. -1
It also can be done by running off of the tube to the left,
and at the last second jumping.
there's always a way...
Pat..
|
12.47 | is your cartridge up-side-down???? | FRSBEE::MORRELL | | Tue Feb 16 1988 07:02 | 9 |
|
Re: .46
Pat...What are you talking about? the screen progresses to
the right how can you do it by jumping left??? I already said to
jump at the last second....
Charlie
|
12.48 | oops! | RSTS32::FLAHERTY | Yeah, thats the ticket... | Tue Feb 16 1988 09:02 | 6 |
|
Your right. Sorry. I get confuzed somtimes.
Pobody nerfect...
Pat..
|
12.49 | how about 8-4? | WYVERN::COMEFORD | If it doesn't say ANSI its not a standard | Tue Feb 16 1988 11:33 | 6 |
| That part only took me a dozen or so lives to figure out. What
I still can't get is how to come to the end of 8-4. I did it once at
about 2 in the morning, but for the life of me I can't repeat it.
gentle spoilers (or maybe even big hairy ones) please.
Keith
|
12.50 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Tue Feb 16 1988 11:52 | 17 |
| Re .49:
What do you know about 8-4?
Don't let areas repeat.
Use the pipes.
Figure out which pipes go where.
Big spoiler follows.
I think the rule I used was: Take each pipe that is the first pipe
after a lava pool.
-- edp
|
12.52 | Watery Grave... | LEROUF::HUFF | Aaaahhh! Nurse, the screens!! | Wed Feb 17 1988 03:27 | 12 |
| Here's an easy one for you..........
In the water world early on (I can't remember which exactly) how do I
kill the fish or jelly fish (can you kill them using fire [under
water?!] and what if I am not Super of Fiery)? I don't get chance to
play that often and I don't really want to kill myself trying. Any
other hints about getting through the water world and hidden bits and
pieces there would be useful.
Thanks
Richard
|
12.54 | MORE underwater questions | BCSE::MENARD | | Wed Feb 17 1988 13:10 | 7 |
| I have one more underwater question -- are there any warp zones
in world 2-2? (the only underwater place we've gotten to - so far)
Thanks,
- Lorri
|
12.56 | | HPSCAD::KNEWTON | | Wed Feb 17 1988 13:50 | 7 |
| Re: .52
My suggestion is to take your time and try not to swim too much.
Run along the bottom as much as possible. If you have to, sit and
wait for fish to go by before moving ahead.
|
12.57 | Spiny Normans are a drag.... | LEROUF::HUFF | Aaaahhh! Nurse, the screens!! | Wed Feb 24 1988 03:52 | 16 |
| Awright I give up......
I seem to be unable to get passed world 5-2 'cos of these damn red
hedgehog types. Has anyone one got any hints on :
a. How to kill the little swines
b. Is it possible to knock off the moving cloud which distributes
the little monsters
c. Places where I can become super and fiery
d. disabling the cannons.
Any help will possibly keep me out of the madhouse.
Cheers
Richard
|
12.58 | Wait until you get to 8-1 | BCSE::SCOPA | The Major | Wed Feb 24 1988 08:11 | 13 |
| I just jump over the hedgehogs.
You can "bump" the cloud if you time it right.
The best advice I can give you is not to look back and go through
5-2 as quickly as possible making sure you are ready to run fast
and jump at any time.
If you elect to go down the drain pipe (I think #3 pipe is it) you
can't dilly dally...grab the coins...go back up and haul butt outta
there.
Mike
|
12.59 | Knock 'em out of the sky!! | MDVAX1::MCGUIRE | | Wed Feb 24 1988 10:47 | 12 |
| The things can be killed with fire. You can knock off the turtle
in the cloud, and I usually do just that. I kill at least two, and
sometimes three of the cloud-hoppers.
Possilbe Spoiler follows:
This is my first shot at EVE, so if the FF didn't work, I'm sorry.
I hop up on the blocks, and wait. I time it so that I am jumping
down just as the critter is passing by. There is a hidden box directly
in the middle of a small hill. Hit it, and jump up on it. Jump up
again, and there is another box. Jump up on it, and you will be
able to kill the cloud.
|
12.60 | I don't know if this works everywhere... | PUERTO::LIZARRA | | Wed Feb 24 1988 12:09 | 64 |
| This is a way to get extra lives. It was discovered by my son,
Carlitos, the other day. He got
(crown here)W: lives, W is by the alphabet so he got in excess
of 27 lives
If you want to know keep reading , if not keep trying...
It is very tricky. It took him various tries to show me how it works,
even knowing how to do it.
-- Fiery Super Mario.
-- World 3-1.
-- This is near the end. In the final stairs, before the flag, two
turtles are coming down. He just jumped over the first one and waited
for the second. Then jump on top of her to turn her upside down. The
second jump will make her bounce against the wall of the stairs and
come back. You got to be fast here, because when she comes back you
have to jump on her agin and again, without leting her come back too
much so she won't kill you. After a few jumps, SM will keep jumping
by himself. The score will go 100, 200, 400?, 800, 1000, 1000, 1000?,
then 1up, 1up, 1up... He also told me that if you keep going too far
it will end the game, (game over thing)
You have to keep jumping
in this area.
| |
| +-------+
v <--->|motion of turtle
\___/-|--->turtle upside
Mario --------> SM +-------+ down
|
|
+-------+
|
|
+-------+
|
|
+-------+
|
|
+---------------+----------------------------------------
|
|
|
/Carlos.
|
12.62 | I'm still trying | VAXWRK::INGRAM | Larry Ingram | Fri Feb 26 1988 14:32 | 21 |
| RE: .-1 + .-2
I would think this technique would work anywhere where there is
a turtle in close proximity to a wall. Has anyone gotten it to
work somewhere besides 3-1? In fact, has anyone else managed to
get it to work at all? I tried last night but was never able to
do it.
> So I was able to accumulate 49 extra lives. Anyone else accumlate
> more, or have more information?
Was this a consistent amount (49), or was that just the best you
did before getting killed or missing the turtle?
Also, .-2 said to be big and fiery, is this necessary?
I'll have more time this weekend to experiment.
Larry
|
12.64 | | CURIE::DECARTERET | So what's Goofy? | Fri Feb 26 1988 21:12 | 4 |
| I can do it now with No problem at all. The only other place above
ground you can do it is in 7-1 (I think). You cant do it when your
small because the turtle seems to slip under you. You can do it when
your regular super Mario.
|
12.65 | Another Kept Secret? | BCSE::SCOPA | The Major | Mon Feb 29 1988 17:41 | 6 |
| Has anyone ever changed the dragon in the n-4 worlds (dungeons)
to either a mushroom or a turtle? My son claims he has although
I haven't seen it yet. Apparently he threw a fireball at the dragon
and he turned the beast into a mushroom.
|
12.66 | | CURIE::DECARTERET | So what's Goofy? | Mon Feb 29 1988 21:03 | 5 |
| Actually you can do it. You must shoot the dragon about 4-5 times
and he turns into a mushroom. The next times you go around the
dragon turns into one of those black things with the helmets.
J
|
12.67 | Things are not always what they appear to be | MERLAN::BOUCHARD | Like a vision she dances... | Tue Mar 01 1988 10:01 | 8 |
| Re: Last couple
Apparantly the King has the power to make things appear to be what
they are not. When killed each dragon actually represents another
form from other aspects from the game.
I believe this is what happens.
|
12.68 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Tue Mar 01 1988 11:27 | 11 |
| Re .65:
Each of the dragons in 1-4 through 7-4 is not really Bowser, just as
the person you save in the next room is not the princess. They were
just ordinary monsters made to look like Bowser by spells. When you
kill each dragon, it changes into the monster it really is and falls
off the screen. Is your son saying the monster did not die after it
changed?
-- edp
|
12.70 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Tue Mar 01 1988 17:13 | 9 |
| Re .69:
The B button was working as it is supposed to. The game is over when
you rescue the princess; whatever score you have is your final score.
You can then start new games at whatever world you wish, but they will
have harder monsters.
-- edp
|
12.71 | Help | VAXWRK::INGRAM | Larry Ingram | Wed Mar 02 1988 10:22 | 6 |
| This is depressing. I seem to be the only person that can't get the
turtle trick to work. Any one have any more hints?
Thanks,
Larry
|
12.72 | Bigger boat than you thought... | MDVAX1::MCGUIRE | | Wed Mar 02 1988 11:53 | 4 |
| Don't worry, you're NOT the only one. I can manage to flip 'er over,
but when I jump on, it escapes me.
Still trying, though...
|
12.73 | another who can't capitalize... | VINO::RASPUZZI | Michael Raspuzzi | Thu Mar 03 1988 08:28 | 6 |
| re .71, .72:
Me too. I can flip'em but can't seem to go from there. Keep
trying.
Mike
|
12.74 | The boat's got one less passenger | VAXWRK::INGRAM | Larry Ingram | Thu Mar 03 1988 09:27 | 27 |
| I did it! Thanks to some help from rjk, I got it to work last night.
I warp-zoned from 1-2 to 3-1 and just kept getting myself killed each
time I blew it until it worked.
In simple terms, get big Mario past the first turtle and to the far
right of a step. Just as the 2nd turtle is 2 steps above you and about
to drop onto the step just above you, do a full height jump straight
up. If the turtle flips over and then slips out from under you, you
jumped too late. If the turtle touches you and turns you back to little
Mario, you jumped too soon.
Once the chain reaction begins, I just keep pressing the jump button
to keep Mario going. Sometimes he misses and falls back to the step.
If this happens, you just jump and the chain reaction begins again.
Word of caution!! I was building up lives last night and had built up
at least 150 with over 919,000 points. I was jumping on a turtle
getting lots of lives and I wanted to let time run out so I could just
continue at the middle of 3-1 and get some more practice and lives.
Well, while I was jumping on the turtle, time ran out. Instead of a
zillion lives and in the middle of 3-1, *GAME OVER*. Be aware of this!
Thanks to all,
Larry
|
12.76 | | VAXWRK::INGRAM | Larry Ingram | Thu Mar 03 1988 10:03 | 6 |
| I do that or, if I'm so far up the steps that the chasm is off the
screen, I just wait until the timer reaches zero. I just wanted to
warn people that you won't get what you expected if time runs out
while you are jumping on the turtle.
Larry
|
12.77 | Right or Left of the STEP | TWINS::CORTIS | | Thu Mar 03 1988 12:18 | 6 |
| Re: .74 I thought one had to be at the edge of a step, would that
not be the FAR LEFT of a step??
Maybe this is why I can't get it to work!
Barry
|
12.79 | 8-3, whatta pissuh... | VINO::RASPUZZI | Michael Raspuzzi | Fri Mar 04 1988 01:03 | 9 |
| Well, I finally got the millions of lives for doing the turtle/stair
jumping trick. I also got through 8-1 and 8-2. I am really stuck
on 8-3. Any helpful hints? I can't seem to make it by the hammer
throwing jerks. I made it by the first 4 and one time I made it
by the first 6. How many of them dudes do I have to beat? I even
tried getting to Super Mario but had little luck. I found the mushroom
spots and couldn't seem to stay alive long enough.
Mike
|
12.81 | 8-1, 8-3 'shrooms anyone? | VINO::RASPUZZI | Michael Raspuzzi | Fri Mar 04 1988 09:06 | 19 |
| Re .80:
Your method of getting passed the first 2 HTT twins has worked for
me. I am going to try your suggestions for the last 4. Those are
the ones that are giving me fits.
Speaking of jumping on the simple turtle... I tried that. I then
kicked him and ran behind him. Guess what happened to me twice.
The turtle was sliding and when he came upon the hammer throwing
twerp, it went right through him like he wasn't there!!! Naturally,
I died and couldn't believe my eyes. Oh, well, I guess I'll keep
trying.
As far as the mushrooms in 8-1 or 8-3, I don't know where they are.
Finding the one in 8-2 was cake (you can't help but hit it). If
I find the 8-1 or 8-3 mushroom, I will definitely post it.
Thanks for the tips,
Mike
|
12.83 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Fri Mar 04 1988 11:45 | 17 |
| Re .79:
I have got bad news for you; I believe there is a mushroom in 8-3,
right in a set of blocks defended by the hammer brothers. You
can kill them by staying on the bottom level and moving close to
them -- their hammers will go over you. When they jump up to the
first level, get under them and knock them off. Then go up to the
first level and hit the blocks on the second level; one of them
in one set has a mushroom.
Getting the hammer brothers on the ground is a problem unless you
have managed to remain fiery. One thing you can do if you are super
is just run right through them -- you will shrink but will then
be invulnerable long enough to continue through them.
-- edp
|
12.84 | Buzzy Beetle Busters | CSC32::C_BESSANT | | Sun Mar 06 1988 16:28 | 3 |
| I have killed Buzzy Beetle,possible spoiler follows
You jump on the Buzzy Beetle's head
Bye,Bye Buzzy Beetle
|
12.85 | Help me!! 4-4 | AKOV68::SHAW | | Mon Mar 07 1988 11:10 | 6 |
| Help me!! My thumb is swollen!!
World 4-4 seems to keep going and I run out of time. There must
be an end to it..(?) What is the secret here? I think maybe I just
need to vary the paths I take.. Am I right?
H*E*L*P*
|
12.89 | another one added to the list... | VINO::RASPUZZI | Michael Raspuzzi | Tue Mar 15 1988 08:46 | 5 |
| After days of effort, I have finally managed to make it through
8-3 and even finished 8-4. I agree with a previous note saying that
8-4 was relatively simple compared to 8-3.
Mike
|
12.90 | Almost there | VAXWRK::INGRAM | Larry Ingram | Tue Mar 15 1988 09:44 | 5 |
| After I accumulated about 60 lives, my daughter and I made it to
8-4. I only got to Bowser once, but died jumping on his back.
Every other time I got close, the hatchet thrower got me.
Larry
|
12.91 | hints... | VINO::RASPUZZI | Michael Raspuzzi | Tue Mar 15 1988 15:22 | 16 |
| re .90:
Spoiler follows:
To get by the first hatchet thrower, I usually jump on him after
he tosses his first hatchet. This gives me plenty of time to then
proceed to Bowser. Once I jump over to where Bowser is, I sprint
because he will usually jump into the air. Of course, I continue
by him without getting hit and then I jump up on the bridge release
lever and win.
The key to running under him is to not stop once you jump over to
his territory. He who hesitates is lost.
Mike
|
12.93 | I can't believe I did it!!! | HPSCAD::KNEWTON | This Space For Rent | Wed Mar 16 1988 16:09 | 7 |
| They only way I could get by Bowser was to be Super Mario. I tried
and tried to get past him when I was small but had no luck. I finally
found the second mushroom/flower in world 8-3 and became SF Mario.
Finally!!!!
Kathy
|
12.94 | HTTs | RUBY::CORBETT | Water in the lab???? Nooooo! | Fri Mar 18 1988 13:51 | 28 |
|
RE: 8-3 and the HTT's
Possible spoilers
I usualy end up coming to 8-3 as little Mario and will not
finish it (ie. Die on purpose) unless I am Big and Fiery (the only way
I can get past 8-4). What I do for the first set of HTTs is to wait on the
pipe until they are bot of the ground. Then I go underneath and bounce them
off. If one is on the upper level of bricks get under him and wait for him to
fall down. If you time it right and jump so that he is just above the
lower level of bricks then he will die. If you happen to get stuck with one
of them on the bottom with you then just stay right next to him and wait until
he jump above. As some earlier said the hammers will go right over you. Once
you kill the HTTs there is a mushroom in the second brick to the right in the
top level of bricks. You have to hit it and run and jump has it falls into the
hole. It is tricky at first but once you get the timing down. Ohh yea, I usaly
use the super jump (hold b). Also when doing this once you get the the mushroom
during the jump push the controller to the left or else you will slide right off
the stairs and down the hole. The same basic approach works for the next set
of turtles. The only thing is not to go to far to the right because there is
a mushroom in the top bricks in the second mushroom to the left. ONce you
get the two mushrooms and you are a super firey mario the rest is a pice of
cake!! Including 8-4 once you figure out the maze.
Now to try the bouncing thr turtle for many lives trick!
MC
|
12.95 | World 8, To Warp Or Not To Warp?? | DRFIX::HANNAFIN | | Fri Mar 18 1988 14:45 | 17 |
| We just got a Nintendo system a few weeks ago and SMB seems
to be the favorite, (so far). My daughter is quite good at
it, (many hours at a friends house before we got ours). By
reading this note on SMB and by watching her I feel like my
wife and I are only ones playing SMB at a world less then
8. Does everyone here who talks about world 8, warp to that
world? I like to go one world at a time and all levels of
that world. My daughter jumps at every chance to warp up in
worlds. Am I playing the game wrong, or is this just preference?
Love all the tips on this game. Also, has anyone every tried
walking the walls? Doesn't appear to do much for you, but my
daughters friend does it and it's weird.. No points, and I
didn't see any advantage, (other then I can do it and you can't
type of thing).
Dan
|
12.97 | Wall Walking Is Strange... | DRFIX::HANNAFIN | | Fri Mar 18 1988 16:39 | 29 |
| re:-1
I'm not sure how he got on the wall, but I saw the act of
doing it once he was there.
-------------------------------
| | | | | | | | | | | | | | | |
------------------------------- <----- Mario would be here
| | | | | | | | | | | | | | | |
-------------------------------
The walls in the lower level are made up of bricks, correct. Well,
somehow he gets into the middle section of the wall and goes sidewards.
He only knocks out every other block and the ones he doesn't take
out, he kind of bounces by them. It's actually quite hard to decribe
and I couldn't even imagine what he meant by it till I saw it.
I've asked him to explain in detail how it's done and why, but he
just smiles. It also makes a very strange noise as he does it. Made
me think of a jackhammer and watching Mario makes you think of one
too cause he kind of does a shimmy and shake as he goes. Would
have to be seen to really get the full picture.. That probably
doesn't help you any, but it didn't help me and I watched him do
it..
Dan, Hope To Make Level 5 In The Future..
|
12.98 | Chain? Wall walking? What next???? | MDVAX1::MCGUIRE | | Wed Mar 23 1988 18:03 | 10 |
| I didn't see it personally, but I did the "turtle trick" for the
SO, and I got the following report on 4-2:
Right before the exit, there is a row of coins. Below the coins,
two turtles come at you. She said that she hit the turtles a certain
way, and a chain appeared. I don't know from where, but she said
that she wasn't able to get it. I told her about the `wall walking'
and she asked whether that had anything to do with it. More as I
get it, but maybe someone else can try it and verify it.
|
12.99 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Thu Mar 24 1988 09:53 | 7 |
| Re .98:
That "chain" sounds like one of the vines that you can climb into the
clouds.
-- edp
|
12.100 | False Alarm.. | MDVAX1::MCGUIRE | | Thu Mar 24 1988 11:28 | 7 |
| I saw it last night. I was able to get it by a ricochet between
the turtles and the bricks above. It only happens with a Super or
Fiery Mario. When this happens, the "scan line" of the coins reproduces
the score line (partially) and changes the appearance of the coins.
It also does something interesting with the Buzzy Beetle and the
Flytrap. Oh, well, back to the drawing board. Sorry about that,
folks, I guess it is just another bug.
|
12.101 | | ARGUS::STAPLETON | | Tue Apr 05 1988 13:49 | 71 |
| Re: .95 by DRFIX::HANNAFIN
>> ..... By
>> reading this note on SMB and by watching her I feel like my
>> wife and I are only ones playing SMB at a world less then
>> 8.
You are definitely not the only one!!!
Question #1
Has anyone successfully retreived the mushroom from the box
above the sweeping arm in World 1-4? I have dislodged it
several times, but I have never got it. I'm sure someone
must have done it. Is it easy? Perhaps I am letting the
situation psyche me. The first several times through there,
I would rush through, but then discovered that I am not so
rushed (i.e. there is actually time to stop and jump up to
loosen the Magic Mushroom).
Question #2
Has anyone won this game using the controllers that come with
the game?
Question #3
Has anyone got by the tinkertoy elevators/swinging arm on 2-4
without being reduced to regular Mario/Luigi? It is possible,
right??? I can do it only when I am Super Mario/Luigi!
Things I have found:
Note: MM/FF means Magic Mushroom or Fire Flower depending on Mario's
(or Luigi's) condition when it is found.
Coin
World MM/FF Starman 1-up Room Miscellaneous
1-1 2 1 1* 1 Read about 1up - not found by myself
1-2 2 1 1 1 Warp room = Was shown where it is
1-3 1 0 0 0
1-4 1 0 0 0
Coin
World MM/FF Starman 1-up Room Miscellaneous
2-1 2 1 1 2 One of the coin rooms by vine
2-2 0 0 0 0
2-3 1 0 0 0
2-4 1 0 0 0 Haven't got past dragon yet
3-1 Have been to these worlds, mostly because I got tired of being
3-2 done in on 2-4, but haven't discovered much.
3-3
4-1 <- Just once because my son asked me to warp there instead of level
2 or 3, and was done in very quickly!!!
Regarding the hammer throwing turtles on 3-1 (I think - maybe it was 3-2
or 3-3 - It's all a blur now). I seem to recall that you can become Super
and Fiery Mario before reaching them, and their range is less than your's.
I just wait till they are on the ground, and fireball them. It usually
doesn't take too long. When I manage to botch my Fiery Mario/Luigi, I run
through fast, but now that I saw the hint that their hammers will go over
me at close range, I'll try that.
JTS/hs
|
12.103 | How to get the 1-up on 5-1 hidden by formfeed | ARGUS::STAPLETON | | Wed Apr 06 1988 02:21 | 11 |
| Re: .27 by GNUVAX::KARLSON
Getting the 1-up at the beginning of World 5-1:
It appears that if you delay at the beginning of World 5-1 the turtle
trick doesn't work. I was able to do it with regular sized Mario. I
had my thumb on the "move right" before the screen appeared, and got
to the turtle early, stopped just short of the turtle, jumped which
stopped him, rebounded which sent him flying, and me following right
behind (fast). Watch out for the ricochet though!
JTS/hs
|
12.104 | Another way to do the Turtle/1-UP trick | ARGUS::STAPLETON | | Fri Apr 08 1988 15:05 | 41 |
| Re: several about the turtle trick for getting many 1-UP's and
Re: .74 by VAXWRK::INGRAM "Larry Ingram" and the *GAME OVER* problem
Probably not a spoiler because it's been discussed many times, but
hidden anyway:
I was able to do the turtle trick on World 3-1 without going onto a step,
and doing it to the first turtle. I ran right until bumping into the
first step, waited for the right moment, jumped and the turtle stopped,
jumped again to start a chain reaction. When the second turtle arrived
it got bumped off and landed somewhere below my TV stand! I managed to
do this twice, and let time run out, and did not get the dreaded:
*GAME OVER*
.74> Word of caution!! I was building up lives last night and had built up
.74> at least 150 with over 919,000 points. I was jumping on a turtle
.74> getting lots of lives and I wanted to let time run out so I could just
.74> continue at the middle of 3-1 and get some more practice and lives.
.74> Well, while I was jumping on the turtle, time ran out. Instead of a
.74> zillion lives and in the middle of 3-1, *GAME OVER*. Be aware of this!
Perhaps the number of lives is an eight bit value, and a value of 150 would
set the high bit making it negative. Do you know the difference between:
JB (jump below) / Computer opcodes - at least on the
JL (jump less) / Intel 8088 etc, and probably existing
JA (jump above) \ on whatever is in the Nintendo
JG (jump greater) \ Entertainment System
So, when Mario or Luiga buys the `big one', maybe the program does:
CMP LIVES,0 ; Does this turkey get to play some more?
JG CONTINUE ; Yep.
JMP GAMEOVER ; Nope.
Some Infocom games had a similar problem in that they would complain that
you did not have enough memory to run their program even though you had
896K on your Rainbow, but would run fine on a machine with less than 512K.
JTS/hs
|
12.105 | You're probably right | VAXWRK::INGRAM | Larry Ingram | Fri Apr 08 1988 17:45 | 21 |
| Re .-1
>Perhaps the number of lives is an eight bit value, and a value of 150 would
>set the high bit making it negative.
I think what you say is probably the case. I originally thought that
the game over was caused by getting 1-ups while time ran out. Since
then, I've let time run out while getting 1-ups (with not too many
lives) and I don't get *Game over*. Sometimes I've gotten lots of
lives, continued on to the next level and got *Game Over* the next
time I got killed.
I finally finished the game about a month ago and haven't played it
since.
*semi spoiler*
The ending was soooooooooooooooooooooooooooooo disappointing!
|
12.107 | Once was enough | VAXWRK::INGRAM | Larry Ingram | Mon Apr 11 1988 10:30 | 10 |
| > BTW, did you finish just world "A", or did you finish world
> "B" also?
I played about 10 minutes of world B. Someone said (was it you?) that
world B was world A with Buzzy Beetles instead of Goombas. That just
wasn't exciting enough to make me want to play any more.
BTW - World B for me started at 4-1. Is that normal?
Larry
|
12.110 | Pick a guy and guy | RSTS32::FLAHERTY | Nuck,nuck,nuck... | Tue Apr 19 1988 11:35 | 15 |
|
As to when it is going to come out... No.
As for the game... Yes.
SMBII will let you chose which charater you wish to play
with. Each has different powers. Luigi can jump higher than mario.
Mario is faster. Pricess Todstool can fit under things easier. There is
another charater, but I'm not sure as to who or what he/she can do.
I can't wait!
Sounds like the future is good for nintendo.
Pat..
|
12.112 | moved by moderator | MOMAX1::PILOTTE | It just keeps getting better! | Tue May 31 1988 15:59 | 22 |
| I think this belongs here
<<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Entertainment System >-
================================================================================
Note 99.0 Getting 6 Fireworks everytime! No replies
ENGINE::CASEY "I live for Weekends" 13 lines 31-MAY-1988 12:56
--------------------------------------------------------------------------------
GETTING SIX FIREWORKS EVERYTIME
To get six fireworks at every flagpole, do the following --
When you reach the top of the mountain before the flagpole,
move as far to the left as possible. When the timer is on
0, hit the B button and run to the right edge of the mountain
and jump. You will land on the flagpole when the timer reads
6, and you will get six fireworks everytime.
|
12.113 | Resurrecting this topic | PNO::HEISER | Walking on a Timeline... | Tue Aug 09 1988 20:48 | 25 |
| I've been playing this game only about a week since I just got the
game so bear with me.
My curiosity gets the best of me so I don't warp too often. I've
gotten to 4-2 when warping but only 2-4 when not warping. I found
the warp zone section in 1-2 by accident (jumped too late :-) ).
Few questions:
1. How do you get the 1up Mushroom in 1-2 that's in the top row
of blocks just under the score section? I clear it out so I
have a place to jump up, pop the mushroom up, but cannot get
up there fast enough.
2. 2-3 with the birds has been a real booger for me, only been through
it once. What's the best way to handle the birds?
3. I've peeked at some of maps in the NES Player's Guide/Catalog.
Is this book recommended or are there other's that are better?
Better still, would I be better off putting the $15 toward a
new game?
Mike
|
12.114 | | VINO::RASPUZZI | Michael Raspuzzi | Tue Aug 09 1988 22:49 | 10 |
| A hint on getting the mushroom in 1-2:
Try being Super Mario. Right after you pop the 1 up mushroom out
of its hiding place, jump and break the bricks in front of it. You
must do this quick. The mushroom should then fall to the floor and
you can then pursue it easily.
Hope this helps,
Mike
|
12.115 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Wed Aug 10 1988 09:09 | 20 |
| Re .113:
If you do not want the entire Player's Guide, you can order "How to Win
at Super Mario Brothers" from Nintendo. There should be ordering
information somewhere in this file, or call Nintendo at 800-422-2602.
(That gets you to an automated answering system; I'm not sure if you
can press buttons and get directly to somebody who will take your order
or if you will have to listen and then call another number.) It's only
a few dollars ($7 at most, perhaps cheaper?) and is complete.
To get the mushroom in 1-2, I usually knocked out the two blocks to its
left, so it was easier for me to get up there. I think the book
suggests knocking out the block in its right (by standing on the very
edge of the platform), and then making the mushroom come out. It falls
right to the floor.
For the birds, just practice.
-- edp
|
12.116 | | PNO::HEISER | PNO Inmate #7 | Wed Aug 10 1988 13:24 | 15 |
| > < Note 12.115 by ALIEN::POSTPISCHIL "Always mount a scratch monkey." >
> If you do not want the entire Player's Guide, you can order "How to Win
> at Super Mario Brothers" from Nintendo.
Which is better?
I bet you people were pulling our legs with the turtle trick in
3-1, right? :-)
I tried for about an hour last night. I can flip them but they
get away when I stomp on them. Practice...
Mike
|
12.117 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Wed Aug 10 1988 14:30 | 8 |
| Re .116:
The Player's Guide is better if you want maps and hints for several
games. The Super Mario Brothers book is better if you want to know
everything about Super Mario Brothers.
-- edp
|
12.118 | | PNO::HEISER | Walking on a Timeline... | Mon Aug 15 1988 20:09 | 5 |
| Does the total score in this game serve any useful purpose besides
bragging rights?
Mike
|
12.119 | Hey, it's a game, remember? | VOLKS::COOLIDGE | Bayard, N1HO | Thu Sep 01 1988 14:04 | 19 |
|
Well from my perspective as a novice (like, no further than 1-3
in the first two weeks of trying, top score about 45k), it's
encouraging to see that it CAN be done. I picked up the NES Player's
Guide about a week after buying the Action Set. It blew my mind
as well as my wife's (top score 85k, level 1-4) that the book only
showed HALF of the entire game. Definitely a step up from our previous
video game, a Mattel Intellivision. (Please, keep the snickers down!).
So, aside from reading various tips/spoilers, it's fun to see that
other folks can and do get through it with some persistence and
patience. Hey, it's just a game, and designed for entertainment.
Again, although we're novices, we disagree with some other noters
about the bonus points at the flagpole. Kathy finds it easiest to
simply park (assuming there's a little time left) and wait for the
last digit to count down and jump as the 7 is changing to a 6. She
gets 6 fireworks and appropriate points everytime.
|
12.121 | | PNO::HEISER | DEC's wasteland -> Phoenix | Fri Sep 02 1988 20:25 | 5 |
| I still haven't seen any useful purpose for the score in this game
(other than bragging rights). Am I wrong?
Mike
|
12.122 | AAAAAHHHHHHHHGGGGGGG | MTHOOD::JOYNERGL | | Fri Sep 09 1988 13:22 | 17 |
| I CAN'T DO IT-I CAN'T DO IT-I CAN'T DO IT-I CAN'T DO IT
Every time I try the turtle trick on level 3-1, the turtle slips
right under me! Here's how I do it-
First I jump over the first turtle then go to the right edge of
the next step and wait. When the second turtle just starts to fall
to the step above me, I jump up and right a little. This makes
me hit the turtle (which makes him flip over) bounce up automatically,
and hit him again (which kicks him towards the right and he hits
the stair) then before I even come back down he's gone right under
me!
What am I doing wrong?
Thanks in advance,
Glen Joyner.
|
12.123 | | CURIE::DECARTERET | More, more, give me MORE! | Sat Sep 10 1988 00:07 | 4 |
| Ok, asre you on the left edge of the stair, or the right?? The
key is to be on the right side, and the rest should all be well.
J
|
12.124 | I think I know what you're doing wrong | VAXWRK::INGRAM | That was then, This isn't happening. | Mon Sep 12 1988 14:57 | 13 |
| � to the step above me, I jump up and right a little. This makes
� What am I doing wrong?
* Spoiler *
DON'T MOVE TO THE RIGHT WHEN YOU JUMP! Just jump straight up. The
time when you are jumping sounds about right, but you will need to
practice before you can get it consistently.
Larry
|
12.125 | | CURIE::DECARTERET | More, more, give me MORE! | Tue Sep 13 1988 16:52 | 4 |
| I didn't say jump right I said get on the right side of the brick
and then jump.
J
|
12.126 | Never said you did | VAXWRK::INGRAM | That was then, This isn't happening. | Tue Sep 13 1988 17:30 | 5 |
| � I didn't say jump right I said get on the right side of the brick
� and then jump.
I wasn't responding to your reply, I was responding to .122.
|
12.127 | huh? | WAV14::WATERS | 1987 MUSTANG GT = SEX ON WHEELS | Sat Sep 24 1988 02:07 | 7 |
| where is the warp in 1-2 that I have been hearing about??? how do
you warp??
Thanks
Jeff
|
12.128 | | RGB::JIM | Jim Pappas | Sat Sep 24 1988 22:36 | 14 |
| RE: -1 Location of the 1-2 Warp zone.
<Spoiler Follows>
At the very end of the level, you pass two elevators, the first going
down, the second going up. Normally you jump from the second elevator
to the landing with the pipe that goes to the surface. Don't jump
there. Instead, wait till you get near the top of the screen and
jump on top of the brick ledge. You will find the warp zone further
to the right.
/Jim Pappas
|
12.129 | | WAV14::WATERS | 1987 MUSTANG GT = SEX ON WHEELS | Mon Sep 26 1988 21:14 | 7 |
| RE. 128
Thanks for the tip! Is there a Warp zone on every level??
Thanks in advance,
Jeff
|
12.130 | | RGB::JIM | Jim Pappas | Mon Sep 26 1988 22:31 | 16 |
| RE: .129
Location of warp zones:
>Soilers follow>
There is a warp zone in level 1-2 (brings you to 2, 3 or 4)
There is a warp zone is level 4-2 which brings you to level 5.
There is another warp zone in 4-2 which goes to levels 6, 7 and
8.
There are some specific details on this last warp zone in this
conference. It is tought to find.
/Jim Pappas
|
12.131 | PLEASE TELL! | WAV12::WATERS | 1987 MUSTANG GT = SEX ON WHEELS | Tue Sep 27 1988 22:23 | 8 |
| RE: .130
I found the warp zone on 1-2 and 4-2 where is the other one
located so I can warp to 8??
Thanks again,
Jeff
|
12.132 | | RGB::JIM | Jim Pappas | Thu Sep 29 1988 00:25 | 5 |
| RE: .131
look at 12.26
/Jim Pappas
|
12.133 | COIN ROOMS? | CURIE::GREER | | Thu Oct 20 1988 11:50 | 12 |
| If by any chance anyone still replies to this conference.....
What are the coin rooms? How do I find them?
I don't mind spoilers.
Thanks,
Chris
ps- if you could, send me a mail message to CURIE::GREER
|
12.134 | | PNO::HEISER | King of Nonsequitur | Thu Oct 20 1988 20:33 | 8 |
| Try going inside some of the green tubes in the various worlds.
Hop on the top of one and press the down arrow. If there is a coin
room there, you'll go into it. Make sure you are centered on the
top of the tube also.
Some are in the clouds too. Experiment!
Mike
|
12.135 | 1 up mushroom on 4-1 | HOGAN::FIELD | | Mon Nov 21 1988 21:13 | 15 |
| My daughter,who plays this game all the time ,finally found a 1-up mushroom
( with the help of a friend )on level 4-1.Spoiler follows.After the four visabe coin
boxes that are kind of stacked up, and before the coin room,there
are four more coin boxes in the air. After hitting them and getting
the coins,you have to jump on it. On the third box from the left,jump
up and get the 1-up mushroom.The only way to get it is by going
through the warp zone on 1-2.
Fred Mudgett
(with the help of his daughter,Emily )
P.S. moderator ,please put a form feed in this spoiler.Thanks.
|
12.136 | | PNO::HEISER | Santa, I wanna Les Paul Custom w/Vibrola | Wed Nov 30 1988 15:28 | 11 |
| Possible spoiler follows...
I've finally mastered the "turtle trick" in 3-1. I do have a question
on the counting sequence though. The first time I did it, my "life
count" was a crown and a T. I figured that out to be 30 lives.
I then let myself be killed so I could do it again. This time my
"life count" was a crown and a white box. How does this sequence
work? What is the max before he get "GAME OVER"?
Mike
|
12.137 | | PNO::HEISER | Santa, I wanna Les Paul Custom w/Vibrola | Wed Nov 30 1988 16:05 | 8 |
| Possible spoiler follows...
I forgot to add that the turtle in 3-1 DID NOT flip upside down
for me to perform it. Maybe that is why I couldn't do it before,
you guys said it had to be flipped! :-)
Mike
|
12.138 | Super Mario Bros. II/WANTED | SMURF::SOUSA | | Thu Dec 01 1988 15:09 | 23 |
| Hi Everyone,
I'm trying to locate Super Mario Bros. II for my brother. He has
four little children, one of which as put this on his Christmas
wish list from Santa. Needless to say, my brother is panic stricken
that "Santa" won't be able to pack this in his bundle of toys for
all the good little girls and boys. I know absolutely nothing about
the game myself, I'm just playing "Secret Santa" once again this
year for him.
I live in Chelmsford, MA but work here at (ZKO) Spit Brook, Nashua, N.H.
so I have access to quite a few stores. If anyone can help me locate
this game I'd be forever grateful (as would my brother). If you
can be of any help to me, please send me your reply on my node,
not through this notesfile. Replies gratefully received at
SMURF::SOUSA or over the ULTRIX network at FLUME::sousa (yes, sousa
has to be in lower case for the ULTRIX network.
Thanks in advance,
Penny Sousa
DTN 381-0545
|
12.139 | see topic 128 | MOMAX1::PILOTTE | It just keeps getting better! | Thu Dec 01 1988 16:39 | 7 |
| RE: -1
See topic 128.0 and its replies...there is a number there for
TRYSOFT. I just ordered my secondd SMB II for my nephew, just came
in yesterday...only took 5 days to get it....
mark
|
12.140 | | PNO::HEISER | Santa, I wanna Les Paul Custom w/Vibrola | Fri Dec 09 1988 10:57 | 1 |
| Another Princess bites the dust!
|
12.141 | | PNO::HEISER | Santa, I wanna Les Paul Custom w/Vibrola | Mon Dec 12 1988 17:58 | 4 |
| How does one get over 9,000,000 points in this game? In B world
the score is reset.
Mike
|
12.142 | Missing out... | GIAENG::ELSBREE | | Thu Dec 15 1988 15:04 | 10 |
| It seems as though everybody has this game and, unfortunately,
I don't. I got my NES deluxe set about two years ago when Super
Mario Brothers wasn't included with the system. I've searched the
stores without luck (in fact I don't even know if it is sold separately
from the system). If anyone has any information concerning where
or how I could obtain SMB it would be greatly appreciated.
CE
|
12.143 | | STOWMA::LANGE | Your Academy... | Tue Dec 27 1988 11:52 | 1 |
| I saw SMB at Toys R Us....
|
12.144 | Fighting from 4-2 to 8-4 is a long way! | ASD::LOW | Nuke the Swiss and Steal Their Gold | Thu Dec 29 1988 08:40 | 8 |
| OK. I give up. Even after reading all of the 100+ replies to this
topic, I haven't found an explanation of where the warp zone in
Level 4-2 is. There is a note with a diagram included, but I can't
find the spot in the game. "After the moving platforms" can be
any of 3 locations! Can I have a clue? Please?
Dave
|
12.145 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Thu Dec 29 1988 08:49 | 19 |
| Re .144:
I believe it is after the first set of moving platforms, although I am
not positive.
To find this spot, stop after the moving platforms. Simply stand on
the floor to the right of the moving platforms, at the edge of the
cliff (that is, where the floor resumes again after the chasm where the
platforms are). Jump straight up. Move right one square. Jump
straight up. Move right one square. Jump straight up. Do this at
most six times; you should find the blocks leading to the warp zone.
Of course, if you follow the above algorithm, you'll screw up your
chance to use the blocks. You'll see what I mean when you try it. But
this will reveal them so that the next time, you will be prepared to do
it correctly.
-- edp
|
12.146 | Is warping "OK"? | DEMING::TOPEL | | Thu Dec 29 1988 12:27 | 17 |
| Hi....
My "kids" are new owners.
Just curious on what is the "in/acceptable" way of getting from
point A to B...
An example, is it alright to warp (somewhere right after 4.2... one
of my kids is now warping to 8.1.... course we are warpping to 4.1...)
"We" all were struggling when one of my kid's professional friends (age
10) showed them the way.....
Also.... how may levels are there past 8.*?
Thanks
Dan
Thanks
|
12.147 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Thu Dec 29 1988 12:50 | 11 |
| Re .146:
Warping is "cheating", except that it is okay after you have gotten to
the destination the normal way, by working through it. That is the
official Nintendo policy, soon to be made into a federal law.
After 8-4, the game starts over with everything the same except that
the enemies are a bit tougher.
-- edp
|
12.148 | Official Direction | DEMING::TOPEL | | Thu Jan 05 1989 12:47 | 6 |
| Thanks for the "direction" concerning the warping.... I showed
your message to my kids and we ended up starting all over - My kids
are now both "officially" on level 4 and me as far as 3.4.........
thx
Dan
|
12.149 | "Beginner Questions" | HDSRUS::AVIS | Out Of The Blue, And Into The Black | Fri Jan 06 1989 11:30 | 20 |
| I have some real 'beginner' questions....which I was hoping could
be answered by an expert out there...
1) In Super Mario, is there a way to 'save' the character? How does one
start the game in a differant 'world' than 1-1? I have done this
accidently, but have been unable to duplicate it, even though someone
has told me it can be done, she neglected to tell me how...
I have also been told that in this game, if, when attempting to
'grab the flag', you can jump over the pole you will double your
score....is this true????? I have been unable to 'jump' over the
flag pole, the most I have received is the 5000 points for 'riding'
the flag down....is my leg being pulled on this one????
Thanks for any advice.....
steve
|
12.150 | | VINO::RASPUZZI | Michael Raspuzzi | Fri Jan 06 1989 12:14 | 11 |
| Re .149:
About the flag pole... better stick a FF in here just in case:
I have never been able to jump over the flag pole. Believe me, I
have tried it several times in different worlds (even the ones that
start you out higher than the stairs). I have never been able to
clear the flag pole. I always land up getting the tip top and then
sliding down for a cool 5000 points.
Mike
|
12.151 | | PNO::HEISER | too cool... | Fri Jan 06 1989 12:48 | 17 |
| > < Note 12.149 by HDSRUS::AVIS "Out Of The Blue, And Into The Black" >
>1) In Super Mario, is there a way to 'save' the character? How does one
> start the game in a differant 'world' than 1-1? I have done this
> accidently, but have been unable to duplicate it, even though someone
> has told me it can be done, she neglected to tell me how...
You can't actually 'save' him and walking away from the game for
a while. There is an alternative though.
Hold down the 'A' button on the controller while pressing 'START'
after you lose your last life. You will then start over in the
x-1 section of the world you died in. For example, if you die in
5-4, you'll start over in 5-1.
Mike
|
12.152 | When to start | SRFSUP::GOLDSMITH | Only 64.6% of my former self... | Fri Jan 06 1989 17:39 | 7 |
|
.re flag pole:
If you begin you running jump on nn9, you will hit the flag pole
at nn6 and get 5000 + 3000 points!!!
--- Neal
|
12.153 | MARIO comes to life on the GPX!! | DNEAST::PURNELL_CHRI | Idle mind for RENT! | Thu Jan 19 1989 13:07 | 5 |
| If there is anyone out here in SMB land who has a GPX workstation
and can render .UIS files, I have a caption of MARIO!! (Requested
by the kids......)
*Chris*
|
12.154 | GPX here... | SBLANC::MOEHLENPAH | | Thu Jan 19 1989 17:55 | 6 |
| shoot it this way...
Send me mail.
Ed
|
12.155 | I'd like a copy | KNUTS::GOSWELL | | Fri Jan 20 1989 06:22 | 7 |
|
Send me a copy if you would
Please
roger
|
12.156 | please use send/author | MOMAX1::PILOTTE | It just keeps getting better! | Fri Jan 20 1989 09:10 | 6 |
| instead of replying here asking for a copy of the GPX SMB
please send a mail message to the author. I'm sure that many
of us don't want to see tons of replies with "Me too" "I want one"
thanks
-the moderator-
|
12.157 | Is there REALLY a world 8.2???? | LAGUNA::RACINE_CH | | Fri Jan 20 1989 12:40 | 27 |
|
OK - I've read all the previous replies, taken notes, etc. and I
still cannot for the life of me (or Mario) get through 8.1!!!!!
Last nite I tried for a good hour and a half, playing alone, but
using both Mario and Luigi (I did the A-Start thing to get back
to 8.1) and I can't get through it.
Questions:
1. Can you get big in 8.1?
2. How do you get past the WIDE canyon with the little pole in
the middle? The one that's a ways through 8.1, just after the
bouncing turtle that's "corralled" by two short walls????
I can't get to the middle "pole", "island" whatever you call
and it's bugging the $#(% out of me (and my fiance!)!!!!!!
This game IS addicting...I'm hooked but if I don't get through 8.1
soon I'm gonna blow up the cartridge!!!!! We've been trying for
a week or so now, but it's been the past few days that we've been
making a concentrated effort on 8.1.
Thanks for your help!
Cherie
(a frustrated SMB addict)
|
12.158 | Try this... | RIPPLE::KOTTERRI | Rich Kotter | Fri Jan 20 1989 14:45 | 16 |
| If the canyon is the place I'm thinking of, you might try this (I
watched my kids do it the other day)...
Line up on the far left of the raised thing before the canyon (I
forget whether it's a green pipe or bricks or what), then press
turbo (B), run right, jump at the last possible moment. I think
it gives you just enough momentum to make it.
O
---
| ---> Run Fast (B) and jump
/ \
----------
| |
| |
| |
|
12.159 | NO SUPERMARIO IN 8-1 | BSS::JSANDERS | Hot patootie bless my soul | Fri Jan 20 1989 15:59 | 16 |
| >RE: 157
Yes, 8-1 is a bear to get passed, I know it took me about 2 hours
one night and I too would get killed. It took me about 35 lives
to get through it. First of all NO... you can not become SUPER
mario in 8-1. Second... I power jump and keep the B button depressed
and when I land on the thin (1 brick) island I hit the A button
all the while I am pressing the right arrow. I never loose any
speed in running or you know what happens....
I hope this helps...
-Flash
|
12.160 | Victims of the canyons... | LAGUNA::RACINE_CH | | Fri Jan 20 1989 16:36 | 13 |
|
Thanks for your replies...
and yes, Flash, I know exactly what happens when you lose speed
going over those canyons!!! I've lost many,many little Marios and
Luigis there!
....someday I'll get through that world!
Cherie
|
12.162 | Where is it ?? | BSS::JSANDERS | Hot patootie bless my soul | Mon Jan 23 1989 12:17 | 12 |
| RE: .159
> *YES*, you can become Super-Mario in 8-1.
Where, I have the book "How to win Super Mario Bros" and there
is no mention of it. I also have talked with a few here who have
made it to world "B" and they also are unaware of this. ???
-Flash
|
12.164 | Your Right, I'm out of here | BSS::JSANDERS | Hot patootie bless my soul | Mon Jan 23 1989 13:20 | 6 |
| I went back and indeed there is away to become Super-Mario in 8-1.
I sit corrected.
-Flash
|
12.166 | More 'shrooms on 8-1?? | LAGUNA::RACINE_CH | | Mon Jan 23 1989 14:26 | 11 |
|
OK, I'll bite. I FINALLY made it thru 8-1, and I've jumped up (hoping
to find secret boxes with SUPER or FIREY mushrooms), but have found
nothing (except for the 1-up mushroom - thanks again, Steve A.!).
So, where are these other mushrooms on 8-1???? Any hints gratefully
accepted!
Cherie
|
12.167 | Come out come out wherever you are | LAGUNA::RACINE_CH | | Mon Jan 30 1989 17:04 | 9 |
|
Where did all you SMB players go???????????!!!!!!!!!!!!!!!!!!!!!
Did everyone move on to other games?!
Cherie
|
12.168 | help | SAHQ::RJONES | | Mon Jan 30 1989 23:00 | 6 |
| is there really a minus (-) world?????? if so my son would like
to know how you get there?????
thanks
randy
|
12.169 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Mon Jan 30 1989 23:23 | 17 |
| Re .168:
The minus worlds are the result of bugs. All that's known on the
American version is world -1, and it is not terribly interesting.
There is no way out of it.
Here are the instructions from the Fun Club News 1:2.
"With Super or Fiery Mario, stand on top of the horizontal green pipe
near the end of World 1-2. Break two of the overhead blocks leaving
the one nearest to the wall on the right intact. Standing on the left
edge of the pipe facing left, jump up and move right. Try to get the
back of your head stuck in the overhead block. Then move through the
wall and enter the far left Warp Zone pipe to get to World Minus One."
-- edp
|
12.170 | thanks | SAHQ::RJONES | | Tue Jan 31 1989 22:17 | 6 |
| re .169
My son will try this and sends his thanks. If he finds a way out
he will write it up and I will add it to the files. Thanks....
randy
|
12.171 | MINUS WORLD TRICK | DNEAST::PURNELL_CHRI | Idle mind for RENT! | Wed Feb 01 1989 11:17 | 6 |
| With the hint from -edp-, I was able to WARP to the -1 world....like
he states....NO WAY OUT!! As long as you can finish the world,
you start right over.....I tried the middle pipe, and that only
led me to 5-1. It was fun while it lasted!! Thanks!
* Chris *
|
12.172 | | NECVAX::OBRIEN_J | somewhere over the rainbow | Fri Feb 03 1989 10:08 | 16 |
| Cherie, to get star power on 8.1
There;s are row of bricks right before the large canyon - third
on in - hit. That's it.
Julie
|
12.173 | Super 'shroom | LAGUNA::RACINE_CH | | Fri Feb 03 1989 16:52 | 12 |
|
Hi Julie,
Thanks for the star power tip...but I'm still looking for the
mushroom that makes you Super in 8-1!!!
Picky, picky, picky...
:^)
Cherie
|
12.174 | | NECVAX::OBRIEN_J | somewhere over the rainbow | Tue Feb 07 1989 09:43 | 7 |
| -1
Cherie - that 'buzzy beatle' is protecting it! Have fun trying
to get it.
Julie
|
12.175 | Super Power??? | SALEM::DSURRETTE | | Tue Feb 07 1989 09:52 | 8 |
| Julie,
That is a "1 up" mushroom. I believe the question was where is
the mushroom to become SUPER?
Thanks
-dick-
|
12.176 | help on 7-4 | FSTVAX::RATHBURN | | Tue Feb 07 1989 13:33 | 3 |
| I'm looking for a spoiler for level 7-4. What pattern should
I use going thru the dungeon? It just keeps repeating.
|
12.177 | I still haven't figured out 8-4, but there's a spoiler in here someplace already! | ATSE::MORGAN | Silence, the sound of peace | Tue Feb 07 1989 14:10 | 24 |
|
Re: 7-4 pattern, I just happen to figure it out 3 days ago, on to
level 8!
For the first pattern, after the lava sea, run below the first
structure, then go to the middle of the two bars, then jump to
the top of the next structure. You'll get to the next portion
right away.
I haven't narrowed it down exactly from there, but I believe I
took the 2nd portion "high" first, then "low" the 2nd time. It's
simply some pattern of high and low. It must not be difficult,
because I got by it quickly every time. It was the first section
that got me.
By the way, by "take it high", that means get past the fire-rod
by jumping over it. The next time, "take it low", which means
you jump to the little island in the middle and go under the rod.
If anybody has an exact pattern to the 2nd part, let me know.
-- Jim
|
12.178 | Try this... | RIPPLE::KOTTERRI | Rich Kotter | Tue Feb 07 1989 14:46 | 11 |
| I struggled with 7-4, too. As stated, the first section is LOW, MIDDLE,
HIGH. This part was easy for me.
I'm not sure, but I think the way I was able to do the second part was
to go HIGH, drop LOW, then go to the MIDDLE, until you get to the end
of the MIDDLE route, and you have to go HIGH or LOW. At this point, go
HIGH.
Hope this helps.
Rich
|
12.179 | Questions on 8-3 and 8-4 | SALEM::ALIZIO | | Tue Feb 07 1989 16:10 | 25 |
|
My nine year old son is on the verge of making it to 8-4, I think.
From what I've read in here there are four sets of HTT's. Is that
it? He usually makes it past the first three sets, and the first
HTT of the fourth set, then bites the dust. Gathering from what
I've reda about 8-3, he must be pretty close to the end. What
comes after the fourth set of HTT's?
Regarding 8-4. Is it true that once you make it to 8-4, that you
can restart at that level after exhausting your lives? I assume
that you don't use the A start trick at that point as that would
bring you back to 8-1 wouldn't it? Can someone describe the method
od restarting on 8-4? Thanks.
BTW, I have been able to answer most of his questions by just searching
through these notes. And it has helped him immensely. He still can't
do that turtle trick at the end of 3-1 though. But, from what I've
read, it is possible to complete 8-4 without having a tremendous
amount of lives. It just takes a bit longer, that's all.
Willie thanks all of you for your contributions.
Regards,
Paul
(Willie's dad)
|
12.180 | R U There? | SALEM::ALIZIO | | Fri Feb 10 1989 08:17 | 14 |
|
Where the heck are all the SMB players? Is everyone playing Link?
Anyway, my son managed to get through 8.3 .....finally! He got to
8-4 with little Mario and four lives. He managed to make it to
the water world section. Can somebody please tell me how close,
or far that he is from the end? I'd still like to know if there's
a way to restart on 8-4. 8-3 is such a bear to get by, that it's
a shame to have to start back at 8-1 again and work your way up.
Help....anyone.....please!
Paul
|
12.181 | I R Here!!! | SALEM::DSURRETTE | | Fri Feb 10 1989 09:32 | 11 |
| Paul,
The water world in 8-4 is relatively short. Once you make it out
you are practicly at the end. There is a Hammer Thrower that you
need to land on to kill. After that leap across the lava pit, and
you are at the "DRAGON", but watch out for his hammers.
There isn't any way to re-start except at the beginning of which
ever world you died at (ie 7-1, 8-1, etc).
-dick-
|
12.182 | MOVED BY MODERATOR | MOMAX1::PILOTTE | It just keeps getting better! | Fri Feb 10 1989 09:40 | 15 |
| <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Entertainment System >-
================================================================================
Note 205.0 WHERE ARE YOU DRAGON No replies
POLAR::DRISDELLE 8 lines 9-FEB-1989 22:34
--------------------------------------------------------------------------------
NEED SOME HELP ON SUPER MARIO BROTHERS 1. I HAVE BEEN GOING
CRAZY ON PHASE 8.4 FOR ABOUT A WEEK NOW AND STILL CAN'T SEEM
TO FIND THAT DARN DRAGON.
ANYONE HAVE ANY IDEAS BEFORE I PULL MY HAIR OUT?
thx PETER
|
12.183 | Thanks Dick | SALEM::ALIZIO | | Fri Feb 10 1989 10:25 | 16 |
|
re. .181
Thanks Dick, I thought I was talking to myself in here. 8^)
You said that you JUMP ON the hammer thrower after the water world?
Is it one of those turtle things? If so, you usually die if you
even touch one of those. How do you jump on it and live?
A dragon...with hammers? Have they no mercy? Does it have flames
also? That's bad enough by itself, but hammers too!
Thanks for your help. I'll let you know if we conquer the dragon.
Paul
|
12.184 | 8-4 hints and kinks | ATSE::MORGAN | Silence, the sound of peace | Fri Feb 10 1989 11:15 | 66 |
|
Paul,
> You said that you JUMP ON the hammer thrower after the water world?
> Is it one of those turtle things? If so, you usually die if you
> even touch one of those. How do you jump on it and live?
The only thing you can't jump on and live at the warthogs.
Those are the yellow-orange creatures spit out by the stay-puff
marshmellow cloud. (Get the feeling I don't know the names
of these guys?). The HTTs (hammer throwing twerps) are difficult
without fire power because you die (or become small) if one touches
you. But, yet, you can kill them if you jump on them and he's
not throwing a hammer at the moment.
> A dragon...with hammers? Have they no mercy? Does it have flames
> also? That's bad enough by itself, but hammers too!
Yup, complete with flames ...
Here are some of the hints on 8-4, most of which have already been
stated earlier. Good luck!
-- Jim
To find your way through the maze, always go down the first
tube after a lava pit (excluding the pit at the base of the
stairs which you start 8-4 on). That will get you to the
end with lots of time remaining. Note that the tube in the
air is more difficult, bumt there's an invisible block between
the lava and the tube. Jump up and there's your staircase.
In the world with the "bees" (flying something-or-others),
just run very fast (hold B button) and you'll get to the
lava pit before they do, usually, and they won't bother you
at all.
Then there's the water world. I found that when you get to the
first 2 or 3 fire arms, go over them instead of under them, and
the squids generally don't bother you. When I tried to go under,
I paused and the squids seemed to gang up on me.
When you get past the water world (it's not very long), you're
at the end. There's only an HTT (hammer throwing twerp) and
the dragon (bowser?) to get by. To get by the HTT, just wait
at the left hand edge of the tube you just came up. In about
10-20 seconds he'll stop throwing hammers and take a few steps
towards you. Super jump over him. Run towards the dragon to get
the HTT off the screen.
Now you've got the hammer throwing dragon, a fire arm(?), and
some fire balls spewing out of the lava. The only way I've
beaten the dragon was to time it right and jump between the
hammers. Good luck!
P.s. I don't believe there is any way to grow to super mario in
8-4. 8^(
When you beat the dragon, you get to listen to these words from the
rescued princess:
(Sorry, can't tell you, you'll have to find that out for yourself.)
|
12.185 | Coin Room Worlds 4+ | RICKS::SATOW | | Fri Feb 10 1989 11:50 | 28 |
| I just completed 5-4 last night, and I have a problem that really bothers me.
There is a coin room that appears frequently from world 4 on. Ten of the
coins are well above the floor, with bricks under them, almost like a room
within a room. A crude diagram of the relevant parts is below.
I can collect the "ten up" coins just above the drainpipe exit, and if I am
Super or Fiery, I can collect five of the coins by jumping up from points `Y'
and breaking bricks, but I can never get the other five.
The "How to Win ..." book says to jump out of the room run across the "roof",
and try to jump into the "room with in a room" from point `X', but I haven't
been able to accomplish that. I have no trouble getting to point X, but I
haven't been able to get to the coins. Anybody have any `spoilers'?
X
-------- -----------------
|
|
|
| | O O O O O |
| | O O O O O |
| -----------------
|
|
| Y Y Y Y Y
|_____________________________
|
12.186 | It CAN be done, but oh, brother... | VOLKS::COOLIDGE | Bayard, VAX CSSE DTN 240-6493 AET1-1/6 | Fri Feb 10 1989 12:37 | 20 |
|
re .185
Well, all I can tell you is that it CAN be done, and I've done it
myself a couple of times, and I'm a relatively poor player. As you
indicated in your sketch, you have to work your way over to the
little perch in the upper left hand corner and then jump with some
forward motion into the 'suspended closet' (for lack of a better
term). Once you're in there, you can hop around and collect all
10 coins. I don't seem to recall there being much of a difference
between being large or small; they're equally aggravating. I'll
ask my wife when I get home tonight and find out how she does it.
One thing to be careful about is the clock. Unless you want to trash
a run to practice this, you probably can't get in more than one attempt
in without running out of time, unless you're *very* good and have
gone through the preceding part of that level very quickly and feel
confident that you can 'run' through the rest of it before time
expires on you.
|
12.187 | Good stuff, Jim | SALEM::ALIZIO | | Fri Feb 10 1989 14:19 | 14 |
|
re. .184
Thanks for the info, Jim. It's a real help to know what to expect
within a certain level. Unfortunately KNOWING what pitfalls lie
ahead, doesn't guarantee that you can safely navigate through them!
That dragon sounds like a real beauty. I think my son will probably
have to sacrifice a few Marios before he masters that part. Do you
have to start back at the beginning of 8-4 when you die there (assuming
you have more lives left) or do you start part way through?
Paul
|
12.188 | | ARGUS::STAPLETON | | Fri Feb 10 1989 15:35 | 6 |
| Re: the last few replies
There is a hammer throwing dragon in world 6-4. How could you not
suspect that 8-4 had a dragon that threw hammers?
Stapes
|
12.189 | | PNO::HEISER | I maybe fat but u r ugly & I can diet | Wed Feb 22 1989 11:24 | 14 |
| > There is a hammer throwing dragon in world 6-4. How could you not
> suspect that 8-4 had a dragon that threw hammers?
7-4 also.
possible spoiler...
I've beaten it as Super Mario and Little Mario. Super is easy,
I just shot him with fire balls that I got in 8-3. As Little Mario,
the dragon seems to never breathe fire while throwing hammers.
I would run up so that I'm next to the dragon, the hammers go right
over you. As soon as he stops throwing, jump over the dragon as
quickly as possible and you've won.
Mike
|
12.190 | 8-4, and what about SMB II | NEXUS::OKOLITA | | Thu Feb 23 1989 23:05 | 18 |
| re: .180
I found using the spoilers earlier in this entry, entering level
8 after warping through 3-1 and collecting mucho lives (100+), you
have sufficient lives to map out the 8-x levels.
A different approach I've found on 8-4, after the short swim
you surface from a pipe, go quickly to the next pipe, and just up
on the closest edge after the parana plant goes down. Watching the
timing of the hammer thrower till you can anticipate the pause,
it's easier to run and super-jump the turtle, imediately reversing
your direction to stay close enough to the turtle so the hammers
fly over you. Getting there, you only need to time when to run
and super jump to your final challenge.
Now I'm resting the SMB I and working on SMB II
Is there a note on this game ? I'm only getting to 4-2 now,
and found 1 warp so far. Spoilers would be appreciated.
Tom
|
12.191 | | ANT::SMCCORMICK | Hurricane_Scott 296-6697 | Fri Feb 24 1989 07:21 | 7 |
|
RE: 190
How do you collect the (100+) lives?
Scott.
|
12.192 | There is HELP!! | DNEAST::PURNELL_CHRI | I want my NES!!! | Fri Feb 24 1989 10:01 | 10 |
| re .189
Check out note 128.....there's alot of help there!!!!!
From_a_guy_who_took_out_Wart!!!
* Chris *
|
12.193 | MOVED BY MODERATOR | MOMAX1::PILOTTE | It just keeps getting better! | Wed Mar 01 1989 08:51 | 15 |
| <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Entertainment System >-
================================================================================
Note 220.0 HELP! level 4.3 Super Mario No replies
POBOX::KALLEVIGB 8 lines 1-MAR-1989 00:31
--------------------------------------------------------------------------------
Howdy,
I'm new at this and could use a little help while I'm banging my
head against the wall trying to get through level 4.3 on SUPER
MARIO BROTHERS.... any advice???? is appreciated!!
Thanks,
B.J.
|
12.194 | | ASABET::CUNNIFF | | Thu Mar 02 1989 08:04 | 14 |
| re -.1
> I'm new at this and could use a little help while I'm banging my
> head against the wall trying to get through level 4.3 on SUPER
> MARIO BROTHERS.... any advice???? is appreciated!!
I'd consider using the warp at the end of 4-2 which goes to 5, or
the one in the middle of 4-2 (after the first elevator) which will
take you to 6, 7, and 8.
You'll find a lot of hints and outright spoilers in this basenote,
as you will for other games in other basenotes...
jack
|
12.196 | 4-3 help ... | ATSE::MORGAN | Silence, the sound of peace | Thu Mar 02 1989 14:02 | 33 |
|
Re: Help on level 4.3:
It took me a long time, but I eventually got all the way through to
4.3 without knowing the two "tricks" of restarting at the beginning
of the level nor warping. But 4-3 got me every time! I usually
don't read directions, and didn't figure I'd need to in this game.
I was wrong, and 4-3 is the first time you need the directions for
a particular feature ...
Not much of a spoiler, but hidden none the less.
I never needed to "super jump" or "run fast" before 4-3. However,
the jump after killing the 2 "ducks" is too far to get past without
it. You need to press "B" and "forward" to run fast, and this will
"super jump" you onto the next level. After that, 4-3 is easy.
If that's not where you are stuck, let me know and I'll try to
see where you are having trouble.
For those that can't remember the different levels, 4-3 is the one
with the red and orange polka-dot platforms.
One other piece of advice: There's one place where going after the
coins is a bad idea, because it causes the elevator-on-a-rope to
go all the way to the top, and it's hard (but not impossible) to
jump to the up-and-down girder from the platform.
Good luck!
-- Jim
|
12.197 | GOT ME GOIN' AGAIN! THANKS | POBOX::KALLEVIGB | | Thu Mar 02 1989 16:22 | 22 |
|
Fellow SMB addicts,
Let me start with apologies to the moderator for not knowing my
way around the NOTES$FILE like I should and I appreciate you moving
this to the right one.
Many thanks to the responses I got. After reading most of the notes
last night I have quite the battle ahead! I tend to agree with "rjk"
in that I'm going to make it through this thing if it kills me (God
knows I've lost 10 years already) Anyway, the other little "spoilers"
will be of great use.
Not to kick a dead horse but... I'm still using the "stock" controller
and this "super jump" eveyone is talking about, does this require
the Turbo controller?
Thanks again for the feed back....
B.J.
|
12.198 | It's in there | DDIF::WALSH | Waiting for the Galactic Bus | Mon Mar 06 1989 11:03 | 3 |
| The superjump merely requires the 'B' button and a running start.
- Chris
|
12.199 | I must have Idiot on my forehead | POBOX::KALLEVIGB | | Mon Mar 06 1989 16:08 | 7 |
| Thanks Chris,
Went home and tried it & sure enough it works and to think all this
time I've been going sooooooo *SLOW*
BJ
|
12.200 | Level 7-4, major spoiler! | ATSE::MORGAN | Silence, the sound of peace | Wed Mar 15 1989 11:08 | 58 |
|
re: .199, I thought I was the one who figured out that you were going
slow all this time! Hope you're speeding along nicely now!
re: level 7-4:
A lot of people put in notes on how to get through the "combination"
required for level 7-4. I put in a note earlier about how to get past
the first section and how I thought you get by the next. I thought it
was some combination of going over and under the fire-arm. That wasn't
right. You can get through both parts in one path each ...
Here's the way through 7-4. How to get by the dragon is another
story, but this should give you about 300 on the clock to think
about it!
-- Jim
The first is easy, and it's been said before:
Jump onto and past the two falling elevators.
Run under the first block, then up one at the two lines
and finally up to the top of the third and you've made it
through the first section. Roughly, it looks like this:
............
...... +--------+ ======= .+---------+
+-+ . | | ........ | |
| | .+--------+ .======= +---------+
| | ...........
--------------------------------------------------
You'll see a fire arm, and a lava pit. That's how you know
you've made it past the first section.
The next isn't so easy, there's more possibilities.
To get through the second section, jump up and go OVER the
fire arm. Just run fast and you don't have to worry about
falling. Stay on top past the long stretch. Then go down
to the bottom under the first two bars, between the next
two, on top of the third set, and stay on top jumping onto
the next long block. Again, it looks like this:
.................. ................
.== == == +-------+. === === .=== +-------+
. / | |. .... | |
/ +-------+ .=== .=== === +-------+
....
- _ ---------------------------------------------
~~ ~~ <--lava
Now try to get past the hammer throwing, fire spitting dragon!
Good luck, hope this helps!
|
12.201 | ending SMB I | NEXUS::OKOLITA | | Tue Mar 28 1989 20:04 | 18 |
| I'm trying to determine whether I've finished SMB I yet, or
not. I've heard that after saving the princess the fourth time,
the game is won. I heard this after I aborted the game in my 4th
pass, the first time I tried to win, thinking the game never ended.
Recently I ran through 4 times, and after pressing "B", then "START"
on the 4th pass, I was on Level 2-1???
On my 2nd,3rd, and 4th pass this sequence had started me on
Level 1-1 (B-World), allowing me to stop at 3-1 to collect some
extra lives.
1) Is there and end to this Game?
2) Am I restarting my secondary passes incorrectly?
I found SMB II was obviously completed after WART was properly feed,
and can't believe SMB I could have such a worthless ending.
Tom
spoilers welcomed
|
12.202 | you have more to conquer... | 4873::RASPUZZI | Michael Raspuzzi | Tue Mar 28 1989 20:13 | 12 |
| Maybe spoiler so...
SMB I ends after world 8-4. You start at 1-1 then on to 1-2, 1-3,
1-4 then 2-1, etc until you get through 8-4. After making it through
8-4 you will have rescued the princess.
I think the "B" button incident you mentioned has already been
mentioned in this note somewhere.
Hope this helps.
Mike
|
12.203 | bummer | NEXUS::OKOLITA | | Tue Mar 28 1989 21:07 | 8 |
| okay,
I was mis-informed then, after 8-4 you're asked to press "B"
to select a world. Selecting "A" then start, continues you at 8-1
B World, or selecting just start continues you at 1-1 B World. Sounds
like my next SMB I challenge would be reaching the FEATURELESS
princess with fire-power and blasting her!
|
12.204 | ... strange but true ... | CSSE::CIUFFINI | God must be a Gemini... | Wed Mar 29 1989 14:09 | 18 |
|
Perhaps this has ben reported before - and if so, apologies for
the duplication....
After saving the princess ( er,... again ) I was in the second quest
last evening and while in 3-1, I was standing on the portion that
allows you to bump the block and climb the vine to get the coins
in the clouds. I noticed that the usual 'trampoline' that is to
the left of this set of blocks was just about a 1/3 of a block
high and there was no trampoline to be seen at all. Very strange
I thought. So, I jumped down and onto the 'missing' trampoline and
found myself hopelessly stuck in that position. No button(s)
combination would free me and only because the time ran out
was I able to continue... If there are other such 'quirks' I'd be
happy to learn about them.
Thanks,
jc
|
12.205 | Still slogging when others have moved on | SCRIBE::COTE | | Mon Apr 24 1989 16:29 | 13 |
| Everyone I know (including my 9 year old) is on to other games now,
but I'm still trying to get through the game WITHOUT warping. 5-4
is where I get jammed up these days. I've been able to get through
it only if I enter it with a big Mario with fire power. If I get
into 5-4 while he's small, he's a goner. Any spoilers would be
appreciated.
BTW, I'm trying not to use the 3-1 turtle banging feature in my
quest. Call me a SMB purist or a SMB fool, but don't call me when
I've got a controller in my hand.
Bill
|
12.206 | Trapped like rats!! | MAIL::MCGUIRE | Mike `Hiram' McGuire, St. Louis | Tue Apr 25 1989 10:47 | 3 |
| Re .204...
See .30
|
12.207 | practice,... practice... | CURIE::SANDLER | | Tue Apr 25 1989 18:22 | 12 |
|
re. 205. You are not alone. I am also working (slowly) my way
thru those worlds. I am now getting to 5, doing it the right
way. But I have used warps, the 3-1 turtle trick and the A/start
to get more practice time, when needed. My daughter (11 years)
has completed 8-4. I have found that practice helps. For example,
I can now deal with no problem with flying turtles, instead of
panicking or avoiding them as I used to do. Up to now, 2-3 seems
the hardest, even if I have developed a method/strategy that
works I would still like to find a better way of going thru.
I guess what I like most of all is that I can see progress.
|
12.208 | If you think 2-3 is bad... | SPIKED::SWEENEY | | Wed Apr 26 1989 09:04 | 2 |
| wait till you see 7-3! Same scenario, but this time, turtles of all varieties
are walking/flying on the beams!
|
12.209 | It only gets harder... | CURIE::SANDLER | | Wed Apr 26 1989 14:10 | 6 |
|
re. -1: Yeah, I tried once 7-3 (courtesy of my daughter). My method
works OK in 2-3 but won't do it in 7-3, but I do expect to solve
it somehow.
Kopel.
|
12.210 | 8-1 shrooms ? | CUBIC4::GAGNON | | Fri Apr 28 1989 13:53 | 2 |
| I have heard of 1-up ahd regular shrooms in 8-1. Could someone tell
me where they are ?? Thanks in advace....Ken
|
12.211 | 1-UP Mushroom (8-1) | DNEAST::PURNELL_CHRI | Nintendo Madness.... | Fri Apr 28 1989 15:00 | 19 |
| The 1-UP mushroom is located in-between the first and second pipe.
Oh by the way....you have to dodge a busy beetle to do so:
You can't see it, you say! Well.....
That's because it's invisible!!!!!
Don't seem to remember a regular mushroom, but there is:
an INVINCIBLE STAR!!
* Chris *
|
12.212 | Help | LESCOM::CLARK | | Thu May 04 1989 08:55 | 10 |
|
Help...
How do you get the 100+ extra men?
How do you get through 8.4 secret?
Thanks,
Dianne
|
12.213 | | WMOIS::BRADSHAW | | Thu May 04 1989 11:27 | 7 |
| Last night, I got into the trick on 3-1 to gain extra lives (the
one using the turtles at the very end of the world), I must have
accumulated 30+ lives. On 3-2 I pulled a bone-headed move and lost
my guy, only to find out the game was over, and my visions of making
it to and through 8-4 ended.
Anyone else experience this??
|
12.214 | Reading is fun!! | HPSTEK::SCHWARTZ | | Thu May 04 1989 13:49 | 4 |
| re .213
Read reply no.12.14 you could have continued your game.
|
12.215 | | TOOK::RASPUZZI | Michael Raspuzzi - VMS/LAT Engineering | Thu May 04 1989 13:52 | 40 |
| re .213:
Yes, I have seen this before. I think what has happened is that you
accumulated so many lives, that you wrapped the lives counter in the
game around and had the negative bit (high order bit) turned on. The
next time you die, the machine checks to see if you still have >0 lives
left (and you don't because the counter has gone negative) and you die.
My only suggestion is to no accumulate *too* many lives. Too much of
a good thing...
re .212:
***Potential spoiler***
Conquering 8-4 takes practice and patience. I'll give you a quick hint
on what I do. First be consistent when you reach the draw bridge where
the real bowser is. In other words, don't try to jump him one time
and run under him another time. Try the same thing all the time. What
I do is reach the draw bridge and then sprint (no jumping). Usually,
old boswer head jumps up and I run under him. I jump once I reach the
axe to drop the bridge and watch the silly turtle fall.
Good luck!
Mike
|
12.216 | In a few more years I'll get it... | CURIE::SANDLER | | Thu May 04 1989 15:18 | 13 |
|
What I like of SMB is that every lower level seems to show you tricks
that will be useful at the higher levels.
I have a good (I think) progress report. I can now reach consistently
up to 6-3 (no warping, no 3-1 turtle trick). 6-4 was such a pain
that I got tired of doing 6-1 6-2 and 6-3 just to get (the 4 lives)
killed quickly in 6-4. So I went for the 3-1 turtle trick and finally
conquered (as opposed to mastered) 6-4. Funny thing, 7-1, 7-2, 7-3
and 7-4 wasn't that hard after all, so I decided to try the 8's,
and managed to do 8-1 (but with almost no time left). 8-2 is now
my problem, and I need more practice in 6-4 and the 7's, but I can
see that the real dragon is not too far away.
|
12.217 | Sometimes Buzzy ain't there | SHARE::SATOW | | Tue May 09 1989 15:01 | 10 |
| re: .210, .211
Sometimes the Buzzy Beetle does not appear, so it's easy to collect. I'm not
sure what the trick to getting it to (not) happen is, but
every time Buzzy has not appeared, I have previously killed the second Troopa
with fireballs. On the other hand, there have been many times that I have
killed the second Troopa with fireballs, but Buzzy has still appeared.
Clay
|
12.218 | Avoid stomping | MILORD::BISHOP | The right to choose is being abused | Wed May 10 1989 09:02 | 9 |
| I make sure I don't earn ANY points getting to the hidden 1-up.
Sometimes, if I accidentally stomp on something, the buzzy beetle
still doesn't appear. But I play safe by avoiding stomping.
Which is all moot....'cos I still fail the wide chasm with the
narrow centre block more often that I succeed!
- Richard.
|
12.219 | | SHARE::SATOW | | Wed May 10 1989 16:06 | 14 |
| > Which is all moot....'cos I still fail the wide chasm with the
> narrow centre block more often that I succeed!
Potential spoiler follows.
I got so I could do that pretty well. My technique is to NOT use the `B'
button. Take a running start, and jump (once again not using the `B' button),
at the last possible moment and jump again as soon as you hit the narrow
center (sorry, but I spell it American style) block. The length from the edge
to the center block seems to be about the maximum you can jump without using
the `B' button. Whenever I use the `B' button, I miss the center block.
Clay
|
12.220 | if at first I don't succeed..... | MILORD::BISHOP | The right to choose is being abused | Wed May 10 1989 18:04 | 14 |
| <<< Note 12.219 by SHARE::SATOW >>>
Thanks. I'll try that one next time. My approach has been to use the
'B' button, but jump as I reach a point about 4 blocks before the edge.
This works reasonably well - only fails because I don't always time it
right.
> center (sorry, but I spell it American style)
yeah... I know.... I get this grief from my kids too! After nearly
four years here, they spell and talk like the locals. For me, old
habits die hard. :-)
- Richard.
|
12.221 | Thank you Mario.... | CURIE::SANDLER | _______________ | Thu May 11 1989 15:02 | 17 |
|
Well, I finally conquered the 8-4 dragon. Now I will try to do it
the "right way", without warps and mega-lives. Some notes have been
helpful, not to mention some pointers from my daughter.
A few spoilers: (.-1 and others):
In 8.1 the only jump that needs pressing the B (super speed/jump)
is the wide one, where you have to be careful with the 3 brown
things (goombas?) after the jump. All the other jumps, including
the one with the very narrow rest in the middle are better done
without the B button. They do require a "running start".
The "turtle trick" of 3-1 is also available as a "beetle trick"
in 7-1.
|
12.222 | endless journey | SCOVAX::MONOCCHI | | Mon May 15 1989 11:24 | 6 |
| A fellow Nintendo player asked me how to get thru level 8-4. She claims
that the timer runs out before the end. I suspect it is one of those
endless journey routes. I never go this far so I couldn't help her.
Whats the trick to this level? Any help would be appreciated I'm sure.
mike m.
|
12.223 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Mon May 15 1989 12:03 | 7 |
| Re .222:
8-4 will go on forever if you just go straight all the time. You must
take alternate paths. Look for someplace else to go.
-- edp
|
12.224 | You need to experiment | VCSESU::LANE | GregKiteJoeKleinDanaLane | Mon May 15 1989 13:35 | 16 |
|
The correct way to go only takes a little time. Slight spoiler
follows.
There is a distinct pattern you need to follow using the tubes.
Experiment and you'll find it.
Dana
|
12.225 | Pointer to spoiler.. | CURIE::SANDLER | _______________ | Mon May 15 1989 15:59 | 7 |
|
Note 12.50 is good at telling (spoiling) what to do at 8-4. Other
notes are also good discussing how to handle 7-1, 7-4, 8-1, 8-2
8-3 and 8-4, but of course, there is nothing like practice and
experimenting.
Kopel
|
12.226 | Missing 1-ups | SHARE::SATOW | | Tue May 16 1989 13:27 | 12 |
| After completing 8-4 by warping, I am trying to get through without warping.
One thing that I've noticed, much to my frustration, is that I can't seem to
get the 1-up mushrooms in 3-1, 4-1, or 5-1. I jump in the right place, but
they just aren't there. I had no trouble when I was warping.
I thought it might be that if you had gottent killed ANYWHERE before you got
there, but last night, there weren't appearing even if I got to them
unscathed (though I HAD lost my power and gotten "reduced" from Super/Fiery
Mario to little Mario, but never killed). Any hints or spoilers?
Clay
|
12.227 | | CURIE::DECARTERET | I81B4U | Sat Jun 03 1989 10:48 | 4 |
| I found that the 1-up shrooms were only there when I warped. That's
a bummer!!
JD
|
12.228 | megalives in 3-1. Cannot do it !!!!! | ANNECY::DEBACKER | Use a bigger hammer | Tue Jul 18 1989 04:32 | 51 |
| Help !!
It seems I am the only one to still get stuck with the megalives in 3.1.
I played more than one hour last night trying to start the chain reaction on
the 3-1 stairs before the flag pole. No way !! I managed twice to get the
turtle upside down and bounce against the above stair (2), but I only get 100,
100, 100, .... no megagapoints and no extra life. I tried from the left edge of
the stair as well as on the right. I jump straight up and falls back on the
same stair (1). should I press a bit the right arrow to fall on the above stair
(2) ?
Note: I concentrate my efforts on the second turtle.
-------
|
___ |
/___\ |
-------3
^ | ^
| | |
| | |
-------2 ---------------------------------|
0 | |
/|\| I jump straight up when the turtle is here |
/ \| (stair 3)
-------1
|
|stair 0
|
----------------
-------
|
|
|
-------
^ |
| ___ |
| \___/ |
-------2
0 | ^
/|\| |The turtle stops here (2), and I continue jumping
/ \| straight up and always fall back on the same stair
-------1 (1). Should I be on the above stair (2) now ?
|
| Each time I jump, the turtle bounces against the
| stair and comes back to the same position. I only
----------------0 score 100 points each time I hit it.
What am I doing wrong ???????????????????????????????????????????????
Yves
|
12.229 | Do repeated jumps | REINIG::REINIG | This too shall change | Wed Jul 19 1989 10:58 | 4 |
| You're almost there. Next time you get in this situation, press the
jump button repeatedly, as fast as you can.
August G. Reinig
|
12.230 | Success due to all your help | ISLNDS::BERTRAND | | Thu Jul 27 1989 10:06 | 6 |
|
Thanks to all the wonderful help in the conference, my son
finally make it to the princess. The only problem is that now he
wants to hang it up and move on to SMB II.
I guess once is enough!
|
12.232 | More turtle trick help | ATSE::MORGAN | Silence, the sound of peace | Thu Jul 27 1989 15:57 | 27 |
|
Yves, .228 "the turtle trick"
I never flip the turtle over when getting the extra points.
The way I do it is to wait a little longer, and jump up when
the turtle is on the stair right above me. When I come down
from that first jump. he slides over and hits the stairs.
That causes Mario to "bounce" a little upward, and without
me touching the jump button, he hits the turtle sliding back
towards me.
Sometimes the chain reaction happens only once, giving me 100pts,
other times it will continue and get a bunch of 1-ups! If it
fails, Mario goes back to the step, and I usually go back up
against the right hand edge of the step and jump up again.
Good luck! It's really fun!
-- Jim
p.s. There's another 1-up trick in level:
7-1! It's a helmeted guy this time, not a turtle.
|
12.233 | More Rescues | ISLNDS::BERTRAND | | Mon Jul 31 1989 16:00 | 5 |
| RE:231
He is now proud to announce that he has rescued her without
the turtle trick. However, he does warp his way to level 8.
|
12.234 | Footprints | AV8OR::RMARTEL | | Tue Aug 01 1989 16:25 | 7 |
|
Do the footprints on the various hills in the game serve as markers for
anything. Sometimes theres 1 footprint, sometimes 3. Are these clues
of some sort?
Bob
|
12.235 | jump only ? | ANNECY::DEBACKER | Use a bigger hammer | Tue Aug 22 1989 05:44 | 8 |
| re-232
The way I do it is to wait a little longer, and jump up when
the turtle is on the stair right above me.
>>> Do you only hit jump or jump and right arrow ?
|
12.236 | ex | BUSY::SWANEY | | Sat Dec 09 1989 18:27 | 63 |
|
Well better late than never.
I just got my NES for XMAS (I know a little early)....
Well I played it for 2 weeks struggling around and getting to 5-4
and never making it any further.. Well I guess I'll try that wierd
turtle thing in 3-1 I had problems just dealing with the turtles
at first then it seemed easier so I kept trying and then it happened
I got it going Ive done it 3 times and each between 20-50 extra
marios I keep falling off and I can't get back on well anyways.
With 40 men I did get past 5-4 but now I'm stuck at 6-4 I didn't
wan't to do this but were is the warp to 6-7-8 ./???????
Ok here's the bad news I have 2 major glitches with my new system
(1 month old) when in 1-2 and I'm going to get the -1up I jump to
hit it and then jump to hit the next block in front of it so it
falls to the ground this works but just when it starts falling my
screen slows and there is some static on the screen.....?????
and here is another as I was trying to lick the 3-1 turtle trick
I jumped on the 2 level floor w/ the HTT right before the spring
I got the large Mario and went by the HTT and half the spring
disappeared when I went to use it I got stuck on it I could see
my feet move but I was stuck....??? Is this a problem or a bug..????
spoiler maybe(who am I to think a novice like me has a spoiler..???)
: after practicing level 5 for a week or 2 I noticed something.
I didn't pick up on it right away but now I do it every time.
at 5-1
in the begining jump the 1st turtle then jump back on top of it
so you stun it make sure your to the left of it kick it then follow
it but make sure you let it creep forward towards the edge of the
screen but always running right behind it then jump it at the end
. It will give you -1up every time if you do it right . I guess
you trample a certain amount in a row for a bonus.
BS
|
12.237 | back to world -1!! | HPSTEK::DOUCETTE | | Sun Dec 24 1989 11:26 | 8 |
| Help!!! I cant get to -1!
I do everything like it is said, my screen stops scrolling! What am I doing
wrong? Please explain it in *DETAIL*
thanks in advance,
Joey Doucette
|
12.238 | PLEASE, HELP | HPSTEK::DOUCETTE | | Fri Jan 05 1990 19:11 | 2 |
| PLEASE give me a *DETAILED* spoiler, I still can't figure it out!
|
12.239 | level -1 trick | HOTAIR::ADZIJA | | Wed Feb 28 1990 23:27 | 5 |
| Concerning the wonderfull level -1 -2 ... I have been able to get to -1
very easily and yes it is boring, but the secret is you must get
throught -1 water level 5 time to move on to the next level..
Yes I said 5 times, kinda boring
|
12.240 | Getting frustrated trying to get to minus world | HOTAIR::ENGQUIST | | Wed May 16 1990 19:12 | 15 |
| My kids and I have done just about everything we can in SMB but get to
the negitive worlds. I tried the spoiler menti(This is what I tried)oned in note 169, but
have been unable to get to the negitive world.
First is the horizonal pipe the one that is shaped like a backward L?
that leads to the staircase in 1-2? (Also the same one above which allows
you to warp to 2, 3, or 4?
Second, how to you get marios head to stick in the brick? Do you B jump
or do a regular jump? I have had Marios head go thru the brick, but no
stick in it. Also how do you move thru the wall. First there is the pipe
and then the wall?
Any help would be appreciated.
|
12.241 | Hoodwinked = Buffaloed | MORO::WHICKER_BI | Scrooge McDuck Had It All! | Wed Jun 27 1990 20:41 | 24 |
| Whoa! Hold on there, pardner....Mario's head sticking into bricks?
Going thru walls? Negative worlds??? What version of SMB do you have,
anyway???
I've been playing SMB for a couple of years (since it came out) and I
can't figure out what you're asking...
You may be the victim of a hoax, friend. As far as I know, there are
eight world, each with sub-worlds 1-4 which you get to be completing
each successive world. You also have the option of warping to various
worlds, but each one starts you at *.1 level of that world...
No one I know has stuck Mario's head in bricks or gone thru any walls,
and many of these folks have played thousands of housr, and know almost
every trick there is about the game...and no one seems to really know
anything about the so-called negative worlds...
If anyone out there in Notes.land has some hard evidence about these
worlds and actions, please describe it in empirical terms so that we
can test the theory. Until then, I think you're being hoodwinked!
Regards,
A Real SMB Fan
|
12.242 | | JARETH::EDP | Always mount a scratch monkey. | Thu Jun 28 1990 07:59 | 23 |
| Re .241:
There are indeed negative worlds, and world -1 is reached by jamming
Mario's head into bricks and going through a wall. The following
description is originally from Nintendo Fun Club News Volume 1 Number 2
(a newsletter which has been replaced by Nintendo Power); I entered it
in the Games conference (as note 323.12) before there was Nintendo
conference; it was copied to this conference in note 4.0.
-- edp
Minus World
So far, we have only been able to get to World Minus One, but we know
of Worlds Minus Two, Three, and Four from our buddies in Japan. Have
you found them? Try this. With Super or Fiery Mario, stand on top of
the horizontal green pipe near the end of World 1-2. Break two of the
overhead blocks leaving the one nearest to the wall on the right
intact. Standing on the left edge of the pipe facing left, jump up and
move right. Try to get the back of your head stuck in the overhead
block. Then move through the wall and enter the far left Warp Zone to
get to World Minus One.
|
12.243 | Success or Koopas! | MORO::WHICKER_BI | Scrooge McDuck Had It All! | Thu Jun 28 1990 18:55 | 24 |
| re: .242
OK, edp, I'll give it a try as soon as I can...
If it works and delivers me to a world which I've never seen
I'll apologize profusely! If it doesn't...I'll send Koopas
to your house!!!
Actually, I do know of one place in SMB where Super Mario can move thru
brick walls but it doesn't amount to much...as you come down in 4.2 you
have to jump across a couple of chasms, then if your little Mario you
can enter a 'tunnel' sort of place and jump up to get a growth
mushroom. If, after you jump up, you move to the far left of the creen
and let the mushroom come to you, you'll grow into the bricks. If you
start jumping immediately, you'll break thru them. If you don't jump
after you become Super, the game will slide you over to the right.
Other than this place, I haven't found anywhere that Mario can actually
go through bricks or get his head stuck. I'm anxious to try this new
trick!
Regards,
Bill
|
12.244 | We tried and tried !!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Fri Jun 29 1990 15:44 | 12 |
| Well, I tried and my 13 year old tried for a long time last
night and we could not execute the manuver necessary to enter
the negative world. We jumped numerous times but were unable
to "stick our head" into the block on the right. Is there a
different version of SMB than the one that comes with Duck Hunt ?
Is The horizontal pipe that Mario stands on the one that leads
to world 1-3 ? It was very frustrating after reading the directions
for this and then not being able to accomplish it. Anymore tips on
how to reach this mythical -1 world would be appreciated.
Jim Cooper
|
12.245 | it can be done!!!! | CGOO01::SEEMAN | | Fri Jun 29 1990 18:58 | 21 |
|
I first saw this trick done on my system (I have the SMB/Duckhunt
cart) by a ten year old kid. We were trading tricks and he said
have you seen how to get to the minus world?.......Anyway, after
reading the past few replies and watching the ten year old, I have
been able to get to world -1 just about every time. BTW, the first
tube takes you to world -1, the second tube warps you to world 5,
and if you try to go into the third tube, it will turn the tubes
into the entrances to worlds 2,3, and 4.(thus defeating the purpose
of the whole exercise)
You have to be on the tube facing left.(Yes this is the L-shaped
tube at the end of world 1-2). Make sure you "B-jump" first before
you use the direction pad to move Mario to the right. This is the
only way you can jump to the right and still have Mario facing left
when he hits his head on the brick.
I asked the kid if he knew the "turtle trick" and he said "Sure
I know how to do it, but I don't have to..."
Bruce
|
12.246 | Can't make it happen !!! | RAYBOK::COOPER | MAD HACKER | Fri Jun 29 1990 19:35 | 13 |
| I will try again tonight to reach -1 world but we tried the B-jump
many-many times and all that happens is that the back of Mario's
head hits the side of the block and then he slides off and falls
back down on the pipe. Of course we miss every now and then and break
the block !!! I must have hit the block 50 times before the timer
ran out during one session and always with the back of his head
but he never sticks !!!!! Probably if I saw someone do it, I would
go "Oh yeah, that's easy" and then be able to duplicate it. I'm
starting to get caught up in METROID now though so SMB will go back
in the box for a while. Also getting FAXANADU in the mail so Mario
may take a summer vacation !!!
Jim Cooper
|
12.247 | I'm not stuck too! | TROC01::WALDNER | | Sun Jul 01 1990 15:08 | 8 |
| I agree with .-1, I've tried many times and either roll off the right hand
block, or bust it. Please clarify one detail. Are we trying to hook the back
of Mario's head on the right hand block near the top of the L-pipe? Does his
head go up along the left side of the block and then we try to move him right
for a hook? Or do we try to push his head up unto the block with his raised
fist grazing the left side of the block.
I realize that these may be fine points, but I can't get Mario to 'stick'.
|
12.250 | | ALIEN::MELVIN | Ten Zero, Eleven Zero Zero by Zero 2 | Fri Aug 24 1990 10:16 | 14 |
| >
> I agree. Some people must have mutated cartridges because no one I
> know has ever been to a minus world or been able to put Mario's head
> thru bricks (without breaking them!)...
>
I have indeed gotten to -1, twice! Out of about 300 attempts!! So the
probability of getting there is low... it just isn't zero.
BTW this is a cartridge with SMB and DH. Perhaps people that do manage it
can post which cartridge they actually have (SMB, SMB+DH, SMB+DH+<sports>).
Perhaps there is a connection there.
-Joe
|
12.251 | How Do You Do It??? | MORO::WHICKER_BI | Scrooge McDuck Had It All! | Fri Aug 24 1990 18:32 | 12 |
| re:171
My cart. is SMB + DH also...what is it you do to cause Mario to get to
the 'negative' world??? I've read in earlier postings that you have to
run and jump so that Mario's head hits backwards (?) but I've never
been able to manage this feat!
Any suggestions appreciated!
Regards,
BW
|
12.252 | I'll see if I can 'document' it | ALIEN::MELVIN | Ten Zero, Eleven Zero Zero by Zero 2 | Sat Aug 25 1990 00:53 | 11 |
|
> My cart. is SMB + DH also...what is it you do to cause Mario to get to
> the 'negative' world??? I've read in earlier postings that you have to
If I knew exactly what I did, I would not have had 298 failures :-) :-) :-)
I'll try this again, only with the VCR running so I can a) play it back to
tell what I did, and b) have proof that I actually did it.... :-)
-Joe
|
12.253 | I Know it Can Be Done | TROC01::WALDNER | | Sun Aug 26 1990 11:35 | 7 |
| I too was not a believer of the -1 world in SMB, but my son has
been able to show it to me on several occasions despite the fact
that I cannot get there. The instructions to do so are quite clear
and are described quite accurately.
I have the SMB+DH cartridge, but I believe that they all have this
'feature'.
|
12.254 | YEA RIGHT !!! | RAYBOK::COOPER | MAD HACKER | Mon Aug 27 1990 12:53 | 8 |
| I have tried for hours along with my 13-year old and we
have never been able to reach this -1 world. We have SMB/DH
so maybe it works and the little girl from next door says it
works also, but she can't get it to work using our cartridge.
Maybe we will have to try the neighbors cartridge. At this point
though, I don't care anymore!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jim
|
12.248 | moderation assistance | ASABET::CUNNIFF | | Mon Aug 27 1990 16:12 | 15 |
| The folling few notes were moved from the SMB III note to here...
this is related to the -1 world...
POCUS::VALVO 7 lines 22-AUG-1990 16:11
-< SMB III >-
--------------------------------------------------------------------------------
Does any one play SMB III? Any tricks I should know about? I haven't
been playing it that long. I can get up to world 8 with 2 whistles
but, I end up throwing the control pad across the room. It drives me
nuts. As for the -1 on SMB, I find that hard to believe. Maybe only
some cartridges are able to get into it. (like a bug or something).
JJ
|
12.249 | | ASABET::CUNNIFF | | Mon Aug 27 1990 16:13 | 23 |
| Note 136.170 Super Mario Brs. 3 170 of 178
MORO::WHICKER_BI "Scrooge McDuck Had It All!" 18 lines 23-AUG-1990 23:18
-< y >-
--------------------------------------------------------------------------------
re: .169
I agree. Some people must have mutated cartridges because no one I
know has ever been to a minus world or been able to put Mario's head
thru bricks (without breaking them!)...
By the way, if anyone has a spoiler on how to get thru the mini-castle
on world 8, please, please, please post it! My nephew and I have
invested several hundred lives and can't find the pattern to get thru
this @*&%!* place...and it appears that everyone who has mastered SMB
III is on to new challenges!
Please help an almost finished player! We'd like to see the end of
this game but can't until we get thru this mini-castle!
Hopefully yours,
BW
|
12.255 | Looking for help with 8-2 long jump | BASVAX::GREENLAW | Your ASSETS at work | Mon Dec 10 1990 14:25 | 19 |
| My wife, the SMB junkie, has worked her way to world 8-2
but she can not figure out how to get across the wide gap
that is about half way in. The section looks like -
------ ------
| | | |
| | 1 2 | |
------------------------- -- -- -----------
She has tried the jump using the run and jump from both 1 and 2
locations but always ends up just short of the other side.
Does anyone have a major spoiler for this problem? It is driving
her crazy.
Thanks,
Lee G.
|
12.256 | | BAGELS::MATSIS | It aint over till all the snow melts! | Mon Dec 10 1990 14:35 | 13 |
| Hi Lee
I don't think there is a spoiler for this. You have to be real quick
with the B-Run (fast run). I seem to remember doing it from #2. The
key is to jump at the very last possible second.
She may want to try it from the platform to the left of #1. In some
spots you can B-run right over small openings, without falling in.
I forget if it was possible in this particular location. If it is
though, she would start to the left of #1, B-run and jump at the last
second at the right edge of #2.
Pam
|
12.257 | It worked!! | MANFAC::GREENLAW | Your ASSETS at work | Mon Dec 10 1990 19:45 | 7 |
| Thanks, Pam.
My wife hadn't really tried the fast run across the opening between 1 and 2
but that worked!! Now if I could only solve my VMS/VTX system problems as
easily :-).
Lee G.
|
12.258 | | JARETH::EDP | Always mount a scratch monkey. | Mon Dec 17 1990 12:50 | 12 |
| Re .255:
I think there are two possibilities. One, start from to the left of 1.
Hold down B and run. You can run across the two gaps and then jump
from 2 while running. The second possibility is to jump from the top
of the platform/ridge to the left of 1 -- stand on its left, run, and
jump.
If those don't work, let me know; I'll look it up in the hint book.
-- edp
|
12.259 | help | BUSY::EBRECHT | | Sun Dec 23 1990 19:50 | 5 |
| How do you get to -1, nevermind -2. I need help bad, please
answer me....
-jim
|
12.260 | who? | BUSY::EBRECHT | | Sun Dec 23 1990 19:55 | 2 |
| Who smells
|
12.261 | SMALL WITH FIREBALLS!!!!!! | SUBSYS::SCHNARE | CHARLIE SCHNARE | Sat Feb 02 1991 17:49 | 40 |
|
I havent taken the time to see if this was mentioned but there is a way
to be small and also have fireballs.
/SPOILER/
All you have to do is.
1- When you enter a dragon world be big.
2- Dont get hit and stay big until you reach the dragon.
3- Lure the dragon out to you then jump over him. Then he will turn
around and come back towards you. Jump and you MUST hit the dragon and
the yellow ax at the same time. You will know if you did it because you
will flash like you have been hit but you will stay big. Then you must
get a mushroom that will really shrink you. Then the next thing you get
is firepower.
|
12.262 | Dissapearing Spring Board | BTOQA::SHANE | | Tue Feb 05 1991 07:38 | 19 |
|
Has anyone esle experienced the following:
At the end of world 2-1 (I think), you have to jump on the spring
board to get to the top of the wall.
The other night the spring board disappeared while my daughter was
playing and Mario is stuck right where it was until time runs out!
I thought it was just a fluke, but a few nights later, playing on
a completely different game, and cartridge the same thing happened
to me!
Is there something wrong with both of these games, or is this just
a hidden nasty that needs to be avoided?
Shane
|
12.263 | | RAVEN1::HEFFELFINGER | Tut, tut. It looks like rain. | Tue Feb 05 1991 20:46 | 7 |
| Haven't seen that happen but if I remember correctly there's another
way to get to the top of the wall. Stand on top of the blocks next to
the springboard, and jump around a little, you'll find it.
So if it happens to you again, at least you won't get stuck.
-Gary
|
12.264 | Missing spring board trick | CLIPR::LEMKE | | Thu Feb 07 1991 12:28 | 24 |
|
re: .262
I have had it happen to me also.
However, if you jump up onto the bricks to the left of the springboard
there is a hidden coin to help you jump over the wall...
+----+
| |
| | <-- hidden coin
+----+
+----+----+
| | |
| | | <-- bricks
+----+----+
--------- <-- springboard, if it's there
|
12.265 | Thanks for the help | BTOQA::SHANE | | Thu Feb 07 1991 13:59 | 10 |
|
re: last few
Thanks for the help, glad to know it's not just us.
My daughter will be especially gratefull, she hates the spring boards
anyway.
Shane
|
12.266 | HHHHHEEEEELLLLLPPPPPPP!!!!!!! | AIMHI::JUTRAS | | Mon Feb 11 1991 16:05 | 9 |
| CAN SOMEONE HELP ME OUT BEFORE I LOSE MY MIND!!!!
I have been trying to get out of 5-4 for some time now! I am going
nuts trying to get out of there. I have make it through worlds
1,2,3,and 4 completely so I allow my self to warp thru them to get to 5
but haven't even been in 6,7,or 8 yet. I am about ready to give up and
warp to 6. I will appreciate any tricks, hints, etc. I have made it
as far as the elevators in 5-4 but cannot get to the other side without
falling first.
|
12.267 | World 8-2 | BTOQA::SHANE | | Tue Feb 12 1991 11:22 | 29 |
|
Need help with world 8-2. I can make it to the point where there
is a pipe, then a thin ledge, a small gap, another thin ledge, then
a huge gap.
I can't seem to make the jump across the big gap.
I'll take any and all spoilers!!!!!!!!!!!!!
Looks like this:
------- I die here
| | |
| | ___ ____ \ / _____
| || | | | | |
Thanks,
Shane
|
12.268 | | BAGELS::MATSIS | It aint over till all the snow melts! | Tue Feb 12 1991 13:07 | 7 |
| Hi Shane
The answer you're looking for is in .255, .256, & .257.
You're almost there!
Pam
|
12.269 | Give a little push of B | KAOFS::H_SWAFFIELD | What's all this then... | Tue Feb 12 1991 13:29 | 22 |
|
Shane,
All you gotta do is, when you get over the top and onto the first
small portion of the cliff, Push "B" and hold on, then push forward
motion, then, at the very edge of the second cliff, push a to jump.
Don't worry about falling off the edge of the first cliff, either
big or little, Mario, will just pass through. You should be able to
gain enough speed to jump
push B Jump here with A
------- and |
| | --> \ /
| | ___ ____~ _____
| || | | | | |
Swaff -)
|
12.270 | Thanks | BTOQA::SHANE | | Tue Feb 12 1991 14:15 | 8 |
| re: last few
Thanks, I'll give it a go!!!!!!!
Shane
|
12.271 | More help needed on 8-2 | BTOQA::SHANE | | Wed Feb 13 1991 09:18 | 20 |
|
Well, I was worng. There is no ledge next to the pipe. It
actually goes like this:
-----
| |
| | ____ __________
| | | | | |
I tried pressing B and running, starting from the far left side of
the pipe, but I fell between the pipe and the 1st ledge.
Is it just a matter of hitting the first ledge just right, or am I
still doing something wrong?
Shane
|
12.272 | | NEST::PAPIA | | Wed Feb 13 1991 10:01 | 7 |
|
B run from the farest left of the pipe, jump at the last
min. at the right of the pipe, you will make it no problem.
Never mind the ledge.
Vinny
|
12.273 | I'll try it | BTOQA::SHANE | | Wed Feb 13 1991 13:15 | 7 |
|
Re: -1
Thanks I'll give that a try. If it doesn't work I can always
through darned thing out the back door!
Shane
|
12.274 | B-fast run | REFINE::BARTOO | This space censored | Wed Feb 13 1991 16:27 | 6 |
|
Sometimes (on my machine/cartridge), the fast B-run doesn't kick in
soon enough, and mario falls between the two close-together columns.
You just have to keep trying.
|
12.275 | I'm still waiting....and still pulling my hair outt | AIMHI::JUTRAS | | Thu Feb 14 1991 09:43 | 3 |
| HEY! Remember me! I am still trying to get out of 5-4. From all
those responses on how to get out of 8-2 someone obvioulsy got out of
5-4.....Unless they warped!!
|
12.276 | Try this... | KAOFS::H_SWAFFIELD | What's all this then... | Thu Feb 14 1991 12:48 | 20 |
|
Hi,
Sorry, got carried away with the level 8-2 problem, anyway,
5-4 is similar to 3-4 in the sense that you have elevators.
As I see it, there are 2 ways you can do it, 1) is to time
yourself so that you can go up one elevator, jump to the other
(go down) and at the right moment, jump from the elevator,
missing the flaming, spinning arm, and get past. or 2) You can
ride the elevator up, jump across to the down, and then (if timed)
jump up to the top of the wall on the side of the elevator going
down. I prefere number 2, so that you miss the flaming/spinning
arm. either way, once you get passed it, you must watch. There are
in the next screen, coins surrounded by another flaming/spinning
arm. This one you have to jump over.
Hope this helps you
Swaff -)
|
12.277 | y | POLAR::BELIVEAU | | Wed Feb 20 1991 07:55 | 7 |
| SHANE,
You have to go down to the total left side and run double speed
using B and jump at the last minute.
Ray
|
12.278 | GOt it | BTOQA::SHANE | | Mon Feb 25 1991 11:07 | 10 |
|
re: -1
Ray,
I finally got it to work the other day. Now if I could only figure
out 8-3........:-)
Shane
|
12.279 | close to the princess | POBOX::SEILER | | Mon Feb 25 1991 16:57 | 18 |
| Can someone help? are there any other vines other than the ones in 4-2?
Also, any hints on flipping over the turtles in 3-1? i've already read
all the notes and nothing works.
Are there any mushrooms in 8-4?
One more question. I've heard about getting coins in the clouds? I'm up
to 8-4 and thought I had found coins everywhere, but not in any clouds.
Now that I'm almost ready to save the princess, I want to know if I've
seen all of the surprises.
1-up mushrooms in 1-1,1-2,3-1,4-1,8-1,8-2
mushrooms/flower in 1-1,1-2,3-1,4-1,4-2,8-3
star in 1-1,1-2,3-1,8-1
Since I warp all the way through (except when I want to try to flip
trutles in 3-1) I only need to know about worlds 1,3,4, and 8.
|
12.280 | vines,vines | XANADU::KREFETZ | | Fri Mar 08 1991 15:27 | 5 |
| There is a vine in 3-1 just after the hammer bros. You can get "coins
in the clouds" there. Also look in 6-1 and 2-1. There is a 1-up in
5-2.
Benjamin
|
12.281 | still confused | POBOX::SEILER | | Tue Mar 12 1991 11:41 | 9 |
| Thanks. Found the vine in 2-1 and 3-1, but I never saw one in 6-1.
Also, I found a 1-up somewhere in 6, but I can't find it anymore.
why is it that you can't always get the 1-ups? For example, when I warp
from 2-4 I can get the 1-up in 4-1 but when I go from 3-4 it's not
there. Neither is the one in 3-1 when I go from 2-3, it's only there
when I go from 1-3.
I'm still trying the turtle trick in 3-1 for extra Mario's, but it
seems impossible for me. Any new suggestions?
|
12.282 | You have to be good | MANANA::KREFETZ | | Tue Mar 12 1991 16:27 | 4 |
| I think that if you got big, but then get small, you can't get the 1-up
in 4-1, and if you've died, you can't get the 1-up in 3-1.
Benjamin
|
12.283 | always confused | POBOX::SEILER | | Wed Mar 13 1991 16:12 | 6 |
| Thanks for the info. One thing that has always bothered me - why is it
that when you are jumping up to hit a brick for coins, i.e. in 1-1
after the very first jump, the A button doesn't always work. It seems
that unless you click that button very fast and hard, you hit the brick
but don't get a coin, you just hear a bouncing noise. Maybe it's just
my control pad.
|
12.284 | Novice Seeks Guidance | FRAGLE::ELDRIDGE | Paul E....Lost in Space | Tue Mar 26 1991 09:53 | 7 |
|
My son needs your HELP. He is totally frustrated in the tunnel
in World 7-3. It appears to be endless. Any and all hints/help would
be appreciated. He alsways runs out of time.
Paul E.
|
12.285 | | MANANA::KREFETZ | | Tue Mar 26 1991 15:52 | 5 |
| Here's a hint:
Can he pass 4-4?
Benjamin
|
12.286 | 7-4 | POBOX::SEILER | | Tue Mar 26 1991 17:09 | 3 |
| I ran up a lot, and somehow came to a firepit. I went to the lower end
of the pit and was able to get out that way (provided I can pass the
fire gate that guards the pit)
|
12.287 | He'll Keep Trying | FRAGLE::ELDRIDGE | Paul E....Lost in Space | Wed Mar 27 1991 07:20 | 14 |
| re: .285
He has no problems in 4-4. This is a different set up and
has tried running all diffferent levels without success.
re: .286
He has made it to the fire pit once just as time ran out.
We just figured there would be a quicker way.
Thanks to both...I'll have him keep trying.
Paul E.
|
12.288 | | JARETH::EDP | Always mount a scratch monkey. | Wed Mar 27 1991 07:43 | 5 |
| It's been a long time since I played, but in 7-4, does one have to
go down pipes?
-- edp
|
12.289 | Made It! | BTOQA::SHANE | | Wed Mar 27 1991 08:29 | 9 |
|
Well, I got past the dragon in 8-4 last night!
Love how the game changes after that.
Wonder how long it will be before I get that lucky again!
Shane
|
12.290 | 7-3 | DYPSS1::DYSERT | Barry - Custom Software Development | Wed Mar 27 1991 08:40 | 11 |
| It's been a while since I was there, but...
You do have to perform some combination of running on the different
levels. If memory serves (but it usually doesn't), I believe I started
on top, went to the bottom, then to the middle.
If you find the right combination you will come to the pit in plenty of
time. Good luck.
BD�
|
12.291 | Now, when's my turn ? | FRAGLE::ELDRIDGE | Paul E....Lost in Space | Thu Mar 28 1991 07:17 | 10 |
|
First, Thanks to all who responded to my call for Help....
Second, I was informed that I should have asked for 7-4, not 7-3...
Third, RE: .209......my 2nd son tried the top/bottom/middle combo
and was successful in reaching the fire sticks with plenty
of time to spare....thanks..
Now, if they'll only put it down long enough for me to get past 3-3
:>) :>)
Paul E.
|
12.292 | Would you know ...... | DONVAN::DECAROLIS | Slalom Fever! | Tue Jun 11 1991 22:24 | 6 |
|
Where could I purchase Super Mario 3's sheet music? I'd
like to give it a go on my Casio.
Jeanne
|
12.293 | | MILKWY::SLABOUNTY | Stomp your hands, clap your feet | Thu Oct 24 1991 08:37 | 17 |
|
I got my high score the other night ... 262K. I was in world 4-4
with the almost endless string of "cavern" scenery and fire pits,
and I accidentally jumped on a rotating fire thingy so I didn't
get to the end.
I accidentally stumbled on the warp screen for worlds 6/7/8, and I
got to wondering where the warp screen was for world 5, if there
is one. The only thing I can think of is in world 2 or 3, there
is a vine that is extremely tricky to get to which could be it,
but I haven't had a chance to try it yet. Am I right?
World 7-1 is a pain ... those bullets are almost impossible to a-
void, especially since they can apparently go "through" anything
they want to come after you!!
GTI
|
12.294 | | MILORD::BISHOP | A lasting peace *IS* possible - see John 14:27 | Thu Oct 24 1991 11:51 | 8 |
| Spoiler:
warp for world 5....
....is at/near the end of 4-2.
- Richard.
|
12.295 | | MILKWY::SLABOUNTY | Stomp your hands, clap your feet | Thu Oct 24 1991 12:53 | 9 |
|
RE: .294
Spoiler:
So it's on the same level as the 6/7/8 warp, only farther along?
GTI
|
12.296 | | MILORD::BISHOP | A lasting peace *IS* possible - see John 14:27 | Fri Oct 25 1991 08:48 | 4 |
|
yes
|
12.297 | | XANADU::KREFETZ | | Mon Oct 28 1991 19:49 | 5 |
| Try accessing the warp to 5 by...
jumping high on the last elevator like in world 1-2, or by breaking a
hole above the last pipe and jumping through (if you're big).
Benjamin
|
12.298 | | MILKWY::SLABOUNTY | Stomp your hands, clap your feet | Tue Nov 12 1991 12:21 | 9 |
|
Well, I got my high score last night ... 414,000. Broke my pre-
vious record of 407,000.
Any insight on how to get past levels 4-4 and 7-4, which are the
seemingly endless screens of light brick and fire? I seem to
be running for miles until the timer runs out.
GTI
|
12.299 | Look around note 100 - 150 | KAOFS::H_SWAFFIELD | What's all this then... | Wed Nov 13 1991 11:18 | 16 |
|
> Any insight on how to get past levels 4-4 and 7-4, which are the
> seemingly endless screens of light brick and fire? I seem to
> be running for miles until the timer runs out.
>
> GTI
Hi,
Read earlier in this conference, it explains the route for both
of these levels.... I'm not sure which subnote they are in, but
look around
Swaff -)
|
12.300 | | BUSY::SLABOUNTY | HereComesTrouble&ItLooksLikeFun | Thu Dec 05 1991 12:20 | 13 |
|
Well, thanks to the replies in here I won last week ... got about
35 lives using the "turtle trick" [and proceeded to lose about 25
to the hammer throwers in 8-3] and practically breezed through
8-4 to the end. What a great game this is!!
And I found another "1-up" mushroom, in case this is a new one:
It's in 3-1, on the bridge where the 3 [little monsters] come at
you.
GTI
|
12.301 | set mode/no_warp | BINKLY::TAREILA | | Fri Dec 06 1991 12:50 | 4 |
|
Now the thing to do is to win by going through every world: No warping.
Makes it more of a challenge. /marc
|
12.302 | | XANADU::KREFETZ | | Fri Dec 06 1991 14:51 | 4 |
| Has anyone gone through the game without warping and without using the
extra lives trick?
Benjamin
|
12.303 | No warping | BINKLY::TAREILA | | Tue Dec 10 1991 08:36 | 4 |
|
I've done it twice. I've never been able to do the extra lives trick.
/marc
|
12.304 | OLD BUT MAYBE OF SOME INTEREST | FUTURE::DWILLIAMS | faces called flowers | Fri Jan 10 1992 15:28 | 40 |
| Yeah, I know, an old note entry! But some people have just been
exposed to Super Mario (we got our first Nintendo Game this Christmas and
neither my wife nor I have ever played with any computer games before).
I am the ultimate novice at the moment - having mastered 1-1
through 1-3 and being able to get through 1-4, 2-1 and 2-2. One or two
things not mentioned or explained in these wonderful hints (after the form
feed):
. in World 1-2, to get the 1-up every time (you must be SM or FM)
1. hit all the coins after the third turtle and the
MM/FF/1000 Point flower just before the ravine
2. jump up and over to the last bank of coins
3. with Mario's right foot (left as you look at him)
on the last brick, jump up and break the overhead
wall
4. retreat to the left a little bit and wait for the
three mushrooms to pass beneath you (you can kill
all three if you're positioned correctly and a
good shot with FM)
5. jump up and dislodge the 1-up mushroom and it will
fall to the floor EVERY TIME
. to change from SM to FM in World 1-4:
. jump up and hit the question mark box above the
first "fiery windmill" and then quickly jump to the
right
. when the "fiery windmill" is in the correct position,
it is easy to jump back to the left on top of the
FM flower.
Of course, I haven't been able to enter World -1, warp from
1-2 to 6- 7- 8-, or reset to any World except 1-1 regardless of the
world in which I have expended my last Mario life.
|
12.305 | More notes from the novice. | FUTURE::DWILLIAMS | faces called flowers | Mon Jan 13 1992 08:56 | 47 |
| The novice continues!
Not mentioned in the 304 replies to this note, that I've read:
. you get a 1-up when you accumulate 100 coins -
so you should be able to exit 2-1 with 7 lives
by taking all the coins and 1-ups in 1-1, 1-2 and
2-1 even if you skip 1-3 and 1-4 (both are now too
easy, in my opinion, and don't contain sufficient
value in coins, etc. to justify the time). 1-1
and 1-2, though very easy for me now, have so much
value; 2 1-ups, multiple chances to progress to
SM and FM, and almost 100 coins as well as direct
access to 2-1, 3-1, and 4-1; that I can't turn them
down.
. the number of coins to be won from the multiple
coin blocks is based somehow on the way you arrive
at them (and how quickly you complete the multiple
jumps?). In 1-1, for example, I have received as
few as 5 and as many as 13 coins from the first
multiple and as few as 2 and as many as 10 coins
from the first multiple in 1-2.
. there is a 1-up in 2-1 just above the hidden coin
in the first double turtle hutch:
----
|1-up|
----
__
--------- | | ----
Castle | ------------- -- | | |
| | | | | | | ----
| ------------- -- |
| | |
Now if I could just master 2-3! I average three lives to get
through this land of flying "fish?" and can't figure out how
to kill them. Waterworld, 2-2, I find to be boring - too easy
and, as with 1-3, lacking sufficient extra value to justify the
time.
At the rate of mastering half of one world per week, I will be
playing with SM for a very long time! Of course, my reading
time has been nill since beginning SM, not to mention the
chores which are being left "for another day."
|
12.306 | | BUSY::SLABOUNTY | HereComesTrouble&ItLooksLikeFun | Mon Jan 13 1992 12:20 | 15 |
|
The multiple coin blocks require you to jump quickly in order to
scrounge as many coins as possible out of them. I don't remember
which world it was, maybe 3-2, but I got 15 coins out of one of
them. If you hit one, then pause to kill a turtle or something,
you'll probably only get 1 or 2 more coins off of it. It's got
to do with multiple hits within a certain time limit, although
I'm not sure what that limit is.
The flying fish can be shot if you're FM ... but the best way to
get through the level is to be careful and avoid them. Try not
to stop if at all possible ... if you miss a coin or 2, don't go
back for it/them.
GTI
|
12.307 | Mario crawls?? | AIDEV::CHAVEZ | | Wed Jan 15 1992 08:52 | 5 |
| O.K. I give. None of my family (or I) can figure out how to make
super or fiery Mario crawl! And, as I recall, there is one coin
area where the only way to get all the coins is to either crawl
under the bricks, or squat and walk simultaneously. We do know
how to squat, but, how do we walk while doing this?
|
12.308 | 8-1 Question | TEMPE::MERRICK | Twilight Zonie | Wed Jan 15 1992 09:30 | 12 |
| We've been able to get through most of the levels without too many
problems. But we are stuck in 8-1.
We can get close to the end before the time runs out, but that seems
to be the least of our problems. How do you get past the long chasm
that is split 2/3 of the way with a tiny post???? We've tried jumping
onto the post, and using the B-jump to go all the way, and every time
we try it we die.
How do you experts out there do it?
|
12.309 | Slip Slidin' away... | SUBWAY::LABOMBARD | Nous Sommes Du Soleil | Wed Jan 15 1992 11:10 | 24 |
| This is in regard to Note 12.307 RE: "Crawling" Mario's
I don't recall any ability to crawl, but, when faced
with a low area of bricks, and Mario in Large Mode (super
or fire) you have to kind of "slide" while squatting
to get through these.
Do this by, walking/running toward the low area, then hit
down arrow on the controller. Mario will squat, and because
he was moving, will slide into/through the low area. One
area I am familiar with is in world 1-2, just after the
6-8 posts near the beginning. There is a low area there,
and Squating/sliding helped me get through. I can't remember
(it's been a while since I played), but if you get stuck in the
middle, you can break bricks by standing. Anyone confirm?
I do recall though, that if you get near the end, but not all the
way through, standing up again will "carry" Mario the rest of the
way.
Hope this helps.
Don, slidin' on outta here....
|
12.310 | | XANADU::KREFETZ | | Wed Jan 15 1992 16:33 | 5 |
| re .308:
You need to back up to the pipe. Then, WITHOUT PRESSING THE B
BUTTON, run and jump. Yuo should make it. 8^)
Benjamin
|
12.311 | Finished 8-4!!! | TEMPE::MERRICK | Twilight Zonie | Sun Feb 09 1992 09:24 | 20 |
| I finally saved the princess!
A month ago one of my daughter's friends came over and went through
level by level (with our regular controllers, not her Advantage), and
to show us that it could be done and what to expect. After that we
got a lot better.
And last night I finally made it through 8-4 and Angel almost did.
And I did it as small Mario (I can never make it through 8-3 Super or
Fiery). I waited until the HTT came over the pipe at me and ran under
him. I don't remember how I got past the dragon. I think I ran under
him, too, but I might have jumped over. Anyway, I did it!
I was expecting the baddies in the next game to be tougher, but I
wasn't expecting beetles to replace the goombas and died before I could
get the first point! We made it back to 8-4, but never could get past
it again. But now we know it's possible for US to do it!
Ellen
|
12.312 | getting closer | OASS::BURDEN_D | '24 Stude - The only way to Tour | Thu Feb 20 1992 15:10 | 20 |
| I finally managed the turtle trick in 3-1 and got 'WP' lives (the 'W' was more
like a crown.) I wasn't sure if I should continue bouncing up and down until
time ran out so I jumped out and got to the flag with 8 seconds left.
Not all the bouncing added up extra lives, some just added points.
The extra lives let me work my way through 6 and into 7 before running out. I've
decided to warp around and try different worlds. 3, 4 and 6 are pretty easy,
but I'm still having problems with 2-3(?) the flying fish.
In 4-2 I have managed to get up on top where the Mushroom/Flower is after
the first set of pits. I move to the right enough so only 1 block to the
left of the mushroom block is on the screen and the move back to the left
hand side and start smashing blocks. At some point Mario gets 'stuck' up
in the bricks and I can then jump up all the way and walk across the top.
It doesn't seem to do any good since I miss the coin box and 4 of the 6 coins
just before the elevator.
Dave
|
12.313 | | BUSY::SLABOUNTY | HereComesTrouble&ItLooksLikeFun | Fri Feb 21 1992 07:09 | 10 |
|
It's mentioned in the Super Mario 3 booklet that whenever you
jump onto 9 [I believe] enemies in succession without hitting
the ground that you will receive an extra life. When you miss
and land on the ground, the count starts back up again and you
get points [100/200/400/1000 and whatever] for every one you
jump on up to 9. And after the 9th, every one you jump on after
that gets you an extra life until you miss.
GTI
|
12.314 | We're Chicken... | TEMPE::MERRICK | Twilight Zonie | Fri Feb 21 1992 15:44 | 3 |
| We go to the right just far enough to get the goombas coming toward
us then jump back over and wait for them to fall and then we go get
the coin box and the fire flower.
|
12.315 | | OASS::BURDEN_D | '24 Stude - The only way to Tour | Fri Feb 21 1992 16:58 | 8 |
| I usually do that too if I don't have FM at that point, but getting up on
top was a mistake the first time, but it is possible.
I played around in 8-1 this morning and wasted SO many lives trying to get
through. Everytime you die, no matter how close I got to the end, it would
start me at the very beginning.....
Dave
|
12.316 | Once a Lifetime! | TEMPE::MERRICK | Twilight Zonie | Sat Feb 22 1992 09:02 | 15 |
|
Dave,
It's like that all the way through 8-x. Last night, for the first and
probably only time I got all the way through in one try, warping. It
was only the second time I've been to 8-4 with bombs, and the rest was
easy.
I don't know if the 1-ups in 6-1 and 7-1 have been mentioned, but we
found them (by accident) the other night.
I can't seem to get the turtle trick at all, but as long as I can go
through without it I'm not worried.
Ellen
|
12.317 | Another Princess Rescued
| FUTURE::DWILLIAMS | faces called flowers | Fri Mar 06 1992 09:25 | 55 |
| After months of effort, 8.4 has been defeated. Last night, knowing
I had all but mastered 8.3 I set my sights on saving the princess. First
time through, no problem. Then world B. No problem. Then started at world
1-1 and wnet through to b 8.4. No problem. I am looking forward to putting
the Nintendo aside for a few weeks and getting caught up on my reading!
December 25th to March 6th is a long time!
Interesting to me, the books are quite poor. A nephew lent me his
books when I was half way through the game and, in my opinion, the books
leave a lot to be desired. For example, the 1-up in 8-1 can be retrieved
every time without having to cope with the beetle. How?
spoiler**************************************************
Simply avoid killing any of the three gaurdians. Jump over them and
the beetle will not be protecting the 1-up.
How about the "trick" to 8-2? As little Mario, run at B speed and jump
over the first enemy, landing on the second to last step of the frist half
of the stepped wall. Then jump up to the second to last step of the
second wall as soon as it is safe. A quick straight up jump will kill
the cloud. Don't bother with the 1-up unless you are going through to world
B. Entering 8-4 as Super Mario or Firey Mario insures that you will save
the princess. I have never been able to save the princess as little Mario.
The trick to 8-3? B run and B jump from the the stove pipe and from the top
level of the two suspended walls and you will be on the steps, passed the
hammer throwers and free to jump back to get the mushroom or power flower.
If you're FM, the rest of the world is a piece of cake, one of the easist
of the worlds above 4-4, in my opinion.
Also, the coins in world 8 aren't worth collecting unless you plan on
going through to world B. As stated earlier, one SM or FM life in 8-4
is all that is needed to save the Princess.
Wonderful fun. A true experience which required good motor skills and
analysis. What's next? Nieces and nephews all tell me Mario II is no
fun but sike Mario III.
|
12.318 | World B?? Where? How? | TEMPE::MERRICK | Twilight Zonie | Fri Mar 06 1992 14:36 | 14 |
| re -.1
World B? Where is that? How do you get to it? That's something we've
never come across or been shown.
We usually save the princess as small Mario (only done it 3 or 4 times
fiery), it usually requires b-running under the dragon when he jumps
or jumping through the hammers.
My biggest problem is still 8-3, because I usually end up there small.
I can super on the first mushroom, but I hardly ever can get the second
one without running into a hammer thrower first. Any tips?
ln
|
12.319 | Hey... Me Too!!!! | TROOA::SMCDONALD | | Fri Mar 06 1992 15:08 | 64 |
|
Hi,
Last night I too, finally saved the princess!!! Ya-hoo! Not only only
did I conquer 8-4 once... but twice!!!
Yah, Yah... I know... so what! After spending countless hours of trying
I did it with little Mario both times. I found it difficult to remain
Big and Firey after exiting 8-3.
re -1 spoiler.....
re -1.
regarding B world... pay attention to the princess after you rescue
her.
I have to agree with previous notes, that World B adds an interesting
twist. I have to admit though, if it weren't for this conference and
the occassional hint, I'd still be out there struggling... Thanks
Everyone!!!
I guess that it's time to go out and try to beat up on another world...
|
12.320 | rookie... | BTOVT::MCDONALD_A | | Thu Aug 13 1992 10:17 | 14 |
|
From a SMB III and video games in general rookie...a few basic questions.
Is there a way to save where you were last, so that you don't have to
start from the beginning every time?
Or, is there a way to move from one world to another without having to
go through the whole thing?
And, how the heck do you get through the pyramid at the end of world 2?
|
12.321 | Super Mario 1 or 2? | XANADU::KREFETZ | Never do today what can be put off 'til tomorrow | Thu Aug 13 1992 17:54 | 5 |
| What pyramid at the end of World 2?
Is this a question about Super Mario Brothers 2?
Benjamin
|
12.322 | Need to move | BASEX::GREENLAW | Questioning procedures improves process | Fri Aug 14 1992 17:15 | 13 |
| RE:320,321
It is actually a question about SMB 3 which has a different note string
in here. Might want to move the questions there.
But to start the answers to the questions, No, you can't save a game but
you can use the special cloud to jump to a higher level (finding the right
spot is left as an exercise for the student :-). As to the Pyamid, you
need to be able to break blocks and to hit hidden blocks to get through.
I think that the other note string has more info on this.
Enjoy,
Lee G.
|