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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

134.0. "Doom Gossip Note" by BAHTAT::HILTON (Beer...now there's a temporary solution) Fri Oct 14 1994 07:34

    Use this note to gossip about Doom, port(ing/ed) version of Doom, how
    you completely stuffed your best mate at net Doom, how Dave Mittons
    90mhz Pentium is too fast etc etc.
    
    Greg
T.RTitleUserPersonal
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134.1FORTY2::HOWELLJust get to the point...Fri Oct 14 1994 07:388
    Come on Ed ya wet pansy, it's just a shame Doom hasn't got a "BITE"
    weapon, otherwise I'd nibble your arms off :-)
    
    Sorry for cluttering up the other notes, this created note is a good
    idea for general conversation.
    
    Deathmatch rules (and tonight I'm gonna teleport onto your head and
    watch to spontaneously combust.).
134.2Luv itMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Oct 14 1994 08:0411
    
    Hundred percent agreement with previous note : DEATHMATCH rules!!
    
    My favourite 'coup' was on the last mission of episode 1, playing
    shareware version, with 3 player DEATHMATCH.  I opened the door leading
    into the long corridor, and there were my two opponents head to head
    blasting each other.  I took them both out simultaneous with the
    chain-gun traversing between the two.  Apparently my cry of joy was
    heard at the other end of the building...
    
    Ian
134.3FORTY2::HOWELLJust get to the point...Fri Oct 14 1994 09:1112
    It's great, isn't it?!?!
    
    I must admit I do like hiding somewhere dark and quiet then following
    someone for ages without them ever knowing it. You know, just stand
    right behind them then type :-
    
    	T LOOK BEHIND YOU, YOU GIMBOID.
    
    ...then watch them turn and pump 2 shots of shotgun shell into them.
    haha!
    
    Not that I've had the chance to do that much.....
134.4Who's made some .WADs then?FORTY2::HOWELLJust get to the point...Fri Oct 14 1994 09:386
    Okay who's made some .WADs then? I'd be interested in making a
    directory on flyte full of all this conference users' creations....
    
    (Not that I've started making any wads or anything ;-)
    
    Any volunteers with some .WADs they've made?
134.5WADS ?VESSA::MICHAELSONJDedicated BUGgerFri Oct 14 1994 10:1611
    I could bring in a WAD or 2 that I've created after the weekend.
    
    What mechanism do you want to use to get them onto FLYTE ?
    
    BTW, in DEATHMATCH I really like waiting inside the EXIT room on
    some levels, facing the door, waiting for some unsuspecting soul who is
    trying to complete the level before you. Blast them away with a rocket,
    then complete the level. Leaving them on a new level with only a
    pistol !
    
    Jonathan
134.6FORTY2::HOWELLJust get to the point...Fri Oct 14 1994 12:034
    Oooo you nasty piece of work you....
    
    ....oh, see topic 135 about your WADs. Where abouts are you then,
    Reading?? (Sorry haven't heard of the node VESSAL:: before) .
134.7FORTY2::HOWELLJust get to the point...Wed Oct 19 1994 09:451
    Thank the Lord, I was starting to miss this conference....
134.8METSYS::ALLENFink - The Funky FishWed Oct 19 1994 09:461
    Oh well, all good things come to an end sometime.
134.9CHEFS::GEORGEMEveryone thinks he looks daftWed Oct 19 1994 13:261
Dan$sadlife
134.10FORTY2::HOWELLJust get to the point...Thu Oct 20 1994 05:595
    Come on then, Ed, let's have your introduction now that your wonderful
    totally amazing new PC has arrived
    
    
    yawn ;-)
134.11METSYS::ALLENFink - The Funky FishThu Oct 20 1994 06:053
    Dan,
    Who were those two nancy marines who were *shuffling* around mine2.wad
    last night, making groaning sounds?
134.12do it with chainsawsBRUMMY::WILLIAMSMBorn to grepThu Oct 20 1994 14:2513
    If your gonna sneak up behind somebody then do them with the chainsaw. 
    Does it not alter their conciousness.  Pitty you can't take the
    rocket launcher off some bit of the corpse or other.
    
    The thing about deathmatch is how normally quiet little computer geeks
    turn into virtual psyco's when faced with deathmatch.  One customer I
    have is very fond of playing the co-operation option but treating it as
    though it was deathmatch.  Everybody just stands there and blasts, good
    the bad and the ugly.  When the bullets run out and its in with the
    fistycuffs there really become  fun to watch.
    
    r, Michael.
    
134.13This should probably be in the wad note but it was askef for here!PURPL1::SWANSONRide The LightningThu Oct 20 1994 16:4818
    Someone asked for home-brew wads?    You can get mine of MLO2-1 in
    METALX::SYS$PUBLIC:MILL.WAD
    
    It's not finished yet, and I haven't done anything with it for a couple
    weeks now, but it is playable, complete with exit.  When (if) you exit,
    it takes you to the secret level of mission 1.   
    
    It includes bldg 21 2nd floor, and bldg 3 basement level by the
    mailroom too, but these areas are under construction.
    
    I wouldn't say it's the best wad you'll ever play, but it's
    entertaining if you know the area!   I included demo's too, so just let
    the demo start.... there'll be three of them... last one I actually
    make it all the way through... not an easy task (if you don't know
    where the secrets are!)
    
    Ken
    
134.14FORTY2::HOWELLJust get to the point...Mon Oct 24 1994 05:321
    It would be more handy zipped up with a .TXT file :-)
134.16METSYS::ALLENFink - The Funky FishMon Oct 24 1994 07:043
    I don't believe it!
    
    He didn't mention his PCI 'board.
134.17KERNEL::BROWNMDRACTue Oct 25 1994 10:591
    Well I've got a 1 gig HD na nah na nah na
134.18METSYS::ALLENFink - The Funky FishTue Oct 25 1994 11:112
    Well I've got a Chainsaw, which is quite apt for twatting
    Mark "no-arms" Brown.
134.19You sad man.IOSG::MASONExiled and RidiculedTue Oct 25 1994 11:2111
    Mark, 
    
    You have just made it abundantly clear that you have no life whatsoever.
    
    I am not boasting about my setup, mearly doing my introduction, same as
    everyone else.
    
    So get a life (and some arms while your out shopping.)
    
    Ed
    
134.15FORTY2::HOWELLJust get to the point...Tue Oct 25 1994 11:417
    Why don't you two carry on your argy-bargy in here rather than the
    introductions note .......
    
    Hey everyone! Ed beat me at deathmatch last night! Will I ever live it
    down..... :-(
    
    
134.20FORTY2::HOWELLJust get to the point...Thu Nov 03 1994 09:343
    ...continuing this saga here...
    
    Well, you started it Ed "0% APR" Mason......
134.21IOSG::MASONExiled and RidiculedThu Nov 03 1994 10:021
    Hardly DOOM gossip is it Dan?
134.22FORTY2::HOWELLJust get to the point...Thu Nov 03 1994 10:441
    Crikey, and you're not guilty of talking crap some times !!! ;-]
134.23IOSG::MASONExiled and RidiculedThu Nov 03 1994 11:351
    Of course, but I do it in the appropriate conf.
134.24Free offerODIXIE::NEWSHAMJames Newsham @ALFMon Nov 07 1994 07:529
	Did anyone receive mail from the creator's of DOOM ? I got a letter
	this weekend apologizing for the delay in shipment and the cost. They
	included a form to get a choise, free, of a hat, t-shirt or enhanced
	survivor book. I opt for the book.


	Red Newsham - ALF
	DOOM Junkie
134.25FORTY2::HOWELLJust get to the point...Mon Nov 07 1994 08:035
    Good choice. Walking through The Warrens wearing a Doom hat or T-shirt
    won't help you much, although it might impress some Imps at first. The
    book, on the other hand, will ensure you live longer :-]
    
    Dan
134.26SUBPAC::BJUBINVILLEQuit crying and play hockey!Wed Nov 09 1994 08:358
    
    
      re-24
    
            I got it in the mail too.  Do you think they have 
    the shirts in 3X?  I guess I'll have to get the hat.
    
    BJ
134.27Go for the bookODIXIE::NEWSHAMJames Newsham @ALFWed Nov 09 1994 10:0621
    <<< Note 134.26 by SUBPAC::BJUBINVILLE "Quit crying and play hockey!" >>>

    
    
      re-24
    
            I got it in the mail too.  Do you think they have 
>>    the shirts in 3X?  I guess I'll have to get the hat.
    
    BJ


	Alright, another person, like me, who wears gorilla sizes. Buying
	stuff in 3x is not easy. I've always wanted to open a T-SHIRT
	store that sells only huge sizes as there's a market out there.

	P.S. You should have ordered the book, as stated before, the
	deamons will not be impressed by the hat or t-shirt. The book
	will enable you to survive.

	Red
134.28SUBPAC::BJUBINVILLEQuit crying and play hockey!Wed Nov 09 1994 13:235
    
    
         the book came with my order.... They either
    forgot to send you one or I got one by mistake.
    BJ
134.29different books, i thinkDAVE::MITTONToken rings happenThu Nov 10 1994 09:599
    RE: Book offer... 
    	
    	No.  I think this is a better book than the "D2 Surviors Guide".
    Though at this point I'm hard pressed to figure out what they can tell
    me that I haven't figured out yet.
    
    I appreciate the offer though.
    
    	Dave.
134.30Pfaaa! Who needs it .... !FORTY2::HOWELLJust get to the point...Thu Nov 10 1994 10:263
    Who needs the Doom Survivors Guide when you've got 501CLB::PCDOOM !!!
    
    ;-]
134.31TROOA::BARTLETTI set my personal name to this.Thu Nov 10 1994 11:088
    
    Yeah!
    
    I gotta agree with that one. The only advantage the books have are the
    diagrams - but I can live with ASCII art anyday.
    
    Jason...
    
134.32OCTAVE::VIGNEAULTSomething is going to happen.Thu Nov 10 1994 11:356
     Gotta agree also, I ordered the hat.
    
     Besides, it's more fun to figure out your own strategies.  Keeps the
    game playable longer.
    
    Larry
134.33Eternity.wadFORTY2::HOWELLJust get to the point...Wed Nov 16 1994 06:0110
    I've just downloaded onto FLYTE a WAD called ETERNITY.WAD (suposed to
    be EXCELLENT.) Anyone tried this out/ wanna try it out?
    
    Plus, I would be grateful if someone can see if this unzip's.
    
    It's in (as per usual) :-
    
    FLYTE::USER1:[ARCHIVE.DOOM.WADS.P-Z]ETERNITY.*
    
    It looks pretty good.
134.34FORTY2::HOWELLJust get to the point...Wed Nov 16 1994 06:089
    Plus there's DOOMIT, a doom launcher for both Doom 1 and 2, which is
    supposed to be very good. Again, I dunno if it works/unzip so if
    someone could try it .......
    
    FLYTE::USER1:[ARCHIVE.DOOM.MISC]DOOMIT50.*
    
    Cheers,
    
    	Dan
134.35Posted from rec.games.computer.doom.announceFORTY2::HOWELLJust get to the point...Wed Dec 07 1994 11:0386
    The Computer Shopper Show took place from Thursday to last Sunday
    and, as advertised last month in alt.games.doom.announce, there was a
    Doom tournament at the PC Zone stand. Your intrepid moderator went
    along on Saturday to see if he could improve his track record (missed
    a Pentium at the launch of Doom II at HMV by >< that much). Note that
    this trip report does not take into account anything that happened on
    the Sunday.
    
    The format was as follows. Four-way deathmatches on level 01 of Doom
    II,
    -altdeath -nomonsters -skill 3, leaving the level prohibited, first to
    20 frags ends the game. Three game slots taken by hopeful Doomers, the
    fourth taken by PC Zone magazine's own David 'Macca - The Best'
    McCandless, pictured on page 8 of the January 1995 issue of PC Zone,
    fresh from beating the best that PC Gamer magazine could offer.  Yes,
    this guy was playing Doom more or less nonstop for four days running -
    and being paid for it!
    
    David's very good. On all but a handful of games throughout the show,
    it
    would be him to call "20" and hit Pause. Anyone who had more than 10
    frags at this stage went on to the next round. If anyone made it to 20
    frags before David, they would go head-to-head to 20 frags. As far as I
    know (i.e. excluding Sunday) David won all of these challenges. Not bad
    eh?
    
    Well, I came second in my opening round with 15 frags. During Saturday,
    only two people improved on that, one reaching 17, and the other,
    16 year old John Ripley, getting 20 and having a thrilling showdown
    with
    Dave that he lost 19-20.
    
    There were 16 remaining for the next round. Rules here were first to 20
    frags again, but with David taking a breather this time. Top two scores
    in each deathmatch went on. I got to 20 first and then had a rough time
    in the semi-final and bowed out at that stage.
    
    Time was running a bit short now. It was intended that the final be a
    two player deathmatch to 99 frags but it had to be a 4-way again -
    McCandless, Ripley and the winners of the two semi-finals. First to 99
    frags...
    
    It was clearly between McCandless and Ripley. The lead switched between
    them during the course of the match several times but eventually the
    score was 99-90-8something-7something. McCandless had lost! I guess PC
    Zone will now be calling him David 'Macca - The Second Best' McCandless
    from now on.
    
    Well it was a fun day out. My winnings were copies of PC Zone and CD
    ROM
    magazines, and another Doom II T-shirt, imprinted with the words, "I
    didn't beat PC Zone at Doom II". So unshakable was their faith in
    'Macca' that they didn't bother printing any other designs and had to
    tell Ripley to apply a felt tip pen to his T-shirt. Ripley also won a
    PC-TV video adaptor (presumably the TVGamer from Vine Micros) and his
    choice of 3 games.
    
    Now for the contentious bit: McCandless is a keyboard-only player. I
    didn't think a keyboard player could cut it against a mouser, and I
    expected I would be able to beat him. I could not, and I'm a damn good
    player as everyone I've played before Saturday will attest. I played
    David in an open-ended 4-way 'friendly' after the show and he beat me
    62-51-x-x. The only unfair advantages he enjoyed were complete
    familiarity with the setup, accustomed to playing with sound, and
    accustomed to 4 player matches (the strategy is slightly different). He
    perhaps also had the advantage of being able to play a wide variety of
    opponents. I don't think this would have reversed the score. The
    precision of his play was breathtaking to watch. The message to all you
    mousers out there who think, as I did, that they could walk over any
    keyboard player in the world, is think again!
    
    BTW, All those who came close to beating David, as well as the one that
    did, were mousers. (Perhaps David would be even better if he played
    with
    a mouse?) I didn't play Ripley myself. I expect he would have beaten
    me.
    Then again, I might be able to anticipate the moves of a mouse player
    better so you never know... I'll just have to wait until the next
    tourney.
    
    -- 
    == Tony Lezard ==  |  My PGP public key 0xBF172045 available from
    keyservers
    [email protected]  |  or in
    ftp://ftp.mantis.co.uk/pub/users/tony/pgpkey.asc
    
134.36PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Dec 08 1994 05:343
    I'd *love* to have a go at that!
    
    Laurie.
134.37FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 05:361
    Maybe we could organise one..... :-)
134.38FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 05:374
    Just for DEC, like.... y'know....
    
    The top 4 entrants in the performance chart have to donate their
    machines! HAHAHAHA!
134.39Keyboard for me :^)BAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Dec 08 1994 06:357
    
    I must admit, I started using the mouse, after using the keyboard, and
    found you can react quicker with the keyboard.
    
    Cheers,
    
    Greg
134.40Rockets? No! Custard Pies!FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 07:0129
    I must say when I saw this, I thought it looked funny. I haven't tried
    it out yet, but if anyone want to it's in
    [ARCHIVE.DOOM.GRAPHICS]CUSTARD.*
    
    It looks amusing! I thought of doing this, but someone beat me to it!
    
    ==========================================================================
    
    
                            ACME Custard Pie Lancher
    
    Yes folks, the all new ACME Custard Pie Launcher is a marvel of modern
    technology. Capable of firing Custard pies at high velocity and deady
    accuracy at friend and foe alike, the ACME Custard Pie Launcher is a
    must
    for every Doomer's arsenal. Smother enemies in custard, or, if you
    miss,
    have them helpless with the giggles. The ACME Custard Pie Launcher
    features
    an Anti-recoil firing mechanism; lightweight
    carbon-fiber-titanium-aluminium
    body, Infra-red sighting (Helmet and visor not included) and
    non-automatic
    target aquisition.
    
    Uploaded to infant2.sphs.indiana.edu and coming to and ftp site near
    you!
    
    Have fun.
134.41I wish I hadn't done thatKERNEL::WITHALLGThe HeroThu Dec 08 1994 07:0310
    
    Gary_setting_himself_up_here
    
    
    
    Ok, 
    
     EXACTLY what is/involved in a deathmatch ????,
    
     
134.42PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Dec 08 1994 07:4118
    RE: .39
    
    Greg,
    
    I find the cursor keys too coarse, and like the mouse for fine
    adjustment. I must admit that I find the mouse harder to control, and
    the bloke wanders all over the place, if I use that exclusively. As you
    may know, I'm right-handed but use the mouse in my left hand. I did
    this originally (years ago) because it was a pain the let go of the
    mouse to use the application keypad, and then reach for the mouse
    again. With the mouse on the left, it's easy. In DOOM, I can drive the
    man with the cursor keys, and fire and open with the mouse. I can also
    use the mouse for fine movements such as peeping round corners and
    such. I'd be surprised if pure keyboard were quicker than that...
    
    Yeah, lets have an intra-Company DM tourney!
    
    Cheers, Laurie.
134.43FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 08:196
    Keyboard rules!
    
    One little trick is to set up space as both 'open/push' AND 'run'.
    There is a slight downer to this - it's hard to open a door without
    running ,etc.
    
134.44FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 08:229
    re. What's a deathmatch?
    
    Duuuuuuuh! I can't believe you don't know!?! Oh well, we all have to
    find out some time. Read the Doom FAQ in note 54.1 it is very
    enlightening.
    
    in short - deathmatch is where you link up computers (2 with a
    serial/modem, or up to 4 computers over a IPX compatible network) and
    fight other players! Other people! It's the greatest!
134.45just to be differentVESSA::MICHAELSONJUtopia - a place without humansThu Dec 08 1994 08:3011
    Just to be the odd one out. I have *always* played doom with a
    joystick. I know people complain about the inaccurancy, but I have
    never suffered for it. for very fine movements, eg on the level which
    required tight-rope walking (can't remember which one) I used the
    keyboard.
    
    Doom can be played successfully with a joystick (I have now completed
    doom and doom ][ with it) and have had repeated success in Deathmatch
    too. But then again, maybe it's just because I am so brill ;-)
    
    Jonathan
134.46Its GREAT fun...MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Dec 08 1994 09:0416
    
    We play infrequently here (in the southside of Paris), maybe half a
    dozen games have gone through.  Sometimes two, sometimes three,
    sometimes four player.
    
    One thing is clear, it is very important to be familiar with the layout
    of the terrain in which you are playing, especially the locations of
    secret doors.
    
    I (modestly) must say that I have never been beaten over a session,
    occasionally on a given level I have been.  My strategy has changed in
    the last two or three games (just for fun), I now try to avoid being
    killed, rather than going hunting...  I only started on this to see how
    possible it was...
    
    Ian
134.47FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 09:086
    Certainly know the level, yes. It's much better to plant all the
    players in a level no-one has ever seen before. This brings out the
    *REAL* good'uns !!
    
    Dan$not too bad, but not perfect. Beats Ed on a regular basis, anyway
    (ooer!)
134.48Do it...KERNEL::WITHALLGThe HeroThu Dec 08 1994 09:2113
    
    Ok then....
    
    Right, Ok,   Yes  urmm...
    
    Lets get this Deathmatch on the road. I want In and I'm captain.
    
    How do we get this moving ?????
    
    
    Gary_thick_but_excited
    
    
134.49FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 09:3211
    Oh blimey. I was only joking! Ummm... let me think... ummm. I don't
    think my boss'd be too happy if I used DECnet for playing doom with
    guys in the states!
    
    I don't have access to a PC at work. I don't even know how you'd get
    Doom working over DECnet.... it'd need some coding. And just coz I'm
    involved in X.500 doesn't mean I'm the guy to do it, either ;-))) !!
    
    Any ideas anyone?
    
    Dan
134.50CHEFS::GEORGEMIf at first you don&#039;t succeed, kill someone.Thu Dec 08 1994 09:533
thought KERNEL was CSC?

hth
134.51KERNEL::WITHALLGThe HeroThu Dec 08 1994 10:0011
    
    
     -2  re -1 
    
    
    YEH.
    
    Pay attention Dammit.      ;-)
    
    
    
134.5244007::MASONYou can&#039;t have my shiny thing.Thu Dec 08 1994 10:083
    You didn't beat me last time matey boyo!
    
    Ed
134.53FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 10:0919
    I was refferring to everyone, Matt. Don't want to leave out those dudes
    over the pond, do I? ;-)
    
    We could do something like this, but again it demands everyone be
    honest with there results.
    
    We time how long it takes you to :-
    
    	o Complete level 1 of episode 1 of Doom (1).
    
    	o You must kill 100%
    
    	o You must collect 100%
    
    	o (To get the above) you will need 100% secrets
    
    	o On Ultra Voilence (UV) mode. No cheats. One player.
    
    What do you think?
134.54FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 10:106
    re.52
    
    True. Ed's got a lot better. Devious little b@$t@rd that he is 3:->
    
    Now that Trev's got his computer, and when he gets his network running,
    me & Ed can gang up on him and spread his guts all over ULTIM2.WAD !!
134.55PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Dec 08 1994 10:2712
RE:        <<< Note 134.53 by FORTY2::HOWELL "Just get to the point..." >>>

�    	o On Ultra Voilence (UV) mode. No cheats. One player.
    
    Last time I tried that more and more soldiers kept appearing from thin
    air! (or was that nightmare level?)
    
�    What do you think?
    
    I'll try it this weekend.

    Laurie.
134.56FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 10:316
    �       o On Ultra Voilence (UV) mode. No cheats. One player.
    
    >    Last time I tried that more and more soldiers kept appearing from
    >	thin air! (or was that nightmare level?)
    
    That was Nightmare. UV is the hardest without having re-spawning on.
134.57PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Dec 08 1994 11:063
    Ah, thought so...
    
    Cheers, Laurie.
134.58TournyKERNEL::BROWNMDRACThu Dec 08 1994 11:354
    I think we ought to try and arrange a Uk tournament, 1 on 1 deathmatch
    (for those who haven't yet got network cards), how about it guys?
    
    Mark
134.59FORTY2::HOWELLJust get to the point...Thu Dec 08 1994 12:161
    What about those who haven't got modems :-) ??
134.60SUBPAC::MAGGARDIntegrate!Thu Dec 08 1994 13:2428
re: .38

> The top 4 entrants in the performance chart have to donate their machines!
> HAHAHAHA!

Okay it's a deal.  Y'all get me a return 1st class seat on Virgin Air and I'll
be there tomorrow with my P90 in hand!  :-)


re: Doomin on DECNET over the pond

AFAIK, no can do.  Would be a fun experiment to try though -- gotta figure out
how to get IPX routed over DECNET?

I'm currently trying to find a com port spoofer that will emulate a modem on a
virtual com port and translate the modem calls to IP and send it out over the
net (and re-translate returning IP back to modem and send it to the virtual
port).  I don't think one exists, so I'm prolly gonna have to write it.  If I
do get such a beast coded, then we could do 1v1's over the pond via the
internet if we could get decent ping times (say under 400ms).  Kinda like Jim
Knutson's IHHD dialer, but runs on the PC in DOS rather than in a unix shell
account at a provider.

Too bad I'm not a network type coder... ...I guess I'll be one after I'm done
with this though!


- jeff_just_a_hardware_dude
134.61FORTY2::HOWELLJust get to the point...Fri Dec 09 1994 05:1910
    I'm sure I've read somewhere that Doom has been done over the internet.
    
    It sure would be interesting getting some code that'll run IPX over
    DECnet! It would also be the downfall of Digital ;-))) !!!
    
    Well, if I win the lottery and win ENOUGH cash this week, the ticket's
    in the internal mail okay?! ;-)
    
    Regards,
    	Dan
134.62FORTY2::HOWELLJust get to the point...Fri Dec 09 1994 06:1213
    Ed, Trev and myself had out first 3 player deathmatch last night
    without our housemates crappy 486CL33 slowing us all down.
    
    Hoorah what fun!
    
    There was an excellent moment when Trev got caught in a corner of
    ULTIM2.WAD and Ed and myself stood there, each at opposite corners to
    Trev, and just bladdered him with a plasma gun! HO HO HO!
    
    Ed? Another one tonight, or would you prefer a session on Wing
    Commander Armada?
    
    :-)
134.63FORTY2::HOWELLJust get to the point...Fri Dec 09 1994 06:181
    (ooer)
134.642 ways...BAHTAT::HILTONBeer...now there&#039;s a temporary solutionFri Dec 09 1994 07:559
    I believe you can tunnel IPX over DECnet.
    
    I also believe you can play over TCP/IP, but am not 100% sure.
    
    Either way would enable people to play over the net.
    
    Cheers,
    
    Greg
134.65I'm better than Dan, trah-lah-lah-lah44007::MASONYou can&#039;t have my shiny thing.Wed Dec 14 1994 04:279
    To carry on the conversation from introductions........
    
    
    Alright then Trev.  Who won the 4 player deathmatch the other night? 
    Was it Dan?  Don't think so. It was ME.  So go away
    
    Ed
    
    :-)
134.66FORTY2::HOWELLJust get to the point...Wed Dec 14 1994 04:441
    I think you'll find it was me. 51 frags.
134.67Ed, the Damon Hill of Doom.METSYS::ALLENUhhh...How&#039;s it going?Wed Dec 14 1994 10:246
    I think you'll find, Dan's right. Mason You'll have to make do with the
    runners-up prize.
    
    
    You never know you might get Doom Personality of the year Award
    instead!!!
134.68LobLoks.44007::MASONYou can&#039;t have my shiny thing.Wed Dec 14 1994 11:557
    Never!
    
    And besides, I DID beat him in the last 2 player deathmatch we had.
    
    So there.
    
    Ed$notdamonbutyoubearastrickingresemblancetrev
134.69METSYS::ALLENUhhh...How&#039;s it going?Wed Dec 14 1994 12:148
    Ed, I do believe you are starting to sound very childish.
    
    You have to win at everything don't you?
    
    "If I can't win I'm not gonna play!"
    
    
    ;-) HEH HEH
134.70FORTY2::HOWELLJust get to the point...Wed Dec 14 1994 12:192
    What's the smiley for? It's truuuuuuuuueeeee!
    
134.7144007::MASONYou can&#039;t have my shiny thing.Thu Dec 15 1994 04:236
    Hrumph.
    
    AH.  YES. BUT .......<excuse> <excuse> <excuse> <my pet goldfish died> 
    <excuse> <excuse> <my leg had fallen off> <excuse> <excuse> <I was
    watching tele (usually true!)> <excuse> <excuse>..........
                                                        
134.72Its always good fun!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Dec 15 1994 04:4612
    
    51 frags!  Do you guys ALWAYS remain on one level?  Does it vary from
    game to game?
    
    We are restricted to only playing the shareware version over the net,
    so never remain solely on episode 1.
    
    Btw, what's the licence implications of installing the registered
    version on a network server?  What if the server is 'owned' by the
    person who has BOUGHT the software?  Any ideas?
    
    Ian
134.73METSYS::ALLENUhhh...How&#039;s it going?Thu Dec 15 1994 04:572
    We were playing Ultim2.wad, one specially made for deathmatch, with no
    exit.
134.74FORTY2::HOWELLJust get to the point...Thu Dec 15 1994 05:4518
    >>We were playing Ultim2.wad, one specially made for deathmatch, with
    >>no exit.
    
    Well, that's not *entirely* true, but close enough. There is an exit,
    but we just didn't use it :-)
    
    We used to play the following rules. The winner is the first person to
    get 10 frags AND get to the exit. This makes it interesting,
    particularly if the exit is in a bottleneck point, since the others can
    try and stop him getting there :-). Anyway...
    
    I think one copy of the registered version is intended for ONE machine.
    You *should* buy a copy for each machine you wish to run it on, even on
    a network, no matter who owns the machines. This is MY
    understanding, but someone please correct me if I'm wrong....
    
    Regards,
    Dan
134.75METSYS::ALLENUhhh...How&#039;s it going?Thu Dec 15 1994 05:544
    OH yeah, I remember wher that exit is now. 
    
    
    Spot the novice.
134.76SUBURB::SMYTHIIan Smyth 830-3869Fri Dec 23 1994 12:1512
	Just so that the UK Doomers are aware, some UK sites are already 
connected with IPX ie DECpark I, SBP, NEW, UVO, UCG, RHC. OLO is also 
connected but I can't vouch for it's availability.

	The chances of getting IPX running on EASYnet trans-Atlantic or
to Europe are zero unless you can come up with a business justification 
and cash. There's also a few techy reasons why it's currently "not a good 
idea"

regards,
	Ian
134.77KERNEL::BROWNMDRACWed Dec 28 1994 04:235
    The problem with IPX is that it is my understanding that it doesn't go
    thru routers/bridges, so ideally you can really only have PCs on the
    same ethernet wire networked up, unless you give the TCP/IP a shot.
    
    Mark
134.78KDX200::ROBRDrinks for all my friends...Wed Dec 28 1994 10:385
    
    well it will go thru routers and bridges if you turn on that ability
    but it causes significant overhead, so the way it works it to wrap an
    ipx packet in a tcp/ip shell.
    
134.79FORTY2::HOWELLJust get to the point...Tue Jan 09 1996 10:455
    Dare I say it, guys, but...
    
    I think I'm getting a little fed up with Doom now.
    
    :-o
134.80KERNEL::WITHALLGThe HeroTue Jan 09 1996 12:2410
    
     Dan,
    
     I know what you mean.. I'm looking for something similar with  more
    game  to it.
    
    Only reached level 15.
    
    
    Gary
134.81SUBPAC::MAGGARDIntegrate!Tue Jan 09 1996 12:4110
Have you guys tried 'Descent' yet?

Just figuring out how to read the 3D MAP is 'game' enough for me!!! :-)
If Doom made you motionsickness-queazy, this one'll make ya HURL!

FS-Pro hat support is NICE, and the built-in VR helmet support is a 1st AFAIK!
So, did anyone get a VR helmet for the X-mas/Hannukah? :-)

- jeff
134.82ROTT?BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Jan 10 1996 08:181
    Rise of the Triads has more 'game' to it IMHO.
134.83OCTAVE::VIGNEAULTSomething is going to happen.Wed Jan 10 1996 08:2110
    
    No, I know what you mean.  For some reason, DOOM ][ lacks the fun
    that I had in the first version.  I went back to playing DOOM over
    the weekend for the first time since I've had DOOM ][ and I enjoyed
    it a lot.  I find the Icon of Sin to be an extremely annoying level
    and just get frustrated enough with it that I don't have the desire 
    to get through it.  Doom ][ just seems more tedious to me to get 
    through all of the levels.
    
    Larry
134.84FORTY2::HOWELLJust get to the point...Wed Jan 10 1996 08:4014
    I think I'll fish out some old games, like UFO (or even Laser Squad -
    it's there somewhere!) and give Doom a rest.
    
    There's just so much interest you can get out of wandering around a
    load of levels you know like the back of your hand, shooting imps you
    know exactly the location of....
    
    I know that's what all these extra WADs are supposed to solve, but to
    be honest there's so many of them, and 80% of them are guff anyway....
    bring on Quake, and let's hope it doesn't want 32Mb RAM, 100Mb hard
    drive space, quad speed CD-ROM, 16-bit sound card and DX2-66 to run it
    :-)......
    
    TIE Fighter .... now THAT's what I need to start again.......!
134.85Your all Heretics!SHIPS::HEWETT_NOi... NUTTER!Wed Jan 10 1996 10:559
    What are you saying!
    
    Is it mutiny?
    
    Is this a life I see before me?
    
    ;-)
    
    	Nick.
134.86Whats it called ??????......KERNEL::WITHALLGThe HeroWed Jan 10 1996 11:1511
    
    Whats that game they just reviewed in PCGAMER ?? 
    the one about the Robots.  Not Rise of - thats pooh. 
    
    You start of as one robot in part of a squad and then gradually 
    take command    ecetera.
    
    
    Now wheres my copy of PGA ??
    
    
134.87Robot game?BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Jan 10 1996 11:451
    One must Fa?
134.88KDX200::ROBRDrinks for all my friends...Wed Jan 10 1996 14:403
    
    no thats like rise...  its one of those 1s person mech games i think.
    
134.89Earthsiege or Battledrome - Ring a bell?STRATA::MMURRAYHey Frank, let me borrow your keys.Thu Jan 11 1996 07:359
    
         Uh,
    
         You don't mean EarthSiege? Or Battledrome? Those be the only two
            mech games that recently came out, oh, also the one from
            compuserve was just recently released to home version...
    
                                                               Bye,
                                                                Mike.
134.90...a long long way to run...FILTON::NOBLEJuggling while Rome burnsFri Jan 12 1996 07:468
    re .87
    
    'One Must Fa'?
    
    Is that the famous Julie Andrews beat-em-up in which you play the Von
    Trapp family who one by one beat up their governess?
    
    Steev
134.91FORTY2::HOWELLJust get to the point...Fri Jan 12 1996 07:578
    One must fall...
    
    the idea's nice, and it certainly has more playability and interest
    factor than that hopeless effort Rise of the Robots, BUT .... the
    graphics in OMF are, in my opinion, sub-standard for modern games and
    bitty and not smooth. Improve the graphics, give them a few more frames
    of animation for each move, and OMF would be a winner in my books - not
    that I go for those sorts of games anyway, but...
134.92Iron AssaultKERNEL::WITHALLGThe HeroFri Jan 12 1996 09:189
    
    ... It was 'Iron Assault'
    
    
        got a good rating in PCGamer. Waiting for Demo on CD to be given to
        me. I got a demo for ROTR which I'll give a bash at the weekend.
    
    
    Gary
134.93take it to the omf conference... :')KDX200::ROBRDrinks for all my friends...Sat Jan 13 1996 17:416
    
    are we playing 2 different games?  the omf graphics are great and VERY
    smooth!  i was really impressed and it takes ALOT to impress me....
    
    
    
134.94OMF is greatKERNEL::BROWNMDRACWed Jan 18 1995 06:248
    I agree with .-1  OMF is about the only beat 'em up I enjoy, it's
    smooth, the sound is great, it's brilliant, but I don't really want to
    spend money to get the registered version, but might just have to.
    
    Perhaps it is hardware intensive? needs a fast processor, good graphics
    card?
    
    Mark
134.95FORTY2::HOWELLJust get to the point...Wed Jan 18 1995 06:376
    Hmmmm... maybe I'm thinking of a different game.
    
    Japanese art, weird looking robots, kick them up electric fences (in
    one level)....
    
    Am I on about something different?
134.96KERNEL::BROWNMDRACWed Jan 18 1995 06:436
    Sounds the same.  Perhaps it's your PC that's the problem :-)
    
    
    Seriously I haven't found any criticism for the game
    
    Mark
134.97FORTY2::HOWELLJust get to the point...Wed Jan 18 1995 09:2913
    >>Sounds the same.  Perhaps it's your PC that's the problem :-)
    
    Arf! Yeah, obviously 4 meg isn't enough for this either!
    
    >>Seriously I haven't found any criticism for the game
    
    Well, y'have now.... it's CRUD, it's CRUD!!
    
    Enough of this - I know this is the gossip note, but we can got to the
    GAMES conference to talk about this :-)
    
    Cheers,
    Dan
134.98KERNEL::BROWNMDRACWed Jan 18 1995 10:084
    I haven't got time to o to subscribe to another non-work related
    conference.  Well I might if I get bored at some point.
    
    Mark
134.99KDX200::ROBRDrinks for all my friends...Wed Jan 18 1995 11:395
    
    there two out there like this, OMF when has great play, very speedy
    graphics which are pretty nice... and Rise of the Robots.  UNREAL
    graphics (rendered), very good speed, horrible game play.
    
134.100PLAYER::BROWNLAn Internaut in CyberSpaceWed Jan 18 1995 12:061
    DOOM SNARF!
134.101DOOM still gets my voteSHIPS::HEWETT_NOi... NUTTER!Mon Jan 23 1995 09:478
    Been away for a while. Tried DESCENT, too cluastrophobic, tried HERETIC
    too pretty, back to DOOM, fits like an old glove. Think I'll continue
    creating my own nine level WAD for death match. If your interested in a
    copy watch this space. 
    
    Having said that, a pointer to the OMF shareware wouldn't go amiss. ;)
    
    Nick.
134.102Don't bother !SHIPS::HEWETT_NOi... NUTTER!Mon Jan 23 1995 11:515
    's okay - found it.
    
    	copy/log 31273::STA4:[PUBLIC.GAME]OMF.ZIP *
    
    Nick.
134.103One Must FartSHIPS::HEWETT_NOi... NUTTER!Tue Jan 24 1995 07:444
    Sheesh what a heap of kak.
    
    IMHO
    		Nick.
134.104KDX200::ROBRDrinks for all my friends...Tue Jan 24 1995 13:485
    
    go back and try heretic again :')
    
    OMF is COOL!  :')
    
134.105right-O!SUBPAC::MAGGARDMail Order WivesTue Jan 24 1995 16:3110
.104



HA HA HA HA!!! 

:-)


134.106" "SHIPS::HEWETT_NOi... NUTTER!Mon Feb 13 1995 12:077
    HellO-oo ?
    
    
    Quiet in 'ere these days init.
    
    
    	Nick_lonely/bored   8(
134.107FORTY2::HOWELLJust get to the point...Mon Feb 13 1995 12:1224
    I saw a funny letter in the back of PC Gamer the other day.
    
    This guy was basically spelling out the future in terms of Doom. It
    went something like the storyline to Terminator!
    
    To paraphrase :-
    
    In the future, everyone will have access to a DOOM server, and (running
    version 34.77b. Everyone can fight in the virtual arena, talk to each
    other, and of course this will be much more 'virtual reality' than what
    we're used to now. The server will support hundreds of people, and your
    face will be digitsed and bitmapped into the game so everyone can
    recognise you.
    
    DOOM becomes the standard benchmark for all platforms (having been
    ported successfully to every machine).
    
    Then suddenly the DOOM server becomes self aware at 0800 hours eastern
    time. In the panic, they try to pull the plug.... DOOM fights back....
    
    ...and so on. It's an idea, though. Where does the panel think DOOM is
    going ..?
    
    Dan
134.109FORTY2::HOWELLJust get to the point...Tue Feb 14 1995 04:3335
    I've got the vision if you've got the network/workstation/PC/game 
    coding skills!                        
    
    Umm.. let me see.. uhh..		  no     / no        /no/ not
    really
    
    Oh well, one can always i) get a loan ii) learn :-)
    
    I sure like your idea, and would love to. There's big money there, plus
    some great fun in doing it (I imagine).
    
    >If you're serious about this and are willing to move to southern CA in
    >a year to help me start up MagNet Inc., please get in touch with me.
    
    In a year - blimey, that's just about when I leave Uni with (hopefully)
    my degree! Jeff, you never know...... :-]
    
    >>Dan's future is here today ... and it's called Air Warrior....
    
    I know, I have been following that discussion avidly. It sounds great,
    although unfortunately the costs put me out of trying this at the
    moment.
    
    MagNet needs several servers globally (eventually) so that no-one has
    to put up with delays if they don't want to. One in California, one in
    Europe somewhere (let me guess, Laurie - Brussels :-]), and so on...
    then we just get some serious hardware, some tasty Silicon Graphics
    workstations, and off we go :-). Shall 'we' put Id out of business,
    guys? ]-) evil cackle
    
    I sure like your vision, Jeff.
    
    Cheers,
    Dan
    
134.110KDX200::ROBRTwisted grey face in the rain...Tue Feb 14 1995 11:004
    
    i know the networking and pc thing, but not the coding...  would love
    to live in cali though!  :')
    
134.111Dan, mate, wheres your loyaltyBAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Feb 15 1995 05:103
    >> some tasty Silicon Graphics
    
    Nice to see Digital promoting it's own workstation :^(
134.112FORTY2::HOWELLJust get to the point...Wed Feb 15 1995 05:144
    Yeah, we make a lovely thing like the Alpha, and then put NT on it....
    what a waste.
    
    Dan$what,only_1_user?!
134.113Linux+Alpha=DoomBAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Feb 15 1995 05:1613
    >> then put NT on it....
    >>    what a waste.
    
    Eh? Care to explain? It can also run VMS and OSF/1.
    
    MicroSoft bought SoftImage which is what a lot of game companies use
    for game graphic design. Hence SoftImage should appear for NT, whereas
    previously it was only available on SG.
    
    BTW I had heard the Linux was being ported to Alpha and Doom is
    available for Linux......
    
    Greg
134.114FORTY2::HOWELLJust get to the point...Wed Feb 15 1995 05:2313
    Well, simply put.... and starting a rathole here...... and not that I'm
    an expert...... and various other get-out clauses :-))))))
    
    We have OpenVMS on Alpha here.... lovely. We have OSF/1 on Alpha
    here... lovely. I have a 150Mhz AlphaPC standing next to me, running NT,
    and I'm thinking - what a waste of an Alpha chip.
    
    We have tonnes of test machines here in Reading, the lastest Sables and
    all that stuff, but I'm still waiting for someone to show me DOOM
    running on one :-) !!!!!!!
    
    Cheers,
    Dan
134.115We're a bit slow up NorthBAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Feb 15 1995 05:363
    >> what a waste of an Alpha chip
    
    Still don't understand why you think NT is a waste?
134.116FORTY2::HOWELLJust get to the point...Wed Feb 15 1995 05:5017
    Okay correct me if I'm wrong, NT supports all this fancy schmancy
    multitasking (as opposed to, say, Win3.1, which does not) and multiple
    users, but never more than 1 user at a time.... ie. it doesn't allow
    logins over the network, although it can share devices over the net.
    
    DOn't get me wrong, I understand where NT is aimed, and this was
    probably not a consideration, so NT is not a waste in such that, for
    most users, it is probably very good.
    
    It's just that, for me, it seems like a trumped up WfWg which, apart
    from it being our build machine, has little other use.
    
    Dan (X.500, so pretty useless to us as anything other than a build
         machine)
    
    Excuse me if my knowledge of this subject is limited - I've only known
    NT for 2 days :-)
134.117NT Lesson #1BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Feb 15 1995 05:5611
    Quick NT Lesson:
    
    One interactive user logging on - yes.
    
    Many users using SQL server, SNS, SNA gateways etc - yes
    
    Many users picking up File and Print services - yes
    
    Many users logging in over Modems - yes
    
    etc etc
134.118FORTY2::HOWELLJust get to the point...Wed Feb 15 1995 06:0211
    >One interactive user logging on - yes.
    	Right. Got that one :-)
    
    >Many users picking up File and Print services - yes
    	Right, got that one too.
    
    >Many users logging in over Modems - yes
    	Right I see.
    
    Cheers,
    Dan
134.119PC != game development environmentSUBPAC::MAGGARDMail Order WivesWed Feb 15 1995 09:3914
re: rathole?

That's fundamentally impossible in the GOSSIP note! :-)


re: workstation flame fest

Is there an Alpha/NT developer system for PC games?

What do id/LucasArts/EA/MicroProse use?


- jeff_still_serious_:-)
134.120A different worldYUPPY::BUSHAlive and KickingWed Feb 15 1995 11:2214
    
    Doom - The future.
    
    I was discussing this with a colleague after an hours tough Fragging!
    
    If you had a VR Doom with the players wearing full VR suits. You could
    have a pulse or small electric shock from the area of the suit that
    takes a hit from an opposing player (could you increase the voltage for
    a bigger hit from a rocket?)
    Trouble is, imagine being fully immersed in the Doom environment, the
    sounds of breathing behind a door or closing in on you from behind. The
    chances of players dying from heart failure would be quite high!
    
    Tony B.
134.121KERNEL::BROWNMDRACWed Feb 15 1995 11:3510
    Dan,
    
    what version of NT is it, if it is NTAS 3,5 then it is not a waste, you
    could set it up as an ftp server (if you have the room) then mirror
    flyte (maybe not fully) and allow us poor people who aren't on the
    easynet anymore to have a quick way to copy stuff.  To get files I have
    to use an account with little disk space to copy using decnet then ftp
    it from there to my PC.
    
    Mark
134.122PLAYER::BROWNLAn Internaut in CyberSpaceWed Feb 15 1995 11:4811
RE:             <<< Note 134.120 by YUPPY::BUSH "Alive and Kicking" >>>
    
�    Trouble is, imagine being fully immersed in the Doom environment, the
�    sounds of breathing behind a door or closing in on you from behind. The
�    chances of players dying from heart failure would be quite high!
    
    Well, speaking as one who's almost had the shakes after a good DOOMing
    session, *and* been unable to sleep properly afterwards, I don't think
    it takes much imagination to picture that little scenario!
    
    Cheers, Laurie.
134.123KDX200::ROBRTwisted grey face in the rain...Wed Feb 15 1995 12:126
    
    as for what los of companies are using to develop games, its the same
    stuff most motion picture companies are using, wavefront or alias on
    silicon graphics machines.  then theres anomolies like PTEN using
    amigas for babylon 5 and seaquest.  that still amazes me....
    
134.124KDX200::ROBRTwisted grey face in the rain...Wed Feb 15 1995 12:147
    
    oh yeah, and Textronics has a new version of NT out that does
    'multiuser'.  Basically you have X terminals (from Textronics now, but
    will support SunOS in the next month or so) that run windows apps
    remotely.  ie, the remote NT machine has and runs all the apps
    concurently while the gui is displayed locally on the Xterm.
    
134.125FORTY2::HOWELLJust get to the point...Thu Feb 16 1995 04:2612
    re. NT3.5 Doom Server
    	Forget it, right?! It's a build machine, not something for us lot
    to faff about with Doom on :-).... we're lucky enough to have FLYTE!
    
    re. Doom Total Immersion Experience(tm)
    	:-l The other night, playing deathmatch, I was wandering down a
    corridor to a health ammo/weapon stock I knew of. Opened the door, and
    there was Ed standing the other side of the door, facing me, waiting
    (and firing his chaingun at point blank). To say "It made me jump" is a
    fair statement, me thinks :-O
    
    Dan
134.126Add in a boom mike and INTERACTOR...YIELD::MMURRAYHey Frank, let me borrow your keys.Thu Feb 16 1995 05:1724
    
         Yeah,
    
         I remember the first night I finally played DOOM head to head, man
            what an experience. My friend and I put so much time into
            DOOMing that that night all I could see was DOOM playing on
            the back of my eye lids and the faint echo of DOOM music in
            my ears.
    
         We have two DX2 66's running in the same room, no lights, head-
            phones for sound. I'm lucky I get the 15" monitor.
    
         The worst thing is my friend enjoys coming up behind you and
            following you around for a while before he pumps your back
            full of holes. A VR helmet would be pretty good to keep
            checking your back.
    
         In order to achieve a full immersion I don't think you would
            need much more than perhaps a VR helm and an INTERACTOR, plus
            sensory deprevation. The only thing I would like to see added
            to DOOM would be audio communication, like QUAKE will have.
    
                                                            Bye,
                                                             Mike.
134.127FORTY2::HOWELLJust get to the point...Thu Feb 16 1995 06:0637
    re.126
    
    Yes, I agree. It's too much to keep typing in at the keyboard when you
    want to send a message.... you could be dead before you finish typing
    it. Similarly, when playing co-op, sometimes you need to scream
    advise/instructions to the other player.... typing it 'aint no use.
    Ofcourse it's no problem for those of us lucky to be playing over a LAN
    in a small house - we just shout - but modem players, it's a bit
    harder.
    
    I'm intrigued with Quake. I heard it would support voice, but my
    question is what affect will this have on transmission of game data if,
    while playing via modem over a telephone line, you have to shift
    samplied voice data AND the game data on the same line.... surely 
    even with modern speeds, this sort of data size at that speed will not
    make for a very playable game? I'm interested in how Id are going to do 
    it...
    
    Do they plan for the voice to go into the computer sound card, sampled,
    then transmit this sample along with data down the line.... at the
    other end, it gets played back?
    
    Oh well.... nice idea.
    
    Dan
    
    P.S. Oh yeah, I *LOVE* following people, keeping schtum. It's sometimes
    a better idea, because you can nail them at a more vulnerable moment.
    
    Doom should work like this - if you walk, you are near silent (another
    can only be heard when they are very close). If you run, however,
    footsteps echo to nearby locations.... far more realistic.
    
    Another thing I like to do, when I know I'm playing a person who's not
    very good, is to use the chainsaw and leave it chugging away.... then
    they KNOW when I'm getting close. It kinda gives them a chance, but it
    intimidates at the same time.... cool!
134.128YUPPY::BUSHAlive and KickingThu Feb 16 1995 07:307
    
    	Favourite Deathmatch tactic is to follow my opponent and then
    	stand back whilst he does battle with a Cacodemon or such like,
    	then, just as he kills them fill him with a couple of shotgun
    	pellets. It usually only take that to nail him!
    
    	Tony B.
134.129FORTY2::HOWELLJust get to the point...Thu Feb 16 1995 07:432
    We always play -nomonsters . It seems fairer. Besides, the monsters get
    in the way of all the fun :-)
134.130RIOT01::SUMMERFIELDAut Tunc, Aut NunqamThu Feb 16 1995 08:4013
    re .128
    
    A fun thing to do is lurk in a corner with the chainsaw running, then
    at the last minute switch to rocket launcher/plasma gun/bfg to waste
    you opponent. The chainsaw does abeautiful job of lulling novices into
    a false sense of security which is then shattered when you blast them
    to pieces.
    
    The problem is that I usually take pity on them and switch to something
    less lethal. Its a laugh to see them dance and jerk under a rain of
    chaingun bullets.
    
    Balders$one_sad_person
134.131KDX200::ROBRTwisted grey face in the rain...Thu Feb 16 1995 11:0310
    
    i love the hellstaff with the book.... watching the fiery rain pour
    down on them from the ceiling is... oops!  wrong game!  thats heretic! 
    :')
    
    anyway, as far as voice goes, its very unlikely you will get any sort
    of performance over a modem line with the voice option.  it should work
    very nicely over a lan though.  basically it will probably use
    something based on ivc, igp or tip, all of which have compression.
    
134.132KDX200::ROBRTwisted grey face in the rain...Thu Feb 16 1995 11:124
    
    btw, suprised nobodys mentioned trying ifrag yet.  pretty simple to get
    running and its pretty slick.
    
134.133More plasma Vicar ?OVAL::CARSONDon&#039;t leave earth without oneThu Feb 16 1995 15:1911
    Even cooler when they're quielty mosing along and a burst of plasma
    appears from nowhere. The sound explosion through the headphones
    when playing in the dark can actually make them suddenly and
    involuntarily leviate a few feet, eh, Clive (he he).
    
    The sight of a rocket homing in towards you is almost worth dying
    for sometimes.
    
    Roll on Quake.
    
    Paul$meanbuggersometimes
134.134(or maybe ISDN?)NOVA::GENTZELListen to the Flower PeopleThu Feb 16 1995 15:1912
    RE: .127
    
    I'm intrigued with Quake. I heard it would support voice, but my
    question is what affect will this have on transmission of game data if,
    while playing via modem over a telephone line, you have to shift
    samplied voice data AND the game data on the same line.... surely 
    even with modern speeds, this sort of data size at that speed will not
    make for a very playable game? I'm interested in how Id are going to do 
    it...
    
If I remember my QUAKE rumors correctly, voice will only be supported on
LANs.
134.135Chugga-chuggachuggachuggaSHIPS::HEWETT_NOi... NUTTER!Wed Feb 22 1995 14:2816
    Sometimes a fist fight can be real scream, esp' if you happen to have
    picked up a berserker pack at some point. Many people dont realise it
    lasts the whole level and can't understand why it only takes one punch to
    frag them... repeatedly.
    
    My favourite trick is to charge with the chainsaw, dodging the plasma
    or rockets. As you get closer you can see the demeanor of your opponent
    change as he begins to panic, backing away into obstructions or lava
    pits, shots becoming less accurate as he tries to anticipate your
    manoeuvres. His sprite appearing to swing wildly from side to side as
    you close the last few steps until finally you release him from his
    unhappy state of terminal adrenalin O/D with a bone splintering, flesh
    ripping swing of a little piece of sweaty plastic that happens to have
    it's left button depressed. ;')
    
    Nick.
134.136ID making WADS :^)BAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Feb 23 1995 04:398
    Read in PC Format that ID are working on 'Official new levels' for Doom
    ][ and have got people from around the world working on it, they chose
    people who's WADS impressed them.
    
    And there's going to be an official Doom ][ screen saver coming out as
    well.
    
    Greg
134.137FORTY2::HOWELLJust get to the point...Thu Feb 23 1995 05:143
    <sigh>
    
    Oh dear. When *will* they stop! :-)
134.138going 8*(*^&h* BeserkKERNEL::WITHALLGWe Don&#039;t Do Duvets .......Thu Feb 23 1995 06:285
    
    After picking up a beserker and changing to another weppen - HOW do you
    change back to fist/beserker mode. I've tried all keys 1 thru 8 ?
    
    Gary
134.139FORTY2::HOWELLJust get to the point...Thu Feb 23 1995 06:447
    You obviously didn't try 1 enough. That's the key.
    
    If you've got chainsaw aswell, 1 will toggle between the two (chainsaw
    & fist).
    
    Cheers,
    Dan
134.140KERNEL::WITHALLGWe Don&#039;t Do Duvets .......Thu Feb 23 1995 08:205
    
    -1. f'course.
    
    
    Gary_nob'ed.
134.141SMAUG::MENDELWelcome to the next baselevelThu Feb 23 1995 13:368
>>> berserker pack ... Many people dont realise it lasts the whole level

    Is this true? Then what's the purpose of the pinkish glow you get when
    you pick it up? I assumed that, like for the suit and the invisibility
    and the invincibility, it was to indicate the duration of berserkness.

    On the other had, if its true it would go a long way to explain why
    those packs never seem to be anywhere convenient...
134.142SUBPAC::MAGGARDMail Order WivesThu Feb 23 1995 17:177
> ...pinkish screen...it was to indicate the duration of berserkness.

Call it a "design feature" ... The pinkish glow reminds you that you picked it
up vs. just another medkit, but the effect does last for the entire level,
unlike the others.

- jeff
134.143FORTY2::HOWELLJust get to the point...Wed Mar 02 1994 11:0419
    Oh no! Next week three of us meet up for a mini DOOM challenge!
    
    Next Tuesday the contestants are :-
    
    Greg BAHTAT::Hilton
    Ed HERO::Mason
    Daniel FORTY2::Howell
    
    We'll be making .LMPs.... some things we need.....
    
    	o What levels to play on
    		MINE.WAD
    		ULTIM.WAD
    	o Place your bets!
    
    ;-)
    
    Cheers,
    Dan
134.144BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Mar 02 1994 11:094
    We found 2 good Deathmatch wads, something like whipme and another
    weird one though.
    
    I'll try and bring them along on my laptop.........
134.145FORTY2::HOWELLJust get to the point...Wed Mar 02 1994 11:111
    Stuff that! You'll let us know now so we can practise!!
134.146KERNEL::BROWNMDRACWed Mar 02 1994 11:173
    Where is this going to happen?
    
    Mark
134.147FORTY2::HOWELLJust get to the point...Wed Mar 02 1994 11:243
    Oh no.... here he comes ;-)
    
    Our house, Mark.
134.148KERNEL::BROWNMDRACWed Mar 02 1994 11:288
    Tuesday you say :-).
    
    Shame I can't make it otherwise I would ask to watch :-)
    
    
    Or ask to join in :-)
    
    MArk
134.149FORTY2::HOWELLJust get to the point...Wed Mar 02 1994 11:401
    Haha! We'll send you the .LMP ;-) !!
134.150KERNEL::BROWNMDRACWed Mar 02 1994 11:4710
    I look forward to it.
    
    
    Bett you lose though Dan.
    
    
    
    :-)
    
    Mark
134.151FORTY2::HOWELLJust get to the point...Wed Mar 02 1994 12:111
    Probalob :-) !!
134.152KERNEL::BROWNMDRACWed Mar 02 1994 12:143
    We should arrange for a Basingstoke meet up for some Deathmatch :-)
    
    Mark
134.153I'll choose the WADS;^)BAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Mar 03 1994 04:0314
    Get yourself over to Reading Mark! Cancel everything else on Tuesday
    ;^)
    
    BTW I've got a zip file of around 10-15 Doom][ deathmatch WADS. Now
    I've only seen 3 or 4 or them, but my mate's been through around 500 of
    them, and he reckons these are the best.
    
    So how about we use these ones, Dan?
    
    I suppose I could put the zip on the net, but then you guys could
    practise all weekend, and I've got loads of other things  to do, so it
    would give you an unfair advantage!
    
    Greg
134.154Go for both... Known and unknown...YIELD::MMURRAYHey Frank, let me borrow your keys.Thu Mar 03 1994 04:1511
    
         What you guys should do is choose a couple that you know really
            well, allow for strategy...
    
         And then one or two that you have absolutely no idea about, to see
            how well you all react to unknown territory.
    
         And then of course it's always fun to add monsters.
    
                                                           Have fun!
                                                            Mike.
134.155KERNEL::BROWNMDRACThu Mar 03 1994 04:348
    If I could I would drop everything, but I'm up in Reading on Tuesday
    anyway, doing other things.
    
    Dare I say more important things
    
    Nope, I daren't
    
    Mark
134.156KERNEL::WITHALLGWe Don&#039;t Do Duvets .......Thu Mar 03 1994 04:375
    -1
    Mark, d'ya work Satterdays ?  (In the office I mean)
    
    
    
134.157PLAYER::BROWNLAn Internaut in CyberSpaceThu Mar 03 1994 04:403
    I wish I could be there... Sigh...
    
    Laurie.
134.158FORTY2::HOWELLJust get to the point...Thu Mar 03 1994 04:5612
    Okay, how about this :-
    
    Greg, you bring one of your faves.
    
    I will choose one of my faves.
    
    Ed will choose one of his faves.
    
    Bring along this big bundle of ZIPped DM wads, and we'll pick a couple
    out of that.
    
    That will do us. Yes?
134.159KERNEL::BROWNMDRACThu Mar 03 1994 06:213
    No I don't work Saturdays , it's bad enough working week days :-)
    
    MArk
134.160OVAL::CARSONDon&#039;t leave earth without oneFri Mar 03 1995 10:123
    I'm frequently in the Reading area, I'll challenge you guys.
    I can stay around after work. Do you have all the kit there?
    paul
134.161FORTY2::HOWELLJust get to the point...Fri Mar 03 1995 10:131
    We have a 3-node network at home, but nothing at work, no.
134.162KERNEL::BROWNMDRACFri Mar 03 1995 12:179
    I may be able to obtain a superb (in my opinion) death match level.  It
    needs to be played with monsters for it to work properly, but it is
    definately a challenge.
    
    If you want it I can get it off the guy who created it over the weekend
    and post it on the net Tuesday afternoon.  (or drop it in to your house
    Dan on Tuesday evening :-) ) so no-one gets an unfair advantage :-)
    
    Mark
134.163BAHTAT::HILTONBeer...now there&#039;s a temporary solutionMon Mar 06 1995 04:274
    Bah! Real deathmatch is best played with no monsters.
    
    So are me playing altdeath and nomonsters Dan?? 
    
134.164FORTY2::HOWELLJust get to the point...Mon Mar 06 1995 04:347
    -nomonsters, yes, unless a level is made 'specifically for' monsters
    
    -altdeath, I'm not fussed. We usually play without this, but then the
    levels we play are designed for best use without respawn.
    
    Cheers,
    Dan
134.165KERNEL::BROWNMDRACMon Mar 06 1995 04:393
    So do you want this wad or not :-)
    
    Mark
134.166FORTY2::HOWELLJust get to the point...Mon Mar 06 1995 04:561
    Why not...
134.167KERNEL::BROWNMDRACMon Mar 06 1995 05:015
    I'll get hold of it tonight, and post it tomorrow afternoon to my
    anonymous ftp machine - greebo.uvo.dec.com, login as anonymous etc.
    etc.
    
    Mark
134.168BerserkerCOOKIE::REUTERJim Reuter, Archive Backup Engineering ManagerMon Mar 06 1995 13:566
Re: 142, I think the pink glow might also indicate the amount of time
you have to carry the berserker to the next level.  In Doom II, one of
the levels (somewhere in the teens) has a berserker pack right at the
exit.  In addition to the health boost, I noticed that I still had
berserker available when I started the next level.

134.169SUBPAC::MAGGARDMail Order WivesTue Mar 07 1995 00:079
re: .168

Interesting!


- jeff_working_on_the_object
  design_for_a_Quake-A-Like_
  game_:-)
134.170KERNEL::BROWNMDRACTue Mar 07 1995 05:226
    The DEATHMATCH wad is on greebo.uvo.dec.com, anonymous ftp /doom
    directory it is yourdead.wad.  I haven't tested it but I'm told it is
    fully working and it is excellent (I've seen it played by the creator),
    you don't want to play it on your own either :-)
    
    Mark
134.171FORTY2::HOWELLJust get to the point...Tue Mar 07 1995 05:264
    Thanks Mark. I'll grab it.
    
    Cheers,
    Dan
134.172FORTY2::HOWELLJust get to the point...Wed Mar 08 1995 04:1413
    Well, it never went down, so sorry guys we don't have an .LMP for you
    
    :-(
    
    Greg chickened out ;-)
    
    But seriously, there'll be another time so don't worry. Please, send in
    some of YOUR recordings....
    
    Cheers,
    Dan
    
    P.S. Mark, you could have told me this WAD was for DOOM ][ !!
134.173KERNEL::BROWNMDRACWed Mar 08 1995 04:318
    Sorry, forgot.
    
    What do you think of it?
    
    And when do you want to get together for some Doom/Doom II
    deathmatching?  This weekend?
    
    Mark
134.174FORTY2::HOWELLJust get to the point...Wed Mar 08 1995 04:3511
    >>What do you think of it?
    	Well I was running off CD so it was pig slow. It was okay I guess.
    Very two dimensional, but apart from that, not bad.
    
    >>And when do you want to get together for some Doom/Doom II
    >>deathmatching?  This weekend?
    	Can't do it this weekend - busy schedule. Hmmm.... I dunno, we'll
    work something out some time :-]
    
    Cheers,
    Dan
134.175KERNEL::BROWNMDRACFri Mar 10 1995 08:593
    My god no posts in 24 hours !!! Has everybody got fed up with doom.
    
    Mark
134.176FORTY2::HOWELLJust get to the point...Fri Mar 10 1995 09:121
    Maybe so, yes :-]
134.177KDX200::ROBRTwisted grey face in the rain...Fri Mar 10 1995 10:313
    
    we're all playing dark forces :')
    
134.178FORTY2::HOWELLJust get to the point...Fri Mar 10 1995 10:341
    All you lot with 8 meg, that is :-)
134.179Now, all I need is the game!...YIELD::MMURRAYHey Frank, let me borrow your keys.Sat Mar 11 1995 04:1918
    
         Hey... Speak for yourselves...
    
         I just got my... P90... Motherboard and all... ehee! :^)
    
         Of course, you don't get much time to do much else when you
            work twelve hours a day. :^(
    
         So, it's sittin' at home right now waitin' for me, and I still
            haven't got my DOOM II CD yet! :^(
    
         Well I probably should go update myself in the registry...
    
                                                          Grins,
                                                           Mike.
    
         P.S. I gunnin' for your P100 Jeff! We'll see if I can beat your
              fps! ;^)
134.180SUBPAC::MAGGARDMail Order WivesTue Mar 14 1995 17:338
> P.S. I gunnin' for your P100 Jeff! We'll see if I can beat your fps! ;^)

What brand of PC (and what motherboard) did you get?

A fast P90 may beat my P100 scores, as the Intel Plato motherboard has the
slowest type of 2nd level cache implementation.

- jeff
134.181SUBPAC::MAGGARDMail Order WivesTue Mar 14 1995 17:388
re: .-1

Duh, nevermind... just saw your note in Introductions.

Acer MB, eh?   Which chipset?  :-)

- jeff
134.182?ESB02::TATOSIANThe Compleat TanglerWed Mar 15 1995 00:216
    re: .180
    
    >as the Intel Plato motherboard has the slowest type of 2nd level cache 
    >implementation.
    
    What type is that?
134.183SUBPAC::MAGGARDMail Order WivesWed Mar 15 1995 14:4612
> What type is that?

Direct mapped.  Set associative is faster.  My GW2k has direct mapped cache
:-P  The DECpc XL90 has set associative, AFAIK.  I'll have to get another
lesson from the local memory architects before I can explain the reason for
the speed difference...

3d-bench shows over a 15% difference in fps between the two "similarly
configured" systems given above.


- jeff
134.184PCBUOA::KRATZWed Mar 15 1995 16:471
    Plato is at least Write Back; Batman was Write Thru only.
134.185Check on chipset, using Pheonix BIOS...YIELD::MMURRAYHey Frank, let me borrow your keys.Thu Mar 16 1995 01:1226
         Re: Chipset...
    
         I'll have to check. But the MB is using, oOooo, Pheonix BIOS...
            It doesn't seem to be too bad.
    
         And I don't have my Diamond Stealth yet, it is still on order, but
            I do have a 1meg Trident PCI... Hmmm, maybe I'll post the scores
            for both.
    
         A friend-o-mine, just picked up a MB with the latest Trident
            chipset, after going through three Neptune chipset MB's.
            He's really impressed with it.
    
         I played a little of DOOM, compared to my 386/16... duh, heck
            there is no comparison, one's like watching paint dry, the
            other, like watching gasoline dry on hot pavement... Oh,
            wait is that a comparison? Dough!
    
         I just hope I can have the dubious honor of holding the fastest
            and slowest framerate for DOOM. :^)
    
         I'm pretty sure I got the slowest, and will probably hold that
            title for a while! :^)
    
                                                             Bye,
                                                              Mike.
134.186Maybe it's no name...YIELD::MMURRAYHey Frank, let me borrow your keys.Fri Mar 17 1995 03:0111
         RE: Chipset...
    
         Duh, how do I find that? I've looked in the system and I've
            looked in the MB user's guide book... But, there doesn't
            seem to mention a name for the chipset...
    
         The MB is called PI16...
    
                                                           Bye,
                                                            Mike.
                                                                 
134.187PCBUOA::KRATZFri Mar 17 1995 12:344
    re: chipset
    There should be at least three large chips with (usually) either
    Intel, VLSI, Opti, or SIS imprinted on them.  Once you've identified
    that far, the model of the chipset can be determined by codes. 
134.188KERNEL::WITHALLGWe Don&#039;t Do Duvets .......Mon Mar 20 1995 08:026
    
    
     One one of the levels I got 103%  kills ?>  Duh.
    
    
     
134.189FORTY2::HOWELLJust get to the point...Mon Mar 20 1995 08:1910
    Doh! ;-)
    
    This usually happens when some dead nasties are resurrected by that
    skinny dude - oh, wassisname? You know, the real nasty one. Anyway,
    they get resurrected and you kill them again - hence 100+% kills. I
    also think maybe Lost Souls that get spat out of a Pain Elemental count
    as 'extra' kills.
    
    Cheers,
    Dan
134.190Hnggg, I am the greatest... Where's Joe Frazer?YIELD::MMURRAYHey Frank, let me borrow your keys.Fri Mar 24 1995 14:5318
         Hi all,
    
         Well, my Acer MB comes with the... drumroll please...
    
            ALI (Float lika buttafly, sting lika bee) Chipset... :^)
    
         Seems to be working pretty well...
    
         Oh yeah, unofficially... 40.14 fps w/ 1Meg Trident video card...
    
    
         RE: -.1
    
         Are they called revenants? Neat thing is to actually watch one
            resurrect a baddy... then run like hell!!!!
    
                                                             Adeu,
                                                              Mike.
134.191And "1" switches you from chainsaw to... Huh?!?YIELD::MMURRAYHey Frank, let me borrow your keys.Sat Mar 25 1995 19:3110
    
         Hi all,
    
         Before I head off to home...
    
         Has anyone else noticed in Doom v1.8 that you can't switch
            between chainsaw and hands until you get a berserk pack?
    
                                                          What the?
                                                           Mike.
134.192SUBPAC::BJUBINVILLEBrooks, Tritt and DiffieSun Mar 26 1995 21:425
     
          re-1
                  mine is like that with DOMM and DOOM II
    
                                                         BJ
134.193OCTAVE::VIGNEAULTMinister of chilesThu May 25 1995 11:3612
    
    IN a flyer for MicroCenter in boston:
    
    Lost Episodes Of Doom
    
    This all new DOOM adventure features a marine whose computer has just
    awakened him from his cryogenic sleep. He flies to Jupiter to face
    three episodes and 24 killer levels of violent deadly combat in a
    terrifying new world of chaos and mayhem.
    
    $11.45
     
134.194FORTY2::HOWELLJust get to the point...Thu May 25 1995 11:384
    Sounds like an Aliens script.
    
    Cheers,
    Dan
134.195BIS1::MENZIESThey don&#039;t like it up&#039;em you know..don&#039;t like it up&#039;emFri May 26 1995 08:524
    Rathole...Rathole....Dan, why isn't my super 486 featured in the best
    systems that you posted.......Why Dan, Why !?!
    
    Shuan
134.196FORTY2::HOWELLJust get to the point...Fri May 26 1995 09:0611
    Because, Shuan, the systems listing works of the DOOM (1) league table,
    and you haven't provided me with any figures.
    
    I can see it's faster that OCTAVE::VIGNEAULT, obvious from the DOOM][
    listings, but as a comparison, all the other figures in the systems
    chart are DOOM 1 performance figures.
    
    Can you not get some FPS figures for DOOM 1?
    
    Cheers,
    Dan
134.197BIS1::MENZIESThey don&#039;t like it up&#039;em you know..don&#039;t like it up&#039;emSat May 27 1995 12:077
    Yeahhh....I know I should have done it before but I havn't had the
    time, I'll see what I can do this week.
    
    Question: Why are the system listings based on an archaic and out of
    date game such as Doom (Yawn) I
    
    Shaun ;^)
134.198IOSG::FORTY2::HOWELLJust get to the point...Tue May 30 1995 05:446
    Well we could have F1GP processor occupancy figures at full frame rate,
    full detail, etc... ?
    
    ;-)
    Cheers,
    Dan
134.199BAHTAT::HILTONBeer...now there&#039;s a temporary solutionTue May 30 1995 09:246
    Shaun,
    
    We have fps figures for Doom and Doom ][, not much else we can put in a
    Doom notes conference really!
    
    Also Doom is shareware (episode 1)
134.200SNARFIOSG::FORTY2::HOWELLJust get to the point...Tue May 30 1995 09:261
    COuldn't resist, sorry.
134.201BIS1::MENZIESThey don&#039;t like it up&#039;em you know..don&#039;t like it up&#039;emTue May 30 1995 12:137
    I was refering to the System Listing and not the FPS listings for DOOM
    I and II. The system listing, according to 'An alien ate my 12-Meg
    DAN', are based on the FPS listing for DOOM I. I would like to know why
    they are not based on the FPS listing for DOOM II......quite simple
    really, now go and bang your heads against something hard!
    
    Shaun
134.202IOSG::FORTY2::HOWELLJust get to the point...Tue May 30 1995 12:1617
    >>The system listing, according to 'An alien ate my 12-Meg DAN',
    
    [sob] Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
    
    >> I would like to know why they are not based on the FPS listing for
    >>DOOM II
    
    There's a few possible reasons here.
    
    i)	Just to annoy the hell out of you.
    
    ii)	Because no-one needs to spend money to get DOOM I.
    
    iii)Blame the aliens (as ever)
    
    Cheers,
    Dan
134.203PROOF! DOOMing is good for you!PLAYER::BROWNLWell, perhaps just a wafer-thin mint...Tue Sep 10 1996 08:5852
    UK News Electronic Telegraph Tuesday 10 September 1996

    Playing Doom turns the guns on infection

    By Roger Highfield, Robert Uhlig and Adrian Berry in Birmingham 

    PLAYING computer games such as Doom can temporarily boost our
    resistance to infection, a psychologist said yesterday.

    Other stressful challenges, such as working to deadlines, making a
    speech, moving house and spending Christmas with family, can have the
    same effect, said Prof Phil Evans, Professor of psychology at the
    University of Westminster.

    Prof Evans found that levels of non-specific Immunoglobulin A
    antibodies in saliva rose for up to half an hour after individuals
    played a computer game called Doom, in which players battle against
    armed opponents in a maze. 

    "The psychological challenge of the task was confirmed by rises in
    arterial blood pressure, but their immune system was responding
    positively to the the challenge," he told the annual conference of the
    British Association for the Advancement of Science.

    Similar increases in the antibodies were detected in air traffic
    controllers during a work shift and other tasks in front of computer
    screens.

    "It shows that because of evolutionary reasons we are well adapted to
    short term psychological challenges, provided we feel we are in control
    of it, but long term stress can affect our health," said Prof Evans.
    "It shows there's little need for the stress management courses that
    are so popular, nor the attitude of taking a deep breath before a
    challenge - our bodies are well equipped to cope with it." 

    Scientists have long known that there is a link between severe and long
    term stress, such as bereavement or divorce, and a suppressed immune
    response, making us more susceptible to infectious diseases.

    Previous studies have found that students suffer a disproportionate
    number of upper chest illnesses during exam periods. "However, when
    they are actually taking the exam, particularly a 10-minute spoken
    test, we find their immune response is temporarily boosted," Prof Evans
    said.

    His findings do not mean that allowing to children play computer games
    every day will protect them from illness. "Our research shows that the
    stress of playing computer games is not bad for you, as we previously
    thought, but it's also not good for your health. It means our bodies
    can cope well with the stresses of playing computer games but within an
    hour of the stress the immune system will return to its normal state,"
    he said.