T.R | Title | User | Personal Name | Date | Lines |
---|
134.1 | | FORTY2::HOWELL | Just get to the point... | Fri Oct 14 1994 07:38 | 8 |
| Come on Ed ya wet pansy, it's just a shame Doom hasn't got a "BITE"
weapon, otherwise I'd nibble your arms off :-)
Sorry for cluttering up the other notes, this created note is a good
idea for general conversation.
Deathmatch rules (and tonight I'm gonna teleport onto your head and
watch to spontaneously combust.).
|
134.2 | Luv it | MOEUR2::SMITH | Fast as a Mamba, Brave as a Lion! | Fri Oct 14 1994 08:04 | 11 |
|
Hundred percent agreement with previous note : DEATHMATCH rules!!
My favourite 'coup' was on the last mission of episode 1, playing
shareware version, with 3 player DEATHMATCH. I opened the door leading
into the long corridor, and there were my two opponents head to head
blasting each other. I took them both out simultaneous with the
chain-gun traversing between the two. Apparently my cry of joy was
heard at the other end of the building...
Ian
|
134.3 | | FORTY2::HOWELL | Just get to the point... | Fri Oct 14 1994 09:11 | 12 |
| It's great, isn't it?!?!
I must admit I do like hiding somewhere dark and quiet then following
someone for ages without them ever knowing it. You know, just stand
right behind them then type :-
T LOOK BEHIND YOU, YOU GIMBOID.
...then watch them turn and pump 2 shots of shotgun shell into them.
haha!
Not that I've had the chance to do that much.....
|
134.4 | Who's made some .WADs then? | FORTY2::HOWELL | Just get to the point... | Fri Oct 14 1994 09:38 | 6 |
| Okay who's made some .WADs then? I'd be interested in making a
directory on flyte full of all this conference users' creations....
(Not that I've started making any wads or anything ;-)
Any volunteers with some .WADs they've made?
|
134.5 | WADS ? | VESSA::MICHAELSONJ | Dedicated BUGger | Fri Oct 14 1994 10:16 | 11 |
| I could bring in a WAD or 2 that I've created after the weekend.
What mechanism do you want to use to get them onto FLYTE ?
BTW, in DEATHMATCH I really like waiting inside the EXIT room on
some levels, facing the door, waiting for some unsuspecting soul who is
trying to complete the level before you. Blast them away with a rocket,
then complete the level. Leaving them on a new level with only a
pistol !
Jonathan
|
134.6 | | FORTY2::HOWELL | Just get to the point... | Fri Oct 14 1994 12:03 | 4 |
| Oooo you nasty piece of work you....
....oh, see topic 135 about your WADs. Where abouts are you then,
Reading?? (Sorry haven't heard of the node VESSAL:: before) .
|
134.7 | | FORTY2::HOWELL | Just get to the point... | Wed Oct 19 1994 09:45 | 1 |
| Thank the Lord, I was starting to miss this conference....
|
134.8 | | METSYS::ALLEN | Fink - The Funky Fish | Wed Oct 19 1994 09:46 | 1 |
| Oh well, all good things come to an end sometime.
|
134.9 | | CHEFS::GEORGEM | Everyone thinks he looks daft | Wed Oct 19 1994 13:26 | 1 |
| Dan$sadlife
|
134.10 | | FORTY2::HOWELL | Just get to the point... | Thu Oct 20 1994 05:59 | 5 |
| Come on then, Ed, let's have your introduction now that your wonderful
totally amazing new PC has arrived
yawn ;-)
|
134.11 | | METSYS::ALLEN | Fink - The Funky Fish | Thu Oct 20 1994 06:05 | 3 |
| Dan,
Who were those two nancy marines who were *shuffling* around mine2.wad
last night, making groaning sounds?
|
134.12 | do it with chainsaws | BRUMMY::WILLIAMSM | Born to grep | Thu Oct 20 1994 14:25 | 13 |
| If your gonna sneak up behind somebody then do them with the chainsaw.
Does it not alter their conciousness. Pitty you can't take the
rocket launcher off some bit of the corpse or other.
The thing about deathmatch is how normally quiet little computer geeks
turn into virtual psyco's when faced with deathmatch. One customer I
have is very fond of playing the co-operation option but treating it as
though it was deathmatch. Everybody just stands there and blasts, good
the bad and the ugly. When the bullets run out and its in with the
fistycuffs there really become fun to watch.
r, Michael.
|
134.13 | This should probably be in the wad note but it was askef for here! | PURPL1::SWANSON | Ride The Lightning | Thu Oct 20 1994 16:48 | 18 |
| Someone asked for home-brew wads? You can get mine of MLO2-1 in
METALX::SYS$PUBLIC:MILL.WAD
It's not finished yet, and I haven't done anything with it for a couple
weeks now, but it is playable, complete with exit. When (if) you exit,
it takes you to the secret level of mission 1.
It includes bldg 21 2nd floor, and bldg 3 basement level by the
mailroom too, but these areas are under construction.
I wouldn't say it's the best wad you'll ever play, but it's
entertaining if you know the area! I included demo's too, so just let
the demo start.... there'll be three of them... last one I actually
make it all the way through... not an easy task (if you don't know
where the secrets are!)
Ken
|
134.14 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 24 1994 05:32 | 1 |
| It would be more handy zipped up with a .TXT file :-)
|
134.16 | | METSYS::ALLEN | Fink - The Funky Fish | Mon Oct 24 1994 07:04 | 3 |
| I don't believe it!
He didn't mention his PCI 'board.
|
134.17 | | KERNEL::BROWNM | DRAC | Tue Oct 25 1994 10:59 | 1 |
| Well I've got a 1 gig HD na nah na nah na
|
134.18 | | METSYS::ALLEN | Fink - The Funky Fish | Tue Oct 25 1994 11:11 | 2 |
| Well I've got a Chainsaw, which is quite apt for twatting
Mark "no-arms" Brown.
|
134.19 | You sad man. | IOSG::MASON | Exiled and Ridiculed | Tue Oct 25 1994 11:21 | 11 |
| Mark,
You have just made it abundantly clear that you have no life whatsoever.
I am not boasting about my setup, mearly doing my introduction, same as
everyone else.
So get a life (and some arms while your out shopping.)
Ed
|
134.15 | | FORTY2::HOWELL | Just get to the point... | Tue Oct 25 1994 11:41 | 7 |
| Why don't you two carry on your argy-bargy in here rather than the
introductions note .......
Hey everyone! Ed beat me at deathmatch last night! Will I ever live it
down..... :-(
|
134.20 | | FORTY2::HOWELL | Just get to the point... | Thu Nov 03 1994 09:34 | 3 |
| ...continuing this saga here...
Well, you started it Ed "0% APR" Mason......
|
134.21 | | IOSG::MASON | Exiled and Ridiculed | Thu Nov 03 1994 10:02 | 1 |
| Hardly DOOM gossip is it Dan?
|
134.22 | | FORTY2::HOWELL | Just get to the point... | Thu Nov 03 1994 10:44 | 1 |
| Crikey, and you're not guilty of talking crap some times !!! ;-]
|
134.23 | | IOSG::MASON | Exiled and Ridiculed | Thu Nov 03 1994 11:35 | 1 |
| Of course, but I do it in the appropriate conf.
|
134.24 | Free offer | ODIXIE::NEWSHAM | James Newsham @ALF | Mon Nov 07 1994 07:52 | 9 |
|
Did anyone receive mail from the creator's of DOOM ? I got a letter
this weekend apologizing for the delay in shipment and the cost. They
included a form to get a choise, free, of a hat, t-shirt or enhanced
survivor book. I opt for the book.
Red Newsham - ALF
DOOM Junkie
|
134.25 | | FORTY2::HOWELL | Just get to the point... | Mon Nov 07 1994 08:03 | 5 |
| Good choice. Walking through The Warrens wearing a Doom hat or T-shirt
won't help you much, although it might impress some Imps at first. The
book, on the other hand, will ensure you live longer :-]
Dan
|
134.26 | | SUBPAC::BJUBINVILLE | Quit crying and play hockey! | Wed Nov 09 1994 08:35 | 8 |
|
re-24
I got it in the mail too. Do you think they have
the shirts in 3X? I guess I'll have to get the hat.
BJ
|
134.27 | Go for the book | ODIXIE::NEWSHAM | James Newsham @ALF | Wed Nov 09 1994 10:06 | 21 |
| <<< Note 134.26 by SUBPAC::BJUBINVILLE "Quit crying and play hockey!" >>>
re-24
I got it in the mail too. Do you think they have
>> the shirts in 3X? I guess I'll have to get the hat.
BJ
Alright, another person, like me, who wears gorilla sizes. Buying
stuff in 3x is not easy. I've always wanted to open a T-SHIRT
store that sells only huge sizes as there's a market out there.
P.S. You should have ordered the book, as stated before, the
deamons will not be impressed by the hat or t-shirt. The book
will enable you to survive.
Red
|
134.28 | | SUBPAC::BJUBINVILLE | Quit crying and play hockey! | Wed Nov 09 1994 13:23 | 5 |
|
the book came with my order.... They either
forgot to send you one or I got one by mistake.
BJ
|
134.29 | different books, i think | DAVE::MITTON | Token rings happen | Thu Nov 10 1994 09:59 | 9 |
| RE: Book offer...
No. I think this is a better book than the "D2 Surviors Guide".
Though at this point I'm hard pressed to figure out what they can tell
me that I haven't figured out yet.
I appreciate the offer though.
Dave.
|
134.30 | Pfaaa! Who needs it .... ! | FORTY2::HOWELL | Just get to the point... | Thu Nov 10 1994 10:26 | 3 |
| Who needs the Doom Survivors Guide when you've got 501CLB::PCDOOM !!!
;-]
|
134.31 | | TROOA::BARTLETT | I set my personal name to this. | Thu Nov 10 1994 11:08 | 8 |
|
Yeah!
I gotta agree with that one. The only advantage the books have are the
diagrams - but I can live with ASCII art anyday.
Jason...
|
134.32 | | OCTAVE::VIGNEAULT | Something is going to happen. | Thu Nov 10 1994 11:35 | 6 |
| Gotta agree also, I ordered the hat.
Besides, it's more fun to figure out your own strategies. Keeps the
game playable longer.
Larry
|
134.33 | Eternity.wad | FORTY2::HOWELL | Just get to the point... | Wed Nov 16 1994 06:01 | 10 |
| I've just downloaded onto FLYTE a WAD called ETERNITY.WAD (suposed to
be EXCELLENT.) Anyone tried this out/ wanna try it out?
Plus, I would be grateful if someone can see if this unzip's.
It's in (as per usual) :-
FLYTE::USER1:[ARCHIVE.DOOM.WADS.P-Z]ETERNITY.*
It looks pretty good.
|
134.34 | | FORTY2::HOWELL | Just get to the point... | Wed Nov 16 1994 06:08 | 9 |
| Plus there's DOOMIT, a doom launcher for both Doom 1 and 2, which is
supposed to be very good. Again, I dunno if it works/unzip so if
someone could try it .......
FLYTE::USER1:[ARCHIVE.DOOM.MISC]DOOMIT50.*
Cheers,
Dan
|
134.35 | Posted from rec.games.computer.doom.announce | FORTY2::HOWELL | Just get to the point... | Wed Dec 07 1994 11:03 | 86 |
| The Computer Shopper Show took place from Thursday to last Sunday
and, as advertised last month in alt.games.doom.announce, there was a
Doom tournament at the PC Zone stand. Your intrepid moderator went
along on Saturday to see if he could improve his track record (missed
a Pentium at the launch of Doom II at HMV by >< that much). Note that
this trip report does not take into account anything that happened on
the Sunday.
The format was as follows. Four-way deathmatches on level 01 of Doom
II,
-altdeath -nomonsters -skill 3, leaving the level prohibited, first to
20 frags ends the game. Three game slots taken by hopeful Doomers, the
fourth taken by PC Zone magazine's own David 'Macca - The Best'
McCandless, pictured on page 8 of the January 1995 issue of PC Zone,
fresh from beating the best that PC Gamer magazine could offer. Yes,
this guy was playing Doom more or less nonstop for four days running -
and being paid for it!
David's very good. On all but a handful of games throughout the show,
it
would be him to call "20" and hit Pause. Anyone who had more than 10
frags at this stage went on to the next round. If anyone made it to 20
frags before David, they would go head-to-head to 20 frags. As far as I
know (i.e. excluding Sunday) David won all of these challenges. Not bad
eh?
Well, I came second in my opening round with 15 frags. During Saturday,
only two people improved on that, one reaching 17, and the other,
16 year old John Ripley, getting 20 and having a thrilling showdown
with
Dave that he lost 19-20.
There were 16 remaining for the next round. Rules here were first to 20
frags again, but with David taking a breather this time. Top two scores
in each deathmatch went on. I got to 20 first and then had a rough time
in the semi-final and bowed out at that stage.
Time was running a bit short now. It was intended that the final be a
two player deathmatch to 99 frags but it had to be a 4-way again -
McCandless, Ripley and the winners of the two semi-finals. First to 99
frags...
It was clearly between McCandless and Ripley. The lead switched between
them during the course of the match several times but eventually the
score was 99-90-8something-7something. McCandless had lost! I guess PC
Zone will now be calling him David 'Macca - The Second Best' McCandless
from now on.
Well it was a fun day out. My winnings were copies of PC Zone and CD
ROM
magazines, and another Doom II T-shirt, imprinted with the words, "I
didn't beat PC Zone at Doom II". So unshakable was their faith in
'Macca' that they didn't bother printing any other designs and had to
tell Ripley to apply a felt tip pen to his T-shirt. Ripley also won a
PC-TV video adaptor (presumably the TVGamer from Vine Micros) and his
choice of 3 games.
Now for the contentious bit: McCandless is a keyboard-only player. I
didn't think a keyboard player could cut it against a mouser, and I
expected I would be able to beat him. I could not, and I'm a damn good
player as everyone I've played before Saturday will attest. I played
David in an open-ended 4-way 'friendly' after the show and he beat me
62-51-x-x. The only unfair advantages he enjoyed were complete
familiarity with the setup, accustomed to playing with sound, and
accustomed to 4 player matches (the strategy is slightly different). He
perhaps also had the advantage of being able to play a wide variety of
opponents. I don't think this would have reversed the score. The
precision of his play was breathtaking to watch. The message to all you
mousers out there who think, as I did, that they could walk over any
keyboard player in the world, is think again!
BTW, All those who came close to beating David, as well as the one that
did, were mousers. (Perhaps David would be even better if he played
with
a mouse?) I didn't play Ripley myself. I expect he would have beaten
me.
Then again, I might be able to anticipate the moves of a mouse player
better so you never know... I'll just have to wait until the next
tourney.
--
== Tony Lezard == | My PGP public key 0xBF172045 available from
keyservers
[email protected] | or in
ftp://ftp.mantis.co.uk/pub/users/tony/pgpkey.asc
|
134.36 | | PLAYER::BROWNL | The InfoHighway has too many side-roads. | Thu Dec 08 1994 05:34 | 3 |
| I'd *love* to have a go at that!
Laurie.
|
134.37 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 05:36 | 1 |
| Maybe we could organise one..... :-)
|
134.38 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 05:37 | 4 |
| Just for DEC, like.... y'know....
The top 4 entrants in the performance chart have to donate their
machines! HAHAHAHA!
|
134.39 | Keyboard for me :^) | BAHTAT::HILTON | Beer...now there's a temporary solution | Thu Dec 08 1994 06:35 | 7 |
|
I must admit, I started using the mouse, after using the keyboard, and
found you can react quicker with the keyboard.
Cheers,
Greg
|
134.40 | Rockets? No! Custard Pies! | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 07:01 | 29 |
| I must say when I saw this, I thought it looked funny. I haven't tried
it out yet, but if anyone want to it's in
[ARCHIVE.DOOM.GRAPHICS]CUSTARD.*
It looks amusing! I thought of doing this, but someone beat me to it!
==========================================================================
ACME Custard Pie Lancher
Yes folks, the all new ACME Custard Pie Launcher is a marvel of modern
technology. Capable of firing Custard pies at high velocity and deady
accuracy at friend and foe alike, the ACME Custard Pie Launcher is a
must
for every Doomer's arsenal. Smother enemies in custard, or, if you
miss,
have them helpless with the giggles. The ACME Custard Pie Launcher
features
an Anti-recoil firing mechanism; lightweight
carbon-fiber-titanium-aluminium
body, Infra-red sighting (Helmet and visor not included) and
non-automatic
target aquisition.
Uploaded to infant2.sphs.indiana.edu and coming to and ftp site near
you!
Have fun.
|
134.41 | I wish I hadn't done that | KERNEL::WITHALLG | The Hero | Thu Dec 08 1994 07:03 | 10 |
|
Gary_setting_himself_up_here
Ok,
EXACTLY what is/involved in a deathmatch ????,
|
134.42 | | PLAYER::BROWNL | The InfoHighway has too many side-roads. | Thu Dec 08 1994 07:41 | 18 |
| RE: .39
Greg,
I find the cursor keys too coarse, and like the mouse for fine
adjustment. I must admit that I find the mouse harder to control, and
the bloke wanders all over the place, if I use that exclusively. As you
may know, I'm right-handed but use the mouse in my left hand. I did
this originally (years ago) because it was a pain the let go of the
mouse to use the application keypad, and then reach for the mouse
again. With the mouse on the left, it's easy. In DOOM, I can drive the
man with the cursor keys, and fire and open with the mouse. I can also
use the mouse for fine movements such as peeping round corners and
such. I'd be surprised if pure keyboard were quicker than that...
Yeah, lets have an intra-Company DM tourney!
Cheers, Laurie.
|
134.43 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 08:19 | 6 |
| Keyboard rules!
One little trick is to set up space as both 'open/push' AND 'run'.
There is a slight downer to this - it's hard to open a door without
running ,etc.
|
134.44 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 08:22 | 9 |
| re. What's a deathmatch?
Duuuuuuuh! I can't believe you don't know!?! Oh well, we all have to
find out some time. Read the Doom FAQ in note 54.1 it is very
enlightening.
in short - deathmatch is where you link up computers (2 with a
serial/modem, or up to 4 computers over a IPX compatible network) and
fight other players! Other people! It's the greatest!
|
134.45 | just to be different | VESSA::MICHAELSONJ | Utopia - a place without humans | Thu Dec 08 1994 08:30 | 11 |
| Just to be the odd one out. I have *always* played doom with a
joystick. I know people complain about the inaccurancy, but I have
never suffered for it. for very fine movements, eg on the level which
required tight-rope walking (can't remember which one) I used the
keyboard.
Doom can be played successfully with a joystick (I have now completed
doom and doom ][ with it) and have had repeated success in Deathmatch
too. But then again, maybe it's just because I am so brill ;-)
Jonathan
|
134.46 | Its GREAT fun... | MOEUR2::SMITH | Fast as a Mamba, Brave as a Lion! | Thu Dec 08 1994 09:04 | 16 |
|
We play infrequently here (in the southside of Paris), maybe half a
dozen games have gone through. Sometimes two, sometimes three,
sometimes four player.
One thing is clear, it is very important to be familiar with the layout
of the terrain in which you are playing, especially the locations of
secret doors.
I (modestly) must say that I have never been beaten over a session,
occasionally on a given level I have been. My strategy has changed in
the last two or three games (just for fun), I now try to avoid being
killed, rather than going hunting... I only started on this to see how
possible it was...
Ian
|
134.47 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 09:08 | 6 |
| Certainly know the level, yes. It's much better to plant all the
players in a level no-one has ever seen before. This brings out the
*REAL* good'uns !!
Dan$not too bad, but not perfect. Beats Ed on a regular basis, anyway
(ooer!)
|
134.48 | Do it... | KERNEL::WITHALLG | The Hero | Thu Dec 08 1994 09:21 | 13 |
|
Ok then....
Right, Ok, Yes urmm...
Lets get this Deathmatch on the road. I want In and I'm captain.
How do we get this moving ?????
Gary_thick_but_excited
|
134.49 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 09:32 | 11 |
| Oh blimey. I was only joking! Ummm... let me think... ummm. I don't
think my boss'd be too happy if I used DECnet for playing doom with
guys in the states!
I don't have access to a PC at work. I don't even know how you'd get
Doom working over DECnet.... it'd need some coding. And just coz I'm
involved in X.500 doesn't mean I'm the guy to do it, either ;-))) !!
Any ideas anyone?
Dan
|
134.50 | | CHEFS::GEORGEM | If at first you don't succeed, kill someone. | Thu Dec 08 1994 09:53 | 3 |
| thought KERNEL was CSC?
hth
|
134.51 | | KERNEL::WITHALLG | The Hero | Thu Dec 08 1994 10:00 | 11 |
|
-2 re -1
YEH.
Pay attention Dammit. ;-)
|
134.52 | | 44007::MASON | You can't have my shiny thing. | Thu Dec 08 1994 10:08 | 3 |
| You didn't beat me last time matey boyo!
Ed
|
134.53 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 10:09 | 19 |
| I was refferring to everyone, Matt. Don't want to leave out those dudes
over the pond, do I? ;-)
We could do something like this, but again it demands everyone be
honest with there results.
We time how long it takes you to :-
o Complete level 1 of episode 1 of Doom (1).
o You must kill 100%
o You must collect 100%
o (To get the above) you will need 100% secrets
o On Ultra Voilence (UV) mode. No cheats. One player.
What do you think?
|
134.54 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 10:10 | 6 |
| re.52
True. Ed's got a lot better. Devious little b@$t@rd that he is 3:->
Now that Trev's got his computer, and when he gets his network running,
me & Ed can gang up on him and spread his guts all over ULTIM2.WAD !!
|
134.55 | | PLAYER::BROWNL | The InfoHighway has too many side-roads. | Thu Dec 08 1994 10:27 | 12 |
| RE: <<< Note 134.53 by FORTY2::HOWELL "Just get to the point..." >>>
� o On Ultra Voilence (UV) mode. No cheats. One player.
Last time I tried that more and more soldiers kept appearing from thin
air! (or was that nightmare level?)
� What do you think?
I'll try it this weekend.
Laurie.
|
134.56 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 10:31 | 6 |
| � o On Ultra Voilence (UV) mode. No cheats. One player.
> Last time I tried that more and more soldiers kept appearing from
> thin air! (or was that nightmare level?)
That was Nightmare. UV is the hardest without having re-spawning on.
|
134.57 | | PLAYER::BROWNL | The InfoHighway has too many side-roads. | Thu Dec 08 1994 11:06 | 3 |
| Ah, thought so...
Cheers, Laurie.
|
134.58 | Tourny | KERNEL::BROWNM | DRAC | Thu Dec 08 1994 11:35 | 4 |
| I think we ought to try and arrange a Uk tournament, 1 on 1 deathmatch
(for those who haven't yet got network cards), how about it guys?
Mark
|
134.59 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 08 1994 12:16 | 1 |
| What about those who haven't got modems :-) ??
|
134.60 | | SUBPAC::MAGGARD | Integrate! | Thu Dec 08 1994 13:24 | 28 |
| re: .38
> The top 4 entrants in the performance chart have to donate their machines!
> HAHAHAHA!
Okay it's a deal. Y'all get me a return 1st class seat on Virgin Air and I'll
be there tomorrow with my P90 in hand! :-)
re: Doomin on DECNET over the pond
AFAIK, no can do. Would be a fun experiment to try though -- gotta figure out
how to get IPX routed over DECNET?
I'm currently trying to find a com port spoofer that will emulate a modem on a
virtual com port and translate the modem calls to IP and send it out over the
net (and re-translate returning IP back to modem and send it to the virtual
port). I don't think one exists, so I'm prolly gonna have to write it. If I
do get such a beast coded, then we could do 1v1's over the pond via the
internet if we could get decent ping times (say under 400ms). Kinda like Jim
Knutson's IHHD dialer, but runs on the PC in DOS rather than in a unix shell
account at a provider.
Too bad I'm not a network type coder... ...I guess I'll be one after I'm done
with this though!
- jeff_just_a_hardware_dude
|
134.61 | | FORTY2::HOWELL | Just get to the point... | Fri Dec 09 1994 05:19 | 10 |
| I'm sure I've read somewhere that Doom has been done over the internet.
It sure would be interesting getting some code that'll run IPX over
DECnet! It would also be the downfall of Digital ;-))) !!!
Well, if I win the lottery and win ENOUGH cash this week, the ticket's
in the internal mail okay?! ;-)
Regards,
Dan
|
134.62 | | FORTY2::HOWELL | Just get to the point... | Fri Dec 09 1994 06:12 | 13 |
| Ed, Trev and myself had out first 3 player deathmatch last night
without our housemates crappy 486CL33 slowing us all down.
Hoorah what fun!
There was an excellent moment when Trev got caught in a corner of
ULTIM2.WAD and Ed and myself stood there, each at opposite corners to
Trev, and just bladdered him with a plasma gun! HO HO HO!
Ed? Another one tonight, or would you prefer a session on Wing
Commander Armada?
:-)
|
134.63 | | FORTY2::HOWELL | Just get to the point... | Fri Dec 09 1994 06:18 | 1 |
| (ooer)
|
134.64 | 2 ways... | BAHTAT::HILTON | Beer...now there's a temporary solution | Fri Dec 09 1994 07:55 | 9 |
| I believe you can tunnel IPX over DECnet.
I also believe you can play over TCP/IP, but am not 100% sure.
Either way would enable people to play over the net.
Cheers,
Greg
|
134.65 | I'm better than Dan, trah-lah-lah-lah | 44007::MASON | You can't have my shiny thing. | Wed Dec 14 1994 04:27 | 9 |
| To carry on the conversation from introductions........
Alright then Trev. Who won the 4 player deathmatch the other night?
Was it Dan? Don't think so. It was ME. So go away
Ed
:-)
|
134.66 | | FORTY2::HOWELL | Just get to the point... | Wed Dec 14 1994 04:44 | 1 |
| I think you'll find it was me. 51 frags.
|
134.67 | Ed, the Damon Hill of Doom. | METSYS::ALLEN | Uhhh...How's it going? | Wed Dec 14 1994 10:24 | 6 |
| I think you'll find, Dan's right. Mason You'll have to make do with the
runners-up prize.
You never know you might get Doom Personality of the year Award
instead!!!
|
134.68 | LobLoks. | 44007::MASON | You can't have my shiny thing. | Wed Dec 14 1994 11:55 | 7 |
| Never!
And besides, I DID beat him in the last 2 player deathmatch we had.
So there.
Ed$notdamonbutyoubearastrickingresemblancetrev
|
134.69 | | METSYS::ALLEN | Uhhh...How's it going? | Wed Dec 14 1994 12:14 | 8 |
| Ed, I do believe you are starting to sound very childish.
You have to win at everything don't you?
"If I can't win I'm not gonna play!"
;-) HEH HEH
|
134.70 | | FORTY2::HOWELL | Just get to the point... | Wed Dec 14 1994 12:19 | 2 |
| What's the smiley for? It's truuuuuuuuueeeee!
|
134.71 | | 44007::MASON | You can't have my shiny thing. | Thu Dec 15 1994 04:23 | 6 |
| Hrumph.
AH. YES. BUT .......<excuse> <excuse> <excuse> <my pet goldfish died>
<excuse> <excuse> <my leg had fallen off> <excuse> <excuse> <I was
watching tele (usually true!)> <excuse> <excuse>..........
|
134.72 | Its always good fun! | MOEUR2::SMITH | Fast as a Mamba, Brave as a Lion! | Thu Dec 15 1994 04:46 | 12 |
|
51 frags! Do you guys ALWAYS remain on one level? Does it vary from
game to game?
We are restricted to only playing the shareware version over the net,
so never remain solely on episode 1.
Btw, what's the licence implications of installing the registered
version on a network server? What if the server is 'owned' by the
person who has BOUGHT the software? Any ideas?
Ian
|
134.73 | | METSYS::ALLEN | Uhhh...How's it going? | Thu Dec 15 1994 04:57 | 2 |
| We were playing Ultim2.wad, one specially made for deathmatch, with no
exit.
|
134.74 | | FORTY2::HOWELL | Just get to the point... | Thu Dec 15 1994 05:45 | 18 |
| >>We were playing Ultim2.wad, one specially made for deathmatch, with
>>no exit.
Well, that's not *entirely* true, but close enough. There is an exit,
but we just didn't use it :-)
We used to play the following rules. The winner is the first person to
get 10 frags AND get to the exit. This makes it interesting,
particularly if the exit is in a bottleneck point, since the others can
try and stop him getting there :-). Anyway...
I think one copy of the registered version is intended for ONE machine.
You *should* buy a copy for each machine you wish to run it on, even on
a network, no matter who owns the machines. This is MY
understanding, but someone please correct me if I'm wrong....
Regards,
Dan
|
134.75 | | METSYS::ALLEN | Uhhh...How's it going? | Thu Dec 15 1994 05:54 | 4 |
| OH yeah, I remember wher that exit is now.
Spot the novice.
|
134.76 | | SUBURB::SMYTHI | Ian Smyth 830-3869 | Fri Dec 23 1994 12:15 | 12 |
|
Just so that the UK Doomers are aware, some UK sites are already
connected with IPX ie DECpark I, SBP, NEW, UVO, UCG, RHC. OLO is also
connected but I can't vouch for it's availability.
The chances of getting IPX running on EASYnet trans-Atlantic or
to Europe are zero unless you can come up with a business justification
and cash. There's also a few techy reasons why it's currently "not a good
idea"
regards,
Ian
|
134.77 | | KERNEL::BROWNM | DRAC | Wed Dec 28 1994 04:23 | 5 |
| The problem with IPX is that it is my understanding that it doesn't go
thru routers/bridges, so ideally you can really only have PCs on the
same ethernet wire networked up, unless you give the TCP/IP a shot.
Mark
|
134.78 | | KDX200::ROBR | Drinks for all my friends... | Wed Dec 28 1994 10:38 | 5 |
|
well it will go thru routers and bridges if you turn on that ability
but it causes significant overhead, so the way it works it to wrap an
ipx packet in a tcp/ip shell.
|
134.79 | | FORTY2::HOWELL | Just get to the point... | Tue Jan 09 1996 10:45 | 5 |
| Dare I say it, guys, but...
I think I'm getting a little fed up with Doom now.
:-o
|
134.80 | | KERNEL::WITHALLG | The Hero | Tue Jan 09 1996 12:24 | 10 |
|
Dan,
I know what you mean.. I'm looking for something similar with more
game to it.
Only reached level 15.
Gary
|
134.81 | | SUBPAC::MAGGARD | Integrate! | Tue Jan 09 1996 12:41 | 10 |
|
Have you guys tried 'Descent' yet?
Just figuring out how to read the 3D MAP is 'game' enough for me!!! :-)
If Doom made you motionsickness-queazy, this one'll make ya HURL!
FS-Pro hat support is NICE, and the built-in VR helmet support is a 1st AFAIK!
So, did anyone get a VR helmet for the X-mas/Hannukah? :-)
- jeff
|
134.82 | ROTT? | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Jan 10 1996 08:18 | 1 |
| Rise of the Triads has more 'game' to it IMHO.
|
134.83 | | OCTAVE::VIGNEAULT | Something is going to happen. | Wed Jan 10 1996 08:21 | 10 |
|
No, I know what you mean. For some reason, DOOM ][ lacks the fun
that I had in the first version. I went back to playing DOOM over
the weekend for the first time since I've had DOOM ][ and I enjoyed
it a lot. I find the Icon of Sin to be an extremely annoying level
and just get frustrated enough with it that I don't have the desire
to get through it. Doom ][ just seems more tedious to me to get
through all of the levels.
Larry
|
134.84 | | FORTY2::HOWELL | Just get to the point... | Wed Jan 10 1996 08:40 | 14 |
| I think I'll fish out some old games, like UFO (or even Laser Squad -
it's there somewhere!) and give Doom a rest.
There's just so much interest you can get out of wandering around a
load of levels you know like the back of your hand, shooting imps you
know exactly the location of....
I know that's what all these extra WADs are supposed to solve, but to
be honest there's so many of them, and 80% of them are guff anyway....
bring on Quake, and let's hope it doesn't want 32Mb RAM, 100Mb hard
drive space, quad speed CD-ROM, 16-bit sound card and DX2-66 to run it
:-)......
TIE Fighter .... now THAT's what I need to start again.......!
|
134.85 | Your all Heretics! | SHIPS::HEWETT_N | Oi... NUTTER! | Wed Jan 10 1996 10:55 | 9 |
| What are you saying!
Is it mutiny?
Is this a life I see before me?
;-)
Nick.
|
134.86 | Whats it called ??????...... | KERNEL::WITHALLG | The Hero | Wed Jan 10 1996 11:15 | 11 |
|
Whats that game they just reviewed in PCGAMER ??
the one about the Robots. Not Rise of - thats pooh.
You start of as one robot in part of a squad and then gradually
take command ecetera.
Now wheres my copy of PGA ??
|
134.87 | Robot game? | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Jan 10 1996 11:45 | 1 |
| One must Fa?
|
134.88 | | KDX200::ROBR | Drinks for all my friends... | Wed Jan 10 1996 14:40 | 3 |
|
no thats like rise... its one of those 1s person mech games i think.
|
134.89 | Earthsiege or Battledrome - Ring a bell? | STRATA::MMURRAY | Hey Frank, let me borrow your keys. | Thu Jan 11 1996 07:35 | 9 |
|
Uh,
You don't mean EarthSiege? Or Battledrome? Those be the only two
mech games that recently came out, oh, also the one from
compuserve was just recently released to home version...
Bye,
Mike.
|
134.90 | ...a long long way to run... | FILTON::NOBLE | Juggling while Rome burns | Fri Jan 12 1996 07:46 | 8 |
| re .87
'One Must Fa'?
Is that the famous Julie Andrews beat-em-up in which you play the Von
Trapp family who one by one beat up their governess?
Steev
|
134.91 | | FORTY2::HOWELL | Just get to the point... | Fri Jan 12 1996 07:57 | 8 |
| One must fall...
the idea's nice, and it certainly has more playability and interest
factor than that hopeless effort Rise of the Robots, BUT .... the
graphics in OMF are, in my opinion, sub-standard for modern games and
bitty and not smooth. Improve the graphics, give them a few more frames
of animation for each move, and OMF would be a winner in my books - not
that I go for those sorts of games anyway, but...
|
134.92 | Iron Assault | KERNEL::WITHALLG | The Hero | Fri Jan 12 1996 09:18 | 9 |
|
... It was 'Iron Assault'
got a good rating in PCGamer. Waiting for Demo on CD to be given to
me. I got a demo for ROTR which I'll give a bash at the weekend.
Gary
|
134.93 | take it to the omf conference... :') | KDX200::ROBR | Drinks for all my friends... | Sat Jan 13 1996 17:41 | 6 |
|
are we playing 2 different games? the omf graphics are great and VERY
smooth! i was really impressed and it takes ALOT to impress me....
|
134.94 | OMF is great | KERNEL::BROWNM | DRAC | Wed Jan 18 1995 06:24 | 8 |
| I agree with .-1 OMF is about the only beat 'em up I enjoy, it's
smooth, the sound is great, it's brilliant, but I don't really want to
spend money to get the registered version, but might just have to.
Perhaps it is hardware intensive? needs a fast processor, good graphics
card?
Mark
|
134.95 | | FORTY2::HOWELL | Just get to the point... | Wed Jan 18 1995 06:37 | 6 |
| Hmmmm... maybe I'm thinking of a different game.
Japanese art, weird looking robots, kick them up electric fences (in
one level)....
Am I on about something different?
|
134.96 | | KERNEL::BROWNM | DRAC | Wed Jan 18 1995 06:43 | 6 |
| Sounds the same. Perhaps it's your PC that's the problem :-)
Seriously I haven't found any criticism for the game
Mark
|
134.97 | | FORTY2::HOWELL | Just get to the point... | Wed Jan 18 1995 09:29 | 13 |
| >>Sounds the same. Perhaps it's your PC that's the problem :-)
Arf! Yeah, obviously 4 meg isn't enough for this either!
>>Seriously I haven't found any criticism for the game
Well, y'have now.... it's CRUD, it's CRUD!!
Enough of this - I know this is the gossip note, but we can got to the
GAMES conference to talk about this :-)
Cheers,
Dan
|
134.98 | | KERNEL::BROWNM | DRAC | Wed Jan 18 1995 10:08 | 4 |
| I haven't got time to o to subscribe to another non-work related
conference. Well I might if I get bored at some point.
Mark
|
134.99 | | KDX200::ROBR | Drinks for all my friends... | Wed Jan 18 1995 11:39 | 5 |
|
there two out there like this, OMF when has great play, very speedy
graphics which are pretty nice... and Rise of the Robots. UNREAL
graphics (rendered), very good speed, horrible game play.
|
134.100 | | PLAYER::BROWNL | An Internaut in CyberSpace | Wed Jan 18 1995 12:06 | 1 |
| DOOM SNARF!
|
134.101 | DOOM still gets my vote | SHIPS::HEWETT_N | Oi... NUTTER! | Mon Jan 23 1995 09:47 | 8 |
| Been away for a while. Tried DESCENT, too cluastrophobic, tried HERETIC
too pretty, back to DOOM, fits like an old glove. Think I'll continue
creating my own nine level WAD for death match. If your interested in a
copy watch this space.
Having said that, a pointer to the OMF shareware wouldn't go amiss. ;)
Nick.
|
134.102 | Don't bother ! | SHIPS::HEWETT_N | Oi... NUTTER! | Mon Jan 23 1995 11:51 | 5 |
| 's okay - found it.
copy/log 31273::STA4:[PUBLIC.GAME]OMF.ZIP *
Nick.
|
134.103 | One Must Fart | SHIPS::HEWETT_N | Oi... NUTTER! | Tue Jan 24 1995 07:44 | 4 |
| Sheesh what a heap of kak.
IMHO
Nick.
|
134.104 | | KDX200::ROBR | Drinks for all my friends... | Tue Jan 24 1995 13:48 | 5 |
|
go back and try heretic again :')
OMF is COOL! :')
|
134.105 | right-O! | SUBPAC::MAGGARD | Mail Order Wives | Tue Jan 24 1995 16:31 | 10 |
|
.104
HA HA HA HA!!!
:-)
|
134.106 | " " | SHIPS::HEWETT_N | Oi... NUTTER! | Mon Feb 13 1995 12:07 | 7 |
| HellO-oo ?
Quiet in 'ere these days init.
Nick_lonely/bored 8(
|
134.107 | | FORTY2::HOWELL | Just get to the point... | Mon Feb 13 1995 12:12 | 24 |
| I saw a funny letter in the back of PC Gamer the other day.
This guy was basically spelling out the future in terms of Doom. It
went something like the storyline to Terminator!
To paraphrase :-
In the future, everyone will have access to a DOOM server, and (running
version 34.77b. Everyone can fight in the virtual arena, talk to each
other, and of course this will be much more 'virtual reality' than what
we're used to now. The server will support hundreds of people, and your
face will be digitsed and bitmapped into the game so everyone can
recognise you.
DOOM becomes the standard benchmark for all platforms (having been
ported successfully to every machine).
Then suddenly the DOOM server becomes self aware at 0800 hours eastern
time. In the panic, they try to pull the plug.... DOOM fights back....
...and so on. It's an idea, though. Where does the panel think DOOM is
going ..?
Dan
|
134.109 | | FORTY2::HOWELL | Just get to the point... | Tue Feb 14 1995 04:33 | 35 |
| I've got the vision if you've got the network/workstation/PC/game
coding skills!
Umm.. let me see.. uhh.. no / no /no/ not
really
Oh well, one can always i) get a loan ii) learn :-)
I sure like your idea, and would love to. There's big money there, plus
some great fun in doing it (I imagine).
>If you're serious about this and are willing to move to southern CA in
>a year to help me start up MagNet Inc., please get in touch with me.
In a year - blimey, that's just about when I leave Uni with (hopefully)
my degree! Jeff, you never know...... :-]
>>Dan's future is here today ... and it's called Air Warrior....
I know, I have been following that discussion avidly. It sounds great,
although unfortunately the costs put me out of trying this at the
moment.
MagNet needs several servers globally (eventually) so that no-one has
to put up with delays if they don't want to. One in California, one in
Europe somewhere (let me guess, Laurie - Brussels :-]), and so on...
then we just get some serious hardware, some tasty Silicon Graphics
workstations, and off we go :-). Shall 'we' put Id out of business,
guys? ]-) evil cackle
I sure like your vision, Jeff.
Cheers,
Dan
|
134.110 | | KDX200::ROBR | Twisted grey face in the rain... | Tue Feb 14 1995 11:00 | 4 |
|
i know the networking and pc thing, but not the coding... would love
to live in cali though! :')
|
134.111 | Dan, mate, wheres your loyalty | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Feb 15 1995 05:10 | 3 |
| >> some tasty Silicon Graphics
Nice to see Digital promoting it's own workstation :^(
|
134.112 | | FORTY2::HOWELL | Just get to the point... | Wed Feb 15 1995 05:14 | 4 |
| Yeah, we make a lovely thing like the Alpha, and then put NT on it....
what a waste.
Dan$what,only_1_user?!
|
134.113 | Linux+Alpha=Doom | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Feb 15 1995 05:16 | 13 |
| >> then put NT on it....
>> what a waste.
Eh? Care to explain? It can also run VMS and OSF/1.
MicroSoft bought SoftImage which is what a lot of game companies use
for game graphic design. Hence SoftImage should appear for NT, whereas
previously it was only available on SG.
BTW I had heard the Linux was being ported to Alpha and Doom is
available for Linux......
Greg
|
134.114 | | FORTY2::HOWELL | Just get to the point... | Wed Feb 15 1995 05:23 | 13 |
| Well, simply put.... and starting a rathole here...... and not that I'm
an expert...... and various other get-out clauses :-))))))
We have OpenVMS on Alpha here.... lovely. We have OSF/1 on Alpha
here... lovely. I have a 150Mhz AlphaPC standing next to me, running NT,
and I'm thinking - what a waste of an Alpha chip.
We have tonnes of test machines here in Reading, the lastest Sables and
all that stuff, but I'm still waiting for someone to show me DOOM
running on one :-) !!!!!!!
Cheers,
Dan
|
134.115 | We're a bit slow up North | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Feb 15 1995 05:36 | 3 |
| >> what a waste of an Alpha chip
Still don't understand why you think NT is a waste?
|
134.116 | | FORTY2::HOWELL | Just get to the point... | Wed Feb 15 1995 05:50 | 17 |
| Okay correct me if I'm wrong, NT supports all this fancy schmancy
multitasking (as opposed to, say, Win3.1, which does not) and multiple
users, but never more than 1 user at a time.... ie. it doesn't allow
logins over the network, although it can share devices over the net.
DOn't get me wrong, I understand where NT is aimed, and this was
probably not a consideration, so NT is not a waste in such that, for
most users, it is probably very good.
It's just that, for me, it seems like a trumped up WfWg which, apart
from it being our build machine, has little other use.
Dan (X.500, so pretty useless to us as anything other than a build
machine)
Excuse me if my knowledge of this subject is limited - I've only known
NT for 2 days :-)
|
134.117 | NT Lesson #1 | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Feb 15 1995 05:56 | 11 |
| Quick NT Lesson:
One interactive user logging on - yes.
Many users using SQL server, SNS, SNA gateways etc - yes
Many users picking up File and Print services - yes
Many users logging in over Modems - yes
etc etc
|
134.118 | | FORTY2::HOWELL | Just get to the point... | Wed Feb 15 1995 06:02 | 11 |
| >One interactive user logging on - yes.
Right. Got that one :-)
>Many users picking up File and Print services - yes
Right, got that one too.
>Many users logging in over Modems - yes
Right I see.
Cheers,
Dan
|
134.119 | PC != game development environment | SUBPAC::MAGGARD | Mail Order Wives | Wed Feb 15 1995 09:39 | 14 |
|
re: rathole?
That's fundamentally impossible in the GOSSIP note! :-)
re: workstation flame fest
Is there an Alpha/NT developer system for PC games?
What do id/LucasArts/EA/MicroProse use?
- jeff_still_serious_:-)
|
134.120 | A different world | YUPPY::BUSH | Alive and Kicking | Wed Feb 15 1995 11:22 | 14 |
|
Doom - The future.
I was discussing this with a colleague after an hours tough Fragging!
If you had a VR Doom with the players wearing full VR suits. You could
have a pulse or small electric shock from the area of the suit that
takes a hit from an opposing player (could you increase the voltage for
a bigger hit from a rocket?)
Trouble is, imagine being fully immersed in the Doom environment, the
sounds of breathing behind a door or closing in on you from behind. The
chances of players dying from heart failure would be quite high!
Tony B.
|
134.121 | | KERNEL::BROWNM | DRAC | Wed Feb 15 1995 11:35 | 10 |
| Dan,
what version of NT is it, if it is NTAS 3,5 then it is not a waste, you
could set it up as an ftp server (if you have the room) then mirror
flyte (maybe not fully) and allow us poor people who aren't on the
easynet anymore to have a quick way to copy stuff. To get files I have
to use an account with little disk space to copy using decnet then ftp
it from there to my PC.
Mark
|
134.122 | | PLAYER::BROWNL | An Internaut in CyberSpace | Wed Feb 15 1995 11:48 | 11 |
| RE: <<< Note 134.120 by YUPPY::BUSH "Alive and Kicking" >>>
� Trouble is, imagine being fully immersed in the Doom environment, the
� sounds of breathing behind a door or closing in on you from behind. The
� chances of players dying from heart failure would be quite high!
Well, speaking as one who's almost had the shakes after a good DOOMing
session, *and* been unable to sleep properly afterwards, I don't think
it takes much imagination to picture that little scenario!
Cheers, Laurie.
|
134.123 | | KDX200::ROBR | Twisted grey face in the rain... | Wed Feb 15 1995 12:12 | 6 |
|
as for what los of companies are using to develop games, its the same
stuff most motion picture companies are using, wavefront or alias on
silicon graphics machines. then theres anomolies like PTEN using
amigas for babylon 5 and seaquest. that still amazes me....
|
134.124 | | KDX200::ROBR | Twisted grey face in the rain... | Wed Feb 15 1995 12:14 | 7 |
|
oh yeah, and Textronics has a new version of NT out that does
'multiuser'. Basically you have X terminals (from Textronics now, but
will support SunOS in the next month or so) that run windows apps
remotely. ie, the remote NT machine has and runs all the apps
concurently while the gui is displayed locally on the Xterm.
|
134.125 | | FORTY2::HOWELL | Just get to the point... | Thu Feb 16 1995 04:26 | 12 |
| re. NT3.5 Doom Server
Forget it, right?! It's a build machine, not something for us lot
to faff about with Doom on :-).... we're lucky enough to have FLYTE!
re. Doom Total Immersion Experience(tm)
:-l The other night, playing deathmatch, I was wandering down a
corridor to a health ammo/weapon stock I knew of. Opened the door, and
there was Ed standing the other side of the door, facing me, waiting
(and firing his chaingun at point blank). To say "It made me jump" is a
fair statement, me thinks :-O
Dan
|
134.126 | Add in a boom mike and INTERACTOR... | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Thu Feb 16 1995 05:17 | 24 |
|
Yeah,
I remember the first night I finally played DOOM head to head, man
what an experience. My friend and I put so much time into
DOOMing that that night all I could see was DOOM playing on
the back of my eye lids and the faint echo of DOOM music in
my ears.
We have two DX2 66's running in the same room, no lights, head-
phones for sound. I'm lucky I get the 15" monitor.
The worst thing is my friend enjoys coming up behind you and
following you around for a while before he pumps your back
full of holes. A VR helmet would be pretty good to keep
checking your back.
In order to achieve a full immersion I don't think you would
need much more than perhaps a VR helm and an INTERACTOR, plus
sensory deprevation. The only thing I would like to see added
to DOOM would be audio communication, like QUAKE will have.
Bye,
Mike.
|
134.127 | | FORTY2::HOWELL | Just get to the point... | Thu Feb 16 1995 06:06 | 37 |
| re.126
Yes, I agree. It's too much to keep typing in at the keyboard when you
want to send a message.... you could be dead before you finish typing
it. Similarly, when playing co-op, sometimes you need to scream
advise/instructions to the other player.... typing it 'aint no use.
Ofcourse it's no problem for those of us lucky to be playing over a LAN
in a small house - we just shout - but modem players, it's a bit
harder.
I'm intrigued with Quake. I heard it would support voice, but my
question is what affect will this have on transmission of game data if,
while playing via modem over a telephone line, you have to shift
samplied voice data AND the game data on the same line.... surely
even with modern speeds, this sort of data size at that speed will not
make for a very playable game? I'm interested in how Id are going to do
it...
Do they plan for the voice to go into the computer sound card, sampled,
then transmit this sample along with data down the line.... at the
other end, it gets played back?
Oh well.... nice idea.
Dan
P.S. Oh yeah, I *LOVE* following people, keeping schtum. It's sometimes
a better idea, because you can nail them at a more vulnerable moment.
Doom should work like this - if you walk, you are near silent (another
can only be heard when they are very close). If you run, however,
footsteps echo to nearby locations.... far more realistic.
Another thing I like to do, when I know I'm playing a person who's not
very good, is to use the chainsaw and leave it chugging away.... then
they KNOW when I'm getting close. It kinda gives them a chance, but it
intimidates at the same time.... cool!
|
134.128 | | YUPPY::BUSH | Alive and Kicking | Thu Feb 16 1995 07:30 | 7 |
|
Favourite Deathmatch tactic is to follow my opponent and then
stand back whilst he does battle with a Cacodemon or such like,
then, just as he kills them fill him with a couple of shotgun
pellets. It usually only take that to nail him!
Tony B.
|
134.129 | | FORTY2::HOWELL | Just get to the point... | Thu Feb 16 1995 07:43 | 2 |
| We always play -nomonsters . It seems fairer. Besides, the monsters get
in the way of all the fun :-)
|
134.130 | | RIOT01::SUMMERFIELD | Aut Tunc, Aut Nunqam | Thu Feb 16 1995 08:40 | 13 |
| re .128
A fun thing to do is lurk in a corner with the chainsaw running, then
at the last minute switch to rocket launcher/plasma gun/bfg to waste
you opponent. The chainsaw does abeautiful job of lulling novices into
a false sense of security which is then shattered when you blast them
to pieces.
The problem is that I usually take pity on them and switch to something
less lethal. Its a laugh to see them dance and jerk under a rain of
chaingun bullets.
Balders$one_sad_person
|
134.131 | | KDX200::ROBR | Twisted grey face in the rain... | Thu Feb 16 1995 11:03 | 10 |
|
i love the hellstaff with the book.... watching the fiery rain pour
down on them from the ceiling is... oops! wrong game! thats heretic!
:')
anyway, as far as voice goes, its very unlikely you will get any sort
of performance over a modem line with the voice option. it should work
very nicely over a lan though. basically it will probably use
something based on ivc, igp or tip, all of which have compression.
|
134.132 | | KDX200::ROBR | Twisted grey face in the rain... | Thu Feb 16 1995 11:12 | 4 |
|
btw, suprised nobodys mentioned trying ifrag yet. pretty simple to get
running and its pretty slick.
|
134.133 | More plasma Vicar ? | OVAL::CARSON | Don't leave earth without one | Thu Feb 16 1995 15:19 | 11 |
| Even cooler when they're quielty mosing along and a burst of plasma
appears from nowhere. The sound explosion through the headphones
when playing in the dark can actually make them suddenly and
involuntarily leviate a few feet, eh, Clive (he he).
The sight of a rocket homing in towards you is almost worth dying
for sometimes.
Roll on Quake.
Paul$meanbuggersometimes
|
134.134 | (or maybe ISDN?) | NOVA::GENTZEL | Listen to the Flower People | Thu Feb 16 1995 15:19 | 12 |
| RE: .127
I'm intrigued with Quake. I heard it would support voice, but my
question is what affect will this have on transmission of game data if,
while playing via modem over a telephone line, you have to shift
samplied voice data AND the game data on the same line.... surely
even with modern speeds, this sort of data size at that speed will not
make for a very playable game? I'm interested in how Id are going to do
it...
If I remember my QUAKE rumors correctly, voice will only be supported on
LANs.
|
134.135 | Chugga-chuggachuggachugga | SHIPS::HEWETT_N | Oi... NUTTER! | Wed Feb 22 1995 14:28 | 16 |
| Sometimes a fist fight can be real scream, esp' if you happen to have
picked up a berserker pack at some point. Many people dont realise it
lasts the whole level and can't understand why it only takes one punch to
frag them... repeatedly.
My favourite trick is to charge with the chainsaw, dodging the plasma
or rockets. As you get closer you can see the demeanor of your opponent
change as he begins to panic, backing away into obstructions or lava
pits, shots becoming less accurate as he tries to anticipate your
manoeuvres. His sprite appearing to swing wildly from side to side as
you close the last few steps until finally you release him from his
unhappy state of terminal adrenalin O/D with a bone splintering, flesh
ripping swing of a little piece of sweaty plastic that happens to have
it's left button depressed. ;')
Nick.
|
134.136 | ID making WADS :^) | BAHTAT::HILTON | Beer...now there's a temporary solution | Thu Feb 23 1995 04:39 | 8 |
| Read in PC Format that ID are working on 'Official new levels' for Doom
][ and have got people from around the world working on it, they chose
people who's WADS impressed them.
And there's going to be an official Doom ][ screen saver coming out as
well.
Greg
|
134.137 | | FORTY2::HOWELL | Just get to the point... | Thu Feb 23 1995 05:14 | 3 |
| <sigh>
Oh dear. When *will* they stop! :-)
|
134.138 | going 8*(*^&h* Beserk | KERNEL::WITHALLG | We Don't Do Duvets ....... | Thu Feb 23 1995 06:28 | 5 |
|
After picking up a beserker and changing to another weppen - HOW do you
change back to fist/beserker mode. I've tried all keys 1 thru 8 ?
Gary
|
134.139 | | FORTY2::HOWELL | Just get to the point... | Thu Feb 23 1995 06:44 | 7 |
| You obviously didn't try 1 enough. That's the key.
If you've got chainsaw aswell, 1 will toggle between the two (chainsaw
& fist).
Cheers,
Dan
|
134.140 | | KERNEL::WITHALLG | We Don't Do Duvets ....... | Thu Feb 23 1995 08:20 | 5 |
|
-1. f'course.
Gary_nob'ed.
|
134.141 | | SMAUG::MENDEL | Welcome to the next baselevel | Thu Feb 23 1995 13:36 | 8 |
| >>> berserker pack ... Many people dont realise it lasts the whole level
Is this true? Then what's the purpose of the pinkish glow you get when
you pick it up? I assumed that, like for the suit and the invisibility
and the invincibility, it was to indicate the duration of berserkness.
On the other had, if its true it would go a long way to explain why
those packs never seem to be anywhere convenient...
|
134.142 | | SUBPAC::MAGGARD | Mail Order Wives | Thu Feb 23 1995 17:17 | 7 |
| > ...pinkish screen...it was to indicate the duration of berserkness.
Call it a "design feature" ... The pinkish glow reminds you that you picked it
up vs. just another medkit, but the effect does last for the entire level,
unlike the others.
- jeff
|
134.143 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 02 1994 11:04 | 19 |
| Oh no! Next week three of us meet up for a mini DOOM challenge!
Next Tuesday the contestants are :-
Greg BAHTAT::Hilton
Ed HERO::Mason
Daniel FORTY2::Howell
We'll be making .LMPs.... some things we need.....
o What levels to play on
MINE.WAD
ULTIM.WAD
o Place your bets!
;-)
Cheers,
Dan
|
134.144 | | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Mar 02 1994 11:09 | 4 |
| We found 2 good Deathmatch wads, something like whipme and another
weird one though.
I'll try and bring them along on my laptop.........
|
134.145 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 02 1994 11:11 | 1 |
| Stuff that! You'll let us know now so we can practise!!
|
134.146 | | KERNEL::BROWNM | DRAC | Wed Mar 02 1994 11:17 | 3 |
| Where is this going to happen?
Mark
|
134.147 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 02 1994 11:24 | 3 |
| Oh no.... here he comes ;-)
Our house, Mark.
|
134.148 | | KERNEL::BROWNM | DRAC | Wed Mar 02 1994 11:28 | 8 |
| Tuesday you say :-).
Shame I can't make it otherwise I would ask to watch :-)
Or ask to join in :-)
MArk
|
134.149 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 02 1994 11:40 | 1 |
| Haha! We'll send you the .LMP ;-) !!
|
134.150 | | KERNEL::BROWNM | DRAC | Wed Mar 02 1994 11:47 | 10 |
| I look forward to it.
Bett you lose though Dan.
:-)
Mark
|
134.151 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 02 1994 12:11 | 1 |
| Probalob :-) !!
|
134.152 | | KERNEL::BROWNM | DRAC | Wed Mar 02 1994 12:14 | 3 |
| We should arrange for a Basingstoke meet up for some Deathmatch :-)
Mark
|
134.153 | I'll choose the WADS;^) | BAHTAT::HILTON | Beer...now there's a temporary solution | Thu Mar 03 1994 04:03 | 14 |
| Get yourself over to Reading Mark! Cancel everything else on Tuesday
;^)
BTW I've got a zip file of around 10-15 Doom][ deathmatch WADS. Now
I've only seen 3 or 4 or them, but my mate's been through around 500 of
them, and he reckons these are the best.
So how about we use these ones, Dan?
I suppose I could put the zip on the net, but then you guys could
practise all weekend, and I've got loads of other things to do, so it
would give you an unfair advantage!
Greg
|
134.154 | Go for both... Known and unknown... | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Thu Mar 03 1994 04:15 | 11 |
|
What you guys should do is choose a couple that you know really
well, allow for strategy...
And then one or two that you have absolutely no idea about, to see
how well you all react to unknown territory.
And then of course it's always fun to add monsters.
Have fun!
Mike.
|
134.155 | | KERNEL::BROWNM | DRAC | Thu Mar 03 1994 04:34 | 8 |
| If I could I would drop everything, but I'm up in Reading on Tuesday
anyway, doing other things.
Dare I say more important things
Nope, I daren't
Mark
|
134.156 | | KERNEL::WITHALLG | We Don't Do Duvets ....... | Thu Mar 03 1994 04:37 | 5 |
| -1
Mark, d'ya work Satterdays ? (In the office I mean)
|
134.157 | | PLAYER::BROWNL | An Internaut in CyberSpace | Thu Mar 03 1994 04:40 | 3 |
| I wish I could be there... Sigh...
Laurie.
|
134.158 | | FORTY2::HOWELL | Just get to the point... | Thu Mar 03 1994 04:56 | 12 |
| Okay, how about this :-
Greg, you bring one of your faves.
I will choose one of my faves.
Ed will choose one of his faves.
Bring along this big bundle of ZIPped DM wads, and we'll pick a couple
out of that.
That will do us. Yes?
|
134.159 | | KERNEL::BROWNM | DRAC | Thu Mar 03 1994 06:21 | 3 |
| No I don't work Saturdays , it's bad enough working week days :-)
MArk
|
134.160 | | OVAL::CARSON | Don't leave earth without one | Fri Mar 03 1995 10:12 | 3 |
| I'm frequently in the Reading area, I'll challenge you guys.
I can stay around after work. Do you have all the kit there?
paul
|
134.161 | | FORTY2::HOWELL | Just get to the point... | Fri Mar 03 1995 10:13 | 1 |
| We have a 3-node network at home, but nothing at work, no.
|
134.162 | | KERNEL::BROWNM | DRAC | Fri Mar 03 1995 12:17 | 9 |
| I may be able to obtain a superb (in my opinion) death match level. It
needs to be played with monsters for it to work properly, but it is
definately a challenge.
If you want it I can get it off the guy who created it over the weekend
and post it on the net Tuesday afternoon. (or drop it in to your house
Dan on Tuesday evening :-) ) so no-one gets an unfair advantage :-)
Mark
|
134.163 | | BAHTAT::HILTON | Beer...now there's a temporary solution | Mon Mar 06 1995 04:27 | 4 |
| Bah! Real deathmatch is best played with no monsters.
So are me playing altdeath and nomonsters Dan??
|
134.164 | | FORTY2::HOWELL | Just get to the point... | Mon Mar 06 1995 04:34 | 7 |
| -nomonsters, yes, unless a level is made 'specifically for' monsters
-altdeath, I'm not fussed. We usually play without this, but then the
levels we play are designed for best use without respawn.
Cheers,
Dan
|
134.165 | | KERNEL::BROWNM | DRAC | Mon Mar 06 1995 04:39 | 3 |
| So do you want this wad or not :-)
Mark
|
134.166 | | FORTY2::HOWELL | Just get to the point... | Mon Mar 06 1995 04:56 | 1 |
| Why not...
|
134.167 | | KERNEL::BROWNM | DRAC | Mon Mar 06 1995 05:01 | 5 |
| I'll get hold of it tonight, and post it tomorrow afternoon to my
anonymous ftp machine - greebo.uvo.dec.com, login as anonymous etc.
etc.
Mark
|
134.168 | Berserker | COOKIE::REUTER | Jim Reuter, Archive Backup Engineering Manager | Mon Mar 06 1995 13:56 | 6 |
| Re: 142, I think the pink glow might also indicate the amount of time
you have to carry the berserker to the next level. In Doom II, one of
the levels (somewhere in the teens) has a berserker pack right at the
exit. In addition to the health boost, I noticed that I still had
berserker available when I started the next level.
|
134.169 | | SUBPAC::MAGGARD | Mail Order Wives | Tue Mar 07 1995 00:07 | 9 |
|
re: .168
Interesting!
- jeff_working_on_the_object
design_for_a_Quake-A-Like_
game_:-)
|
134.170 | | KERNEL::BROWNM | DRAC | Tue Mar 07 1995 05:22 | 6 |
| The DEATHMATCH wad is on greebo.uvo.dec.com, anonymous ftp /doom
directory it is yourdead.wad. I haven't tested it but I'm told it is
fully working and it is excellent (I've seen it played by the creator),
you don't want to play it on your own either :-)
Mark
|
134.171 | | FORTY2::HOWELL | Just get to the point... | Tue Mar 07 1995 05:26 | 4 |
| Thanks Mark. I'll grab it.
Cheers,
Dan
|
134.172 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 08 1995 04:14 | 13 |
| Well, it never went down, so sorry guys we don't have an .LMP for you
:-(
Greg chickened out ;-)
But seriously, there'll be another time so don't worry. Please, send in
some of YOUR recordings....
Cheers,
Dan
P.S. Mark, you could have told me this WAD was for DOOM ][ !!
|
134.173 | | KERNEL::BROWNM | DRAC | Wed Mar 08 1995 04:31 | 8 |
| Sorry, forgot.
What do you think of it?
And when do you want to get together for some Doom/Doom II
deathmatching? This weekend?
Mark
|
134.174 | | FORTY2::HOWELL | Just get to the point... | Wed Mar 08 1995 04:35 | 11 |
| >>What do you think of it?
Well I was running off CD so it was pig slow. It was okay I guess.
Very two dimensional, but apart from that, not bad.
>>And when do you want to get together for some Doom/Doom II
>>deathmatching? This weekend?
Can't do it this weekend - busy schedule. Hmmm.... I dunno, we'll
work something out some time :-]
Cheers,
Dan
|
134.175 | | KERNEL::BROWNM | DRAC | Fri Mar 10 1995 08:59 | 3 |
| My god no posts in 24 hours !!! Has everybody got fed up with doom.
Mark
|
134.176 | | FORTY2::HOWELL | Just get to the point... | Fri Mar 10 1995 09:12 | 1 |
| Maybe so, yes :-]
|
134.177 | | KDX200::ROBR | Twisted grey face in the rain... | Fri Mar 10 1995 10:31 | 3 |
|
we're all playing dark forces :')
|
134.178 | | FORTY2::HOWELL | Just get to the point... | Fri Mar 10 1995 10:34 | 1 |
| All you lot with 8 meg, that is :-)
|
134.179 | Now, all I need is the game!... | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Sat Mar 11 1995 04:19 | 18 |
|
Hey... Speak for yourselves...
I just got my... P90... Motherboard and all... ehee! :^)
Of course, you don't get much time to do much else when you
work twelve hours a day. :^(
So, it's sittin' at home right now waitin' for me, and I still
haven't got my DOOM II CD yet! :^(
Well I probably should go update myself in the registry...
Grins,
Mike.
P.S. I gunnin' for your P100 Jeff! We'll see if I can beat your
fps! ;^)
|
134.180 | | SUBPAC::MAGGARD | Mail Order Wives | Tue Mar 14 1995 17:33 | 8 |
| > P.S. I gunnin' for your P100 Jeff! We'll see if I can beat your fps! ;^)
What brand of PC (and what motherboard) did you get?
A fast P90 may beat my P100 scores, as the Intel Plato motherboard has the
slowest type of 2nd level cache implementation.
- jeff
|
134.181 | | SUBPAC::MAGGARD | Mail Order Wives | Tue Mar 14 1995 17:38 | 8 |
|
re: .-1
Duh, nevermind... just saw your note in Introductions.
Acer MB, eh? Which chipset? :-)
- jeff
|
134.182 | ? | ESB02::TATOSIAN | The Compleat Tangler | Wed Mar 15 1995 00:21 | 6 |
| re: .180
>as the Intel Plato motherboard has the slowest type of 2nd level cache
>implementation.
What type is that?
|
134.183 | | SUBPAC::MAGGARD | Mail Order Wives | Wed Mar 15 1995 14:46 | 12 |
| > What type is that?
Direct mapped. Set associative is faster. My GW2k has direct mapped cache
:-P The DECpc XL90 has set associative, AFAIK. I'll have to get another
lesson from the local memory architects before I can explain the reason for
the speed difference...
3d-bench shows over a 15% difference in fps between the two "similarly
configured" systems given above.
- jeff
|
134.184 | | PCBUOA::KRATZ | | Wed Mar 15 1995 16:47 | 1 |
| Plato is at least Write Back; Batman was Write Thru only.
|
134.185 | Check on chipset, using Pheonix BIOS... | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Thu Mar 16 1995 01:12 | 26 |
| Re: Chipset...
I'll have to check. But the MB is using, oOooo, Pheonix BIOS...
It doesn't seem to be too bad.
And I don't have my Diamond Stealth yet, it is still on order, but
I do have a 1meg Trident PCI... Hmmm, maybe I'll post the scores
for both.
A friend-o-mine, just picked up a MB with the latest Trident
chipset, after going through three Neptune chipset MB's.
He's really impressed with it.
I played a little of DOOM, compared to my 386/16... duh, heck
there is no comparison, one's like watching paint dry, the
other, like watching gasoline dry on hot pavement... Oh,
wait is that a comparison? Dough!
I just hope I can have the dubious honor of holding the fastest
and slowest framerate for DOOM. :^)
I'm pretty sure I got the slowest, and will probably hold that
title for a while! :^)
Bye,
Mike.
|
134.186 | Maybe it's no name... | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Fri Mar 17 1995 03:01 | 11 |
| RE: Chipset...
Duh, how do I find that? I've looked in the system and I've
looked in the MB user's guide book... But, there doesn't
seem to mention a name for the chipset...
The MB is called PI16...
Bye,
Mike.
|
134.187 | | PCBUOA::KRATZ | | Fri Mar 17 1995 12:34 | 4 |
| re: chipset
There should be at least three large chips with (usually) either
Intel, VLSI, Opti, or SIS imprinted on them. Once you've identified
that far, the model of the chipset can be determined by codes.
|
134.188 | | KERNEL::WITHALLG | We Don't Do Duvets ....... | Mon Mar 20 1995 08:02 | 6 |
|
One one of the levels I got 103% kills ?> Duh.
|
134.189 | | FORTY2::HOWELL | Just get to the point... | Mon Mar 20 1995 08:19 | 10 |
| Doh! ;-)
This usually happens when some dead nasties are resurrected by that
skinny dude - oh, wassisname? You know, the real nasty one. Anyway,
they get resurrected and you kill them again - hence 100+% kills. I
also think maybe Lost Souls that get spat out of a Pain Elemental count
as 'extra' kills.
Cheers,
Dan
|
134.190 | Hnggg, I am the greatest... Where's Joe Frazer? | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Fri Mar 24 1995 14:53 | 18 |
| Hi all,
Well, my Acer MB comes with the... drumroll please...
ALI (Float lika buttafly, sting lika bee) Chipset... :^)
Seems to be working pretty well...
Oh yeah, unofficially... 40.14 fps w/ 1Meg Trident video card...
RE: -.1
Are they called revenants? Neat thing is to actually watch one
resurrect a baddy... then run like hell!!!!
Adeu,
Mike.
|
134.191 | And "1" switches you from chainsaw to... Huh?!? | YIELD::MMURRAY | Hey Frank, let me borrow your keys. | Sat Mar 25 1995 19:31 | 10 |
|
Hi all,
Before I head off to home...
Has anyone else noticed in Doom v1.8 that you can't switch
between chainsaw and hands until you get a berserk pack?
What the?
Mike.
|
134.192 | | SUBPAC::BJUBINVILLE | Brooks, Tritt and Diffie | Sun Mar 26 1995 21:42 | 5 |
|
re-1
mine is like that with DOMM and DOOM II
BJ
|
134.193 | | OCTAVE::VIGNEAULT | Minister of chiles | Thu May 25 1995 11:36 | 12 |
|
IN a flyer for MicroCenter in boston:
Lost Episodes Of Doom
This all new DOOM adventure features a marine whose computer has just
awakened him from his cryogenic sleep. He flies to Jupiter to face
three episodes and 24 killer levels of violent deadly combat in a
terrifying new world of chaos and mayhem.
$11.45
|
134.194 | | FORTY2::HOWELL | Just get to the point... | Thu May 25 1995 11:38 | 4 |
| Sounds like an Aliens script.
Cheers,
Dan
|
134.195 | | BIS1::MENZIES | They don't like it up'em you know..don't like it up'em | Fri May 26 1995 08:52 | 4 |
| Rathole...Rathole....Dan, why isn't my super 486 featured in the best
systems that you posted.......Why Dan, Why !?!
Shuan
|
134.196 | | FORTY2::HOWELL | Just get to the point... | Fri May 26 1995 09:06 | 11 |
| Because, Shuan, the systems listing works of the DOOM (1) league table,
and you haven't provided me with any figures.
I can see it's faster that OCTAVE::VIGNEAULT, obvious from the DOOM][
listings, but as a comparison, all the other figures in the systems
chart are DOOM 1 performance figures.
Can you not get some FPS figures for DOOM 1?
Cheers,
Dan
|
134.197 | | BIS1::MENZIES | They don't like it up'em you know..don't like it up'em | Sat May 27 1995 12:07 | 7 |
| Yeahhh....I know I should have done it before but I havn't had the
time, I'll see what I can do this week.
Question: Why are the system listings based on an archaic and out of
date game such as Doom (Yawn) I
Shaun ;^)
|
134.198 | | IOSG::FORTY2::HOWELL | Just get to the point... | Tue May 30 1995 05:44 | 6 |
| Well we could have F1GP processor occupancy figures at full frame rate,
full detail, etc... ?
;-)
Cheers,
Dan
|
134.199 | | BAHTAT::HILTON | Beer...now there's a temporary solution | Tue May 30 1995 09:24 | 6 |
| Shaun,
We have fps figures for Doom and Doom ][, not much else we can put in a
Doom notes conference really!
Also Doom is shareware (episode 1)
|
134.200 | SNARF | IOSG::FORTY2::HOWELL | Just get to the point... | Tue May 30 1995 09:26 | 1 |
| COuldn't resist, sorry.
|
134.201 | | BIS1::MENZIES | They don't like it up'em you know..don't like it up'em | Tue May 30 1995 12:13 | 7 |
| I was refering to the System Listing and not the FPS listings for DOOM
I and II. The system listing, according to 'An alien ate my 12-Meg
DAN', are based on the FPS listing for DOOM I. I would like to know why
they are not based on the FPS listing for DOOM II......quite simple
really, now go and bang your heads against something hard!
Shaun
|
134.202 | | IOSG::FORTY2::HOWELL | Just get to the point... | Tue May 30 1995 12:16 | 17 |
| >>The system listing, according to 'An alien ate my 12-Meg DAN',
[sob] Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
>> I would like to know why they are not based on the FPS listing for
>>DOOM II
There's a few possible reasons here.
i) Just to annoy the hell out of you.
ii) Because no-one needs to spend money to get DOOM I.
iii)Blame the aliens (as ever)
Cheers,
Dan
|
134.203 | PROOF! DOOMing is good for you! | PLAYER::BROWNL | Well, perhaps just a wafer-thin mint... | Tue Sep 10 1996 08:58 | 52 |
| UK News Electronic Telegraph Tuesday 10 September 1996
Playing Doom turns the guns on infection
By Roger Highfield, Robert Uhlig and Adrian Berry in Birmingham
PLAYING computer games such as Doom can temporarily boost our
resistance to infection, a psychologist said yesterday.
Other stressful challenges, such as working to deadlines, making a
speech, moving house and spending Christmas with family, can have the
same effect, said Prof Phil Evans, Professor of psychology at the
University of Westminster.
Prof Evans found that levels of non-specific Immunoglobulin A
antibodies in saliva rose for up to half an hour after individuals
played a computer game called Doom, in which players battle against
armed opponents in a maze.
"The psychological challenge of the task was confirmed by rises in
arterial blood pressure, but their immune system was responding
positively to the the challenge," he told the annual conference of the
British Association for the Advancement of Science.
Similar increases in the antibodies were detected in air traffic
controllers during a work shift and other tasks in front of computer
screens.
"It shows that because of evolutionary reasons we are well adapted to
short term psychological challenges, provided we feel we are in control
of it, but long term stress can affect our health," said Prof Evans.
"It shows there's little need for the stress management courses that
are so popular, nor the attitude of taking a deep breath before a
challenge - our bodies are well equipped to cope with it."
Scientists have long known that there is a link between severe and long
term stress, such as bereavement or divorce, and a suppressed immune
response, making us more susceptible to infectious diseases.
Previous studies have found that students suffer a disproportionate
number of upper chest illnesses during exam periods. "However, when
they are actually taking the exam, particularly a 10-minute spoken
test, we find their immune response is temporarily boosted," Prof Evans
said.
His findings do not mean that allowing to children play computer games
every day will protect them from illness. "Our research shows that the
stress of playing computer games is not bad for you, as we previously
thought, but it's also not good for your health. It means our bodies
can cope well with the stresses of playing computer games but within an
hour of the stress the immune system will return to its normal state,"
he said.
|