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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

68.0. "Alien(s) lev 2 has arrived" by KAOFS::M_GREEN () Sat Jul 09 1994 11:08

    I thought this one was worth a new base note, for you Alien(s) buffs
    out there, the Aliens version 2 wad files were just released yesterday.  
    This is hot stuff!  New guns, levels, objects, bad guys.  The works. 
    Even the intro graphic screen is replaced with a cool pic of an alien 
    creature. I won't say any more to spoil the fun.  
        I have temporarily stored the level modifier and object modifier
    wad files in one of my personal directories. 
    
    $copy kaofs::disk$hsc510:[crr_menu]al*.* *                 
    
    The two filenames which are copied over to your own nodes will read as
    ALIENLV2.ZIP & ALIENS_A.ZIP.  However, the sound files are not
    included.  I'll try to pop them in later today.  Thanks goes to Denis
    St-Jean for monitoring ftp sites for the release.  If someone could pls
    find a permanent home for these files (metalx,chirpa?).  
    
    This one's real tough!
     
T.RTitleUserPersonal
Name
DateLines
68.1Copied to the EasyNet home of DoomKAOA00::KAOP97::SOWREYSon of WorfMon Jul 11 1994 17:074
The Aliens patches to appear on SHUUVA::DKB0:[DOOM...] not long after
you see this...

Geoff
68.2...Ripley!!!KAOFS::M_GREENMon Jul 11 1994 20:2018
    The new alien patch actually needs to be further patched in order to
    run correctly.  If you examine the doom.mnu file you will notice that
    dmadds needs to be run in the doom directory before you can run Alien
    Doom.  I think the syntax was "dmadds aliengfx.wad alingrfx.wad". You
    Then use the newly created file with the -file parameter.  
    
    doom -file alingrfx.wad alienlev.wad aliensnd.wad
                                            ^
                                        (optional)
    
    That should do it!  Oh, and I think the previous note has a directory
    typo.  Doom repository actually at SHUVVA::DKB0:[DOOM].  We can't knock
    Geoff though,  we know he takes his dooming seriously ;^)
    
    Later.
    Mike
    
    
68.3Newer version?BAHTAT::HILTONBeer...now there's a temporary solutionTue Jul 12 1994 07:086
    I just got alien101.zip which has stacks of files in it, is this a
    newer version, and does it need copying to shuvva??
    
    cheers,
    
    Greg
68.4KAOA00::KAOP97::SOWREYSon of WorfTue Jul 12 1994 14:155
RE: -.1 

What's the date on it?


68.5Uh oh, Spaghettios!KAOA00::KAOP97::SOWREYSon of WorfTue Jul 12 1994 14:189
Hmmm... 'twould seem that there's either a ZIP file missing from the
Aliens theme section, or there's a file missing from the ZIP file.

The two files in question are ALIENS_B.ZIP or EMPTY_S.WAD, either/both
of which are needed apparently to get Aliens Doom to work.

Anyone come across either of these?

Geoff
68.6Need sound filesKAOFS::M_GREENTue Jul 12 1994 15:497
    Geoff,
    the files from my base note 68.0 do not contain the sound files which
    can be found at SHUVVA::DKB0:[DOOM.SOUNDS] as aliens2.zip.  Works for
    me!  What is your syntax for starting up alien doom?
    
    Mike
     
68.7IS this the latest?BAHTAT::HILTONBeer...now there's a temporary solutionWed Jul 13 1994 05:5914
    Dunno about the date but it contains these files:
    
    Searching ZIP: ALIEN101.ZIP
    Testing: aliengfx.wad  OK
    Testing: alienlev.wad  OK
    Testing: aliensnd.wad  OK
    Testing: dmadds.exe    OK
    Testing: menu.exe      OK
    Testing: alienmnu.bat  OK
    Testing: alien.txt     OK
    Testing: dmadds.txt    OK
    Testing: a3ds.txt      OK
    Testing: doom.mnu      OK
    
68.8KAOA09::KAOP97::SOWREYSon of WorfWed Jul 13 1994 08:4711
I packed the sucker and read the associated README.TXT files,
which said that I should run DMADDS ALIENGFX.WAD MYLEVEL.WAD
(or something like this), where MYLEVEL.WAD was a copy of 
S_EMPTY.WAD, which I don't seem to have.

In any case, the graphics (sprites) I have are exactly the
same as they were before. The sound I really don't care about
at this point as I want the graphics first -- I'll worry about
the sound later...

Geoff
68.9Looks the same to me...KAOA09::KAOP97::SOWREYSon of WorfWed Jul 13 1994 08:486
RE: .7

Looks to me like the same file that's on SHUVVA (see, I got it
right this time!!), but that's going only from memory...

Geoff
68.10S_EMPTYCHUCK::OTOOLEI never drive faster than I can seeWed Jul 13 1994 10:5024
There is some conflicting/confusing information in the docs that comes with
Aliens.

DMADDS is an independent tool that permits changing the sprites/graphics.  Its
documentation shows how to do that from scratch and is what the S_EMPTY.WAD
step is all about.  For aliens, they needed the utility but did all the up
front work and created ALIENSGFX.WAD which started out as S_EMPTY.WAD.

Now, you need to merge the replaced sprites in ALIENSGFX with the originals
in DOOM.WAD and create ALINGFRX (or whatever) that you use in the game.  The
DOOM.MNU file shows how to do this with DMADDS.

I think they did it this way because the resultant file contains *all* 2000+
graphic sprites which takes up about 2MB whereas the replacement sprites in
ALIENSGFX.WAD takes up less room.  They could have cleaned up the docs to
explain this.

Anyway, look at DOOM.MNU for the command necessary to get the graphics converted
and the proper commands to run the level.

That aside, it is really a great level.  I thing there is a replacement/bug fix
for ALIENLEV.WAD that fixes a yellow-key mix up on level 6.

Chuck
68.11One great WAD...LUDWIG::MMURRAYHey Frank, let me borrow your keys.Wed Jul 27 1994 07:2313
    
         Hi all,
    
         So, is ALIENS101 the latest revision?
    
         Also, this is one great WAD... Kudos to the guys who made it, they
            really have some neat stuff in there. Another question, when
            you kill the small grey aliens a blue/grey orb pops up to the
            left of their heads, anyone know what this represents? Is it
            a bug?
    
                                                              Thanks,
                                                               Mike.
68.12A kit that works?!?CGOOA::GUNDERSONChief cook and bottle washer...Thu Jul 28 1994 18:2915
    I copied the ALIENS101.ZIP file from SHUVVA and had two problems.
    First, PKUNZIP complained that the file was corrupt; I ran PKZIPFIX and
    got rid of that problem.
    Second, As PKUNZIP was unpacking the 3 WADS in ALIENS101, it croaked on
    the ALIENSND.WAD after complaining that the file's size was wrong.
    
    As a result, I can run doom with the new critters and levels, but not the
    new sounds.
    
    Does anybody have an ALIENS kit that is not corrupt?
    
    Regards,
    
    Rick
    
68.13Should be OKKAOA00::KAOP97::SOWREYSon of WorfFri Jul 29 1994 08:2910
Rick,

I've copied that file down myself with no problems. How
did you copy it down? It's possible that you may need to
copy it again...

Just to be on the safe side tho, I'll double-check the 
file!

Geoff
68.14File is Hunky Dory!KAOA00::KAOP97::SOWREYSon of WorfFri Jul 29 1994 08:374
Okay, I've checked it... Should be no problem with the
file. If anyone's having problems, please let me know.

Geoff
68.15PROBLEMS WITH ALIENS LEVEL!?POLAR::GOSLINGArt Gosling - KAO M&L - 621-4519Fri Jul 29 1994 11:1812
I have encountered a number of 'bugs' in the Aliens level.  Getting
tossed out to dos; screen freezes; display going crazy with horizontal
lines running through it; etc.  I have changed nothing from the setup
used to run the original commercial version of DOOM, which the entire
family beat the crap out of - having played every level at every
difficulty without encountering any of the aforementioned.

Anyone else ran into problems with Aliens that they didn't with the
original version?

Art
68.16There's a first time for everything...KAOA00::KAOP97::SOWREYSon of WorfFri Jul 29 1994 13:349
Art,

Does the problem occur if you don't load one (or more) of
the WADs? i.e. don't load ALIENGFX, ALIENSFX or ALIENLEV?

Also, just for sake of reference, what soundboard / video
board do you have?

Geoff
68.17RE: -.1POLAR::GOSLINGArt Gosling - KAO M&L - 621-4519Fri Jul 29 1994 15:5116
    Re:           <<< Note 68.16 by KAOA00::KAOP97::SOWREY "Son of Worf" >>>

I load all the wads, but only loading the essential one (which is the
level layout - I assume, without the sound and the Alien characters) to
play the level is a good idea.  I'll try it!!  I didn't run into the
problem until I was about 4 episodes into the level, and after being
pumped up as a result of blasting my way through the first few episodes,
I was more than a bit upset when I couldn't proceed due to the problems I
encountered.

Not sure of the relevance, but I am using a SB16 on a Tiger II.  Again, I
didn't run into any of the problems I described with this setup when
playing the 'out of the box' levels / episodes, so I suspect Aliens as
being the culprit.

Art
68.18Which version needed?GLDOA::LITZENBERGFri Jul 29 1994 16:1216
    Folks,
    
        Just a few general questions:
    
    1. Which version is needed to use all the great Wads that are being
       written?
    2. Where is it available?
    3. What is the registration process / Cost?
    
    We played it very heavily a few month ago, and have leveled off.  I
    think it's time to get back into it.
    
    Thanks
    
    Litz
    
68.19AnswersBAHTAT::HILTONBeer...now there&#039;s a temporary solutionMon Aug 01 1994 05:4215
    re .18
    
    Any registered version will play .WADS. But your probably better off
    getting to 1.2. Just purchase the full version of Doom, patch yourself
    to 1.2 and your off!
    
    
    re problems with Alien
    
    You did run alienmnu and choose number 4 to create the 'correct' WADS?
    
    Cheers,
    
    Greg
    
68.20ALIENS is *REAL* cool.BELFST::HARRINGTONBuckyBall, The C-60 Fullerene.Mon Aug 01 1994 07:5823
    I just installed ALIENS last night, and have only one thing to say.
    
    
    
    
    
    
    WOW!!
    
    
    
    
    
    It has re-affirmed my interest in doom! As if that needed doing anyway.
    
    This is some of the Best after market WAD work seen yet.
    
    
    IMHO of course.
    
    Regards,
    --John
   
68.21RE .15 FIX ? + QuestionsBRUMMY::LUMMISThat looks a good field !?!Mon Aug 01 1994 09:3331
    RE .15
    
>I have encountered a number of 'bugs' in the Aliens level.  Getting
>tossed out to dos; screen freezes; display going crazy with horizontal
>lines running through it; etc.  I have changed nothing from the setup
>used to run the original commercial version of DOOM, which the entire
>family beat the crap out of - having played every level at every
>difficulty without encountering any of the aforementioned.
    
    I have had all this. I did use himem and smartdrive.
    
    To fix the problem: CLEAN BOOT - ONLY USE MOUSE THATS IT !
    
    No more problems ..... With Major bugs.
    
    -----------------------------------------------------------------
    
    Noticed a few minor funnies eg:hall of mirrors and the odd odd wall but
    98% pure FAB!
    
    CAN not get blue key on lev 7 in the red pool?
    
    Can not do deathmatch over serial link as you leave level 1 it bombs
    out with "only three deathmatch slots four required". There are only
    two of us but .....
    
    Someone ask these guys if they were thinking of doing a Aliens 3 !
    
    For one I would pay money for this stuff its just outstanding.
    
    Simon. - Capt.Colonial Marines Blue Base  
68.22level 8 is too difficult to pass!TAENG4::DOUBLEDouble ChiangTue Aug 09 1994 10:309
Hi,
	Are there anybody playing Alien who can pass level 8 in ultra-violence
mode? I just wonder. I can pass the original doom wad without cheat in ultra
violence mode. But in the Alien, I give up. It's too difficult. Also, is there
any secret level in Alien?
	
	Anyway, the Alien is great!

Double
68.23Can't find it!LEDS::MCCULLERFri Aug 12 1994 13:469
    
    I tried to locate the aliens file(s) in SHUVVA::DKB0:[DOOM.WADS.1-F]
    last night but..I couldn't find them! Am I looking in the wrong place?
    
    Appreciate any help!
    
    Mac
    
                                                                    
68.24KAOA09::KAOP97::SOWREYSon of WorfFri Aug 12 1994 14:413
Look in SHUVVA::DBK0:[DOOM.THEMES.ALIENS]


68.25Which zip files???CSOA1::CTULANKOFri Aug 12 1994 17:2118
    There are several aliens zip files in shuvva::[doom....  My question is
    which ones are necessary and which are the older, un-needed versions?
    Any takers on this one?
    
    filenames are (sorta, because its from memory) as follows
    
    alien.zip
    alien_a.zip
    alien_b.zip
    alienlv2.zip
    alien101.zip
    aliens2.zip
    
    There may be more, but these are the ones I remember.
    
    Thanks in advance,
    
    Carl
68.26Here goes nothing.IOSG::CHEWTERMon Aug 15 1994 06:1216
    
    Sorry about the dissarray in the file area, things have been a little
    hectic of late and I've not finished ensuring a .txt file with every
    zip.  The aliens stuff should be as follows... (From memory as well)
    
    ALIEN.ZIP		Graphics slide show.
    ALIEN101.ZIP	The main patch (GraFX,SndFX,Level)
    ALIENLV2.ZIP	Another Level I think ???
    ALIENS2.ZIP      	More sound effects (The ones in 101 are better I think)
    ALIENS_A.ZIP	} Aliens 1.01 split into 2 parts to fit on floppies.
    ALIENS_B.ZIP	}
     
    Hope this helps.
    
    Enjoy,
      -John.
68.27CLEAN BOOT DID THE TRICK :-)POLAR::GOSLINGArt Gosling - KAO M&amp;L - 621-4519Mon Aug 15 1994 10:067
  Re:       <<< Note 68.21 by BRUMMY::LUMMIS "That looks a good field !?!" >>>

Many thanks for the tip.  Just got a chance to try a 'clean boot' and
was pleased when all the problems I had previously encountered didn't
raise their ugly heads.

Art
68.28Aliens on Shareware Version?BSS::MEYERS_NAMon Aug 15 1994 13:3711
    Hi,
    
    I have only the "shareware" version of Doom running.  Can I run
    this alien patch?  I have tried everything in the previous notes but
    no luck....
    
    Thanks in advance!
    
    
    Nancy
    
68.29Nahhh.IOSG::CHEWTERMon Aug 15 1994 14:354
    
    Sorry Nancy, but all of the aditional WADs require the registered 
    version.  Looks like you'll have to invest some of that hard earned
    money.  ;-)
68.30Too Bad!BSS::MEYERS_NAMon Aug 15 1994 14:493
    Thanks for the quick reply!  I was afraid that was the answer...
    
    Nancy
68.31Stuck in E2M5 level.POBOX::RUTSCHOWJack of all trades, master of noneFri Aug 19 1994 15:5910
    Ok, I'm stuck on the E2M5 Command center level.  I have the computer
    that tells me there are two passageways behind these 4 large pillers
    (two in each corner) but you can't get around them, through them or
    anything!!!  I also can't open the corner rooms in the star shaped
    room, what am I missing????
    
    thanks,
    dale
    
    PS.  This is under Alien of course...
68.32FORTY2::HOWELLJust get to the point...Mon Aug 22 1994 05:2010
    Yes, I', having trouble on this level too.
    
    One of the set of pillars has a secret passage that goes round to it.
    Just try pushing the wall to the left of it. Maybe if you can't do
    this, I pushed a switch somewhere which you haven't....
    
    As to the pillars on the far side of this large room (to the west, if I
    remember rightly), I have no idea.....
    
    Dan
68.33Nothing to stop us now.IOSG::CHEWTERMon Aug 22 1994 09:3424
    
    I've just copied down a patch for the Alien wads, looks like this will
    solve a lot of the problems that people have been experiencing.
    
    	SHUVVA::DKB0:[DOOM.THEMES.ALIENS]ALIEN102.*
    
    Enjoy,
      -John.
    
    ------------------------------------------------------------------------
    This is the updated and corrected version of the ALIENLEV.WAD file. 
    This file replaces the old file, Some of the features include...
    
    -absolutely NO CACODEMONS
    -all levels have 4 player and 4 deathmatch starting positions
    -errors fixed, including :
            -access to end of level on level 5 by pushing past the barrier
            -removing the barrier without raising the stairs in level 4
            -missing yellow key in level 6
    
    As well, a few things were changed as per opening doors and secrets and
    stuff, to make it a bit different. This is the last level patch that
    will be released before the Aliens 2.0 is released in september sometime.
    -------------------------------------------------------------------------
68.34PROBLEM WITH THIS .WADPOLAR::GOSLINGArt Gosling - KAO M&amp;L - 621-4519Tue Aug 23 1994 10:3718
        Re:                       <<< Note 68.33 by IOSG::CHEWTER >>>

I pulled this and installed it.  I now get dumped to DOS after completing
the 1st level and as the screen is loading for the beginning of the 2nd
level.  The error message I get is:

W_CacheLumpNum: 2623372 >= NumLumps

Anyone else seen this?  Any suggestions?

What I ended up doing is completing the 1st level and warping to the 3rd.
As I was more interested in the bug fixes to the later levels as
described in the .txt file, not playing the 2nd level is no real loss.
However, I'm curious as to the cause of the aforementioned problem.

Thanks

Art
68.35You're not the only one.IOSG::CHEWTERTue Aug 23 1994 12:016
    
    This has also been reported out on the internet, as soon as I hear
    anything I'll post it here.
    
    Ta,
      -John.
68.36Help neededROMSLS::MASSONEFri Aug 26 1994 09:008
    Excuse me Aliens blusterers,
    I have to give the Alien upgrade to my cousin, but I have no Pc and I
    didn't understend the correct procedure to run the Aliens files.
    May you help me and my cousin giving us a correct procedure to run the
    files starting from a base registered version?
    
    Thank in advance
    			Andrea 
68.37BAHTAT::HILTONBeer...now there&#039;s a temporary solutionFri Aug 26 1994 10:017
    Andrea,
    
    There's a readme, which tells all, but you basically run alienmnu, then
    choose the option to create the wad file, then after that choose the
    correct run option you desire.
    
    Gre
68.38Which fileROMSLS::MASSONEFri Aug 26 1994 10:155
    Thank Gre,
    but basically which are the files I need to run Aliens?
    
    Thank again
    			Andrea
68.39SHUVVA::DKB0:[DOOM.THEMES.ALIENS]IOSG::CHEWTERFri Aug 26 1994 10:3212
    
    The file you want is ALIEN101.ZIP, this is however too big for one
    floppy disk so it has been split down into two zip files, they are
    ALIENS_A.ZIP and ALIENS_B.ZIP.
    
    There is also a patch released to solve some of the problems in 101 but
    this has a major bug itself, the game crashes out at the end of a
    level.  The 101 version should be enough to keep going with for a
    while at least.
    
    Enjoy,
      -John.
68.40Gone from my disk ..OCTAVE::VIGNEAULTSurveyor of the UniverseMon Sep 19 1994 09:0417
    
    Tried the Aliens level with V1.666.  Everything worked okay except that
    I couldn't get the Alien creatures to display.  I just had the standard
    imps etc.  According to the documentation, it apparently only works 
    with v1.2.
    
     I found the sound effects to this version to really grate on the
    nerves after a couple of minutes.  Obnoxious imo.  My wife and 
    daughter were in the room while I was playing it, and they didn't 
    appreciate the frequent use of motherf*..., nor the yelling and 
    screaming.  The normal version of Doom doesn't seem to bother them
    at all. 
    
    I tried playing it without the aliens soundfx but it kept crashing
    after initialization.  
    
    Jmo, Lv
68.41SUBPAC::MAGGARDIntegrate!Mon Sep 19 1994 16:2818
> Tried the Aliens level with V1.666.  Everything worked okay except that I
> couldn't get the Alien creatures to display.  

This is a problem with the different sprite imiplementation in v1.666.  It has
something to do with the first and last sprites in the wad file.  There is a
way to change the sprite list that DMADDS uses for patching in the aliens/etc.
graphics, but I don't know how.  

> I found the sound effects to this version to really grate on the nerves
> after a couple of minutes.  

Starwars is just like this... ...but perhaps a little better (no swearing).
The Starwars WAD layouts are incredible (like the real deathstar -- much
better than the aliens wad), but you need a fast machine.  If the Aliens wads
matched the movie(s), then they'd be great!  You could design a whole episode
around the first movie, then another on the second... :-)

- jeff
68.42Thanks, just copied Starwars today ..OCTAVE::VIGNEAULTSurveyor of the UniverseMon Sep 19 1994 16:336
    
    I just copied the starwars wad today, I'm hoping to get some time 
    on my PC tonight to try it out. My wife's been bogarting the machine
    with work - what a nerve huh.
    
    Lv
68.43backup that doom.wad file first!SUBPAC::MAGGARDIntegrate!Mon Sep 19 1994 18:3819
> I just copied the starwars wad today, I'm hoping to get some time on my PC
> tonight to try it out. 

Make sure you get all the graphics patches: someting like SWGFX*.ZIP and the
music patches SWMUSFX2.ZIP (or something like that). The exploding R2D2's are
a riot! :-)   The SWMENU (or is it SWMISC) files also do things like replace
the doom startup screen with a "Star Wars Doom" screen, and do other nifty
little things like replace the skull menu select icon with a Rebel insignia
icon, etc.  All told, it's a really nice package -- no wonder Lucas Arts threw
a fit and $#itcanned the SWDoom operation! :-(

But make sure you MAKE A BACKUP OF YOUR DOOM.WAD first!!!!  All those graphics
patches will totally hose your doom wad.

> My wife's been bogarting the machine with work 
    
Horrors!

- jeff
68.44REAL ALien DoomBAHTAT::HILTONBeer...now there&#039;s a temporary solutionTue Sep 20 1994 07:4155
Article 53135 of alt.games.doom:
    
This is in no way related to Alien DOOM. This is Aliens TC (which stands for
total conversion - and means it). I am a beta tester and have been allowed to
spread the word. ALIENS TC IS COMMING!
        This conversion features amoung other things:
* complete revision of thing, frame and string tables
* new textures, sprites and scenery
* new sounds (and speeches)
* new wepons and monsters (not just new pictures of the weapons and monsters)
 
Aliens TC has hundreds and hundreds and hundreds (I just asked the guy) of new
graphics, (he is taking a BFA in design) most of which are almost as good (some
are as good) as the original DOOM graphics. (no greyscale stuff here this is
colour).
No offense to the guys who put together Alien DOOM but IMHO this leaves it
(and other conversions) for dead, Alien DOOM was aliens *in* DOOM, Aliens
TC is AL|ENS!
If you thought the DOOM engine couldn't do the organic 'secreted resin' alien
hive you have got to see this (it should be released in about 1.5weeks). Aliens
TC was started a few months before Alien DOOM and at about 4hrs a day (av) it's
almost ready.
 
Just imagine....
You are moving through the tunnels and suddenly run into a room full of eggs
(what are they called?) you shoot one (splatering it) but realise your mistake
as hisses echo from all around as the hive awakes. Bugger. The egg next to the
one you shot splits and you watch a face hugger crawl out of it and onto the
floor, then it attacks you. Suddenly an alien appears right next to you,
you lay waste to it with the smart gun, ripping apart it showers you with
corrisive blood (it's one of those days) almost killing you. Meanwhile there
are two more behind you one in front (having emerged through a ventilation
duct), more face huggers are emerging and there is no room to move Arghhhhh.
 
All of this has happened to me in Aliens TC (though not in that order), and
the author is quite a good DOOM player so it's *hard*, ammo is scarce.
Unfortunately this all comes at a cost, it is estimated to be about 2.5Megs
big when zipped, and due to the extensive DOOM.EXE editing, can only be
played on version 1.2 :(
 
Send questions to the author at [email protected]
(but only if you really have to)
 
PS this also has plot that affects the gameplay, in one level you have to seal
off Med-Labs, you can try and stop the horde if you want but unless you're an
IDKFA fan you havn't got a hope.
PPS Massive dethmatch levels with non-linear paths (so you can hunt through
say a paralell ventilation duct), proximity lights that stay on for a time
after something has been there, lots of shootings points etc.
Atmospheric things like dripping water, backlit signs, Company logo's etc,
PPPS I could rave for hours but I've got to stop somewhere.
 



68.45Plea as the UK goes home...BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Oct 05 1994 13:378
    Looks like the Aliens TOTAL CONVERSION is almost ready.
    
    If anyone spots it out on the 'net, can they get it over to DECland
    asap!!
    
    Cheers,
    
    Greg
68.46AliensPOLAR::KITES::BELIVEAUThu Oct 06 1994 09:166
    Mr. Green,
    
    	Where can |I copy these Aliens files from?
    
    	Ray
    
68.47Aliens...POLAR::KITES::BELIVEAUThu Oct 06 1994 09:178
    Geoff,
    
    	Can you give ame a pointer to where these files are now?
    
    	Thanks,
    
    	Ray
    
68.48alien-tc.zipTALLIS::SENDLOSKYFri Oct 07 1994 09:266
RAVEL::EMT_02:[SENDLOSKY]ALIEN-TC.ZIP

Could somebody please copy to a permanent location. Thanks.

larry
68.49Looks AWESOMEBAHTAT::HILTONBeer...now there&#039;s a temporary solutionMon Oct 10 1994 06:025
    This alien-tc is getting RAVE reviews on the 'net.
    
    GET IT!!
    
    Greg
68.50FORTY2::HOWELLJust get to the point...Mon Oct 10 1994 06:047
    Okeydoke....
    
    File can now be found on :-
    
    FLYTE::USER1:[ARCHIVE.DOOM.THEMES.ALIENS]ALIEN-TC.ZIP
    
    Dan
68.51FORTY2::HOWELLJust get to the point...Tue Oct 11 1994 05:5266
    AL|ENS - THE TOTAL CONVERSION
    =============================
    
    Well I finally got to try this last night, and a LOT of work has gone
    into it. If anybody hasn't tried it yet, they should do so soon,
    although personally I think it's been a bit over-hyped.
    
    The suspense is amazing. I spent the whole first level cacking myself
    only to find that, true to the film, there are no aliens anywhere
    (yet...!). Thought has gone into the layout of the levels, the
    storyline, etc. The first few levels (the only ones I've seen so far)
    are very simple in construction but effective. The armoury in E2M1 is a
    nice touch, as are the landing lights that flash on/off in a strip down
    the landing bay.... clever. Also, the gantry bars that go down beside
    stairs are clever and must have taken a bit of time to do.
    
    Sound is basically like the previous ALIENS.WAD but with a few extra
    voice-over from the 'sarge himself, Apone. Quite unnerving guy, he is.
    I was totally impressed when I waled into one room with bullet holes
    riddling the walls, and Apone comes over the speakers :-
    
    	"Sir you getting all of this? Looks like we got damage from small
    	weapons fire"
    
    Excellent!
    
    There are a few new wall textures, mainly used for the Alien's
    underground tunnels, plus some clever wall signs such as "SUB-LEVEL 02"
    at the bottom of stairs, etc...
    
    The face huggers are excellent. Unlike ALIENS.WAD (where they simply
    replaced Lost Souls) the new face huggers really do scamper across the
    floor. And I mean scamper - boy do they move!
    
    By far the best part of it all is the eggs. Around the base you'll find
    open and closed eggs. The open ones you needn't worry about too much...
    the face hugger is already out there somewhere. But if you see a closed
    one... aahh.
    
    Sit and wait and eventually it'll open up with a sickly crispy sound of
    gunge breaking. Then out will pop a face hugger, and hastily make a
    B-line for your face. Best bet? Be done with it, and shoot any closed
    eggs while you've got the chance. But very clever though......
    
    By far the biggest let-down is the Aliens themselves. I could not
    really see any difference bewteen the sprites from ALIENS.WAD and
    ALEINS-TC but then again, the sprites are so dark and all the rooms are
    pitch black, the only time you see an alien is when it grins at you.
    
    What's more, the author is a lovely righteous person and seems to
    detest anyone who cheats, thus there are plenty of deterents to you
    cheating. It's very tempting to cheat, however, so stick with the game.
    
    To summarise then :-
    	It is very good. A lot of hard work has gone into it. If you're an
    avid aliens fanatic you will love it's attention to detail, storyline,
    effects, etc. but is is very hard.
    	For those coming from ALIENS.WAD and expecting new sprites and
    sounds a guns, etc. you will be a little dissappointed (although the
    smart gun is very nice).
    	All in all, GET IT, the first time you play it make sure you carry
    some spare underwear.
    
    	Well done to the guy who made it.
    
    
68.52IOSG::MASONExiled and RidiculedTue Oct 11 1994 05:573
    You can shoot a closed egg just once with the pistol, which makes it
    open and avoids all the tedious waiting while some alien type person
    tip-toes up behind you can decorates the walls with your inards.
68.53Does it support modem play?NOVA::BOIKOMike Boiko, RdB Performance, 381-2362Tue Oct 11 1994 17:255
    I tried to play via the modem with a friend last night and received an
    error. Has anyone tried this yet...does it even support modem play...??
    
    								Thanks
    								-mike-
68.54this info 2nd hand -- treat as such :-)SUBPAC::MAGGARDIntegrate!Wed Oct 12 1994 19:177
Folks on the net say it supports modem play.  You have to rearrange the order
of the wad files (3, 1, 2 *I think*) to prevent a "blinking player" bug.  Also
you may have to rename doomexe.exe to doom.exe to get it to run with the
dialer utility.

- jeff
68.55Alien-tcEVOAI2::SECU_LDVMr StratoThu Oct 13 1994 11:019
    Hi,
    
    I can't copy alien-tc.zip! It's too big for one floppy (about 2meg).
    Is it possible someone split this in two zip files? or what can I do
    myself?
    
    Thanks.
    		-Fred- 
    
68.56PLAYER::BROWNLCoito ergo sumThu Oct 13 1994 11:1111
    pkzip -&e0 a:t.zip alien-tc.zip
    
    This will split the zip file over multiple floppies and won't attempt
    to compress the zip file any further. When you want to unzip to your
    PC, then put the *last* disk in the floppy drive and type:
    
    pkunzip a:t
    
    then follow the instructions ZIP gives you.
    
    Cheers, Laurie.
68.57...EVOAI2::SECU_LDVMr StratoThu Oct 13 1994 11:253
    Thanks Laurie, I'll try it.
    
    		-Fred-
68.58IOSG::MASONExiled and RidiculedThu Oct 13 1994 11:386
    As long as your version of pkzip is recent enough :-)
    
    Ed
    
    PS.
    I'll put in my introduction when my new PC turns up!
68.59Can't wait, Ed. Can I try aliens-TC on it?FORTY2::HOWELLJust get to the point...Thu Oct 13 1994 11:508
    One thing - ALIENS.TC is -fairly- processor intensive. It's bearable on
    my machine. All you 66 owners should be happy.
    
    Lord help us when Ed gets his new machine, it'll be
    set proc/EXTREME_JEALOUSY_MODE=ON
    
    
    :-)))
68.60CHEFS::GEORGEMCheesy MomentsThu Oct 13 1994 11:551
God.  Computer "Humour".
68.61PLAYER::BROWNLCoito ergo sumThu Oct 13 1994 13:594
    Aliens TC runs ok on my machine, and that's only a 486SX-25 with 8meg.
    It does have VLB though, which helps a lot.
    
    Cheers, Laurie.
68.62pkzip 2.04EVOAI2::SECU_LDVMr StratoThu Oct 13 1994 16:016
    re:Laurie
    
    It works! thanks again.
    
    		-Fred-
             
68.63486, 8meg & VLBus.... aaaaahhh!FORTY2::HOWELLJust get to the point...Fri Oct 14 1994 05:106
    re.61
    	Well it's not the graphics but the memory on my machine. I've only
    got 4 Meg, and it spends a lot of time fetching stuff off the disc.
    These are the two things, in my opinion, that make Doom playable .... a
    decent graphics card (or processor, but the card's cheaper!) and lotsa
    memory.
68.64A must haveSUBPAC::MAGGARDIntegrate!Fri Oct 14 1994 17:0632
Aliens TC is amazing!

Creative linedeffing.  You'll love it, it's a way of life.

The air shafts/grates are very well done.  The bug-zones really look like they
did in the movies -- things to step over, duck under, walk around, etc.
Awesome.

While the regular Doom music seems to detract from the atmosphere in levels 1
and 3, I love the sound effects in level 3.  The alarm that fades as you get
farther away from the medlab, and the air-handler noise that comes and goes as
you get lost in the air shafts :-) ... both are VERY well done and really add
to the tense 'hunt' feeling I get from the wad.

...and ya can't stick the shotgun up the acid-spitting bugs' noses -- else ya
take a BIG hit in health when they kick it.

...and the eggs!!! 

...and the Queen bug!!! 

...and the shoot-able bug-excreted pillars that catch fire!!! 

...and the loader!!!

... and ... and...

:-)


- jeff
68.65strange error when loading aliens-tcTHEBOX::NYLANDFri Oct 14 1994 22:5517
    
    I loaded a clean version of Doom, patched to 1.2, patched to 1.666 and
    unzipped alien-tc into the Doom directory.
    
    All goes properly.
    
    When I type "aliens" and hit "2" for install the screen comes back
    with - Insufficient disk space...2651 k bytes req'd.  I'm confused as I
    have loaded the game on a 500 megabyte partition of its own.
    
    Any suggestions would be appreciated... I'm more than a little trigger
    happy to get a few frags in.
    
    Thanks inadvance
    
    Jeff
    
68.66How to fix HD programBAHTAT::HILTONBeer...now there&#039;s a temporary solutionMon Oct 17 1994 06:3110
    re .65
    
    type:
    DMADDS JF-0.WAD JF-1.WAD 
    
    at the DOS prompt then run ALIENS.EXE again - it only happens on people
    with about 140meg+ free on their HD. This problem has been fixed but
    the new installer hasn't been distributed yet.
    
    
68.67SUBPAC::BJUBINVILLEQuit crying and play hockey!Mon Oct 24 1994 09:256
    
    
         I can't seem to find the exit on Level 2.
    Anyone remember where it is?
    
    BJ
68.68BAHTAT::HILTONBeer...now there&#039;s a temporary solutionMon Oct 24 1994 09:393
    re .67
    
    Are u talking about Aliens TC or the other conversion?
68.69FORTY2::HOWELLJust get to the point...Mon Oct 24 1994 09:421
    I think we need a new note for Aliens-TC.
68.70SUBPAC::BJUBINVILLEQuit crying and play hockey!Mon Oct 24 1994 13:057
    
    
    re-2   the new aliens-tc that inter connects with DOOM
    
        BJ
    
    
68.71FORTY2::HOWELLJust get to the point...Mon Nov 07 1994 07:0210
    I'm grabbing ALIENS-X off of ftp at the moment. It's a new re-do of the
    original aliens.wad (with sound and everything). It wasn't on flyte
    previously but it soon will be.
    
    ...for all those avid lovers of the original aliens.wad (as opposed to
    aliens-tc).
    
    :-)
    
    Has anyone tried this out before? What's aliens-x like?
68.72VAXUUM::EROSSFri Nov 25 1994 09:292
    Does anyone know if it is possible to get any of the alien wads
    working on the shareware version of Doom?
68.73FORTY2::HOWELLJust get to the point...Fri Nov 25 1994 09:432
    I don't know, but you _shouldn't_ be able to. You'll be missing
    weapons. Why don't you get the registered version?!
68.74Alien-TC.zip can be splitted ?MQOOA::LEFri Jan 06 1995 15:429
    
    	Hi,
    	Is ALIEN-TC.ZIP can be splitted to small parts ?
    	Up to 4795 blocks, it eats up my VMS disk quota and too big to put
    	on diskette.
    
    	Many thank's
    	Pyerre
    
68.75Command line option is -&WELSWS::BOURNEJNow 2 grandsons - Timothy &amp; JoshuaTue Jan 09 1996 07:521
    use the spanning option of PKZIP to zip it to multiple floppies