T.R | Title | User | Personal Name | Date | Lines |
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1465.1 | How's about a timed run | COMICS::HWILLIAMS | | Wed Jun 12 1991 10:04 | 23 |
| Hi There,
I don't know if this suggestion will work for car rallies but I'll
explain how things work at Vintage motorcycle rallies.
It's basically a time trial, but its not the fastest that wins but the
person who stays closest to a fixed average speed.
So as the organiser you know the distance of the route (in bike rallies
about 60-80 miles)whereas the participants don't (you keep the route
secret until the day when you give out route cards)
Competitors start off at say minute intervals, and along the way you
have secret time check points. so if say at an average of 20 mph you
have a check point 30 miles into the route, then competitors should
take 1.5 hours to get there. A minute late and they lose a point, a
minute early they lose 2 (to discourage sppeding!). And so on.
At the end of the run, the person with least points wins!!
I can assure you it's very difficult to do on Vintage bikes, I know
because I ride a 1926 Sunbeam 500cc in such events.
Huw.
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1465.2 | I'm usually going too fast to spot em | DCC::HAGARTY | Essen, Trinken und Shaggen... | Wed Jun 12 1991 14:14 | 5 |
| Ahhh Gi'day...�
The ones I've been in usually have questions about things on the route.
Questions that identify landmarks, anagrams of road signs etc etc
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1465.3 | rallies! | OASS::BURDEN_D | He's no fun, he fell right over | Wed Jun 12 1991 15:28 | 44 |
| I've set up quite a few gimmick rallies in the past (answer stupid questions
along the way). I've also participated in the Time-Speed-Distance events
(described in .1), but we usually got timed down to the second, not the minute.
There are lots of variation on the gimmick rally theme. One that I used a few
times that was interesting was you gave the competitors two set of sheets. One
set included all the route instructions, in order. The other set included all
the questions they have to answer, also in order. The trick is, they don't know
how the questions and route instructions match up. That means they have to be
looking for a question and a route instruction at the same time, throughout the
whole rally. This makes it easy to stay on course, but keeps both driver and
navigator fairly busy.
While setting up one rally I found a neat way to avoid the problem where a bunch
of cars end up following one another so when one car finds a clue (and slows
down) everyone else gets it as well. The course I found provided a few places
where different routes could be taken to get to the same place. I basically
made 3 different versions of the route, with equal number of questions on each
'loop'. Every third car got the same route. Most of the route was identical,
but if two cars got together, they would eventually split onto different roads,
wondering why the other car went the other way!
I would also scout out the small dirt roads in the area, which didn't always
please the competitors, but I had fun!
One more twist I used a few times was the 'Bridge Rule.' Everytime you crossed
over a bridge (I'll give you our definition of a 'bridge', it isn't as easy as
you think...) you make them take a turn. Your Bridge Rule sets up which way
they turn. Once we had them take the first right after every bridge, unless the
next route instruction came up. If there was no right before the next bridge,
they would then have to take a left, unless the next route instruction came up,
and so on.
Definition of Bridge (from memory):
A elevated section of roadway that spans a waterway, other road, railroad
tracks or other obstruction and has interconnected vehicular restraint devices
on both sides.
This eliminates the little back country culvert with a single wooden post on
one side and other questionable 'bridges.' Wooden posts with wire strung
between them on both sides does count, as does full fledged guard rails.
Dave
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1465.4 | Hints and tips on rally routing - have fun! | VOGON::DAWSON | Turn ignition on - Turn brain off! | Thu Jun 13 1991 09:40 | 50 |
| I am assuming this is a sort of "treasure hunt" rather than a
"real" rally but (in either case, actually) you would do well to break
the route up into a number of sections. The shorter the sections, the
more difficult your job and the easier for the competitors.
You can then vary the style in each section. Among some ideas for
styles :
* a section with a series of TR, TL, SO instructions for every junction
encountered. A variation on this theme is to then change all the TRs
into SOs, TL's into TR's and SO's into TL's - that's nicely confusing!
It is then possible to run a "straight" section early in the rally and
then come back towards the end with the same-looking thing with the
changes. Some folks just will not read the instructions carefully
enough!!!
* a section where you just give the start and end points but make them
pass through a certain defined point en route (where you could, if you
have enough helpers, have a check - deduct points for those who do not
appear). A variation on this theme could be to have three such points
and time the section so that point 1 is easy, point 2 more difficult
and point 3 very difficult to achieve in the allotted time - add points
for reaching a mid-section marker (more points for the more difficult)
and deduct points for lateness.
* a section where "Fred the Crow" flies (as the crow flies!) from A to
B and "sees" or flies over certain features on his way (eg a railway
line twice, electricity pylons, the M-way, a piece of high or low
ground, anything that is unique on the map)
* another possibility is to direct them along the route purely by
contour heights - ie "climb away from the startpoint to 235' then drop
slightly before climbing again to nearly 400' and then dropping steeply
away to 123'." Again, you must make sure there are no ambiguities on
your chosen stretch of route.
Hope this helps. Good luck. It's fun making up rally routes
although it does take a LOT of preparation to make it foolproof. One
last point to remember, the objective is not to get everyone lost!! The
most rewarding result is when EVERYONE is able to make it to the finish
by themselves but there is only one winner. Oh, and (last tip!) I would
certainly put the finish reference in a sealed envelope so that, if
folks do get seriously lost they can at least make it to the finish.
Also, you may wish (and I would do this, personally) to put the
reference of each section in a sealed envelope (with a hefty penalty
for openeing it!) so that, if a car gets hopelessly lost on one section
they can at least join in the rest of the rally.
Cheers,
Colin
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