T.R | Title | User | Personal Name | Date | Lines |
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496.1 | It's difficult sometimes | EXIT26::MACDONALD_K | | Fri Nov 09 1990 12:42 | 27 |
| Oh Clay, this topic really hits home with me. In addition to my
one-year-old daughter (too young for games) I have a 9.5-year-old
step-son who, until recently, was impossible when it came to playing
games. He would sulk, pout, cry, and even cheat when it was clear
that he was not going to win a game. It's difficult to let him win
when it's completely a game of chance like you mentioned, so it got
to the point where he was such a drag to play with, that I just
stopped. When he asked me one day why I wouldn't play something
with him, I told him honestly that games are meant to be fun, but
they aren't with him because of his inability to accept defeat.
We knew that letting him win all the time would only be contributing
to the problem (and if he kept it up, he probably would have lost
a lot of friends) but we stuck it out and let him get upset and finally
one day, he just seemed to come around. He still relapses from time
to time, but he's getting better. My husband seems to think that being
involved in a lot of team sports has helped him.
So... to answer your question, no, we don't *let* him win - he wins
fair and square (which is most of the time, I might add) because he's
got to know on his own where his strengths and weaknesses are. But
then, don't forget - he's 9 1/2. With a much younger child though,
who couldn't possibly beat me at say, checkers, I would let that child
win about 1/2 the time and lose 1/2 the time. A child has to be able
to accept loss - after all, life is full of it.
- Kathryn
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496.2 | | KOBAL::CLTMAX::dick | Schoeller - Failed Xperiment | Fri Nov 09 1990 12:49 | 7 |
| We're not at that stage yet. 5 month olds aren't much for games.
What my parents did with Scrabble, was that my Mom and I would play
against my sister and my Dad (or visa versa) with each parent helping
their partner find and learn new words while playing the game.
Dick
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496.3 | | RDVAX::COLLIER | Bruce Collier | Fri Nov 09 1990 13:30 | 10 |
| Yes, helping them learn to lose gracefully is the real trick. I found
this was usually worst with one-on-one games. When people either
"paired up" (as in .2) or there were several players in the game, there
was less onus at losing. I think Aaron also got better from experience
with computer games like Dark Castle or Crystal Quest where the human
essentially always "loses," but tries to get as far as possible before
"the end."
- Bruce
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496.4 | Kat beats me at Scrabble even though my vocab's bigger | TLE::RANDALL | self-defined person | Tue Nov 13 1990 10:01 | 25 |
| Don't underestimate your child. Neil was playing chess a couple
of weeks ago with Steven, who's 6.5 and just learning the game,
and nearly lost.
In general, we've found that the desire to beat Mom and Dad fairly
is a big motivator for the kids, and that they learn how to do it
well by watching us play it well. Sportsmanship -- how to lose
gracefully -- not crying when you play aggressively and meanly and
then someone's aggressive and mean to you (as for instance sending
your piece back home in Sorry) -- how to plan a whole course of
action -- how to handle disappointment -- and so on. Bending the
rules so they can win doesn't seem to teach them anything except
to expect to win.
Sometimes we'll simplify the rules to take the kid's level of
development into account. But we explain what we're doing and
then we all play by the revised rules. For instance, in
Pictionary, when it's Steven's turn to draw, he gets to ask the
person who's not drawing what the word means, and if it's not
something he knows how to draw, he gets to pick a new word. This
means we don't do All Play when he's drawing. But we stick by the
other rules about rolling, time limit, etc. And it looks like he
won't need even that much help for much longer.
--bonnie
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496.5 | Accept defeat | MAJORS::MANDALINCI | | Wed Nov 21 1990 09:05 | 24 |
| My son is only 2.75 so board games aren't abundant in our house but in
terms of things like little running races, tag, etc I don't let
him "win" (with the exception of tag where I will let him "corner" me
and then tag me but I make him work at it first).
When I was young we used to spend alot of time visiting my
grandparents in Gloucester and if you knew Gloucester in the
mid-to-late 60's there was NOTHING there. We always played cards and
checkers. I remember when I first started learning checkers, I was
allowed extra time to think of my move and was encouraged to do so so I
didn't make a hasty move. Eventually the extra time allowance wasn't
allowed. With cards (we played adult games like gin rummy, etc), same
thing applied - given a little extra time and told to think first. My
grandmother would often ask if we needed help and she would look at our
cards and just make a couple suggestions. We had to make the final
decision. Luckily, my grandparents had alot of patience so they were
always keen on teaching us a new game.
I think it is more important to teach the things previously mentioned
like learning strategy, playing for fun not just to win, etc. If you
make winning common place for the children I would think they would
expect to win all the time and wonder why others don't allow them to
win like mom and dad do. Accepting defeat graciously is a very
admirable characteristic to have, in my opinion.
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496.6 | Scrabble for Kids | PENUTS::MWHEELER | Meg Wheeler, DAS IS | Mon May 13 1991 10:04 | 9 |
| When I was young, I had a child's Scrabble game. It had words already on
the board. As you picked letters out of the bag, you could decide which
word you wanted to place them on. After all these years (must be 25 - 30
years) I don't remember alot of details but it certainly made the contest
between adult and child more equitable. As a I recall, the reverse side
could be used for traditional Scrabble. The pieces were made out of
cardboard like pieces to a jigsaw puzzle.
Meg
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496.7 | Other thoughts, suggestions, etc | AUKLET::MEIER | Collector of Glass Insulators | Tue May 14 1991 14:00 | 26 |
| I'm speaking as someone who is still a kid (though an older one, now :-)) and
without children of my own...
The reason we play games is to have fun. If someone is not having fun, there
is something wrong. Losing all the time is not fun, and winning all the time
is not fun either (after a while, anyway :-)). It means a lot more when you
win if you lose sometimes. Besides, if you always win and someone else always
loses, they won't want to play with you after a while. Plus, of course,
you want to learn/teach strategy, how to be a good loser, etc, etc.
There were a few good suggestions mentioned previously. Alter the rules for
both players so they are more evenly matched (add more luck, or allow for more
talents that are common to both players to be used). Play in teams that are
more evenly matched. Acknowledge that one player has the advantage and come
up with a way to even things up (different ways to score, frequency of turns,
time to take for a turn, etc) which can be changed as needed. Have both
players work together on finding ways to make the game work best.
Sometimes the two of us end up playing together as a "team". This often
happens when we want to play a game for more than two people, like Pictionary.
We don't keep score at all, we just take turns drawing pictures and guessing,
which is more fun than scoring, in my opinion. Besides, I hate to lose, and
have been known to become very upset when someone steals the place I wanted
to put a word in Scrabble :-)
Jill
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496.8 | 3.5 yr old refuses to lose | XLIB::CHANG | Wendy Chang, ISV Support | Mon Mar 09 1992 12:28 | 11 |
| We have been hit by this topic lately with my 3.5 yr old. He would
cry when he learned that he lost the game. The problem is most
the games that we play are luck-based. Therefore, it is
difficult to let him win even we want to. So far, we have done,
is to talk to him before the game. We told him that if he throws
a tantrum after the game then we will not play any game for the
rest of the day. Sometimes it works and sometimes it doesn't.
I wish this is just a phase. Someday he will understand that
games are for fun not just winning.
Wendy
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496.9 | About Not Winning | FROSTY::JANEB | See it happen => Make it happen | Thu Apr 02 1992 14:35 | 10 |
| Re: .8 by Wendy (a month ago)
My daughter Kathleen (4.5) taught me another way to get around the
winning thing. Memory is one of the few games that we both like to play,
but she would get too into who was winning and upset when it wasn't her.
Her idea: we put all the cards we win into one pile! It's much more
fun now. She's able to say "good job, Mom" when I get a hit, and mean
it. Sometimes she still wants to compete, but when she doesn't, we can
still play.
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496.10 | | POWDML::SATOW | | Thu Apr 02 1992 17:09 | 13 |
| re: .9
Profound. Every once in a while I see and idea in here that I like more and
more as I think about it. Your daughter is not only smart, but wise also.
Learning to cooperate to accomplish a goal is much more important than learing
winning and losing.
I may try to play this way next time we play, but I doubt I'll succeed,
because my kids will see through my motivation. Both of my them typically
whip my @$$ when we play "Memory."
Clay
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496.11 | What's memory? | WILBRY::WASSERMAN | Deb Wasserman, DTN 264-1863 | Thu Apr 02 1992 17:26 | 1 |
| Just curious... how do you play Memory?
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496.12 | Memory | POWDML::SATOW | | Thu Apr 02 1992 18:08 | 18 |
| Memory is a game in which there are a number of pairs of tiles that have
matching pictures on them. All of the tiles are identical on the back. You
spread the tiles out, back (identical) side up. The first player turns over
two tiles. If the pictures match, they keep the tiles and turn over two more.
I the tiles don't match, they turn the tiles back over, and it's the other
person's turn. The skill part comes in when the first tile you turn over has
been turned over before; you need to remember where it was.
The reason that I like the game so much is that my children were both
competitive with me from the age of five or so; I didn't NEED to worry about
"letting them win." Now, as I mentioned, they beat me, fairly consistently.
The game can also be played with playing cards. You can use (parts of) two
decks (with matching backs) and match cards exactly, or use one deck and match
black sevens or red kings, etc. I like the packaged version better, because
the pictures are easier for a kid to deal with.
Clay
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496.13 | Thanks | WILBRY::WASSERMAN | Deb Wasserman, DTN 264-1863 | Thu Apr 02 1992 21:22 | 2 |
| Oh, like that old TV game Concentration! I remember now!
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496.14 | | DTIF::FRIDAY | CDA: The Holodeck of the future | Fri Apr 03 1992 12:08 | 14 |
| I generally refuse to let my son win. Instead, we end up playing
games for which neither of us has an advantage. Usually these are
games of pure chance.
However, he can beat me at pick-up-sticks (Tobias is almost 6).
And I find it a real delight when he beats me; he's also so happy
when he does it.
There are also some games where, if you know the strategy, you can
never lose, such as tic-tac-toe. In such games I try to teach him
the strategy, so that the best I can do is tie, whereas he has a
chance of winning.
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