T.R | Title | User | Personal Name | Date | Lines |
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2575.1 | It's been a hard week.... | RANGER::EIRIKUR | | Fri Feb 15 1991 22:12 | 9 |
| Strictly speaking, there are only three forms of synthesis:
The good,
The bad,
and
The indifferent, (which is, by definition, exactly the same as the
other two.
Eir�kur
|
2575.2 | | WEFXEM::COTE | I've got an alibi... | Sat Feb 16 1991 08:03 | 8 |
| There is no "best" or "worst" form of synthesis, each form has it's
own strengths and weaknesses, often depending more on the tastes and
skills of the programmer than to any objective criteria.
I'm partial to FM, but only because I cut my teeth on it and know
it pretty well.
Edd
|
2575.3 | program!! | FORTSC::CHABAN | | Sun Feb 17 1991 15:28 | 18 |
|
>I'm partial to FM, but only because I cut my teeth on it and know
>it pretty well.
As someone who grew up on old modular gear, I *hate* FM. I feel more
comfortable with filters, oscillators, envelope generators etc...
In general, like having lots of modules, operators, effects or whatever
and being able to connect them arbitrarily. Most contemporary synths
lack the programmability I crave.
Oh, one final thing, I *HATE* new names for things that have been
around for a while. KORG has "Timber Envelope Generators" I'd sooner
call them filters and be on with it...
My $.02
-Ed
|
2575.4 | types of synthesis | FORTSC::CHABAN | | Sun Feb 17 1991 15:37 | 14 |
|
Re: .0
Oh, to me terms like Additive, Subtractive and Nonlinear are better
terminologies for synthesis. The ones you mention are really brand
names. Additive is sort of like LA (Adding harmonics) Subtractive is
classic analog (my favorite) where you filter out harmonics from a rich
source signal. Nonlinear is like FM where you can modulate one simple
waveform with another and get some harmonically rich signals. PCM is
glorified sampling. Actually sampling + data reduction + processing. It
offers the ability to manipulate natural sounds rather nicely. I don't
consider it synthesis because the source is "organic", not synthetic.
-Ed
|
2575.5 | ok | FASDER::AHERB | | Sun Feb 17 1991 23:41 | 3 |
| For instance, A M1 has better sound than a K1.. Is it because of the
type of synthesis used?
|
2575.6 | What an example! They're from the same page in the book | RANGER::EIRIKUR | | Mon Feb 18 1991 02:32 | 8 |
| If you investigated, you'd find that the K1 and the M1 have essentially
the same architecture, but it is drastically cut back in the K1. I
actually find the K1 to have a very good "sound" quality--I suspect
that the difference that you hear is in the on-board samples. There
are many more and longer samples in an M1.
Eirikur
|
2575.7 | L/A = Cross Wave Synthesis = AI Synthesis = ???? | AQUA::ROST | In search of the lost biscuit drop | Mon Feb 18 1991 09:20 | 8 |
| I'd hate to call L/A additive, it's purely *subtractive* to my way of
thinking. I really get a kick out of all these manufacturers coming up
with crazy names for the same synthesis process.
Isn't there already a primer note on synthesis types, Mr. Moderator?
Brian
|
2575.8 | I'm liking FM synthesis more and more as time goes on | STOHUB::TRIGG::EATON | | Mon Feb 18 1991 10:47 | 22 |
| RE: Edd's comment...
I was always an analog enthusiast (or should I say - subtractive?).
Lately, though, I have been noticing how incredibly useful much of the stuff I
have in my TX81Z have become. In point of fact, if I had to live with just one
module, it'd probably have to be the TX81Z (a year ago, I'd have said an analog
module, fersure!).
FM synthesis, in the hands of a good programmer (or if you're not one of
those, you have access to a bunch of great programs from someone who is) can be
incredibly useful. The biggest hangup I've found with FM synthesis (and I
should specify 4-operator FM synthesis here) is that its difficult to get a
patch to be timbrally dynamic at a usable volume level. It just seems to be
the way it was designed. I've heard discussion of this from my favorite FM
programmer (James Fellows of Angel City Audio). He basically says this is where
4-op FM synthesis loses its simplicity and becomes a matter of intuition and
experimentation. It seems that there are a number of ways to get the same sound
in FM, but there seems to be better ways to make patches dynamic than others.
Any comment on this, Edd?
Dan
|
2575.9 | I should also mention I have some real FAT FM patches... | STOHUB::TRIGG::EATON | | Mon Feb 18 1991 11:10 | 0 |
2575.10 | PCM and ?? | FASDER::AHERB | | Mon Feb 18 1991 21:35 | 3 |
| I remember the K1 had PCM.. but what were the others waveforms on the
K! called
|
2575.11 | Explanation of Wavetable Machines | AQUA::ROST | In search of the lost biscuit drop | Tue Feb 19 1991 09:00 | 50 |
| The synthesis method used in the K1 is very similar to that used in the Roland
L/A machines, the Korg M1, the Yamaha SY22, even the old Ensoniq SQ-80. All of
these machines use wavetables which store digitized waveforms. These are not
necessarily samples, in the case of the SQ-80, for instance, most are not, but
the current trend is towards samples in the wavetable. The term PCM refers to
the method Kawai used to digitize its wavetables.
The "innovation" of L/A was that Roland added *attack* samples to the usual
pallette of sustaining waves that synthesizers had always had. That is, some
of the waves sound as long as you hold a key, while the attacks sound once when
you hit the key and disappear. What L/A does is allow you to layer attacks
with sustaining waves so you can do things like graft a bell strike onto a
sustained sample of voices going "ahhh", a sound you hear all over the place
these days. This is exactly how the other synths mentioned above work.
Ensoniq called it "cross wave synthesis" (i.e. cross fading from one waveform
to another), Yamaha calls it vector synthesis in the SY22, because you can
control the mix of the waveforms in real time with a joystick (you can do this
on a D-50 or the keyboard version of the K1, too), and who knows why Korg calls
it AI synthesis, but they all do the same thing. You may prefer one over
another based on what waveforms are available in the unit, but conceptually
they are very similar.
This idea of layering complex waves to create sounds has gained popularity
because it's easy for a beginner to build sounds this way. Want a piano? Use
the piano wave and graft on the hammer attack sample. That's easier than
trying to make a piano out of square waves using filters and envelope
generators. It's not actually additive synthesis, since that term is used to
describe systems where you build sounds up from their harmonic components.
It's really no different than the subtractive synthesis that's been with uas
since the early analog synths. You take a wave, feed it through a filter to
adjust harmonic content and then give it an amplitude envelope.
The K1 and some other synths depart from the subtractive model somewhat in that
they throw away the filters. This is a cost measure, as there is no sonic gain
from not having filters. Many early "digital" synths were actually hybrids,
like the Ensoniq ESQ-1 which had digital waveform generation but retained
analog filters. Since filtering in the digital domain is compute-intensive,
when Roland invented L/A, they only allowed use of filters with "synth"
waveforms (square, pulse) but not with sampled waveforms. The idea, I
believe, was that filters were not needed, because the harmonic content was
"preset" in the samples. Of course, if you thought that the sample was too
bright, too bad. Also, there was no way to modulate the timbre with velocity
(i.e. get brighter the harder you hit the keys) or with an envelope (i.e.
classic analog filter sweeps). So more recent machines have begun to offer
digital filters, some even offering resonance. This is due mostly to
microprocessors getting more powerful and cheaper, so the designers are putting
them back in.
Brian
|