T.R | Title | User | Personal Name | Date | Lines |
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1929.1 | Delays and Fake Stereo | AQUA::ROST | She's looking better every beer | Tue Mar 07 1989 15:56 | 31 |
|
All I would like to say is that the "extreme" positions , that is #1,
2, 6, 7 in your drawing are not too useful unless you use stereoizing
techniques like the ones Karl mentions in this "Low Tech Recording
Primer" note.
The way you do that of course is to pan a dry signal hard to one
side, say left, and a reverbed or delayed version of that signal
somewhere other than hard left. Depending on where the reverberant
signal appears and how loud it is affects the listener's perception
of where the dry sound actually sits.
Delays in general are great for creating depth. Try this, set up
your delay so you get basically a "slap" echo, that is one repeat,
then adjust the delay time until you can no longer perceive the
delay as an echo. You will eventually hit a delay time of about
5-10 mS where the doubling fattens the original signal. Now if
you pan the dry and delayed signals just slightly apart from each
other, you get a very wide, deep sound.
As a matter of fact, I just did a session last night where the engineer
got a great guitar sound by running the guitar through two amps,
a Fender Twin (very clean) and a Fender Deluxe (pretty dirty).
He set up the reverbs on the amp to be identical, then miked both
amps, panned one to the left, one to the right. The result was
a huge guitar sound dead center which had a sweet overdrive with
a very tight bottom and none of the nasality of a single overdriven
amp. To tweak the reverbs, he had the guitarist play clipped notes
and adjusted the reverb controls until the reverb "slap" sounded
like it was dead center, but because of the different tonal
characteristics, it provided a nice stereo illusion.
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1929.2 | | WEFXEM::COTE | Read my lips, NO NEW AXES!! | Tue Mar 07 1989 15:58 | 3 |
| Wouldn't your 2 outside positions be "L-R" and "R-L"?
Edd
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1929.3 | That came next | FLOWER::JASNIEWSKI | | Wed Mar 08 1989 08:27 | 48 |
|
Re .1 - that was my *next* step, to put in the echo's and
reverberations placed optimally to enhance the 7 positions. The
two outside positions are formed basically by a phase cancellation
of the panned signal from the opposite speaker - what I assume the
"stereo wide" controls do.
Re .2 - the "L-R" and R-L" that your thinking of represents
a different thing than my letters do. Mine are panning positions,
with some attenuation value and a phase sign. Your thinking of the
final two signals coming from the board subtracted from one another.
I wished to set up a "minimal" discernable soundstage, leaving
everything "dry", i.e. no reverbs, no echos, no phase shifts other
than 180 deg. or simply "inverted". I would hope to be able to pick
out the location of 7 different sounds, created by 7 monaural tracks
playing back simultaneously thru a console, panned as described in .0.
Adding delays will certainly enhance the sense of spaciousness,
and there is no reason why the delayed sound cannot be panned to
any one of the 7 positions. Adding some sense to the location choices
- why would you want the dead center vocal's reverb to be coming
from the hard left field only? - would make the soundstage a pleasant
experience to listen to.
Personally, I think symmetry is important in a good soundstage
presentation. Some drum mixes are particularly bad - snare over
here, hi hat over there - at least the bass drum comes from the
center - Gee, am I "playing the set myself" or listening to the whole
band from the audience?
I also feel that reverberations should be located symmetrically
in the soundstage field. In fact, I'd consider each signal as
potentially having it's own reverb, echo or delay of somekind, which
is also located specifically in the soundstage. Of course, this
means two channel per input, and lot of expensive delays, say, $100
a channel.
However, this can be simplified to just three delays, I believe.
One, for that which is panned dead center, another for that which
is panned "left", and another for that which is panned "right".
The outputs of these can be panned to any position in the soundstage.
A judicious choice of such would of course enhance the hopefully
already apparent sound locations.
Joe Jas
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1929.4 | Quibbling | DRUMS::FEHSKENS | | Wed Mar 08 1989 08:47 | 5 |
| re .3 re .2 - they amount to the same thing. Adding two out of
phase signals i sthe same as subtracting one from the other.
len.
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1929.5 | Try telling the wife you need 10 reverbs | ANT::JANZEN | Mr. MSI ECL Test | Wed Mar 08 1989 10:02 | 10 |
| the only meaning for "depth" is the opposite of "presence" which
is determined by
1. loudness
2. the abscense of atmospheric filtering
3. the presence of liveness, i.e., reverberation from the room.
so depth comes from less loudness, more filtering, and more reverb
on the signal. Yes, different sources should get different amounts
of reverb.
Tom
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1929.6 | How to do approx. first reflections | CTHULU::YERAZUNIS | Kwisach Haderach for Hire | Wed Mar 08 1989 10:28 | 67 |
| Adding a time-delayed version of the sound panned hard to one side
to the opposite channel is an excellent way of generating a stereo
illusion.
It can help for the recording engineer to draw (on graph paper) a
"virtual room" for the musicians to be playing in. Each sound source
location is marked on the graph paper, as well as the location of
the listener, and several lines drawn in.
line 1: Direct from the instrument to the listener
line 2: From the instrument to the nearest wall
line 3: From the wall to the listener
Lines 2 and 3 should meet the wall at approximately the same angle.
Measure the length of lines 1, 2 and 3 on your drawing. Then, set
the time delay _for_ _that_ _sound_ _source_ according to this formula:
millisec delay time = (line 2 length in scale feet)
+ (line 3 length in scale feet)
- (line 1 length in scale feet)
This assumes the velocity of sound in air is 1000 ft/sec. That's a
little high but it's close enough for government work. You can add
reverb after the delay, but not before it.
-----
Example: I've got a "horn" SGU that's off to the right. Here's
my graph paper drawing of the room:
-------------------------
| / \ |
| / \ |
| H \ |
| \ |
| \ |
| \ |
| L |
| |
| |
| |
| |
| |
| |
------------------------|
On my scale drawing (say, one inch = 3 feet of reality):
Line 1 = 6" --> 18 'feet'
Line 2 = 4" --> 12 'feet'
Line 3 = 8" --> 24 'feet'
The difference in (2) + (3) - (1) in feet is 18, so the formula says we
should use 18 milliseconds delay before there is any reverb sound.
(this is sometimes called a "first reflection" calculation)
-Bill
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1929.7 | Don't need four walls, either! | CTHULU::YERAZUNIS | Kwisach Haderach for Hire | Wed Mar 08 1989 10:31 | 8 |
| I should add that you don't have to have a completely enclosed
room to do the above calculation. For example, try the calculation
in an "open shell" bandstand with two or three sides and a high
roof.
It makes the sound very "open-air outside" sounding.
-Bill
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1929.8 | | SALSA::MOELLER | Audio/Video/MIDIophile | Wed Mar 08 1989 11:29 | 16 |
| < Note 1929.3 by FLOWER::JASNIEWSKI >
>The two outside positions are formed basically by a phase cancellation
> of the panned signal from the opposite speaker - what I assume the
> "stereo wide" controls do.
Disagree. You can't get any 'wider' than hard left or right panning.
"Stereo Wide" circuitry, at least in boomboxes, takes off-axis sounds
from each channel, amplifies them slightly, and pans them hard left
or right, depending on which side of stereo they originated from.
Good discussion so far. In a sense, Joe's right, symmetrical
reflections more closely recreate an acoustical soundstage. But
it sure is fun creating electronic listening environments that never
occur in nature..
karl
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1929.9 | Yeah, But What's The Sound of Speed? | DRUMS::FEHSKENS | | Wed Mar 08 1989 13:27 | 9 |
| Last time I looked, the speed of sound in air at room temperature
was closer to 1100 feet per second than 1000, so 1000 ft/sec is
a little low rather than a little high.
But then again, my memory's known to be faulty, and I don't have
my American Institute of Physics Handbook handy.
len.
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1929.10 | t | ANT::JANZEN | Mr. MSI ECL Test | Wed Mar 08 1989 14:41 | 4 |
| I think Len's right, although, I just sent my brother back his
Chemical Rubber Company Handbook of Chemistry and Physics, just
to help reduce my book load on the next move.
om
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1929.11 | Observation... | WEFXEM::COTE | Read my lips, NO NEW AXES!! | Wed Mar 08 1989 16:36 | 37 |
| RE: Stereo-wide and "you can't get further than HL or HR"...
Au contraire!!!
I have a Sound Concepts IR2100 "sonic holograph" generator on my
home stereo. There is no doubt in my mind that it can cause sounds
to *seem* as if they are coming from someplace outside the stage
defined by the speaker placement.
My favorite demo is "Birthday" by The Beatles. Without exception,
everyone who listens thinks "nothing special" during the instrumental
opening, but they invariably look to the same 2 empty spots on the
wall when the vocals start. Why? Because that's where they hear
the vocals coming from!! (These 2 spots are located about 70 degrees
off center from the 'sweet spot' while my speakers are form an equi-
lateral triangle with the listening chair/sweet spot.
I agree with Joe, it's there. (Whether it's "hi-fi" is, of course,
another argument...)
* * *
Front to back placement in the soundstage is something I've been
playing with recently and my observations have been counter to
what I had imagined. If I want to bring an instrument forward I
raise the level *increase* the reverb. (Pay attention to low-end
mud when increasing reverb...)
As I think about it, it makes some sense. If an instrument moves
away from a back wall (towards me) the distinction between the
original and the reflected waves becomes greater. If the instrument
were against the wall, the reflected waves would bounce almost
immediately and arrive virtually instantaneously with the source.
Of course, there's more than one wall in most halls...
Edd
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1929.12 | | ANT::JANZEN | Mr. MSI ECL Test | Wed Mar 08 1989 16:52 | 5 |
| My idea was that if you are miked ORTF or crossed cardioids or a
single stereo mike in a live hall, than more remote acoustic sources
have more room in them, by ratio of amplitude of reflections to
direct sound. I you mike close, everyone can sound the same, muddy.
Tom
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1929.13 | | DFLAT::DICKSON | One box, one bowl, one spoon | Wed Mar 08 1989 17:11 | 11 |
| To bring a sound "closer" or "forward" you would increase the volume, increase
the reverb TIME (farther from the back wall means longer round trip, assuming
that it is the *back* wall where most of the reverb is coming from. If most
reverb is from the ceiling and side walls, do not touch the time.) and decrease
the reverb LEVEL with respect to the dry level. The reverbed signal off the
back wall travels farther than before, and the dry is travelling less than
before. Inverse square law makes the reverbed path much quieter, the direct
path much louder.
[My best memory of the speed of sound is 1090 ft/sec at standard temperature
and pressure.]
|
1929.14 | Specify the circuit, please | FLOWER::JASNIEWSKI | | Thu Mar 09 1989 08:23 | 17 |
|
Well, as far as the "Stereo Wide" feature on some boom boxes
and some graphic eq's, I'm pretty sure that the effect is done
relatively *cheaply*; there's no tuned circuits, no delay lines,
no phase shifting networks, it's simple. Like a couple of inverting
opamps, and a resistor divider. Anyone who can specify the circuit
exactly gets a cookie! I'm searching AUDIO right now for title words
like "wide" and "sonic"...so far...Great - I get a couple of
"panasonic" notes...I'll try holography.
I appreciate the thoughts, however, especially the ones on the
F/B dimensional aspect. Make that 4 delay lines, the additional
one to accomodate the F/B dimensional difference in perception.
Joe Jas
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1929.15 | How National Semiconductor Did It | AQUA::ROST | She's looking better every beer | Thu Mar 09 1989 09:04 | 37 |
|
I found a stereo enhancement circuit in the 1984 National Semiconductor
Linear Supplement data book. The part is LM1040, a "Dual DC Operated
Tone/Volume/Balance Circuit with Stereo Enhancement Facility".
It looks like it is for low-cost stereo applications (like boom
boxes, eh?).
The circuit is shown and consists of two transistors, three resistors
and a cap.
I can send a copy of it to anyone interested. Anyway, here's the
text:
"When stereo system speakers need to be closer than optimum because of
equipment/cabinet limitations, an improved stereo effct can be obtained
using a modest amount of phase-reversed interchannel cross-coupling.
In the LM1040 the input stage transistor emitters are brought out to
facilitate this. The arrangement is shown below in basic form
(schematic here). With a monophonic source, the emitters have the same
signal and the resisitor and capacitor connected between them have no
effect. Wiuth a stereo signal each transistor works in the grounded
base mode for stereo components, generating an in-phase signal from the
opposite channel. As the normal signals are inverted at this point,
the appropriate phase-reversed cross-coupling is achieved. An
effective level of coupling of 60% can be obtained using 4.7K in
conjunction with the internal 6.5K emitter resistors. At low
frequencies, speakers become less directional and it becomes desirable
to reduce the enhancement effect. With a 0.1uF coupling capacitor, as
shown, roll-off occurs below 330 Hz. The coupling components may be
varied for alternative responses."
What this suggests is that while this circuit could be used to "widen"
stereo mixes, it does nothing whatsoever for mono signals, therfore
using it to widen the soundstage to the positions #1 and 7 in the
original drawing would not be possible. However, by using this
circuit, the stuff appearing at positions #2 and 6 would move to
#1 and 7, respectively.
|
1929.16 | I took mine apart, it's in there. | CTHULU::YERAZUNIS | Haven't I met you before? | Thu Mar 09 1989 11:44 | 15 |
| Some stereo enhancers (like Carver's "Sonic Hologram �") actually
_do_ use multiple delay lines and filters.
Of course, _just_ the Carver box costs $350. And it doesn't do
anything else.
But it does work very well indeed.
( you can achieve virtual positions outside of 1 and 7 by using the
speakers as elements of a phased-array antenna. )
* Sonic Holography and Sonic Hologram are copyright
Carver Corp.
|
1929.17 | | DFLAT::DICKSON | One box, one bowl, one spoon | Thu Mar 09 1989 13:17 | 3 |
| Phased array antenna techniques are very sensitive to frequency. It would
be just about impossible to synthesize an apparant position outside the
speakers for a broad-spectrum sound.
|
1929.18 | so it's a fake out of sorts | NAC::SCHUCHARD | Life + Times of Wurlow Tondings III | Thu Mar 09 1989 16:14 | 15 |
|
hum - the cheapo rat-shack eq that someone donated to me has this
stereo expander thingie - too the ears, it just pans the seperation
harder plus (probably cause it's cheap) remove lot's of high end
that force me to use the sliders to put back in. So far, i have
only played with it and not saved the results.
It would do the same thing to birthday that Edd describes. According
to the fellow who donated it, it is suppose to add a little wetness
in the process. As i mentioned before, it does something to the
signal, but it is not something i'm terribly fond of either! Good
discussion - once the physics are done, perhaps someone can explain
what they feel the effect should be like to hear?
bs
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1929.19 | It's All In Your Mind | AQUA::ROST | She's looking better every beer | Fri Mar 10 1989 08:51 | 29 |
|
The point of what I said in .15 was that while the stereo expanders
will expand a *stereo* image, you can't just plug in a mono signal
into such a device and "expand" it beyond hard left and hard right.
If you place a signal hard left and then add an out of phase version
of it hard right, it will simply lower the apparent volume due to
phase cancellation, and if anything, move the sound towards the
center! If the gains are equal it will almost perfectly cancel
and you will get just about zero volume.
Stereo enhancement, works though, because in general things are
*never* panned truly into just one channel, there's almost always
signal in both channels. This is true even of old stereo records
like early Beatle albums. Compare the separation of those with
two mono tracks from a multi-track deck while listening through
headphones to see what I mean. They *are* severely ping-ponged,
but not as hard as they could be.
Therefore, when you cancel some of the right hand sound from the
left, the left stuff sounds "more left" for lack of a better word.
Also, psychoacoustics enters into it a bit. Anyone who has ever
used a quad setup will understand something of this, there are a
lot of ways to fool the ear into thinking it's hearing something.
Ever listen to binaural recordings through headphones? There is
quite distinct front-rear imaging, and sounds even sound as if they
are coming from behind you! Play the same thing over a set of speakers
and it sounds practically mono.
|
1929.20 | More thoughts. | FLOWER::JASNIEWSKI | | Fri Mar 10 1989 08:54 | 53 |
|
Besides my interest in creating a good soundstage when mixing
"straight" electronic signals with a board, I'm also very interested
in why my "DDD" disks *all* have this remarkable soundstage, with
sounds *definately* coming from my "1 & 7" positions...
I assume and guess that it's part of the features available
to the recording process that's afforded by Digital mixing. Having
never seen a Digital mixing desk, I dont really know. But from what
I do know about Digital, I'd expect that one could "copy" any signal
at any relative phase with any attenuation from any input channel
and place that anywhere in the final L / R soundstage via this process.
But, I only have an analog board. I wish to do as well as I
can with what I have. Sometimes, I dont use all the channels, so
I could make use of the unused few perhaps to effect soundstage
positions.
The comment on the position 1 & 7 effect as being wrought in
a similar manner as a phased array antenna is right on the idea,
as far as the basic "how it works" goes.
I appreciate the reference given for the circuit intended for
boom boxes. The low frequency cutoff is something I didnt consider,
I spose you could just turn down the bass eq on the channel you
bring the inverted signal into. At least I *know* now that it is wrought
by a "cross coupled inversion with attenuation" process.
I've found that in my experience one can record in stereo and
intend for different playback scenarios. For example, I'd do it
differently if I knew I was recording for playback on headphones.
I spose you could extend this idea to boom boxes, and make everything
idea for playback on one of those.
Spatially, I find miking a drum set using the so called "far
field" technique produces a much more realistic soundstage than
does the "individually miked and panned" technique, which can put
the sounds into unrealistic positions. Of course, to keep the drummer
happy with his sound, I find that I *must* mike up the Bass drum
and the Snare, mixing these in via pan pots. I EQ the piss outta
those signals, to keep their monophonic pickup of the other sounds
from mucking up the soundstage as created by the stereo "far field"
mikes.
Matching this sense of spaciousness with an artificial soundstage
created from a careful choice of where to put the electronic signals
is what I want to be able to do. Of course, when using something
like a Roland TR707 for the drum sounds, there is no sense of
speaciousness to begin with. I spose you could hook individual
amplifiers to each discreet output, and set those up in the drum
room...but the idea here is to get to sound real...electronically!
Joe Jas
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1929.21 | Down to an Experiment! | FLOWER::JASNIEWSKI | | Fri Mar 10 1989 09:13 | 13 |
|
I disagree with .19! I guess it will take an *experiment* to
find out what actually does happen. One way would be to record
two sounds on a tape using both channls; one sound panned "mono",
the other panned hard left. Play this back on the boom box with
the Stereo Wide feature, and listen to the effect of the "Wide"
switch, if any, on the sound panned left. .19 sez there will be
no effect, because it's a monaural signal that happens to be sitting
in the left channel. The mono recorded signal in this experiment
gives the spacial referance point, so that any location change can
be determined.
Joe Jas
|
1929.22 | Out of Phase beatles? | DRUMS::FEHSKENS | | Fri Mar 10 1989 10:14 | 12 |
| re .19 - the early Beatles albums were recorded in mono. The US
versions were either "fake" stereo (by using differing EQ on the
left and right channels) or simply panned the master's tracks hard
left or right. They were never intended to be mixed down to stereo.
Also, out of phase mono signals sent to stereo speakers do not cancel
uniformly. The effect is strongly dependent on the listener's
position, and is usually described as "diffuse or unstable
localization".
len.
|
1929.23 | | AQUA::ROST | She's looking better every beer | Fri Mar 10 1989 10:43 | 16 |
|
Re: .21 and .22
Two last comments and I'll drop out of here.
1. Phasing...yes, Len you're right about the effect of listener
location, which is why I used wording indicating it would not be
100% when discussing the volume loss.
2. Experiment..if the *only* thing in the soundstage is a mono signal
panned hard left, then there is no signal in the right channel to
be subtracted (given the boom-box circuit). However if you panned
it to say your original position #3, I would expect it to move toward
positions 1 and 2. I.e. you need *something* in the other channel
to get the cancellations that give the wide effect.
|
1929.24 | thx | NAC::SCHUCHARD | Life + Times of Wurlow Tondings III | Mon Mar 13 1989 17:29 | 2 |
| .19 - thank you
|
1929.25 | Regards, | FLOWER::JASNIEWSKI | | Tue Mar 14 1989 08:29 | 22 |
|
All told, these effects are subtle and are things that *most*
people wouldnt even bother to listen for. They are also very dependant
on the listening environment; when driving in your car, or listening
to the boom box whilst painting the house, who cares whether "it
seems like" the lead guitarist's echo comes from beyond the left
speaker. You just want to listen to some music...
I would think, however, that part of the whole idea of recording
*electronic* music is to effect the senses in an even more fantastic
way they are in everyday life. But perhaps even that idea is just
a cliche' with electronic music nowadays, and it's far better to get
a good "garage band" sound via pure synthesis that it is to be
deliberately dazzling with it.
I rather enjoyed the conversation here and learned a couple
of things too. I'll look forward to placing a note on another topic
I *think* I know something about!
Joe Jas
|
1929.26 | But I wanted it over *there*! | DDIF::EIRIKUR | Hallgr�msson, CDA Product Manager | Tue Mar 14 1989 11:36 | 9 |
| While trying this extreme-pan business, I seemed to find a bug in my
Y-word KM08 mixer. The effect sends are mono, and when I increase
the amount of effect send, I seemingly decrease the amount of stereo
seperation--that is to say that turning up the effect send centered
the source, overriding the panpot! I didn't really chase this down,
as it was late....
Eirikur
|
1929.27 | | SALSA::MOELLER | This space intentionally Left Bank. | Tue Mar 14 1989 14:10 | 17 |
| < Note 1929.26 by DDIF::EIRIKUR "Hallgr�msson, CDA Product Manager" >
> While trying this extreme-pan business, I seemed to find a bug in my
> Y-word KM08 mixer. The effect sends are mono, and when I increase
> the amount of effect send, I seemingly decrease the amount of stereo
> seperation--that is to say that turning up the effect send centered
> the source, overriding the panpot!
.. not a bug, a 'design feature'.. unless you route your effect
return into a channel, and adjust that channel's pan position, it
WILL 'center' the effect return signal. As I use fairly diffuse
MIDIverb/fex effects that generate stereo from a mono signal,
I'm used to it. In fact, a dry sound panned hard R or L diffuses
across the stereo field.. so this 'bug' suits me fine, and I never
expected anything else. Budget reverb/effect units with TRUE stereo
ins and outs are rare.
karl
|