T.R | Title | User | Personal Name | Date | Lines |
---|
1786.1 | | DNEAST::BOTTOM_DAVID | Everyday I got the blues | Wed Nov 30 1988 13:06 | 16 |
| Perhaps this is a good place to begin this discussion. I'm asking
the more drum savvy users out there (LEN????) to help me with
this concept...
I was reading an article in MIX mag (latest issue) where the author
was essentially criticising most/many drum programmers for thier
lack of variation etc...and talking about the approach he uses to
'fool' the public into thinking that a machine is a real drummer.
One comment that he made was about rolls. Essentaily what he said
was that in a good tight roll there are usually about 4 seperate
rhythms/dynamics going on at once and that he spent a great deal
of time programming a library of rolls to use in the studio. Now
I've never been able to get a decent roll out of either of my drum
machines and so I'd like to ask you genuii to help me with this...
dbii
|
1786.2 | No Jelly rolls please | TYFYS::MOLLER | Holloween the 13th on Elm Street #7 | Wed Nov 30 1988 13:13 | 7 |
| I'd love to see some examples of other rolls. I've been collecting
drum patterns for quite a while & never tire of variations. Does
anyone else have any other favorites (like a good Reggae that would
work on a TR-XXX, the ones that I've tried to come up with are not as
exciting as I'd hoped for).
Jens
|
1786.3 | Dynamics!!! | WEFXEM::COTE | Sing with the clams, knave! | Wed Nov 30 1988 13:40 | 13 |
| When len reads this he'll say (amongst other things) that dynamics
in a roll is very important due to "weak arm - strong arm" factors.
I get, to my ears, a satisfactory roll by varying the accent level
in a down-up-down fashion
1 * * * 2 * * * 3 * * * 4 * * *
Accent Lev 8 8 5 7 4
Snare * * * * *
...this is a 1/16 roll for 1 beat starting on 4.
Edd
|
1786.4 | d-d-d-d-drums | 57076::SHERMAN | Love is a decision ... | Wed Nov 30 1988 15:27 | 5 |
| I've not been able to squeeze a decent roll out of my TR-505.
Doesn't sound natural because the sample cuts off. But, if/when
I do need a roll, I'll probably use my sampler ...
Steve
|
1786.5 | strong-finger/weak-finger rolls.. | SALSA::MOELLER | Ah, the old 'air gap' problem again. | Wed Nov 30 1988 15:44 | 11 |
| I've been able to get some very convincing snare rolls out of my
EMAX by assigning the snare sound, NONtransposed (don't change the
pitch based on key number), to four or five adjacent keys. It also
helps to have velocity mapped to volume and FCO (harder/sharper)
or to volume and pitch (harder/higher).
Thus a snare roll is just a 4-or-5 finger roll away. When I examine
the MIDI stream using Performer's Edit window I find some strong-finger
/ weak-finger variations in velocity.
karl
|
1786.6 | It is an effective technique | DREGS::BLICKSTEIN | Yo! | Wed Nov 30 1988 16:28 | 25 |
| Interesting. I made a conscious effort on my latest effort to
incorporate drum riffs you don't usually hear on a drum machine
either because it's hard or tedious to do:
The tune has:
o A crescendo roll on a ride cymbal
o Lots of flams (found a good flam on the HR-16 demo)
o Snare rolls (use the FILL key Dave, with quant=1/32 or so
depending on the tempo, then edit the velocities
in step mode
o Hand muted crash (HR-16 trick)
o Bell shots (builtin sound on the HR-16)
o Bell trees (sampler)
These things DO make it sound more realistic - they are almost like
a breath of fresh air when *I* listen to them. However, I'm still
stalled on the basic drum riffs to go around them --- sigh....
db
|
1786.7 | | SALSA::MOELLER | Ah, the old 'air gap' problem again. | Wed Nov 30 1988 16:44 | 2 |
| The EMAX does a neat muted/truncated crash cymbal when it runs out
of voices (*SIGH*)
|
1786.8 | Yet another method. | DYO780::SCHAFER | Brad - back in Ohio. | Wed Nov 30 1988 16:46 | 12 |
| I program all my drum trax into the ST (use my HR16 for SGU only). One
of the best ways I've found to get convincing rolls is to set up
the MIDI chain as follows:
KX76 ---> HR16 (echo MIDI notes ON) --> Atari ST
I then use both the keyboard AND the HR to play rolls using both hands.
As the HR is limited to 8 velocity levels (16, 32, 48, 64, 80, 96, 112,
127) and the KX is not, I get the "strong arm" effect, plus I can avoid
quantizing most of the time.
-b
|
1786.9 | Mute that cra... | DYO780::SCHAFER | Brad - back in Ohio. | Wed Nov 30 1988 16:51 | 11 |
| RE: .7 (muted cymbal crash)
I'm assuming that db� used his HR as follows: assign open hihat to
crash cymbal, assign closed hihat to foot closed hihat. Then use the
"note cutoff" of these pads to "mute" the crash (about 1/32 beat after
the crash). True?
I just did this last week and it sounds very good. Also noticed
looping noise with the crash tuned to -5. 8-(
-b
|
1786.10 | ? | WEFXEM::COTE | Sing with the clams, knave! | Wed Nov 30 1988 21:01 | 6 |
| Uncle Brad, can you verify that the HR will only *respond* to 8
velocity levels? I was under the impression that only 8 were
programmable/editable, but that it responded via MIDI to a much
wider range....
Edd
|
1786.11 | | DNEAST::BOTTOM_DAVID | Everyday I got the blues | Thu Dec 01 1988 06:32 | 5 |
| db can you say more about how you did the cresendo on the cymbol?
guess I've ben playing too much guitar and neglecting my HR...:_)
dbii
|
1786.12 | Two HR tricks | DREGS::BLICKSTEIN | Yo! | Thu Dec 01 1988 10:47 | 28 |
| re: .9
> I'm assuming db used his HR as follows:... True?
Yep, that's it. I described it in more detail somewhere in the
HR-16 note awhile back.
re: .11
If I remember correctly, the way I did the crescendo on the cymbal
was to set the quantum level to something somewhere between 1/16 and
1/24, then use the FILL key (a highly underrated key) to put the
ride cymbal hits into the right place.
Then I edited the velocities of those ride cymbal to be a cresendo.
I seem to recall that you don't want it to go up steadily, but rather
in spurts like (1-1-3-3-3-6-6-6...) so that it sounds more natural.
Then on the last hit a layer a crash cymbal hit with velocity 1.
The initial attach of the crash is covered over by the last ride
hit, but the crash has a longer decay and so the overall effect
is that the crash hit adds a sort of ending "shimmer" to the sound.
I think I also described this one in the HR-16 note.
db
|
1786.13 | Need Knowledge and Subtlety to Sound Real | DRUMS::FEHSKENS | | Thu Dec 01 1988 11:06 | 37 |
| All of what's ben said is here is right on.
As Edd said, the main thing is dynamics. Doing the dynamics right
requires understanding how drummers "stick" a fill or roll.
[Most of what we've been talking about I'd call "fills" rather than
"rolls", but the distinction is somewhat arbitrary.]
With respect to dynamics, there are at least three contributing
factors: hand, bounce, and accent. Thus, for a right handed drummer,
the right hand is stronger than the left hand. The second or bounce
stroke of a double stroke is not as strong as the first. And finally,
accented strokes are louder than unaccented strokes. It's much
more difficult to accent a bounce stroke than a single stroke or
the first stroke of a double stroke. Thus, you have to understand
how the fill would be sticked; which hand, double or single strokes
(which can be mixed in paradiddles), and where the accents are.
Then, a real fill involves striking the drumhead in different places,
resulting in subtle variations in the drum's timbre. Also, the
left and right sticks themselves sound different (because of physical
differences in the sticks and the way they're held) and this will
also affect the timbre.
Furthermore, real drums don't choke their vibration and start all over
again when struck repeatedly; the sound of successive strokes adds to
the decaying sound of previous strokes, probably in a nonlinear
fashion. This is a problem with most drum machines, and several
replies have already noted techniques to partially address this problem.
Finally, there are subtle timing differences between strokes that
give the fill a "non-robotic" feel. This is probably the least well
understood aspect of doing realistic sounding fills with a drum
machine/sequencer combination.
len.
|
1786.14 | 8 out, 32 in. | DYO780::SCHAFER | Brad - back in Ohio. | Thu Dec 01 1988 12:36 | 14 |
| RE: .-1 (len on subtle tempo variations)
One of the reasons playing with 2 hands from two different sources is
such a good thing for me. I'm no mega-drummer, but I can get by on a
kit ... having "multiple pads" (even if they are plastic) helps a lot
in alleviating robotic rhythms.
RE: .10 (Eddrick)
HR puts out only 8 levels (when playing from pads on the machine
itself), but does indeed respond to a much finer granularity; seems to
me t'was 32 divisions of 128 (U can figure out the exact values).
-b
|
1786.15 | That's if Len'll let you... | MARVIN::MACHIN | | Fri Dec 02 1988 04:39 | 6 |
| Best thing to do is sample Len doing a selection of paradiddledoobries.
Drum rolls seem very easy to loop/crossloop, and sound very convincing
done this way -- much more so than using a drum box with individual
drum hit samples.
Richard.
|
1786.16 | Drum riff samples | DREGS::BLICKSTEIN | Yo! | Fri Dec 02 1988 09:55 | 8 |
| Actually, I think it would great if Len or someone sorta put together
a high quality tape of these kinds of drum things that folks could
sample.
If I was to get such a tape, I might volunteer to put together
an S-550 disk with these samples.
db
|
1786.17 | What note is what... | TYFYS::MOLLER | Holloween the 13th on Elm Street #7 | Fri Dec 02 1988 15:51 | 159 |
|
Since not two manufacturers seem to like to use the same
Drum assignments, I thought it might be handy to list the
ones that I know about. If you have a different drum machine,
please list it in here, in the same manner. I suspect that
someone might, at some time, desire to write a translator
such that sequences from one machine can be converted to another
via a personal computer & then loaded into the desired sequencer.
Jens
Drum Machine default drum sound assignments. This will use
the same terminology as the user guides for the given devices,
as well as the name of the drum sound that is used in the
documentation.
Cross reference and general information:
C1 = Lowest note on CZ-101
Midi Note/Midi Number/Keyboard Key
B0 = #35 = [_____
C1 = #36 = [_____
C#1/Db1 = #37 = ====
D1 = #38 = [_____
D#1/Eb1 = #39 = ====
E1 = #40 = [_____
F1 = #41 = [_____
F#1/Gb1 = #42 = ====
G1 = #43 = [_____
G#1/Ab1 = #44 = ====
A1 = #45 = [_____
A#1/Bb1 = #46 = ====
B1 = #47 = [_____
C2 = #48 = [_____
C#2/Db2 = #49 = ====
D2 = #50 = [_____
D#2/Eb2 = #51 = ====
E2 = #52 = [_____
F2 = #53 = [_____
F#2/Gb2 = #54 = ====
G2 = #55 = [_____
G#2/Ab2 = #56 = ====
A2 = #57 = [_____
A#2/Bb2 = #58 = ====
B2 = #59 = [_____
Middle C -----> C3 = #60 = [_____
C#3/Db3 = #61 = ====
D3 = #62 = [_____
D#3/Eb3 = #63 = ====
E3 = #64 = [_____
F3 = #65 = [_____
F#3/Gb3 = #66 = ====
G3 = #67 = [_____
G#3/Ab3 = #68 = ====
A3 = #69 = [_____
A#3/Bb3 = #70 = ====
B3 = #71 = [_____
C4 = #72 = [_____
C#4/Db4 = #73 = ====
D4 = #74 = [_____
D#4/Eb4 = #75 = ====
E4 = #76 = [_____
F4 = #77 = [_____
F#4/Gb4 = #78 = ====
G4 = #79 = [_____
G#4/Ab4 = #80 = ====
A4 = #81 = [_____
A#4/Bb4 = #82 = ====
B4 = #83 = [_____
TR-505 Roland Note/Number/Assignment
NOTE: Defaults to MIDI channel 10, Can be reassigned
#35 - B0 - Bass Drum
#37 - C#1/Bb1 - Rim Shot
#38 - D1 - Snare
#41 - F1 - Low Tom
#45 - A1 - Mid Tom
#48 - C2 - Hi Tom
#42 - F#1/Gb1 - Closed Hi Hat
#46 - A#1/Bb1 - Open Hi Hat
#49 - C#2/Db2 - Crash Cymbol
#51 - D#2/Eb2 - Ride Cymbol
#39 - D#1/Eb1 - Hand Clap
#62 - D3 - Hi Conga
#63 - D#3/Eb3 - Low Conga
#65 - F3 - Timbale
#67 - G3 - Hi Cowbell
#68 - G#3/Ab3 - Low Cowbell
MT-32 Roland Note/Number/Assignment
NOTE: Hardcoded on MIDI channel 10
#35 - B0 - Acoustic Bass Drum
#36 - C1 - Acoustic Bass Drum
#37 - C#1/Bb1 - Rim Shot
#38 - D1 - Acoustic Snare
#40 - E1 - Electric Snare
#41 - F1 - Acoustic Low Tom
#43 - G1 - Acoustic Low Tom
#45 - A1 - Acoustic Mid Tom
#47 - B1 - Acoustic Mid Tom
#48 - C2 - Acoustic Hi Tom
#50 - D2 - Acoustic Hi Tom
#42 - F#1/Gb1 - Closed Hi Hat
#44 - G#1/Ab1 - Open Hi Hat 2
#46 - A#1/Bb1 - Open Hi Hat 1
#49 - C#2/Db2 - Crash Cymbol
#51 - D#2/Eb2 - Ride Cymbol
#39 - D#1/Eb1 - Hand Clap
#60 - C3 - High Bongo
#61 - C#3/Bb3 - Low Bongo
#62 - D3 - Mt High Conga
#63 - D#3/Eb3 - High Conga
#64 - E3 - Low Conga
#65 - F3 - High Timbale
#66 - F#3/Gb3 - Low Timbale
#67 - G3 - High Agogo
#68 - G#3/Ab3 - Low Agogo
#69 - A3 - Cabasa
#70 - A#3/Bb3 - Maracas
#71 - B3 - Samba Whistle Short
#72 - C4 - Samba Whistle Long
#73 - C#4/Db4 - Quijada
#75 - D#4/Eb4 - Claves
#54 - F#2/Gb2 - Tambourine
#56 - G#2/Ab2 - Cowbell
SHS-10 Yamaha Note/Number/Assignment
NOTE: Hardcoded on MIDI channel 16
#45 - A1 - Bass Drum
#52 - E2 - Snare Drum
#48 - C2 - Tom
#62 - D3 - Cymbal
#57 - A2 - Closed Hi Hat
|
1786.18 | More, Lets have More!!! | TYFYS::MOLLER | Holloween the 13th on Elm Street #7 | Fri Dec 02 1988 15:53 | 5 |
| Now, can anyone provide any other popular drum patterns. I know that
I've heard good ones on the COMMUSIC tapes. Any format (as long as
you explain it to us in similar terms as entry .0) will do!!!
Jens
|
1786.19 | Might be here... | WEFXEM::COTE | Sing with the clams, knave! | Fri Dec 02 1988 16:33 | 6 |
| You may find this information for a handfull of drum machines in
an early note for the drum machine comparison conducted at Uncle
len's. (I dunno if it was posted on the net or forwarded it directly
to him, but he had note assignments for 707s, 505s, RX21...
Edd
|
1786.20 | 40 Fills in 40 Winks? | DRUMS::FEHSKENS | | Mon Dec 05 1988 15:41 | 5 |
| Give me a little time and I'll post my "40 representative fills"
which exists only in hardcopy, if I can find a copy of it...
len.
|
1786.21 | Visual drum machine | ROLL::BEFUMO | I chase the winds of a prism ship | Thu Dec 22 1988 16:30 | 13 |
| This really has nothing to do with durm machine patterns, as such,
but the one thing that bugged me about working with one that we
had to start every song with some sort of drums. There are many
songs where it would be nice to introduce the precussion later in
the song, but then how could we ensure that we were going to be
exactly in time when the machine comes in? Well, what we did was
to pan all of the actual drums over to one channel, and programmed
the second channel with repeating 1/4 notes. We hook the output
of the 1/4 note channel to an op amp and an LED, and Voila! instant
visual cueing. Now we can program a song with as many measures
as we want consisting of just 'blink' tracks. Then, when the drums
actually come in, we're right with them.
|
1786.22 | rolls + jazz patterns | AZUR::DOTTI | Ernesto Dotti - IS ADG @VBO | Mon Dec 26 1988 08:39 | 10 |
| RE .3: you are talking about varying the accent level in a down-up-down
fashion to perform a realistic roll.
Is there any way to do this up and down accent variation with the
TR-505?
What about somebody with good experience over there publishing some
nice patterns to be used with acoustic jazz music (shuffle, swing, blues,
bossa...)
E. (novice with TR-505 and Roland HP-3000s)
|
1786.23 | | DNEAST::BOTTOM_DAVID | Everyday I got the blues | Tue Dec 27 1988 09:06 | 7 |
| What I've found in the last few days is that with some sort of MIDI
pad device you can program a drum machine very fast and get what
I believe to be a very realistic rhythm, even rolls (assuming you
can play something that approaches a roll to start with).
dbii
|
1786.24 | Did someone say Jazz patterns? | TYFYS::MOLLER | Halloween the 13th on Elm Street #7 | Tue Dec 27 1988 22:44 | 146 |
| I tried something similar (in fact I borrowed an Octapad to do it
with), and I'll warn you flat out, if you try to capture that sort of
data, at normal speed, saving your pattern to an Alesis MMT-8, you are
going to be dissapointed. I've been told that it is quantizing this
data for me (how wonderful), however, it must be doing it on 1/Pi beats
or some other unique quantizing value. I've had 2 MMT-8's display this
characteristic. It's quite odd that I never have this problem when only
playing a keyboard (can the MMT-8 sense that?? - naw, I don't think
so). Weirdly enough, if you quantize it afterwards, the notes that it
didn't throw away for your (about 30%) seem to be in the correct place.
This doesn't happen on an ESQ-1.
Now that you mention jazz, here is a 2 measure (need to chain
together) jazz pattern that works particularly well for a song like
'Fever' (Peggy Lee originally did this), in 3/4 time. I had 2 other
parts to this somewhere, but, I can't seem to locate it at the moment.
Pattern Name: Fever 1
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Open HH X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X
+---+---+---+---+---+---+---+---+---+---+---+
Pattern Name: Fever 2
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Open HH X
+---+---+---+---+---+---+---+---+---+---+---+
Hi Tom X
+---+---+---+---+---+---+---+---+---+---+---+
Low Tom X X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X
+---+---+---+---+---+---+---+---+---+---+---+
And, here is another set of jazzy patterns (in this case, Jack
Jones' version of the Bacharach tune 'Wives & Lovers' - Circa 1963).
Pattern Name: WL Verse
Note: Used for all but the last measure of the verse
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Open HH X
+---+---+---+---+---+---+---+---+---+---+---+
Cymbal X
+---+---+---+---+---+---+---+---+---+---+---+
Snare X X X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Pattern Name: WL Verse End 1
Note: One way of Ending the Verse
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Open HH X
+---+---+---+---+---+---+---+---+---+---+---+
Cymbal X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Pattern Name: WL Verse End 2
Note: Another ending (good to alternate with each other)
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Open HH X
+---+---+---+---+---+---+---+---+---+---+---+
Cymbal X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Snare X X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Pattern Name: WL Break
Note: Used during the solo part
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Close HH X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Cymbal X X X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Snare X X X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X X X
+---+---+---+---+---+---+---+---+---+---+---+
Pattern Name: WL Verse Quiet Part
Note: Used when all other instrumentation is supposed to be quiet
1 2 3 4 5 6 7 8 9 10 11 12
+---+---+---+---+---+---+---+---+---+---+---+
Cymbal X
+---+---+---+---+---+---+---+---+---+---+---+
Bass Drum X X X X
+---+---+---+---+---+---+---+---+---+---+---+
Accent X X X X
+---+---+---+---+---+---+---+---+---+---+---+
I could give you a nice 5/4 time pattern, but for some reason, the only
5/4 tune that anyone seems to know is 'Take 5', so, it's not really the
most useful one to have stored away (It's quite an SOB to sequence, I
might add, getting things to feel natural & all).
Jens
|
1786.25 | and "no quantize" gives bizarre results | DNEAST::BOTTOM_DAVID | Everyday I got the blues | Wed Dec 28 1988 07:51 | 28 |
| re: .24 if that's a re: my .23 then read on...
I noticed that care in quantizing is important when using a pad
to input program data, however using either 1/48 or 1/64 quantize
value seems to work ok most of the time as long as I play with
some sense of rhythm ( a real challenge despite my two years of
drum lessions so long ago...), what I found last night was
that it usually takes me two or three tries to get a pattern right
and then I've usually lost the feel for what I was trying to do
in the first place...:-) no challenge to any real drummers for certain
I intent to try this approach next:
1. create a lifeless drum pattern that works with the rhythm guitar
2. record with a sync track the drums and the rhythm guitar track
3. using the sync track to sync to the guitar re-program the HR
to the entire song
4. erase tape/start over with new 'lifelike' drum program
This may seem like the long way around but since usually all that
exists when I being to program a song is the words and rhythm guitar
it's easier for me to approach it this way. And since I usually
abandon the original arrangement halfway through the recording process
in favor of a 'new improved' arrangement I may as well spend the
time in getting the drums to sound 'right' (to me anyway).
dbii
|
1786.26 | Len's Follow up Lessons?? | SMURF::NEWHOUSE | | Tue May 16 1989 14:25 | 21 |
| A couple of things... I've tried sequencing some of the patterns in
.0 and it's OK, but really dry. I read the humanize note and didn't
get that many pointers from it. I've had the same result from some of
the patterns in "Len's Drum Lesson.*".
It boils down to some of the comments I saw by Len. Everyone thinks
drumming should be easy - but it isn't. For example I would not
sequence a hard piano bit and then complain since it sounds mechanical,
yet I do exactly this when I try to get some good drum tracks.
In rereading all the related notes I have failed to find a comprehensive
workable method to getting some nice sounding drumming.
All in all I am at a disadvantage due to the fact that I am what someone
called, an unsophisticated listener. I tried using the accents supplied
with sequences and it really doesn't seem to do the trick. A clear
methodology would be nice. I noticed a reference to Len's follow on
of his drumming dissertation, that would cover more things about
drumming. Have I missed this somewhere?
Also, though not as important, I have been trying to figure out the
drums in the Beatle's 'Get Back' - anybody feel like doing this one
accents and all? Maybe I'll learn from examples?
Thanks,
Tim
|
1786.27 | Don't Hold Your Breath | DRUMS::FEHSKENS | | Tue May 16 1989 14:34 | 7 |
|
Uhm, uh, well, I uh, haven't written the remaining two lessons yet.
One of these days, you know, "real soon now".
len.
|
1786.28 | Can't tell diagnose the problem without knowing the symptoms | DREGS::BLICKSTEIN | Conliberative | Tue May 16 1989 15:47 | 7 |
| Why don't start by analyzing what is it that makes it sound mechanical to
you?
There's gotta be dozens of things that can make drum machines sound
fake.
db
|
1786.29 | I don't know what to say.... | CSC32::MOLLER | Halloween the 13th on Elm Street #7 | Tue May 16 1989 15:56 | 46 |
| I can't argue with the dryness aspect. I do, however, use these same exact
drum patterns frequently, which implies that these are very similar some
'average' (what ever that means) or 'stock' drum patterns that appear
frequently in 50's, 60's, 70's & 80's Rock, as well as special cases.
As I've maintained all along, everything is relative to what it is that
you are doing. When I sequence songs, I often do the verse or break part
of a song manually (ala pounding on the related note keys on my synth
keyboard), but I almost always use the drum machine for entering the rolls.
Probably 1/2 of the time I only use the Drum Machine. Everything relates
to the context that the drum patterns are being used in. If you are trying for
a specific sound, or style, you may have to figure out what it takes to do
that. You might find that a song in 4/4 time has parts that are played in
3/4 on top of 4/4 sections (by this I mean that someone is not always
playing in 4/4 time, while practically everyone else is). This adds motion,
tension & dynamics to the song. The TR-xxx line of drum machines limit you
to a pre-quantized value & it's not easy to coordinate mixing 3/4 & 4/4 (not
to mention 5/4) time signatures.
As Len has very effectively stated (any many others also), drummers are not
simple metronomes. They add a substantial feel to many songs. At the same time
a drum machine can do an adequate job as long as your expectations are not
beyond the capabilities of the hardware. I use both the Drum Machine and
a Sequencer when I play live (The sequencer can drive the Drum Machine & the
MT32 sound module, or the Drum Machine can drive the MT-32 module). It's
realitively easy to create your own drum patterns on a sequencer & if you
mix the capabilities of manual entry and a pattern sequencer (as found in
a drum machine), you can eliminate a great portion of what might be considered
the dry sound that you feel. I used to play drums & I'll be the first to
admit that no general, pre-quantized drum machine will ever equal a real
drummer, but.....
The Drum Machine can resolve a great many of your needs depending on what
it is that you are trying to do. The reason that I entered the patterns
that I use was more to assist people in getting a start point with some
fairly good representatives of a measure of two of workable drum patterns.
They are not the only ones, nor will they fit everything, but, they aren't
bad. From some start points, you can often expand on to better things (it's
always easier when you have something that's similar to what you have in
mind). Drum machines blindly play what you tell them to do, drummers tend
to move things around all of the time. The newer drum machines are taking
steps to do what drummers naturally do. However, there are many instances
when you can't tell (or don't care) if it's real or pattern sequence loop
on songs. It all depends on what you are trying to do.
Jens
|
1786.30 | | HPSMEG::LEITZ | technoweenierhythms-r-us | Tue May 16 1989 16:11 | 33 |
|
Is this naive to suggest you simply shut off
quantization, bang in a phrase of (pick the
drum or effect of your choice) real time,
then 'overdub' it again and again layering on
the drums you want? Build several patterns
containing the key drum phrases:
1) intro or count;
2) verse style 1 pattern;
3) verse bridge fill;
4) refrain pattern;
5) verse style 2 pattern;
6) closing pattern
7) big finish riffs
Link these to make the drum tracks to one
song. Since you enter it with quantize off,
you have to be fairly quick on your feet; ie,
you have to be accurate. But... since you're
programming rather than 'really' playing you
can wipe out the drum line you goofed on and
re-enter it if you totally bombed your
timing.
This way you can swing the snare beats or
accents with the bass beats, or whatever.
Should give you a pretty natural feel.
Good luck! This sounds good in theory, but...
|
1786.31 | MIDI madness... | CSC32::MOLLER | Halloween the 13th on Elm Street #7 | Tue May 16 1989 18:42 | 46 |
| Actually, you have it right. If your sequencer has higher
resolution than your drum machine, you should be able to
do a fairly good job with minimal quantizing. For example,
(lets assume that you have a sequencer that allows for multiple
concurrant tracks). Track one might be only Bass drum and Snare.
Track 2 might be open/close high-hat. While you might want to
quantize the Bass/Snare, you'll get a better feel if you can
leave the hi-hat as it was (unless you are really way off in
your timing, even then, you could probably edit the note on/off
for that note(s).
Once you like what you what hear, you can either merge the tracks
together, or maybe, you could make track 3 into a Ride Cymbal
pattern. This way, you could use the same Bass/Snare for Different
verses, but switch between hi-hat or ride, depending on where
you are in the song. While I think that consistant velocity on
the hi-hat sounds tolerable, it really sounds mediocre on the
Ride Cymbal (I like to vary the levels between 80/90/100 - these
are from a range of 0-127 in the MIDI Velocity). You can edit
this data on some sequencers. You have to consider where a more
'bouncy sound' is needed.
Most pattern sequencer drum machines (not the newer ones with
'humanizing' features) only give you a limited amount of level
control. Some (like the HR-16) let you edit the notes one at
a time (every drum sound can be at some random level in a sequence),
others like the TR-505 only allow you to pick constant levels.
For example, 'no accent' drum sounds are at MIDI velocity 48, '
Accented' drum sounds are at MIDI velicity 96. You can edit each
drum sound level independantly, however, once set, you either
output at 48 or 96 (range is 0 to 127). I can't think of any
drummers who always hit drums, cymbals or any other percussion at
only 2 perfectly established velocities. You can easily hear when
this is the case, ie, sounds mechanical.
You can take a drum machine & feed it into a sequencer & then
edit note velocities if need be, or you could define only the
Bass / Snare combination on the drum machine & add the other
supporting percussion sounds manually. It won't take you long
to notice that some styles of music tend to use only sight
variations in the Bass / Snare patterns for 90% of a song, with
drum rolls & fills being the major areas of variation.
Do you have a sequencer?? Do you only have a Drum Machine??
Jens
|
1786.32 | | HPSMEG::LEITZ | technoweenierhythms-r-us | Wed May 17 1989 10:55 | 12 |
|
> Do you have a sequencer?? Do you only have a Drum Machine??
Are you asking me or Tim? At any rate, I have an Hr16 which I program
via an octapad, 4 (barcus barry) acoustic drum pickups, and 2 Drum Workshop
EP1 foot pedals (actually, the EP1s are in the mail).
I have no probs programming real time then editing. I've been using one of
the pickups on the bass drum, so generally I can enter everything 'live'
(as opposed to dead?) via the pads or the set, then edit if needed.
|
1786.33 | something else fun to try | HPSMEG::LEITZ | technoweenierhythms-r-us | Wed May 17 1989 11:00 | 13 |
|
Ps, trick number two for setting up a pattern for no immediate
song (ie, to try experiments, get new feels, set up for generic
riffs, etc):
When using an HR16, set the length to something really bizarre
like 64 or something. (I forget how high you can go). Then just
play. Don't worry about mistakes, just play. Play one button or
pad or several pads if you have the option.
Afterwards, reset the length downward, edit as required, copy to
a new pattern for use as a base line, then play over this new
pattern to add effects, latin percussion riffs , etc.
|
1786.34 | Wide and varied volume range | SMURF::NEWHOUSE | | Fri May 19 1989 15:51 | 14 |
| Thanks for advice (if it's been for me :-) ), FWIW I have an EPS and
use it for all instruments including drums. The sequencer is actually
quite nice. Since posting my last request a few replies ago, I've been
trying out more patterns. I have found some sound much
better when I vary the volume more than 48 and 96. If I crank some
notes way up (120ish) and dim some way down (20ish) I like the sound of
the pattern much more. Maybe the drums I'm using on EPS have an odd
volume structure due to any of 10 billion parameters in the instrument.
I'll have to check on that, maybe someone who knows'll post it in the
EPS note? Does anyone else vary drum volume this much? I noticed,
Len, in one of your replies you listed volume in the 1-6 range - that's
what got mee started adding more volume variation.
-Tim
|
1786.35 | Yes, No, Try This | DRUMS::FEHSKENS | | Fri May 19 1989 18:56 | 19 |
| re .34 - the MC-500 rhythm track allows you to specify volume levels
from 0 to 8. You can elsewhere map values 1 to 8 onto any set of
MIDI velocity levels (0 always means MIDI velocity 0). In addition,
the new S-MRC software allows you to offset those velocity levels on
a bar by bar basis. This combination of features results in quite
flexible dynamics.
I generally don't use quite as much dynamic range as you specified;
it's more like 32 to 120 for me, and even then I only use that much
in a bar-long crescendo. Within a riff, the range is more likely
to be 64 to 112.
One thing I suggest you do is create a true crescendo, say from
1 to 127 by steps of 4, so you can audition the velocity sensitivity
of your rhythm instruments. You may be surprised by the instruments'
behaviours.
len.
|
1786.36 | .0 edited to put the bottom on the bottom | ULTRA::BURGESS | Mad man across the water | Thu Nov 01 1990 10:00 | 877 |
| re <<< Note 1786.0 by TYFYS::MOLLER "Holloween the 13th on Elm Street #7" >>>
> -< Drum Machine Patterns & Usage >-
Thanks, I still don't have a drum machine, but I finally got
around to trying to sequence these into DMCS on an AMIGA, via a
keyboard { do I hear giggles from the wings ? }
My instruments are assigned to keys from left to right
low -> high
i.e. (bass -> Cymbals)
I found it easier to read and play from the tab patterns once
I had edited them to put the bass drum on the bottom line, the snare
above the bass, closed high at above those, and so on. I suppose you
wrote them the other way to follow a drum machine layout ? For
those using similar keyboard layouts to mine I will include the edited
patterns in this reply.
> Translation table (16 Step to 96 beats / measure)
> 1 = 1/00, 2 = 1/24, 3 = 1/48, 4 = 1/72
> 5 = 2/00, 6 = 2/24, 7 = 2/48, 8 = 2/72
> 9 = 3/00, 10 = 3/24, 11 = 3/48, 12 = 3/72
> 13 = 4/00, 14 = 4/24, 15 = 4/48, 16 = 4/72
I didn't understand this table at all - - again, if its
something peculiar to drum machines I probably shouldn't expect to.
Cut here, everything from here on is "reasonably" paginated.
Translation table (16 Step to 96 beats / measure)
1 = 1/00, 2 = 1/24, 3 = 1/48, 4 = 1/72
5 = 2/00, 6 = 2/24, 7 = 2/48, 8 = 2/72
9 = 3/00, 10 = 3/24, 11 = 3/48, 12 = 3/72
13 = 4/00, 14 = 4/24, 15 = 4/48, 16 = 4/72
MIDI Levels: To simplify these settings, assume that any Step that
has an ACCENT enabled on it is at velocity level 100,
and any Step without ACCENT enabled is at velocity
level 50.
The 'Scale' values shown are meaningful to those with a TR-XXX
drum machine. The 'd' shown corresponds with the 'note' symbol that
Roland uses. It may not be extremely meaningful out of this context.
Pattern Name: Start Count - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Used as the count down click track for the first
measure. Use in much the same way a real drummer
would start a song up.
-----------------------------------------------------------------
Pattern Name: Cymb Stop - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Used to end a song (the cymbal crash), or add a
pause where the bass drum is predominate.
1) Rock & Roll Patterns
NOTE: All of the Rock & Roll Patterns should work together to
a large degree. In other words, if you wanted to go from the
NORM R&R Pattern to the GENERIC ROLL and then back to the
NORM R&R again, they should sound as if they belong together.
-----------------------------------------------------------------
Pattern Name: Lively R&R - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: I use this pattern for La Bamba, Johnny B. Goode
and various places where the pattern needs a lift.
-----------------------------------------------------------------
Pattern Name: Lively Roll - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Hi Tom X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Mid Tom X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Lo Tom X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: This roll fits with the LIVELY R&R pattern
Pattern Name: Norm Quiet
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Rim Shot X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Used during quiet interludes, or the end of a song.
-----------------------------------------------------------------
Pattern Name: Norm Cymb - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Good for chorus sections of a song.
-----------------------------------------------------------------
Pattern Name: Norm Rock - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: The Standard generic Rock & Roll beat.
Pattern Name: Norm Power - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Not the most useful pattern, but fine when you want
to make a point.
-----------------------------------------------------------------
Pattern Name: Generic Roll - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Hi Tom X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Mid Tom X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Lo Tom X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Commonly heard drum roll. Good for country tunes
as well as R&R.
Pattern Name: R&R Roll - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Hi Tom X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Lo Tom X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Drum roll more fitting to R&R. Great if chained
such that the GENERIC roll occurs immediately before
the R&R roll.
-----------------------------------------------------------------
Pattern Name: Sweet Home 1 - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Originally worked out for 'Sweet Home Alabama', but
works well in other songs. More of a slight country
feel.
Pattern Name: Sweet Home 2 - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Provides for a variation on the 'Sweet Home' pattern.
Use for chorus parts.
-----------------------------------------------------------------
Pattern Name: Alt HiHat - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Fits better with MOTOWN style songs than other styles.
-----------------------------------------------------------------
Pattern Name: Alt Cymb - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Variation on 'ALT NORM' pattern, used for chorus
sections.
Pattern Name: Alt Norm - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Provides a variation on the 'NORM R&R' pattern. Good
for slower country tunes, or R&R songs that need
a different pattern than 'NORM R&R' provides.
-----------------------------------------------------------------
Pattern Name: Alt Norm Cymb - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Variation on 'ALT NORM' providing a Crash Cymbal.
Best when not repeated endlessly, or chained with
ALT NORM.
Pattern Name: Techno R&R - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: A more Techno/Pop Drum pattern. A busier Bass Drum
is the dominant feature.
-----------------------------------------------------------------
Pattern Name: Soul R&R - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: More feeling towards SOUL drum patterns. Bass Drum
Kick Provides the feel.
-----------------------------------------------------------------
Pattern Name: Wipe-Out Part 1 - 4/4 (Chain to Part 2)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Lo Tom X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: As the name implies - this is a close approximation
of the well known DRUM part in WIPE OUT.
Pattern Name: Wipe-Out Part 2 (Chain to Part 1)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Lo Tom X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-----------------------------------------------------------------
2) Other Music Styles:
Pattern Name: Waltz 1 - 3/4
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X
+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Simple Waltz
-----------------------------------------------------------------
Pattern Name: Waltz 2 - 3/4
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X
+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Variation on Simple Waltz
-----------------------------------------------------------------
Pattern Name: Disco 1 - 4/4 (Chain to Disco 2)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Generic DISCO drum tempo
Pattern Name: Disco 2 - 4/4 (Chain to Disco 1)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-----------------------------------------------------------------
Pattern Name: Bossa Nova 1 - 4/4 (chain to Bossa Nova 2)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Good for slow country or slow rock (try 40 - 50 Beats
per minute) or a Jazzy song (like George Benson's
version of 'ON BROADWAY' - about 60 Beats per minute)
-----------------------------------------------------------------
Pattern Name: Bossa Nova 1 - 4/4 (chain to Bossa Nova 2)
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Pattern Name: Bossa Cymb - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Variation on the generic Bossa Nova pattern - good
for chorus sections.
-----------------------------------------------------------------
Pattern Name: Swing Roll - 3/4
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Drum roll for SWING pattern (Rockabilly feel -
Elvira, That'll be the Day, Kansas City, Blue
Suede Shoes etc.)
-----------------------------------------------------------------
Pattern Name: Norm Swing - 3/4
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Generic SWING tempo.
Pattern Name: Swing Quiet - 3/4
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Open HH X X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Provides for variation on the generic SWING pattern.
-----------------------------------------------------------------
Pattern Name: March Norm - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: 2 step, or Polka beat. John Phillip Souza marchs.
-----------------------------------------------------------------
Pattern Name: March HiHat - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Variation on standard MARCH. Feels a bit like a train
puffing along the tracks.
Pattern Name: Ballad 1 - 3/4 (chain to Ballad 2)
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Used for songs like 'Don't it make my brown eyes
blue'. Good for slow dancing.
-----------------------------------------------------------------
Pattern Name: Ballad 2 - 3/4 (chain to Ballad 1)
Scale d d d d d d d d d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Ride Cym X
+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+
3) RAP tune patterns
The average Rap song seems to fit in at around 90 to 100 BPM.
These Drum Patterns will work for other styles of music also.
Since Rap music tends to focus more on the drums & percussion
sounds in general, you need more variations to keep things
interesting.
---------------------------------------------------------------
Pattern Name: Rap 1A - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
---------------------------------------------------------------
Pattern Name: Rap 1B - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
---------------------------------------------------------------
Pattern Name: Rap 2A - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Pattern Name: Rap 2B - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Crash Cym X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
---------------------------------------------------------------
Pattern Name: Rap 3 - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
---------------------------------------------------------------
Pattern Name: Rap 3 Clap - 4/4
Scale d d d d
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Hand Clap X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NOTE: Hand Claps could be moved to positions 5 & 13 also
Pattern Name: Rap 3 Roll - 4/4
Scale d d d d
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Accent X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Open HH X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Close HH X X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Snare X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Bass Drum X X X X X X X X
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|
1786.37 | Replying to oldies... | MANTHN::EDD | We are amused... | Wed Nov 06 1991 09:08 | 27 |
| ...reading thru some of the old replies here, I came across the
discussion about convincing drum rolls. Here's a technique I've used
with success on my HR16...
First, assign a snare drum to *3* pads. Two pads should have identical
MIX parameters, while the third should have the LEVEL argument set
considerably lower.
Perform the basic roll on the 2 identical pads, alternating pads for
each stroke so as to avoid any retriggering truncation. If needed, you
can then edit the velocities to emulate strong/weak arm dynamics. You
can also shift either/both pads forward or backward to push or pull
the timing by using the OFFSET function. A couple of CPTs can do
wonders in getting rid of Mr. Robo-drummer...
Now use the FILL button to add the 3rd pad at twice the resolution. (If
the first two pads are at 16th notes, use 32nds. Keep both the velocity
dynamics and the MIX LEVEL very low. Also use that all important OFFSET
function to kill the dead-on mechanicalness. Some judicious editing of
velocities (1's and 2's) should leave you with a convincing emulation
of bouncing sticks...
The idea is to convey the actual roll with the 2 identical pads, while
using the third to set up the bounces at a level well below the primary
strokes.
Edd
|
1786.38 | Celebrity Endorsement? | DRUMS::FEHSKENS | len, EMA, LKG1-2/W10 | Wed Nov 06 1991 12:31 | 4 |
| Very clever Eddie...
len.
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1786.39 | :^) | MANTHN::EDD | We are amused... | Wed Nov 06 1991 12:52 | 3 |
| My trick is now FDA approved... (Fehskens' Drumming Assoc.)
Edd
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