T.R | Title | User | Personal Name | Date | Lines |
---|
1640.1 | Yes but no | WARMER::KENT | | Tue Aug 23 1988 09:46 | 16 |
|
Re -1
Nothing wrong with your basic premiss. I have a QX5 and wouldn't
change it for any other sequencer I have seen to date. Other than
a Qx5FD. However I use an Atari and Steph's buldump as a disk drive.
I am not sure what sort of Rhythm sounds a TX is capable of. It
does not have any drum samples as does the Roland MT32 which might
be a better bet in your circumstances.
I have used the QX as a drum sequencer and prefer it to the basic
drum machine type interfaces.
Paul.
|
1640.2 | Half a good idea. | NIMBUS::DAVIS | | Tue Aug 23 1988 09:50 | 14 |
| I don't believe you'll ever get decent sounding drums out of a synth
module like the TX81Z. Drum machines are usually fairly high quality,
dedicated samplers. They have *real* drum sounds digitally recorded.
You could use a sampler as a drum machine, but the price is
prohibitive.
Many people, myself included, do use their sequencer instead of
the programmer included in the drum machine. Generally it's more
flexible and allows you to keep all your sequences in one place.
I've often wished that the low end drum machines would leave the
programmers out and knock a few bucks off the price, but I don't
think anyone really does this.
Rob
|
1640.3 | Memory manglement... | JAWS::COTE | I'm not making this up... | Tue Aug 23 1988 09:51 | 5 |
| Drum machines generally have a built in sequencer that can be slaved
to your QX. This saves ALOT of memory. (A simple 1 bar drum pattern
can eat up 14 notes per measure.)
Edd
|
1640.4 | How many notes in a QX? | WARMER::KENT | Give me the moonlight | Tue Aug 23 1988 10:05 | 12 |
|
Re-1
Edd what are you using for Sequencing these days. Is it the QX7.
Since graduating to the QX5 I have never run out of memory for a
song. Bear in mind these are mostly simple efforts. I have now also
converted my S700 to permanant drum machine use which gives and
extra boost and flexibility to my drum set-up at not to great a
cost.
Paul.
|
1640.5 | Tried and true... | JAWS::COTE | I'm not making this up... | Tue Aug 23 1988 10:16 | 4 |
| Yeah, I'm still using my QX-7... which undoubtedly explains my
concern with memory. My drum patterns tend to be busy...
Edd
|
1640.6 | Rhythm Track for Rhythm Trains | DRUMS::FEHSKENS | | Tue Aug 23 1988 10:51 | 10 |
| Well, any half way intelligent sequencer would treat the drum part
(which is likely to be repetitive) as a special case, as does the
MC-500. It has a rhythm track that is programmed the way drum machines
are programmed. Saves much memory. Only problem is it only supports
99 different patterns, which may not be enough for an interesting
song. I dunno if they (Roland) eased this restriction on the MC-500
Mark II.
len.
|
1640.7 | MC-500 rhythm or regular track + D110? | TOOK::DDS_SEC | A cute baby Seil! | Tue Aug 23 1988 10:58 | 9 |
| Yeah, I have a question about that. Can the percussion sounds from
a D110 be accessed as a patch, so to speak? I mean, sequence a rhythm track
composed of notes (for the various sounds) and then play it as well as the
other voices normally allowed as a part of multi-timbrality? Well, assuming
you can, how does the rhythm track on an MC-500 compare to a music track?
I would assume, if both techniques work, that the music track would be more
flexible. Yes? No?
--mike--
|
1640.8 | Or No ? | WARMER::KENT | Give me the moonlight | Tue Aug 23 1988 11:18 | 5 |
|
I am not sure I understood the question bu I think the answer is
"Yes".
Paul.
|
1640.9 | Here's How the MC-500 Does It | DRUMS::FEHSKENS | | Tue Aug 23 1988 11:37 | 32 |
| The way the MC-500 rhythm track works is as follows:
There are up to 32 "rhythm instruments". Each rhythm instrument
is assigned a MIDI note number. All rhythm instruments share the
same MIDI channel (though I wish they'd make it possible to assign
MIDI channels on an instrument by instrument basis).
There are up to 99 "rhythm patterns" available, plus a whole bunch
of predefined patterns which are nothing but rests. Each rhythm
pattern may be any length up to the equivalent of 8/4 (too bad if
you wanna program a 13/4 raga. Do it in 13/8 instead and halve
the tempo). Each rhythm instrument used in the pattern can be step
time programmed, with its own resolution (from 64ths to half notes
including all triplet values; if you want quintuplets or septuplets
or nonuplets, too bad). Within a pattern, you can't change the
resolution; if you want 16th note triplets and 16th notes, you need
to define *TWO* instruments that map to the same note number, one
for the 16th triplets, one for the 16ths.
The programming interface is a little "picture" of the pattern in
resolvabble units; each position is either blank or gets a number
from 1 to 8, designating a velocity level. The mapping of the numbers
1 to 8 onto the MIDI velocities from 1 to 127 can be specified on
a song by song basis (along with the instrument to note number
mapping, and the three character mnemonic for each instrument).
The rhythm track is created by specifying which pattern gets played
for each bar of the track. The time signatures of the rhythm track
define the time signatures of all other tracks.
len.
|
1640.10 | Time to find out ? | WARMER::KENT | Give me the moonlight | Tue Aug 23 1988 11:51 | 11 |
|
Er I may be making a pillock of myself here but isn't twice speed
13/4 actually 26/8. Or am I missing something. 13/8 would be 6.5/4.
Yes?
Paul.
|
1640.11 | D-110 Percussion | HPSRAD::NORCROSS | | Tue Aug 23 1988 12:04 | 9 |
| > Yeah, I have a question about that. Can the percussion sounds from
>a D110 be accessed as a patch, so to speak? I mean, sequence a rhythm track
>composed of notes (for the various sounds) and then play it as well as the
>other voices normally allowed as a part of multi-timbrality?
Yes. About 63 percussion sounds are available on any one MIDI channel, spread
out over the keyboard however you like. Sort of like a big "patch".
/Mitch
|
1640.12 | Looks like: Drum Machine > Expander (?) | DSTR05::CREAN | | Tue Aug 23 1988 13:27 | 19 |
| Okay... so it looks like the expander is no help. Now I'm looking for
drum machine recommendations. I've read the product literature, but
I'm interested in practical experiences: what do you get for the extra
bucks when it comes to drum machines? The ability to edit voices? (is
this important?); wider assortment of voices? (what are the cheap ones
missing?); better sound quality?; more sophisticated programming
capabilities? If it's the latter, does an investment in, say, an
RX120/QX5 (low-end drum machine and middle-of-the-road sequencer)
combination make more sense than spending the same money on, say, the
RX5 (big bucks drum machine)? And, will it provide more flexibility
for future growth?
Again, I don't know. I'm interested in hearing both sides...
Thanks (again)!
KC
|
1640.13 | QX5FD would be nicer ... | MIZZOU::SHERMAN | socialism doesn't work ... | Tue Aug 23 1988 13:47 | 6 |
| I like my QX5/TR-505 combo. But, if I were to do it again, I'd
probably go for a TR-626 or an HR-16. I have a TZ already.
By the way, a QX5FD?!? Is that a joke, or for real?
Steve
|
1640.14 | QX5FD? Beats me! | DSTR05::CREAN | | Tue Aug 23 1988 15:57 | 5 |
| Question: What don't you like about the QX5? (Or, what appeals to you
about the TR-626 and/or HR-16?)
KC
|
1640.15 | KorgDDD5-HR16-D110 | SUBSYS::ORIN | AMIGA te amo | Tue Aug 23 1988 16:37 | 30 |
| I have an HR16, a Korg DDD-5, and a D110. I like different sounds on all
three machines, but the cost is rather prohibitive unless spaced out over
several years. I have sampled all three onto an S550, and no longer
really use them, but that is an aside.
Korg DDD-5:
Listening closely to the Korg, I now can detect quite a bit of aliasing and
digital noise. The percussion sounds aren't bad, but the stock kick and toms
are very "hissy". The aftermarket cards have a great kick and snare which are
cleaner. This unit is somewhat more complicated to program, but very powerful
sequencer features, instrument editing, rugged hardware, excellent step
editing in both directions.
HR16:
Very clean, quiet sounds. Excellent natural acoustic sounds. Nice long crash.
Hardware quality is relatively poor (outside), nice design inside. The
sequencer is limited and full of frustrating oversights. If only the Korg
sequencer was in the HR16 sound generator.
D110:
A large variety of rarer sounds. Lots of nice reverbed snares, damped cymbals,
Latin percussion, etc. There are bird whistles, ratchets, swwwoooosshhh, etc.
This is a very cost effective module with professional quality sounds that
don't require much if any outboard DSP gear. The LA sounds are very useful
and my unit is very quiet. The crash cymbals are badly looped though.
dave
|
1640.16 | <sigh> after reading Dave's reply ... | MIZZOU::SHERMAN | socialism doesn't work ... | Tue Aug 23 1988 21:11 | 10 |
| re: .14
The QX5 is a WONDERFUL box. The tape dump actually works pretty
well. I guess the idea of a disk on it would seem like it might
make it easier to do dumps. But, as far as the QX5 goes, I am truly
happy with it. As to the drum machine, I like the 505. Going to
a 626 or an HR-16 would be an upgrade which for me would be of marginal
worth. But, if I *had* to buy a new machine I'd go for at least
a step up.
Steve
|
1640.17 | Floppy Yammy | WARMER::KENT | Give me the moonlight | Wed Aug 24 1988 04:46 | 13 |
|
re-?
The QX5FD was announced in the last edition of the YAM user mag.
It's a QX5 with a Floppy Drive. Now isn't that a surprise? I would
have bought one a year ago. Not now though.
I have no details of price it was just a picture and a caption.
Paul.
|
1640.18 | | MIZZOU::SHERMAN | socialism doesn't work ... | Wed Aug 24 1988 11:22 | 7 |
| Last issue? I must not have gotten it, yet. I'm looking at the
August '88 issue of Aftertouch. The tape dump facility hasn't failed
me yet, so I would probably not be interested in upgrading unless
my QX5 died, there are other new features, or Yamaha introduces
an enticing upgrade path.
Steve
|
1640.19 | A stitch in time | WARMER::KENT | Give me the moonlight | Wed Aug 24 1988 12:29 | 19 |
|
re-1
I do not get aftertouch that must be the U.S. version. I can't remember
what the UK mag is called. I would agree that tape dump is a good
option and not worth a costly upgrade unless perhaps in a performance
environment where time is an issue.
I actually think in a studio environment that having battery back
up of memory is preferable to the MC500 type approach of having
to reload your song each time you enter the studio or worse still
with an Atari of booting the machine, loading the software, loading
the song. If like me you get your short sharp snaps in the studio
rather than extended sessions then the 10 minutes taken to do the
above can be a real bind.
Paul.
|
1640.20 | ...better than tape loads! | SENIOR::DREHER | whatever... | Wed Aug 24 1988 17:58 | 3 |
| Paul, it only takes 15 seconds to load a song from the MC-500.
Dave
|
1640.21 | Look no waiting | WARMTH::KENT | Give me the moonlight | Thu Aug 25 1988 04:44 | 11 |
|
Yep I understand that. But if you spend 10 sessions working on a
song. Thats quite a bit of valuable time wasted. which with a Qx5
you don;t lose. Disks + battery backup is the answer. The same is
true of samplers.
How long does it take you from switching on, to being ready to go?
Paul.
|
1640.22 | Moot Point? | DRUMS::FEHSKENS | | Thu Aug 25 1988 11:24 | 10 |
| From the moment I walk into the studio and shoo Merlin off the console,
it takes about 1 minute to power everything up, boot up the MC-500
and load the songs I want to work on.
Saving 3 minutes (10 * 15 seconds interpreted generously) over 20
hours (10 * 2 hours/session) doesn't seem worth the hassle of relying
on batteries that die at the most inconvenient times.
len.
|
1640.23 | I don't care if the Russkies can intercept my chops! | CTHULU::YERAZUNIS | Where do those things come from, anyway? | Thu Aug 25 1988 13:31 | 12 |
| From the moment I walk into the dining room, less than one second
(kick the power-strip on with one foot, throw the ESQ cover on the
floor, hear the "THWOIKKKK" of the ESQ coming up). Ready to play.
If I want the Xpander or the HR or the DX-100, I have to uncover
them too. Figure 1 second per...
Since sometimes I do only "play" for 10 minutes or so this "instant-on"
feature is worth it. (also the HR and the Xpander "jam" channel
2, so I sometimes power-cycle the studio two or three times a night.
I know it's not good for the equipment, but I haven't got around
to TEMPEST-izing the Xpander or the HR yet. :-) )
|
1640.24 | Potential rathole - sorry. | DYO780::SCHAFER | Brad ... DTN 433-2408 | Thu Aug 25 1988 13:44 | 7 |
| I know this has been asked before, but is there any danger in leaving
equipment (such as TX7s) switched on all the time, and using a single
power strip switch to control power up/down?
I haven't had any trouble yet - but I don't want any either.
-b
|
1640.25 | I love ratholes!! | JAWS::COTE | I'm not making this up... | Thu Aug 25 1988 13:57 | 20 |
| Alesis recommends using the "leave it on and hit the powerstrip"
scheme...
I powerup in 4 steps...
1. Powerstrip (DX, QX, RX, HR, MKS, 2 MVIIs and
Mirage (which is powered down via it's own
switch.)
2. Mirage. (Sometimes it powers up wierd so I
try to make a point of giving it a 'clean'
start instead of being part of the initial
draw...)
3. Korg 6:2 mixer
4. Peavey powered board comes up last to avoid
ramming transients down it's throat...
Edd
|
1640.26 | Floppys shmoppys... | DREGS::BLICKSTEIN | Yo! | Thu Aug 25 1988 14:35 | 7 |
| I spend more time taking equipment out of OMNI mode than I do
reading things offa floppies.
My SQ-80's memory is non-volatile so I almost never have to read
offa floppy.
db
|
1640.27 | Ok All You SGU's: OMNI OFF, NOW! | DRUMS::FEHSKENS | | Thu Aug 25 1988 15:58 | 7 |
| The only thing I have to remember is to power up the MC-500 last
- it sends an OMNI OFF on every channel on power up, so (given the
default switcher configuration of everybody listening to the MC-500)
everybody get set to the "right" state.
len.
|
1640.28 | Unless you don't have an MC-500. ;-) | DYO780::SCHAFER | Brad ... DTN 433-2408 | Thu Aug 25 1988 16:56 | 8 |
| What's this hubub? All my SGUs (TX7s, ESQ-Ms, HR-16) power up with no
problem. I don't have to worry about OMNI mode - I set it once and it
gets stored in non-volatile RAM somewhere.
Are there lots of units that come up in OMNI by default? That sounds
like an undesirable feature.
-b
|
1640.29 | The "R"-word company? | DREGS::BLICKSTEIN | Yo! | Thu Aug 25 1988 17:22 | 3 |
| Lots of older Roland stuff powers up in OMNI.
db
|
1640.30 | Can't imagine why... | JAWS::COTE | I'm not making this up... | Thu Aug 25 1988 17:27 | 3 |
| Wasn't it part of the 1.0 spec????
Edd
|
1640.31 | Roland Obeys "The Law" | DRUMS::FEHSKENS | | Fri Aug 26 1988 10:08 | 6 |
| re .28, .29, .30 - yes, the MIDI spec REQUIRES that units power
up in OMNI ON mode. This was apparently done to make it "easier" for
naive users to get their synths to make noises.
len.
|
1640.32 | Musicians do it in scales | MINDER::KENT | I can't Dance to That | Tue Aug 30 1988 10:10 | 13 |
|
re. 22
Len. Just wait till you have a sampler with complex multisamples
to laod at each restart! The 100 quid (Brad: Note usage) I spent
on the Akai battery backup was well worth the expense.
Also The D50 now powers up in the state you left it. So they learned
their lessons. I guess.
Paul.
|
1640.33 | KAWAI K-1 vs ROLAND D-110 | NCVAX1::ALLEN | | Thu Sep 08 1988 12:06 | 24 |
|
I am thinking of adding either a KAWAI K-1m or a D-110 to my
setup, which now includes a KAWAI K-5 synth and R-50 drum machine.
The instrumental patches on both sound similar (D-50ish) although
the D-110 seemed a bit quieter. I REALLY like the percussion on
the D-110!! The drums on the K-1 are not as plentiful or varied
(and I don't relish the idea of having to buy several more RAM cards
to get a full complement of drums). On the other hand, I prefer
the user interface on the K-1 (I don't think I should have to pay
extra for a PG-xx to program).
Have any COMMUSICers spent time with both machines? If I am
thinking of trading the R-50 in for one of these, which would make
the most sense to go for? Which would complement the K-5's sounds
the best?
Thanx,
Bill Allen @MPO
re .15
PS Dave, are you interested in selling your D-110?
|
1640.34 | oh, no, MIDIlusting again ... | MIZZOU::SHERMAN | socialism doesn't work ... | Thu Sep 08 1988 14:57 | 13 |
| As I understand it, one of the beefs about the K1m (or K1r, I assume)
is that you don't have a whole lot of editing capabilities and that
although it can generate 16 voices, they can quickly get used up
because layering voices is critical to getting more complex sounds.
Also, there is little filter control. The D110, on the other hand,
gives you much more control over voice parameters and filtering
and allows you to get very complex sounds without sacrificing voices.
Also, there's more than just noise involved. I believe the D110
is 12-bit rather than 8-bit (like the K1), but I'm not sure on this.
I am more sure that the audio path is cleaner, better, whatever
on the D110.
Steve
|
1640.35 | K-1 has a drum kit? | HPSRAD::NORCROSS | Thank You, Jim | Thu Sep 08 1988 15:51 | 15 |
| > If I am
> thinking of trading the R-50 in for one of these, which would make
> the most sense to go for?
Does the K-1 actually give you a "drum kit"? I thought that it just had
drum patches, but I could be seriously wrong.
The D-110 literally gives you a drum kit on any 1 MIDI channel. That
is, up to 63 different drum sounds can be assigned to 63 keys of a
keyboard all over 1 MIDI channel.
In this sense, I think only the D-110 could functionally _replace_ your
other drum machine. (It replaced my TR-505).
/Mitch
|
1640.36 | Hozabout some references? | DRFIX::PICKETT | GoodJobs,GoodWages,LessTakehomePay | Thu Sep 08 1988 17:56 | 3 |
| Anyone care to offer recent 'good' prices for the K1m or the D-110?
dp
|
1640.37 | mail order | HPSRAD::NORCROSS | | Thu Sep 08 1988 19:30 | 6 |
| > Anyone care to offer recent 'good' prices for the K1m or the D-110?
I purchased a D-110 for $700 at 1-800-4SA-MASH (I think that's the
number). It was delivered in a few days, tax free.
/Mitch
|
1640.38 | D110 is a keeper | SUBSYS::ORIN | AMIGA te amo | Fri Sep 09 1988 00:38 | 29 |
| re .33 - Bill,
> PS Dave, are you interested in selling your D-110?
I've decided it's a keeper Bill, sorry. The drum sounds are excellent. There
are 63 distinct sounds. The built-in reverb takes care of DSP. The week spot
is the crash cymbal, which is not usable IMO. There are so many good sounds
that I am using it to layer with the D50 to get incredibly rich MIDI stacking.
The organ sounds are a bit "hissy" but the D50 takes care of those. There are
quite a few damped cymbals, Latin percussion, etc. That I have not found on
other drum machines. There are plenty of kicks, snares, and toms to choose
from, and they all sound nice to me. If you listen to the built-in demo
sequences, you can get a good idea of the capabilities. Many of the sounds
are quite nice in the context of an orchestrated tune. Perhaps even a short
crash mixed down wouldn't sound too bad. You'll have to be the judge. It is
a very flexible SGU. You can program it from the front panel quite easily
once you get on to the system. It is much like the D50. The manual is loaded
with information, but it is not presented in a manner that ties it in with
what a musician really wants to do. Fortunately, the D50 manuals are better
and the two are similar. The D110 is a miniature orchestra in a box. I would
recommend it primarily for sequencing in order to take advantage of the
multitimbrality. It does have overflow to pass on MIDI messages to another
D110 if you want to add another later.
If you decide to get the D110, Sam Ash is the
cheapest I've seen (as mentioned earlier). Note 1523.1 is the DECMS
price bulletin board for the latest price quote and contact info.
dave
|
1640.39 | Aw, schucks!!! | NCVAX1::ALLEN | | Fri Sep 09 1988 12:00 | 19 |
| re .38
Thanks Dave, for the update. I went and listened to the D-110 again
yesterday and am leaning towards it more and more. There is a GUITAR
CENTER out here, which wants about $795.00 for one. I am thinking
of offering them $500.00 and my 9-mos old KAWAI R-50 in trade.
Does that sound like a good deal?
I read in ELECTRONIC MUSICIAN (?) that the D-110 does NOT respond
to aftertouch. That alone does not concern me, however, the reviewer
also found that the D-110 when slaved to another synth would sometimes
jam up. He surmised this was happening because its MIDI buffer
was being clogged with aftertouch and other data to which the D-110
does not respond. Have any of you D-110 owners experienced this?
I would be slaving the D-110 from a KAWAI K-5 which does have after-
touch (and a million other MIDI things).
Clusters,
Bill Allen @MPO
|
1640.40 | price of using memory card timbres in virtual mode | HPSRAD::NORCROSS | | Fri Sep 09 1988 12:54 | 37 |
| > also found that the D-110 when slaved to another synth would sometimes
> jam up. He surmised this was happening because its MIDI buffer
> was being clogged with aftertouch and other data to which the D-110
> does not respond. Have any of you D-110 owners experienced this?
I don't think I've experienced this. I use an MKB-200 to drive the D-110
which does transmit aftertouch info.
If you're looking for complaints:
The string sounds and the acoustic piano sounds are almost entirely
useless to my ears in my applications.
Also, There is a feature documented in the manual which works in such a
way that the 64 patches are useless to me. This problem only comes into
play when you want to use a memory card to gain an extra 128 timbres.
The problem is this: A program change (PC) message is supposed to call
up a new sound from internal memory if the instrument on that channel was
previously from internal memory, and similarly call up a new sound from
the memory card it was previously from the memory card. This doesn't
work properly if you've just called up a new "patch" (which is the entity
which decides which instruments are from internal memory and which are
from the memory card). So you can call up a patch which might assign 4
instruments to internal memory and 4 to the memory card, but then if you
send a PC message to changes the sound on any of the memory card
intruments, they revert to one of the internal memory counds. The will
always happen after you call up a patch. The only way I've got it to not
happen is by staying in "play" mode (or something like that), where
you've just defined a patch but you have'nt gotten into "patch" mode to
call up that or any other patch. This means I only get to use one
"patch" ("configuration" of internal/memory card instruments) but I still
get to call up any sound from internal memory or the memory card.
I think you'll have to buy one to understand that.
/Mitch
|
1640.41 | trade vs. sell | SUBSYS::ORIN | AMIGA te amo | Fri Sep 09 1988 14:34 | 35 |
| Bill,
> yesterday and am leaning towards it more and more. There is a GUITAR
> CENTER out here, which wants about $795.00 for one. I am thinking
> of offering them $500.00 and my 9-mos old KAWAI R-50 in trade.
> Does that sound like a good deal?
How much did you pay for the R-50? If it is worth $200 to you (for crash
cymbal, sequencer, etc) I would keep the R-50 and buy the D110 from Sam
Ash for $700. Then, if you decide to dump the R-50, you could sell it for
whatever the market will bear. You tend to really take a bath when you do
tradeins.
> I read in ELECTRONIC MUSICIAN (?) that the D-110 does NOT respond
> to aftertouch. That alone does not concern me, however, the reviewer
> also found that the D-110 when slaved to another synth would sometimes
> jam up. He surmised this was happening because its MIDI buffer
> was being clogged with aftertouch and other data to which the D-110
> does not respond. Have any of you D-110 owners experienced this?
> I would be slaving the D-110 from a KAWAI K-5 which does have after-
> touch (and a million other MIDI things).
I have experienced a problem that may be related to this. The D50 and Kurzweil
MIDI board I use both have aftertouch. When I step entered Mapleleaf Rag, I used
the D50 keyboard. I'm using an MC500 sequencer. When I play the Mapleleaf Rag
back at about 120 beats per minute, some of the notes drop out. There are never
more than 8 notes being played at once. I'm using the Acoustic Piano 1 timbre.
When I slow down the tempo, the missing notes gradually come back until at
about 90 bpm every note sounds ok. I cannot tell if it is a voice reassignment
problem, MIDI buffer overflow, software bug, or what. I tried it on a D10 and
did not have the same problem. I also tried it on a brand new D110 in the store
and did not have the problem (playing real fast live). Your aftertouch info
might be a clue.
dave
|
1640.42 | I can't believe it. | DYO780::SCHAFER | Brad ... DTN 433-2408 | Fri Sep 09 1988 14:34 | 9 |
| I have a hard time believing that a D-110 *WON'T* respond to aftertouch
- or even that a/t "clogs it up".
My Oberheim pre-MIDI dinosaur with a MIDI mod has no trouble passing
a/t thru, even though it doesn't respond to it. I think the reviewer
might have been drinking lunch. Howzaboutit, Dave O., Mitch? Do
these things really ignore a/t?
-b
|
1640.43 | Blast - race condition. Someone try it this wkend? | DYO780::SCHAFER | Brad ... DTN 433-2408 | Fri Sep 09 1988 14:36 | 0 |
1640.44 | xperrymints | SUBSYS::ORIN | AMIGA te amo | Fri Sep 09 1988 15:02 | 16 |
| > I have a hard time believing that a D-110 *WON'T* respond to aftertouch
> - or even that a/t "clogs it up".
Apparently the D110 does not respond to aftertouch. I'm going to experiment
by filtering the aftertouch out of my sequence, and also checking the status
of the overflow on/off switch in the D110. I may have inadvertently turned it
on. Also, the D110 has dynamic partial allocation, not dynamic polyphony
allocation. If a timbre uses 6 or 8 partials, the 32 partial pool is rapidly
used up. Many timbres can be simplified (eliminate a partial or 2) without
degrading the sound too much. This frees up more partials for more voice
polyphony. If my experiments are unsuccessful, I will take the unit to
Wurly's and experiment some more there.
dave
|
1640.45 | New Kawai Q80 sequencer | SUBSYS::ORIN | AMIGA te amo | Fri Sep 09 1988 15:16 | 5 |
| There is a new sequencer out from Kawai called the Q80. It has 32 tracks and
lists for $795. Wurly's has them in stock just now. No other info yet, except
that it has lots of features like the Roland Mark 2, at � the price.
dave
|
1640.46 | | DREGS::BLICKSTEIN | Yo! | Wed Jan 11 1989 10:43 | 126 |
| I'm interested in discussing "using a sequencer to drive/program
a drum machine".
This seems like the best note to do it.
In the past, I've used the drum machines built-in sequencer to
program drum parts. This was fine for awhile when I didn't
stray too far from straight time and my fills were pretty
simple, but as I've learned more about drum programming and started
doing some more 'ambitious' things in that area, I've found
(Len'll love this) that several limitations of my drum machine,
the vaunted Alesis HR-16, have frustrated me to the point that
I'm trying to program the drums entirely from my sequencer (Ensoniq
SQ-80 which is similar to the ESQ-1 sequencer).
Since lots of us own HR-16's I'm sure eyebrows have been raised
by my statement regarding "limitation" limitations. So I'll
list them:
o Lack of backstep feature
o I just can't get used to the beat + fraction notation which
MIDI software just loves, but is not the way musicians
think. I don't think of a 8th note as 48/96s. This
was a bad mistake in the user interface.
o I have convinced myself that there is a serious resolution
problem in the HR-16. Basically, for things
like small rolls, minute timing feels, the HR-16 does NOT
play things back exactly as I play them on the pads.
I have verified this by recording simutaneously on my SQ-80
and then THRU to the HR-16 (as well as on the HR and then THRU
to the SQ-80). What the HR plays is definitely different
from what the SQ plays back (which seems indistinguish from
what I played into it).
o I find it easier to get things like flams, triplets and dynamics
the way I want them by playing a keyboard rather than the pads.
The pads just don't seem responsive enough, especially for
flams and triplets (notes in fairly rapid succession).
I now do flams by setting up two "pads" for slightly different
snare sounds (one fairly normal sound, the other varies between
a slightly detuned snare or a rim shot or side-stick depending
on what seems "right". I have the regular snare programmed
to MIDI note D4 (I think), and the "other" snare programmed
to D#4. Although it's hard to describe exactly how I hit
those two adjacent keys to get a flam, it's probably not hard
for you to guess what I do which is basically keep my fingers
together such that the D# hits a little a head of when the D
does.
I've found that I can get it right just about every time this
way - I.E. I never have to go back and "reprogram" flams by
punching in, or shifting, etc. I just record them when I record
the snare line.
o The HR-16 does not respond to MIDI PROGRAM (pattern) change quickly enough.
I.E., if you send a program change at the beginning of each
sequence, the HR will play the previous sequence one more time
and THEN go to the new one, presumably because the program change
occurred after the clock interval that is the start of the
pattern (after it looped).
Rumor has it that this is fixed in a new version of the software.
THe fix actually is that it can change patterns in mid stream
I believe. I don't think most sequencers that have PROGRAM change
settings associated with tracks/sequencers (as opposed to having
the program change data "in" the track) send out the program
change AHEAD (predictively) before the new sequence starts.
This is fine for synths because it's only important that it
be sent before the first NOTE, but for this application in
drum machines it has to be sent before the first beat.
Anyway, that's the why's. Onto the real topic.
There are lots of problems you buy by NOT using the drum machines
sequencer. Obviously, a drum machine sequencers software and hardware
are dedicated to one purpose and thus can be customized for that
applcation (and they are).
As Len pointed out earlier, any sequencer (PC-based, dedicated,
integrated synth/sequencer, whatever...)that portends to supporting
creating rhythm tracks will do so by recognizing that a rhythm track
is inherently different and providing special features for it.
Those features pretty much coincide with what you might normally
expect to find on a drum machine.
o Separate "track" or "subtrack" for EACH instrument
The MC-500 sorta does that, but from what I've read in Len's reviews
it's a partial implementation. According to my understanding of it,
o you can't do all the things to a rhythm track instrument that you
can to a regular track (separate MIDI channel for example)
I don't know what else you can't do, but some of the things
I'd like to apply separate for each instrument are
quantization; shifiting the domains of time and velocity, etc.;
And there are a few things that a drum machine can do for each
instrument that I wonder what sequencers support:
o Ability to erase notes in real time
o Ability to add notes in real time (this is a MERGE operation)
o Ability to set the overall dynamic level of each instrument
(not all drum machines will support this and those that do
almost certainly do it via SYSEX as on the HR-16, although
one can also do it, with some restrictions, via program change
on the HR-16)
o Although this is really just an extension of the last bullet
item, one would really like to be able to configure the kit
(in HR-speak, the voices, MIX, and tuning) entirely via MIDI
as if the HR was just another SGU.
One would like the sequencer to understand those things, rather
than force you to go to SYSEX. But this may be dreaming...
Time to get some work done... more later...
db
|
1640.47 | Ain't it the truth | PAULJ::HARRIMAN | Menus 'n mice...Men Usin' Mice | Wed Jan 11 1989 11:16 | 20 |
|
I must say, I have reached pretty much the same conclusion, although
for different reasons in some cases.
Basically I haven't programmed the HR-16 or the DDD-1 since I
got the ST. Even though there are still limitations, I get what
amounts to better resolution and more realistic sounds by abandoning
the keypads and program architecture of the '16 and the DDD-1.
Of course, there are some annoying conflicts with this setup. You
still have to actually save a pattern in the HR-16 in order to
get it to save your mappings. So now I have a bunch of 1,2,3 and 4
measure "garbage" patterns because you never hit the "play" button
anyway, except to hit a note to tell the stupid machine to actually
remember your mapping.
What I'd rather have is a rackmount SGU devoted to playing percussion
sounds. Too bad there is no such beast.
/pjh
|
1640.48 | S-MRC for MC-500 Fixes Most Limitations | DRUMS::FEHSKENS | | Wed Jan 11 1989 11:47 | 87 |
| You can do most of what you want with the MC-500's new software
release, the S-MRC-500.
They've made it possible to assign MIDI channel per rhythm instrument.
There is no "overall level" per instrument though. You can route
the rhythm track to either or both of the MIDI outputs. You used
to be able to enter flams by using the shift key when you enter
the dynamic level (1-8; the mapping from these 8 values to MIDI
velocities is the same for all instruments, but can be set on a
song by song basis) for the instrument into the rhythm grid, but
the S-MRC documentation doesn't talk about flams at all. The
"openness" of the flam is determined by the currently selected
resolution.
One annoying feature of the way the MC-500 handles rhythm patterns
is that you can't use "incommensurate" step sizes at the same time
(e.g., 16th note triplets and 16th notes; the common step size is
64th note triplets, which isn't supported, and would be hellacious
to deal with anyway). You can get around this by assigning the same
sound to two instruments, and programming the 16th notes in one
instrument and the 16th note triplets in the other. This is not
a problem with phrase tracks, which can resolution (step size) as
needed.
I'm surprised that the HR-16 has quantization problems - I thought
it used the same 96 ppq clock resolution that the MC-500 uses.
96 ppq at 120 bpm works out to about 5 milliseconds per tick, which
is right at the ragged edge of detectability for most people.
Editing features like time shifting, note by note replacement, velocity
compression or expansion, etc. are done by copying the rhythm track
to a phrase track and applying the S-MRC's mindboggling array of
editing features. Most editing operations can be performed between
any two clock ticks (with special easy to use support for edits
on bar boundaries) with the events to be edited qualified by MIDI
channel and range of note numbers. In addition, you can control
the extent of quantization (i.e., you can specify a percentage of
the difference between what you start with and what the quantization
resolution implies that actually gets applied to the event), and
you can "phase" things in so tempo, quantization or velocity changes
don't take place abruptly.
Unfortunately (and understandably), you can't copy a phrase track
back to the rhythm track. It would have been nice, though, if they'd
provided a means to copy a single bar of a phrase track into a rhythm
pattern, either using the current set of defined rhythm instruments
(ignoring undefined notes), adding (currently undefined notes) to the
current set, or defining a new set from scratch.
One nice thing the S-MRC supports is bar by bar dynamics - in addition
to the 8 level dynamics specified by the pattern, you can specify
a dynamic offset applied to the use of that pattern in a specific
bar, so you can do crescendos in the rhythm track (used to be able
to do this only in a phrase track) without having to create copies of
the same basic pattern that differ only in dynamic level.
In addition, the S-MRC has added some features that make it easier
to move from rhythm instrument to rhythm instrument; the rhythm
grid only applies to one instrument at a time.
You can program a pattern in step time or in real time from any
MIDI source. You can have up to 240 patterns per song, and a song
can be up to 999 bars in length. Patterns now can be any length
(time signature) from 1/32 to 32/2, and you can mix time signatures
freely. However, the rhythm track sets up the time signature for
the corresponding phrase track bars, so you can't have a different
time signatures playing at the same time; you can have different
time signature serially, though. Also, you no longer program "rest"
bars via predefined dedicated pattern numbers; now you just provide
the rest bar's time signature.
I set up kits at the HR-16 as blank patterns and the use the patch
change mechanism to select the pattern/kit at the beginning of the
song. So far, I have found no need to change kits in the middle of
a song, but this could be a useful way of increasing the apparent
number of voices available.
The MC-500's combination of 32 rhythm instruments, MIDI channel
per rhythm instrument, two MIDI outputs, 240 patterns, and the copy
to phrase track for unrestricted editing (with 100000 notes onboard,
the rhythm track's storage efficiency is no longer an absolute
necessity) capability is quite powerful. I just use my drum machines
as SGUs. None of their sequencers come close to capability of the
MC-500/S-MRC combo. The R-8, may, however change this.
len.
|
1640.49 | My cut at the less than perfect HR-16 :-) | DNEAST::BOTTOM_DAVID | Snow, sleet and rain, we love it! | Wed Jan 11 1989 12:38 | 13 |
| RE: HR-16 quantize problems...I'm beginning to suspect that the
problems I've encountered (programming via MIDI and a pad) are a
timing problem internal to the HR...ie: if it's busy responding
to a note on via MIDI it has a slight time delay prior to actually
adding that note to a pattern it's programming at the same time.
I don't have a clue how I'd ever verify this.
This probably should n't be a big surprise some other drum machines don't
transmit MIDI and output sound at the same time (TR707), probably
because they use old microprocessor technology (if they use micro's
at all HR doesn't).
dbii
|
1640.50 | a drum machine? what for? | HPSRAD::NORCROSS | Schedule, Schedule, ...and Schedule | Wed Jan 11 1989 12:48 | 12 |
| > < Note 1640.47 by PAULJ::HARRIMAN "Menus 'n mice...Men Usin' Mice" >
> What I'd rather have is a rackmount SGU devoted to playing percussion
> sounds. Too bad there is no such beast.
I had the same feeling last summer. That's when I sold the TR-505 and
bought the D-110. 63 percussion sounds, rackmount, no built in
sequencer.
I have been doing drum parts on my generic sequencer for 1.5 years now.
I don't miss drum machine programming in the least.
/Mitch
|
1640.51 | Ramblings. | DYO780::SCHAFER | Brad - back in Ohio. | Wed Jan 11 1989 12:51 | 43 |
| We discussed a rackmount drum SGU earlier, and I still think it's a
good idea.
After spending a substantial amount of time with an Alesis tech, here's
what I can tell you (Dave) about your gripes:
o Lack of backstep feature being done as I write
o Beat + fraction notation you're stuck
o resolution problem in the HR-16 improved (in 1.09), usually
due to quantization value
o MIDI PROGRAM (pattern) change fixed in 1.09
1.09 also sends/responds to song position pointer. Alesis will upgrade
your machine for nothing more than the cost of UPSing the box to them
(cost me $3.50 from Ohio).
While SYSEX implementation would be nice, it would be even nicer
to be able to access all 49 samples via MIDI, as well as being able
to define different "note zones" for each sample (kind of a built-in
mega-multiple-split option).
Like Paul, I have an ST and have no desire to go back to the "pattern"
mode of programming on the drum machine - I find that there's just not
enough variation when using patterns (how many flavors of a 4 bar riff
can you mix up?). I tend to use one or two very large patterns (682
beats) on the HR-16 and use the pads to punch in a basic rhythm track,
then dump that track to the ST. I then go back and punch in variations
from the KX76 or in step mode using using a few unused tracks, merge,
and step edit (specifically, delete) mode.
(BTW - the lack of program change being sent at the "proper" time is
not the fault of the HR, but of the (E)SQ sequencer, which sends all
patch change info at clock tick 1. I had this problem on my ESQ-1 but
have not had it with MasterTracks, which sends change info at tick 0.
I've had no problem with delayed change on either 1.06 or .09.)
Anyway, while this is great for variation and control, I find that a
drum track can absorb quite a bit of sequencer memory. Another thing
that I used to do when I had the ESQ-1 was to punch the basic track
into the drum machine and then record fills and "embellishments" using
a track in the ESQ. It seemed to work out pretty well.
-b
|
1640.52 | a few quick replies. | HPSRAD::NORCROSS | Schedule, Schedule, ...and Schedule | Wed Jan 11 1989 13:02 | 27 |
| > o Separate "track" or "subtrack" for EACH instrument
If your generic sequencer has enough tracks, you can slice and dice them
any way you want. I usually use 2-7 tracks for percussion parts.
> o you can't do all the things to a rhythm track instrument that you
> can to a regular track (separate MIDI channel for example)
Not sure I understand that one.
> I don't know what else you can't do, but some of the things
> I'd like to apply separate for each instrument are
> quantization; shifiting the domains of time and velocity, etc.;
Again, if you've got enough tracks, and your sequencer can do these
things for each track, then you're all set.
> o Ability to erase notes in real time
I don't know of any generic sequencers that do this. I don't miss it.
> o Ability to add notes in real time (this is a MERGE operation)
Set one track to play in loop, record new notes onto another track
(although the new notes may not loop).
/Mitch
|
1640.53 | Am I that easy to satisfy? | RT495::COTE | | Wed Jan 11 1989 13:34 | 6 |
| I must have the patience of a saint. Lack of step-back excepted,
I have no problem programming my HR-16.
Just what kind of stuff are you folks doing?
Edd (who_also_lives_in_harmony_with_a_QX-7)
|
1640.54 | Existence Proof | DRUMS::FEHSKENS | | Wed Jan 11 1989 13:53 | 13 |
| re .47 and rack mount drum SGUs - the Korg DRM-1 is exactly that.
The only problem is the sounds are reported to be not too great.
A sampler that supported heavy-duty multisampling (i.e., "splits"
with one sample per note) would also do. Anybody know how well
the Roland U-110 does in this regard?
What I'd really like is a robust, rack mounted, sequencer-less
HR-16-like device with extensible sounds. See my lenDrum note
somewhere in this conference. I think the note was titled "The
Ultimate Drum Machine" or something like that.
len.
|
1640.55 | Yes Yes Yes! | WARDER::KENT | | Wed Jan 11 1989 14:18 | 17 |
|
Akai do a rackmount drum expander which is quite good. I had it
out on loan about 3 weeks ago. It had a terrible user interface
16 bit sounds 8 assaignable outs, about 490 pounds.
Pro-24 which I have also been trying out recently has a good drum
edit screen which allows you to set up at least 2 kits and then
it works verys similar to one of the normal drum machines. It has
a grid to edit very similar to one of the roland drum machines it
allows you to record your base pattern in real-time and the select
a number of bars from this pattern and loop them adding or removing
events with the mouse. This pattern is then treate as a normal pattern
along with any other in the sequencer.
Paul
|
1640.56 | | NRPUR::DEATON | | Wed Jan 11 1989 14:44 | 11 |
| RE < Note 1640.50 by HPSRAD::NORCROSS "Schedule, Schedule, ...and Schedule" >
A D110 may be well and good, but the amount of CONTROL you may have
over the individual drum sounds is limited.
I'd like a rack-mount unit with individual outs/assignable outs, high
quality sounds, and expansion ports for upgrading sounds when the general tide
of 'what sounds hot' shifts (such as gated snares, etc.).
Dan
|
1640.57 | some D-110 tidbits | HPSRAD::NORCROSS | Schedule, Schedule,..and Schedule | Wed Jan 11 1989 15:08 | 25 |
| > < Note 1640.56 by NRPUR::DEATON >
> A D110 may be well and good, but the amount of CONTROL you may have
> over the individual drum sounds is limited.
Yeah, that's true. no built-in individual volume or effects.
> I'd like a rack-mount unit with individual outs/assignable outs
D-110 has 'em. you can send any drum sound to any of the 6
individual outs, or you can place any drum sound anywhere in the
stereo field of the stereo outs.
> high quality sounds,
Yeah, they're not the best, but I find them to be all I need.
> and expansion ports for upgrading sounds when the general tide
> of 'what sounds hot' shifts (such as gated snares, etc.).
It does have a slot for memory cards. Don't know what's available or
to what degree the drum tones can be replaced. In fact, I don't
think the drum tones can be replaced. They should've made it
possible, since the slot is already there.
/Mitch
|
1640.58 | And I'm Modest Too... | DRUMS::FEHSKENS | | Wed Jan 11 1989 15:16 | 7 |
| I tracked down "The Ultimate Drum Machine" note, it's 1466. My
proposed machine is described in 1466.8, and there's some followup
discussion. I just reread the proposal, and I'll be danged if it
ain't a neat machine. I sure wish someone could build one.
len.
|
1640.59 | Will it work for me? | DREGS::BLICKSTEIN | Yo! | Wed Jan 11 1989 15:40 | 12 |
| > (BTW - the lack of program change being sent at the "proper" time is
> not the fault of the HR, but of the (E)SQ sequencer, which sends all
> patch change info at clock tick 1. I had this problem on my ESQ-1 but
> have not had it with MasterTracks, which sends change info at tick 0.
> I've had no problem with delayed change on either 1.06 or .09.)
Has anyone been able to verify that this feature (pattern change)
works on an ESQ-1 with with 1.09?
db
|
1640.60 | Thump, Thump, Glitch, Thump | AQUA::ROST | Jazz isn't dead, it just smells funny | Wed Jan 11 1989 16:21 | 12 |
|
I have gotten some program change glitches with my CZ-5000 when
using it for drums. Although the program change goes out before
the note on, the synth apparently can't respond fast enough if there
is more than one program change happening at the same time and/or
the tempo is very high.
This would seem to be a microprocessor bandwidth issue. I would
guess the CZ uses a Z80...any idea what the HR-16 has for a CPU?
|
1640.61 | No problems here. | DYO780::SCHAFER | Brad - back in Ohio. | Wed Jan 11 1989 16:43 | 11 |
| RE: .59
I can't comment on the ESQ, Dave, but I have a few sequences using MTP
where I change drum patterns in the middle of a phrase with nary a
glitch (using 1.09 - didn't have the sequences written before my
upgrade).
I'd run in and give it another go, except that my new version of MTP
(2.5B) went south, and I have to get another disk. Sigh.
-b
|
1640.62 | Dedicated seqs are the only way to fly. | MUSKIE::ALLEN | | Wed Jan 11 1989 17:56 | 27 |
| re. 46
I thought that most of you old timers were sequencing your drum
sounds out, that is avoiding the drum machine's sequencer. In fact,
I have seen a lot of hype in the press about the HR-16 being used
for this. I rarely use my R-50's sequencer anymore, prefering to
get whatever sounds I need from the R-50 and the D-110 seperately,
and combine them on my PC-based sequencer (SequencerPlus MKII).
This has much more flexibility and that's where the 32 tracks really
come in handy. I think my drumming also sounds infinitely more
realistic.
re .47
The D110 really fits the "rhythym SGU" bill for me. There are
some cards out now with "new" drum sounds, which I just loaded into
my D110 editor/Lib. I haven't spent that much time with them, but
they do sound like some welcome variety. (Although I think they
are based on the same basic tones as the stock sounds).
re. 56
I thought you did have the ability to control the volume of
individual rhythym sounds at individual outputs. It might be arcane
doing it through the D110's interface, but I'm sure there's a way
to assign output volume in a patch setup for rhythym.
Clusters,
Bill Allen @MPO
|
1640.63 | RE: .52 (real-time erase & MERGE) | DREGS::BLICKSTEIN | Yo! | Thu Jan 12 1989 08:22 | 31 |
| re: .52
Mitch,
> Not sure I understand
The points I made that you quoted were in the context of things
that the MC-500 didn't seem to do (according to various descriptions).
>> o Ability to erase notes in real time
> I don't know of any generic sequencers that do this. I don't
> miss it.
It's the fastest way to erase an errant crash or misplaced note.
Going into step mode to do those kinds of things seems like a
waste of time, to me at least.
>> o Ability to add notes in real time (this is a MERGE operation)
>Set one track to play in loop, record new notes onto another track
> (although the new notes may not loop).
This is not the same thing.
The real advantage to MERGE is that you can add new notes at each
iteration without having to create a new track each time. All
the drum machines I've ever used have allowed that and most of the
people I've seen program drum machines in real time depend on that.
db
|
1640.64 | D-110 ryhthm volume | HPSRAD::NORCROSS | Schedule, Schedule,..and Schedule | Thu Jan 12 1989 10:15 | 13 |
| > re. 56
> I thought you did have the ability to control the volume of
> individual rhythym sounds at individual outputs. It might be arcane
> doing it through the D110's interface, but I'm sure there's a way
> to assign output volume in a patch setup for rhythym.
I believe there is only "overall volume" for the rhythm setup. I could
be wrong. But if you route an individual sound out to an
individual output, then you can use your external mixer for
individual volume control. This will also remove the individual
percussion sound from the internal reverb path.
/Mitch
|
1640.65 | Banging my drum.\ | DYO780::SCHAFER | Brad - back in Ohio. | Thu Jan 12 1989 12:08 | 11 |
| The step edit/erase function using MTP is almost as fast as doing a
"live delete" on a drum machine. Like Mitch, I find that aspect of a
drum machine sequencer not very useful.
The "overdub" (merge in play) recording method certainly has its
advantages, though - BUT ...
If you record the basic tracks on the HR, then dump them into a "real"
sequencer (such as MTP or MC500), you have the best of both worlds.
-b
|
1640.66 | You like getting looped? | DREGS::BLICKSTEIN | Yo! | Thu Jan 12 1989 12:14 | 17 |
| re: .65
> If you record the basic tracks on the HR, then dump them into a "real"
> sequencer (such as MTP or MC500), you have the best of both worlds.
If the HR didn't have the resolution problem.
Another problem with this suggestion is that it pretty much implies
swapping MIDI cords or purchase of a device like the MX-8 or
having a loop in your MIDI network.
How is your MIDI network arranged Brad? Presumably you have
SEVERAL devices sending to the Atari, one of them being the HR
which also has to receive from the Atari (assuming you do what
you've suggested).
db
|
1640.67 | | STAR::BENSON | | Thu Jan 12 1989 12:47 | 7 |
| RE: 1640.62 by MUSKIE::ALLEN
Could you tell us more about the new sound cards you have for the
D110? (Perhaps a new note is called for...) Thanks -
Tom
|
1640.68 | Use EXISTING Notes | HPSRAD::NORCROSS | Schedule, Schedule,..and Schedule | Thu Jan 12 1989 12:54 | 11 |
| > < Note 1640.67 by STAR::BENSON >
> Could you tell us more about the new sound cards you have for the
> D110? (Perhaps a new note is called for...) Thanks -
Please, oh please, don't start another note. Use the existing D110
note. DIR/TITLE=110 will point you to it.
I was going to ask the same question, in the appropriate note, but you
did it first.
/Mitch
|
1640.69 | more on drum sequencing | HPSRAD::NORCROSS | Schedule, Schedule,..and Schedule | Thu Jan 12 1989 13:04 | 28 |
| > < Note 1640.63 by DREGS::BLICKSTEIN "Yo!" >
> -< RE: .52 (real-time erase & MERGE) >-
This whole 'real-time erase and merge' issue is indeed a hard one to
discuss through Notes.
It's funny, Dave, you mention real-time, but yet you're talking about
looping on a pattern, which is not 'real-time' with respect to the
progression of a song.
Drum machine programming is fundementally different from Drum Sequencing
simply because one is "programming" and the other is "sequencing".
I don't do drums one pattern at a time. I record drums that I play
as the song plays in parallel.
I don't think I want to debate this a whole lot since the differences
are in how we like to create songs.
As an aside, with MTP, you don't need to go from "real-time" mode to
"step-time" mode. you can record in real-time and have the
step-edit window open at the same time, so if there is a note out
of place, you just erase it on the screen (you do have to stop the
sequence from playing though).
No flames or anything like that. It's just a complex issue to talk
about in "batch" like this.
/Mitch
|
1640.70 | Here's one way to do it. | DYO780::SCHAFER | Brad - back in Ohio. | Thu Jan 12 1989 15:48 | 36 |
| RE: .66 (db)
>resolution problem
Like I tried to say earlier, newer revs of the s/w are much better
about this - turning off quantization during record (of tough passages)
all but eliminates the problem. I had a problem once where the HR got
a beat behind (stupidity on my part, IMO). Anyway, I loaded into MTP,
selected the portion of the track that was outa whack, and did a MOVE
NOTES X CLOCKS TO LEFT command. Fixed the problem in about 2 seconds.
Either way for me, it's a non-issue.
>MIDI mapping
An MX8 would be nice and one way to do it ... another way is to put the
HR as follows:
+--> AtariST ---> MIDI cloud ---> HR16 ---> KX76 --->+
| |
+<-------------------------------------------------<-+
Make sure ECHO MIDI IN TO MIDI OUT is OFF. (An aside - the KX76 merges
in to out; MIDI clock and active sensing must be disabled at powerup to
work properly.)
To use the HR as an SGU only, set SYNC to INTERNAL ONLY and turn off
MIDI CLOCK OUT.
To use the HR as a slave (real drumbox), set SYNC to MIDI & INTERNAL
and turn off MIDI CLOCK OUT.
To dump from the HR to the Atari, set up the HR in slave mode (above)
and press RECORD on the Atari. Works like a champ.
-b
|
1640.71 | So, what's a MIDI cloud, anyway? | NRPUR::DEATON | | Thu Jan 12 1989 16:33 | 1 |
| RE -1
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1640.72 | See the glossary. 8-) | DYO780::SCHAFER | Brad - back in Ohio. | Fri Jan 13 1989 10:31 | 0
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