T.R | Title | User | Personal Name | Date | Lines |
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1442.1 | You Really Want a Sequencer | DRUMS::FEHSKENS | | Thu Jun 09 1988 12:35 | 52 |
| 1. You will probably not find the drum machine useful as a sequencer
even for bass lines. The programming interface will be bizarre,
at best; you will have to know (or specify) the mapping from drum
voices (e.g., snare, kick, low tom, hihat, etc.) to note numbers,
and program the bass line in terms of those voices. Almost all
drum machines use a "pattern/song" sequencing model, so the limitation
on number of notes will be dependent on:
the number of patterns available
the maximum song length
the disposition of patterns within the song
etc.
Given the typical resources provided by most modern drum machine
sequencers, I doubt you will have to worry about this as a limitation,
unless you intend to program really off the wall bass parts.
Note that you will probably *not* be able to use the sequencer to
play both drums and bass at the same time. Note that you will also
be limited in all likelihood to a single note duration; you will
most likely *not* be able to play notes longer than the step resolution
of the drum machine.
2. All three machines can be controlled from any MIDI keyboard.
3. The Kawai is not unique in being able to receive and respond
to MIDI velocity. All three machines are so capable. You should
check to see whether, for example, the last velocity received controls
*all* voices, or just the one corresponding to the note number in
the MIDI message containing the velocity. All the drum machines
will send velocity as well, but you are unlikely to be able to
program more than a few different velocities from the drum machine's
programming interface, corresponding to a few "accent" levels.
The sequencer and programming interface in most drum machines has
been tailored quite specifically for drum parts, and is not generally
applicable without some limitations and pain.
4. Most drum machines allow storage of additional patterns and songs
and sometimes additional sounds via cartridges or memory cards.
I don't know the details with respect to the specific machines you
mention.
In my opinion, you are choosing a drum machine for the wrong reasons.
If you want a sequencer, get a sequencer. Drum machines are not
very good as general purpose sequencers. They are meant to be used
as, uhm, drum machines. Get one that sounds good to you.
len.
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1442.2 | I vote for the R-50 ! ! ! | NCVAX1::ALLEN | | Thu Jun 09 1988 12:52 | 32 |
| I own a Kawai R-50 and am very pleased with it. I listened to the
Roland and the Alesis HR-16 among other candidates and went with
the Kawai for reasons which are laid out in the R-50 note (103?).
I have not heard the 3rd machine you mention, but on the basis of
personal experience would heartily recommend the R-50.
On your questions:
1) I have not used my R-50 as a sequencer and don't know if you
can. I have a PC based sequencer and use the R-50 basically as
a rhythym machine.
2) Yes, I do play my R-50 through MIDI from sequences if I have
all of my MIDI channels set up correctly. This can also be done
interactively (real-time) in addition to as part of a sequence.
3) I know that the R-50 will respond to VELOCITY when "slaved" to
my K-5 keyboard, but I have never tried it as part of a sequence.
It seems like it should be able to, though.
4) The R-50 has two additional chips which sell for about $130 US.
One includes various rock and fusion sounds (ATOMIC SNARES, TOMS
and KICK, ORCHESTRAL HITS, FINGER SNAPS and THUMB BASS). I have
heard this one and like it and I believe it is the chip used in
the R-50e. The second includes jazz sounds and I have not heard
this one. There is a device from DRUMWARE which will supposedly
allow one to mount all three chips in a R-50 and switch between
the three from an external lever. Unfortunately, this brings the
total price of the machine from a reasonable $400.00 or so to about
$800.00 US, once you have all the chips and switching involved.
Hope that helps,
Bill
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1442.3 | which machine do you prefer? | EKLV00::COLLINS | STEVE | Thu Jun 09 1988 13:08 | 35 |
|
Thanks for the comments Len . I'm not buying the drum machine
primarily as a sequencer .I need a drum machine first and thought
that being as I don't have a sequencer that if I got one that
could fill the roll as sequencer as well (however primitivly)
then that would sway my choice as to which machine I might get.
My note probably doesn't show my priorities in that respect.
I really am very naive when it comes to drumming (or music in
general for that matter) .You know how it is when your first
learning about something and the danger is you pick up things
the wrong way and you get whole concepts wrong .Maybe you could
explain a couple of things to me Len ..
Can you explain to me the relationships between the tempo of a
song in beats per minute and the timing in 4/4 time etc.
I don't understand how it all fits together (probably something
to do with not reading music).
What does a drummer mean when he talks about 4/4 and triplets and
sixteenths and stuff.
What is a pattern in regard to drum machine lingo.
It's very hard to compare drum machine specs when you don't
understand patterns and stuff and there arn't any books available
(well not in the wilderness in Ireland anyway).
I've loads more questions but it's going home time here ..
Thanx..
steve
What does a drummer mean when he says sixteenths or triplets etc.
What is a pattern as regards drum machine language ?
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1442.4 | MiniLesson 1 - Patterns and Songs | DRUMS::FEHSKENS | | Thu Jun 09 1988 14:26 | 100 |
| I'll answer your basic questions here and send you a copy of my
"Drums and Drumming for the Musically Literate NonDrummer", which
is extracted from note 103 of DREGS::MUSICV2.
A pattern is, well, a pattern of drum sounds that occurs in a song.
Usually a pattern corresponds to a bar of music, although patterns
may sometimes be shorter or longer than a bar. For example,
a song might consist of:
intro
verse 1
verse 2
chorus
bridge
verse 3
chorus
chorus [fade out]
Typically, the drum parts for each of the verses will be very similar,
and the drum parts for each of the choruses will be very similar,
though possibly different from the verses. The intro and bridge
may be different, too. Suppose each verse is 12 bars long; each
of these 12 bars will be very similar, in fact most of them will
be the same, except for fills, probably in the last bar. So, each
bar of the verse, except the last, is the same *pattern*. Suppose
we call that pattern "1". Suppose we use a different fill for each
instance of a verse. Then in terms of patterns, the verses look
like:
verse 1 1 1 1 1 1 1 1 1 1 1 1 2
verse 2 1 1 1 1 1 1 1 1 1 1 1 3
verse 3 1 1 1 1 1 1 1 1 1 1 1 4
where 2, 3 and 4 represent the patterns with the different fills
in them.
Now, suppose the choruses are 8 bars, and exhibit the same behaviour;
then they might look like
chorus (1) 5 5 5 5 5 5 5 6
chorus (2) 5 5 5 5 5 5 5 7
where 5 is the pattern common to all choruses, and 6 and 7 are the
patterns with the different fills for the end of the chorus.
Now suppose the bridge is 12 bars long, but the drums play a pattern
two bars long, again with a (predictable) fill at the end. The
bridge would then look like this:
bridge 8 9 8 9 8 9 8 9 8 9 8 10
We need the intro; assume it's 8 bars long and has its own fill at
the end:
intro 11 11 11 11 11 11 11 12
Finally we need the [fade out] chorus for the very end; it might
have more frequent fills:
chorus [fade] 5 5 5 13 5 5 5 14
So, all together, we've got 12 patterns, used various times by the
80 bars of the song, thus:
intro 11 11 11 11 11 11 11 12
verse 1 1 1 1 1 1 1 1 1 1 1 1 2
verse 2 1 1 1 1 1 1 1 1 1 1 1 3
chorus (1) 5 5 5 5 5 5 5 6
bridge 8 9 8 9 8 9 8 9 8 9 8 10
verse 3 1 1 1 1 1 1 1 1 1 1 1 4
chorus (2) 5 5 5 5 5 5 5 7
chorus [fade] 5 5 5 13 5 5 5 14
Now, not all songs will have this structure, but this is just an
example of how patterns are used, bar by bar, to build up the drum
part to a song. These patterns (1 - 14) might differ in the drum
voices used, the rhythmic pattern, the placement of accents, etc.
I've got to run. If somebody else hasn't answered the rest of your
questions, I'll try to get to them later.
len.
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1442.5 | tick tock | SUBSYS::ORIN | AMIGA te amo | Thu Jun 09 1988 16:32 | 66 |
| Think of the sequencer as a machine which causes sounds to start and stop
at specific times. These sound events could be called "note on" or "note off"
events (in MIDI). The choice of which sound occurs is usually related to the
drum machine "pad" (button) to which it is assigned, and the MIDI note number.
How loud the sound is relates to the velocity factor (how hard it was hit on
a real drum). The decay factor determines how long the sound persists before
it dies out. The tuning of the instrument relates to pitch.
Most of the drum machines have a "high resolution" mode which provides
96 ticks per beat or 384 beats per measure (bar) in 4/4 time.
The time signature:
4 the top 4 means four counts (beats) per measure
/
4 the bottom 4 is the fractional part which means that a quarter note = 1 beat
Most common time signatures are 2/4 3/4 4/4 6/8. Their are many others used
in all styles of music.
You can place a drum "event" on a clock "tick". The quantization or resolution
that you select determines how many ticks per beat are available for drum
events. Think of a drum event as one hit of the snare, one kick on the bass
drum, etc. Flams are very fast repeated hits on the same drum, such as the Toms.
A fill usually involves playing on several of the drum or percussion
instruments that don't occur regularly during a verse, or at least varying the
pattern. Tempo is the overall speed of the song (how fast the clock ticks). The
measure is divided into fractional parts. The different types of notes
represent these fractional quantities. Notes can be "tied" together to form
combinations (like adding fractions) which are not available by a single note.
A triplet is a way of "squeezing" 3 notes (or drum events) into the time usually
alloted to 2 notes.
The sequencer in the drum machine is synchronized to a clock, either internal
to the drum machine, or external to MIDI or tape sync.
The clock: 384 ticks per measure (some machines have only 192 ticks)
|----------------------------- 1 measure -------------------------------------|
BEAT 1 BEAT 2 BEAT 3 BEAT 4
96 ticks 96 ticks 96 ticks 96 ticks
1/4 note 1/4 note 1/4 note 1/4 note
1/8 note 1/8 1/8 1/8 1/8 1/8 1/8 1/8
1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16 1/16
32 1/32 notes
64 64th notes
etc.
quarter notes are 96 ticks long
8th notes are 48 ticks long
16th notes are 24 ticks long
32nd notes are 12 ticks long
64th notes are 6 ticks long
8th note triplets are 32 ticks long per note
16th note triplets are 16 ticks long per note
32nd note triplets are 8 ticks long per note
If you "dot" a note, you add one half of its value to the note.
dotted quarter note = 96 ticks + 48 ticks = 144 ticks
This is the same as tying a quarter note to an eigth note, although it
appears different on the music.
dave
|
1442.6 | Tempo | CTHULU::YERAZUNIS | Time is important; try to answer as quickly as possible. | Thu Jun 09 1988 19:11 | 13 |
| Tempos:
Sometimes you'll see the sheet music has a quarter
note (filled oval with a flagpole, but no flag), an equals
sign, and an integer (like 104).
This means that there are that many quarter-note times per
minute. If the integer was "104", that would be 104 quarter
notes per minute (or as is sometimes said, 104 BEATS per minute)
120 beats per minute is 2 beats per second (pretty quick!).
Drum machines and sequencers often read tempo out
directly in beats per minute.
|
1442.7 | Tempos | DRUMS::FEHSKENS | | Fri Jun 10 1988 16:04 | 12 |
| Actually, 120 bpm is a medium rock tempo. 80 bpm is a slow dance
tempo, and 160 is really cooking. Some referents (from the good
old days): Roy Orbison's "Oh Pretty Woman" is around 125 bpm,
most 12/8 feel "redundant piano triplets" (thanks, Mr. Zappa)
ballads are about 80 bpm (with triplets in 4/4), and Danny and the
Juniors' "At The Hop" is about 160 bpm.
The highest tempo (beware, it can depend on how you count) I've
ever run into was some Van Halen (Dave era) tune that checked in
at 220 bpm.
len.
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