T.R | Title | User | Personal Name | Date | Lines |
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1091.1 | My 2� | DYO780::SCHAFER | Resist. | Tue Dec 22 1987 12:03 | 21 |
| RE: drum kits
Being somewhat of a drummer (ie, not too good), I try to program drum
boxes kinda like I would like to play. When I play a real kit, I
often find myself not concentrating and hitting a rim mistakenly, so I
try to throw a rimshot in here and there. Diddling with dynamics can
make a difference, too. If you have the good fortune to have a
tunable box or two snares (latter like the 707), then stick pretty
much to one snare, but use the other once in a while (like you hit too
close to the rim).
RE: sequencing
I find that when I play the piano, I will fade in and out of time -
one section will be squeaky clean, while the next phrase will be a bit
hapazard. Playing pieces of phrases (as opposed to a whole piece) and
(not) quantizing every 3rd piece help to make a sequence sound a bit
less mechanical. Of course, if you really screw up and try to use
this "rule", it sounds pretty nasty.
brad
|
1091.2 | Better music through software | NYMPH::ZACHWIEJA | | Tue Dec 22 1987 13:23 | 23 |
|
Not that I would call myself an experienced sequencist, but.....
When sequencing keyboards, there are alot of tricks that you can
use to make your music more aesthetic or human. And what it really
comes down to is my wishlist for features in sequencing software
o scaling, this includes both velocity and rate scaling. this can
be done over any series of events, and could be either linear or
logrithmic
o phrase envelopes, meaning accents on certain beats in a phrase,
as in the first beat in every measure. This does not only apply
to drums, nor does it necessarily mean a one measure envelope.
o grace introduction, the breaking apart or rolling of chords, or
group of notes played on the same beat in a measure.
o duration, and use of the sustain pedal. This is critical, and
there is really no way to do it right.
Zach
|
1091.3 | Recently Unclassified Data | DRUMS::FEHSKENS | | Tue Dec 22 1987 13:32 | 99 |
| I have a lot of "tricks" that I use when sequencing drum parts to
make them sound more "realistic". I plan to discuss them at length,
when I get around to finishing my note in MUSIC on "Drums and
Drumming...". I can give a quick overview of some of them here.
First, I think about how a drummer would actually play a figure,
and especially the overall pulse or "groove" of a piece.
For example, there's a tendency to accent the downbeat and the backbeat
of a pop drum part. So I'll program the hihat part accordingly.
Using MC500 conventions (volume levels of 1 to 8, 8 being loudest),
I might program a hihat ride as
beat 1 . 2 . 3 . 4 .
hihat 5 2 4 2 3 2 4 2
This exaggerates a bit for the sake of example (besides, I don't
want to give *all* my secrets away).
Similarly, the bass drum tends to be accented more on the beat than
off, so a fairly standard bass/snare/ride pattern might be programmed
as
beat 1 . 2 . 3 . 4 .
ride 4 2 4 2 3 2 4 2
snare . . 6 . . . 6 .
bass 6 . . 3 5 . . .
Sometimes, an offbeat bass is a key part of the rhythm, so I'll
program that accordingly:
beat 1 . 2 . 3 . 4 .
ride 4 2 4 5 3 2 4 2
snare . . 6 . . . 6 .
bass 5 . . 6 . . . .
Note that such accents tend to be distributed across multiple voices,
reflecting the tendency of human drummers to accent the time slot
rather than a particular voice.
Fills are where the effects of proper dynamics make the most difference.
E.g.,
beat 1...2...3...4...
ride 5.2.4.2.3.......
snare ....6.....436353
bass 6.....4.5.......
One way I often approach tha accenting of fills is to consider how
I would "stick" the fill, i.e., which hand plays which note.
There are three factors that influence such a decision:
left or right hand - right handed drummers naturally tend to
strike harder with their right hands
first or second ("bounce" stroke) - the first stroke of a pair
in the same hand, or a solitary stroke, will usually be stronger
than the second of a pair
accented or not - is it on the downbeat or the backbeat or on
some accented beat? A deliberately accented note will be
louder than an unaccented one
This makes 8 possible combinations:
hand stroke accent?
R 1 Y
R 1 N
R 2 Y
R 2 N
L 1 Y
L 1 N
L 2 Y
L 2 N
These are arranged more or less in descending order of loudness.
There are many possible ways of assigning dynamic values to these
combinations.
Brad's suggestions about varying the sounds themselves is a good
idea in principle, except I've found that in practice the variations
introduced are too large for a competent drummer. E.g., the two
snare sounds on my 707 are too different for this to work; the rim
click added to the snare doesn't sound remotely like a rimshot,
etc.. A more effective trick is to run the snare through a chorus
with a slow modulation that's out of sync with the beat; this will
subtly modify the sound from one hit to the next. The key here
is subtlety; you don't want the chorusing to be obvious.
Etc.
len.
|
1091.4 | | DYO780::SCHAFER | Resist. | Tue Dec 22 1987 13:49 | 6 |
| RE: .3 (len, & chorus)
It's on my Christmas list, Len. Honest. BTW - the 707/727 only
respond to 5 different velocity levels. Whut chu usin' to git 8?
brad_the_non-drummer
|
1091.5 | Don't let the computer "correct" for your flaws | DREGS::BLICKSTEIN | Dave | Tue Dec 22 1987 13:50 | 18 |
| A couple of basic things that either haven't been mentioned or I
didn't notice:
1) Don't quantize
When entering drum patterns, I set the interval to the max (96)
and enter the riff in real time. I may enter it at a slower
tempo than I play it back, but I never enter sequenced stuff
or drum patterns in step mode (I may 'edit' them that way though).
2) Play the part - don't enter the part in step mode or with any
kind of notation system. No player in this world always plays
a quarter note with the exact duration of a quarter. No one
hits all the notes in a chord simultaneously, etc.
I don't use sequencing for much more than "recording a performance".
db
|
1091.6 | Maybe Yours Is Broken | DRUMS::FEHSKENS | | Tue Dec 22 1987 14:15 | 15 |
| The 707/727 mostly respond to all 128 MIDI velocities. I've checked.
You're thinking of the 505. Also, the 8 levels are at the MC500, not
the TRs. The MC500 allows you to map the 8 rhythm part levels to
any MIDI velocities.
I say "mostly" because some of the 727 voices are clearly more coarsely
resolved with respect to dynamics. I routinely program 8 step
crescendos into the MC500 and the 707 faithfully tracks them. At
least *I* hear 8 distinct volume levels. I have also done regular
tracks with full MIDI dynamics driving the TRs and they have a *lot*
more than 5 discrete levels.
len.
|
1091.7 | Making a Sow's Ear into a Silk Purse? | DRUMS::FEHSKENS | | Tue Dec 22 1987 14:21 | 15 |
| re .5 - I routinely program everything in step time. Sloppy playing
sounds like sloppy playing. With the exception of some fairly subtle
timing considerations (see the excellent article in Electronic Musician
last month or the month before), dynamics has *far* more of an effect
on "robotic" playing than random or sloppy timing.
How can you recommend playing to a metronome in one context and
then suggest that precise timing is a liability? I believe the
kind of difference we're talking about here are a few MIDI clocks
one way or the other, and my observations of real recorded MIDI
tracks show that most nonprofessional human players are far sloppier
than that. Enough so to warrant correcting their "playing".
len.
|
1091.8 | Read my lips - huh? | DYO780::SCHAFER | Resist. | Tue Dec 22 1987 14:33 | 8 |
| RE: .6
I don't *think* it is. Maybe my ear is not as discriminating as
yours. I thought that I read this in the 707 manual. Oh well, if you
say it is, it must be.
brad_the_confused
|
1091.9 | And Become a Painter | DRUMS::FEHSKENS | | Tue Dec 22 1987 14:42 | 8 |
| re .8 - I'm pretty sure you're thinking of the 505 which confesses
to only having 5 discrete dynamics levels even via MIDI. I haven't
exactly memorized my 707 manual, but I'm pretty sure it doesn't
say anything like that. I'll check to be sure; if I'm wrong, I'll
turn in my ears.
len.
|
1091.10 | Bass lines... | JAWS::COTE | Throw me down the stairs my hat! | Tue Dec 22 1987 15:31 | 26 |
| Edit bass patches to have the following envelope...
/ \
/ \
| .
| .
Hmmm... maybe better to describe. Use a fast, but not gated attack. 28 or
29 out of a possible 30 is cool. Use a moderately slow decay rate. Do not
use any sustain level and have your release rate fairly quick. The decay rate
will often need adjustment depending on the tempo.
A sustained 'bass guitar' is a clear tip-off (to me) of poor sequencing
technique.
I do not use 100% gate-time on bass lines *except* in one instance, that
being when I am moving only one semi-tone down from a note of a shorter
duration than the one I am moving to. I've set most of my bass patches
to MONO and use a fast FINGERED PORTAMENTO to simulate sliding my finger
one fret towards the nut. Use fulltime portamento to sound like a sloppy
bassist...;^)
Use more velocity on the first note of a pair of shuffled 8th note
'triplets'....
Edd
|
1091.11 | | FROST::HARRIMAN | COMMUSIC is habit-forming. | Tue Dec 22 1987 15:36 | 25 |
|
re: .6, .9
The 707 (mine at least) responds to all 256 accent levels. My
Octapad records them fine. It's the damn keypad that's the limitation.
As far as humanizing my sequences, I do the following:
I try not to quantize - I prefer to record by hand, and I practice
the stuff before I record it. You all are right. Sloppy playing
sounds like sloppy playing.
I use dynamics as much as possible - especially now that I have
a 'board which understands key velocity. Also the Octapad.
I don't do impossible drum parts. I'm sure you've heard the type
- the hi-hat keeps going during the incredible drum roll and the
snare still hits giving the impression that the drummer has four
hands.
Less is more - If I fill up an arrangement, I don't continue recording
tracks. If it's too busy it starts going robotic. That is, only
if I'm trying to NOT sound robotic.
/paul
|
1091.12 | Good drumming doesn't mean playing exactly on the beat | DREGS::BLICKSTEIN | Dave | Tue Dec 22 1987 16:27 | 44 |
| Gee, I find myself uncomfortable with the notion of arguing with
"the guy who wrote the notes book on drumming". However, I am rather
confident (i.e. "opinionated") in this particular view of mine.
IMO, good drumming does NOT imply playing things right on the beat.
Part of the "feel" is when you (and hopefully the rest of the band)
play slightly ahead of or behind the beat. (Isn't this the main
motivation for the "swing" feature?) This is far more true for
accents (cymbals, certain snare usages, etc.) than for basic beat
things (bass drum, hi-hat).
When you enter things in step mode, there is a tendency to program
patterns with resolutions of exactly 1/4, 1/8 and 1/16 notes.
I think you lose the "feel" that a real drummer has when you do
that.
To me, the "feel" can most directly attained by running the thing in real
time and hitting the keys according to the feel of the piece. In
the stuff I do, I like to have other instruments following rhythmic
patterns suggested by the drums. It's very hard to do this in
step mode and get it right.
> How can you recommend playing to a metronome in one context and
> then suggest that precise timing is a liability?
That's easy. The purpose of practicing to a metronome is not just
to hit things at precisely the right time. It's to keep a steady
tempo over time, which is really what provides the solid time feel.
Actually, there are many more reasons to practice to a metronome.
This is but one.
I don't think anyone could ever convince me that practicing to a
metronome isn't the best method. I've played with only a few drummers
that I consider exceptionally solid, and every one of them practices
with a metronome. I'm sure some people can develop solid timing
without it, but I'm willing to bet most can't.
BTW, I practice guitar and keyboard to a metronome as well. The
major reason for that is to develope the ability to sync to an external
time source which is important for playing in a band. I also think
this is both helpful and important from my own experience.
db
|
1091.13 | Truce | AKOV76::EATOND | Jesus is the reason for the season | Tue Dec 22 1987 16:37 | 14 |
| When I programmed the snare for the 'Desert' piece for last Sunday,
I did it all in step time via MSQ-100. The first thing I noticed was that
I didn't keep a consistent velocity (or even a musically useful one) when I
played it back. Some of you sequencists with event editing of velocity can
take care of that after the fact. I can't.
I think in the future, when I program drums, I'm going to lay down the
kick in step time as a 'metronome' to keep the rest of the drums in line, and
then sequence the rest in real time. Maybe that'll take care of the step time
glitches.
Would that be a decent compromise between youse guys?
Dan
|
1091.14 | What Me Human? | MINDER::KENT | But there's no hole in the middle | Wed Dec 23 1987 06:29 | 24 |
|
A couple of things that I do to kentize things a bit are.
Always get the bass drum and bass parts quantized.
I record the snare part with sticks and a pad.
I record the hi-hat in real time and then overlay the dynamics in
real time. (bot the last 2 are possible on the DDD-1 which I think
is a little underestimated in light of the current HR-16 controversy)
The DDD also allows programming of the DECAY part of a drum hit
so Ivary this to emulate the opening and closing of the Hi_hat and
the choking of cymbals.
I don't quantize any of the other parts at all. But will sometimes
move the first bass drum beat of a bar forward every now and again
just to drive it on a bit.
Re metronomes. I always practice with a drum machine these days.
Paul.
|
1091.15 | | HPSTEK::RHODES | | Wed Dec 23 1987 09:30 | 16 |
| Just to defend the poor little TR505 - it does respond to more than 5 velocity
levels via MIDI. It just happens to have 5 software selectable levels of
volume for each drum on playback (similar to the playback volume sliders on the
TR707).
Drum machine feel: There are two types of popular drum beat sounds, quantized
and unquantized. If you want a techno pop rock tune, program a sequencer.
Quantization of dynamics and timing is part of that sound. If you want to
do a tune that has mucho feel and dynamics, enter the drums in real time.
Some day I'm gonna enter a submission to a COMMUSIC tape using the TR505
played in real time from pads, and put the whole discussion of "drum machines
sound mechanical" to bed forever. Tell 'em, Won!
Todd.
|
1091.16 | Actually I do both depending on the function of the part | DREGS::BLICKSTEIN | Dave | Wed Dec 23 1987 09:45 | 17 |
| re: .14
Actually, that's EXACTLY what I do also.
Some drum parts are to keep strict time (usually the bass drum,
closed hi-hat, snare) and while I program them in real time, they
are quantized to the right interval.
Most other drum parts, particular those that 'follow' the 'feel' of what
the other instruments are doing, I do in real time with no
quantization. I'm thinking of getting a drum pad for this, although
the HR-16 does have velocity sensitive buttons.
It's reassuring to hear that the approach I use isn't quite as
'renegade' as my original impression had it.
db
|
1091.17 | Well, maybe it's not 'editing' but... | DREGS::BLICKSTEIN | Dave | Wed Dec 23 1987 09:54 | 16 |
| Dan,
If you can edit a drum pattern in step time, why can't you edit
the velocity?
What I do, is enter the part in real time, then if I don't like
the dynamics of a particular note but I'm happy with its timing,
I find the note in step time and put in a new note with the right
velocity.
I mean, yeah, you're not really 'editing' the velocity, but it's
really the same thing, right?
I'm misunderstanding something right?
db
|
1091.18 | Yup, you misunderstood | AKOV75::EATOND | Jesus is the reason for the season | Wed Dec 23 1987 10:15 | 9 |
| RE < Note 1091.17 by DREGS::BLICKSTEIN "Dave" >
No, I can't edit in step time, only enter in step time.
Another pitfall of my setup is that neither of my drum boxes recieve
MIDI volume as a continuous controller. So what I enter is what I get.
Dan
|
1091.19 | | DREGS::BLICKSTEIN | Dave | Wed Dec 23 1987 10:22 | 13 |
| Can you add a note in step time? That's all I need to do to accomplish
this.
I.E., I find that the cymbal crash is too loud. I step to the time
interval where it happens, and enter a softer (velocity, not MIDI
volume) crash cymbal note.
That effectively replaces the loud crash.
My guess is that I'm just misunderstanding what you're trying to
do.
db
|
1091.20 | | AKOV75::EATOND | Jesus is the reason for the season | Wed Dec 23 1987 10:56 | 9 |
| RE < Note 1091.19 by DREGS::BLICKSTEIN "Dave" >
> Can you add a note in step time?
No, my sequencer only allows the initial track to be entered via step
time. After that, you can only overdub.
Dan
|
1091.21 | Just put all the knobs on 10 and it won't matter | SRFSUP::MORRIS | Who dat say gone beat dem Saints? | Wed Dec 23 1987 20:49 | 17 |
| If you are sequencing everything and then mixing down to tape, try
fiddling with running the individual outs of the drum machine to
a digital delay (not to be confused with a DIGITAL delay). You
can mix the delays on the hi-hat and sound a little like stewart
copeland, or, alternatively, have a total wet mix, and fiddle with
the knobs (ever so slightly) on the delay WHILE MIXING DOWN. If
all your drums are on 1 track, you're limited, but if you can add
a 3ms delay to your hi-hat, and an 8 ms delay to your snare, and
so on, it can sound fairly realistic.
When a drummer plays, especially jazz, he doesn't necessarily hit
the instrument being played the same way twice. He may ping on
the cymbal, then hit with the shoulder of the stick, then play with
the butt, then move to the outer edge of the cymbal, et al.
Same deal with a snare.
P.S. Have a cool yule
|
1091.22 | Recall The Parable of the Drunk, The Lost Keys, and the Streetlight | DRUMS::FEHSKENS | | Mon Dec 28 1987 14:44 | 56 |
| I certainly don't want folks to think that I'm manic about metronomic
drum parts, but I find a lot of this discussion about humanizing
drum parts in the time domain to be a lot of talking through hats.
If you ever bothered to carefully examine drum parts played into
sequencers by non-professional drummers (i.e., people who don't play *all
the time*, *for a living*), you will find that their "time" wanders
all over the map. Now, I step time program *all* my drum parts
*all* the time, and not one of the many many people (including
drummers) who have listened to them has ever complained about their
lack of feeling. I invest the bulk of my efforts in dynamics.
There's a lesson here for me, but I'll admit perhaps it's not for
you. That is, time is important, but not in the way most people
think, and no where near as important as dynamics. Yeah, if your
time is so bad it's obvious, then it's more imprtant than dynamics,
but you know what I mean.
I occasionally wish I could move the backbeat up or back a MIDI clock
or two, so I could hear what it sounded like, but I am a firm believer
in "if it don't itch, don't scratch", and my sequenced drum parts just
plain don't itch, ever. Maybe 20 years of drumming have destroyed
my sense of rhythm and you guys (generic guys, no wish to exclude women
programmers here) have more refined time perception than I and my
many friendly listeners...
Dave's right, you don't want random variations, you want a consistent
variation from drum voice to drum voice (e.g., the snare is *always*
"just a little late", etc.). You can get this by careful programming
(one of the things I have asked Roland for in the next MC500 software
update is a way to introduce just such changes into the rhythm track
on a pattern by pattern basis - you can do it now, but it requires
programming the drums as a regular synth track, a tedious process),
or as someone else noted, by routing the voice's *audio* through
a delay (I have also used a delayed sync track while multitracking).
Again, I refer you to the recent Electronic Musician article. I
note, however, that the kinds of variation typically introduced
by "real timing" the drums rather than "step timing" them are usually
less consistent and less subtle than the kind suggested by this
article.
The following observation certainly doesn't apply to any contributor
to this conference, but it's been my experience (and dealers', and
manufacturers' reps) that the reason most people want real time
input of drum patterns is not to get a more human feel but because
their rhythmic literacy is so poor that they can't map what they
hear into traditional rhythmic notation, from which it is just a
small step to step time programming. Of course, lacking any
understanding of dynamics, pattern variation and structural variation
(i.e., details), they program up these dreadfully wooden parts in step
time, and then assume that real time input ("gee, if only I could
just bash about like a *real* drummer") is the answer to all their
problems.
len.
|
1091.23 | | SALSA::MOELLER | good credibility..stop laughing! | Tue Dec 29 1987 15:10 | 17 |
| GREAT NOTE .
I'm abashed to say that I uh, go both ways..
I sometimes *quantize* (never step time, and always when I'm alone)..
and sometimes I merely "bash about like a *real* drummer".. I once
owned a Zildjian cymbal.. do I qualify ?
actually, my two Commusic *IV* contributions show my two approaches.
One, in 7/8, was played real-time no quantization.. snare/bass on
one track, hihat/crash on another.. to a click. The other, in 4/4,
contains a clever 16-bar drum cycle, completely quantized. They're
both appropriate to the feel of the pieces for which they were made.
karl
|
1091.24 | These sequences sound TOO human!!! | AKOV75::EATOND | | Tue Dec 29 1987 16:10 | 8 |
| RE < Note 1091.23 by SALSA::MOELLER "good credibility..stop laughing!" >
> I sometimes *quantize* (never step time, and always when I'm alone)..
Gee, I wonder - is quatization an attempt to 'computerize' that which
is human? Kinda the opposite of 'humanizing' something that is computerized?
Dan
|
1091.25 | Control | HPSRAD::NORCROSS | | Tue Dec 29 1987 16:23 | 8 |
| > Gee, I wonder - is quatization an attempt to 'computerize' that which
>is human? Kinda the opposite of 'humanizing' something that is computerized?
>
I think "control" is important...and that one can gain control by
practicing, or by computerization (quantization) followed by humanization.
/Mitch
|
1091.26 | Less filling | NYMPH::ZACHWIEJA | Freedom countdown in progress | Mon Jan 04 1988 00:01 | 13 |
|
re .23
I for one have pretty much dismissed this note altogether. I guess
for you drummer types, it truly is a great note, but there is more
to music than percussion.
IMBO (In my biased opinion) drums come last. I usually find myself
grinding out the melody and chords first. The bass line comes next
and is followed by background or filler such as strings. Drums are
then added to accent and highlight, not to keep a beat.
Zach
|
1091.27 | More Taste | DRUMS::FEHSKENS | | Mon Jan 04 1988 13:47 | 11 |
| re .26
I don't see how this note is limited to drums. Perhaps most of
the responses so far have been about programming drum machines,
but instead of "dismissing this note altogether", or minimizing the
role of percussion, why not contribute something about "humanizing"
other parts? I don't think you'll find a single "drumer type" here
who believes there's nothing more to music than drums.
len.
|
1091.28 | Beating a dead drum | DYO780::SCHAFER | Resist. | Mon Jan 04 1988 15:13 | 9 |
| RE: .27
I do. Nuke synths. Nuke pianos. Nuke ALL ACOUSTIC INSTRUMENTS THAT
CAN'T BE PLAYED WITH STICKS!
Gee, this sounds almost as stupid as ...
brad_the_ridiculous
|
1091.29 | Another vote for dynamics | DFLAT::DICKSON | Network Design tools | Mon Jan 04 1988 16:49 | 15 |
| My dulcimer is acoustic and played with sticks. (Well, hammers, but they
look like sticks from a distance.)
The discussion about the fundamental role of rhythm is in *performance*
when real musicians have to stay together. So one instrument (could be
drums, or piano, or bass) sets the tempo and evryone else follows. If
the whole thing is sequenced, this is not an issue. Of course parts can
be composed in any order.
But given that it is sequenced, how to make it sound like it isn't? I've
been playing a lot of Michael Praetorius stuff lately, and my wife comments
on how dull and monotonous it sounds. I agree with Len: the key thing to
watch is dynamics. These Praetorius pieces arrived with not a whole lot
of dynamic information, so it comes out sounding like a pipe organ played
by somebody with stiff wrists. Too mechanical.
|
1091.30 | They do it the olde fashioned way: they PLAY it | DREGS::BLICKSTEIN | Dave | Mon Jan 04 1988 17:08 | 7 |
| The way you get stuff besides the drums to sound human is to actually
PLAY THEM and not enter them in step mode or quantize them.
Unfortuantely, this isn't an option with drum sounds for most of
us.
db
|
1091.31 | play that funky rhythm | LEDS::ORIN | Raucous Roland Renegades | Tue Jan 05 1988 13:20 | 28 |
| I like to sequence both the drums and bass using the MAC and Performer. The
drummer is a KORG DDD-5. Every instrument is tuneable. The volume of each
note for each instrument can be step edited. The decay of each instrument
can be varied from 0-15. So tuning, decay, volume, and variety seem to be
the key factors for humanizing drum machines. You can also get some bizarre
effects like playing a chromatic scale on cowbells in two part harmony. There
is a demo pattern in the DDD-5 that does that. For variety, I add subtle
things like using a partially open hi-hat instead of keeping it closed all
the time. Changing the tuning on the toms can simulate roto-toms for certain
passages. A crash cymbal crescendo can be simulated by using the highest
resolution setting on the drum machine (96 ticks per quarter note) and step
mode programming in the 96 hits starting on the 4th beat of the measure. Start
out very soft for the first 48 hits, and then ramp up quickly to the loudest
volume, allowing the crash to ring and decay (no more hits) for about the
last 1/16th note of the measure.
For bass, I use the S50 Roland sampler. I sampled a friends bass to get a nice
mellow bass, then combined that with slap bass and picked bass samples from
Roland. I have the samples assigned to about 1 1/2 octaves each on the same
keyboard patch. This provides all of the electric bass sounds you need by
just calling up one patch. Now you can simulate plucked, thumb slap, and
picked bass styles. Roland does magic with their timbre and decay parameters,
and I made the mellow bass that I sampled have a long sustain and slow decay.
The velocity sensitivity and aftertouch, combined with pitch bend, allow for
some really funky bass lines. I can easily make most any useful bass guitar
sound using this setup, and so, therefore, can the sequencer.
Dave
|
1091.32 | Notating Phrasing Subtleties When Sequencing | AQUA::ROST | She could really do the brontosaurus | Mon Feb 01 1988 10:41 | 38 |
| OK, I've got a problem here about humanization.
After a couple of weeks of diddling with my CZ, I decided to get down to
business and do some real music. Being a keyboard clod, I chose to
step-enter the music. On the CZ, that's easy, and the only way to be able
to edit reasonably (the real-time mode is a tape emulator, with no looping,
quantizing, bouncing or punch-outs allowed).
So I break out the sheet music and enter it. Great!!! The CZ suports
notes from whole to 1/32 , dotting, rests of the same durations, ties,
repeats, first and second endings, etc.
I soon find out what it does *not* support.....slurs. The portamento is
either on or off. Portamento "on" ties any consecutive notes of the same
pitch, ugh. Tieing two notes of unequal pitch for slurring is a no-no.
The CZ ignores the pitch value after the tie. OK, so no slurs, all right,
I'll live with that.
But the feel!!! The sequence plays correctly but sounds stiff. And not
just from lack of dynamics, but due to *phrasing*. The music is Irish
fiddle tunes and of course, fiddle tunes are notorious for their phrasing
being *very* important. This phrasing, of course, is something that cannot
be notated on sheet music. After years of playing, musicians tend to
"humanize" what is on the sheet automatically, while the poor sequencer
cannot do that.
Now I can step edit, so I might be able to do things like subtle dottings,
i.e take the phrase of a quarter note plus eight note and convert it to
quarter note tied to a 1/32 followed by a dotted sixteenth, etc. in order
to more closely approximate the phrasing or (gag) play it in real time...
Now that we are starting to see more sequencer/music copyist programs
available, this becomes an interesting problem, how *do* you *notate*
phrasing subtleties to allow the sequencer to reproduce them??
Comments?????
|
1091.33 | Subtlety is the Secret | DRUMS::FEHSKENS | | Mon Feb 01 1988 11:10 | 49 |
|
re .32 - yep, phrasing (and articulation) is(/are) important. Step
time sequencing is dangerous, because it encourages an oversimplified
notion of what's going on. For some styles it works fine, but for
others it's a disaster.
The primitive sequencers that are built into most keyboards (as
opposed to dedicated or PC-based sequencers) do not allow the kind
of editing that's necessary to take raw step time programming and
breathe some expression into it. You have be able to do at least
two things:
1) change the relative position of notes, and
2) change the duration of notes.
And not by nice cleanly quantized units, either.
Phrasing marks and slurs often require a legato style, which you
can simulate by programming the notes so the note offs overlap the
subsequent note ons. Your synth will have something to say about
how this is interpreted. Some synths will retrigger the envelopes
whenever they see a note on; others will use the same envelope,
just changing the pitch, if there's already a note playing. Some
even give you a choice, but you may only get to exercise it in
unison or mono mode. Portamento may not always be the right thing
to do - many instruments don't give you that option (e.g., piano),
though you can still phrase them nicely. The synth's rules for
application of portamento may also be mode and overlap dependent.
You can also bound/delimit phrases by editing note durations so
there is a "pause for breathing" at the end of the phrase - the
last note is a little shorter (relatively speaking) than the rest
of the notes in the phrase.
Moving notes off the pulse can also have a dramatic effect; not
randomly, but consistently early or late or whatever's appropriate
for the feel you want. Late notes will give things a more laid
back feel; early notes will lend an urgency to things. But don't
overdo it, or things will sound just plain early (rushed) or late.
A sequence of nominally rhythmically uniform notes can be phrased
by moving some of those notes closer together or further apart, as
well as applying a little dynamic variation to them.
I never bother notating any of this stuff; I just keep editing
it until it sounds right.
len.
|
1091.34 | CZ workaround | STAR::BENSON | | Mon Feb 01 1988 12:45 | 25 |
| RE: .32, CZ sequencing...
>I soon find out what it does *not* support.....slurs. The portamento is
>either on or off. Portamento "on" ties any consecutive notes of the same
>pitch, ugh. Tieing two notes of unequal pitch for slurring is a no-no.
>The CZ ignores the pitch value after the tie. OK, so no slurs, all right,
>I'll live with that.
I've had to work around this same problem. Part of the work-around is that
you can turn portamento on and off throughout the sequence. However, that
didn't always seem to "take effect" when I wanted it to. But what I found was
that I could force a "new note" by doing a null patch change - IE, put in a
change to some random voice, followed immediately by a change back to the one
you're really using. Yech. Seems to work, though.
>Now I can step edit, so I might be able to do things like subtle dottings,
>i.e take the phrase of a quarter note plus eight note and convert it to
>quarter note tied to a 1/32 followed by a dotted sixteenth, etc. in order
>to more closely approximate the phrasing...
I do exactly that sort of thing. I'm about ready to move up to a "real"
sequencer so I can enter things in real time, and still be able to repeat
them (not to mention copy, etc!).
Tom
|
1091.35 | These are not opinions, they are observations | DREGS::BLICKSTEIN | Dave | Mon Feb 01 1988 12:48 | 26 |
| I spent a lot of time this weekend sequencing using an ESQ-1.
I found that quantizing helps in certain parts, but definitely
sounds stiff in others.
The major harmonic instrument I used was a electric piano. The
ESQ-1 has this wonderful feature that whenever you quantize a track,
you can easily compare the unquantized track with the quantized
track by pushing a button.
After recording each basic track I tried quantizing it and in all
cases I felt that it produces something very stiff and mechanical.
On the other hand, I found that quantizing the synthesized bass
guitar track almost always improved things (kept it in sync with
the drums).
Regarding drums, I generally found that the timekeeping notes (kick,
snare, HH) generally benefitted from quantizing, but the fills (toms,
ride, crash, etc) made it sound mechanical, ESPECIALLY when they
were 'following' a rhythm created by some other instrument. Oddly
enough, when they were quantized, it sounded like the FILLS were
not in the correct time, rather than what they were following (which
was actually ahead or behind the true beat).
db
|
1091.36 | When The Going Gets Tough... | AQUA::ROST | She could really do the brontosaurus | Mon Feb 01 1988 12:49 | 24 |
|
Re: .33
I understand all that, Len, but what I want to know is if anyone
hs ever attempted to seriously notate phrasing beyond the "stock"
sheet music.
For instance, I have a series of bass books by Carol Kaye where
she extensively notates some funk bass lines, and reading them,
they look incredibly complex. What is going on is usually not that
difficult to play, but it *is* difficult to notate such lines, where
there is lots of syncopation, glisses, etc.
Since my sequencer only allows editing of *notated* things (i.e.
I can't go shift timing, etc. as on some PC-based sequencers), the
only ways I have of entering correctly phrased parts are to have
them notated, or to play them in real time.
BTW, I realized when I bought it that the CZ sequencer had its
limitations and decided they were worth living with. If in the
future, my budget allows it, i fully intend to get a more advanced
sequencer, so the answer is not a ssimple as "change your sequencer".
|
1091.37 | Let's make themself a word-raise your hand | PLDVAX::JANZEN | Circuits conference moderator | Mon Feb 01 1988 13:02 | 16 |
| > < Note 1091.36 by AQUA::ROST "She could really do the brontosaurus" >
> I understand all that, Len, but what I want to know is if anyone
> hs ever attempted to seriously notate phrasing beyond the "stock"
> sheet music.
Arnold Sch�nberg's suite for piano opus 23 is heavily over-notated
for expression and pianistic touch. It's an example of what it
might take to notate what pianists really do. Of course, if the
composer hadn't told them what to do, they would have played it
wrong, which they do anyway because they're lazy. New music needs
to educate the performer as to convention. Conventional music enjoys
an established convention, commonly understood. A would-be performer
of that music must learn the convention for the music. There are
no conventions for new experimental music, however, so the composer
must explain themself.
Tom
|
1091.38 | slurred speach: no tonguing? | JON::ROSS | we is wockin'.... | Wed Feb 03 1988 15:05 | 30 |
| The answer is NOT NECESSARILY "Ill get a 'real' sequencer".
first: Portamento is not sluring. Sluring is 'not tonguing
the notes under the slur sign'. This corresponds (mostly,er,
more or less) to Not re-triggering the envelope(s) on the
sound generating circuitry.
Even the most expensive sequencer (by itself) may not have
provisions to "notate" (if you will), this action. You will
probably need to send system exclusive packs to:
a. disable multiple triggering for this machine
[then send note on/offs for the slurred notes]
c. enable multiple triggering again
The point is that this (specific) problem is one of the sound
generating unit, not the sequencer. Note that some gen's will
respond to [note x on, note y on, note z on, note x,y,z off]
as a slur. THEN were talkin about the problem of how to tell
the sequencer THAT instead of on/off on/off on/off pairs. You
see what I mean.
Now 'slured' notes (usually over bar lines) to the same note
(pitchwise) is easily accomodated because it is still only
one attack and one end...alll youve done is 'stretch' the
duration of the note over a bar line. This I dont consider
phrasing.
ya know?
|
1091.39 | Slurred Speech | AQUA::ROST | That woman liked long neck bottles | Wed Feb 03 1988 15:57 | 22 |
|
Re: .38
You are right about the use of slurs, particularly with wind
instruments,I guess the correct term for strings is glissando???
Anyway, portamento would be close enough for me :-) :-) :-)
Or buy a Poly 800 8^) 8^) 8^)
And I agree, it's not necessarily the sequencer, it's a combination
of the sequencer and the generator (which in my case are the same
beast).
I will admit that I had not really thought about this, because the
phrasing is not really a problem when playing in real time (assuming
one can play the part, even if not at full tempo) but only when
doing step entry.
If I had a sequencer that supported looping or bouncing or cutting
and pasting of real-time sequences, I could enter the tune phrase by
phrase in real time and cut and paste to get what I want.
|
1091.40 | Spurred Leeches? | DRUMS::FEHSKENS | | Wed Feb 03 1988 16:29 | 20 |
| re .38 and .39 - Slurring, portamento and glissando are all different
effects, and are notated differently. A slur is a curved line over
two notes, and is a phrasing mark (i.e., the notes should be played
as part of the same phrase, whatever that means to you). A portamento
(and I think glissando; Tom, we need your notational expertise)
is notated by a straight line between the bodies/heads of the notes
(If you want a glissando, you ask for it explicitly by writing
"glissando"). Portamento and glissando differ, as Brian clearly
recognizes, in that the former is a continuous variation in pitch
while the latter is quantized into discrete halfsteps. Some
instruments, e.g., piano, can *only* play glissandi, they ar enot
capable of pure portamento.
Thus a portamento effect on strings would be played by sliding the
stopping finger along the string, while a slur would probably be
played more like a hammer on without another bowing attack.
Any string players out there who can get this right for me?
len.
|
1091.41 | My favorite portamento | DREGS::BLICKSTEIN | Dave | Wed Feb 03 1988 16:41 | 7 |
| Well, the Whiteman orchestration of "Rhapsody in Blue" starts with
a portamento and has a piano glissando at the end of the piano
solo. I have a score, so I'll try and remember to check tonite.
A slur is what happens when you try and do a gliss when you're drunk.
db
|
1091.42 | But I have a great trombone patch on my MS-10! | AKOV68::EATOND | 15 years... How many more? | Wed Feb 03 1988 16:46 | 10 |
| RE < Note 1091.40 by DRUMS::FEHSKENS >
When I used to play trombone, a gliss was notated by a squiggly line
from one note to another, not a straight line. Often it would have the
abbreviation 'gliss.' somewhere nearby. Is this unique to trombone? Also,
because of the trombone's method of pitch change (not counting embouchure)
it is indeed capable of a 'potamento' type gliss.
Dan
|
1091.43 | do what you like, invent new effects | ANGORA::JANZEN | Tom DTN 296-5421 LMO2/O23 | Wed Feb 03 1988 17:18 | 11 |
| On electronic instruments, you can do anything, so do anything.
On a violin, portamento is across two strings; you hear a slide
out of a note on one string and a slide into the next note on the
new string, no slide in the middle. A violin glissando is done
by sliding the hand. You can imitate doing a scale as you slide
by bouncing the bow on the string, or using a heavy vibrato WHILE
you slide your finger so as to stop briefly at intermmediate positions;
neither is an accurate scale, but an illusion of one.
i gotta go
Tom
|
1091.44 | invent new sounds | ANGORA::JANZEN | Tom DTN 296-5421 LMO2/O23 | Thu Feb 04 1988 09:55 | 4 |
| my favorite reference says a gliss is a wavy line OR a straight
line with the word "gliss." written there.
whatever bakes your cookies. You're not tied to acoustic concepts.
Tom
|
1091.45 | No Consistent Definition | DRUMS::FEHSKENS | | Thu Feb 04 1988 10:20 | 16 |
| I looked up portamento and glissando in a couple of music dictionaries
last night, and there's not a whole lot of agreement about what
these words mean specifically. In general they seem to mean more
or less the same thing. If you read into things, I probably got
the distinction between portamento and glissando backwards. I couldn't
find anything about notational conventions. It seems that glissando
applies to instruments with quantized pitch (e.g., keyboards, valved
wind instruments excepting the trombone, harp, etc.) and portamento
to continuously pitched instruments (fretless strings, trombones,
etc.), but the effect is considered the same.
As Tom says, whatever works for you. Who needs authority?
len.
|
1091.46 | Human's react with tempo changes | HPSRAD::NORCROSS | | Fri Jul 22 1988 13:30 | 14 |
| One technique that I have come across lately has to do with tempo changes
throughout a song:
My experimentation seems to indicate that a realistic feel results when
"fast fingered" or "busy" parts are given slightly slower tempos and
"less busy" parts are given slightly faster tempos.
My theory says that while playing, human's will react to "faster" (note-wise)
parts by easing up on the overall tempo, while "emptier" (note-wise) parts will
invoke increased tempos.
Of course, I may be totally wrong...
/Mitch
|
1091.47 | Recent insights | DREGS::BLICKSTEIN | Yo! | Fri Jul 22 1988 14:14 | 30 |
| This is an old topic I forgot about but have developed some new
ideas on.
One of the things I've recently discovered that seems to improve things
is to make a conscious effort to use the pitch bend wheel, even if
only very subtley, as well as the modulation wheel.
It may eat up sequencer memory, but that doesn't seem to be a problem
on my ESQ-1 (now an SQ-80).
I try to add pitch bend and modulation to every track that doesn't
have a keyboard sound to it. Sometimes it's nothing more than
"falling off" the last note, or "bending up" to the first note,
adding slight vibrato to a sustained note, etc. I also try to
over-"dramatize" the dynamics (essentailly velocity) as I find
that when you mix in all the other parts, the dynamics of one part
tends to get lost.
Even these subtle touches seem to make it sound much more human
and less "keyboardy".
Having been raised as a classical pianist, this is all new to me
and I sorta have to REMIND myself to do it because it's not natural.
One technique I do on the ESQ-1 is to play the basic keyboard part
straight, and then add the modulation and pitch bend on a separate
track (I found a way of doing this). So one track is all note-ons
and offs, the other track is all modulation controllers.
db
|
1091.48 | It's All Relative | DRUMS::FEHSKENS | | Fri Jul 22 1988 14:47 | 9 |
| re .46 - yeah that tends to happen. Also, the more insistent the
beat (e.g., 4 snare hits to the bar is more insistent than just the
2 and 4 backbeat) the faster it sounds.
Also, songs that start fast tend to slow down towards the end unless
the rhythm section really has their act together.
len.
|
1091.49 | the opposite is also true | ANT::JANZEN | Tom 296-5421 LMO2/O23 | Fri Jul 22 1988 14:48 | 4 |
| There was this recording of some beethoven symphony, maybe the ninth,
in which the conductor played the busy parts faster than the
low-activity parts.
Tom
|
1091.50 | Something witty about Ancient Greece goes here... | JAWS::COTE | feelin' kinda hyper... | Fri Jul 22 1988 14:51 | 8 |
| My gut feeling to my own playing is that I play the BZ parts
faster than the dirges...
Or maybe it just seems that way??
I'm so confused...
Edd
|
1091.51 | virtues and vindications of velocity variance ... | MIZZOU::SHERMAN | incompetence knows no bounds | Fri Jul 22 1988 16:18 | 13 |
| Something that I'm doing now is to map the parts by track and use
the QX to bring all velocities on a track to zero, then decide where
pp, mf, ff, etc. will be and use the QX to add the crescendos,
decrescendos, and such. It doesn't require much time to do this,
really. It turns out that if the notes are played irregularly (not
just a stream of quarter notes or whatever) the crescendo is accurate
but not mechanical. And, if care is taken to not have the same
dynamics at once it becomes more like a separate musician on each
instrument rather than somebody mixing everybody up or down. The
final touch is to vary velocities on particular notes just enough
to add or attenuate as a 'real' musician would do.
Steve
|
1091.52 | Complement the mood | HPSTEK::RHODES | | Mon Jul 25 1988 10:43 | 7 |
| As a drummer, I have noticed that subtle changes and/or anticipations in tempo
are done to complement the mood of a piece. Thus, a drummer's job is to
process mood information and make the proper adjustments to tempo, dynamics,
and accents. Seems to me (and I'm sure Len will agree) that small changes in
dynamics and accents are much more complementary than small changes in tempo.
Todd.
|
1091.53 | Wild Thyme? | DRUMS::FEHSKENS | | Mon Jul 25 1988 18:34 | 4 |
| re .52 - len agrees. But every little bit helps.
len.
|
1091.54 | | MTBLUE::BOTTOM_DAVID | behind blues eyes... | Mon Aug 01 1988 11:38 | 19 |
| A couple of comments here:
First I'm currently working on my CM VI submission, the first thing
I will have recorded with my HR-16. My first impression is that
the feel seems to be much more lifelike than anything I got out
of my TR-707, this may be due to the machine or it may be due to
the hours I spent studying (among other things) Len's classic on
drumming from music.note....along with several hours listening to
old Santanna records to get an idea how to use the latin percussion,
when CM VI comes out you'll see why I chose Santanna for this study...
Now I have a question for the musically literate (in other words
not me). When a band ends a song sometimes the song will end on
a diussonant chord, usually there is a slight timing hesitation
before hitting the chord...is there a standard or fairly standard
value to this hesitation...I tried numerous things and it never
came out right for me....hints suggestions etc. would be helpful...
dbII
|
1091.55 | ... | MARVIN::MACHIN | | Mon Aug 01 1988 11:59 | 3 |
| Is this the root 7th that bluesy toons often slump into?
Richard.
|
1091.56 | Between The Bits? | DRUMS::FEHSKENS | | Mon Aug 01 1988 12:02 | 6 |
| re .54 - I think the time unit you're looking for is the "just a hair".
As in "just a hair" late, or "just a hair" early. This unit is
not convertible into MIDI clock ticks.
len.
|
1091.57 | I never knew why they jump, but they do... | MARVIN::MACHIN | | Mon Aug 01 1988 12:07 | 6 |
| Yep -- arises from various members of the band realizing that the
song is about to end and jumping up in the air. Rate of descent
is never wholly uniform, so as each hits the stage he/she plays
a chord/hits a drum/ plucks a note. Hence randomn chord/timing factor.
Richard.
|
1091.58 | Jump! | JAWS::COTE | SuperBowl '89 OR YOUR MONEY BACK! | Mon Aug 01 1988 12:14 | 11 |
| Yeah I could never figure that out...
When the guitar player jumps, does he start the final chord...
(A) At lift-off
(B) Apex
(C) Touchdown
Do they teach orchestral leaping techniques at leading schools?
Edd
|
1091.59 | After you. No no, after YOU. | MARVIN::MACHIN | | Mon Aug 01 1988 12:25 | 14 |
| The jumping tactic is a good way to suss who's the boss in the band.
At the Mandela concert at Wembley, Knopfler and Clapton shared the
stage and I was laying odds whose jump would end the song. Sure
nuff, end of that 'move these refrigerators' tune both giants leaped
into the air, and to my dismay Clapton appeared to watch Knopfler
as if to judge the height and thus not underjump him. In fact, slowhand
couldn't resist hitting the floor first, and he let rip with a classic
sustained distension of a distraught flattened 17th only to discover
than Knoppo had tipped off the soundman and had Clapper's gittar
turned down.
So all bets were off.
Richard.
|
1091.60 | | MTBLUE::BOTTOM_DAVID | behind blues eyes... | Mon Aug 01 1988 12:28 | 9 |
| Ok I think Len's right it's the just a hair late I'm looking for...sigh
quantizing will never replace humans....
Back when I was in practice with LA East I used to time the jump
so I landed (on my feet) for the chord,m we were pretty consistant
once....but now I have to just be ready to hit it no matter what
my altitude....
dbII
|
1091.61 | SP3 humanization features | LOLITA::DIORIO | | Mon Aug 01 1988 14:04 | 9 |
|
One really cool thing about Sequencer Plus Mark III is that there
are many different "randomization transforms" that you can do to
humanize your sequences. There is a start time randomization transform
that, at low values (1 to 5 % or so) really helps make things sound
more human. Using the velocity, duration, etc. randomization
transforms are also very effective humanization techniques.
Mike D
|
1091.62 | Random = Human ? | HPSRAD::NORCROSS | | Mon Aug 01 1988 14:30 | 10 |
| > "randomization transforms" that you can do to humanize your sequences.
> that, at low values (1 to 5 % or so) really helps make things sound
> more human. Using the velocity, duration, etc. randomization
> transforms are also very effective humanization techniques.
Does it really work? Master Tracks Pro also has these features, but I have
not really experimented with them yet. I would tend to think that
"random" is very different the "human".
/Mitch
|
1091.63 | | GIBSON::DICKENS | booting system -> toe pain | Mon Aug 01 1988 17:26 | 12 |
| Please post a pointer to "Len's Classic" in MUSIC.
re: takeoff/apex/landing
The Peter Townsend School definitely hits the last chord on the
landing. Of course the swinging arm is directing the band at that
point, so that's what you have to watch.
Now if you're Nils Lofgren, you could play the last verse while
"aloft".
-Jeff
|
1091.64 | Pointer to "Drums and Drumming ..." | DRUMS::FEHSKENS | | Mon Aug 01 1988 19:16 | 10 |
| My "Drums and Drumming for the Musically Literate Nondrummer" is
note 103 in MUSIC V2. There are 9 (of 11) "lessons" plus rambling
commentary. The remaining two lessons (on "Embellishing the Backbeat"
and "Accents and Fills") are yet to be written.
I have an online copy that I can mail to anyone interested if that's
easier than accessing the archived MUSIC V2.
len.
|
1091.65 | It's grrrrrrrrreat! | CSC32::G_HOUSE | Help Me Spock | Thu Aug 04 1988 20:05 | 5 |
| I can HIGHLY recommend Len's classic! I printed a copy off to read
at home and it's really made the rounds among my friends, even a
drummer. Now, if I could just get it back...
Greg Who's_looking_forward_to_more_"lessons"
|
1091.66 | Good job, Len | CTHULU::YERAZUNIS | Why are so few of us left healthy, active, and without personali | Thu Aug 04 1988 20:18 | 11 |
|
My copy of Len's opus is labeled DMLN and sits in a DECnotebook
right next to VAX C, LISP, and V5 PPL :-) Handy to grab and flip
into when someone comes in and askes a truly silly question...
Seriously, it's great. Len should get a medal for it. Read it.
-Bill
P.S. Who wants to do one for electronic synthesis? :-)
|
1091.67 | | GIBSON::DICKENS | booting system -> toe pain | Fri Aug 05 1988 02:21 | 10 |
| re: drums & drumming by Len F.
I ate it up. I can hardly wait for "embellishing the back beat",
etc. My 505 sat up and begged, and now I'm hearing the ride beat
in every song on the radio like I never did before.
Len shoud *publish* it.
-Jeff
|
1091.68 | | RANGLY::BOTTOM_DAVID | which way did we go? | Fri Aug 05 1988 08:46 | 6 |
| In encouraged him, even offered to program all the examples on my
HR for inclusion in the marketed version...
come on Len, everybody's waiting for the finale
dbII
|
1091.69 | The Only Fair Critics are Themselves Composers? | DRUMS::FEHSKENS | | Mon Aug 08 1988 10:40 | 18 |
| Yeah yeah yeah. Why doesn't somebody else write such a treatise.
I've got to get my COMMUSIC VI stuff together so I can get beat
up. I don't see any other stuff on how to play keyboards idiomatically
or the sax or whatever. You guys shouldn't complain unless you've
done it yourself [;^)].
Seriously, though, writing this stuff takes time, something I haven't
had a whole lot of to spare lately. I would like to finish the thing,
and then maybe try to get it published, but it's easier said then done.
And I'm perfectly capable of programming the examples myself.
Still, thanks for the enthusiastic support. It really does make
it all worthwhile (but apparently not worthwhile enough for me to
get off my duff and finish it, you're all saying, right?)
len.
|
1091.70 | food for thought | HPSRAD::NORCROSS | Once a fish, always a fish. | Sun Apr 23 1989 17:53 | 81 |
| <<< CITZEN::DUA1:[NOTES$LIBRARY]CLASSICAL_MUSIC.NOTE;1 >>>
-< Classical Music >-
================================================================================
Note 271.0 Now Mr. Bilson if you could play that again unmusically No replies
MARVIN::SCOTT "BArry A. Scott" 74 lines 8-MAR-1989 15:55
--------------------------------------------------------------------------------
Last nights Horizon program, (BBC England) was about
computers and music. They where looking into the
question "Can computer make music now?".
They looked at a number of things including, how to make
a good violin, how to synthesis instruments, what does a
human contribute to the playing of music, what is it to
be musical, how is music perceived and lastly how do
emotions relate to music.
Mr. Bilson was featured helping out research into what
it is to be musical. He was sitting at a MIDI master
keyboard and being recorded by computer. They had him
play lot of style of music as well as he could. Then had
him play the same pieces again without adding anything
that he considered to be musical, just play the scroe as
written. An amazing difference in sound.
They concluded that a good performer did the following
types of things. Instead of playying each note
individually they run into each other. The timing to
changed from bar to bar, speeding up and slowing down to
match the mood of the piece. And then melody is often
played out of sync with the accompaniment, which hilites
the melody.
A bit later in the program they had Mr. Hogwood talking
about interpretation of music. He talked about how whats
a good interpretation changes with time. Saying that
there is no definitive performance, as what is liked will
change with time.
The later parts of the program on perception of music
where very interesting. THey did a experiment where one
simple tune is played into the subjects left ear and a
second simple tune is played into the right. They then
ask the subject to humm the tune they heard. The suprise
is that its not either of the two simple tunes but a new
third tune that is made up of parts from both of the two
simple tunes.
Then they cut to a full orchestra, had he second violins
cross the stage to there 19th centry position. Now the
first violins on their own played some tchikofsky (gee
thats a bad spelling). Then the second violins on their
own play there part. Not that interesting a melody so
far. Then they play together a new third melody appears,
oh thats smart...
The end of the program looked at research done in
austrialia into the relationship of emotion to music.
What was found was that there are a number of key
patterns to peoples emotional response to certain
situations, they came up with a number of catogories,
which I think where anger, love, hate, sex, fear, happy,
sad, grief. To measure the response to an emotion they
used the pressure of a figure on a button. From this
they got a shape for each emotion.
Now these shapes match up with patterns in music. So for
example the funeral march in the Eroica matches the
pattern for grief.
There was lots of other interesting things in the
program that I did not remember enough details of to
write about here. (I going to be taping the repeat if
there is a deatil that interestes you)
Also as it was a BBC/WGBH production, you may be able to
see it locally in New England on PBS. (Or has it been on
already?)
BArry
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