T.R | Title | User | Personal Name | Date | Lines |
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990.1 | No keyboard... | JAWS::COTE | BIM me up, Scotty!!! | Fri Oct 23 1987 11:34 | 5 |
| It's got sensors tht attach to my brain.
Whatever I think, comes out.
Edd
|
990.2 | Composition Workstation w/keyboards | PLDVAX::JANZEN | Tom 296-5421 DTN LMO2/023 | Fri Oct 23 1987 12:12 | 18 |
| What the world needs now is a composition workstation, with
real-time synthesis, graphics, plotting, using any synthesis
technique you like , because it has one or more very fast
general purpose audio digital signal processors. expandable
numbers. It could have s/w downloadable to do fm or
aditive or subtractive or terrain synthesis, or fourier
analysis of incoming, or phase distortion, or sampling
(input lines and conversion), could be used as a real-time
delay for your voice, reverb, echo, flangee, harmonize,
modulate, vocode, all at once in any order.
Could have different kinds of synthesis at the same time,
sampling (with library), cross-capatible files (like down load
a dx7 patch) and on and on. 100 voices 1000 channels.
you think I'm kidding listen to orient occident by iannis
xenakis, or 1 of 4 by pauline oliveros, or imagine the
electronic version of the vocal pieces by joan la barbara
for sheer density. Quad or better audio output.
Tom
|
990.3 | Fantasy is wonderful, isn't it? | AKOV68::EATOND | Shut mah mouth wide open! | Fri Oct 23 1987 12:24 | 59 |
| At first, I was going to suggest removing this note and pointing you
all to the one at the beginning of the conference under the same premise.
But then I thought, if I remember correctly, that one was very technical and
hard for me to follow due to its basis more in computer architecture than
the current concept of 'synthesizers'. 'Course I hadn't read that one for a
couple of years and I've learned a ton since then, so it may have not been as
cryptic as I recall...
But anyway, seeing as how the whole landscape of synthetic music has
changed, it would be interesting to watch how we, today, would describe the
'ideal' synthesizer. So, lets keep the notes separate. (I know, you were
going to, anyway...)
To me, I have grown to love the way the market has progressed into
modular units, that I'm not sure I'd describe ONE unit as the ideal. I like
the idea of having rack mountable MIDI modules that can be flexibly configured
according to the whims of the user.
If you were to ask me what kind of *setup* I consider ideal, that's a
different story. It would probably be as follows:
Two touch-sensitive controllers (with at least one having 88 keys)
(This would imply, of course, fully assignable control
levers and pedals, splitting and layering, etc., and enough
memory to store each configuration. I would additional ask
for a jack for a CV pedal that was able to bend notes, in case
my hands were too busy to handle a lead line *and* the pitch
wheel at the same time.)
A sequencer with oodles of tracks (at least 8) and lots of memory
(I would want to be able to store a full evenings worth of
music without having to worry about disk loading or tapes.
A disk drive would be o.k., but I'd rather not be fiddling
with one at a show, even at intermission.
ALSO, it must either be rack-mountable, or BUILT INTO THE
CONTROLLER (something I just thought of). If built in, alot
of the problems with MIDI thru's and such would be eliminated
[you guys with the ESQ's hear me?].
One MKS-20 (or its equal)
One (or more) of every synthesis type sound module in a rack
(This would mean at least one analog rack, one FM synthesis
rack, one Phase distortion rack, one sampling rack, one
additive synthesis rack, ad infinitum... Each of these
module must have the voice assignment flexibility equal or
better to the FB01/TX81Z or the ESQ [i.e., you can assign
any number of voices to any channel without pre-configured
limitation. Voice stealing like what happens on an ESQ would
be ideal.] This, of course, implies multi-timbrality.)
At least one MIDI-controlled Effects Unit rack
(With multiple combinations of effects available, of course)
At least one digital reverb rack
A MIDI-controlled Mixer (rack, of course) with enough inputs and effects
loops to handle all the aforementioned.
At least one gorrilla roadie to carry it around for me
A MIDI controlled crowd of screaming fans
I think that would about do it.
Dan
|
990.4 | | AKOV68::EATOND | Shut mah mouth wide open! | Fri Oct 23 1987 12:29 | 6 |
| RE < Note 990.3 by AKOV68::EATOND "Shut mah mouth wide open!" >
One thing I forgot (I'm sure there will be others as I reflect on it)
is that in the sampler portion of my setup, I'd rather not have to load
disks. Enough megatons of memory would be nice, so as to keep my favorite
samples resident, leaving enough room to add anymore at whim.
|
990.5 | My next project ...? | ECADSR::SHERMAN | Correct as always, King Friday ... | Fri Oct 23 1987 14:09 | 29 |
| Internally, I figure somebody is going to take advantage of these
new UV-eraseable gate arrays. So far, whenever somebody has come
out with a new way to make sound, they have had to change the hardware.
With a programmable array, you could create a synth that is a sampler
for a while, then an FM synth, then LA, then whatever. The internals
could be reconfigured via software. It would make for a very flexible
synth that could hold value. Now, instead of having to buy a new
module when a new form of synthesis becomes popular, the user can
load a disk and have a new synth. This could open up a market for
somebody to sell the one synth with lots of hardware-configuring
disks. In addition, make this thing have 10-22kHz bandwidth, 16 bit
resolution, stereo out, on-board effects (with the same kind of
hardware reconfigurability), MIDI in, out, and thru. Also, add stereo
in, so that now the thing is a cross between a synth and an effects
box. Make that two sets of stereo in, so you can do mixing. It can
be a synth or an effects box, or a hybrid that can diddle with
real-time input to generate stereo output. There should also be
a bus connection so that several of these monsters can communicate
with each other and share memory. No need for memory expansion,
either. It would probably make more sense to ship it with max memory
(say 1 M byte) and let them cluster. Might even be able to make it handle
sequencer and special MIDI functions, but this would probably only
be if it was easy. The internals would be oriented toward sound
generation.
Gee, maybe I'll go ahead and design this thing!
Steve
|
990.6 | As much a DSP as a straight synth | CTHULU::YERAZUNIS | depleted uranium speaker cabinets? | Fri Oct 23 1987 14:43 | 43 |
| I'll second Steve's idea. It should have an audio input jack (or
maybe four), and the inputs on those lines should be usable for
anything that any internally generated signal is usable for.
It should be as much a user-programmed DSP as a straight synth.
A keyboard and some controllers is nice- but we ought to be able
to split the Dream Controller from the Dream Synthesizer from the
Dream Sequencer.
RAM-based gate arrays exist... maybe we need a slightly smarter,
bigger one, but the principle is there.
How about this:
Modulators ( Keyboard, CV, MIDI, sampling inputs)
feed
Sources (Oscillators, Wavetables, samples, sampling inputs,
envelope generators)
feed (and feedback to sources)
Manipulators (function generators, multipliers, mixers,
thresholds, filters, delays)
feed (and feedback to manipulators and sources)
Multiple output channels
Almost like a PPG Realizer but with multitambourality, and a
user-programmable user interface. The DSP hardware is always running
full tilt- as the path, signals, and multitambourality increase
in complexity, it just slows down the sample output rate. This really
isn't much of a restriction, because if something gets too CPU
intensive, you can create a new "source" which is a digital sample
of the result, and then just use the sample, not the original
computational chain.
|
990.7 | As long as we're pipe dreaming | DYO780::SCHAFER | Resist. | Fri Oct 23 1987 17:12 | 11 |
| Probably falls under the "stuff I'd like to see" category, but...
Software loadable "patches" for the MIDIverb II & uVerb.
A multi-channeled and multi-in/out MIDI card for the uVAX.
A whole boatload of MIDI software for the uVAX.
A Fairlight for $2.95.
&*}
|
990.8 | Too many parameters. | ACORN::BAILEY | Steph Bailey | Fri Oct 23 1987 19:14 | 49 |
| My personal feeling is that there is too much state in that rack
of equipment, or in a DSP station which is not manipulable in real
time. It's great for studio stuff, but I always think in live terms
since I am much too impatient to struggle with setting lots of things
up (or at least I would like to be :^) ).
My ideal synth would be incapable of producing noise. One woman's
noise is another's music, unfortuntely, so I can't forsee an
implementation, yet, however, a few points:
My ideal synth would have synthesis idiom which would allow complex
variations in sound with simple controllable gestures. That's pretty
much the principle upon which many popular instruments (virtually
all of the acoustic ones) are based, so that is nothing new.
This is the reason why I prefer almost any synthesis technique to
sampling (and most of this grizzly DSP stuff) is because they represent
the focusing of many sonic parameters into a small number of controls.
For example, varying the frequency of one operator in an FM synthesis
idiom can have a profound and rich effect on the total sound.
DSP and sampling certainly provides you with the horsepower to get
an arbitrary sound, but...
My ideal synth would have a (resonably) small number of expressive
parameters, and ALL AVAILIBLE AT MY FINGERTIPS AT THE SAME TIME.
Most modern synths succeed on the first point, and fail miserably
on the last one. FM synthesis does really well on the first one,
and Yamaha's interface to it makes me want to barf.
The synth manufacturers don't seem to realize that with all these
rich digital synthesis techniques (FM, additive, etc.), an expressive
interface is still required. On analog it came free, so they gave
it to you, but it's expensive for digital.
Note that computer screens (such as most patch editors provide) aren't
good enough for the controls. I have to be able to massage the
parameters with simple gestures which provide me with feedback.
Since olfactory, and taste feedback aren't really too refined in
the human animal, sight and tactile are it!!! (Auditory is out because
that is your ``main output channel''.
Does this ring bells with anyone?
(I'm also still looking for a more expressive and controllable
input device than a piano-style keyboard)
Steph
|
990.9 | 100 MIP DSP | FLOWER::JASNIEWSKI | | Mon Oct 26 1987 08:13 | 22 |
|
I believe that the "way" things will go is toward the DSP based
instrument. By adding some AI to the operating system, it could
"learn" what you like (Say, if it went "$#^#$%($^%&^" - you could
press the "dont ever do *that* again" button - and it wouldnt) and
dont like.
This would operate on multiple sound transfer function mapps
by which it would simply transform any given sound into any other
one that was either provided or sampled. Of coures, the AI "nonsense"
filter would eliminate the "garbage in garbage out" problems. You
could simply sing, play yer guitar or speak into it's inputs and
get any sound desired as output. Yes, it is a speech recognition,
or any other sound recognition, processor. Input sound details (freq,
spectral power density, harmonic decay envelope time, sibalance
amplitude - you name it) to be mapped are specify-able to any level
desired.
As it is my fantasy, were talking a 100 MIP machine with Gigs
of memory - the size of a CZ101.
JJJ
|
990.10 | But, the knobs... | FROST::HARRIMAN | Excellence is a state of mind | Mon Oct 26 1987 08:25 | 24 |
|
re: .-1
You mean (perish the thought) KNOBS????? on a SYNTH???? Horrors!!!!
After ploughing through all of the previous 8 replies, I didn't
have much to add. However, the ideal synth should definitely have
assignable "variable generic controls" - NOT a single A/D converter
disguised as a slider or "alpha wheel" or whatever.
Being weaned on Moog 12's taught me that too many knobs can be as
bad as too few knobs - however - being able to tweak a filter's
cutoff during a performance was such a nice thing to be able to
do. Maybe it's tougher to have to assign the controls, but it should
be part of a patch assignment - so you set it up in advance that
DCO's 1 to 3 output goes to knobs 1 to 3, and 4 gets the DCF cutoff
freq, etc. Of course, those FM synthesis enthusiasts could get more
tambral versatility if Yamaha put knobs on their equipment too.
I always wondered what a submarine control room, nuclear reactor
control room, power plant, or mixing console would look like with no
knobs.
/pjh
|
990.11 | I'd give my right arm... | MERIDN::BULMER | Life is a Classic Performance | Tue Nov 10 1987 22:08 | 10 |
| for a synth that would act as the Master Controller for all the
other MIDIed toys whereby the MIDI clock would be controlled by
my conducting motions. I could stand in front of my elctronic array
of toys with their LCDs/LEDs blinking at me, hook up the MIDI-Ictus
interface electrodes to my arms and conduct my whole pre-stored
sequence in truly live fashion.
Now, how do I point to my TR505-bass-drummer and tell him to quiet
down during the ESQ-1 violin soli?
|
990.12 | Hey, we can do that *already* | CTHULU::YERAZUNIS | depleted uranium speaker cabinets? | Tue Nov 10 1987 23:00 | 3 |
| Well, you could conduct with a set of airdrumsticks, and have a
Kahler Human Clock turn the airdrum trigger outs into MIDI clock
blips.
|
990.13 | | JAWS::COTE | It's all dark really... | Wed Nov 11 1987 09:03 | 10 |
| There was an article in Keyboard about a year ago about some guy
who played a device he designed called "Hands". By rotating his
hands, moving his arms apart at various speeds and directions he
could control bank of TX816s...
Edd
P.S. He broke both arms trying to play Brubeck's Unsquare Dance...:^)
|
990.14 | Coming Real Soon Now To A Theater Near You | DRUMS::FEHSKENS | | Wed Nov 11 1987 11:13 | 15 |
| I started working out what my dream synth would look like and I've sort
of homed in on a digital Matrix-12-like machine. The basic idea
is that everything communicates by sending 8 or 16 bit numbers around.
A "patch" or "program" is really a data flow diagram. Most of it
is pretty obvious given traditional modular synth technology, but
there are a few cute things, like being able to drive the LFOs and
EGs from the MIDI clock so you can sync attack times and LFO
frequencies to the tempo.
Maybe one of these days when I have some "spare time" I'll write
it up (after I finish the note on "Drums and Drumming for Musically
Literate NonDrummers" for the MUSIC conference)...
len.
|
990.15 | Conducting is easy. | MAY20::BAILEY | Steph Bailey | Wed Nov 11 1987 16:39 | 20 |
| Re: ConductorSync input.
You could stand in a room covered with a huge CCD array, and have
small lasers attached to each of your hands, your chest and your
head (this enforces the stylistic point of not being able to conduct
with your hips or legs), and then the computer has the (relatively)
simple job of interpreting the motions of the laser spots. This
just takes a little robot motion-style math and some adaptive
time-warping.
You could have the positions of the various instrumentalists chalked
on the walls and floor, and you could even simulate that short cymbal
player who can't see over the 'bones by littering the room with
obstacles.
You want to sink some venture capital into the development?
Steph
|
990.16 | Think of the live potential! | MAY20::BAILEY | Steph Bailey | Wed Nov 11 1987 16:53 | 8 |
| The front man comes out on stage, and steps into this cabana sized
box with no windows, closes the doors, and the music begins.
And some people thought Gary Wright's tour concept was a major
mistake...
Steph
|