T.R | Title | User | Personal Name | Date | Lines |
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958.1 | Here's one way to start | FLOWER::JASNIEWSKI | | Fri Sep 25 1987 09:13 | 18 |
|
Well, the way *I'd* do it -
1. Noise gate. Squelch_all that is not part of the performance.
2. De-esser. Compress the S's.
3. Compressor. Compress the whole thing.
4. Delays, exciters and other processing. Operating on a more well
behaved, constant amplitude signal.
5. EQ. Lets you shut down frequency bands - and their noise - not
needed for the particular recording.
This is one way to start. You may find that other arrangements
are for suitable for you particular tastes. Dont forget that you
may learn something by trying a different, even "unorthodox"
approach.
Joe Jas
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958.2 | sIBBILANCE? | JAWS::COTE | Hollywood! I know your middle name! | Fri Sep 25 1987 10:18 | 7 |
| Pardon moi, but wouldn't you want to put he noise gate towards the
end of the chain in order to squelch the noise inherent to all the
other devices???
Yes?
Edd
|
958.3 | True, but... | AKOV75::EATOND | Without worship, you shrink. | Fri Sep 25 1987 10:34 | 11 |
| RE < Note 958.2 by JAWS::COTE "Hollywood! I know your middle name!" >
I've thought the same thing - put the noise gate at the end. But one
thing I noticed most of all - even with the HUSH unit (which is supposed to
work better than a std. noise gate) was that it had a detrimental effect on
some of the affects - especially a delay line. It would draw an unnatural
snuffing out of the fading echos.
Perhaps that is why an EQ at the end is a better option?
Dan
|
958.4 | ^Z | JAWS::COTE | Hollywood! I know your middle name! | Fri Sep 25 1987 10:43 | 9 |
| ... in which case I'd guess you'd want to put the delay line last,
with the gate right before it. It seems pretty obvious what happened
to you echoes.
Sorry, I just can't see putting the gate BEFORE all the noisy
stomp boxes. Joe, can you elucidate your methodology??? (Oh gahd,
the marketeers got me....)
Edd
|
958.5 | Don't ask me what it means, I'm simply reacting! | AKOV75::EATOND | Without worship, you shrink. | Fri Sep 25 1987 11:05 | 11 |
| < Note 958.4 by JAWS::COTE "Hollywood! I know your middle name!" >
> It seems pretty obvious what happened to you echoes.
O.K., I may be a low-life, but I'm not a pedestrian.
I will defend my statement only by saying that it was my delay line that
was (and is) the noisiest part of my chain (a DOD analog that, I suspect, was
part of Joshua's brass patch at the Jericho stadium).
Dan
|
958.6 | I drive to work also.... | JAWS::COTE | Hollywood! I know your middle name! | Fri Sep 25 1987 11:38 | 7 |
| What I was saying was that your echoes eventually went below the
floor of the gate and got squished....
Sometimes we low-budget technoids just gotta make compromises.
I hate it when I do that.
EEdd
|
958.7 | | MPGS::DEHAHN | | Fri Sep 25 1987 12:04 | 10 |
|
Definitely compress first, gate last, unless there are dynamic range
enhanceing devices like Aphex or expanders, then put them after
the compressor and the gate, otherwise you'll tear your hair out
trying to set up the gate's threshold to downward expand smoothly.
That's been my experience, anyway.
CdH
|
958.8 | Creative is the mother of something | CLULES::SPEED | Worksystems: at the bleeding edge... | Fri Sep 25 1987 13:22 | 11 |
| One of the questions no one addressed yet was: Is there an audible
difference by putting, for example, the delay after the distortion
box?
I have found that there is a definite difference if you flange a
distorted guitar versus distorting a flanged guitar. The position
in the chain definitely affects (effects?) the sound, so it depends
on the sound you are looking for. Try it both ways and see which
sounds best..
Derek
|
958.9 | Its my problem. | FLOWER::JASNIEWSKI | | Fri Sep 25 1987 14:13 | 28 |
| Re why -
I was thinking in terms of a microphone and the problems I've
been having in my studio: the vocal mikes pick up everything else
too, besides the vocals. This leads to a double path for some inputs
to the mixer, i.e. you cant turn down the guitar with the guitar
channel slide, cause it's coming thru all the mikes too. By squelching
all vocal mikes with a noise gate, all the noise (that which is
not coming from the singers mouth 2" away from the mic) goes away.
Hopefully.
The drums are really bad at doing this; I have the kit in another
room and they are soo loud I can still hear them thru the walls,
thru the headphone cushions - just as loud as when the
left/tom/kick/right slides are in their "mix" positions. Does not
make for an easy time of mixing the drums with the rest of the band.
The second to last device in my chain *is* a noise gate of sorts,
a Phase Linear autocorrelator. The last is the Graphic EQ. Both
have "defeat" switches. I've yet to buy/build noise gates for the
vocal mikes. Sure would be nice if my mixer had a DBX type
(Ratio/Threshold) type compressor - for each channel! I do compress
the board output for recording and recommend it. There's a couple
of DBX "1bx" type units in the want ad right now - at $50 each.
Hurry, before I add a backup unit to my collection...
Joe Jas
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958.10 | How to squelch a drummer | CTHULU::YERAZUNIS | depleted uranium speaker cabinets? | Fri Sep 25 1987 14:30 | 39 |
| I can think of a couple of solutions:
1) Are you using cardiod or supercardioid mikes? If not, get
some. If so, make sure they are switched to "max
directional" mode (some can be switched between cardioid
and omni or bow-tie modes).
2) Position the vocalists, mikes, monitors and drum kit as follows:
Voc. <--mike monitors WALL Drums
This worked well for us (with no drum KIT but a drum
machine playing on the monitors)
3) Make sure you know which way the cardiod mike pattern really
points. Take a few minutes and do an experiment to
determine it. It's not well marked on a lot of mikes,
and incorrectly marked on a few!
4) Techie Mode: Put the drum kit in (1) someone elses basement,
run 100' of low-z wire to a local mixing board just
for the drums, or (2) sample the drums and teach your
drummer to play an Octapad or two, or (3) soundproof
the wall better. Hang floor-to-ceiling lead foil, cover
ceiling with same, floor likewise, plus Sonex everywhere.
Or egg-crate foam. Or real egg-crates. Put an old
mattress over the doorway. Put weatherstripping on
the doorway.
5) Silly mode: Fill the drummer room with shaving cream, sawdust,
flour, wood shavings, autumn leaf-fall, lawnmower
clippings. Have the drummer play at his own home,
use a telephone link-up. Hide the drummer and kit in
a camping tent, then put fifty or so sleeping bags,
blankets, pillows, etc. over the entire tent.
Leave a bucket of icewater inside to keep drummer from
fainting from the heat....
:-)
|
958.11 | Just play live. | ACORN::BAILEY | Steph Bailey | Fri Sep 25 1987 18:11 | 10 |
| I've found that the best solution is to not record anything at all.
That way you avoid knowing anything at all about all those ugly effects
which are useless for doing anything except grabbing an FM listener by
the short hair when your stuff is played on the radio.
And better still, you can spend your money adding new capabilities
to your setup, and not stimulating the inside of your mouth.
Steph
|
958.12 | | MPGS::DEHAHN | | Mon Sep 28 1987 11:34 | 8 |
|
Re: Joe Jas
The dbx 1bx is a dynamic range expander, not a compander like the
118/122 etc. It won't work as a compressor.
CdH
|
958.13 | I'm NonLinear | DRUMS::FEHSKENS | | Tue Sep 29 1987 16:57 | 14 |
| One way to solve the drums problem is to use a drum machine. NOt
as much fun, but definitely more manageable.
Also, the order of effects should not make a difference for linear
effects. Nonlinear effects (e.g., distortion) will do different
things in different places. Compressors are also nonlinear. EQ,
echo, delay (w/o modulation) and reverb (not gated) are also linear.
I think chorus is nonlinear, as is gated reverb. A noise gate is
also nonlinear, but I agree it should go at the next to last position
(before the reverb, which should be last, so as to cover up a multitude
of sins).
len.
|