T.R | Title | User | Personal Name | Date | Lines |
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514.1 | New Improved LenCymbals | ERLANG::FEHSKENS | | Mon Sep 22 1986 15:18 | 47 |
|
Todd's right, the problem with cymbal triggers is not memory
but hardware - you have to do a whole bunch of adds from multiple
places within the sample in one output conversion time. Nowadays
fast adders are no big deal, but they do cost a little more than
circuits that have no adders at all. You'd need a little hairier
control algorithm as well, capable of keeping (OK, let's see - 16th
notes at 160 bpm = 640 attacks/minute = about 11 attacks/second,
so a 4 second decay means keeping about 44 pointers around and doing
44 adds per output, and a 30 KHz conversion rate to get 15 KHz
bandwidth necessary for good cymbals means 33 usec per conversion,
or an add (at least 8 bits, and probably 16) in .75 usec - certainly
possible!) well it's all back there.
My ultimate cymbal box would be like a DDR-30 (let's call it a DCY-30);
it would have the following basic cymbal sounds:
pedal closed hihat
sticked closed hihat
sticked open hihat
tight ride cymbal
open ride cymbal
sizzle ride cymbal
ride cymbal bell
crash
for 8 basic samples. It should be possible to plug in additional
roms for more samples. Ideally, the machine would have enough memory
so you could take samples off 3.5" disk to configure the machine
for a given song (so you wouldn't have to resort to program changes
to get multiple crashes or rides within a song).
Each of these would have saveable parameters that allowed you to adjust:
EQ ("brightness" or "sheen")
pitch
decay rate
ping/attack
All samples would be velocity sensitive. A NOTE OFF that arrived
before the sample had decayed naturally would result in a "choke",
except for the open hihat, which results in a pedal closed hihat.
Someday, somebody's gonna do sampled cymbals right...
len.
|
514.2 | How Much Quality You Willing To Give Up? | ERLANG::FEHSKENS | | Mon Sep 22 1986 15:32 | 20 |
| How much memory though?
Well, 4 seconds at 30KHz at 12 bits is 180 Kbytes/sample; that's
1.44 Mbytes for 8 samples, or another way to look at it is 4 (count
'em) samples per 880 Kbyte DSDD 3.5" diskette, with some space left
over for software and other overhead.
So for a real class machine we're talkin' 2 MBytes of RAM, a 3.5"
drive, a 750 nsec 12 bit adder, a (2?) 30Khz 12 bit D/A converter(s),
maybe some stereo ambience circuitry, control logic and microcode. Do
I hear $2K in production quantities? Admittedly, this is a brute
force approach, no attempt to encode anything more efficiently;
maybe the guys at Roland could get it down to $1K? 8 bits companded?
2 second samples with enveloped looping? That would cut down the
memory requirements by a factor of 4. 20 KHz sampling rate?
But 4 samples per disk doesn't hack it! 16 would be tolerable.
len.
|
514.4 | A box of cymbals... | BARNUM::RHODES | | Mon Sep 22 1986 17:48 | 9 |
| I think $1.5K - $2K is accurate (not including pads). But then again, the
quality would be such that all the major recording studios would want
one. Especially at the cost of *real* cymbals and *real* mics. Consider
how many *real* cymbals it would take to get the flexibility of this unit
with its variable pitch and EG edit capabilities. Not to mention that it
would be MIDI...
Todd. (who_sees_the_market)
|
514.5 | but | BARNUM::RHODES | | Mon Sep 22 1986 18:00 | 17 |
| Also, an adder is not necessarily needed if multiple copies of the same
cymbal voice can be active at the same time. But in this case, it would
sound as though you had two (or more) of the same cymbal and you would
hit one if the other hadn't died out yet. Kind of primitive, though.
The killer:
Multiple samples of each cymbal would really be necessary for
different velocity levels ala piano. This is *impossible*, given
memory constraints. What would really be needed is an MKS-20 full
of cymbal sounds rather than piano sounds.
Someone needs to create an affordable box that can "Synthesize" cymbal
sounds (easier said than done). That would get rid of the memory requirement
problem...
Todd.
|
514.6 | | BAXTA::BOTTOM_DAVID | | Tue Sep 23 1986 11:59 | 8 |
| If you could get in on a "pad" then the electronic drummer of tomorrow
could be totally electronic, eliminating the need for acoustic cymbols
think of the boon to headphone type rehersals, both for bands and
the parents of budding young drummers :-), since it would be midi
then the pad approach should work well...and I could slave it to
my 707.....
dave (anxiously awaiting the product announcement)
|
514.7 | on strike | BARNUM::RHODES | | Tue Sep 23 1986 14:07 | 8 |
| Of course the only way of getting a flawless MIDI cymbal would be to put
a cymbal on a small stand in a small acoustically insulated box that houses
a microphone, a mechanical striker mechanism, and a computer that acts as
a "MIDI to striker" converter that strikes the cymbal at a velocity
corresponding to the velocity imbedded in the MIDI info...
Todd. (Now_how_do_we_get_MIDI_vocals?)
|
514.8 | Winter NAMM is coming soon... | CLULES::SPEED | Derek Speed, WS Tech Mktg | Tue Sep 23 1986 18:17 | 4 |
| Given the state of readiness of other products shown in public,
maybe we should reserve some space for the Winter NAMM show :-).
Derek
|
514.9 | is Truth stranger than Fiction? | DECEAT::AURENZ | Scot Aurenz, ACO/e45, 232-2277 | Tue Sep 23 1986 19:25 | 34 |
|
>...and a computer that acts as
>a "MIDI to striker" converter that strikes the cymbal at a velocity
>corresponding to the velocity imbedded in the MIDI info...
You probably said this in jest, Todd, but I've
*actually seen* such a beast!
There is a company (whose name escapes me now) which
makes these elaborate arrays of solenoids, which clamp
on to conventional instruments and are controlled by micros.
They have one for piano: yep, 88 little rubber-tipped
rods, mounted on a slab of plexiglas, clamped above the
keyboard.
They also have a "percussion set" which has a set of cymbals,
snare drums, and other percussive things, all mounted on
stands, and with these solenoid-gizmos attached.
The solenoids are velocity-sensitive, of course (that is,
they can be programmed to strike at different forces).
They had a demo booth at last year's International Computer
Music Conference (ICMC) in Vancouver. Big surprise: the
Yamaha, E-mu, and Kurzweil booths (the latter complete with
Bob Moog) drew *much* more interest!
Scot
p.s. I might still have their literature, if anyone is
interested. I seem to recall they are out here in
Massachusetts.
|
514.10 | today is tomorrow yesterday | JON::ROSS | back to the future...again? | Tue Sep 23 1986 19:37 | 11 |
| Hi tech! Seem to remember some mutant beast of a
player piano that had all sorts of percussion that
could be activated from the roll. Sort of a Juke box.
Why not just dig one of these up, add midi, and mike it?
A small micro, Uart, and B-I-G power supply should do it.
Firmware anyone?
Should we leak it now , or wait for a formal anouncement?
Ron (who-gave-up-long-ago-on-a-good-analog-cymbal-patch)
|
514.11 | More old clunkers | DECEAT::AURENZ | Scot Aurenz, ACO/e45, 232-2277 | Wed Sep 24 1986 12:16 | 15 |
|
> Hi tech! Seem to remember some mutant beast of a
> player piano that had all sorts of percussion that
> could be activated from the roll. Sort of a Juke box.
Yes, "beast" is a polite description of these machines.
They were the music box makers' last-gasp attempt to
compete with the phonograph, so long ago.
These multi-instrument machines made more noise than
music, but are still fun to watch. There was one in
the Press Club restaraunt in Lowell a few years ago,
wonder if it's still there?
Scot
|
514.12 | Vorsetzers, then Back To Cymbals | ERLANG::FEHSKENS | | Wed Sep 24 1986 12:47 | 23 |
| The piano version of such a thing is called a "vorsetzer". They've
been around for a while. Older ones were driven off piano rolls,
and the newer versions off cassette tapes. I think Sony and Marantz
collaborated on one a few years back (or maybe they each had their
own version). I have also seen photographs of a similar contraption
that "played" the violin, and have often considered designing one
for a guitar.
re Tom's estimate of costs - parts cost is far and away the smallest
component of a modern electronic instrument. Have you considered
packaging, power supplies, assembly, sales and field support costs,
documentation, inventory, etc.? My price estimate was based on
going rates for currently available instruments of similar complexity.
And in any case, the circuitry to integrate the basic components
(RAM, convertors, disk drive, etc.) will at least triple the component
count.
What surprises me most is I know of *nobody* working on such a box.
I would buy one almost instantly. Maybe I should write a product
proposal to Roland...
len.
|
514.13 | Doing it Brute Force | ERLANG::FEHSKENS | | Wed Sep 24 1986 12:53 | 14 |
| If (well, that's a foregone conclusion) and when I acquire a decent
sampler, I plan to try essentially just what Edd suggested back
a ways. A sampler that would hold 16 2-second samples (e.g., a
Roland S50 or a Sequential 2002) could be set up so 16 identical ride
cymbal samples were each assigned its own note number. Then by
appropriately programming the ride beat (it would look like a repeated
scale) you could invoke successive samples so each could play out
almost its whole length before being retriggered. A 120 bpm 8th
note ride entails 4 events per second, so 8 2-second samples would
suffice, or 16 4-second samples, without truncating any decays.
16 4-second samples is beyond the means of most samplers today.
len.
|
514.14 | Silly cymbal sample standoff simply solved... | JAWS::COTE | The sparkle of your China... | Wed Sep 24 1986 13:48 | 14 |
| What if.....
2 samples were loaded into memory. Sample one would be a simple
hit on the ride. Sample 2 would also be a hit on the ride, differing
from the first in that it would be a sample of any other hit on
the ride other then the first, hence it would contain decaying
previous hit envelopes. A software pointer positions it self on
the 1st sample if no other ride sample has been played within the
decay time, or sample 2 if sample 1 is still decaying. Sample 2
could be re-triggered over and over....
Yes? or "go back to sleep, Edd"?
Edd
|
514.15 | I Like the Band Names Though... | ERLANG::FEHSKENS | | Wed Sep 24 1986 14:13 | 19 |
| I suppose you could do this, but I think all you're doing is slightly
reducing the amount of truncation. Consider the 3rd hit - it truncates
the second one, but since the second one starts later, it just
truncates it later in the decay. Even if the second sample had
"ten hits worth of decay" (great name for a band, what?) built into
it, it would still get prematurely truncated (another great name?)
by the next hit. So you're just changing the sound at the truncation
boundary to a differnt sound. It would probably work better than
what's done today, but it also might sound weird with the second hit
suddenly introducing a couple of beats' worth of cymbal decay!
Nice try, but I don't think it cuts it. Maybe a more elaborate
version, but at some point you wonder if the extra mechanism to
simplify things is really a simplification... It's like a short
cut that takes more time to decide to use than the shortcut saves.
I've seen a lot of "clever" programming tricks that turn out to
be this sort of "improvement".
len (who reminds you to beware of "experts" who say "it won't work")
|
514.16 | Band Organs are a sight to see (and hear) | ERLANG::DICKENS | Jeff Dickens | Wed Sep 24 1986 16:14 | 17 |
| re .10, .11
There were things called "Nickleodeons" or "Band organs" that carried
this to an extreme. Some of them had whole brass & reed sections
as well as pianos & drums in them, all driven from a paper roll.
Where to see one ? The last two I remember seeing are: In the
depot at the Edaville Railroad excursion line, and in the Circus
Museum in Baraboo, Wisconsin. Some of these even had Steam Calliopes
in them ! Now that's an interesting timbre to try to synthesize !
You really have to hear one in person to appreciate what they sound
like. I guess not many people have these days.
In general: The addition of a second Ride & Crash cymbal would make
a great addition to my TR505. Everyone says the ride sound is good
for a cheap drum machine, but there's no way that it can sound like
a real ride cymbal because it always decays completely before the
next attack.
|
514.17 | simple sample complicated | JON::ROSS | heavy early | Wed Sep 24 1986 20:03 | 29 |
|
Ok, so I've had a glass of wine, but consider:
1 sample of cymbal ride strike....and multiple pointers.
For simplicity, say pointers = 2.
First strike is Simple Sample (ah, another band name anyone?).
Another strike starts another pointer from the sample top.
It's sample value is added (maybe scaled too) to the value
of wherever the first is pointing to as it continues cycling
through the waveform file. They go on to completion.
There. You have a complex wave that represents 2 strikes.
Isnt that what you are "really" (read: sort of) doing when you
add a strike to a decaying strike?
The overhead is the addition of N pointer samples. If a sample
pointer reaches the "waveform file end". It can be used for the
next strike, so N can be small. (The analogy is a round-robin
voice assignment algorithm). Let's try it Len!
Oh, when I worked at ARP (ah,RIP), we used (get this!) a SWAG of
10*parts_cost = average_user_discounted_price
That seemed to work fairly well for estimating new designs that
you were trying to get out the door.
Ron (reminising-after-only-one-glass-of-wine)
|
514.18 | Go All The Way - 1 Adder Supports N Pointers | ERLANG::FEHSKENS | | Thu Sep 25 1986 13:02 | 17 |
| Yeah, what you're proposing is basically the same thing I did, but
with fewer pointers. The maximum number of pointers you need is
the sample length divided by the time between events; any more pointers
won't buy you anything. The minimum number of pointers is 1, which
is the way most things are built today. Pointers are cheap; if
you have the time, you can do the adds serially, and once you have
two pointers you need the adder; unless you don't have enough time,
you don't need an additional adder per pointer, so you might as
well use as many pointers as you have time to add in the interval
between output conversions (at 30KHz, that's 33.3 usec.). A 12-bit
parallel adder is cheap, and can probably do the add in around .5
usec. max, so it's reasonable to consider having as many as 60 or
so pointers! The additional logic to support a lot of pointers
is relatively trivial, so it's probably worth going all the way.
len.
|
514.20 | Mr. Overkill, You Should Say | ERLANG::FEHSKENS | | Thu Sep 25 1986 14:17 | 8 |
| I was just guessing, and I said "max". We clearly don't need ECL
for this. Something like low power Schottky should suffice. I've
fogotten what gate delays are like these days so just guesstimated
50 nsec and 10 gates as worst case. I'm a software guy, gimme a
break.
len.
|
514.21 | Old notes never die, they just loop... | JAWS::COTE | ARGH!!! Pitchbends from Hell!! | Mon Aug 10 1987 13:54 | 59 |
|
(My apologies to those of you who may have received this by mail.
I couldn'y reach COMMUSIC:: earlier.)
* * *
What do you think of this idea as a possible solution to the age-old
ride cymbal sample problem...
(Assume Mirage. It's the only sampler I own.)
Let's say we want to play an 8th note ride pattern...
Split the keyboard into 3 zones...
Zone 1. A single hit that will last at least as
long as a 1/4 note. (I think looping would
be all but impossible, but at 120 BPM a 1/4
note would only require .5 seconds, well within
the capabilities of the Mirage.) Assign this
to be note number n1.
Zone 2. Also a single 1/4 note hit, but this one is taken
from the middle of a series. Assign this to be note
number n2.
Zone 3. Identical to Zone 2. Assign to note n3.
We would play one note from zone 1 for a quarter note. Overdubbed (merged)
onto the same measure would be an 1/8 rest followed by 4 1/4 notes from zone
2.
A second merge would consist of a 1/4 rest and 3 1/4 notes from zone 3.
*:== Note on
...:== release (which is what cymbals do the most of)
Beat 1 & 2 & 3 & 4 & . . . .
Zone 1 (n1) *.......
Zone 2 (n2) R *.......*.......*.......*
Zone 3 (n3) R R *.......*.......*......
_______________________________
8th notes!! * * * * * * * * .....
(OK, the end is a bit ragged....)
But, what we do get is attack portion of one sample being played at
the same time as the release portion of the previous one.
More like real cymbals, yes?
Perfect? No. Better? Well, I'm seeking opinions....
Does anyone have a very expensive ride cymbal I can borrow? (Thanks
Todd, but no thanks, yours are all cracked. :^))
Edd
|
514.22 | | SALSA::MOELLER | 115�F.,but it's a DRY heat..(thud) | Mon Aug 10 1987 14:49 | 16 |
| Well, sounds good. I think I see the need for a 'starter' cymbal hit,
as well as a middle hit, and you just go 12323232 12323232 etc.
However, on my Emax, using 'nontranspose' mode (1 sample triggered
by multiple keys) I get a very realistic ride cymbal without setting
up a 'starter' cymbal hit.. As the sample lasts ~1.5 secs before
dying away, I've got 8 keys assigned to the same sample.. remember
that the unit has 8-note polyphony.. So I just play 12345678 12345678 in
meter.. allowing all hits to die away naturally before being
retriggered. I've got velocity assigned to volume and filter, the
harder the hit the louder and brighter the result.. just like real
drums, right ?
kmtwo
|
514.23 | Great minds think alike... | JAWS::COTE | ARGH!!! Pitchbends from Hell!! | Mon Aug 10 1987 14:59 | 5 |
| > I think I see the need for a 'starter' cymbal hit...
Right! Me too!! That's what 'Zone 1' was for.
Edd
|
514.24 | | ECADSR::SHERMAN | one rubber nose! | Mon Aug 10 1987 17:34 | 2 |
| Does this really work, or can one hear a little 'popping' as each
sample kicks in?
|
514.25 | ? | HSTSSC::LEHTINEN | Timo Lehtinen, TSSC Helsinki | Mon Aug 10 1987 17:45 | 11 |
| I've got better results by actually triggering the same sample
again each time and hence NOT have the decay of previous
samples sound. Since it sounds clearer this way I find it
more usable in a musical context.
Actually, I think it's just that what happens when you hit
a real ride symbal many times in sequence. ==> the earlier decay
get's cut by the next hit.
Timo
|
514.26 | | JAWS::COTE | IF no guns THEN Abel alive... | Tue Aug 11 1987 09:16 | 7 |
| re: .24 I dunno, I haven't tried it yet, but why to you think
there would be a 'pop'?
re: .25 I think our resident rhythmically arrested boom-slam
expert would disagree.
Edd
|
514.27 | a title | ECADSR::SHERMAN | one rubber nose! | Tue Aug 11 1987 10:24 | 6 |
| re -.1: 'pop' suspected because of a transient that occurs as a
result of the mismatch of samples, i.e.; the signal at the end of the
previous sample may not exactly match the signal at the beginning
of the next sample. Of course, I'd expect a low-pass filter to smooth
such a transient out. Might also be a mismatch in amplitude that
would be noticeable.
|
514.28 | 122.8656483 BPM | JAWS::COTE | IF no guns THEN Abel alive... | Tue Aug 11 1987 10:33 | 9 |
| I suspect this would not be a problem as the attack of the hit being
played would effectively mask any level mismatch between samples.
I imagine at one tempo, the level would match perfectly....
...seems the only thing to do is actually try it! (What? you mean
people can actually *play* these things? Not just collect 'em?)
Edd
|
514.29 | Rube Gold. Sample Co. | JON::ROSS | um....and twelve tones all in a row... | Tue Aug 11 1987 10:48 | 10 |
|
sounds good to me.
(was it) Timo (?), point was that 'real' repeated cymbal
hits DONT cut off and retrigger the sound again,eh?
I want a midi-to-robot-arm-to-Zyldzian converter.
yet another project.
|
514.30 | The Voice of Arrested Rhythmic Boom Slam Speaks | DRUMS::FEHSKENS | | Tue Aug 11 1987 17:05 | 12 |
| I understood Timo to be saying that on a real cymbal, subsequent
attacks suppress the decays in progress. I think that's not true,
and can imagine no physical mechanism whereby this would happen.
Also, ride cymbals are the least convincing of any synthetic drum
sounds I have access to, and I believe this is reason. Having three
ride cymbals whose sounds I treasure, I speak from a lot of experience
comparing real cymbals to synthetic ones.
Ah, for some real data...
len.
|
514.31 | | HSTSSC::LEHTINEN | Timo Lehtinen, TSSC Helsinki | Tue Aug 11 1987 19:22 | 22 |
| I hate to dissagree with a real Boom-Slam expert, but this
keeps bothering me...
If you have a cymbal vibrating and you touch it with your
finger, it will affect the vibration slightly and the sound
will perhaps decay a little faster. Well, how about hitting it
with a stick. I think it will have an even greater effect on the
ongoing decay - and even without taking into account the fact that
some of the newly generated vibrations are bound to be out of phase
with the earlier ones and will therefore have a suppressing effect.
I'm not saying (at least didn't mean) that the earlier decay
will be cut altogether. Only that it's much more complex and
that triggering the same sample again sounds closer to the
real situation.
Think of a real player (rhythmically arrested one) hitting
8 separate real ride cymbals in sequence. I'm sure it will
sound very different from what our ears are used to hearing
when using only one cymbal for the series of hits.
Timo
|
514.32 | Wait!! Listen!!! Look both ways!!! | JAWS::COTE | IF no guns THEN Abel alive... | Wed Aug 12 1987 09:46 | 8 |
| BUT!!!!
By sampling a subsequent 'hit' we should be able to capture any
nuances and weirdisms *whatever* they are.
I'm gonna do it.
Edd
|
514.33 | Cymbalic Logic | DRUMS::FEHSKENS | | Wed Aug 12 1987 10:48 | 30 |
| Touching a cymbal with your finger is very different from striking
it with a stick - the former damps the vibration (takes energy out
of the cymbal), the latter further excites it (adds energy to the
cymbal). While it is possible that the subsequent excitation might
be "out of phase" with the the ongoing vibration, the waveform of
a cymbal is so complex and inharmonmic that it seems rather unlikely
that this phase cancellation could amount to anything.
The basic question is whether or not a cymbal behaves linearly with
respect to excitation (i.e., whether the response to a sum of inputs
is the sum of the responses to the individual inputs). I would
not expect a cymbal to be perfectly linear (very few real physical
systems are), but I'd expect it to be more linear than not, at least
up to some amplitude limit (where the cymbal "saturates" or worse,
breaks).
The "multiple cymbals" thought experiment is interesting but can't
be performed, because no two cymbals sound alike. Other spatial
effects would also intrude, as well as the problem of getting
consistent strikes across multiple cymbals.
Be that as it may, it seems clear that subsequent strikes do not
utterly truncate the ongoing vibration, as happens on synthetic
cymbals. Something substantial carries through, you can hear it
build up very clearly on a real cymbal. When carried to extremes
(e.g., a 16th note roll on a cymbal) this "buildup" comes to dominate
the sound.
len.
|
514.34 | OK, I was just testing the Boom-Slam expert :-) | HSTSSC::LEHTINEN | Timo Lehtinen, TSSC Helsinki | Wed Aug 12 1987 11:53 | 41 |
| RE: -1
> Touching a cymbal with your finger is very different from striking
> it with a stick - the former damps the vibration (takes energy out
> of the cymbal), the latter further excites it (adds energy to the
> cymbal).
I was thinking that the latter (striking it with a stick) would
BOTH damp and add new energy to the cymbal.
> The "multiple cymbals" thought experiment is interesting but can't
> be performed, because no two cymbals sound alike. Other spatial
> effects would also intrude, as well as the problem of getting
> consistent strikes across multiple cymbals.
I was thinking of it as a hypothetical experiment, or more as
a way of thinking or picturing what the "buildup" might sound
on a linear system (to put it on your terms).
> Be that as it may, it seems clear that subsequent strikes do not
> utterly truncate the ongoing vibration, as happens on synthetic
> cymbals. Something substantial carries through, you can hear it
> build up very clearly on a real cymbal. When carried to extremes
> (e.g., a 16th note roll on a cymbal) this "buildup" comes to dominate
> the sound.
I agree.
RE: -2
Sampling a subsequent hit sounds like the right way of doing it.
However, if you have the decay of the previous trigger still going
when "a subsequent sample" is triggered, doesn't this mean that
you get a double decay for the previous hit since you have it
in your sample as well.
Either way, keep us posted how it works out (sounds).
Timo
|
514.35 | Oh-oh.... | DARTS::COTE | Practice Safe Sysex | Wed Aug 12 1987 12:18 | 13 |
| I did think of a big bugg...
What we need is clock-synced envelope. My idea is only gonna be
'accurate' at *one* tempo. Any other tempo will cause the levels
between the 'decay' at the end of one sample and the 'decay' at
the beginning of the subsequent sample (even if they are the same)
to be off. I'm not performing anywhere. This may not be a serious
problem given the probable masking caused by the hit at the beggining
of the sample.
Edd
|
514.36 | | SALSA::MOELLER | 115�F.,but it's a DRY heat..(thud) | Wed Aug 12 1987 13:11 | 6 |
| Not so serious, Edd.
Your idea works FINE as long as a key triggering a given sample
is not pressed again until its sample has run its course (timewise).
karl
|
514.37 | Doin' it - Part 1 | JAWS::COTE | Practice Safe Sysex | Thu Aug 13 1987 10:08 | 26 |
| Last night I attempted to take the first steps in seeing if this
will work. It is not gonna be as easy as it initially seemed. (But
what ever is?)
Len Fehskens provided me with a very clean sounding tape of his
Avedis Zildjians. We warned me that despite the *apparent* levels
of the cymbals, the VU meters indicated that the signals was down
under -20 db. Sure enough, when I got how the tape was almost
gratingly loud, yet the meters nary budged. (Let me emphatically
state that this is NOT a reflection of Len's recording technique.)
Anywho, armed with this tape, I attempted to load a sample into
the Mirage. My method of doing this consists of running the stereo
deck into 2 channels on the board and then taking a mono signal
from the headphone PFL jack. Always works fine....
...except this time. Due to the low levels, it was impossible to
find a reasonable compromise between output level and sampling
threshold. Any threshold setting low enough to capture the cymbal
was also low enough to be activated by tape/board noise. Any attempts
at raising the threshold would result in "No signal".
What next? We try loading a real live cymbal in with a mike and
a compressor. Stay tuned to this station for all the exciting details.
Edd
|