T.R | Title | User | Personal Name | Date | Lines |
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415.1 | Oh yeah.... | MENTOR::COTE | Huminuh, huminuh... | Tue Jul 01 1986 13:46 | 12 |
| ... not to mention stuff like:
The first string to be hit on each strum would have
a higher velocity value...
We could be dealing with 100% gate time...
Individual pitch bend values...
AAARRRGGGHHH!!
Edd
|
415.2 | study hanon/czerny for your whole life... | CANYON::MOELLER | Rebellion? Whaddya got? | Tue Jul 01 1986 13:50 | 5 |
| uhhh... work on your keyboard technique and learn to close arpeggiate.
I've got a real nice Flamenco technique, especially on a 'clavinet'
voicing.
km the uninvited
|
415.3 | | STAR::MALIK | Karl Malik | Tue Jul 01 1986 14:13 | 7 |
|
Another vote for keyboard technique. I guess I don't understand
why you don't just play it.
Next, you can try finger-picking.
,another uninvited Karl
|
415.4 | I Did It My Way | ERLANG::FEHSKENS | | Tue Jul 01 1986 14:38 | 61 |
| Well, I jist go ahead and DO IT, you know? I had to solve the same
problem for my covers of If I Fell and Pipeline that some of you
have heard. There were no guitars in these "arrangements", but
there ARE some very effective strums.
They're basically "just" 64th note arpeggios. I picked my chord
voicings from a guitar chord chart, and picked 4 or 6 string voicings
as appropriate. I programmed them in step mode. No overdubs
necessary, but ability to count to large numbers will prove highly
useful, as will as the ability to remember where you are and what to
push next.
Now, here's where things get interesting. 1st, my sequencers only
go to 32nd resolution in step mode. 2nd, 32nd note arpeggios starting
on the beat sound "late" as simulated strums (i.e, 4 32nd notes
take as much time as an 8th note, and the "centroid" of the strum
is 1/16th note after the beat. Solution to problem 1; playback
at twice the desired tempo, with everything else programmed at twice
the time value. I.e., all 8ths become 1/4s, 1/16ths become 8ths,
etc.. Thus 64ths become 32nds, which the sequencers can deal with.
If the nominal tempo is 120, playback at 240. Voila! 64th notes.
Solution to problem 2 - start each "strum" a little early. How
early? And how do this conveniently? (Strums nominally in the
downbeat end up crossing the bar line, making copies (desparately
useful in saving time and sanity) tricky.) Solution - the MSQ-100
remembers bar lines - you must tell it explicitly where they are.
The MSQ-700 assumes bar lines - they come every "n" (typically,
n=4) beats. So - step program the strums into the MSQ-100, in nominal
position. Then replace the first bar with one that's been shortened
by 1/16 (or a 32nd) note (usually a silent bar for tempo count anyway).
Transfer from the MSQ-100 to the MSQ-700, which shifts all the subsequent
bar lines 1/16th (or 1/32nd) earlier. Now all the strums (4 or 6 32nd
or 64th notes) straddle the beat they nominally occur on, and don't
sound "late". Voila!
Combine both techniques as necessary. Up strums and down strums
are dealt with by suitably arranging the notes in the chords. I
didn't bother with any velocity or other refinements.
Choose a suitably "plucky" voice. Adjust your release/decay times
to whatever sounds good.
Does it work? Damn straight! It sounds too regular when listened
to directly, all by itself, but in the mix it works just fine.
Worth the effort? Well, judicious use of copying of bars (BEFORE
displacement) can save an enormous amount of it, especially if there
are only a few chords (Pipeline had 4 if I recall correctly, If I
Fell had 12) and a few basic strum rhythms. A computer could automate
the whole process - you'd just have to specify the chord and the
strum rhythm. It took me about 2 hours to program 3 minutes worth
of strumming. Most of that was finding and correcting mistakes.
If I hadn't made any mistakes the first time I input the sequences,
it would have taken more like 15 minutes. You do get good at it
eventually.
Even 64ths sound a little too "open" for a realistic strum, but
you do what you can.
len the fanatical
|
415.5 | | CANYON::MOELLER | Rebellion? Whaddya got? | Tue Jul 01 1986 18:41 | 8 |
| ... and I recall getting major flames for stating that 'sequencers
are the refuge of those with crappy (keyboard) technique'... I seem
to see some tacit agreement from a) another keyboardist b) mr.
sequencer himself !
Now, don't hit !
karl 2
|
415.7 | Rain Rain Go Away | ERLANG::FEHSKENS | | Wed Jul 02 1986 10:51 | 24 |
| re .5, .6 - Huh?
Look, if you can't play keyboards you do the best you can. I can
do things with my sequencers that I couldn't do otherwise. I'll
be the first to admit I have no keyboard technique. Do I make fun
of you guys who can't play drums because you resort to drum machines?
I don't see you guys making any effort to explain piano technique
to those of us who don't have any. How about being helpful instead
of superior for a change?
What's the point? The question was how do you get a guitar strum
effect if you can't play guitar? What does keyboard technique have
to do with this? We had this argument about the merit of sequencers
as tools (one man's tool is another man's crutch, I suppose) already.
"Mr. Sequencer" indeed. From "Mr. Piano"s I and II themselves no less!
Some days this sort of stuff makes me just want to pack it up.
It must be the rain.
len.
|
415.8 | For the record... | MENTOR::COTE | Huminuh, huminuh... | Wed Jul 02 1986 10:56 | 10 |
| I CAN play the guitar. It's my synth that can't....
Howzabout a test come August? We take someone with "keyboard chops"
and give 'em a nice axe patch on the synth of their choice. Then
we let them "strum" in real time and see if it can be done.
Chops or not, I don't think it can be done WITHOUT a sequencer.
It's just too damn fast...
Edd
|
415.9 | Maybe this'll help, eh? | DYO780::SCHAFER | Get > or get < | Wed Jul 02 1986 11:59 | 42 |
| Re:.0, .8
All whining aside, it CAN be done. Unfortunately, it takes a lot of
concentration on the part of the keyboardist, and a pretty decent
understanding of what's going on on the guitar during a strum.
For easy "strums" (i.e., an open guitar E or D chord), the best wy I've
found to do it is to simply lock your wrists/fingers into the chord
pattern and roll (very rapidly) together. Of course, for reverse
strums, simply reverse the roll. A few times practicing the rolls and
you'll get it down. Make sure that you don't throw in a couple extra
notes, or it won't sound like an axe anymore. One of the biggest
mistakes most board players make when trying to emulate a strum is to
throw in more notes to make the sound "fatter". Take my word for it, it
just doesn't work.
WARNING - don't try to quantize these "strums", or you'll waste 'em.
Most sequencers don't have the granularity needed to effectively
perform quantization. You'll need around (this is a WAG) 1/128 to
perform this properly.
For more complex guitar work (such as simple finger picking), use your
sustain pedal. Pay special attention to which notes are played when on
the guitar. Then simply emulate that action on the board. An
interesting nit - eight voice units seem to be more realistic than do
16 voice units - I guess that's because the voice/string ratio is
closer (but I'm just guessing). MAKE VERY SURE that your technique
(note on placement) is very similar to that of the guitarist - it's of
the utmost importance.
And finally, probably the single biggest mistake is to try to get that
"hot lead" sound by trying to synthesize it. Don't waste your time.
Write (or find) a patch without a lot of modulation and a sharp attack.
Then find a Fender Twin and fuzz the bee-jaybers out of it. Voila! A
lead guitar! Incidentally, that's where most of Jan Hammer's hot leads
come from - a Mimi-Moog thru a Sundown amp. I use an Arp Axxe and a
Carvin Amp w/EV driver for most of my "hot" lead sounds.
Now - isn't that better than a lot of whining? Chet Atkins- eat
your heart out ... ;-}
The Dr. 8^)
|
415.10 | No, It Doesn't Help. I Don't "Play" Keyboards. | ERLANG::FEHSKENS | | Wed Jul 02 1986 12:07 | 4 |
| Whining, huh?
bye.
|
415.11 | No good patches? Say what? | MENTOR::COTE | Huminuh, huminuh... | Wed Jul 02 1986 12:15 | 10 |
| ... I got 2 NASTY guitar samples for the Mirage...
A. "5ths" sounds like a wall of marshalls ala "you really got me"
by the Kinks
B. "Solo" Strat, complete with controllable feedback.
I just cant do "Back on the chain-gang" by Chrisie and co....
Edd
|
415.12 | | STAR::MALIK | Karl Malik | Wed Jul 02 1986 13:03 | 8 |
|
Hey Len, couldn't one think of a traditional musical score
(plus orchestra) as a sequencer? You write down what notes you
want played when and the orchestra plays it back.
I have nothing against sequencers. I think musicianship is
way more important than performance ability.
- KmI
|
415.13 | | CANYON::MOELLER | DEC had it but now it's on TPL | Wed Jul 02 1986 13:23 | 14 |
| re.7 :: listen, Leonard, do I have to pepper my replies with profuse
smiley faces for you to know when I'm kidding ?
I haven't even looked at the intervening replies, I want you to
know at least MY reply was firmly tongue in cheek. Guess I'll haveta
learn how to make those ugly little symbols.
Although there is one fallacy in your flame; that is, that none
of us overeducated keyboard types can play drums. If there's a set
available during my visit you can invite me to put up or shut up,
okay ?
karl moeller
|
415.14 | Uh-oh (gulp) - sorry for offending remarks | DYO780::SCHAFER | Get > or get < | Wed Jul 02 1986 13:27 | 19 |
| Re: .10 (Len)
The "whining" remarks were in jest and not directed at anyone in
particular - a "8^)" should have been inferred. Sorry if I offended
you. I repent. As for technique, that displayed on your tape
submission leads me to believe that you're more than able to play in
this manner. Egad, you think your piano technique is bad? You should
hear me drum!
Re: .11
I forgot - some of you rich people up north can afford things like
samplers. 8-) Since they only pay field people minimally, I'm still
stuck with low-end stuff. You should be able to use the techniques
described to get some decent guitar-like effects on your Mirage,
though. Maybe someday when I'm rich, I can get rid of my old analog
stuff and get a sampler ... (now who's whining?)
the Pouter >8^{
|
415.15 | | CANYON::MOELLER | DEC had it but now it's on TPL | Wed Jul 02 1986 13:29 | 4 |
| re -1... say, Brad, would you consider giving me 'little faces'
lessons ?
karl moeller
|
415.16 | As requested, the "Face" tutorial | DYO780::SCHAFER | Get > or get < | Wed Jul 02 1986 14:06 | 60 |
| Re: .15
You're not the first person who's asked me about this, so ... here's an
edited copy of a note I posted in a local conference about 2 months
ago. Happy doodling ...
-------------------------------------------------------------------------------
"Faces" as you see in the notesfiles (ahem - conferences) originated
many, many moons ago on the USENET, which is another big user-group
network. DECfolks (as far as I can tell) picked up on this when the
first versions of NOTES showed up.
The colon series: :) :-) :^) (most common face)
(: (-: (^: (for Aussies)
The eight series: 8) 8-) 8^) (my preference)
The B series: B) B-) B^) (he wears glasses)
The % series: %) %-) %^) (a former boxer - face is munged)
The & series: &) &-) &^) (a jovial little fellow)
The = series: =) =-) =^) (rather narrow-eyed individual)
The | series: |) |-) |^) (asleep or a squinter)
Then there are various facial expressions. For example,
8^) (grin)
8^)) (horse laugh)
8^] (beaming)
;-} (wry grin)
8-o (surprise)
8( (bum out)
>:^( (angry)
<|( (pouter)
8-{ (mustache or variation on pouter)
8^)> (beard - the van Dyke look)
;^) (the wink)
D^( (cyclops)
8(= (buck toothed varmit)
Then there are hats.
<8^) (dunce cap)
*<8^) (party hat)
-8) (pin head)
(8^) (baldy)
Of course, we can't forget noses ...
8-) (standard nose)
8) (no nose)
8^) (for those like me, with large noses)
8:) (Dick Ames look)
8o) (Bozo)
8`) 8') 8=) (various others)
This is getting ridiculous. You get the idea.
8^) 8-) >8-} etc etc etc
|
415.17 | I'll give up my patchcords when they pry my cold, dead fingers | DECWET::MITCHELL | | Wed Jul 02 1986 14:08 | 13 |
| RE: 14
Brad-
Let me know the day that you decide to "get rid of your old analog
stuff."
I'd KILL for a Moog III or an Eu modular system. Anyone want to
get rid of a Buchla?
MIDI be hanged.
John M.
|
415.18 | Wight Whine? Time for a Whine Cooler? ... | ERLANG::FEHSKENS | | Wed Jul 02 1986 14:49 | 23 |
| OK, Ok, ok, my lack of sleep is showing. Sorry for whining, whining
about not whining, not inferring smiley faces, whatever. It's not
worth getting all worked up about.
Actually, I know Karl has some facility with drums, as he's told
me that before. So do I, and we both use drum machines, so it must
be OK.
As long as we're off the subject, I'll explain why I haven't been
getting any sleep - I just got a Mandelbrot set program for my Amiga,
so I've been up 'til the wee hours exploring the complex plane between
(-2, -2) and (+2, +2), finding all kinds of interesting
fractal/recursive structures. Now, if there were only some way
to base a composition on it... (Oh no, not *another* Rosette?!)
And I have to admit that a fair amount of my ill-natured reaction
was just plain envy at not being able to play keyboards even a tenth
as well as Karl or Tom.
Now, about this "MIDI be hanged" stuff...
len the sheepish.
|
415.19 | planerrecursaparadiddles? | BARNUM::RHODES | | Wed Jul 02 1986 15:15 | 6 |
| Uh oh. A Mandelbrot set to be converted for composition writing...
Think of what you could do with the "paradiddle" experiment Len!
Todd. :-)
|
415.20 | | CANYON::MOELLER | DEC had it but now it's on TPL | Wed Jul 02 1986 15:20 | 8 |
| 'whine cooler' indeed.
please refer me.. there's some unresolved referents in the previous
two replies... 'another ROSETTE' and 'the paraddidle experiment'...
sounds interesting. MUSIC V1 ?
loretta
|
415.21 | SET MODE/VERBOSE | BARNUM::RHODES | | Wed Jul 02 1986 18:50 | 11 |
| The 'paradiddle experiment' I'm refering to is a song designed and
recorded by Len. He was nice enought to "sneak preview" it for
those who attended the CZ101 demo. It is based on a mathematical
model in which all possible paradiddle permutations are derived
from the set of his available electronic percussive voices from
his three drum machines. Am I right Len? I believe the Rosette
is the visual interpretation of the permutation model as it appears
on paper. Is this right too Len?
Todd the mouthish.
|
415.22 | A Little Math can be a Dangerous Thing... | ERLANG::FEHSKENS | | Thu Jul 03 1986 11:22 | 37 |
| Ayuh. "Rosette" and the "paradiddle experiment" (sounds like a
grade B SF flick; or is it the name of the next big group -
"Rosette and the Paradiddle Experiment"...?) are actually one and
the same. "Rosette" is an (interminable) 8 minute percussion piece
on my COMMUSIC tape submission. I don't know that I'd call it a
"song". Basically, the idea goes like this (I'll assume you know
what paradiddles are): define an adjacency relationship for
paradiddles that differ in one stroke (e.g., lrllrlrr and lrlrrlrr
are adjacent - they differ only in the 4th stroke). Now consider
all paradiddles that can be repeated indefinitely and not violate
"paradiddleness" (i.e., no more than 2 ls or rs in sequence, ever).
Call such paradiddles "perfect". (E.g., lrllrlrr is perfect; llrllrrl
is not.) It turns out (if you're interested, I'll send you a copy
of my "Ph.D. thesis" on paradiddles, which explains all this at
rather more length) there are 40 perfect 8 stroke paradiddles.
Now work out all the adjacency relationships for these 40 paradiddles,
and plot them as a graph (adjacent paradiddles are connected nodes
on the graph). The graph is an 8-fold symmetric four layer rosette,
hence the name of the piece, which enumerates the paradiddles by
"walking" this rosette. This particular enumeration requires some
duplication, so it takes 64 bars to hit all 40 paradiddles. Rosette
(the piece) then goes on to repeat the enumeration backwards and
inverted (ls turned to rs and vice versa) and backwards-inverted.
Mirabile dictu, the same sequences of paradiddles show up in the
inversions and reverses. A clever voice assignment algorithm is
applied to all this, based on membership in rotation equivalence
classes.
It's actually much more interesting to talk about and look at than
listen to, but it was the first fully finished piece of a series
that I have been working on based on my "research" into
paradiddle-space.
You *did* ask.
len.
|
415.23 | Not That Anyone *Cares*, But... | ERLANG::FEHSKENS | | Thu Jul 03 1986 11:26 | 7 |
| Oops, one little error. There are actually 46 perfect 8 stroke
paradiddles, but only 40 of them are strongly connected by the
adjacency relationship. The other 6 have no adjacencies (e.g.,
lrlrlrlr is perfect but has no adjacencies).
len.
|
415.24 | Er - right ... | DYO780::SCHAFER | Get > or get < | Thu Jul 03 1986 11:31 | 6 |
| Re: .23
I was going to point that out, but I thought I would give you time
to redeem yourself. I see that you did. Odz bodkinz ...
8^) (the fibber)
|
415.25 | But Wait - There's STILL MORE!!!! | ERLANG::FEHSKENS | | Thu Jul 03 1986 12:15 | 11 |
| Thanks, Brad, I'm glad somebody's checking up on me. It's lonely
out here in paradiddle-space, and sometimes I lose the thread...
;^) (how'd you know Fibonacci's involved?)
(len's theorem - there are 2*F(n) paradiddles of length n, where
F(n) is the n'th Fibonacci number; F(0) = 1, F(1) = 1, F(n) =
F(n-1)+F(n-2) for n>1.)
len.
|
415.27 | Where's my ground strap? | MENTOR::COTE | Wucka, wucka, wucka... | Thu Jul 03 1986 12:33 | 8 |
| Tom, I tried that method, but the strings in my synthesizers are
obviously real small, 'cuz I couldn't see them. I tried plucking
the little black things with the gold legs but it didn't sound
too much like a guitar.
Thanks for your input though.
Edd
|
415.28 | (-8 8-) | DYO780::SCHAFER | Get > or get < | Thu Jul 03 1986 16:41 | 6 |
| Re: .26
Tom - feel free to use these faces anywhere you like. I hereby make
them available to the public at large.
8) 8^) 8-) ;-) >8-}
|
415.29 | I learned to work, the sequencer... | MENTOR::COTE | Shine up the battle apple... | Wed Jul 09 1986 13:17 | 48 |
| ... and I play just what I feel
Enough with these happy faces, back to the topic...
I figured if Len did it his way I would too. I picked a suitably
"strummy" song ("Deacon Blues", Steely Dan) and started.
The method...
Firstly, I learned not to trust the sheet music for the proper
inversions for all instruments. So I wrote in the proper 3 note
chords on the sheet. I set my QX21 to 32nd note resolution and played
the lowest note (my inversion) of the first chord, then tie, tie,
tie.... 15 times, as the chord lasted 2 beats. On 17/32 I sound
the lowest note of the second chord and tie*15. Then measure 2 gets
the same process. Onward till the first 4 measures have one note
playing. Track it down and onward to the second note of the chord.
Starting at measure 1, beat one, I enter a 32nd rest and then the
next highest note followed by tie*15. By starting each note a 32nd
after the one before it, you get the strum. By making them all the
same length, you get the effect of a string vibrating till it's
hit again.
Continue on in this manner for the third and final note of the chord.
Note 3:== 16th rest, note, tie*15, track down. More than 3 notes in a
chord started getting "slow" at 32nd N.R.
After doing all this on MIDI ch 2, (where my DX lives) I repeat
the whole process on 1 for the JX. Why repeat? Even though they
are playing the same thing for the first 4 bars, on the 5th they
get separate parts. Then back to 2 for the bass line. Put the DX
in split mode, Fretless Bass patch on lower, Jazz Guitar on upper
and JX gets the Electric Piano. Program the drums and VOILA!! It's
2:15 AM, I've been here 6 hours and I've got 4 bars of Steely Dan.
However, alot of the time was spent in R&D. I'm doing up the whole
tune and it's sounding GREAT!!! Slow, but rewarding....
Next we work in that nice Mirage sax sample...
Edd
P.S. Oh Leonard, can you program a drum machine to sound like Steve
Gadd?
|
415.30 | How Good Are You at Taylor Series? | ERLANG::FEHSKENS | | Wed Jul 09 1986 14:21 | 39 |
| Edd - I think you could save some time by manipulating your patches
so you don't have to program the ties. Just set your DECAY
and RELEASE parameters for the patch in question so a single 32nd
decays as slowly as you want the chords to "ring" for. You may
have to adjust this as a function of tempo. If you set the RELEASE
right a 32nd long NOTE ON/NOTE OFF pair will sound just like the
same note sustained all bar long (which would be based on the DECAY
time). Note that this patch modification will get in the way if
you DO sustain the notes (i.e., bar long NOTE ON/NOTE OFF pair),
because when you finally release the notes they'll ring for another
bar's worth.
If for whatever reason you don't want to do this, you can still
save time by only using 32nd note resolution at the beginning and
end of the bar (I assume the QX21 allows you to change resolution
in mid-bar..."barkeep, gimme a bourbon instead of this ginger-ale,
I've changed my resolution..."). E.g., The first note of the strum
can be done as 2 half notes; the second as a 1/32nd rest followed
by a half note tied to a quarter tied to an 1/8th tied to a 1/16th
tied to a 1/32nd; and the third as a 1/16th rest followed by a half
note tied to a quarter tied to an 1/8th tied to a 1/16th. While
this requires fewer keystrokes, it *does* require more concentration,
a commodity often lacking as the "evening" wears on. I'll be honest
with you, I often find it easier to just keep hitting the tie button.
I can't make your drum machine sound like Steve Gadd, but I can
certainly program the parts he plays. *Transcribing* the parts
so I can program them is a bit more work. When the millenium finally
comes and I get some decent sequencing software for my Amiga,
specifically allowing note by note control of dynamics (I no longer
have a velocity sensitive keyboard, but my JX-10 should be here
soon), or my MC500 finally shows up, we can get a little closer.
The reason most drum machines sound mechanical is they don't have
enough dynamic levels (e.g., my 707 has only 3 - no accent, small
accent, big accent, even though over the MIDI input it will track
the entire 0 - 127 velocity space).
len.
|
415.31 | Sleep on the Beach and Make It... | DECWET::MITCHELL | | Wed Jul 09 1986 20:28 | 6 |
| Correct me if I'm wrong, but isn't the line "shine up the battle
apple" from the song, "Josie?"
I never have understood that line. Oh well.
JM
|
415.32 | She's the pride of the neighborhood... | MENTOR::COTE | Shine up the battle apple... | Thu Jul 10 1986 09:16 | 10 |
| Yeah, it's from "Josie" alright. (Don't get anything confused between
my personal_name and the content of my note. No relation.)
"Battle Apple" is (I believe) an obscure reference to a Candy Apple
colored automobile. Plus, it had to rhyme with "...scrapple".
Obviously when Josie hits town, the boys like to put on their best
show. "... she'll never say NO! No?"
Edd
|
415.33 | Fast 'n Easy! | MENTOR::COTE | Shine up the battle apple... | Thu Jul 10 1986 09:21 | 14 |
| Leonard, I found an even faster way....
Assume 4 bars, strums on the downbeat...
Lowest note (1) Set resolution to 1/2 note and play the 8 notes
(2 per bar, four bars.)
Next note. 32nd rest. Set resolution to 1/2 again and play 8 notes.
3rd note. 16th rest. " " " " " " " " "
Delete bar 5. Done.
Edd
|
415.34 | You're SO Articulate... | ERLANG::FEHSKENS | | Thu Jul 10 1986 14:31 | 22 |
| Took me a few seconds to figure out what you were doing, but yes,
that'll work, if your sequencer automatically inserts bar lines.
My MSQ-100 doesn't, while the MSQ-700 does.
What you've described in .33 will give you two strums per bar, on
1 and 3 (you may still have the problem of the strums "feeling late"
because of the spread over 3/32nds).
One other thing I forgot to mention last time. Again, this may
be unique to the Roland sequencers, but... The sequencer's
articulation is a function of the selected resolution. I.e., NOTE
OFFs are sent just a bit before the "end" of the resoution unit,
and just how far before seems to be proportional to the resolution
unit. E.g., suppose the sequencer sends the NOTE OFF after 0.98
of the note's nominal time value has elapsed. .98 of a half note
is much larger than .98 of a 1/16th note, so step mode sequencing
a bar as two tied half notes will result in a more "open" articulation
than doing the same as 16 tied 16th notes, i.e., more absolute time
between the NOTE OFF and the next NOTE ON.
len.
|
415.35 | That certain savoir-fare... | MENTOR::COTE | You're So Spontaneous... | Thu Jul 10 1986 14:38 | 9 |
| The QX21 refers to that function as "Gate-time". It has 2 settings;
85% (default) or 100%. 100% gate time gets weird at times, like
when playing the same note twice in a row. It gets a note on and
a note off at the "same" time.
So far, my arrangement of "Deacon Blues" isn't suffering from strum-
lag, but I'm only using 3 note chords.
Edd
|
415.36 | Hiyo Trigger, Away... | ERLANG::FEHSKENS | | Thu Jul 10 1986 14:52 | 10 |
| The 100% gate time may be there to give you the effect of legato
playing. The MSQ-100 can do this (you hold down the tie button
while you key in the next note), and it actually overlaps the NOTE
OFF of the previous note and the NOTE ON of the next note. If the
synth has a "retrigger" option for its envelopes, you can do real
legato phrasing - e.g., take breaths on a flute line in the "right"
places.
len.
|