T.R | Title | User | Personal Name | Date | Lines |
---|
999.1 | A Story from years ago... | SPMFG1::CLAYR | | Thu Mar 09 1989 16:44 | 20 |
|
I've read of various people who have telekinetic power. The
one who stands out the most in my mind is this young martial arts
student. He was a "troubled youth" for many years, constantly on
the wrong side of the law and hyperactive, as such kids often are.
Anyway, he was introduced to this martial arts master from the far
east (I forget which country), and the master decided to take him
as a student. Well, the youth excelled in no time at all and his
master recognized the incredible power of his mind. He had developed
the ability to move small objects by simply focusing his energy
on them.
I had read about this years ago, but it has stood out in my
mind ever since. I think essentially that we all have, in various
degrees, potential to become telekinetic, as we have many many
other areas of great, heretofore untouched potential that only time
will unveil for us.
Roy
|
999.2 | | VERGA::STANLEY | What a long strange trip it's been... | Thu Aug 01 1991 12:31 | 1 |
| I want to be telekenetic too.
|
999.3 | Any more info since 1989? | TOOLS::DENNY::PERIQUET | Dennis Periquet | Thu Oct 17 1991 17:26 | 37 |
|
Any new information since 1989?
I remember seeing someone on a show called "That's Incredible"
that claimed to have the ability to move objects with his
mind; he demonstated turning a page of a phone book with his
mind and he made match sticks jump; he also made a pencil
move that was balanced on the edge of a table move.
I was quite fascinated, but one of the hosts of the show kept
saying: "I'm sorry, but I could here you blowing". The
next week, a man named the "Great Randy" came on and bet this
person $10,000 dollars that he was a fake and that he could
prove it. The "Great Randy" actually showed that this person
was a fake when he placed very light styrofoam next to the
phone book upon which the telekinetic person's powers were
supposedly focused. Randy said that if you blow, these will
move and reveal it. The telekinetic person said that he could
not move the pages because the styrofoam had some magnetic
effect on the pages and made them too hard to move.
Randy also showed that the other tricks were the result of
blowing too. In fact, Randy himself demonstrated that he could
do the same -- even though he claims to have no telekinetic
powers.
From then on, I lost hope in this thing called telekinesis.
But, being more open-minded, I know that there is more to
our minds than we could probably understand; I just wish I
could find someone who truly had the ability to move objects
with his mind so that I may determine how he acquired the
ability and if it can be taught. I don't think that I'll
ever possess this ability, but some study of it would prove
quite exciting.
Dennis
|
999.4 | | CADSYS::COOPER | Topher Cooper | Thu Oct 17 1991 18:25 | 39 |
| "Telekinesis" is a kind of old fashioned word, although it is still
used by some occultist groups (it was originally a technical term
invented by psychical researchers). Modern researchers prefer the
term "psychokinesis" or PK. Telekinesis means movement at a distance
-- which would accurately describe what a magnet does -- while
psychokinesis means movement by the mind, which gets much more at the
heart of the matter.
Anyway, modern parapsychologists divide PK into two categories micro-PK
and macro-PK. Micro-PK is essentially (though there is some
disagreement as to the best way to define it within the community) the
supposed ability to influence the probability of random events. For
example, getting a pair of dice to come up seven slightly more often
than 1/6 of the time would be an example of micro-PK. Macro-PK is
what you have described as being simulated on That's Incredible: making
things move in ways they wouldn't be expected to at all.
Laboratory experiments seem to show quite strong overall evidence for
micro-PK, and seem to indicate that at least slight "talent" for it is
widespread in the population. In other words, I probably know many
people who can do PK, and so do you -- only most of them don't know
it.
Macro-PK seems to be relatively rare -- even among psychics. Since it
is apparently concentrated in a few "star" performers, the risk that
any particular demonstration may be a clever fake is quite high
(blowing is a not-particularly-clever method of faking and almost any
experiment would exclude it). Nevertheless, if you start with the
assumption that if micro-PK exists macro-PK is not a priori *too*
extraordinarily unlikely, a number of demonstrations under fairly good
conditions have been made which are pretty convincing. I have
witnessed one instance of fairly unspectacular, apparent macro-PK which
I would classify as highly probably real.
By the way, the magician/debunker in question goes by the name of
The Amazing Randi. There are a fair number of notes in this conference
discussing him.
Topher
|
999.5 | Mr Randi... | FORTY2::CADWALLADER | Rifle butts to crush you down... | Fri Oct 18 1991 07:13 | 17 |
| Hi,
Mr. Randi (however Great or Amazing :-) ) must be the same guy who has
recently had a TV show here running in the UK... I must say his style
is brash, uncompromising and brusque - he gives guests the slightest
chance to demonstrate powers which rely heavily on the right state of
mind and "conducive" conditions, hurries them along... then drops on
them like a ton of bricks, bulldozing his way through a debunking speech
which the "guests" cannot interrupt no matter how they try.
This guy claims to be a scientist? Even friends of mine who are skeptics
agree he is way out of line in his handling these "investigations"...
(All IMHO)
Cheers.
- JIM CAD*
|
999.6 | | NOPROB::JOLLIMORE | Must I choose to win or lose? | Fri Oct 18 1991 09:09 | 11 |
| .4 Topher
> Macro-PK .... ..., a number of demonstrations under fairly good
> conditions have been made which are pretty convincing. I have
> witnessed one instance of fairly unspectacular, apparent macro-PK which
> I would classify as highly probably real.
Could you and would you describe the instance? (Have you already
somewhere else?)
Jay
|
999.7 | does this qualify? | CARTUN::MISTOVICH | | Fri Oct 18 1991 10:18 | 6 |
| Topher,
Would consistently averaging one yahtzee(sp?) per game, with frequently
rolling two and even three yahtzees in a game qualify as microPK?
Mary :-)
|
999.8 | Only insofar as its to his advantage. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 12:42 | 16 |
| RE: .5 (JIM CAD*)
No he does not claim to be a scientist -- he only claims to be a
"skeptic" and to, in some ill defined sense, be defending science and
rationality. Many scientists seem to emotionally involved to see that
his methods are frequently not in the best traditions of the scientific
enterprise.
In one incident he essentially defended himself from accusations of
violating the professional ethics of magicians by claiming that he was
acting not in the role of a magician but in the role of a "researcher"
(i.e., a kind of scientist). Simultaneously he defended himself from
accusations of violating the ethics of a scientific experimenter by
claiming that he was not a scientific experimenter but only a magician.
Topher
|
999.9 | Posted elsewhere. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 12:44 | 8 |
| RE: .6 (Jay)
> Could you and would you describe the instance? (Have you already
> somewhere else?)
See note 1297.16
Topher
|
999.10 | I don't know. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 12:48 | 10 |
| I don't know, Mary. I know that Yahtzee is a game, but I don't know
anything about the rules or typical conditions. If such a record
is sufficiently unlikely to occur by chance or some conventional
physical mechanism then it would fall in the category of micro-PK as I
define it (some researchers draw the line purely on the size of the
thing being influenced and class dice-influence as macro-PK, but I
don't think that this distinction has much utility and I think I'm
in the mainstream).
Topher
|
999.11 | | CARTUN::MISTOVICH | | Fri Oct 18 1991 13:13 | 32 |
| The game is that you roll 6 dice to come up with potential scores for
each number. For example, if you roll 3 ones and 3 sixes, you can
either claim 3 points for your ones or 18 points for your sixes. You
get to pick which way you score it. In any given game you can only
have one tally for each number, so once you've made your choice, that's
it. If, for example, you decide to use that roll as your sixes score,
and then in your next roll you get 5 sixes and a one, then you have to
use the 1 point for your ones.
You also get to include a single "yahtzee" score in any given game, a
yahtzee being rolling six of a kind. If I remember correctly (and its
been many years since I've played) rolling a yahtzee gives a flat 50
points. Most people consider themselve fortunate to roll a
single yahtzee in a game. From what I've seen they only will get one
every several games or so. I used to be so good at rolling yahtzees that
if I rolled a yahtzee of fives or sixes early on in a game, I would
score it as fives or sixes instead of taking the flat 50 points,
because the odds were good that I would roll at least one more yahtzee
later on anyway. I could keep this up for 2-3 hours, but then would
start to get mentally tired and suddenly my yahtzees would disappear.
I used to play quite a bit with one of my sisters, but eventually she
refused to play with me (she got mad because I rolled so many
yahtzees). I also played quite a bit with a boyfriend of mine (the one
who used to answer my questions before I asked them). After several
months, he finally caught on and starting trying to block my rolling
mentally. Although he couldn't stop them totally, he could wear me out
much more quickly (in less than an hour), so we were more evenly
matched. I used to wish that they would have some form of yahtzee at
Vegas. Sigh. No such luck!
Mary :-)
|
999.12 | | NOPROB::JOLLIMORE | Must I choose to win or lose? | Fri Oct 18 1991 14:30 | 5 |
| .9
Thanks Tohper. I recall reading that.
Jay
|
999.13 | 1 out of 11. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 14:48 | 7 |
| RE: .11 (Mary)
How many rolls does a player typically make in a game? I get a
probability for a yahtzee of 5/54 per roll, or about one roll out of
11 would be expected by chance to come up a yahtzee.
Topher
|
999.14 | | CARTUN::MISTOVICH | | Fri Oct 18 1991 16:42 | 15 |
| re: .13
This is where my memory gets really fuzzy. I think that the
number of rolls would be 7 -- one for each number of the die and one
for the yahtzee score. I don't remember any other types of rolls and
the way I remember it, when you get to the last boxes, if you don't
roll any of the remaining numbers, you have to take a zero for one of
them.
I never counted, but my feeling was that I was averaging between 1.5 and
2 per game.
How do you arrive at 5/54?
Mary
|
999.15 | | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 18 1991 16:42 | 8 |
| I've played Yahtzee - I believe it has in fact only five
dice. Thus, rolls like "full house" = 3 of one number,
2 of another. I mention it to aid in odds calculations.
I reckon 32-36 rolls per game.
Joel
|
999.16 | | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 18 1991 16:44 | 8 |
| Another thing, which should complicate the odds-calculating
process. You start with five dice, but subsequent rolls
generally have fewer. E.g.: 1st roll, three 6's, two X's.
You leave the three sixes and roll the other two. You get
another six. Roll the last one for "Yahtzee". (five of a kind)
Joel
|
999.17 | sigh. senility sets in early... | CARTUN::MISTOVICH | | Fri Oct 18 1991 16:50 | 6 |
| So much for relying on my memory. But I don't remember getting to
re-roll indefinitely till you get to yahtzee -- aren't there some
limitations there? Otherwise, everyone would just keep rolling till
they had all yahtzees.
Mary
|
999.18 | | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 18 1991 17:06 | 7 |
| Yeah, three rolls. The "skill" in this game is to try to
decided what you're going to go for after the first roll.
And this choice becomes a bit more difficult as the game
progresses as the choices narrow.
Joel
|
999.19 | Oops. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 17:21 | 6 |
| Forget the 1/11 anyway -- its completely wrong. I didn't think through
what I was doing and applied the wrong formula. I'll try again (more
carefully) when its settled as to what constitutes a Yahtzee and how
often it can come up in a game on the average.
Topher
|
999.20 | (;^) | CGVAX2::PAINTER | | Fri Oct 18 1991 17:21 | 6 |
|
I had a perfect cribbage hand once...including the correct jack.
Does this mean anything?
Cindy
|
999.21 | | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 18 1991 17:56 | 23 |
| re: .20
Yep. It means I'm glad I wasn't playing you that day... ;^)
re: (Topher)
Here's the scoop on Yahtzee.
You've got five dice. You go 13 rounds with a potential of
up to three throws per round. Most of those rounds involve
multiple throws, and most of the multiple throws go to
the maximum, i.e., three.
I haven't a clue as to how to calculate odds in this game.
Frankly, it sounds like a formidable task. In a two
player game my opinion is that at least one Yahtzee generally
comes up - but that's just a thumbnail observation.
The really fun Yahtzee variant is found in the odd tavern,
where you roll the bartender for the drink.
Joel
|
999.22 | Further clarification wanted. | CADSYS::COOPER | Topher Cooper | Fri Oct 18 1991 18:36 | 8 |
| RE: .21 (Joel)
I still don't understand Joel. Is a Yahtzee when all five dice come up
with the same number? When you re-roll do you re-roll only those dice
you wish to, only those dice selected by some specific rule, or with
all the dice? Does each round start with all 5 dice?
Topher
|
999.23 | | TERZA::ZANE | for who you are | Fri Oct 18 1991 18:45 | 10 |
|
Topher,
On your first roll, you roll all five dice. You choose the ones you want
(note that Yahtzee is five of any number) and roll the rest. You then
remove the ones that fit, and roll the remainder a third time.
Terza
|
999.24 | more than you wanted to know ;^) | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 18 1991 18:56 | 46 |
| Yahtzee vaguely resembles draw poker, but with two draws, if
that analogy helps.
Yea, Yahtzee is when you wind up with all five dice showing
the same number. When you re-roll, you re-roll only
the dice you wish to, which at times could even be all
five dice. And yes, you start each round with all five dice.
The object of the game, very simply, is to score the most
points. You accumulate points in three different ways, depending
upon the circumstance. (more on this in a sec) The play of
the game is by turn, each player trying to fill in a score sheet
by coming up, once each, of various dice combinations, to wit:
1's - get as many ones as possible and put total here --->
2's - same as above
3's - same as above
4's - as above
5's - as above
6's - as above
If the total of the above is equal to or greater than 63, the
player gets a 35 point bonus. You will note that 63 = 3X
each of the above - a little point that determines strategy.
If you get an "extra" four, say, you then have four to waste.
This allows you to take as risk and go for a Yahtzee. If you
fail, and come up with nothing useful, you can just put a
zero in the ones and still be on target for the bonus.
The totals above are a discrete unit, later added to the
totals of another group of combinations.
Three of a kind - total of all five dice
Four of a kind - total of all five dice
Full House - three of a kind plus two of a kind, 25 points
Small straight - four in a row, 35 points (I think)
Large straight - five in a row, 40 points
Yahtzee - five of a kind
Chance - aka "I've got nothing else" - total of five dice, no
other relation needed.
You have three rolls on each turn. Total of upper and lower sections
is your score, high score wins. 300 and up is a good score
for a game.
Joel
|
999.25 | | CARTUN::MISTOVICH | | Mon Oct 21 1991 12:46 | 8 |
| Geez, this shows just how bad my memory is on details...at least after
10+ years.
Anyway, all I know is I rolled a lot more yahtzees (maybe 1st roll
yahtzees?) than anybody I played against. As I mentioned, my one
sister got so mad about it that she stopped playing with me!
Mary
|
999.26 | Yahtzee odds. | CADSYS::COOPER | Topher Cooper | Tue Oct 22 1991 15:11 | 42 |
| OK, here's how it goes.
If the problem were to calculate how many Yahtzee's to "expect" it
would be very difficult, because it would depend on the strategy used
which would further depend on the previous rolls, and would not
necessarily be the optimal strategy, and would need to take into
account errors that she might make in whatever strategy -- good or bad,
rigid or loose -- that she uses. I could only even attempt to approach
it by observing her play over a long period of time.
Fortunately, that is not what we need to do here. In answer to the
question "is their evidence for PK here", I would seek to eliminate
the possibility that *whatever* strategy she used that she could
plausibly get that many Yahtzee just by chance. That means that I can
assume, though it is not really likely in fact, that she played a
strategy optimal for getting Yahtzees regardless of how poor that
strategy might be in general for getting high scores.
That strategy is simple. In each reroll keep whatever is the largest
match and reroll the rest. If you have 2 pair, keep either one. If
you have no match, either reroll all of them, or any five (the
resulting odds are identical as far as getting Yahtzees are concerned).
Using that strategy the probability of rolling a Yahtzee on any round
is straightforward (if too tedious to describe). I used Maple (an
algebraic manipulation system/calculator) to keep track of the
calculations. The basic result is that the probability of getting a
Yahtzee on a round where you are trying for it is about .046029, or
about one chance in 21.
From that and some standard formula, you can calculate that, if you use
the maximize-Yahtzee strategy, you can expect to get no Yahtzee about
1 game in 2; 1 Yahtzee about 1 game in 3; 2 Yahtzee about 1 game in 10;
3 Yahtzee about 1 game in 50; 4 Yahtzee about 1 game in 500; 5 Yahtzee
about 1 game in 5000; 6 Yahtzee about 1 game in 100,000; and down from
there to 13 Yahtzee in about 1 game in 200,000,000,000,000,000.
The probability of rolling a Yahtzee on the first roll of a round is 1
in 1296, by the way, so you would expect that to happen to you about
one game out of 100.
Topher
|
999.27 | | RIPPLE::GRANT_JO | crackling wrack and shells | Tue Oct 22 1991 16:52 | 4 |
| Great job, Topher.
Joel
|
999.28 | wow! | CARTUN::MISTOVICH | | Tue Oct 22 1991 17:31 | 16 |
| Topher,
I can make it a little easier. I don't play any games with a strategy
(at least, not one that I'm consciously aware of). I just play by gut,
a move at a time with a long term goal of winning.
Considering the odds you came up with, I'm inclined to believe it was
not chance.
Hmmmm, I wonder if I still have the skill? I wonder if I could put it
to practical use? Hmmmm...how would I market such a thing? Hmmmmm....
Thanks, Topher!
Mary ;-)
|
999.29 | Doesn't help. | CADSYS::COOPER | Topher Cooper | Tue Oct 22 1991 18:05 | 31 |
| RE: .28 (Mary)
In the sense in which I mean "strategy" (a slightly technical sense
from game theory), its impossible *not* to play by some strategy even
if the strategy is "play completely at random" (which is next to
impossible for a person to do without some kind of mechanical aid, by
the way). What you are saying is that your strategy (in this sense)
is not, as you say conscious, and is probably not consistent (i.e.,
there is a random or arbitrary component to it). That makes it harder,
not easier, since if you had said something like "I always roll to
get as many of the lowest uncommitted number as possible,..." I could
have based something on it (assuming your strategy covered all
situations and that you always followed it without error or exception).
As it stands we don't know how likely it is that you would do "X" in
situation "Y" and so we need to stick with the conservative assumption
that what you did was (unconsciously) play for as many Yahtzee as
possible.
Note that if the estimate made earlier that "typically" one player or
the other in a game gets a Yahtzee during the game then the "maximize
the number of Yahtzee" (is the plural "Yahtzee" or "Yahtzees", anyway?)
is not too different from the result of typical play. The max-Yahtzee
strategy results in three games out of four with at least one Yahtzee,
and no other strategy can result in fewer Yahtzee free games.
The assumption here throughout is that there is no unconscious
manipulation of the dice (quite possible, surprisingly enough). Is
a dice cup or the equivalent used? If a cup is used vigorously it
makes conventional physical effects very unlikely.
Topher
|
999.30 | A limited market proposed. | CADSYS::COOPER | Topher Cooper | Tue Oct 22 1991 18:29 | 23 |
| Tell you what, Mary. You sit down and run a 100 Yahtzee rounds. Count
the number of Yahtzee you get. I'll donate to your favorite charity 1
dime for each Yahtzee over 5 plus 1 quarter for each Yahtzee on the
first roll of a round over 1 (that's 35� total for each direct Yahtzee
roll). This is, of course, on the honor system.
Here are the rules: You can do any number of warmup or don't count
rounds you want, but you must decide before each round, unambiguously
and definitely whether its to be a count or a don't-count round and
every count round should be included. Any count rounds that you don't
finish are counted as a "miss" (no Yahtzee). You must use a dice cup,
which must be shaken vigrously and the dice should be thrown so they
tumble when they come out. You can do it over any period of time you
want, take breaks, go away and try the next day, or whatever, but
every round you decide in advance should count should in fact be
counted. Don't use obviously cheap dice (e.g., rough-cut wooden ones
like occasionally come in dime-store children's games) -- you can
usually get a set of 6 casino-quality "Bicycle brand" dice at your
local CVS (a local drugstore chain).
Any questions? Good luck, and let us know how it comes out.
Topher
|
999.31 | | TERZA::ZANE | for who you are | Wed Oct 23 1991 11:40 | 25 |
| Okay, here are some more things to consider.
I used to play Yahtzee a lot with my mother and younger sister while
growing up. Often, we'd combine it with housework -- play a round, we'd
all go do a task, etc.
I noticed that our overall scores improved over time *and* when we played
Triple Yahtzee instead of single/regular Yahtzee. The improvement over
time could attributed to experience, I suppose, but throwing should be
random, right?
Triple Yahtzee is the same as regular Yahtzee, only three times as much.
Seriously, the only advantage is being able to make more choices at each
round. However, all of us got more Yahtzees when we played Triple
Yantzee than when we played single Yahtzee. The only differenc I can
think of here is that we were all less tense about achieving Yahtzee.
So, perhaps we weren't actively trying to move the dice, we were actively
allowing the dice to move more randomly. In other words, there was an
absence of negative forces instead of the application of positive forces.
Your thoughts?
Terza
|
999.32 | oh man, now my credibility is on the line...;-) | CARTUN::MISTOVICH | | Fri Oct 25 1991 12:54 | 8 |
| Topher -- I'll give it a try, but I'm going to postpone it until either
Thanksgiving week or Christmas week. I'm taking one or both of those
weeks off, and I need some time to rest and also to practice.
Mary
ps I haven't played for at least 10 years. Anybody up for some
yahtzee? The motivation of playing to win might help get me in gear...
|
999.33 | hardly. | CADSYS::COOPER | Topher Cooper | Fri Oct 25 1991 13:35 | 18 |
| RE: .32 (Mary)
> -< oh man, now my credibility is on the line...;-) >-
Despite the smiley face, I thought I'd respond to this. You might
fail on this "test" on for any number of reasons without it meaning
that you original successes were not real. You never said that you
could do this now under these conditions so there is no "credibility"
at risk. If you can do it then that would be real "neat", that's all.
> Topher -- I'll give it a try, but I'm going to postpone it until either
> Thanksgiving week or Christmas week.
That's fine, there's no time limit -- just as long as you decide in
advance which rounds are going to count towards the 100, the offer
remains open indefinitely.
Topher
|
999.34 | | RIPPLE::GRANT_JO | crackling wrack and shells | Fri Oct 25 1991 16:57 | 12 |
| I'll give it a try this weekend and Topher needn't send
a dime to anyone!
Double-check on understanding: Each of the 100 trials will consist
of up to three rolls of five dice. I will use the "maximize
yahtzee" strategy. A trial is over when I have either gotten
a yahtzee or done the three rolls.
I'll report back on Monday.
Joel
|
999.35 | The strategy is up to you; otherwise fine. | CADSYS::COOPER | Topher Cooper | Fri Oct 25 1991 17:21 | 26 |
| That's correct, Joel, but whether or not you use the "maximize yahtzee"
strategy is up to you. It will probably give you the best chance of
getting excess yahtzee by chance (I say "probably" because of some
subtlties in probability theory. The maximize yahtzee strategy gives
you the largest average number of yahtzee. There may be other
strategies that balance out a greater probability of a larger number of
yahtzee with a greater probability of a much smaller number of yahtzee
and which therefore has a smaller average number of yahtzee. I don't
think that this is the case here, but it might be since I haven't
checked).
Whether or not it gives you the best opportunity to get yahtzees by psi
is something I can't answer. One argument is that if psi is going to
manifest it will act to add extra yahtzee to those you get be chance
and therefore anything other than the maximize yahtzee strategy will
simply act as a prior handicap. On the other hand, it could be argued
that part of the psi process would be ESP suggesting which dice should
be rolled to obtain a yahtzee. In that case, any rigid strategy would
be counterproductive and the right strategy would be to simply hang
loose and do whatever intuition suggests. Another argument for the
same "non-strategy strategy" is that attempting to follow a rigid set
of rules for rolling might produce the wrong mind-set for using psi.
So -- its up to you. Good luck.
Topher
|
999.36 | maximize yahtzee strategy | RIPPLE::GRANT_JO | crackling wrack and shells | Mon Oct 28 1991 10:55 | 5 |
| Results of the weekend yahtzee-roll: seven yahtzees, one
sore wrist!
Joel
|