T.R | Title | User | Personal Name | Date | Lines |
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932.1 | Bravo! | GIDDAY::CANTLON | The Long Dark Tea Time of the Soul. | Mon Dec 19 1988 21:36 | 1 |
|
|
932.2 | Worse Alone | DNEAST::CHRISTENSENL | | Tue Dec 20 1988 21:37 | 5 |
| yes, i know, you know.
sad that we shall die alone, worse remain alone in life..'s
to come
|
932.3 | zzz ppp bbb zz pp zz bb zz grgig | MTADMS::DOO_SECURITY | Lewis Pusey -- 267-2211 | Fri Dec 23 1988 17:14 | 4 |
| There's a good book by that name, I suppose you know.
Screwy Lew
|
932.4 | The Game Itself | DNEAST::CHRISTENSENL | | Sat Dec 24 1988 11:08 | 50 |
| We are all so used games where someone has to lose for someone else to win.
What about a game where playing well means something? One which lasts
a very long time and interim winners are declared by the excellence of
their moves?
A game could be made where losing would mean having to go to "jail". Jail
being defined as being stuck with one's own survival issues. Playing well
means making a move which enhances the quality of creativity and grace.
A move which sets up the conditions for another player to make a good
move is a good move in itself.
For example you are in a meeting where the air is full of demagogurey,
ego survival, and avoidance where there is no room for the truth.
The novice player might try to make accurate statements only to have
his or herself admonished in front of the room. The Master player
would by some move alter the space in the room which would allow anyone
to come to the truth of the matter at hand.
Non-players would not recognize players nor certainly not the
Master player. The only acknowledgement the Master player would
get is the satisfaction surrounding the excellence of his/her own move.
If there were other players in the room, they would silently declare
a winner and have the opportunity to create a move of their own.
Subsequent moves or plays which enhanced the quality of creativity
and grace would be cause to declare more winners.
The point of the game in this example is to regain one's nacient ability
to allow truth to be present. A poor move with no winner declared
would be one loaded with self-riteousness and ego agrandizement whether
it worked or not.
How does one get to be a Master player? Well, by playing of course.
How does one play? How does one get into the game? Let's say, for example,
that this notesfile was such a game. Those who wish to become players
(vs. pieces) simply declare themselves as such by the quality of their entries.
For instance an entry or reply which acknowledges another's entry without
overshadowing or diluting that entry would be considered a good move and
by silent recognition, a winner is declared. Obviously there are traps.
So why play the game? So why even call it a game? Well, only because
once made a game, the players reap the rewards of the path toward Mastery.
If Mastery wasn't reward enough, then regaining one's consciousness
should be.
There are other benefits which carry on into ordinary life. A player can
become a virtual Master in the game of life as he or she begins to play
this game well; gaining power without force, manipulation and control.
Power without control is called Grace. Masters are recognized by their ability
to have their lives work and the lives of those around them begin to
transform.
|
932.5 | At last! | SNOC01::KNOWLESDAVID | Don't look back .. | Mon Dec 26 1988 07:04 | 26 |
| DEJAVU has a horrible fascination for me. Only America
could spawn this strange creature filled with the
readiness to naively follow the weirdest belief systems
known to man. And then sprinkled throughout it, are
small jewels of graceful replies and fascinating
ideas.
Ah! America! Land of Charles Manson and Bob Dylan.
And the Master Game (Robert De Ropp, 1968)
Larry, your ideas are uncannily like De Ropp's and
also recalled Magister Ludi (The Glass Bead Game)
by Hesse.
Lewis, it's a hell of a book. On the nth time thru
my second copy.
Dejaviewers, throw away the junk and try the only
game worth playing.
Larry, give us some more.
Dave (who, in case you hadn't guessed
it, is not American.)
|
932.6 | Exercise in Harmony | DNEAST::CHRISTENSENL | | Mon Dec 26 1988 10:45 | 14 |
|
The Game has to do with Harmony which is the antithesis of submission.
Pick something, anything with which you are fimiliar with. Pick anything,
even driving the car in heavy traffic. Look to see if there is a harmony
and drive with it. If you cannot find a harmony in that moment, pick another
situation or moment in the same situation. This is good training for making
a good move. Word of caution: driving an automobile can be hazardous
to you peice so unless you are willing to hazard, find a more benign
form. This is an EXAMPLE; not a recommendation.
Just because the Game is safe to play doesn't mean you are.
Larry
|
932.7 | Harmony in Exercise | SNOC01::KNOWLESDAVID | Don't look back .. | Mon Dec 26 1988 14:21 | 10 |
| I'll pick cycling. It's 6 in the morning, the rain has stopped.
I'll ride in the foothills, taste the fresh wet air, hear the
currawongs, feel the road under the swish of tires, be aware of
the muscles of the body, feel the harmony of life around me, try
and break from waking sleep to self-remembering.
Is your piece called "student" now? If so, what are the pieces called
"teachers?"
Dave
|
932.8 | Help With "Demon's Forge" | RUTLND::KUPTON | 1988 Patriots - Just a Foot Away | Tue Dec 27 1988 07:33 | 16 |
| I need a bit of help and this appears to be the best place to find
it. If the moderators feel that this request is inappropriate, please
move to proper place.
I purchased a system disk game "Demon's Forge" for my daughter for
Christmas. There are no instructions other than the explanation
of why you have been thrown into this maze. There are multiple
directions to take once in the caves and dungeons, but the player
(you) must talk to the system in order to accomplish anything. If
anyone has this disk and has figured out the words that command
response, please contact me via mail or phone. It's becoming
frustrating for everyone and it is definitely a challenge.
Thank you ....... from the closet within the Brazier....... . .
Ken
|
932.9 | More info. | USAT05::KASPER | There's no forever, only Now... | Tue Dec 27 1988 07:58 | 8 |
| re: .8
If you're interested, there is a Notes Conference on Games, PICA::GAMES.
There area also several conferences on various types of PC's (IBM's,
Mac's, Amigas, VAXMates, Rainbows, etc).
Terry
|
932.10 | did i win yet? | HYDRA::LARU | Surfin' the Zuvuya | Tue Dec 27 1988 10:57 | 13 |
| I'd like definitions of the terms used in .0...
Although they seem pretty obvious, I think we each attach
connotations to them which may be inappropriate in this
context... Seems to me that if we each use different
definitions, then we're playing with different rules.
Can we define the game a little more precisely so that
we can decide whether we really want to play?
A specific request (does this mean I'm making two moves?):
Please explain the entertainment/anger connection. It's not
at all obvious to me.
/bruce
|
932.11 | playing well is "winning" | HYDRA::LARU | Surfin' the Zuvuya | Tue Dec 27 1988 13:39 | 9 |
| The game I'd like to play is one in which everybody wins...
That we each move toward our goals, and assist each other
as best we can... where the energy is all positive, and there
is no "blame." It's hard to undo all the conditioning, though.
I also think that the goal is _playing a good game,_ acting
with integrity, moving toward mastery.
/bruce
|
932.12 | The Game Continues | DNEAST::CHRISTENSENL | | Tue Dec 27 1988 13:43 | 42 |
| > I'd like definitions of the terms used in .0...
> Although they seem pretty obvious, I think we each attach
> connotations to them which may be inappropriate in this
> context... Seems to me that if we each use different
> definitions, then we're playing with different rules.
> Can we define the game a little more precisely so that
> we can decide whether we really want to play?
It's ok to use any definition you want for the terms used in .0.
It is one's personal sense of the Game itself, how to play, how to
make good moves, what is a player and a piece. That sense comes from
one's ability to communicate which is also, indeed, one of the
prime qualities of the game.
> A specific request (does this mean I'm making two moves?):
> Please explain the entertainment/anger connection. It's not
> at all obvious to me.
Ok, to compare and contrast. Let's say we all sat around and had an
enjoyable dinner with good food and spirited conversation. This being
a joyful experience which we normally call entertainment. Then let's say
we brought out an ordinary game like Monopoly where there would be
an eventual winner and others as loosers to varying degrees. Some anger,
no matter how slight is still imposed. It was more fun for the winner and
less for the loosers. We all have the social graces not to demonstrate that
anger, and yet, I suggest anger is still there.
Grace, with a capitol "G" is the term used to symbolize the experience
of the former "entertainment" where we all dined and enjoyed with everyone
and everything included. Everyone "won".
The Master game is not about entertainment in the ordinary sense. It is about
playing in such a manner that the quality of one's moves determines having
"won" at no expense to any other player. Other moves whether good or poor
determine the footing for all moves; hence it is possible to say everyone
"won".
At first the Master Game appears to be intellectually complex. It is not.
It does not work on an intellectual level though many have tried. It
works on the level of Being.
Larry
|
932.13 | it's *all* in the game :-) | FNYFS::DONALDSON | the green frog leaps... | Wed Dec 28 1988 05:05 | 4 |
| There's no need to avoid Monopoly. Just play *it* as part
of the game. For example, one could try to loose.
John D.
|
932.14 | More than a Game? | DNEAST::CHRISTENSENL | | Wed Dec 28 1988 11:25 | 6 |
| re .13
...or assist in some person's winning.
With monopoly, when the game is over everyone turns the pieces,
and money back in. Sound familiar?
|
932.16 | The First Rule of The Game | CSG001::PINCOMB | | Thu Dec 29 1988 14:07 | 51 |
| The truth of the matter is that life and games are both "realities" at some
level.
If we call this exercise (i.e. The Master Game) a "game", some may see the
relevance to the "real" world in the sense that a game models reality.
But some of us may get caught up in the concept and meaning of gaming.
Gaming for some is a contest. It is a way of stretching to reach goals
(that seems to be OK), but it also connotes conflict and winning, which can
only be achieved at a cost to others - the losers.
A great example of this is the (in)famous "Red / Black Game."
Communication in the verbal/written sense is based on the gut feelings and
images people develop in response to the words they are presented with.
Selecting the "right" terminology is then important when attempting to
enable a change to a different state of mind.
It's a little like the song "Imagine". Lennon only wanted people to
visualize a different world - and many did.
But many got caught up in the "real" meaning of the lyrics and the effects
the words had on their basic beliefs, and they therefore rejected the whole
conceptual framework.
The role for some in the world is to enable people to change their "normal"
paradigms and feel a different (and greater) reality with as few barriers
or internal conflicts as possible. It should just happen. It should be OK.
One way to do this is to live life as a "Master" and help others learn by
being a model and by asking subtle, thought-provoking questions.
Another way is to "see", feel or visualize oneself and others with this
openness to new ideas, and to develop ways to enable the world to evolve to
a similar and more positive use of energy.
A game might help enable this awakening process - people are not afraid
of games BECAUSE they are not reality. They are led unsuspecting, into the
thought processes around the new level of consciousness.
The pure concept of being made aware of the "Levels of Consciousness" in .0
and the way in which "The Master Game" might bring this continuum to a front-
of-mind thought process is beautiful. Just being made aware that there is an
evolution is a wonderful thought. These are steps in our education process,
and even if people "work" to achieve the next level, at least they become
aware of the continuum of human energy and universal energy.
The question is - is the relevance lost?
At the game level maybe all "players" must be instructed to follow the first
"rule" of the game, that the rules of the game apply in real life.
|
932.17 | The beginning | DNEAST::CHRISTENSENL | | Thu Dec 29 1988 15:18 | 86 |
| How this all got started:
I have been working on something quite different. At least for
the last few months looking into my childhood and recalling those
events where I made decisons where I sold out, traded off, and
yes even murdered my Beingness as a way to survive life
with two very ordinary and selfish parents. This has been a very
painful experience and I considered my success low.
Over the past twenty years I have read a lot of stuff, done a lot of stuff
which I consider quite out of the ordinary. Did I do it to get better or
did I do it to learn something in order to make a difference in the quality
of life in this universe? Well, whatever motivated me, I have had a lot
of disjointed realizations and Ah-ha's. Nice but not very effective.
A few days priopr to entering the note on Master Game I had very upsetting
dreams. Literally when I closed my eyes the lights went on.. One night
in particular I had cold chills, profuse sweating and multiple movies
going on all night long. Also there have been drastic changes in the
way I see relationships and how I experience them.
One morning in a flash this whole thing came together. And there is more.
It almost has a life of it's own. The Game feels like a separate state
of consciousness. At times I see it applies to everything in life.
It is a context described by the Game. It is not a thing or a thing to do.
The Game describes a ground of Being and an application to life itself.
In the context of the Game, I see my parents just doing what they did
and I responded. At least for today, I have no emotional charge on my past.
What I do have now is another point of view: they did not do it to me;
I did it to myself. The Game also provides the context in which to
revive or recover lost Being-stuff. It says play life as if it mattered.
Not everyone will participate in the game or declare themselves as players.
Not everyone will like the context of the game. There are those, in fact, who
will see the game as harmful and strive to banish it. The Game has
room for that. It is all part of the game.
I did not invent the Master Game. I did come to realize it in such a way
to be able to apply it to my life and write about and talk about it.
This is not "My" Game. It is anyone's game who wishes to play it.
What has happened is it is now here in this local reality. The information
has been transmitted and it is up to each individual to do
with it what he or she pleases.
What I suggest is true is that a group of people knowingly and consciously
playing the Game and declaring themselves Players recreates the context
to be manafest in the world. I further suggest that this line of reality,
this particular universe will head off like a freight train into very
different lands. What does this land look like? From here, to me, it
looks like a world which includes everyone and everything. It takes the
unworkability in the world and transforms it.
The Game says co-share a world of you-and-me. It says 100% responsibility
for each player. It doesn't say divide the responsibility and find out who
is to blame. It says that it is possible to make each and every moment
of time be transformed into a moment which works. The Game is a model
of engagement. It transcends the passivity of a philosophy and it
includes philosophies.
You want to stop terrorist attacks, rid ourselves of nuclear threat,
create clean environment? Well, then play each moment of your life
as if the outcome of the entire universe depended on it (it does).
Just filling up the gas tank in your car and including the station
attendant in a world of you-and-me makes a difference.
The Game says include failures both personal and public. It says take
poor moves and create a good move. Take those past relationships and
the people who still don't like you and include them in who you are.
It says take the negativity in your life and allow your Beingness
to transform it into energy which works.
A notesfile is a pretty good place to start. There are plenty of jerks
out there whom you can include. You can take somebody's off the wall
diatribe and convert it into something special. You can transform
the space where it is ok for a jerk to be a jerk. *Beings arrive
into safe spaces.* A jerk behaves that way because he or she uses it
to defend themselves when the space appears unsafe. A good move
cleanes up the space A terrorist is a jerk who has taken it to extremes.
This is what the game is all about. Use every moment to practice
cleaning up the space. You and I aren't going to single-handedly
affect all the garbage in the world. What we can do is keep as much
local space clear as possible, learn how to be a Being which
creates safe space and then step back and get ready for maximum
Adventure!
|
932.18 | So What?? | DNEAST::CHRISTENSENL | | Thu Dec 29 1988 15:31 | 11 |
| Somehow, though this is a poor move, the reply in .16 calls for
tears.
I say this not to exemplify the Game. I say it to acknowledge
the author.
This one wishes to acknowledge another Being in the Universe.
OK, so there is only one Being in the Universe..What the hey?
L.
|
932.19 | Act As If | CSG001::PINCOMB | John | Fri Dec 30 1988 09:31 | 32 |
|
Larry
Ref. .18
Thanks for the acknowledgement. You have some great insights.
I think emotions are among the best moves we all can make.
Aren't emotions at the center of our best communications at this
level?
Ref. .17
I like the concept of "acting as if".
We can be gaining in our perspectives of who we are and how we fit
in, in the context of different levels of "reality" but act *as if* we
are "there" - where or what ever that is.
The world *can* be changed by a few, a critical mass of caring people
that have a vision and act as if it were possible.
After all, we are all one being - one energy - we need only to become
aware of it. Time and distance are not issues at this level.
The kind of changes we are talking about here *are* possible, and
we only need to *act as if* - to make it happen.
John
|
932.20 | Turning it | DNEAST::CHRISTENSENL | | Sun Jan 01 1989 06:08 | 10 |
| I took .20 out since I got fed up with my own typing. From
home this editor runs about .2 Baud so I get pretty impatient.
Then it occurred to me that the Game decrys impatience. A hasty move
is more likely than not to be a poor one. So while I'm waiting around
for the screen to catch up, I open up the dictionary and check my
spelling. This also gives me the opportunity to notice some pretty
interesting words.
Larry
|
932.21 | gloob | MTADMS::DOO_SECURITY | Lewis Pusey -- 267-2211 | Sun Jan 01 1989 07:18 | 7 |
| Eggo games. Not to imply that, but.., no ifs, ands or Butts.
But, but, Life is suffering, and when all the games run dry ~we~ can
start really trying, (or being tried). Crucified, on the crux.
This author doesn't know, can only suggest. The author can only
knows? suggests!, leggo.
Luiggi
|
932.22 | Huh? | ATLAST::LACKEY | Paths are many, Truth is one. | Tue Jan 03 1989 09:54 | 6 |
| Re: .21
I didn't understand what you were trying to convey. Could you
rephrase it please?
Jeff
|
932.23 | Leggo my Eggo! | DNEAST::CHRISTENSENL | | Tue Jan 03 1989 13:38 | 21 |
| We all are going to get an ego. This is the normal course of personality
development. The personality is that complex description by which
we have defined our pieces. Ego is the _condition_ by which we as
players are identified with our pieces. One of the aspects of the
Game is to become less identified with our piece and reduce the effect
of being encased by our piece (ego). The condition, the potential for
becoming identified with our piece, will not go away though it's affects
can come into our range of choices.
There is always the danger of playing a "fake" Game where it is played
by an ego. It can even get sophisticated so as not to be easily
recognized as a fake. This adds a little "spice" to the game, eh?
There is no requirement to play the Game. Those who choose to become
players with purpose are invited to do so.
At first the Game appears to be cold and devoid of emotion. Like music,
Art and dance; at first the learning of the the techniques are pretty
much an intellectual effort. Certainly a Master musician is much more fun
to listen to and evokes more emotion than the beginner.
|
932.24 | Psychology? | FHQ::OGILVIE | The EYES have it! | Tue Jan 03 1989 16:53 | 9 |
|
Larry,
Would you consider this an esoteric form of behavior modification?
In other words, once we begin to "behave" accordingly, so will the
rest of the world.
Cheryl
|
932.25 | Thoughts | CLUE::PAINTER | My dogma got run over by my karma. | Tue Jan 03 1989 19:13 | 15 |
|
Perhaps playing this game is "living one's life dedicated to maximum
awareness" as Scott Peck puts it so well. It is then possible to
find others playing the same game without them even being aware
of it...a truly elegant way of living.
As put so well in one person's VAXmail header, "Living is easy with
eyes closed." Peck's opening statement in "The Road Less Traveled"
is that "Life is difficult." but when you realize this, it all of
a sudden becomes a whole lot easier...and with one's eyes open at
that.
Awake to know who you truly are and what you are a part of.
Cindy
|
932.26 | Sartre and Hillman are players? | SUBFIZ::SEAVEY | | Tue Jan 03 1989 19:50 | 28 |
| RE: .17
Anybody read the story 'The Wall' by Jean Paul Sartre? The 'hero' of
that story suddenly found himself playing this "Master Game" perhaps.
Under a death sentence to be carried out in the morning, he suddenly
became free to move all over the board, which he did. He laughed at
his captors, and was genuinely amused by them, among other feelings and
actions. Funny thing though: the execution was never carried out; he
was reprieved at the last minute. At that point he rolled around in the
courtyard in hysterical laughter at the absurdity of it all.
So, the above thoughts were triggered by the following from .17:
>It says take the negativity in your life and allow your Beingness
>to transform it into energy which works.
I'm reading (better: trying to read) a book by James Hillman now called
Re-visioning Psychology. He seems to be saying that we only come to realize
creativity when we take in the reality of death into our souls, and THEN
become re-born, somehow. It's very difficult reading. Anyone read the
book, or have thoughts on the game James Hillman is playing?
re: -.1
Hi Cindy. Looks like M. Scott Peck is on the track too, right?
-- mardy
|
932.27 | Rites of Passage | DNEAST::CHRISTENSENL | | Wed Jan 04 1989 12:17 | 16 |
|
Though I have not read Hillman, the myths around death and rites
of passage are abound. Certainly my near-miss last year had profound
effects on my view of life. As of late, the notion of soul-death,
though it be a contradiction in terms , became very real.
It isn't so much that a soul dies as it gets stuffed into a
box-too-small. What it is actually that gets stuffed and who stuffs
is another question. Maybe that is the definition of a poor
move. Conversely, a good move is one that *indirectly* lets a soul
know about it's condition and a better move is one which actually
releases a soul.
L.
|
932.28 | Peaks and Valleys | CSG::PINCOMB | John | Wed Jan 04 1989 13:05 | 58 |
| Ref .26
I have not read Hillman, but he may be referring to the concept
that there is a continuum between life and death (maybe even a
full circle connection?) and we can not fully appreciate the highs
of life unless we have something to compare them against - the lows
of death. Gibron speaks of this concept in "The Prophet."
Hence, we need to experience the valleys of pain and dispair in order
to have a relative understanding of the peaks of joy and ecstacy.
Ref. >It takes the negativity in your life and allow your Beingness
to transform it into energy which works.
I believe that this transformation is the "Master"ful way of handling
the negative parts of our lives. The way in which we reset from a
wound to our self image can be a negative addiction or a positive
addiction. (It could be said that the master would not allow a wound
to his or her self image - but we are all trapped or choose to be
trapped at this level some of the time.)
Negative addictions include over use of:
Coffee
Tobacco
Food
TV
Sleep
Alcohol
Drugs
Suicide is the ultimate negative addiction
These are all escapes of one kind or another, and do not really
rebuild the damaged person, they actually further contribute to
the loss of positive feeling about onesself.
Positive addictions all (by definition) offer an opportunity to
rebuild self image by stopping the downward spiral with an
achievement (however small) which is the footplant upon which
the upward movement starts. These include:
Self
Family
Work
Athletics
Ones Beingness needs to change the usual damaging patterns and
establish a positive addiction as the standard reaction to
negative pressures and activities in our lives.
This can be a conscious effort at first and later it may become
more sub- or un- conscious, i.e. attitudinal.
|
932.29 | Thoughts | CLUE::PAINTER | My dogma got run over by my karma. | Wed Jan 04 1989 14:59 | 15 |
|
Re.28 (Pincomb)
John,
I'm not sure that there are true positive addictions, because anything
in excess is an addiction, be it coffee or exercise. Indeed getting
out of the addiction cycle is part of spiritual growth as defined
in the 12-step programs (AA and the like).
On the other hand, it is highly recommended that one refrain from
ingesting any caffeine, alcohol, tobacco, etc. if one is serious
about staying in peak health 100% of the time.
Cindy
|
932.30 | Working Toward Balance | CSG001::PINCOMB | John | Thu Jan 05 1989 09:44 | 34 |
|
Cindy
Maybe I should have put quotes around the word addiction when mentioned
in the positive context. I think the idea is to substitute a positive
use of ones energy for a negative one, thereby helping the growth
and development process.
I agree that even "positive addictions" can become negative if
done to excess - but they at least are moving the focus of ones
energy forward. A good move in terms of "The Game."
Achieving balance in ones life between physical, intellectual and
emotional levels is also a good move.
This balance is easy to achieve at higher levels of being - actually
it defines a higher level - but hard to achieve and maintain for those
of us that do not have it to start with, or do not have any Master to
guide us, or who are choosing to stay at a lower level.
The concept of working toward using ones energy in a positive way
albeit a positive "addiction" is an intermediate goal for for those
of us in this group. It may even be a primary goal.
It is easier when at this level to grasp the concepts and feel some
amount of control over the process, to take appropriate positive
actions and (therefore) achieve results that give us positive feelings.
This is one of the ways we can help move ourselves to a higher level
or at least take control for ourselves and start moving in a more
positive direction.
John
|
932.31 | Working Toward Balance - Agreed | CLUE::PAINTER | My dogma got run over by my karma. | Thu Jan 05 1989 12:28 | 13 |
|
John,
I still don't think that it is good to substitute one addiction
for another, be it 'positive' or negative. Addiction, to me, implies
that one is not deliberately and consciously choosing the path.
On the other hand, if the ultimate goal is to rid ones self of all
addictions (positive and negative), then I would concur.
Will give this more thought and some dictionary work re: addiction.
Cindy
|
932.32 | The World is an Addict | DNEAST::CHRISTENSENL | | Fri Jan 06 1989 12:34 | 11 |
|
It's the unconscious addictions which close down our ability to
live fully. How many people are addicted to their opinions?
Aren't they enclosed in these opinons and don't even know it?
Notice that a move coming out of an opinion or belief has no
room to include another person's position unless that position
agrees with the former?
Larry
|
932.33 | The Training Effect | CSG001::PINCOMB | John | Fri Jan 06 1989 14:14 | 29 |
|
Ref. .32
At one level of the game, a move might be interpreted in this way.
It might be explained by being stuck in the preconceived or learned
meaning of words and concepts that elicit "programmed" responses at
the gut level. If the moves attack the belief structure they attack
the being.
At another level, a "stated opinion" move might be the catalyst that
provokes the thought necessary to enable a change in the other person.
Depending on the level of the "receivers" they may accept the new
thought, or react by fighting, as would most of us who are afraid of
change.
Classically, change is perceived as being frightening, even painful
to implement because of the loss of control or personal base at some
level.
At some levels it is important to try to remain open to change for
ourselves and to even force ourselves into positions where we have
to accept new perspectives.
This is growth, and the physical, emotional and intellectual effects
that we experience make us stronger and help teach us and prepare us
for other challenges we face in being.
|
932.34 | Difficult Moves | DNEAST::CHRISTENSENL | | Fri Jan 06 1989 14:28 | 7 |
| Yes, it is a fine line. Attacking another's belief attacks the being
when the being is attached to a belief.. A good move enhances the
being-state such that the being itself can see and possibly detatch
from it's belief. This leaves the being in the state of choice whether
to remain attached to the belief or not. The play of a Master is
to leave the being empowered to experience itself free from it's
attachments and experience itself itself.
|
932.35 | teach by example | HYDRA::LARU | Surfin' the Zuvuya | Fri Jan 06 1989 14:45 | 8 |
| I think any move made with the intent of changing another's
state implies judgement of the other's state and is a poor
move. I think that the best moves are those which enhance
one's own state. Others are free to mimic those moves as appropriate
in their own game-state.
/bruce
|
932.36 | ex | HYDRA::LARU | Surfin' the Zuvuya | Fri Jan 06 1989 14:46 | 3 |
| there i go again, judging judging.
/bruce
|
932.37 | Case Study | DNEAST::CHRISTENSENL | | Fri Jan 06 1989 15:33 | 6 |
| We will judge. It is when we take our judgements as Truth and coerce
the judged to believe in those judgements, we err.
So judge then drop it like a hot rock or watch one's fingers sizzle.
So what would you do if you came across someone with a serious
case of cranialrectumitis?
|
932.38 | let them be..... | HYDRA::LARU | Surfin' the Zuvuya | Fri Jan 06 1989 16:14 | 18 |
|
� So what would you do if you came across someone with a serious
� case of cranialrectumitis?
cranialrectumitis is in the mind of the beholder... said
person might think the same thing about me. i've changed
my mind often enough to know that i never have the ultimate
solution to anything, and that i am often wrong.
i can't change anyone. i can help only those who wish to
be helped. i can't teach anyone anything. people learn
what they wish when they wish. all i can do is try to
make good moves. perhaps some will follow my lead.
responsibility means being free to be crazy in whatever way is
appropriate for you. and vice-versa.
/bruce
|
932.39 | Nice move! | DNEAST::CHRISTENSENL | | Mon Jan 09 1989 12:55 | 10 |
| Do nothing and judge not is the best answer. That too is the beauty
of the Game because a player moves by looking at the game board
and seeing the relative positions of the pieces without regard
to the shapes or names of the pieces.. A player plays with other
players and uses his or her piece to demonstrate a move
There is no :"right" or "wrong" piece. There are only good moves
and poor ones.
L
|
932.40 | Two-dim board? | DATTA::SEAVEY | | Tue Jan 10 1989 09:24 | 32 |
| RE .38 (and .39 comment)
> responsibility means being free to be crazy in whatever way is
> appropriate for you. and vice-versa.
Yes, I like that. It could be that we're in an unconscious struggle
with the Gods. (This is what James Hillman might say.) And the
reason we're having this struggle is that we're being constantly
pulled back by literalisms, by the overly analytical, by the need to
make technological models, by the very medium we're using here, yes, by
the computer?! So, we conjure up the ultimate game, the Master Game
that will in effect beat the computer at its _own_ game. Good idea!
But we may be deluded if we think we can stay on the board. Perhaps we
should soar, rise out of the two dimensional plane, and consort with the
Gods. That means, yes, be crazy! Really listen to our dreams, without
literalizing them, without too much of a Freudian disguise/censorship
analysis of them, but by taking them at their symbolic face values as
coming from the personified beings of the Gods!
A few nights ago I had some strange dream sequences. One involved three
beautiful red apples way up high on an uppermost branch of an apple tree.
Another involved a beautiful coat of multi-colors being worn by a person
whose sex was indeterminant. It was such a beautiful coat! Were the
Gods trying to tell me something?
Or, is it all meaningless!!!! There are no "Gods"! The brain
is simply a gigantic computer, ultimately understandable in terms
of synapses, neurons. and biochemical forces? That's all folks!?
-- mardy
|
932.41 | More Dimensions | DNEAST::CHRISTENSENL | | Wed Jan 11 1989 13:17 | 28 |
|
I agree, the Master Game can be aeen as two dimensional. Just finished
perusing Robert S. DeRopp's book _The Master Game_. It is pretty
much '60's stuff though I find it valuable, it still doesn't say anything
about creating a Game here on the planet. The book almost beggs
to be three dimensional as it aspires to higher states of consciousness
or "Cosmic Consciousness" as the one and only aim of the Game. Ok, fine
with me and what I wanted was to make, shall we say, an interim,
Master Game within the context of this and other notesfiles.
By giving the Game a reality, a real method of play: using one's own
entries and replys in such a way that includes entries and replys of
other correspondents and creates the conditon of "grace" or inclusion.
A move becomes an entry in a notesfile. The next available square being
the next available entry number. The board being the whole computer
network itself.
If one just looks at the topics and the replys as interesting information
and of some entertainment value, yes it is two dimensional. If one looks
at the interaction of players as manafest by their replys, the Game takes
on a whole new look. If one looks at good moves as the successful
interaction of two players wherein both their Beingness are enhanced
by the presence of each other's notes, I call this Grace.
Is this the Third Dimension you are looking for?
Larry
|
932.42 | hipper than thou? | HYDRA::LARU | Surfin' the Zuvuya | Wed Jan 11 1989 15:31 | 13 |
| In thinking about mapping a "Master Game" to a notefile,
it occurs to me that this a direction in which I have been
trying to direct myself... To use notes as a medium of
_real_ communication, of sharing my perceptions and experiences
without denigrating those of others, of recognizing that
others' perceptions and experiences are equally valid as my
own, and trying to understand and accept and _remember_ that.
I knee-jerk many times toward old patterns, but lately can
usually manage to contain my habitual negativity and elitism...
/bruce
|
932.43 | Communication? | DNEAST::CHRISTENSENL | | Wed Jan 11 1989 16:36 | 6 |
| _real communication_
I wonder what that means. I have some notions. And I don't have
any idea what REAL communication means.
I'm Game :^)
|
932.44 | one view | HYDRA::LARU | Surfin' the Zuvuya | Wed Jan 11 1989 16:45 | 13 |
| � _real communication_
� I wonder what that means. I have some notions. And I don't have
� any idea what REAL communication means.
to me, it's sharing one's own vision of truth, reality,
experience, etc, of opening oneself and listening to
others... letting oneself recognize that cherished
opinions are just that... exploring issues without
intimidation, manipulation....
/bruce
|
932.45 | soul-pipes? | ROLL::SEAVEY | Do not go gentle into that good night | Wed Jan 11 1989 16:48 | 20 |
| RE: .41
Yes, that seems good to me. These replies are in essence just that:
moves on the network board, and they could be viewed as soaring out
of two dimensions. But what may be one persons 3-D might be another's
1-D! Communication is the key, and that's the game maybe... I agree.
It's hard to bring things together, to understand.
RE: .42
Yes, I agree. Communication is the key, _real_ communication, just as
you say. We're all of us groping in some way. Maybe it is true what
Abe Lincoln said (was it Abe Lincoln?): "I am a pipe through which the
omnipotent speaks." We each have our unique soul-pipe, unique to us,
but maybe we can share what comes through our special pipe, however hard
it may be to do this.
In .40 I made an attempt, but my closing paragraph leaves me depressed!
-- mardy
|
932.46 | synchronized? | ROLL::SEAVEY | Do not go gentle into that good night | Wed Jan 11 1989 16:50 | 4 |
| Looks like three of us were "talking" at the same time!!
Interesting! De Ja Vu ?
-- mardy
|
932.47 | Moving Towards Openness | CSG::PINCOMB | John | Thu Jan 12 1989 11:09 | 33 |
|
Ref. .40 and .45
Mardy
Your closing comment in .40 expressed a thought or a feeling that
was real for you at the time. I felt, what I thought was your
frustration when I read it. Since it was a statement of your feelings,
I thought it was OK.
Your closing comment in .45 also expressed a feeling, but from a
different perspective or place. I thought it was OK too.
The beauty here that I see is that you:
See the difference between .40 and .45
Acknowledge the difference to yourself
Express your feelings and share them with others.
This process is not always easy, but it really is not that hard either.
It becomes as hard as we make it.
We need only become aware of the process - which we all seem to be
doing in this notes file - to allow ourselves to open up to our own as
well as to others' feelings and ideas and communications and beingnesses.
Nice moves in .40 and .45.
John
|
932.48 | smiley-faces? | HYDRA::LARU | Surfin' the Zuvuya | Thu Jan 12 1989 12:20 | 8 |
| are smiley faces just devices we use so that we can
make moves that we know are really poor ones, that don't
really advance anything, but sort of surreptitiously
point out [our perception of] another's lack of "progress" ??
sortof like saying "sorry, just can't help myself"
/bruce
|
932.49 | and.... | HYDRA::LARU | Surfin' the Zuvuya | Thu Jan 12 1989 12:21 | 4 |
| another device: my previous reply (932.48) is really a judgment
disguised as "being honest about my feelings"
/bruce
|
932.50 | The ha-ha factor | LEDS::BATES | Time out of mind | Thu Jan 12 1989 12:50 | 24 |
|
It's one interpretation of the way we use symbols in this medium
to indicate that we're thinking and responding on more than one
level - and humor/amusement usually deals with multiple levels of
meaning. There's the first and obvious interpretation of the
information that's being processed, and the secondary (or tertiary,
or...) meaning, that is sufficiently at odds (and yet still
connected) with what we've perceived in the first place that our
response is often a smile and/or laughter (often coupled with
confusion). And perhaps the laughter is the way we hide our
bewilderment in the face of absurdity.
Regarding 'smiley faces' - when my daughters were younger, and
the dreadful little yellow circles were in vogue, they referred
to the symbol as a 'ha-ha', mirroring my reponse (vocal tone to
be imagined) after I'd seen the 10,000th spot before my eyes.
So now, whenever I see them in a note, I think "Ah, yes... the ha-ha
factor."
Good grief - what kind of move is this?? ;)
Gloria
|
932.51 | Jest you not... | AYOV18::BCOOK | The Patched Robe | Fri Jan 13 1989 08:22 | 7 |
| Remember the court jesters who were the only ones who could tell
the monarch what he really needed to be told, because he hid behind
a smiley face that said "I'm [not] joking really"
Actually jesters were Sufi masters (Fools) messing with politics...
Brian
|
932.52 | ;^) | DNEAST::CHRISTENSENL | | Fri Jan 13 1989 08:30 | 4 |
| .....and a Fool does not a Sufi make.
l :#)
|
932.53 | The Difference | DNEAST::CHRISTENSENL | | Fri Jan 13 1989 09:43 | 7 |
| How does one tell the difference between a Fool and a Sufi?
Both are thieves. The Fool steals everything. The Sufi steals
the Gold.
L.
|
932.54 | huh? | HYDRA::LARU | Surfin' the Zuvuya | Fri Jan 13 1989 10:11 | 3 |
| Larry, that's too deep for me...
/bruce
|
932.55 | Feelings | SCOPE::PAINTER | Dark Ages, Middle Ages, New Age | Fri Jan 13 1989 16:54 | 16 |
|
I'm bothered by the word 'game'. I guess this is because I've had
the unfortunate history of being around people who needed to win,
or rather needed someone to beat...which was mostly me, in order
so that they would be able to gloat about it. Then when I would
become good enough at the game to beat them at it (backgammon,
stones, chess, etc.), they wouldn't play anymore....or change the
game to something I didn't know so that they would experience the
_high_ of winning again for a while, at my expense.
The one thing that also really bothered them was when I was very
nonchalant about losing as opposed to being disappointed about it.
Any insight?
Cindy
|
932.56 | Together | DNEAST::CHRISTENSENL | | Mon Jan 16 1989 17:03 | 34 |
| That is what I have always found so disheartening about competetion.
When I won, someone didn't like it; when I lost, I stopped liking it.
The difference with the Master Game is when a person makes a good
move he or she wins and the winning is shared. In effect everyone wins.
A poor move entrenches oneself deeper into one's own stuff and at times
entrenches another in his or her own stuff. Obviously there are gradients
of poor moves. Self aggrandizement at another person's expense is pretty
obviously a poor move. Pointing out another's faults even with compassion
is still not a good move. Pointing out one's own faults is also not a good
and the gradient lessens.
So why not simply declare everyone a winner and everyone gets to
go home happy? Well, that would mean the end of the game. I doubt if
this is going to happen in my lifetime; then again who knows?
How about an example?:
Joe and Sally have been arguing about who gets to drive the new car
to work this morning. They both have good reasons including "I just
want to". The reverse psychology doesn't work either when they both
switch positions and try giving the other the new car. Just a litany of
bad moves. From here it looks like they are stuck because no matter
who gets to drive what; they both lose.
Here is the crux of the matter. That argument and whatever happened afterwards
constitutes a moment in time. It is the NEXT move, the next moment in time
where the opportunity exists to make a good move. A sincere apology by
one or the other would be a good move. A better move would be to include
each one's desire and the anger felt during the argument as part of
the next move. An example of a better move is: Whomever gets home first
after work, no matter which car they drove, starts dinner WITH the
intention of having peace and togetherness in their own heart no matter
what the other person is thinking or feeling. No matter what!
|
932.57 | great move! | DATTA::SEAVEY | Go gentle into that good night | Tue Jan 17 1989 13:59 | 20 |
| re: .56
That was a great move, L! Seeing as we're all sort of ghosts here
anyway, it's great that we can be kind to one another, disembodied
as we are, and without flesh and blood in this network.
I think your example of Joe and Sally was perfect and beautiful!
So, if we're _forced_ to play the game, the game of life that is,
we can all win by being kind to oneanother, apologizing, and letting
ourselves be vulnerable. There's nothing sweeter....
re: .55
I know what you mean, Cindy, about people _having_ to win. I had a
friend like that too, who would play this "apple-toss" game with me
as long as it took for him to get ahead, and then he'd get bored and
want to quit! Yes, he was a real person! - it was many years ago...
-- mardy
|
932.58 | Ah good old Joe and Sally! | ATSE::FLAHERTY | Nevermore! | Wed Jan 18 1989 09:39 | 5 |
| Thanks Larry (.56), it sure hit 'home' for me and was beneficial in
a situation I've been trying to deal with recently.
Ro
|
932.59 | Substance and balance always appreciated | ATLAST::LACKEY | Paths are many, Truth is one. | Wed Jan 18 1989 10:36 | 8 |
| Though I don't contribute to this conference regularly, I do monitor it.
Occassionally a note is started which adds a dimension of substance and
balance to Dejavu. The Master Game, to me, is such a note.
Thanks to the originator, and thanks to those who have kept it on track
in the spirit that was intended.
Jeff
|
932.60 | a silent (so far) player | SMEGIT::BALLAM | | Wed Jan 18 1989 10:45 | 7 |
| Hello. I'd like to add my thanks too, Larry, for starting
this topic. Thinking about the Master Game, I feel joyful
and energized.
Peace,
Karen
|
932.61 | tee hee | HYDRA::LARU | Surfin' the Zuvuya | Wed Jan 18 1989 14:23 | 24 |
| A good friend sent me MAIL indicating that my REPLY # 953.5
could be interpreted as that of someone playing "intellectual
asshole," with the intent of either derailing the discussion
or of baiting someone else into a game which I would surely
win, because I play "intellectual asshole" so well.
Anyway, I find that I often get annoyed at other cutesy-poo
jokes, especially the ones that end "i just couldn't help
myself, tee hee!" and that usually pertain to chocolate
or whipped cream.
Well, in REPLY 953.5, I just couldn't help myself... whenever
I run into a discussion of reality, I knee-jerk back to the
60's and the line "Reality is a crutch for those who can't
take drugs" always pops into my head.
I recently saw a discussion that suggested that without humor,
we might all go mad. My question is this: Is humor a bad move?
Is humor a good move? Does it depend on whose ox is gored?
/bruce
|
932.62 | Catch Bull at Four | DNEAST::CHRISTENSENL | | Wed Jan 18 1989 14:33 | 1 |
| Ox? I thought it was a Bull?
|
932.63 | | BLIVIT::STANLEY | Crazy rooster crowin' midnight... | Wed Jan 18 1989 14:41 | 9 |
| < Note 932.61 by HYDRA::LARU "Surfin' the Zuvuya" >
-< tee hee >-
> My question is this: Is humor a bad move?
>Is humor a good move? Does it depend on whose ox is gored?
I think humor is always a good move. Hey, but maybe I'm an intellectual
a**hole too!
Dave
|
932.64 | Cleanliness is next to Godliness | DNEAST::CHRISTENSENL | | Wed Jan 18 1989 14:54 | 6 |
| Humor is like the Mr. Clean or "TopJob" of this cosmic opera
I like one person's definition of enlightenment: Lightening up about
IT!
L.
|
932.65 | not at other's expense | DATTA::SEAVEY | Go gentle into that good night | Wed Jan 18 1989 15:03 | 6 |
| ...as long as the humor is not at the expense of someone, other than
oneself... then, it's okay. But many situations are inherently
humorous that appear so deadly serious.. So, as you say Larry,
Lightening up about IT! is a good move!
-- mardy
|
932.66 | humour over here! | AYOV18::BCOOK | The Patched Robe | Fri Jan 20 1989 07:57 | 11 |
| I think humour has a number of r�les;
1. as a corrective against self-indulgent seriousness
2. as a jolt against restrictive thought patterns
oh, and
3. for a laugh!
Brian
|
932.67 | ....it's how you play the game | CSG::PINCOMB | John | Fri Jan 20 1989 10:20 | 80 |
|
Ref 932.55
Cindy -
I'll take a chance. (Are we allowed a ":-)"?)
At a very basic level, gaming becomes reality for some people, as in gambling
(gamblers anonymous) and video arcade games (kids cutting school).
It is also an addiction (there's that "A" word again :-) ), because while
playing for "real" people do not have to face reality, they can escape.
The game then substitutes for life, albeit in shorter time periods, but in
more manageable pieces and with somewhat simpler rules.
Another perspective is that in real life some gamers suffer from a low self
esteem and a feeling of a loss of control in their own personal reality.
The game offers a chance for these individuals to escape and maybe to gain
some self esteem.
This gain is almost always done at the expense of others, because there
*must* be winners and losers in a game.
The roles for winners and losers are predefined by our basic models of games
and reinforced in our non-participatory "involvement" methods (read TV),
"....the thrill of victory, the agony of defeat."
These perceptions carry over from reality to "game reality".
When such an individual puts so much import into a game, i.e. puts him or her
self into it to gain self esteem or to escape, winning becomes "....the only
thing". If the other person, you in this case, additionally does not care
about winning according to the predefinition of competition, the model does
not match, and there is conflict. Part of the "thrill of victory" is lost
because the loser is not devastated. There also might be jealousy of your
ability to participate in the game as a game, not "reality" or an escape.
You then, become a piece in the game of others that approach games in
negative ways. This association of players with their pieces can be very
damaging, for example:
Pit Bull owners vicariously fighting in the ring
Soccer fans rioting and injuring each other or the referees
Parents of youth sports program participants "watching" the game
Many games are actually battle grounds:
Chess - the men are knights, bishops, kings, and pawns (great word)
and battle for position and control.
Backgammon - the battle is for control of specific spaces.
Monopoly - Malcolm Forbes should have invented this "Capitalist Tool".
Space Invaders - it's you against the godless hordes.
(It is interesting that the armed services are deciding that we have
an advantage over the Russians because so many of our "up and coming"
youth are experts in the hand eye systems that video games provide.
We are using similar "displays" in our fighter aircraft.)
It seems like one productive way to approach a gaming situation might be with
a positive attitude and with the perception that it should be and can be fun
for all.
The important issue is that gaming *can* be fun and challenging and a great
way to work with, test and develop ones skills and intellect. Striving for
personal excellence is a very important part of our growth as people.
We need to learn how to turn on and focus our energy, but not at the expense
of others.
"Everybody wins" is a positive and achievable result and it is sometimes
possible to get everybody to play by this simple and beautiful concept.
The measurement of "winning" may not be on a checkmate or a gammon but on
the mutual appreciation of good moves by the players.
A game can be a soft way (a model) for people to experience this reality.
John
|
932.68 | Play well...and may everybody win! | CLUE::PAINTER | To dream the impossible dream... | Fri Jan 20 1989 14:38 | 32 |
|
Re.67
Hi John,
Thank you - that was excellent.
It is a bit ironic that I should receive a book from a friend the
other day entitled "The Evolution of Cooperation" by Robert Axelrod.
The first paragraph of the book is:
"This project began with a simple question: When should a
person cooperate, and when sould a person be selfish, in an
ongoing interaction with another person? Should a friend keep
providing favors to another friend who never reciprocates?
Should a business provide prompt service to another business
that is about to be bankrupt? How intensely should the United
States try to punish the Soviet Union for a particular hostile
act, and what pattern of behavior can the United States use
to best elicit cooperative behavior from the Soviet Union?"
Then the 'Tit For Tat' and "Prisoner's Dilemma' games are talked
about in great detail throughout the book. Looks like very interesting
reading from a perspective I've not approached this all from before.
And speaking of a Master - I also recommend reading "The Art Of
The Deal", by Donald Trump. Fairly light reading, but talk about
a wonderful example of YCYOR...he's having FUN! And not at the
expense of other people either (deliberately). I was impressed
by what he had to say about his deals and life in general.
Cindy
|
932.69 | trump ain't no goody-two-shoes | HYDRA::LARU | Surfin' the Zuvuya | Fri Jan 20 1989 14:46 | 8 |
| FWIW, Donald Trump has been responsible for throwing lots of people
in the street in order to vacate their apartment buildings in
NYC in order to complete his deals... Sidney Schanberg
(who wrote The Killing Fields) was reassigned from the NYTimes op-ed
page as a result of his pieces detailing the sleazy practices
of Trump and other NY real-estate operators.
/bruce
|
932.70 | Re.-1 | CLUE::PAINTER | To dream the impossible dream... | Fri Jan 20 1989 15:49 | 6 |
|
Thanks Bruce.
Always good to hear the whole story.
Cindy
|