| For all you DECweb addicts going through withdrawel, Dave Tenny, "the
MAN", the dude that made it all happen, NEEDS YOUR HELP!
Dave, as you know has left Digital, and in his copious free time is
working on a new play by Email game called "Tenn - Adventures in the
Tenth Millenium". He runs it through his Ultranet account, so it is
accessible via the internet to anyone with Email (and FTP to pick up
manuals, tools, etc).
This game is still in the infant stages. Its NOT ready for prime time.
Never-the-less, he needs play testers. If you are interested, you can
be a beta tester for "free". :-)
Sure, you don't have time. Its spring, and you have other outside
interests. Hey! Nobody said beta testing a new game was *fun*!!!
Its easy to play in *your* spare time. What about Dave, Game designer
extrordinaire? After all the happy hours you pissed away in DECweb,
are you gonna let Dave down now, when he needs you most?
C'mon! Be a man! (or a bug) Sign up today!!!!!!
Jim
(PS This new game supports an interesting feature that allows more
than one person to collaborate on running an empire. For example, one
might handle combat while the other handles empire management. If you
are interested in this (which might consume less time) then let Dave
know. Since I haven't had copious free time lately, I would consider
taking on a partner, so if you'd like to join me, let me know)
(PPS Note there is only *one* game. There is no fast, medium and slow,
because the nature of the game is that you can structure your orders to
function through multiple game turns, thus eliminating the need to
micromanage every single turn. So currrently, only one game, already
in progress, exists. You probably have several options, such as taking
over an abandoned empire, becoming a coplayer, or starting with a newly
generated "generic" empire (TENN also supports an extensible, VERY
large universe). Contact Dave for more details)
From: US1RMC::"[email protected]" "Dave Tenny" 1-APR-1997 18:34:07.05
To: "TENN Game 1 Mailing List" <[email protected]>
CC:
Subj: Need replacement players
If you know anybody, *please* have them sign up. Maybe an ad in the
DECWEB conference?
Point them at the web page: http://www.ultranet.com/~tenny/tenn.shtml
Thanks!
|
| Still in its infant stages. It relies heavily on tools which
unfortunately either don't exist, or are undergoing their own growing
pains.
It has a lot more depth than DECweb, but pays for it with real, honest
complexity. Consequently, the turnsheets, on max output, are enormous
(4500 lines = 75 pages).
And I think it tends to run a little more liesurely than DECweb, since
complex orders can span many game turns.
jeb
|
| Tenn is not even out of the starting block. Right now, all you can do
is build mines, which create stockpiles, use the stockpiles to build
factories (ship, protable sensors, large array sensors, laser cannon,
nuclear mines, mass driver engine, ram scoop engine) Put these items
together (put portable sensor, cannons, engine and people in a ship)
and execute your strategy. Ships can be any size up to the gravity
restrictions of the planet you are building on. You can, for example,
build a ship factory that produces ships of the size 115. Put an
engine in it (size 10), then fill the rest with 105 popultation. Then
you create an order that flys the ship to your moon that has a gravity
equal to .007 and unload the pop. The order you creat can be created
once using the LOOP command and will continue to move pop and / or
stockpiles to the moon until you have enough to build a ship factory
that will out put a size 1500. Then cannons can be brought up and
loaded into this massive ship and launched against your enimies.
Evenutually, the technology will pyrimid. If you want to invest in
offense, you can devote your empires resources to that end, but at the
expense of defense or some other aspect of technology.
I think that Tenn, as it is, great. As it will be, lightyears ahead of
DECWEB.
|