| If the previous codenol star was Passive, then you might be seeing a
"benefit" of the old passive star technology....
Passive stars are VERY SIMILAR to a peice of thickwire ethernet, if all
of the fiber optic legs are the same length (+/- x%). But, if the
remote fiber runs to the passive have MAJOR differences in the length
of fiber runs, then you will experience a game of favoritism played by
the optics. The nodes CLOSEST TO THE STAR have a higher amplitude of
light than the nodes furthest from the star (db Loss). And if the light
from the closest nodes is significantly more, it will affect the
collision detect method, affectively ignoring collisions with the
"far-away" nodes, allowing the closer nodes to HOG THE MEDIA.
This will manifest itself in REALLY great response on the nodes nearest
the star, and the far-off nodes getting many "remote failure to defer",
and "initially deferred packet" and collision counters.
Installing a real "active star" network will cause much fairer network
allocation across the network. Taking away the "personal Ethernet"
from the closer nodes in the computer room, and allowing the "waste
treatment plant users" to actually participate in the plant network.
If you are actually experiencing a problem, look at the Ethernet
countres on each affected node. Look at Collision rate, look at Send
and Receive Failures, and compare them to the number of blocks
received. These are the counters on a node near me that is not having
a very good day:
> ncp
ncp>tell cboanc show know line count
Known Line Volatile Counters as of Sat Mar 26 16:17:04 EST 1994
Line = SVA-0
29990 Seconds since last zeroed
770515 Data blocks received
770511 Multicast blocks received
3 Receive failure, including:
Block check error
Framing error
Frame too long
83006510 Bytes received
83006322 Multicast bytes received
0 Data overrun
2554 Data blocks sent
535 Blocks sent, multiple collisions
290 Blocks sent, single collision
284 Blocks sent, initially deferred
2549 Multicast blocks transmitted
128031 Bytes sent
127864 Multicast bytes transmitted
2 Send failure, including:
Excessive collisions
Remote failure to defer
0 Collision detect check failure
0 Unrecognized frame destination
6 System buffer unavailable
241 User buffer unavailable
> I would be very Wary of the the media near this node. I add up all
of the "collision and deferred packet counters" and get:
535+290+284=1109 packets that couldn't be sent, cause the cable was
busy. He only sent 2554 packets (2549 were broadcasts) which means he
is NOT REALLY doing anything on the network, and almost HALF his
packets didn't get out. This node is having hard time getting onto
the wire. Look at these counters on your network, and see how the nodes
are actually failing, now that they are so slow. You may find one node
who is broken, or perhaps a port of your repeater, or the fiber itself
might be bad. Look at the counters on the repeater ports too.
Your twelve-port network does not seem all that uncommon. I have many
customers happily running similar configurations. Something is
probably broken, and can be found using the counters.
JR
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|
Hello,
Thanks for your answer, I am going to call the customer to have the
counters(I was not on site when he makes tests) .
The Ethernet segment from which the customer is making tests seems to
be very busy (peak 70% Ethernet) but it was the same before with the
passive star .
The problem is about the decrepeater 90 FL ,because I can't see any
counters, this repeater does not support it . If you look with Hubwatch
you can see nothing.
One thing also which can degrade performance is that each optic port (like
before on the passive star same config but connected on to the star) is
connected also to a bridge (no manageable old technology Retix bridge).
We have seen on documentation that these bridges are forwarding 6000pps
instead of 14000 pps for our bridges.
Do you think these bridges can degrade performance when connected to
the decrepeater 90 FL instead of the passive star ?
The new Decrepeater 900 FP (12 ports optic) seems to have per port
statistics which with Hubwatch it seems that we can see bytes, frames,
errors and collisions. Is it true ?
Thanks in advance for your answer
Regards
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