| Here's a FAQ on the Jaguar from the internet...
_ _ ____ _ _ _ ____
||| Atari | | / |/ ___\| | | | / | _ \ Frequently Asked Questions
||| | | / | | __| | | | / | |_| |
/ | \ /| | |/ / | | |_ | | | |/ / | _ <
| |_| / _ | |__| | |_| / _ | | \\\
\___/_/ |_|\____/ \___/_/ |_|_| \\\
\\\
Created by Robert Jung ([email protected]), because no one else wanted to.
Dedicated to ASTEROIDS, for getting me hooked in the first place
Last update: 3/28/1994
==============================================================================
This file is not maintained by, overseen by, endorsed, or otherwise associated
with Atari Corp. or any of its subsidiaries. It's just a collection of
questions and answers, with a few news tidbits thrown in.
This file is posted on a monthly basis, usually around the first of the month.
It is maintained by Robert Jung at [email protected] on the Internet. Send
corrections, news, updates, comments, questions, or other stuff to that
address. All mail is welcome!
Updates since the last publically posted FAQ have a vertical bar in the first
column.
==============================================================================
Q. What is the Atari Jaguar?
A. The world's first 64-bit home console video game system. Developed after
three years of research, manufactured by IBM, the Jaguar offers high-speed
action, spectacular graphic effects, and CD-quality sound for $250.
==============================================================================
Q. How does IBM fit into this?
A. IBM has a $500 million contract with Atari Corp. to assemble, test,
package, and distribute Jaguar units. Manufacturing is done at IBM's
Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
a consumer grade product for an outside vendor.
IBM has no known participation in the design of the Jaguar. IBM has no
plans to create games for the Jaguar.
==============================================================================
Q. Okay, who did designed the Jaguar?
A. Details are murky. Atari claims that the Jaguar took over three years to
develop, and was released because work was progressing faster than
expected. Seeing an opportunity to leapfrog the new systems from Nintendo
and Sega, they decided to bring the machine to light.
The Jaguar chipset is reportedly co-developed by Flare, a British company
with ties to Atari, according to Jez San of Argonaut Software. The
proprietary chips are manufactured by Toshiba and Motorola.
==============================================================================
Q. What are the specifications of the Jaguar?
A. Physical dimensions:
Size: 9.5" x 10" x 2.5"
Controls: Power on/off
Display: Resolution up to 800 x 576 pixels (1300+ with additional
hardware)
24-bit "True Color" display with 16,777,216 colors
simultaneously
Multiple-resolution, multiple-color depth objects (monochrome,
2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
simultaneously
Ports: Cartridge slot/expansion port (32 bits)
RF video output
Video edge connector (video/audio output)
(supports NTSC and PAL; provides S-Video, Composite, RGB
outputs, accessible by optional add-on connector)
Two controller ports
Digital Signal Processor port (includes high-speed synchronous
serial input/output)
Controllers: Eight-directional joypad
Size 6.25" x 5" x 1.6", cord 7 feet
Three fire buttons (A, B, C)
Pause and Option buttons
12-key keypad (accepts game-specific overlays)
The Jaguar has five processors, which are contained in three chips. Two of
the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are
built using an 0.5 micron silicon process.
- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- Programmable processor that can act as a variety of different video
architectures, such as a sprite engine, a pixel-mapped display, a
character-mapped system, and others.
- Blitter (processor #3)
- 64 bits
- Performs high-speed logical operations
- Hardware support for Z-buffering and Goudraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly
- "Jerry"
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control
- Motorola 68000 (processor #5)
- Rated at 13.3MHz
- General purpose control processor
Communication is performed with a high speed 64-bit data bus, rated at
106.4 megabytes/second. The 68000 is only able to access 16 bits of this
bus at a time.
The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM.
Game cartridges can support up to six megabytes (48 megabits) of
uncompressed or compressed information. The Jaguar uses 24-bit
addressing, and is reportedly capable of accessing data as follows:
Six megabytes cartridge ROM
Eight megabytes DRAM
Two megabytes miscellaneous/expansion
Compressed cartridge data can be uncompressed in real-time, and can store
the equivalent to almost 50 megabytes (400 megabits). Compression is
performed with JagPEG, an enhanced JPEG image decompression mechanism.
Other Jaguar features:
- Support for ComLynx I/O for communications with the Atari Lynx hand-held
game system and networked multiconsole games (on DSP port, accessible
by optional add-on connector)
- The two controller ports can be expanded to support "dozens" of
controllers
- Digital and analog interfaces
- Keyboards, mice, and light guns are possible
- Expansion port allows connection to cable TV and other networks
- Digital Signal Processor port allows connection to modems and digital
audio peripherals (such as DAT players)
- One megabyte per second serial interface
- 9600 baud, RS-232 serial port (accessible with optional interface)
==============================================================================
Q. Is the Jaguar really a 64-bit system?
A. The question is hard to resolve, largely because the definition of what
constitutes an "N-bit" system has not been set. Of the five processors in
the Jaguar, only the object processor and the blitter are "true" 64-bit
components. Because the blitter and the object processor are in the Tom
chip, by extension Tom is a 64-bit chip. The Jaguar also uses a 64-bit
memory architecture, according to Jez San of Argonaut Software.
Some say the Jaguar should be considered a 32-bit system, as that is the
maximum register size in the programmable processors (the 68000, the
graphics processor, and the DMA sound processor. Others say the Jaguar
can be considered a 64-bit system, because 64-bit components are used, and
the GPU can access 64 bits of data if required. Again, the lack of an
agreed-upon definition serves to complicate the issue.
For the record, the opinion of most third party developers and observers
is that the Jaguar is indeed a 64-bit system.
==============================================================================
Q. How can a graphics processor be the CPU?
A. The 64-bit custom graphics chip is a good general purpose RISC unit, but it
has been optimized for graphics work. Developers are free to specify which
processor(s) to use in a program, as desired.
==============================================================================
Q. What kind of special effects can the Jaguar do?
A. The Jaguar is capable of doing the following visual effects:
- High-speed scrolling (Object Processor).
- Texture mapping on two- and three-dimensional objects (Tom/Blitter).
- Morphing one object into another object (Tom).
- Scaling, rotation, distortion, and skewing of sprites and images
(Object Processor).
- Lighting and shading from single and multiple light sources (Tom and
Blitter).
- Transparency (Object Processor).
- "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
shaded pixels/second. "Rendering" is believed to mean transferring a
pixel from a frame buffer to the screen.
- Sprites of "unlimited" size and quantity. Realistically, sprites can be
over 1,000 pixels wide/tall, and the number of sprites allowed is
limited by processor cycles instead of a fixed value in hardware
(Object processor).
- Programmable screen resolutions, from 160 to 800 pixels per line. The
resolution can be increased even further with additional hardware up to
a reported 1350 pixels per line.
==============================================================================
Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
colors only need 24 bits for rendering?
A. The additional 8-bits is for programmers to implement whatever visual
effects may be desired. Examples cited include Z-buffering (for polygon
graphics) and an alpha channel (for transparency).
==============================================================================
Q. Okay, get to the meat -- which is better, the Jaguar or the 3DO?
A. Ye Gods, the eternal question. The popular consensus is that the biggest
strength of the Jaguar is that it deliveres performance comparable to the
3DO for a lower price ($250 Jaguar vs. $500-$700 3DO units). The same
consensus say the biggest strength of the 3DO is the corporate strength
behind it: over 300 developers, a consortium of multibillion dollar
companies, more reliable advertising and promotion, etc. Whether or not
this makes the games or the machines any better is (hotly) debatable.
Best bet, as always, is to try the two machines, see what games you like,
which system offers them, then decide.
==============================================================================
Q. What's the information on the CD-ROM drive?
A. A double-speed CD-ROM drive has been announced for release in mid-1994,
with an estimated price of $200. It is reported that the CD-ROM drive is
capable of transferring data continuously at 350K per second, or run at
normal audio rates of 175K per second. Access time is reportedly 300-350
milliseconds. Storage on a disc is expected to be around 700 megabytes
(5,600 megabits). The CD-ROM drive plugs into the Jaguar's cartridge slot
on top of the machine, and offers a cartridge slot to permit playing
cartridge or CD games; the cartridge port is accessible while using the
CD-ROM drive.
The Jaguar CD-ROM drive allows delivery of full-screen, full-motion video.
The CinePak video decompression system has been licensed from SuperMac
Technologies, and permits over sixty minutes of video to be stored on a
single compact disc at 30 frames a second. Movie quality pictures can then
be overlaid on the screen with computer generated graphics if the game
demands it. Time-Warner has licensed a library of film clips from its
movies to Atari for use in Jaguar games.
The Jaguar CD-ROM is also designed to interface with audio CD, Karaoke CD,
CD+Graphics and optional Kodak Photo CD. The system will not be 3DO
compatible or CD-I compatible. An optional MPEG2 (Motion Picture Experts
Group) compression cartridge will also be available, to allow users to play
| full length motion pictures from CD. It will reportedly include extra RAM
| for buffering, and support the whitebook video format.
The latest release date for the CD-ROM drive is middle of 1994. It has
been rumored, though, that the unit may be delayed until September 1994, to
allow more CD games to be ready for its release.
==============================================================================
Q. What's this "Panther" I hear about?
A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
research and development on "next generation" video game consoles. There
were two systems, a 32-bit machine called the Panther, and a 64-bit machine
called the Jaguar. It is reported that work on the Jaguar was progressing
better/faster than expected, so Atari abandoned the Panther to focus their
energies on the Jaguar instead.
Reports of development work on the Panther have been whispered since 1988;
some people have erroneously mistaken those rumors to be about the Jaguar.
The Panther reportedly was considered a "32-bit" machine by Atari, though
for reasons unknown. It featured three chips, consisting of a Motorola
68000 running at 16Mhz, an object processor called the Panther, and an
Ensoniq sound processor called Otis, featuring 32 sound channels. The
Panther could supposedly display 8,384 colors from a palette of 262,144
colors, and could display 83,840 sprites of any size simultaneously.
==============================================================================
Q. What do I get when I buy a Jaguar?
A. The Jaguar package has a suggested retail price of $250, and contains the
Jaguar itself, one controller, an AC adaptor, and the game CYBERMORPH.
There are rumors that a lower-priced package will be made available,
without the free game, but that information has not yet been confirmed.
==============================================================================
Q. Hey! My Jaguar makes a quiet hissing sound! What's going on? Is it
dangerous?
A. Atari has cited several reasons for the hissing noise, but analysis of
disassembled Jaguars reveals that the sound is from the RF generator. The
RF shield has holes in it (ostensibly to help air flow and keep the unit
cool), and it is believed that the holes produce the noise. It is not
dangerous in any event.
==============================================================================
Q. I want something better than RF output from my Jaguar. What do I do?
A. Atari has an adaptor available that gives the Jaguar composite audio/video
output. The price is $24.95. The S-Video cables are currently
unavailable.
If you are willing to build your own, the schematics for the expansion port
are as follows:
Pinouts for Jaguar Video Cable
(view is looking at the rear of the Jaguar)
01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
--- --- --- --- --- --- --- --- --- --- --- ---
--- --- --- --- --- --- --- --- --- --- --- ---
01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B
01A - Left Audio 01B - Right Audio
02A - Audio Ground 02B - Audio Ground
| 04A - Chroma Ground 04B - Red
| 05A - Blue 05B - Composite Sync
| 06A - Horizontal Sync
| 07A - Green 07B - Luma Ground
08A - Chroma 08B - Luma
10B - Video Ground
| 11A - +10V power supply 11B - Composite Video
S-Video Cable
##\ /---(##- P2 RCA Male (Red)
### /
P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
### \ ___
##/ \---<## P4 4 pin SVHS 3/. .\4
Jaguar Mini-DIN 1< . . >2
Plug Male \_=_/ (front)
Conn Pin Signal Conn Pin
+----+--------+--------------+----+-----+
P2 Center Right Audio P1 01B
P2 Shell Audio Ground P1 02B
P3 Center Left Audio P1 01A
P3 Shell Audio Ground P1 02A
P4 1 Luma Ground P1 07B
P4 3 Luma P1 08B
P4 4 Chroma P1 08A
P4 2 Chroma Ground P1 04A
P4 Shell Not Connected P1 N/A
Composite Video Cable
##\ /---(##- P2 RCA Male (Red)
### /
P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
### \
##/ \---(##- P4 RCA Male (Yellow)
Jaguar
Conn Pin Signal Conn Pin
+----+--------+--------------+----+-----+
P2 Center Right Audio P1 01B
P2 Shell Audio Ground P1 02B
P3 Center Left Audio P1 01A
P3 Shell Audio Ground P1 02A
P4 Center Comp Video P1 11B
P4 Shell Video Ground P1 10B
==============================================================================
Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?
A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
on the system bus. In theory, an expansion port add-on would make the port
accessible.
In theory, it would be possible to daisy-chain multiple units of Jaguars
and Lynxes for multiplayer games. At the current time, however, no such
plans are in the works. Instead, it is seen as allowing Lynxes to be used
as peripherals: software can be developed to allow Lynxes to be part of a
Jaguar game as "smart" controllers.
==============================================================================
Q. Who are the third-party publishers/developers for the Jaguar?
|
A. The following companies have been announced as official developers,
| licensees, or publishers for the Jaguar:
|
| Attention to Detail (ATD) Imagitech Design
| Llamasoft Rebellion Handmade Software
Anco Software Ltd. Maxis Software Telegames
Beyond Games Inc. Microids Tiertex Ltd.
Dimension Technologies Midnite Software Inc. Titus Eurosoft
Ocean Software Ltd. Tradewest High Voltage Software
Rebellion Software Trimark Interactive Krisalis Software Ltd.
Virtual Experience U.S. Gold Ltd. Loriciel U.S.A.
Silmarils Millenium Park Place Productions
Ubi Soft Gremlin Software Microprose/S. Holobyte
Accolade Virgin Interplay
21st Century Software Activision Id Software
Phalanx Software Brainstorm 3D Games
All Systems Go Argonaut Software Euro-Soft
ICD Incorporated Photosurrealism DTMC
| Epic Megagames V-Reel Productions Cross Products(?)
| Sunsoft Domark Group Ltd. Lucasarts(?)
Elite Infogrames(?) Br0derbund
| Origin(?) WMS Industries (Bally/Williams)
| Readysoft Virtual Xperience Visual Concepts
| Bullfrog Productions Imagineer Jaleco
| Sculptured Software Williams Brothers Accent Media Productions
| Anthill Industries Audio/Visual Magic Bethesda Softworks
| Bjorn Joos/Kris Van Lier Black Scorpion Software
| Borta & Associates Clearwater Software Computer Music Consulting
| Cybervision CyberWare Delta Music Systems Inc.
| Duncan Brown Elite E-On
| EZ Score Software Inc. GameTek Inc. Genus Microprogramming
| H2O Design Corp. HiSoft Limelight Media Inc.
| Manley & Associates NMS Software Ltd. PIXIS Interactive
| Rest Easy Software Creations Team Infinity
| Team 17 Software Ltd. Techtonics Technation Digital World
| Teque London Ltd. Thrustmaster
Also, Atari Games/Tengen has licensed the Jaguar architecture for use in
future arcade games.
==============================================================================
Q. What are all of the current Jaguar games available in the United States?
A. Current Jaguar Games List:
Title Players Publisher Type
----------------- ------- ------------ ---------------------------
Crescent Galaxy 1 Atari Shooter
Cybermorph 1 Atari Action/Strategy
Evolution:Dino Dudes 1 Atari Puzzle/Strategy
Raiden 1-2 Atari Arcade
==============================================================================
Q. What are the upcoming Jaguar games?
A: Note: These lists are hardly definitive. It's based on many sources, and in
some cases, it just might be dead wrong. Games also often change from
pre-release to production.
Upcoming Jaguar cartridge games (? = Uncertain entry):
Title Players Publisher Type
----------------- ------- ------------ ---------------------------
Aero the Acro-Bat 1-2 Sunsoft Action/Platform
Alien vs. Predator 1 Atari Action
Al Michaels 1-2 Accolade/Atari Sports
Announces Hardball
Alone in the Dark 1? Infogrames Adventure
American Football 1-2 Park Place Sports
Another World 1 Interplay Action/Strategy
| Apes 1? Ocean ?
| Arena Football 1-2 V-Reel Prod. Sports
Batman: The 1? Atari? Action?
Animated Series
Battlemorph: 1 Atari Action/Strategy
Cybermorph 2
Battlewheels 1-2? Beyond Games Action
Battlezone 2000 1 Atari Action/Arcade
Boogers and Snotnose 1-2? All Systems Go Platform?
Brett Hull Hockey 1-2? Accolade/Atari Sports
Brutal Sports 1-2 Telegames Sports
Football
Bubsy in Claws 1 Accolade/Atari Platform
Encounters of the
Furred Kind
Car Wars 1-2? Midnite Sw Action
Casino Royale 1-2? Telegames Strategy
Charles Barkley 1-2 Accolade/Atari Sports
Basketball
Checkered Flag II 1 Atari Sports
Cisco Heat 1 Atari? Driving/Arcade
Club Drive 1? Atari Action/Strategy
Commando 1 Microids Action/Strategy
Cyberpunk City 1 Atari Adventure
Double Dragon 4 1-2 Telegames Arcade/Action/Fighting
Doom: Evil Unleashed 1 id Software Action/Adventure
Dungeon Depths 1 Midnite Sw Adventure
European Soccer 1-2 Telegames Sports
Challenge
Falcon(?) 1 S. Holobyte Simulator
Flashback 1 U.S. Gold Action/Adventure
| Galactic Gladiators 1-2 Photosur. Action/Strategy
Grand Prix 1? Microprose Sports
Gunship 2000 1 Microprose Action/Strategy
Hosenose and Booger 1-2? All Systems Go Platform
Indiana Jags 1 Virtual Exp. Action?
Jack Nichlaus' Power 1-2? Accolade/Atari Sports
Challenge Golf
James Pond 3 1 Millenium Platform
Jimmy Connors' 1-2 Atari Sports
Tennis
Kasumi Ninja 1-2 Atari Action/Fighting
Kick Off 2 1-2 Anco Software Sports
| Legions of the 1? Atari Adventure
| Undead
| Lobo 1? Ocean Action?
| Mortal Kombat 1-2 WMS Ind.? Arcade/Fighting
Pinball Fantasies 1-2? 21st Century Action
Phong 2000 1-2? Phalanx ?
Powerslide 1? Elite Action?
Robinson's Requiem 1? Silmarils Strategy
Soccer Kid 1? Krisalis Ltd. Platform?
Star Raiders 2000 1? Atari Action
Steel Talons 1 Atari Arcade
Tempest 2000 1-2 Atari Action/Arcade
Tiny Toon 1-2? Atari Platform
Adventures
| Troy Aikman Football 1-2 Tradewest Sports
Ultimate Brain Games 1-2? Telegames Puzzle
Ultra Vortex 1-2 Beyond Games Action/Fighting
| Wolfenstein 3D 1 id Software Action/Adventure
World Cup 1-2? Anco Software Sports
Zozziorx 1? Virtual Exp. ?
Zool 2 1-2? Gremlin Platform
Upcoming Jaguar CD-ROM games:
Title Players Publisher Type
----------------- ------- ------------ ---------------------------
| Akira 1? Handmade Sft. Adventure?
Battlechess 1-2 Interplay Strategy
| Blue Lightning 1 Atari Action
| Bubsy in Claws 1 Accolade/Atari Platform
| Encounters of the
| Furred Kind
| Chaos Agenda 1? Atari Adventure?
| Creature Shock 1 Argonaut Action?
Dracula the Undead 1 Atari Adventure
| Dragon's Lair 1 ReadySoft Arcade
| Dragon's Lair II 1 ReadySoft Arcade
Evidence 1 Microids Action/Adventure
| Freelancer 2120 1 Imagineer Action/Adventure
| Horrorscope 1? V-Reel Prod. Action/Fighting
| Legions of the 1? Atari Adventure
| Undead (expanded from cartridge version)
Return to Zork 1 Activision Adventure
| Space Ace 1 ReadySoft Arcade
Space Pirates 1? Atari Action/Adventure
Star Trek: The Next 1 Microprose Adventure
Generation
| Syndicate 1 Ocean Action/Adventure
| The Shadow 1? Ocean Action/Adventure?
| Theme Park 1? Ocean Simulation
==============================================================================
|
Q. What other Jaguar products are worth noting?
|
A: All Systems Go is working on the "Jukebox". This hardware device plugs in
| to the Jaguar's cartridge port, and holds a number of game cartridges at
| once. You can then select between them without needing to manually change
| cartridges each time. Price and expected release date unknown.
|
| ICD has announced plans to sell "Cat Box". It will attach to the rear of
| a Jaguar and provide a variety of audio/video/data ports, including:
| S-Video, Composite Video, left and right Audio Out, dual stereo headphones,
| Analog RGB Video, RS-232, ComLynx, and DSP. All connectors are "industry
| standard". Expected release date is May/June 1994 for $49.95.
|
| MARS Merchandising sells the "JagDapter", which provides Composite video,
| stereo sound, split composite, RGB, and S-Video outputs. Price is $49.95.
| MARS can be reached at (708) 627-7462.
|
==============================================================================
Q. Where can I find secrets, tips, and hints for <insert game name here>?
A. Mark Perreira maintains the Jaguar FAC (Frequently-Asked Codes) file,
which contains tricks and codes to assorted Jaguar games. If you have a
new secret, or want a copy of the file, send e-mail to [email protected].
Atari Corp. has established a game tip hotline, at (900) 737-ATARI (2827).
The cost is $0.95 per minute; minors should get their parent's permission.
==============================================================================
Q. How can I reach Atari Corp.?
A. Customer Service: (800) GO-ATARI
Mailing Address: Atari Corp.
1196 Borregas Avenue
Sunnyvale, CA 94089-1302
Company spokesman Bob Brodie can be reached by electronic mail on GEnie,
via the address "BOB-BRODIE". E-mail can be sent over the Internet with
"[email protected]".
Interested developers should contact Bill Rehbock at (408) 745-2088.
Include: Company name, mailing address, phone number, fax number, and brief
company/personal background relating to software development. Due to the
high volume of inquires, information kits are prioritized according to
background (SNES/Genesis/Computer) of previous titles developed.
==============================================================================
Q. Where can I get other information about the Jaguar?
A. Publications:
- Die Hard Game Fan General video-gaming magazine with some
18612 Ventura Blvd. Jaguar coverage.
Tarzana, CA 91356
- Electronic Gaming Monthly General video-gaming magazine with
1920 Highland Avenue some Jaguar coverage.
Suite 222
Lombard, IL 60148
- Gamepro General video-gaming magazine with
P.O. Box 3329 some Jaguar coverage.
Redwood City, CA 94064
- Video Games General video-gaming magazine with
9171 Wilshire Blvd., Suite 300 some Jaguar coverage.
Beverly Hills, CA 90210
Internet/USENET newsgroups and services:
- rec.games.video.atari Contains news of all Atari video-game systems.
- Jaguar electronic mailing list:
To subscribe, send e-mail to "[email protected]". In the
text of the letter, have a line that reads "subscribe jaguar-l
<first-name> <last-name>", where <first-name> and <last-name> are your
first name and last name, respectively. Once you are on the list,
send messages to "[email protected]"; everyone on the list
will receive a copy of your message.
Internet TELNET site:
- Cleveland Free-Net Atari SIG
freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
Access via modem at (216) 368-3888.
You can log on as visitor to explore the system and apply for a
Free-Net account online. At the opening menu, enter "2" to log in as a
visitor. At the next menu, enter "2" again to explore the system. You
will then read an opening disclaimer and a login bulletin, then be sent
to the main menu. Once inside, type "go atari". Follow the menus to
read discussions, reviews, news, and information. In order to post
messages and send e-mail, you need a Free-Net account. Apply for a
Free-Net account by entering "1" at the second menu instead of "2".
BBS:
- Video Game Information Service.
(201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines
Located in West Orange, New Jersy (USA). The BBS is completely
dedicated to video gaming, and maintains files of cheats and reviews
for all game systems. Carries video-game-related conferences from
other computer networks, including Fidonet, Worldnet, and Globalnet.
On-line services:
- GEnie
Registered developers can join the Independent Association of Jaguar
Developers (IAJD) on the GEnie computer network. Membership in the
IAJD is limited to Jaguar developers registered with Atari Corp. To
apply for membership, send e-mail to ENTRY$ on GEnie.
==============================================================================
Q. How is development for the Jaguar done?
A. Jaguar game development environments exists for the Atari TT030 computer or
an IBM PC/compatable. Art development can be performed on any machine,
whether a low-end Apple Macintosh or commercial rendering software such as
SoftImage.
Estimated price for a developer's package is $9,000 for the TT030 setup,
and $7,500 for the PC/compatable platform. The package includes a Jaguar
development unit, documentation, and development/debugging software.
Software routines packaged with the system include a multi-channel
polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
primitives; 3D rendering with gourad shading, texture mapping, and camera
manipulation.
The centerpiece of the TT030 deveopment platform is DB, an assembly-
language level debugging tool. The Jaguar and the TT030 are connected with
a parallel cable, and software can be debugged interactively without
interfering with the Jaguar's screen display. DB supports the use of
scripts and aliases, which simplifies the use of complex or common
functions.
Atari grants final code approval, but does not see the need to "censor"
games. Every game is given one man-month of compatability and quality
testing before it is approved. Atari offers technical support via FAX,
mail, electronic mail and voice. Atari allows developers to source their
own cartridges, documentation and shells if desired.
==============================================================================
|