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Conference 7.286::atarist

Title:Atari ST, TT, & Falcon
Notice:Please read note 1.0 and its replies before posting!
Moderator:FUNYET::ANDERSON
Created:Mon Apr 04 1988
Last Modified:Tue May 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1433
Total number of notes:10312

803.0. "MIDWINTER" by CURRNT::WRIGHT (LDIR can make the earth move) Thu Mar 22 1990 10:13

Has anyone out there bought MIDWINTER yet? If so have you managed to get 
far in the game. 

I am still learning how to play it, and how to get some height out of the 
hang gliders.

Tony

    
T.RTitleUserPersonal
Name
DateLines
803.1HANG GLIDINGBAHTAT::RIGBYCSR - Another Quality Product from ADGFri Mar 23 1990 08:4125
    I bought it two days ago, it's an excellent game.
    
    I find that if you don't change the direction which you face when you
    first go into hang glider mode and then don't touch the controls when
    you take off, you will rise 3-400 feet without any problems. Try to
    turn gradually as you will loose altitude making tight turns. Stay over
    mountains and you should be ok.
    
    The tricky bit comes when landing, I've only managed a smooth one once,
    but the technique seems to be to loose height slowly until down to
    about 10 feet and then pull back quickly on the mouse so that you
    stall.
    
    Have you come up with any good strategies yet ? 
    The first game I played, I lost within 12 hours, but on the latest I'm 
    into the second day, although with only 4 heat mines left. I'm trying
    a "scorched earth" tactic by destroying all the factories, synth plants
    and warehouses I can find. It seems to slow the enemy down, but not
    stop them.
    
    Any ideas ?
    
    Dave
      
        
803.2< It's hard to win...>IGETIT::MCDONNELLJFri Mar 30 1990 07:0227
I've had Midwinter for about a fortnight now. It's a brilliant game, here's the 
strategy I use...

When the game begins, only fight it out if Stark is near a garage (it's easier 
to find the snow-witches if Stark's in a snow buggy as well). Keep going after 
the snow-witches. Launch missiles before you see the vehicles - use the sound 
to target the enemy.

I found that 'scorched earth' tactics don't work on their own. If you can 
recruit half a dozen characters on the first day, assign half to blowing 
installations, the others should split their time between recruiting characters 
and getting after enemy fuel/ammo convoys. Rudel, Chabrun and Revel are best 
for convoys - their sniping is excellent. 

When you encounter an enemy unit, again, regardless of risk, keep plugging away 
until you get a snow witch. You've a 5:1 chance of getting a colonel, in which 
case you've just wasted a sixth of General Master's force - this makes ALL the 
difference. Even killing a captain will give you sixty vehicles destroyed. 
Having a character incapacitated for a few hours is well worth it.

Having said all that, the game is still in the balance...(8 days into the game, 
4 heat mines left but 15 characters bearing down on Shining Hollow)

Hope this is of some use,

John.