Title: | Atari ST, TT, & Falcon |
Notice: | Please read note 1.0 and its replies before posting! |
Moderator: | FUNYET::ANDERSON |
Created: | Mon Apr 04 1988 |
Last Modified: | Tue May 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1433 |
Total number of notes: | 10312 |
I've got a great game called OMEGA by Mindscape. It's a little bit like COREWARS only more complex and more fun. You work for the OSI corporation who, among other things, build CYBERTANKS. A cybertank is a weapon of the future which thinks for itself. Your job as a cybertank engineer is to design the chassis and provide the AI for a tank (using a BASIC like language) and then have your tank rated by the company in order to raise your tanks security classification. You do this by competing against company tanks on a battlefield where you require at least a 70% success rate (win 7 or more battles out of ten) to succeed. Success increases your budget by 1000 credits which allows you to improve your tanks chassis design and to kit it out with many more special features. The game is really good fun (although it takes quite some time to learn and to get the hang of). Now the crunch! There is the facility to play against user defined cybertanks in both a straight combat simulation and team combat mode (provided your tanks are classified highly enough to afford the comms equipment!). If anyone has a copy of OMEGA would they be interested in exchanging tanks to enhance these features ??? If enough people have OMEGA, we could set up a notesfile to download tank designs into ... Jamie.
T.R | Title | User | Personal Name | Date | Lines |
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723.1 | sounds neat | NORGE::CHAD | Ich glaube Ich t�te Ich h�tte | Tue Jan 02 1990 11:46 | 5 |
This sounds a lot like an old game for the Apple II series whose name I forget. After reading a review of it in Creative Computnig back in 81 or so it got me really excited. Chad | |||||
723.2 | It is! | 4GL::GLEASON | To boldly code... | Mon Jan 08 1990 10:06 | 13 |
I just got Omega last Friday and have now reached Omega security clearance. Now I have to write the AI code to handle all the new equipment I just added... :-) Great game! Exchanging tanks and battlefields would be a lot of fun -- count me in! It would also be fun to discuss user-written logic capsules and AI, favorite tank tactics, and the like. *** Daryl *** PS: A nit with .0: my copy says it's from Origin Systems (the people who did the Ogre game for the ST). Guess what the name of the O.S.I. tank that you must defeat to reach Omega level is... | |||||
723.3 | SWEEP::BADMAN | Tapered to a fine cutting edge... | Wed Jan 10 1990 07:19 | 16 | |
I've got HUNTER to SECRET but he's having a bit of trouble against PANDA. Should be reasonably easy to overcome though. I like the idea of writing some team tanks too. Add another dimension to it. How many more tanks after PANDA ??? Do you have anything more to do in the game once you've reached OMEGA or is that it as far as computer opponents go ??? Oh! and sorry; it IS Origin, not Mindscape ! Jamie. | |||||
723.4 | re: .3 | 4GL::GLEASON | To boldly code... | Wed Jan 10 1990 14:45 | 25 |
Actually, I went through them so fast that I don't remember. There are at least the following security levels: "Top Secret", "Eyes Only", and of course, "Omega". What I'm doing now that I've reached Omega is rewriting my AI to support the new hardware and upgrade my tactics. I'll then pit the tank against all of the other tanks I designed for previous levels in a simulation. Once you've reached Omega level, you can't pit your tanks against the computer's anymore. However, Origin has a BBS to facilitate the exchange of tanks. In fact, they're currently accepting tank submissions for a tournament, for which the cutoff date is Jan 31 (so says a notice that came in the Omega package). I've tried dialing in, but I haven't been successful yet. When I get my AI code rewritten, I hope to be able to download tanks from the BBS and pit mine against them. If it does reasonably well, I'll submit my design. In any event, if I do get some tanks downloaded from the BBS, I'll post a response here. If you like, I can transcribe the entire text of the tournament notice. *** Daryl *** | |||||
723.5 | see PICA::GAMES topic 1268 | 4GL::GLEASON | To boldly code... | Mon Jan 15 1990 15:28 | 6 |
For further discussion, see PICA::GAMES topic 1268. I'm continuing discussion there where players on other machines are more likely to contribute. *** Daryl *** |