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Title: | Atari ST, TT, & Falcon |
Notice: | Please read note 1.0 and its replies before posting! |
Moderator: | FUNYET::ANDERSON |
|
Created: | Mon Apr 04 1988 |
Last Modified: | Tue May 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1433 |
Total number of notes: | 10312 |
714.0. "THUNDERBIRDS game - some hints" by IJSAPL::KLERK (The best Ceaucescou is a dead one) Thu Dec 21 1989 05:38
The THUNDERBIRDS made it finally as a game. Anyone familiar with the
sixty's puppet films of International Rescue can now perform four
rescues by themselves.
A magazine published some hints for the first two games, which will
follow after the <ff>. It works on colour monitors only.
Theo
Hints to THUNDERBIRDS games
Mission 1: Alan takes torch and oil, Brains takes lamp and klaxon
First problem is to stop the water from rising. Let Brains go to the
right first, then up twice, to the right twice (avoid falling rocks)
Drop the klaxon and take the spanner. Go 4 screens to the left and
place lamp at foot of the ladder. Go to the left, take hammer and
go back to the right. Go up the ladder for 3 screens, then to the right
to repair the lift. Get in the lift and raise three screens.
Drop the hammer, take the detonator and go back into the lift before
it departs! The lift goes up for another two screens, then get off
and to the right.
Use the spanner to repair the pump and stop the water. Go to collect
the lamp you left at the bottom of the ladder and leave the spanner.
Go all the way up and then to the right 2 screens. Another 4 screens
upwards and two to the right. Get down one level and to the left. Place
the detonator on the ground. Go to the right, up, to the right twice,
3 times down and take the fuse.
Go up 3 levels, to the left twice and end up at the detonator.
Exchange this with the lamp and go to the Mole at the dynamite.
Go to the right and you will automatically place the fuse until you
are underneath the two leftmost stalactites. Use the detonator.
Go to the left, take the lamp, go left, down. Twice left, and rescue
the mine workers.
Alan:
Go down 3 screens and to the right. Drop the torch and take the
rope ladder. Go to the right and use the rope ladder before you reach
the hole in the ground. Collect the torch. Go to the right for
5 screens, down twice, then to the left. Go two levels up, then to the
left. Use the oil to lubricate the right wheels of the trolley.
Let yourself be transported by the trolley and go 5 screens to the
right.
Exchange the oil for the drill. Go to the right 2x, drop the drill
before you go to the left and grab the cable. Go up, to the right.
exchange the torch for the drill and go to the pillar at the right of
the screen. Use the drill and exchange it for the torch afterwards.
Go to screens to the right and you'll see Brains and the mine workers.
Switch to Brains who has to get to the Mole within the time limit.
Mission 2: Gordon: Aqualong and shark repellent
Alan: Aqualong and anti-radiation pills
Let Alan swallow the anti radiation pills and switch to Gordon.
He goes to the left 2 screens, down and to the right 2x. Drop the
aqualongs and use the anti radiation pills. Go back and pick up
the aqualong and go 5 screens to the left.Go down and you will find
yourself swimming in the submerged part of the boat.
Go to the left, open the door and pull (without going through the
door) the handle in the wall in the middle of the screen. Go to
the right twice, open the right (not left) door and pull the handle in the
middle of the wall - without going through the door.
Go to the left twice, leave the submarine through the hole in
the ground. Go over the sea bed to the right twice until attacked by
a shark. Use the repellent, go to the right and take the yellow card.
Go to the submarine, go in and to the left twice, pull the handle in
the middle of the room, so the water level drops.
Go to the right, up, to the left twice, up and 8 screens to the right.
Then down, to the right 2x, which brings you to the reactor room.
Go to the right console. Alan goes left, up and takes the blue card.
Go down twice, 5x right, down, 2x right to join Gordon. Stand for the
left console. While Alan uses the blue card, switch to Gordon and
let him use the yellow card to switch off the reactor. One of the
members must return to Thunderbird 4 before his time runs out.
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