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Conference 7.286::atarist

Title:Atari ST, TT, & Falcon
Notice:Please read note 1.0 and its replies before posting!
Moderator:FUNYET::ANDERSON
Created:Mon Apr 04 1988
Last Modified:Tue May 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1433
Total number of notes:10312

645.0. "The Bloodwych D&D game" by RODNEY::PETERS (Don Peters, CTC2-1/F10, 287-3153) Mon Oct 23 1989 09:42

I picked up the game Bloodwych a few weeks ago, and while I haven't had
the time to try it out, my son has really given it a workout. It is similar
to Dungeon Master in many ways. In fact, the image of the dungeon shown
on the screen is almost identical to Dungeon Master, although smaller.

However, we have a problem in that he cannot save the game in order to
later restart at the saved point. It appears to be some bug. I'd call
the game producer right away, except the producer is in England, and I'd
like to avoid an expensive long distance phone call or two. (The company
is Mirrorsoft, Ltd., in London)

So, has anyone else had the same problem, and if so, is there a fix for it?

  -Don
T.RTitleUserPersonal
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645.1Saving the dayCLO::HERSHBERGERTue Oct 24 1989 11:2710
    	I just finished the game last week.  I did not have any trouble 
    saving the game, there is a small disk shaped icon beside the hour
    glass shaped icon, just click on the disk shape.  One save per
    formatted disk.  Its a much bigger dungeon (castle) than D.M. but in my
    opinion not quite as good.  In two player mode it was impossible to
    find enough food for both parties.
    	Tom
     
    P.S. Keep one backup save game every now and then. I found a few dead
    ends.
645.2Bad diskRODNEY::PETERSDon Peters, CTC2-1/F10, 287-3153Fri Nov 10 1989 13:2214
Problem solved: bad disk.

We checked out another version at the dealer we bought the first game from,
and it worked. But that was under TOS 1.0, so I brought that disk home and
tried it under my TOS 1.4. Still worked, while my original one didn't. The
dealer allowed me to swap it, so now we can do saves. The only other
game disks that went bad one me were Populous and Tetris, and I was able to
send them back for replacements.

Its interesting to note that these game disks I've had problems with were
all copy protected - even Procopy couldn't handle Populous and Bloodwych, so
the game vendors may be pushing copy protection to the limits of hardware
capability.

645.3LEVERS::LANDRYMon Nov 13 1989 21:3215
>
>Its interesting to note that these game disks I've had problems with were
>all copy protected - even Procopy couldn't handle Populous and Bloodwych, so
>the game vendors may be pushing copy protection to the limits of hardware
>capability.
>

	Interesting . . . the only disk that I have had "go bad" was
	one of my kid's Read-a-Rama disks which was copy protected.
	. . . and they charged me $12 (!) for a replacement.  (and
	the program's not all that great either)

	chris


645.4help stuck in a roomRDGENG::PECKHAMWed Apr 25 1990 07:3422
    
    To any one who might of finished this game all those years
    ago .......little message
    
     		*****help*****
    
    Hello , I have a "friend" who stuck in a room within  the 
    dragon tower, and no matter what we try we cannot get out
    (or is it in??), the room contains one green square on
    on the floor with a door behind it, when you tread on the 
    square a pillar appears in front of this door. Blocking your 
    exit this room, all other exits are blocked by pillars or there
    is locked door and cant find any keys etc  the room contains three 
    buttons, pressing these has various results, one pillar vanishes 
    near the green square but this does not seem to help. Other buttons 
    can be seen however when you try and press them you are warpped 
    back to the entrance of the room, he has tried every thing can to 
    get out of this room can any one help???????
    
    regards andy
    
    p.s what does the RED button do????????  
645.5You can' get there from hereOTIGER::T_HERSHBERThu Apr 26 1990 10:0115
    	Some help follows:
    
    	The yellow button and door with the pillar in front are red
    herrings.  You can not get through that door.  The sequence to get out
    of the room is complicated and there are two invisible pads the reset
    the sequence.    The sequence, starting with your back to the door you
    came in, go push the red button to the left. Return to the door. Then
    go push the red button to the right, this should remove a pillar.
    Return to the left side red button and push a second time.  Walk
    through the spot where the pillar was to avoid the invisible pad. Go
    back to the right, there should be a section of wall missing with a key
    behind it. Avoid the invisible pad. The key is for the door to the blue
    button. Push the blue button to remove part of the wall by the left
    hand red button.  The key to the room in there.
    	Tom