T.R | Title | User | Personal Name | Date | Lines |
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508.1 | Spoiler ahead. | BOLT::BAILEY | Constants aren't. Variables don't. | Tue Jun 20 1989 16:44 | 13 |
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The Ankh is on level 2A of world in the same group as Cheop's curse
which doesn't have all the fire-balls, and the centepede (I can't
remember the name, I think it is the one on the left). Very easy
to find if you complete this level. (about half way through).
Give the the wine to the shepard.
The badge? Do you mean the ring? If so, use the wire (from the
nacelle).
Good luck,
Steph
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508.2 | Curiouser and Curiouser.... | CHEFS::MURPHYJ1 | | Wed Jun 21 1989 06:24 | 4 |
| I hate to ask this, but where is the wire and wine? What is the
nacelle?
Jon.
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508.3 | Another spoiler | BOLT::BAILEY | Constants aren't. Variables don't. | Wed Jun 21 1989 19:47 | 31 |
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The nacelle is also known as the ``engine''. In Excalibur 1A, in
the aft of the ``upper'' nacelle, there is a piece of wire which
Scotty was trying to use to gimmic the firing pin. Take it.
The wine is much trickier. Consider what the sign out in front
of the castle says: something about the hermit only seeing visitors
when the sun sets in the east.
If you can't figure out what this means (c'mon, give it a try, it's
not all that difficult!) read on.
When you walk to the center of the diamond of ``monster disks''
on the front lawn lawn of the castle, notice that you are transported a
short distance.
If everything hasn't fallen into place, read on.
Note that with each different letter in Castle (*A, *B, *C, *D) the
world is a different orientation. I think it is reflected north-south,
in B, reflected east-west in C and finally reflected both north-south
and east-west in D.
Assuming that the sun sets ``normally'' (in the west) in 1A
(and 2A and 3A and 4A), then the sun sets in the east in 1C.
Therefore, try walking into the diamond in 1C, and you will visit
the hermit.
Steph
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508.4 | Thanks..! | CHEFS::MURPHYJ1 | | Thu Jun 22 1989 05:27 | 4 |
| Thanks for the help!!!
Jon.
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508.5 | In the castle | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Thu Jun 22 1989 21:41 | 5 |
| I have Time Bandit and I was wondering what to give the Hermit when the
Hearts Round has come. Can anyone give me a hint?
Wescott Bramhall (age 12)
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508.6 | While shepards watch their flocks... | CHEFS::MURPHYJ1 | | Fri Jun 23 1989 05:38 | 27 |
| Spoiler follows......
(At least I think its a valid answer!!!)
Go to a table near the Hermit and get a bottle of wine. Exit from
the dungeon and go back to the shepard in the castle grounds. Say
you are on Business and give him the wine. The shepard will give
you his best sheep. He then asks you a question - answer it carefully!
Jon.
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508.7 | Assistance needed again! | CHEFS::MURPHYJ1 | | Fri Jun 23 1989 05:41 | 10 |
| More help required (are you there Steph, font of all knowledge...)
How do you get past the security robot?
Does the spaceship scenario always jump from 1A to 2B?
Regards,
Jon.
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508.8 | Re: .7 It's pretty tricky | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Fri Jun 23 1989 10:46 | 13 |
|
SPoiler for .7
Well, this is wescott not steph but to get past the security robot you
have to use the captains ring. It always jumps, it goes like this
1a,2b,3c,4d, and then you're finished. Hopes this helps.
Wescott
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508.9 | The Spaceship again... | CHEFS::MURPHYJ1 | | Mon Jun 26 1989 10:04 | 8 |
| Wescott, Steph, anyone..
What about the Klingon Deystroyer? You obviously have to send a
code to it, but what?
Is the answer on level 3C? A two level spoiler would be appreciated!
Jon.
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508.10 | Or... | CHEFS::MURPHYJ1 | | Thu Jun 29 1989 05:49 | 3 |
| Do you need a toolkit to fix the firing pin?
Where is it?
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508.11 | RE:.9 ever been to Starbase 4??? | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Sun Jul 23 1989 19:55 | 17 |
| Well, here's Wescott. About the Klingon Destroyer
Spoiler re.9
Do you know how to get to Starbase 4?
If you do read on.
At Starbase 4 there is the room with the crates in it. Walk on all the
crates until you find one with different contents from the others. You
must open this box and get inside. The Klingon ship took over the base
and is loading the crates (with you in them) onto the ship.
I don't know what to do after that but you should find a way!
hope this helps
Wescott
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508.12 | Is anybody there???????!!!!?!?!?!?!? | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Thu Jul 27 1989 10:36 | 2 |
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508.13 | More info required... | CHEFS::MURPHYJ1 | | Fri Jul 28 1989 06:11 | 3 |
| How do you get to Starbase 4? After getting the coordinates and crystals,
you go on your way to be blocked by the Klingons. Am I missing
something?
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508.14 | HaHa, you fell for that?!? | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Mon Jul 31 1989 12:22 | 13 |
| spoiler follows re.13
You're not blocked by the Klingons. You have to go to one of the
computers in the main bridge and (it is the send code one) read the
whole thing and send the code that it says in the computer. You then
find a return message on the screen telling you to use a transporter
setting (it will say what) and go to the tranporter, put in the code,
and step on the tranporter! this should work
Cheers wescott
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508.15 | ANYONE HOME???!!!???!!!?! | DDIF::BRAMHALL | Wescott Bramhall (age 12) | Wed Aug 16 1989 20:56 | 4 |
| YYYYYYOOOOOOOOOOO!!!!!!!!!!!!!!!
JJJJJJJJOOOOOOONNNNNNNNNNNN, AAAAARRRRRREEEEE YYYYYYYYOOOOOOOUUUUUUU
TTTTTTTHHHHHHHHHHEEEEEEEERRRRRRRRRRREEEEEE????????????????????????????
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