T.R | Title | User | Personal Name | Date | Lines |
---|
473.1 | Where has all my Flowers gone | IOSG::HAYESJ | | Fri May 12 1989 07:17 | 16 |
| Just to add my two penneth to the voices of those massed ranks who have
the game:
I played it for the first time yesterday and it is brilliant.
Anyone reading this conference who has a machine, but has not yet
bought the game, then the advice is get it and plan in a weekend where
you have nothing else to do. Real quality software even if it is a game
and unashamedly so.
Anyone in Reading who fancies a game and has the relevant cable,
perhaps we could set something up. (Sadly I am not a full time
employee, so I have no modem to play long distance).
Enthusiastically,
John
|
473.2 | Still enthusing..... | IOSG::HAYESJ | | Wed May 17 1989 12:54 | 24 |
| Hayes replies to his own note for lack of someone to talk to.....
Having now played it incessantly for a weekend, I would like to cross
reference back to a previous note *somewhere* asking about the monsters
and ghoulies.
I had a green bogey-like gubbins attack me on level 19 after performing
an Armageddon on the previous level and getting scads of points. Was
the previous noter who referred to a monster as the testicle monster
well informed as to the name of this beasty or just creative? Is there
a list of monsters and what they do, or are they features to be
discovered as and when (like the chappy on the magic carpet planting
trees).
Anybody got any dead good hints for strategies in given situations yet
- or is it all plain try it and see stuff in the true spirit of war!
Highest score to date competition first entrant : a wimpy 175,000 ish.
(The exact score escapes me). Who's had a ripper of a world and got
higher?
Enough questions for one note.....
John
|
473.3 | monsters and stuff | UKCSSE::KEANE | | Wed May 17 1989 15:12 | 19 |
| Hello John,
In one of the games mags, I think it was "THE ONE", with the smiley on
the Front cover, was a couple of pages of help and hints? on Populous.
The monsters mentioned included the Testicle monster, the Wizard on the
carpet, There is a rock monster I cant remember its proper name.
Bullfrog the publishers are talking about opening a bulletin board so
people can dial in and play each other or a host machine. There is also
some form of competion with big prizes for the best player!.
I am sorry this is vague, I only saw "The One" for a few seconds when
my son brought it home from school. He's taken it back now of course.
I have got one of the Amiga owners in our office hooked enough to send
for the game, it hasnt arrived yet, has Populous been really released
for the Amiga, or is the software firm hes ordered from working a
flanker?
May your leader be strong!
Pat K
|
473.4 | | PILOU::ROBERTSON | Best life is on the Cote d'Azur | Thu May 18 1989 09:04 | 19 |
|
Hi Pat,
The Amiga version of populous came out before the Atari version
, that is in france obviously (it should be the same overseas).
The amiga version has one advantage compared to the Atari : It has
music and sound througout the game, which is lacking on the ST !
Personaly I've just reached level 19 but I've seen no monsters yet,
but I'm ready waiting for them !!
I'll have a look at my scores next time I play and will let you
know....
Regards,
Erik
|
473.5 | Stuck already :-( | WAR750::KAYD | Some people's hot ... | Thu May 18 1989 10:16 | 24 |
|
Well I started with this last weekend and I'm hooked ! I've got as far
as level 22 but I'm already having problems with deciding on the best
tactics to use. The main problem is that my followers settle and build
very well, but I never seem to be able to get them out of their houses
fast enough (I realise that a lot of this is dictated by climactic conditions
etc). Consequently I never have as many walkers as the enemy, so when fights
start I have to deliberately demolish my own settlements just to give me more
fighting men.
Does anyone know what the bast tactic is to avoid this situation. The computer
seems to like putting its papal magnet next to mine and then sending all of
its people towards it so that as soon as I create a leader he gets killed,
which means that I can't move my papal magnet away. When I click on my 'go
to papal magnet' icon I just don't seem to have people pouring out of my
settlements like the enemy does.
Can anybody help ? Am I doomed to be a minor deity for the rest of my
non-mortal life ?? Will I ever get to a high enough level to see the wizards,
monsters etc (what level do these start appearing at ?) ???
Cheers,
Derek.
|
473.6 | A few thoughts | IOSG::HAYESJ | | Thu May 18 1989 11:32 | 25 |
| During the early stages of each world, I have tend to produce large
flat areas (either one or two layers above sea level depending on
whether the enemy has flood or not) and place 'spoilers' of single
bumps or holes every now and then. I've found that the population grows
the fastest by spreading over quite a wide area with small huts and
shacks first. Once the area is filled and the walkers are out on the
edges breaking new ground, I take out the spoilers and turn the inner
settlements into castles.
Then it's a case of keeping up with the walkers on the extremes of the
territory and waiting until the Mana is sufficient to do the dirty to
the enemy. To get a strong leader, you then only need to put the papal
magnet into one of the inner castles and call your people there.
Slowly, the inner castles create wlakers which are joined by those
coming in from the extremes and ultimately join the leader.
If the enemy has sent in his leader toward the same point, then I tend
to intercept his path and lay swamp in his way. By laying quite a bit
in the direction that he has just come from, you can also keep him from
getting a new leader for a while since nobody can make it through to
the skull (now in the middle of the swamp).
Hope this helps,
John
|
473.7 | Flood him out | MOVIES::FORSTER | | Thu May 18 1989 13:04 | 8 |
| Well I haven't got through that many levels so far but here's my
strategy (seems reasonably effective). Build on high ground, save up
manna, then flood the enemy. This doesn't knock him out usually but it
puts him in a bad way. I then create lots of knights to mop up. A
strong knight can destroy an enormous number of settlements.
Dave.
|
473.8 | Knights are the key in the end game | IOSG::HAYESJ | | Thu May 18 1989 13:23 | 7 |
| Sounds good, but beware the later levels where you will lose the
ability to flood and he will gain more and more abilities to prevent
you reaching the flood level at all.
That said, I'll have a go at it next time I get the ability to flood.
John
|
473.9 | Floods are the thing! | UKCSSE::KEANE | | Fri May 19 1989 05:22 | 13 |
| hi,
My son seems to do very well by flooding the opposition. (Up to now he
has always been able to use the flood option). I think one of the
important things is to get enough flat land to get the population up
(settle mode). The you go around zapping the houses/castles from your
people to get up out on the road. (It always amuses me the way the
little people get peed off when you zap their house, stamping feet
etc.) My daughter has great difficulty with the ice world. She cant
seem to get manna fast enough to even flatten land to build population.
There seems to be various levels of depth to the game. You can either
play it as a wiz bang zap em quick, or at a deeper, long term strategy
level. We (our family) are still at the tyro class.
|
473.10 | Nuke 'em | IOSG::HAYESJ | | Fri May 19 1989 05:52 | 9 |
| While you're up on flood level, you may find it worthwhile to 'settle'
a bit longer and then use Armageddon (providing you're sufficiently
populous to beat the enemy). This always gives a very high score and
will therefore move you faster throught the various levels.
Talking of which, is anyone beyond 'Eternal' yet and when does it
happen?
John
|
473.11 | monochrome or color only. | NORGE::CHAD | Ich glaube Ich t�te Ich h�tte | Fri May 19 1989 10:02 | 4 |
| This seems to be a very interesting game based on reading the descriptions
here of play. Does it work on Mono?
Chad
|
473.12 | Re to Chad | MADMAC::ROBERTSON | Best life is on the Cote d'Azur | Fri May 19 1989 10:18 | 7 |
| Hi Chad,
You're right it is a great game.
But I'm sorry you'll need to buy a colour monitor or a TV set to
play it !!
Erik
|
473.13 | Infighting Now Available | IOSG::HAYESJ | | Fri May 19 1989 10:52 | 7 |
| A friend of mine would love to play it, but for only having a black and
white tele. It's real interesting to watch two sets of identical
looking soldier types wandering around building houses. I guess it
becomes more like the 'Game of Life'. (Maybe it could make a good
spectator relaxant - like the fish tank videos).
John
|
473.14 | reached level 49 | MADMAC::ROBERTSON | Best life is on the Cote d'Azur | Mon May 22 1989 09:29 | 22 |
| Hello everybody,
This is my second week-end over the game and by Saturday evening
I had reached level 49 (or 46?).
Here is the tactic I use:
- Build as much flat land as possible at the start
- Try and create as many knights as possible
- Use swamps to destroy the enemies settlements
- Instead of using the settle 'order' I usually prefer using the
'join together' order which creates stronger men
The only 'monster' I saw so far is the flying Wizard who leaves trees
behind him. What else is awaiting me ?
Can you please give us more info on future levels and other tactics?
Regards,
Erik
~~~~
|
473.15 | A few hints ... | CURRNT::BADMAN | Question the Unquestionable | Mon May 22 1989 13:57 | 32 |
| Well I'm the level above Immortal (can't remember exactly what that
is) and am on around 155.
The flooding tactics are good in the earlier levels but at the higher
level, the opponents reactions are so fast that it only acts as
a delaying tactic.
Knights are essential, but it is not advisable to concentrate *too*
much effort onto them.
There are a couple of interesting landscape attributes that are
starting to appear and which make the game *alot* harder :
Land cannot be lowered - you can only ADD land to the landscape
not take it away. This means that you have to be accurate and steady
when building your settlements.
Swamps are bottomless - combined with the land cannot be lowered,
this becomes REALLY interesting, since to remove a swamp, the land
has to be lowered!
In fact, an earthquake will lower the land effectively (and note
that the earthquake is the easiest way to lower a volcano quickly!).
I'd also advise against keeping the Ankh in the depths of your
territory since the opponent tends to send his men toward your Ankh.
It is preferable that they attack a flank than split you down the
middle ...
Jamie.
|
473.16 | What 'level' ? | PILOU::ROBERTSON | Best life is on the Cote d'Azur | Tue May 23 1989 06:02 | 11 |
| Congratulations for reaching such a high level !!
I hope to get that far soon...
Just one question : what do you mean by 'the level above immortal'?
What is 'Immortal'? What is that kind of level? The only levels
I've heard of is the numbers level 1 to level 500.
Thanks for your help, I hope my question is not too dumb !
Erik
~~~~
|
473.17 | | CURRNT::BADMAN | Question the Unquestionable | Tue May 23 1989 06:30 | 9 |
| You know the skeltal demon creature rasps "Well Done Mortal" at the
end of a game you won when you first play populous ? Well your rating
here goes up every 50 game levels. (If you have a 1/2 meg drive,
you won't get the speech but it gets displayed on the bottom of
the screen ...).
Jamie.
|
473.18 | re: BADMAN | PILOU::ROBERTSON | Best life is on the Cote d'Azur | Wed May 24 1989 04:49 | 10 |
|
Thanks,
I never understood what that bloody creature was trying to tell
me, now I know more !
You, that's at such a High level, you could tell us what kind of
stuff is awaiting us, what monsters and so on....
Erik
|
473.19 | | CURRNT::BADMAN | Beam a smile to a real dope! | Thu May 25 1989 15:24 | 11 |
| I'm not really that much further than anyone else; I'm only about
a quarter of the way up the scale.
I've just played a bit more. It has only started to get hard
since about 140.
Jamie.
|
473.20 | iceworlds | MOVIES::FORSTER | | Fri May 26 1989 06:31 | 3 |
| Anyone found a good strategy for settling in ice worlds ? I try and
clear lots of land but it seems to take forever for the settlements
to grow. The enemy always ends up with a large numerical superiority.
|
473.21 | re .20 | MADMAC::ROBERTSON | Best life is on the Cote d'Azur | Fri May 26 1989 06:48 | 10 |
| Your folks tend to take longer to reproduce on Ice worlds rather
than on other type of worlds.
Have you tried using the tactic described in .6
Try and spread out by building smaller settlements and the expanding
them.
good luck,
erik
|
473.22 | PLEASE HELP ME | IOSG::HAYESJ | | Tue May 30 1989 11:41 | 16 |
| Hi everyone,
Anyone help with the 135/140 type area. This is
where the enemy has got knights and volcanos. I seem to be out
populating him for a short time and then he accelerates away and gets
to volcano before I can pour another scotch.
Is there a tactic to use, or is it a case of
learning to expand faster. I'm currently trying to get up to flood and
drown him (though his ability to wander around rescuing his people
amzes me!), having tried most other interventions without great
success.
Help.
John
|
473.23 | Here is what I do | DDIF::BRAMHALL | Mark Bramhall | Fri Jun 02 1989 17:15 | 12 |
| re: .22
John, sometimes I try to not worry about him for a while, while I level
land and try to get my mana up. As soon as I have a consistant mana of
about volcanoe, I cast lots of knights and build a land bridge to the
foe. I then try to occupy the area that the knights have gone through.
This works on the early levels (were I am), but I don't know if it will
work on the levels where he has knights. I am on level 8 and if anyone
has any suggestions, THEY WILL BE ACCEPTED WILLINGLY.
Wescott Bramhall (age 12)
|
473.24 | | CURRNT::BADMAN | Compulsive Neophiliac | Mon Jun 05 1989 11:39 | 12 |
| RE .22
At this level, I have found that the first player to release a knight
is at an immense advantage. Also, place your Ankh well away from
your main centres of population since he directs his forces wherever
you Ankh is. Finally, a quick way to lower a volcano is to remove
land in the centre of the volcano three or four times and then fill
in the hole ...
Jamie.
|
473.25 | any help for a kid?? | DDIF::BRAMHALL | Mark Bramhall | Wed Jun 07 1989 18:42 | 8 |
| If anyone has any suggestions for how to get to the high levels fast,
please let me know. He keeps on getting his manna up then putting
volcanoes on my settlements. I counteract this by pushing the 'join
together' order but he just casts another and another until I only have
a few settlements left. What should I do???
Wescott (level 14)
|
473.26 | lost in France | CLARID::RICHARDS | | Thu Jun 08 1989 05:23 | 27 |
|
Well I am considerably older than Wescott from the previsous note. But
I have some of the same problems .....
I bought the game at my local supermarket the other day (yep you can
buy STs with beer in France !) My problem comes probably from the
documentation - its in French. Although I get the general idea from
the book, I feel I am missing some of the finer points.
I have two questions that Wescott can probably answer:
1) How do I increase Mana ? (quickly)
2) Sometimes I am happily building away, when all the
buildings disappear and my 'boys' start off for a
showdown at the papal magnet (usualy somewhere in the
sea). I always get blitzed as he has somehow managed
to cerate an immense population, whereas I have just a
few. What is he doing to make my people run off like
lemmings, and how can I get more people to be able to
stuff him ?
Cheers,
Harry
|
473.27 | Some thoughts | IOSG::HAYESJ | | Thu Jun 08 1989 06:27 | 19 |
| What he must have done to make all your people fly off and fight is
call an Armageddon (the highest order intervention). The only way to
stop him is to prevent him from getting that much Manna and the only
way to do that is to increase yours faster...
Which brings us to your other point. Your Manna increases by the
worship of your people, so you need to create more people. The larger
settlements (castles) increase your Manna fastest, while slowing down
the spread of your population across the landscape. A balancing act.
Creating areas of flat land with occasional 'bumps' in tends to work
quite well for me (see previous note) - spreading the population out
while allowing the bumps to be removed later turning the houses into
castles and wopping up the Manna.
Hope this helps.
John (stuck on 137 and unable to play recently since I just got engaged
and things are hectic...)
|
473.28 | Alls fair ... | IGETIT::MCDONNELLJ | | Wed Jun 14 1989 14:33 | 11 |
| Hello all,
One tactic I've found effective, especially in snow and ice,
is to build flat land and get large castles as fast as possible.
If you then 'blip' next to the castles so they are reduced to
small forts this forces a walker out ( takes about 5 seconds before
the little sucker appears ). Then you restore flat land. This really
gets your population up fast and increases your mana ( 'cos large
castles increase mana quickest). It's also good for building knights,
when you're really up against it.
Hope this helps someone.
John.
|
473.29 | another addict | ACE::BREWER | John Brewer Component Engr. @ABO | Wed Jun 14 1989 15:17 | 7 |
|
Based on all your reviews, I got this game yesterday afternoon.
Cant wait to get the time to get into it. It looks great.
tks,
/john
|
473.30 | Questions, always questions | IOSG::HAYESJ | | Mon Jun 19 1989 13:51 | 23 |
| Ok,
I'm still stuck and getting mad. I'm on level 137 and whatever I
do, he seems to volcano me and get knights out at a rate that I can't
compete with.
By the time he does his first volcano, I am just up to that level
too. Could someone who's done this area please tell me if they :
o Volcano'd him as soon as poss.
o Put out a knight as soon as poss. (in which case how did you get
him strong enough while still populating)
o Waited for Mana to exceeed the next level up and then did either
of the above
Also, which way is it best to develop, towards him to prevent his
volcanos only affecting your growth, or round the edges of the world,
away from his knights?
So many questions, so little brain,
J.O.H.N
|
473.31 | 137 is dead, long live 143 | IOSG::HAYESJ | | Mon Jun 26 1989 07:54 | 8 |
| It's ok, you can stop making notes on your game play technique now -
I"VE DONE IT!
Yes after much drinking and hard play, I've done 137.
Now, can anyone tell me how to do 143! *8O)
J.O.H.N
|
473.32 | My ideas | LASHAM::POORE | Stuart Poore, SRAC, Basingstoke, UK | Sun Jul 02 1989 08:27 | 19 |
| I've just actually read the manual cover to cover.
It says that there are no technology levels in the ice world.
Surely this means Castles are BAD news. They buy you nothing, but
they use up a lot of land where you could have loads of small huts,
gaining loads of people & quicker MANA build up.
Also, of course, people die of exposure very quickly in the ICE world
(and desert), so Volcanoes on the enemy kills 'em off fast before
he can flatten land to allow them to rebuild.
Also, swamping his magnet is always a goody. He keeps sending people
to it regardless until higher levels where he has the common sense
to 'eat' out the swamp.
What are these 'monsters' I've seen a green blob thing running about.
Is it bad ? What can I do about it ?
Stuart P.
|
473.33 | Level 90 and Rising! | CHEFS::MURPHYJ1 | | Sun Jul 02 1989 09:10 | 18 |
| Some more potential strategy tips.....
Dont worry too much about the evil knights, simply wait until they
are in range of one of your settlements and then reduce all of the
land the knight is walking across to sea. If water is fatal it will
get rid of them instantly - if water is harmful it will do damage
and weaken him. Note that if Evils reactions are good or better
land will be built under the knight - you have to be quick to get
him wet but it can be done!
The more points you get, the greater the number of levels you are
increased. Apocalypse does get you loads of points (around 120,000)
but a better strategy is to weaken Evil, keep him in check and build
loads of castles and knights. This method has reaped in 175,000+
before! Anyone else have any tips?
Jon (still only Immortal, but not for long!)
|
473.34 | Level 143 and looking for spare time.... | IOSG::HAYESJ | | Sun Jul 02 1989 12:57 | 15 |
| re:-2
I believe that castles increase your Mana at a faster rate than smaller
settlements for the same area (this may not be correct, but I think it
is). The suggestion of digging out your own castles waiting for a
walker and then reinstating them of a while ago works really well and
gets the population moving really quickly.
The green blob monster (is this the infamous testicle monster, anyone?)
lays swamp over the area that he crosses. (For which I was eternally
(no pun intended) grateful toward the end of level 137). I'm still
waiting for another monster type (other than the man on his carpet, of
course).
J.O.H.N
|
473.35 | At a level near you! | CHEFS::MURPHYJ1 | | Tue Jul 04 1989 11:22 | 12 |
| re:-1
Agreed, the best strategy esp. on Ice Worlds is just to flatten
the land, build castles and force out walkers. Have you ever watched
Evil build? It seems to employ a similar strategy......
Needless to say, dont build flat and low when he has flood!!
Jon (now Eternal...)
Has anyone got up beyond 175 yet?
|
473.36 | Just when you thought you were safe! | UKCSSE::KEANE | | Mon Jul 17 1989 13:06 | 7 |
|
Hi,
I read in an ST comic this week, that E.A. are releasing another disk
for POPULUS containing five new worlds, The reviewer said one sucks but
the other four are ace!. Lots of different behaviour patterns.
|
473.37 | Warning on external drive systems | RODNEY::PETERS | Don Peters, CTC2-1/F10, 287-3153 | Wed Jul 19 1989 10:29 | 18 |
| I've been experiencing very erratic operation with Populous on my 520ST
(which was upgraded to 1 meg). Initially, I occasionally had to retry a
time or two to get the game started (but the demo always worked!). Then it
took about 20 tries before I could start. Then never. But when I took that
same disk to a 1040, it ran without problem. A second copy of the game is
starting to behave the same way.
A few days ago I read (in Current Notes, I think) that the European version
of the game (which I have) will only run on STs with a built-in drive, due
to the copy protection scheme used. The distributor, Electronic Arts, is
supposed to correct this in the USA version, which is due out some time in
August. I guess that explains the problem I've been having.
Anyway, be warned that if you have an ST with an external drive, you may
have a difficult time getting the game to run. Its too bad that one has
to find this out so long after the release - the documentation should
warn you of this situation.
|
473.38 | Pass the ice... | CHEFS::MURPHYJ1 | | Wed Jul 19 1989 10:42 | 8 |
| I have a built in drive and still get very erratic loading, it may
fail completly, appear to have loaded but then crash after 2 mins,
or load succesfully (about 30% of the time!)
Seems to load best when the machine is cold......
Jon.
|
473.39 | my external drive loads OK | UKCSSE::KEANE | | Thu Jul 20 1989 05:13 | 27 |
| hi
Re .37
External or internal drives.
We have an old ST with an external D/S Citizen drive. Populous always
loads without any trouble !!!!
P.s. I dont quite see how the protection system can know whether the
drive is inside or outside the ST box. What is the disk signal that
says I am an external drive ?? I can see you have a problem if you try
to boot from drive B which is external when you have a drive A in the
box, but obviously that is not what you are on about.
If you are saying the extra length of drive bus cable is screwing up
the data transfer, when E.A.s. machine code loader is checking the
protection, then they must be doing something very very clugy to the
hardware!. What is the delay on two feet of bus, 30 ns ??
Be very interested to know the reason
Cheers
Pat K.
|
473.40 | Who made the drive? | PRNSYS::LOMICKAJ | Jeff Lomicka | Thu Jul 20 1989 11:49 | 11 |
| The difference is in the drive mechanics, there must have been some
coorelation between drive manufacturer, and the "internal" versus
"external" character of the drive. Some drives can only access the 80
or so tracks defined by the floppy format, others have the ability to
step the head further into the disk than is "required". It depens on
who built the actual drive mechanics, I.E., Toshiba, Sony, Cannon, etc.
This is a really stupid form of copy protection, because it generates a
lot of "doesn't work on my system" returns.
|
473.41 | I dont think its 81/82 track! | UKCSSE::KEANE | | Fri Jul 21 1989 04:17 | 24 |
| re .40
Hello Jeff,
I put our POPulous disk through a disk editor. It doesnt use the 81/82
track protection.
The disk is S/S 10 sector 80 track. The disk verifier says track 0 and
80 and 81 are unformatted, however. there is data on track 0.
Track 0 has a CRC error in sector 2, due to the publisher only needing to
read sector 0, 1 and 2.
Looking at sector 0, track 0, (boot block). There is an boot vector and
in sector 1 and a bit of sector 2 there is a protection/boot program. In
the user defined part of the boot block is an AScii message regarding
copyright of the Disk protection scheme.
I have no way of dissm 68000 code from a disk sector, so apart from
writing it all down and hand crafting it, or typing it in and dissm it
from a file, I dont know what or how the protection scheme works.
Cheers
Pat
|
473.42 | Protection not 80+ tracks... | CHEFS::MURPHYJ1 | | Fri Jul 21 1989 09:58 | 8 |
| RE: -1,-2
Agreed, not many programs nowadays use the antiquated method of
track 81/82 protection. I suspect the protection is somehow drive
speed/time related...... (just a guess)
Jon.
|
473.43 | Level 179, help needed! | CURRNT::HERBERT | Herbie Goes Bananas | Tue Jul 25 1989 06:38 | 15 |
|
I believe I'm on level 179 and cannot progress any further, this
is why.
'Evil' can use any of the options available (floods, swaps,
knights etc.) and I cannot! In fact the only thing I can do is
raise and lower land, and possibly armageddon (although I haven't
lived long enough to find that out.)
How do you defeat 'Evil' in this situation?
Thanks in advance,
- Martin.
|
473.44 | | CURRNT::BADMAN | You're ugly, but you intrigue me! | Mon Jul 31 1989 07:46 | 19 |
| I read in THE ONE an ST & AMIGA magazine that there is a set of
data disks to be released for populous. The disks provide :
Increased machine intelligence
Four new landscape types : French Revolution (including Guillotines,
street cafes etc!)
Lego Land
"Weird" - things work in reverse -
population descreases in large
settlements etc!!!
I can't remember the fourth.
The article also said that the team are working on Populous II.
Jamie.
|
473.46 | Questions looking for answers | RTOIC::HSCHOENING | George Schoening PSG Munich | Tue Aug 08 1989 02:49 | 30 |
|
Okay, Okay,
I will buy it, I saw it last weekend at my neighbour executed
on a AMIGA. It is what I'm looking for.
Well, goodbye Silent Service!
Some questions came into my mind this morning when I was reading
this notes.
A. Is there a feature to save the game at any specific level?
(Must be! or???).
B. Is it possible to relax the mouse bottom a bit by using another
key to rise or lower the ground ?
C. The German translation is very poor, is it possible to get
hand onto a English one ?
D. Last one. Is it possible to start it from a Hard disk ?
Well thanx in advance. Doesn't matter how good or bad the answers
will be, it is bought this afternoon.
With binary regards
George
PS: Sonar reports distance explosion !!!!
|
473.47 | The Promised Lands | WARDER::HARTR | | Mon Sep 18 1989 05:33 | 27 |
| Enter the promised lands. I have just played the first 47 levels of
the new Populus disk. The tactics for success seem to be as follows:
a) build your population as quickly as possible in the direction
of the enemy,
b) use your lowest level of attack (earthquake, swamp whatever
available) as soon as possible,
c) move your ankh towards the enemy but never put it where your
walkers cannot get to, and
d) try and use armageddon to end the world as this gives you a
50,000 bonus which advance you to a higher world.
There are many tactics for building population quickly but the major
one is to wait for a castle then knock it down to generate a walker;
after the walker has settled somewhere else, recreate your castle.
The best ways to deal with an enemy knight are as folows:
a) swamp him if you can, and
b) build lots of small buildings around your castles then he will
spend his time destroying the small buildings while leaving your
castles alone.
I hope that this is of help.
Best wishes,
Russell.
|
473.48 | Swamp Knights ? | ODIHAM::POORE | Stuart Poore, SRAC, Basingstoke, UK | Mon Sep 18 1989 05:48 | 11 |
| Re .-1
> The best ways to deal with an enemy knight are as folows:
> a) swamp him if you can, and ...
Are you saying you can swamp HIS knights ? Is this possible with
'standard world ?'. I know one of the many 'undocumented features' of
the standard world for YOUR knights is that they walk around swamps. I
don't think I've got to a level high enough where he can generate
knight (I'm only at level 140 odd).
Stuart P.
|
473.49 | Perhaps it was a walker? | WARDER::HARTR | | Mon Sep 18 1989 06:58 | 22 |
| In the "Promised Lands", the evil god is able to generate knights
at levels in the 40s. I am sure that I killed one evil knight by
swamping him, my nine year old was surprised but it seemed to work.
The Promised Lands is different from Populus I, not only in the
lands but also in the rules it plays to. My impression is that
your breeding rate is higher than it was in the original version.
The green monster and all the other indestructible havoc creaters
are in this version too.
When you start Promised Lands you get the French Revolution and
then it moves into Silly Land, Wild West, Block Land and Bit Map
depending on your success in dealing with the worlds.
The Promised Lands has given me a new incentive to play Populus,
I am sure that there is an apparently unbeatable world out there
in the 170s but that is yet to come.
Best wishes,
Russell.
|
473.50 | Yes, you can swamp evil knights | IOSG::HAYESJ | | Mon Sep 18 1989 12:01 | 14 |
| re:-2
You can indeed swamp the enemy knights, though it is an unreliable
tactic. By swamping directly at the feet of the advancing knight, you
can achieve a 50% hit rate roughly, though if you don't get him
straight away, the vehement defence of evil will dig the swamp straight
out. This is in the standard game.
ST User this month contains a lot of info on hidden features in
Populous, including a list of many of the levels with their respective
names.
J.O.H.N
|
473.51 | Sleep! | IOENG::JWILLIAMS | Welcome to the Bush League | Mon Sep 18 1989 14:04 | 19 |
| I went through all the notes and haven't found this hint yet!
Use the sleep function. What I like to do is to put everyone to sleep
to examine the map. I then see which action I should take next:
1) Consolidate the middle ranks.
2) Break up the enemy's middle ranks.
3) Build land on the frontier.
4) Demolish enemy land at the front line.
5) Toggle castles at the frontier.
Using the sleep function gives you more time to analyze the situation.
During the openings, this time is critical.
John.
|
473.52 | Build it high and wide | IOSG::HAYESJ | | Tue Sep 19 1989 05:44 | 16 |
| re:-1 Good point.
I also found that on level 147 or thereabouts, the only way I could
finally put a hold on his rapid growth was to save up my MANA until I
was near the top of the volcano level and then issue two or three
volcanos - not directly on top of each other, but seperated such that
the edge of the last volcano is just a few blocks into the screen when
I issue the next one. This causes high AND widespread destruction which
proves too much for him. After this, it is a case of waiting for the
MANA to rise again and then go back and spread the volcanos still
further into his settlements.
Now I need a good tactic to combat his knights. I'll try the one about
leaving small settlements in the front line to protect your castles.
J.O.H.N
|
473.53 | Control of leader is essential | IOENG::JWILLIAMS | Welcome to the Bush League | Wed Sep 20 1989 12:14 | 33 |
| After much thinking about the game, it seems to me that there comes a
critical transition in the game where the papal magnet is particularly
useful. Combining your walkers may decrease your ability to settle
quickly ( although walking at random is not always the most expedient
manner in which to open new frontiers ), but it increases your
effective lifespan. Not only that, but a powerful leader can create
massive colonies in no time.
From what I've been able to tell:
Life is only created in colonies - the larger, the faster.
The strategy is to send out as many walkers as possible. Breaking up
castles is an effective way to control your colonization and propagate
lots of walkers while building up the population quickly.
Life is only destroyed either by walking or fighting.
The strategy is to combine as many walkers as possible. When your
population is combined into one walker, it only dies at the rate of one
walker.
If the enemy leader ventures into your territory, an effective tactic
is to concentrate as much strength as you can on destroying him. This
will put his papal magnet in your territory, and he will have to go
behind enemy lines to create a new leader. This one is definitely worth
breaking castles for.
If the enemy is closing in on your frontier, an effective tactic is to
trench his land. A leader is a more effective colony builder than a
warrior. I never send anyone behind enemy lines except for knights.
Also, try to keep your leader moving. Don't let him hang out by the
magnet, put him to use.
John.
|
473.54 | The good news and the bad news | IOSG::HAYESJ | | Mon Sep 25 1989 06:09 | 10 |
| Ok - why did nobody tell me that I was about to lose the abiity to use
Armageddon?!
The good news is that after struggling (many many hours) through the
130's and 140's there is a lovely easy patch until the high 160's where
suddenly he gets the ability to do everything again.
Ask me after next weekend what that's like!
J.O.H.N
|
473.55 | Cheat Sheet? | SMURF::COUTU | He who will not risk, cannot win. | Tue Sep 26 1989 18:57 | 13 |
| I have stumbled across a list of worlds in populous sent out on
the usenet. It generally goes up to about 137 or so with many
(but not all) world's names. It also has two worlds above 137
which have VERY high battle numbers.
Of course this type of info is a mega-spoiler and may not be
appreciated by those of us who are 'doing it the hard way.'
So I thought that I'd ask to see if people would like to
see it or not see it in here.
What do you say?
Dan
|
473.56 | I vote for both parties - one on Friday, one on Saturday | IOSG::HAYESJ | | Wed Sep 27 1989 04:29 | 12 |
| re:-1
After forcing myself not to look at the list in ST User when I held it
in front of me, I could probably manage to skip over the note - but I'm
not sure!
Maybe if anyone actually WANTS it. I don't want it, nor do I not want
it.
Clarity is my middle name.
J.O.H.N
|
473.57 | External drive version of Populous | RODNEY::PETERS | Don Peters, CTC2-1/F10, 287-3153 | Fri Oct 06 1989 14:21 | 23 |
| My game disk started going flaky several months ago (I got the European
version). Finally, it wouldn't run at all. Electronic Arts in San Mateo
offered to replace it for $7.50. So I sent in my money, along with a letter
explaining the problem. In return, I received a new disk.
Last nite I tried that disk, and it didn't work either. Clicking on Tutorial,
Conquest, or Custom would just cause the system to reboot. Doing nothing would
default to demo mode.
So I just called Electronic Arts again to complain. They noted that a number
of us who had 520s with external drives were having problems, and said that
just a few days ago they received a "revision" version that is supposed to
fix the problem. They asked me to return the disk again, which I will do.
There is to be no charge this time.
You may want to contact them if you have a problem. They are at:
Electronic Arts
1820 Gateway Drive
San Mateo, CA 94404 415-571-7171
If you send a disk in, send it to "customer warranty" and ask for the
new "revision" version.
|
473.58 | THIS TOPIC MAKES ME SICK! | NRMACU::BAILEY | | Wed Oct 18 1989 09:03 | 20 |
|
Following on from the reply about monochrome monitors...
What about those of us with monochrome eyes? I am slightly colourblind
- that is, I can see colours, but subtle differences between shades
and small patches of contrasting colours throw my colour vision
completely off balance.
As a result, I find Populous almost impossible to play - I can't
tell the difference between the Good Guys and the Bad Guys. Therefore,
I get thoroughly sick of people raving about how good the game is,
including a friend who was at level 140 or so at the last count.
Has anyone got any suggestions for improving the visibility? I am
planning to get a colour monitor - to replace a (surprisingly good)
television - and would like to think that it will help. Failing
that, I'll just have to look the other way when people generate
even more replies to this topic! :-)
Chris.
|
473.59 | new world | PAULUS::HINTERLECH | | Fri Nov 17 1989 06:03 | 15 |
| Hello,
good news for those who are looking for new kind of worlds.
I recently bought the magazine "THE ONE", an English computer game
magazine, and to my surprise it costs a little bit more than normal. I
had to pay 14DM than normanally 6.50DM. The reason was, it held a disk,
called "the final frontier disk", with 500 new worlds for ST and Amiga.
It is only one type of world but it is quiet funny. It is an alien
planet world with green "mars men" and white "astronauts".
It is quiet funny to see the robot-knights burning down small
space-stations.
I really like this kind of world, the new features are quiet good.
Peter
|
473.60 | How to get new worlds? | QARRY::BHAMILTON | Buzz Hamilton | Thu Feb 07 1991 09:59 | 10 |
| We bought The Promised Lands add-on disk for Populous for my son for Christmas.
True-to-form he promptly lost the instructions before even using it. I put off
his request to ask the notesfile figuring it probably isn't hard to figure out.
Well, I'm stumped!
How/when does the game recognise new worlds from the second disk? I tried giving
the names on the wrapper (BLOCK LAND) and it says no such world. Are there any
other bits of info in the instructions that he needs?
Thanks.. Buzz (and Greg)
|
473.61 | | SIEVAX::JAMIE | Having wrubble with your turds ? | Tue Feb 12 1991 08:04 | 12 |
| I haven't played Promised Lands for ages (by the way, I've got another
world that came free with a magazine if you're interested).
I seem to remember that you put the second disk in just as you start a
new game. The world names start afresh from there. You don't have a
choice as to what world type you play in; different worlds are of
different types just like in the original.
Jamie.
|
473.62 | | SMURF::COUTU | He who will not risk, cannot win. | Tue Feb 12 1991 11:35 | 13 |
| I had intended to look up my instructions on this and keep forgetting.
So I'll do a brain dump of what I remember (on the assumption that
some info is better than no info.)
Start the game, get to playing the Genesis level. Then quit the game.
When it prompts you for the name of the world to play next you should
then put in the promised lands disk, enter the world name, and wait for
it to start up the new game. As I recall you can bypass the play and
quit steps and just put in the disk when it prompts for a world
name the first time. If this doesn't work let me know. During the
meantime I'll try to remember to dig out my instructions.
Dan
|
473.63 | The Promised Lands - instructions | SMURF::COUTU | He who will not risk, cannot win. | Wed Feb 20 1991 11:35 | 50 |
| Okay, here we go from the instructions:
1. Boot your copy of Populous in the normal way.
2. When the title screen appears, select Conquest.
3. Once the World to Conquer requester appears, click on Start Game.
4. You will now be playing the Genesis World. Click on Game Setup (the
World icon).
5. Select the Surrender this Game option.
6. The Game Lost requester will now appear. Select Try it again.
7. When the disc has finished accessing, remove the Populous disc, and
insert the data disc.
8. Click on the Game Setup icon.
9. Select the Conquest option.
10. Once the World to Conquer requester appears, click on Start Game to
play the Genesis landscape, or click on New Game and type in the
name of a world that you already know.
Once you have followed the 10 steps above, you should keep the data
disc in the drive at all times when playing the Conquest series. Please
note that if you win a conquest World on the Amiga, you will not hear
the congratulatory speech.
The landscape names in the conquest sequence have not been changed,
though you will find that they are much tougher to complete now!
If you want to use the new Worlds in your own custom landscapes, then
follow the procedures as outlined above, and then:
1. Click on the Game Setup icon. 2. Select Custom.
3. Select Paint Map and click OK.
You can now access the new Worlds by pressing the following keys:
5 The Bit Plains 6 The Wild West
7 Blockland 8 Silly World
9 Rivolution Frangaise
4. Click on the Game Setup icon. 5. Select Play Game, and click on OK.
After you have finished a game in Custom mode, you may be asked to
replace the original Populous disc. After doing so, click OK on the
Change Disc Requester, then, after the disc has stopped accessing,
replace the data disc and follow the Custom Landscape procedure from
Step 1 above. After loading a saved game on a single drive machine, you
will be asked to "insert original Populous disk". Here, if you are
playing from the data disc, the program is actually asking for the data
disk, not the original Populous disk.
But beware, the strategies you are used to using may no longer be the
best!
|