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Conference back40::soapbox

Title:Soapbox. Just Soapbox.
Notice:No more new notes
Moderator:WAHOO::LEVESQUEONS
Created:Thu Nov 17 1994
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:862
Total number of notes:339684

364.0. "Philosophy of shoot-em-up computer games" by SMURF::BINDER (vitam gustare) Mon Mar 27 1995 14:11

    Probably the most phenomenally popular computer game of all time is
    DOOM, the blood-splattering shoot-em-up for IBM compatibles.  DOOM
    isn't available for the Macintosh, although it someday may be; in the
    meantime, Mac addicts have Marathon, which shares much of the running-
    around-and-blasting-stuff style of high-voltage action.
    
    But there are differences, and I'm interested in exploring people's
    opinions about the differences.  Basically, which is the better kind of
    game, and why do you think so?  The following list points out some
    essential differences between the two games.
    
    DOOM has a weak premise of saving	Marathon has a similar premise,
    the world from bad guys and their	involving saving the Marathon
    nonhuman allies, but its essence	space colony from alien invaders;
    is kill, kill, kill.		it too does the kill,kill,kill
    					thing, but with an apparent reason.
    					And the bad guys are all nonhuman.
    
    DOOM is a game for points.  Score	Marathon has no point score.  You
    accumulates at the end of a round,	succeed in your mission, or you
    with listings of your percentage	fail.  Unlike DOOM, it predicates
    of success at killing bad things	your ability to move to the next
    and finding secret things to pick	level on your success.  On some
    up.	 I've never done this, but I	levels,you must accomplish a real
    think you can exit a level at any	task, e.g., fetch and install three
    time, as soon as you find the exit	circuit boards, and the game will
    from your present level.  (DOOM	not allow you to advance until you
    mavens, feel free to correct me.)	have completed that task.
    
    In DOOM, anything that moves is	In Marathon, there are humans that
    a target.				you'd rather not kill.
    
    DOOM offers aids that are much	Most of Marathon's aids are not
    like magic - you can accumulate	magical.  You can recharge to 100%
    health and shielding in small 	of your air supply (some levels are
    increments, and you can attain	in vacuum) and 100, 200, or 300%
    health and shielding greater than	shield strangth.  Marathon has a
    100%.  Health and shielding are	very occasional invulnerability
    scattered about the place, just	aid.  (In 15 levels, I've seen only
    as are weapons and ammo.		one such.)  Air and shielding can
    					be acquired only at fixed charging
    					terminals.
    
    You can save a game of DOOM at	Marathon allows saving only at a
    any moment.  There is a quick-	few terminal-like devices called
    save feature that allows you to	pattern buffers.  If you are killed
    save at the touch of a key and	a long way after saving your game
    to restore just as easily.  With	at a pattern buffer, you must go
    this, you can quick-save, enter	through everything after the save
    a room, get killed, do a quick-	again.  This slows down the action
    restore, and go in again.  Fast	often - if you get cooked in a lava
    and easy, making for the most	pit a mile or more away from a
    time actually shooting things.	buffer, it can get frustrating.
    
    I've tried to keep this list objective.  I've played both games, and I
    like both for different reasons.  What do YOU think?
T.RTitleUserPersonal
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364.1PENUTS::DDESMAISONSno, i'm aluminuming 'um, mumMon Mar 27 1995 14:373
  this is just too deep. ;>

364.2Interesting products...GAAS::BRAUCHERMon Mar 27 1995 14:3924
    
    Well, personally I don't play any of these games, although I play
    other game types.  Shoot-em-ups bore me quickly.  However, it must
    be pointed out that these (and a half a dozen immitators, now and
    soon-to-come) have as their real attraction, first and foremost, fast
    action graphics.  The basic programming mechanism, called a
    ray-scanner in the trade, is now a known technology, and code in
    several languages can be bought in the store in books.  I have written one
    myself, without bothering with a game, and once you get it, it is
    easy to do 3-D of a limited kind for any sort of app.  Many of the
    other tricks of this type of programming are also now able to do
    things which but a few years ago, we all believed the hardware was
    too slow for.  I think this is generally true - there is more gain
    in performance available in software than in the computer, because
    there is so much untapped potential in software.
    
      The other amazing fact is that, as in movies, sports, music, law,
    investing, even doctrs, the software trade is now going to a "star"
    system - routine programmers' wages are actually declining, but a few
    superstars become fabulously wealthy with a tour-de-force.  It is a
    consequence of universal homogenized culture.  The marginally better
    wins ALL the chips, the only slightly worse, goes bankrupt.
    
      bb
364.3MOLAR::DELBALSOI (spade) my (dogface)Mon Mar 27 1995 15:177
I didn't care for shoot-em-up games on the Atari 2600 and I can't see much
point in them on the PC, either. I also can't see spending any time with
PC golf, PC football, PC-other_sports, flight simulators, or role-playing
games.

Just the way I am, I guess . . . 

364.4crazy like a foxPENUTS::DDESMAISONSno, i'm aluminuming 'um, mumMon Mar 27 1995 15:264
  you can't see spending time on PC games!??  what??
  you're a sick man, Jack.  ;>

364.5MOLAR::DELBALSOI (spade) my (dogface)Mon Mar 27 1995 15:393
Well, actually, I like some types of PC games. Just not the types I
mentioned.

364.6PENUTS::DDESMAISONSno, i'm aluminuming 'um, mumMon Mar 27 1995 15:483
 oh.  so you really _are_ a sick man.  ;>

364.7CSOA1::LEECHGo Hogs!Mon Mar 27 1995 16:5810
    Marathon DOOM sessions (networked death-match games, in particular) is
    bad for your brain.  Something about the graphics and movement burn
    inot your memory, causing you to "see" parts of the game whilst trying
    to sleep that night.  
    
    Of course, this only happens if you play for hours without a break. 
    8^)
    
    
    -steve (who has weaned himself from DOOM2)  8^)
364.8CSLALL::HENDERSONFriend will you be ready?Mon Mar 27 1995 17:2011


 I'm a flight simulator nut, myself.  I don't care for the shoot 'em up/blow
 'em up stuff.





 Jim
364.9MPGS::MARKEYThe Completion Backwards PrincipleMon Mar 27 1995 17:3543
    I bought Quantum Gate, had a horrible time installing it on my
    system, spent two days debugging why it would not install and
    then sent a detailed fax to MediaVision describing all of
    this, complete with explicitly defined bug fixes, which they
    never so much as sent me back a thank you for. Ungrateful
    turds, they'll never get a dime outta me again (and thank you
    for this opportunity to voice my completely out-of-context
    complaint :-)  Anyway, I did get the game to work and played
    with it for a while, but lost interest before I got any
    good at it.

    On to Myst. Cool game actually, but I lost interest before
    I got any good at it.

    Then Robin Hood on CD-ROM, but I lost interest before
    I got any good at it.

    If you see a pattern here, you're right...

    About the only games I've had much success with are the
    shoot-em-up kind. I lack the patience to spend hours looking
    for clues in adventure games, and I really hate going all
    the way back to the beginning. So I tend to lose interest...

    Flight Simulator, Golf, Crime Wave... I play these games
    with my kids. They also have a host of educational games,
    some of which I play with them (TurboScience, ReaderRabbit,
    etc.)

    The PC-based game I've played the most? None other than good
    old Windows Solitaire. Yep, exciting thrill a minute life
    I lead! :-)

    I've been thinking about bringing out the old Atari one
    of these days... there was some fun games that were not
    entirely "shoot-em-up". For instance, there was one game
    where the object was to rope cattle! And, Missile Command
    could hardly be called a "shoot-em-up".

    Every once in a while, I sneak my son's Sega Game Gear
    out of his room for a game of "NBA Jam".

    -b
364.10TROOA::COLLINSIons in the ether...Mon Mar 27 1995 18:333
    
    I'm still hooked on `Pong'!     ;^)
    
364.11NETCAD::WOODFORDPracticing Passive AgressionMon Mar 27 1995 18:3410
    
    
    I miss frogger..... :(
    
    
    
    
    
    Terrie
    
364.12PENUTS::DDESMAISONSno, i'm aluminuming 'um, mumMon Mar 27 1995 18:347
    
>>    I'm still hooked on `Pong'!     ;^)

    good man.  ;>
    

364.13CSLALL::HENDERSONFriend will you be ready?Mon Mar 27 1995 18:384


 KaBoom!
364.14HBFDT1::SCHARNBERGSenior KodierwurstTue Mar 28 1995 06:1327
    
    I've lost interest in these, as you call it, shoot-em-up games long
    time ago. It was (then) always the same stupid pattern. 
    
    Often I also lose interest in a game once I have succesfully completed
    the task, e.g. doing the double in soccer-manager, succesfully building
    a metropolis in SimCity.
    
    
    To date, there's only a handful of games which I like.
    
    	* Civilization.
    		Playing on level 'King' is a challenge for me, 70/30
    		success chances. Still you need to be agressive,
    		expansionistic to win.
    
    	* Tetris
    		You can't win, just become better. No blood.
    
    	* Pool of Radiance (back in the C64 days)
    		Great for sharing a team with somebody else and then
    		decide together, how the group will act.
    
    	* Go
    		although I lack patience
    
    Heiko
364.15CSOA1::LEECHGo Hogs!Tue Mar 28 1995 09:431
    Pong is cool...huhu hu huhuhu
364.16I liked these...GAAS::BRAUCHERTue Mar 28 1995 10:2211
    
    Has everybody played "The Incredible Machine" or its sequels ?
    
    After a couple of fingers of your favorite beverage, this program
    is so funny you and anybody else present will be laughing out loud.
    
    I believe it runs on PC's and Macs.  It is not really a speed game,
    so computing power hardly matters, but you need sound because the
    musical background is full of jokes.
    
      bb
364.17MOLAR::DELBALSOI (spade) my (dogface)Tue Mar 28 1995 10:243
Yes, bb, The Incredible Machine 2 is one of the types of PC games that
I do enjoy. And solitaire, Brian.

364.18The epilator scene alone is worth the $AMN1::RALTOGala 10th Year ECAD SW AnniversaryTue Mar 28 1995 11:0411
    If you want a real laugher, get Space Quest IV on CD-ROM
    (not the disk version).  It's an adventure-style game, but
    that's secondary to the humor and the satirical take-offs
    on all kinds of sci-fi cliches and sacred cows.  Funny narration
    by Gary Owens of "Laugh-In" fame.
    
    Although I paid big buckos for the game originally, you can now
    find it included in one of those pack-o-ten CD-ROM games, among
    other places.
    
    Chris
364.19GRANPA::MWANNEMACHERNRA member in good standingTue Mar 28 1995 11:156
    
    
    Anyone watch lawnmower man last night?
    
    
    Mike
364.20RDGE44::ALEUC8Tue Mar 28 1995 11:165
    "Leisure Suit Larry" nos 1-6 for me!
    
    ric
    
    ps and UFO/X_Com
364.21CONSLT::MCBRIDEaspiring peasantTue Mar 28 1995 12:141
    I did, watch Lawnmower Man that is.  Pretty friggin cool if you ask me.  
364.22CSC32::J_OPPELTWhatever happened to ADDATA?Tue Mar 28 1995 16:387
    	We live in a society that is too violent as it is without
    	ingraining quasi-realistic violence through addictive computer 
    	play.
    
    	It's good to see that the "street fighter" type arcade games
    	now give a female character option so that girls can have an 
    	identifiable character for them too!
364.23NOTIME::SACKSGerald Sacks ZKO2-3/N30 DTN:381-2085Tue Mar 28 1995 16:425
>    	It's good to see that the "street fighter" type arcade games
>    	now give a female character option so that girls can have an 
>    	identifiable character for them too!

Did you see Sunday's Dave Barry column?
364.24tailor moon?PENUTS::DDESMAISONSno, i'm aluminuming 'um, mumTue Mar 28 1995 17:214
>>Did you see Sunday's Dave Barry column?

	that was purty funny, yes it was.