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Conference bgsdev::open3d

Title:open3d
Notice:Kits on notes 3 and 4; Documents note 223
Moderator:WRKSYS::COULTER
Created:Wed Dec 09 1992
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1306
Total number of notes:5260

1296.0. "decimation??" by BALTMD::GLOCK () Thu May 22 1997 13:55

    
    I have a customer that uses several third party graphics products
    including AutoCAD, IGRIP, and ERGO.  All these products run on Sun, HP,
    IBM, and SGI.  He states that because of the large number of polygons
    that his models use, SGI has a facility called "decimation" sp. that
    helps tremendously with the display speed.  Does anyone know if we have
    this capability? 
    
    Thanks for any help.
    
    Karl Glock
    DTN: 339-5244
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1296.1Perhaps SGI is using the original meaning of 'decimation'?VESPER::VESPEROpenGL Alpha GeekThu May 22 1997 14:3418
When the Roman Empire included most of Southern Europe,
when a Roman Legion did something wrong and needed to be
punished, the commander would line everyone up and walk
down the line, counting unus, duo, tres, ..., decem. Every
tenth person would be summarily executed.

If SGI is doing the same, then they are eliminating 10% of
the polygons that are presented to it. This would give them
an automatic 10% improvement. Of course, some of those executed
polygons are likely to be very important to the picture, so
this is not likely.

Instead, SGI is probably throwing out triangles that are 'small'
and hopefully don't matter too much to the picture.

Sorry, we do not do any sort of decimation.

Andy V
1296.2Thanks.BALTMD::GLOCKTue May 27 1997 16:238
    
    Thanks for the answer.  This is exactly what they are doing according
    to the customer.  He likes it because his models use a large number of
    polygons and this allows it to display very fast.  He says that he can
    include the polygons if he needs to produce a very good quality
    picture.
    
    Karl Glock