[Search for users]
[Overall Top Noters]
[List of all Conferences]
[Download this site]
Title: | open3d |
Notice: | Kits on notes 3 and 4; Documents note 223 |
Moderator: | WRKSYS::COULTER |
|
Created: | Wed Dec 09 1992 |
Last Modified: | Fri Jun 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1306 |
Total number of notes: | 5260 |
1290.0. "OpenGL Quake for Alpha" by PKOPW1::DOTY (Russ Doty, Graphics and Multimedia) Tue May 13 1997 18:56
Quake, the biggest, baddest and bloodiest of the "first person action"
(also known as "shoot 'em up") games now runs on Alpha!
See the Digital Workstation home page at
http://www.imc.das.dec.com/workstation for details.
As part of a development exercise, Id Software (the authors of Quake) did a
test port of Quake to OpenGL and Alpha. Id has provided us with this test
version, and given certain permission to pass this software on.
Why are we doing this? Well, the main reason is that Quake is a showcase
of 3D technology. Quake is a full 3D texture mapped environment -- you can
look up and down, move up and down, and travel around all sides of an
object. These OpenGL versions take full advantage of Digital's graphics
hardware, including hardware accelerated texture mapping. The
result is exceptionally smooth performance when interacting with a full
virtual world.
Quake uses a full 3D polygonal database. It is fully texture mapped, with
the textures using Trilinear interpolation for highest image quality and
MIPmapping to enhance visual quality and performance. Quake uses several
advanced techniques to achieve effects such as lighting and shadows.
Thus, Quake does an excellent job of showcasing the raw graphics capability
and performance of the Digital systems -- of showing the level of
interactivity that can be achieved with Digital workstations. It is also a
full multimedia experience, with tightly integrated sound (including a full
CD soundtrack). And, the network play capability is fully supported,
allowing interaction with players on other systems (including interaction
with people on PCs).
The other reason? After a day with spreadsheets, CAD systems, and word
processors, it is a relief to be able to waste something...
T.R | Title | User | Personal Name | Date | Lines
|
---|