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Conference bgsdev::open3d

Title:open3d
Notice:Kits on notes 3 and 4; Documents note 223
Moderator:WRKSYS::COULTER
Created:Wed Dec 09 1992
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1306
Total number of notes:5260

1265.0. "stereo on 4D40T/4D50T ?" by TAV02::GLASS (Yossi Glass, 882-3254) Wed Mar 19 1997 11:49

I understand (from Open3D relnotes) that Open3D 4.2 doesn't support stereo
on the 4D40T/50T/60T. When is it planned to have this support?

Thx,
Y.
T.RTitleUserPersonal
Name
DateLines
1265.1WRKSYS::COULTERIf this typewriter can't do it, ...Wed Mar 19 1997 18:144
    Next release:  Open3D v4.3
    
    Kit should be available on the net next Monday.
    
1265.2More questions on stereo...PEACHS::DALEY'Course it don't come with @!# wafers!Thu Apr 24 1997 11:2320
    Open3D 4.3 is on the April SPL CD.
    
    Follow on questions about stereo...does our implementation support 
    the GLX_STEREO visual on the cateyes? (the 4DX0T boards)
    
    My understanding is that we never did before because we had no quad-
    buffered boards.  But that cateyes can do quad buffering...is the
    visual support in there yet?  Is is planned?
    
    Also, we have a customer running a a stereo app on an L2 and a 4D20.
    The L2 still provides 1024 positions across, even though the screen
    is split.  He's coded for that, but finds that the 4D20 only has
    512 positions, so his code doesn't work and he has to recode.
    
    He's wondering which is "right".  Should he have to code for both, or
    do we need to fix one or the other driver/board, the L2 or the 4D20.
    
    Thanks,
    
    John
1265.3ClarificationPEACHS::DALEY'Course it don't come with @!# wafers!Thu Apr 24 1997 13:074
    In .2, when I mention "positions", I mean positions reported by the
    mouse.
    
    John
1265.4GLX_STEREO visual supported in Open3D 4.3RDGENG::READINGS_RRichard ReadingsFri Apr 25 1997 07:166
>    Follow on questions about stereo...does our implementation support 
>    the GLX_STEREO visual on the cateyes? (the 4DX0T boards)

Yes, in Open3D 4.3.

Richard
1265.5Yup.WRKSYS::DOTYRuss Doty, Graphics and MultimediaSat Apr 26 1997 10:3314
    Open3D 4.3 (for Unix) supports OpenGL stereo -- quad buffered, stereo
    in a window.
    
    The 4D40T and 4D50T support 800x600 in stereo mode.  The 4D60T supports
    1280x1024(!) in stereo mode -- a major advantage over other graphics
    cards.  The rumors that this requires a water cooled monitor and video
    cable are totally unfounded...
    
    We are working on OpenGL stereo for NT.
    
    Interesting enough, the major challenges in implementing OpenGL stereo
    were 2D, not 3D.  A goal was to have the 2D entities automatically
    managed between both eyes, so that the application didn't have to worry
    about managing writing into both buffers for 2D data.