Title: | open3d |
Notice: | Kits on notes 3 and 4; Documents note 223 |
Moderator: | WRKSYS::COULTER |
Created: | Wed Dec 09 1992 |
Last Modified: | Fri Jun 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1306 |
Total number of notes: | 5260 |
In the following code fragment the call to glColor() doesn't seem to take effect until *after* the calls to glutBitmapCharacter, even if I call glFlush() after glColor... glRasterPos2f(x, y); glColor3f(red, green, blue); len = (int) strlen(string); for (i = 0; i < len; i++) { glutBitmapCharacter(font, string[i]); } I've tried this on PowerStorm 4D20, 4D40T and ZLXp-L2, under DUNIX V4.0A and Open3D 4.2, all with the same result. If glColor() precedes glRasterPos() all is well. I'm assured that on SGI glColor() takes effect before the calls to glutBitmapCharacter. Any suggestions? Richard
T.R | Title | User | Personal Name | Date | Lines |
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1233.1 | RasterPos sets the color for bitmap text, not Color | VESPER::VESPER | OpenGL Alpha Geek | Tue Feb 04 1997 09:54 | 27 |
>In the following code fragment the call to glColor() doesn't seem to take >effect until *after* the calls to glutBitmapCharacter, even if I call >glFlush() after glColor... > glRasterPos2f(x, y); > glColor3f(red, green, blue); You've been bitten by the 'raster position color' obscurity. Bitmap text is *not* drawn in the current color, which is the color set by the Color commands. Instead, bitmap text is drawn in the *raster position color*, which is computed and saved at the time you call RasterPos. If you have lighting enabled, the raster position is lighted as if it were a point (i.e., using the position, normal, material properties and all the lights currently enabled) and the computed color is stored as the raster position color. If you have lighting disabled, the current color is stored as the raster position color. So, you do need to do: glColor3f glRasterPos2f to get the desired color for text. Andy V |