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Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
|
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
5309.0. "narrator, video problem?" by MKODEV::OSBORNE () Mon Dec 30 1991 11:41
In a program I am writing, I am attempting to use the narrator device with
a set of Bobs to show a character speaking. The narrator device will send
messages indicating mouth shapes while it is providing the "speech", such
as it is. I poll the narrator device while it is "speaking" as rapidly as
possible, and change the Bob image to reflect the mouth width/height when
appropriate. This process is similar to speechtoy, the old demo program.
However, I double-buffer the screen (to prevent flicker of the Bob drawing),
and something about switching between the two images causes a "click" in
the output speech, so that when I rapidly change the Bob images, there is
a staccato "tick" added to the audio output.
Since I can play sampled sounds while the Bobs are switching without any
apparent noise on the audio, I assume the narrator device is having some
problem with the bus while Agnus or Denise are flipping the image. I use a
call to the Intuition function RethinkDisplay to modify the image after the
gels list is sorted.
Has anyone else encountered, and hopefully, solved, this problem? I can use
a group of hardware sprites to replace the Bobs, but it's a lot of work, if
there's a simpler solution.
Thanks
John O
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