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Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
|
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
5290.0. "Perspective on the Amiga Software Market" by KALI::PLOUFF (Owns that third brand computer) Thu Dec 19 1991 12:51
Taken from Usenet... Here is an interesting perspective on the Amiga
software market. I've edited out the poster's parenthetical comments.
He himself condensed the magazine articles in the posting.
Wes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: [email protected] (Mike Schwartz)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Anyone heard about the NEW A300 Games Console ?
Date: 12 Dec 91 02:49:38 GMT
Some quotes from articles in the November/December 1990 (1 year
old) AmigaWorld Dealer Report (Magazine).
A Need for Increasxed Aid In Development of Third-Party Software
By: Paul B. Bader (president of Brittanica Software)
People don't buy an Amiga or PS/1 for its power, but for the
programs it can run. In fact, the success or failure of all
computers is dependent on the versatility and attractiveness of the
software it runs. For this reason, the Macintosh and
IBM-compatible machines have been successful, and the Atari 520ST
and Apple IIGS have not. The Amiga is dangerously close to meeting
the fate of the 520ST and IIGS, because Commodore, like Apple and
Atari, refuses to take steps to make third-party software
development profitable for any but a few esoteric "multimedia"
applications. Although many developers and publishers - along with
much of the mainstream retailing world - are no longer supporting
the Amiga, because they believe the Amiga pirates their software,
there is a more subtle and intractable reason for this lack of
support. It is that Commodore does less than it could to help
third-party software developers.
His reccomendation: CBM should get together with representatives
of top vendors in three or four software catagories, along with
someone from the mass-merchant sales department at Commodore,
approach a mass merchant like Target or Toys R' Us, much the same
way IBM has aproached Sears, and make them an offer they can't
refuse.
The Amiga: "Trojan Horse" or "Tombstone"?
By: Fred Schmidt (VP & GM ORIGIN Systems, Inc.)
[ my note: ORIGIN has an outstanding HIT/PRODUCT ratio ]
Developing and publishing quality entertainment software for the
Amiga has always proven somewhat of an enigma for ORIGIN. ... As
for Amiga... well, here are some of the factors that have prevented
ORIGIN from thus far making any major commitment:
* The Amiga has captured the hearts and souls of
developers/programmers, but programmers do not constitute a market
of "critical mass." ... Most programming professionals we know love
the machine and always have. But for some reason - mostly
ineffective Commodore marketing and support, we suuspect - the
Amiga appears never to have caught on among the general public,
except for a few narrow vertical market segments like videophiles.
This computer, unlike so many others, has continually flickered
signs of greatness, yet Commodore has failed to capitalize on its
opporunities properly.
* The Amiga user is a fanatic loyalist to his/her beloved computer.
We hear reports of certain Amiga titles racking up sales of 20-40K
units domestically. Usually these successes have been titles that
were designed specifically on and for the Amiga by Amiga-targeted
development companies. While there is a definite healthy niche
there for some publishers, the reality is that those best-case
sales still pale in comparison to the 100K+ units that can be
achieved by a hit product in the IBM channel. .... Sadly, our best
experiences (with Amiga enhanced ports) inidicate a market for
about 5-10K units, which is barely enough to recover the costs of
these enhanced conversions.... it is highly unlikely that we will
ever be in a position to originate a title on the Amiga. Our best
hope is to convert our leading IBM-originated titles - which these
days look, sound, and feel as good or better than most Amiga
originals - will generate more encouraging results...
* The Amiga has a larger installed base in Europe than in the
United States. [ ....] In the meantime, however, should the
European Amiga market suffer a major decline in its active user
base (IBM/compatible hardware is rapidly on the rise there, too),
it will likely spell an early demise for ORIGIN's development plans
for further Amiga support.
* Over the past year, Commodore has publicly engaged in the same
mistake as most other computer manufacturers: coldly ignoring
"entertainment" as a viable use of a home computer. This is a most
disturbing trend, especially as it relates to any "encouragement of
entertainment publishers to produce products for the Amiga."
Let's face it, entertainment does more to harness and showcase the
full capabilities of a great computer than any other type of
product. No other application pushes technological limits to their
max by fully and simultaneously engaging graphics, sound, and speed
in a breathtaking presentation... Now that's the way to sell
hardware: first lure your prospect with the sizzle, then inundate
them with the details.
* Commodore has been plagued by poor outbound communications, high
personnel turnover, a limited dealer/distributor network and
helter-skelter marketing, advertising, and positioning programs...
The well-intentioning good folks at Commodore take enough abuse on
a regular basis; there is not much more of substance than we could
add.
His reccommendation: It's clearly an IBM/MS-DOS world out there..
It seems to me that the most sensible thing for Commodore to do is
to bundle IBM compatibility as a standard feature with ALL Amigas.
Then they could promote the fact that you could run all your
"daytime" word processors, spreadsheets and other business
applications on the Amiga, while vigorously differentiating the
value of the Amiga for its unique and creative features, like paint
programs, music packages, video interface capabilities, and so on.
In other words: the Amiga is the PC you need, plus a whole lot
more. In this sense, the Amiga could vindicate itself as the Trojan
Horse candidate in a cluttered field of indistinguishable me-too PC
clones. Otherwise, I see the Amiga makred by yet another sad
tombstone in the cemetary of home computers.
Expanding Amiga Market Share
By: Gilman Louie (president and CEO of Spectrum Holobyte)
The Commodore Amiga makes an ideal computer for game publishers
like Spectrum Holobyte. The hardware's brilliant graphics and crisp
sound appeal to the senses heighten the realism of games like Faces
and Flight of the Intruder... Despite the computer's advantages,
the Amiga is, unfortunately, a complex machine with a small market
share. Commodore needs a strategy to expand its image and market.
The Amiga is currently perceived as a machine primarily suited to
graphics, but in truth it has much more to offer. Commodore first
needs to promote it as a versatile, multi-oriented computer, whith
applicability to the business and consumer markets as well.
Implementing a solid advertising strategy to reposition the Amiga
in the public's mind is a critical first step in expanding its
market share.
At the same time, a greater variety of business software and
productivity software. People rarely buy a computer for games
alone, but once they purchase one for practical purposes, their
interest in games follows naturally.
Although services and communication to Amiga programmers have come
far in the last few years, they still have a long way to go.
Apple, for example, realizes the importance of programmers to the
success of the Macintosh and makes every effort to put useful
software tools at the programmer's fingertips - tools such as
source code examples, a service hot line and excelelent technical
documentation. Unfortunately, Commodore's support system is not as
developed. Basic information on system updates sent with the disks
is usually insufficient, and we must often resort to other sources
for additional information. Commodore's recent addition of a
telephone support line for programmers has been an effort to bridge
the gap, and is much appreciated on our end.
His recommendation: As new technologies are developed and lines of
communication opened between Commodore and the game software
companies, not just Commodore but the whole industry will benefit
from the Amiga's success.
How Software Publishers Can Help Make the Amiga Dance
By: Jerry Wolosekno (CEO North America, Psygnosis, Inc.)
Largely ignored in favor of its more flamboyant siblings, the A500
has not enjoyed the attention it deserves. Much of the time it
seems only entertainment software publishers have recognized its
true nature, creating dazzling games that show off the Amiga's
hidden beauty. How desparately we want things set right.
As entertainment publishers, we can and want to play a crucial role
in achieving that success. We want to participate as partners,
not as afterthoughs, in this effort. GAMES HELP SELL AMIGA
COMPUTERS, and our products are essential to ensuring the success
of the A500 consumer sales effort.
The Commodore Cinderalla Manifesto:
First: Recognize and acknowledge that entertainment is an integral
part of the appeal of the A500.
Second: Communicate. Let us know what is going on. Developer's
conferences and the developer support group at Commodore are
helpful, but they are geared primarily to technical development and
the higher-end applications. We need marketing information. Tell
us about your sales organization. Assign responsibility for
communication with recreational software publishers to one high
visibility person in the sales group. We can furnish demo disks
and other collateral materials. We can formulate special game
buy-in programs for new customers...
Third: [....]
Fourth: Tell your customers about entertainment software and
provide more information about the availability of other software.
Include a catalog, demo disks, or information package in the box
with each and every A500.
Most of us chose to produce software for the Amiga because we
thought the machine's superior design would make it an overwhelming
success in the marketplace. That hasn't happened yet, but we've
continued to produce products in the hopes that circumstances will
change. Unless this latest effort and the efforts planned in the
near future for the introduction of CDTV turn things around, many
of us will have to accelerate our efforts to produce products for
other platforms.
His recommendation: Recognize our value, ask for our help, utilize
the resources we can put at your disposal. Make us yourpartners
and take us to the ball, and we will work tirelessly to create
products that will sell Commodore computers - and we won't vanish
at midnight.
It is interesting to also note that in the same magazine, Scott
Horan, who "played an important role in the formation of the
Association of Authorized Amiga Dealers" makes a few interesting
comments:
1. Many of us sell on the PC side. We now have Windows 3.0
environments that are no longer expensive. They are slick and
comparable to a 2000HD in cost (My windowing 386 VGA system is
$2100).
2. Many programs written for the Amiga seem to understand the
graphic interface better and implement it well on the Amiga.
3. We are still the only effective marketers of Amiga software and
peripherals.
4. The Amiga is still a better multimedia machine, but are we doing
a better job marketing it than MAC/PC dealers?.
My comments:
These articles are over a year old, but they really ring true
today. These authors are not pimply faced college kids or Unix
gurus - they are the keys to the success of the Amiga, the leaders
of companies that could invest more $$$ than CBM does into the
development of USEFUL software for the Amiga. We have heard the
doom and gloom stories time and time again, but the Amiga is still
standing.
--
Mike Schwartz 1124
Fremont Ave.
Los Altos, CA 94024
ames!zorch!amiga0!mykes or [email protected]
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5290.1 | Hmmm. | COMET::BELLMJ | | Thu Dec 19 1991 14:24 | 6 |
| And yet still, no one mentions that it multitasks better than IBM/MAC,
and has since its creation.
There's the biggest strongpoint in my mind.
Mike
|
5290.2 | | TENAYA::MWM | | Thu Dec 19 1991 18:02 | 12 |
| If you didn't notice, tho writers were all from game companies - or at
least companies that produce primarily games. So is the person who posted
the collection to usenet. They probably couldn't care less about the OS.
In fact, the poster quit doing Amiga games so he didn't have to listen to
people complaining that his games weren't hd-installable and didn't
multitask (he doesn't believe in using the OS).
People who think the Amiga is a 16-bit game machine with floppies instead
of cartridges have a different perspective on the market than people who
think it's a low-end workstation or a Personal Computer.
<mike
|