| Hi,
>Could someone please explain what "overscan mode" is?
If I say that my WorkBench-Screen is 700*280 pixels and I can make
full-use of every single one of them, Does that ring a bell?
If you use PPrefs (already on eot::amiga:[upload] :*), you can set the
'amount' of overscan in two proportional gadgets.
Set them to 700*280 (works fine for me!), reset and re-adjust your monitor
(just the width, hight and left<->right).
It will only take a small amount of extra chip-ram, so not to worry
about that.
Anything else?
Ave, Frank Ederveen
P.S. If you're using Sculpt4D, don't render in full-screen-mode but
overscan, this is a bug in Sculpt4D and has nothing to do with large
amounts of memory being consumed by the overscanned workbench!
|
| Simpler explanation: the standard Workbench screen has a border around
the edge. In NTSC countries, the active area of a standard screen is
320x200 up to 640x400 pixels, depending on resolution selected, but it
all fits into the same area. In PAL countries, the vertical dimension
is a bit larger.
"Overscan" screens extend the active area of the screen out toward the
edges of the picture tube, making it look more like a normal television
picture. This makes the border smaller or nonexistent.
Extra credit: some combinations of overscan screens, high resolution
and many colors (32 color and HAM modes) severely impact the amount of
time the microprocessor can access "chip" RAM. This can slow down
screen updates, general performance, and I/O for some devices and hard
drive controllers. A partial solution is to buy more RAM, i.e. "fast"
RAM.
Wes
|
| RE: -1
I don't know any easy way, but "at a guess" you could make a copy of the
executable for safety and try and locate the relevent window description
structures in it and hack them so that the window defined is the full size.
Anyone else, would this work????
- JIM CAD*
|