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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4986.0. "Some 'Maze ing C code ?" by SNOC01::JACOBMARK (Usque Ad Mortem Addendum) Fri Aug 23 1991 02:35

    
    
    Has anybody come across any PD maze game code (C preferably)?
    
    I seem to remember some 3D maze type programs in PD but cant seem to
    find them now I want them or remember if source was included.
    
    The kind of thing I'm looking for is a 3D basic maze routine with
    some form of hidden area/line removal algorithm. I don't want to
    do a full blown wire frame with line removal CAD type thing.  
    
      
        [?]
      |/   \|	  Any other pointers (even to a programming manual)
     |/     \|    would be much appreciated.
     /       \    Regards, Mark Jacob.
    
    
    
T.RTitleUserPersonal
Name
DateLines
4986.1I have one at homeHSSTPT::WILSONTLLead Trumpet (Read that...LEED!)Fri Aug 23 1991 10:413
but it may have been distributed in a magazine.  I'll check.

Tony
4986.2STAR::GUINEAUbut what was the question?Fri Aug 23 1991 11:123
There was a "town maze" generator on a very recent Fish disk.

It claimed to generate Bard's Tale I - like mazes.