T.R | Title | User | Personal Name | Date | Lines |
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4974.1 | Modem-development | SNOC01::JACOBMARK | Usque Ad Mortem Addendum | Wed Aug 21 1991 02:13 | 14 |
|
It does work. Modems, bulletin boards and such like can stop you
re-inventing square wheels, providing you with PD examples, swapping
code fragments etc.
But to work distributed via modems on a "real" project? Ouch!
Maybe I am biased though, when I think of modems, I think of 2400 Baud and
crackly old BT lines ;-)
|
4974.2 | W^$ts Wr(Ng with 24)0 Ba%d theN! | WOTVAX::HATTOS | I think, Therefore I'm paid less | Wed Aug 21 1991 08:15 | 14 |
| > Maybe I am biased though, when I think of modems, I think of 2400 Baud and
> crackly old BT lines ;-)
Some of us poor creatures still have to use 2400 baud on crackly BT
lines |=(
Seriously tho'. This seems a good idea, surely if a group of coders can
do the stuff when they are together, doesn't it only take a little
project management, to be able to code together remotely !
Regards,
Stuart
|
4974.3 | It is done (even at crackly 2400) | MR4DEC::GAY | Underground living can be Hobbit forming | Wed Aug 21 1991 17:37 | 13 |
| I know of two projects that worked this way, one distributed across
three states in the U.S., one between the U.S. and Australia!
The common requirement seems to be multiple phone lines so's you can
be connected by modem and voice at the same time (you only need this
when things don't work and you need to talk and debug at the same
time - and I think we all are aware of how much time is spent
debugging?)
Are you proposing a project?
Yours
Erg
|
4974.4 | Try a whole O/S ! | SMURF::COOLIDGE | Bayard, ULTRIX CSSE 381-0503 ZKO3 | Thu Aug 22 1991 10:59 | 19 |
|
For that matter, I know of an entire Operating System. When we got
our ULTRIX V4.0 souvenirs, they were beach towels (not coffee mugs
or T-shirts). I was amazed at all of the sites that participated.
(I'd like to name them all right here, but I'd probably forget a
couple and that would rightfully offend some folks.)
Couple that with the fact that the ACE Initiative stuff will have
submits to the working pool from some of the members, and it gets
real complicated.
No, I'm not offering to port SCCS (Source Code Control System) to
AmigaDOS ! But, maybe that's what needs to be done.
In any case, have fun with it - it sounds neat and we'll be looking
forward to the results.
Bayard Coolidge
ULTRIX CSSE
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4974.5 | Porting SCCS? | TENAYA::MWM | | Thu Aug 22 1991 14:33 | 5 |
| You don't need to port SCCS. RCS has already been ported, and provides much
the same functionality. It's already been used for one large project with
a number of people working on it - AmigaDOS 2.0.
<mike
|
4974.6 | some fiber would help | AKOCOA::DOUGAN | | Thu Aug 22 1991 19:43 | 6 |
| RCS?... AmigaDOS 2.0? Wow!.. I was thinking more along the lines of a
tiny little dungeon editor ;-)
Should have one ready & uploaded by the time a worldwide optical
system is up and running.......
Fred
|
4974.7 | | TENAYA::MWM | | Thu Aug 22 1991 19:53 | 7 |
| Dungeon editor? What happened to the 3d space game?
And are you realling subverting the OS for what's basically an paint
program? There's a special place in hell for people who throw away a
workstations OS without good reason.
<mike
|