[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4974.0. "collective modem programming?" by AKOCOA::DOUGAN () Tue Aug 20 1991 19:14

    Hi!
    	
       I've been trying to crawl my way towards completing a hopefully
    commercial quality adventure/action game but have made little and hard
    earned progress. I've done a fairly complex assembly language graphic  
    editor/animator/button thingo finished (unusable by anybody but me and 
    even then with extreme difficulty)
    
    	I really want to be doing something with immediate creative
    feedback but there seems to be so much scutwork and the goals so distant
    that I'm getting bogged. Perhaps it's dumb to write in assembly and 
    totally reinvent the wheel so to speak as the OS is practically unused
    but I feel this is necissary to stay compeditive with future games.
    
    	Anyway the idea occured to me that a possible solution would be to
    program collectively by modem. No doubt this is a common place idea but
    I don't know enough about bulletin boards or whatever to know. 
    
    	Has this been done? Could you tell me if any projects like this are
    going on somewhere?
    
    	To elaborate, the idea is that a topic is decided i.e 3D space game
    then broken down into smaller segments i.e getting the 3D files of
    spaceships, a cockpit picture, ship behaviour etc then uploaded and
    integrated with the developing project. This would probably
    be fairly difficult to organize but not impossible. For example each
    routine could be defined as in what you tell it and what it should do
    with that information and what it can/cant alter in the machine.
    
        Hope this isn't too banal but I thought it might be the next wave of
    programming (???).
    
    	Yours sincerly,
    			Fred
    
    
    
    
    	
T.RTitleUserPersonal
Name
DateLines
4974.1Modem-developmentSNOC01::JACOBMARKUsque Ad Mortem AddendumWed Aug 21 1991 02:1314
    
    
    
    
    It does work. Modems, bulletin boards and such like can stop you
    re-inventing square wheels, providing you with PD examples, swapping
    code fragments etc.
    
    But to work distributed via modems on a "real" project? Ouch! 
    
    Maybe I am biased though, when I think of modems, I think of 2400 Baud and
    crackly old BT lines ;-)
    
    
4974.2W^$ts Wr(Ng with 24)0 Ba%d theN!WOTVAX::HATTOSI think, Therefore I'm paid lessWed Aug 21 1991 08:1514
    >    Maybe I am biased though, when I think of modems, I think of 2400 Baud and
    >    crackly old BT lines ;-)
    
    Some of us poor creatures still have to use 2400 baud on crackly BT
    lines |=(
    
    Seriously tho'. This seems a good idea, surely if a group of coders can
    do the stuff when they are together, doesn't it only take a little
    project management, to be able to code together remotely !
    
    Regards,
    Stuart
    
    
4974.3It is done (even at crackly 2400)MR4DEC::GAYUnderground living can be Hobbit formingWed Aug 21 1991 17:3713
    I know of two projects that worked this way, one distributed across
    three states in the U.S., one between the U.S. and Australia!
    
    The common requirement seems to be multiple phone lines so's you can
    be connected by modem and voice at the same time (you only need this
    when things don't work and you need to talk and debug at the same
    time - and I think we all are aware of how much time is spent 
    debugging?)
    
    Are you proposing a project?
    
    Yours
    Erg
4974.4Try a whole O/S !SMURF::COOLIDGEBayard, ULTRIX CSSE 381-0503 ZKO3Thu Aug 22 1991 10:5919
    
    For that matter, I know of an entire Operating System. When we got
    our ULTRIX V4.0 souvenirs, they were beach towels (not coffee mugs
    or T-shirts). I was amazed at all of the sites that participated.
    (I'd like to name them all right here, but I'd probably forget a
    couple and that would rightfully offend some folks.)
    
    Couple that with the fact that the ACE Initiative stuff will have
    submits to the working pool from some of the members, and it gets
    real complicated.
    
    No, I'm not offering to port SCCS (Source Code Control System) to
    AmigaDOS !  But, maybe that's what needs to be done.
    
    In any case, have fun with it - it sounds neat and we'll be looking
    forward to the results.
    
    Bayard Coolidge
    ULTRIX CSSE
4974.5Porting SCCS?TENAYA::MWMThu Aug 22 1991 14:335
You don't need to port SCCS. RCS has already been ported, and provides much
the same functionality. It's already been used for one large project with
a number of people working on it - AmigaDOS 2.0.

	<mike
4974.6some fiber would helpAKOCOA::DOUGANThu Aug 22 1991 19:436
    RCS?... AmigaDOS 2.0?   Wow!.. I was thinking more along the lines of a
    tiny little dungeon editor  ;-)
    	Should have one ready & uploaded by the time a worldwide optical
    system is up and running.......
    
    Fred                     
4974.7TENAYA::MWMThu Aug 22 1991 19:537
Dungeon editor? What happened to the 3d space game?

And are you realling subverting the OS for what's basically an paint
program? There's a special place in hell for people who throw away a
workstations OS without good reason.

	<mike