Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
-- NOTE: The following is a compilation of DeluxePaint 4.0's (Copyright 1991 by Electronic Arts) new or enhanced features. They were taken from a "prerelease" version demonstration of the program. No further assistance can be given by the author as he observed the use of the "prerelease" and is not in his posession. No responsibility whatsoever will be taken by the author concerning accuracy and/or changes to the final version. -- Dpaint IV follows in the footsteps of its earlier versions in ease of use and productivity while adding a wide palette of new or enhanced features. A New DPaint! ------------- After clicking the icon (which, by the way, takes a professionally- looking approach after the more playful DPIII icon), a familiar screen appears. You once again are asked to choose the display mode, Overscan off, regular Overscan or maximum Overscan, NTSC or PAL standards, whether to swap-load or load the whole program at once, and the number of colors. Of course, the main change to this screen is the little button labeled "HAM." HAM ? Yes, HAM. Dan Silva, the chief programmer, once said he'd never include HAM mode in any version of DPaint. I guess he lied... After clicking "OK," the main DPaint screen is opened. "Oooohhhh..." you say when you see the new buttons in the tool-bar.. Actually, they're the same icons; but they have that clean 3D-punch that has become the new fashion among all sorts of computers nowadays. Even the title bar was given the 3D-look. At first glance, nothing but the "new" icons has changed, except that Dpaint now has it's own, very attractive, font. When you look at the menus, however, you'll notice that you're not in Kansas anymore .... Pull-Downs and More ------------------- The "Picture" menu became a little shorter, and that's because the "Color" sub-menu got a menu of its own (that will be discussed later on). Besides that, it was not changed. The "Brush" menu also is very similar to the DPIII menu -- but by far not the same. You now can even have a spare brush (in addition to the spare screen) with which you can perform an incredible function that could sell DPIV by itself: it's called "Metamorph" and allows you to literally "morph" one brush into another. This is accomplished by creating an anim brush with the "Spare" brush being the first frame and the current brush the last frame. The number of frames between those two are variable. "Metamorph" lets you pseudo-fade two digitized pictures or two words. The possibilities seem endless and it's a lot of fun to play with. The "Mode" menu didn't change at all, and it probably didn't need to, either. The "Anim" menu wasn't changed either, except that the "Animbrush" sub-menu was moved to the top of the menu. The "Color" menu is totally new and split up the original Palette- requester into "Ranges" and "Mixer," the functions of which are pretty obvious. The "Ranges"-requester allows you to modify a Range of colors greatly -- you can even define the distance between the colors used in the Range. The "Mixer" is the "Palette"-requester totally re-defined. It will multi- task internally, meaning that the requester can be kept open so you can draw and change colors at the same time. It displays 32 colors of your palette horizontally at the top of the requester, and two buttons can be clicked to scroll up and down your total palette (if you are using HAM mode). There are no more seperate RGB and HSV controllers; they use the same three gadgets, and you can switch between RGB and HSV editing at the click of a button. The most remarkable new feature is the actual mixer -- by selecting colors and painting into a small rectangular area you can literally mix these colors to produce new colors, very similar to the "real" palette used by oil-paint artists. Most of the remaining selections are found in the DPIII "Colors" sub-menu. The "Effects" menu was broadened quite a bit. Now you can select "Lightbox" (known as "Onion-skin" as well) and see the last and next frames of an animation in a single frame. Also, you can set the "Transperancy" of a brush -- this is often only useful in HAM mode and allows you, to a variable degree, see through the brush onto the underlying surface. Automatic anti-alias was added as well -- meaning that any brush you paste or any stroke you draw will be automatically anti-aliased. Again, often this is only useful in HAM mode. "Perspective" seemed to have been sped up a little, but it is still, understandably, very slow on a 68000 with maximum anti-alias selected. Finally, the "Opts" menu has a couple of new additions as well: "FastAdjust" speeds up brush handling in HAM mode significantly, and the "Koords" selection was (finally) given a key-combination shortcut. To HAM or not to HAM -------------------- When you select "HAM" when the program is first started (or when you select "Screen format" from the "Picture" menu) there is a noteable difference in the palette display on the lower right. There is a little button beneath the color selection with a letter and two arrows -- this lets you scroll among the 256 selectable colors (there are still 4096 colors displayed, as when using anti-aliasing etc.). Of course, drawing is somewhat slower than in 2-64 color modes. When drawing free-hand, this doesn't affect your work much, but unfortunately picking up brushes and filling closed areas is painfully slow even with "FastAdjust" selected (please be reminded that this was observed from a "prerelease" of the program -- the above features will hopefully be improved). The results, however, are very clear and exceed the image quality of DigiPaint 3 and other competing HAM paint programs. First Impressions ----------------- DeluxePaint IV will (like its previous versions have in the past) set new standards for Amiga paint programs. It has all the right components to be able to dominate the Amiga paint program market for all current Amiga modes. The DeluxePaint series is a symbol of clever combination of productive tools, extreme ease of use and very hard work. It deserves to be attained legally instead of pirate copies that will probably soon circulate. Please support the programmers of DeluxePaint and your local Amiga dealer by purchasing the program. -- If any minor or major new features were not included in this publication, it is due to the demonstration of the program and its lack of coverage of all aspects of the program, and/or due to the fact that a "prerelease" was used. -- Deluxe Paint and all its prereleases are a trademark of Electronic Arts. They are (C) Copyright 1991 by Electronic Arts. This preview is (C) Copyright 1991 by Peter Baer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a Text files found on AB20.LARC.NASA.GOV. Erik
T.R | Title | User | Personal Name | Date | Lines |
---|---|---|---|---|---|
4952.1 | Demo on TAPE | TERSE::ROBINSON | Fri Aug 09 1991 12:11 | 20 | |
I retrieved the Deluxe Paint IV demo disk from AB20 by FTPMAIL, and uploaded what *may or may not* be a workable version to TAPE::AMIGA:[UPLOAD]DPAINTIVDEMO.DMS . The disclaimer is because: o Using FTPMAIL, as documented in this conference, involves appending, stripping, uudecoding etc. o The resulting file is a DMS, which I can't check on a VMS system. o I haven't yet downloaded it to my Amiga to test/try. If getting the file to the Amiga is easy for you, go for it. If it involves a lot of time and special incantations, wait until someone confirms the quality of the DMS archive. Dave | |||||
4952.2 | .dms? | WHAMMY::spodaryk | For three strange days... | Fri Aug 09 1991 15:44 | 5 |
I could quickly check it out, and save people the DL time if it turns out bad... But, I'm not sure what .dms format is? Is this yet another archival tool, or a format understood by DP3, or...? Steve - couldn't find a DMS reference with a quick search | |||||
4952.3 | XSNAKE::WILSONTL | Lead Trumpet (Read that...LEED!) | Fri Aug 09 1991 15:49 | 4 | |
Good, Steve...I'm glad you asked the question. I was beginning to feel like some Bassackward fool for not knowing what DMS is. 8^) Tony | |||||
4952.4 | TRUCKS::BUSSINK_E | dream: Ncube 2 running Amiga s/w | Fri Aug 09 1991 16:26 | 11 | |
The DMS tool is the Disk-MaSher, like LHwarp. It has 4 different mode of compression, light-heavy. I'll upload DMS102.lzh on Tape::amiga:[upload] Personnally, I get a bit confused with all those different compression/decompression system, therefore I stick to LHarc & DMS. Erik Bussink 8.25pm local time :-\ | |||||
4952.5 | -> | STAR::DCARR | Guru: a 4-letter word to Amiga owners | Fri Aug 09 1991 16:27 | 3 |
DMS file format discussed in the GODS demo note (4696.5). -Dom | |||||
4952.6 | looks ok | WHAMMY::spodaryk | For three strange days... | Fri Aug 09 1991 17:14 | 13 |
The .dms demo-archive looks ok. I just un-dms'ed it and it comes with what looks to be a crippled version of DPaintIV. Haven't had time to really check it out, but appears to function ok. No spiffy demo, ala NewTek, but a version people can play with. What we really need is one of the standards bodies (ISO, ANSII, etc) to standardize on a floppy/file-archival-system. :^) I'm tired of a new format every time I turn around. :^| DMS did complain about 1 error at the very tail end of the uncompress. (Header Identification Error) Didn't seem to affect the floppy at all. Steve | |||||
4952.7 | Which version of DMS did y'all use? | CRISTA::CAPRICCIO | Garth, take your Ritalin... | Tue Aug 13 1991 02:57 | 15 |
Re: .6 � DMS did complain about 1 error at the very tail end of the uncompress. � (Header Identification Error) Didn't seem to affect the floppy at all. Just out of curiousity, what version of DMS did you use? I was able to unpack it using V1.01 (built from the self-extracting archive) without *any* error messages (a first for me and DMS!) However, when attempting to unpack it using V1.02, it would abort right away with an "invalid info header" error, or something to that effect. The strange thing was that both versions would say the archive was okay when the "test" command was used, ala: "dms test dpaintivdemo". Pete | |||||
4952.8 | DMS-102 | KAOFS::H_LECOMPTE | Acid Rain: It's raining death | Tue Aug 13 1991 12:41 | 4 |
I have extracted the DPaint demo without any error using the DMS-102.lzh that can be found at CGOU01::amnew Hubert. | |||||
4952.9 | TRUCKS::BUSSINK_E | dream: Ncube 2 running Amiga s/w | Tue Aug 13 1991 12:58 | 10 | |
The only problems that could occur with DMS, is if a file, is a No-Dos, or has some checksum 880 etc... stuff. (When DMS is finished, it stops automaticaly, and the Amiga think a) (new disk has been insert,so it will load it. ) This even, doesn't mean there is a problem. Many disk, are supposed to be booted, and don't have directories. Erik | |||||
4952.10 | Perhaps it's the meteor showers... | CRISTA::CAPRICCIO | Garth, take your Ritalin... | Tue Aug 13 1991 13:41 | 22 |
� The only problems that could occur with DMS, is if a file, is a � No-Dos, or has some checksum 880 etc... stuff. Never say "only"... ;^) I can't remember where I got this version of DMS (V1.02) but it *isn't* the self-extracting archive, but instead an lharc'ed version of all the files that break-out of DMS-102.EXE, so perhaps that's the problem. The "official" error is: Can't find Info Header. Invalid DMS Archive. Fatal Error! It's no big deal really since V1.01 works no problem, but I was just curious. I'll have a go with the copy on CGOU01::AMNEW:. FWIW, the Lemmimgs Demo (LEMMIMGS.DMS) returns errors with V1.02, but it at least unpacks and works, wheareas the DPaintIV Demo barfs without unpacking a single track. Pete | |||||
4952.11 | TRUCKS::BUSSINK_E | dream: Ncube 2 running Amiga s/w | Wed Aug 14 1991 03:53 | 6 | |
Well, there is somewhere an DMS 1.03 around. Maybe that one is alright ? Don't look at me, I 'aint have it. Erik | |||||
4952.12 | DEFOE::JAMIE | I'm not a pheasant plucker! | Wed Aug 14 1991 11:45 | 2 | |
Does anyone have a copy of 1.01 ? I've got an archive that gives the exact error descibed earlier and maybe 1.01 will get round it ? | |||||
4952.13 | TRUCKS::BUSSINK_E | dream: Ncube 2 running Amiga s/w | Wed Aug 14 1991 11:49 | 6 | |
It's now on Tape::amiga:[upload]DMS101.EXE This is the amiga autoexectraction file. Erik | |||||
4952.14 | My copy doesn't load pictures. | XSNAKE::WILSONTL | Lead Trumpet (Read that...LEED!) | Sun Aug 18 1991 14:06 | 8 |
I tried the demo and it is quite impressive. I AM disappointed that it won't load pictures, either. I would like to try it out in the existing pictures that I have. I'm still considering DCTV. A review said that it had "the best paint program around". Tony | |||||
4952.15 | interesting program | SALEM::LEIMBERGER | Mon Aug 19 1991 06:23 | 13 | |
I am also considering DCTV. However I would buy Dpaint first, if I did not already own it. Dpaint is probably the best paint program in it's league. DCTV gives you the ability to paint in NTCS but you will find this is not always the best way to go. Dpaint's animation capability cannot be overlooked. I would have liked to load a picture in IV but only to see if the braindead requestor has been fixed. I think that this is the only major problem I have with Dpaint. I am not sure how much I will be using the ham mode(I find ham paint programs hard to use) because cleaning up a background of a scanned pic in ham is very time consuming.(If you want to maintain the texture). If Dpaint IV will let yo grab a texture brush in ham ,and then fill with brush it would be great. I cruuently use Digipaint.Macropaint,and Dpaint. bill | |||||
4952.16 | Let's get both; what the heck, it's only money 8^) | HSSTPT::WILSONTL | Lead Trumpet (Read that...LEED!) | Mon Aug 19 1991 10:37 | 5 |
May as well. I'll get Dpaint first. Thanks, Bill Tony | |||||
4952.17 | the point is moot | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Tue Aug 20 1991 21:23 | 7 |
I called EA, sent in my version 3.21 DpaintIII floppies and received in return version 3.25 which has a 'smarter' requestor along with some fixes to make it run with the A3000. With IV coming out next month I guess the point is moot. :) md |