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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4866.0. "RAILROAD TYCOON" by ASABET::WALUNAS () Mon Jul 01 1991 13:08

       This note is to help or discuss any aspect of the game  RAILROAD
    TYCOON.
        To start out I love this game and can play it for hours.You can
    run and control a railroad.But can also compete against other computer
    generated railroad.It can also be complex economy or basic (easier).
    Also either friendly or cut-throat competion.In cut throat the
    computer show you no mercy.
         The only thing missing from the Amiga version is the animation
    graphics of a train crashing or a bridge building built which are on
    the IBM.
         I would like to hear how other people like this game.
                                                         Bob
    
    P.S. There is a way to embezzle $500.000 at a time in this games.But I 
    won't put it down unless people want to know it.
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4866.1superb simDECAUX::VNATIM::HELMUTI can C clearly now, my brain is goneMon Jul 08 1991 11:2725

	I saw this program about half a year ago on a PC and since then
	I couldn't await the Amy version.
	I bought this program on the day of its release.

	In the first week I played it all nights long, but unfortunately
	now I'm too short of time so I didn't spend a minute playing it
	for the last past weeks.

	But I still have some questions:

	1. Does a building outside of the range of a station generate no
	demand/supply at all or is it that it has only less demand/supplies ?

	2. I often have e.g. a steelfactory inside the range of a station.
	Nevertheless there is no demand on coal. In spite of this fact I
	did deliver coal, and after a long time (say 10+ years) suddenly
	there are steel supplies. 
	Is this a bug or expected behaviour ?

	But all in all I've rarely seen a game which is so complex but
	easy to play and so addictive.

	hElmut
4866.2Second-hand warning about AmigaOS V2NITMOI::WITHERSAnother Hallmark Moment. -Al BundyMon Jul 08 1991 13:049
    Just a note...a warning went up pretty string on Usenet (c.s.a.games)
    that this game doesn't work properly on an A3000 under AmigaOS V2.04.
    The poster said that MicroProse on the phone said outright they were
    not planning any updates or V2 support and that the programmers
    selected V1.3 as the "main audience".  This is second hand but is
    worth considering/testing at the store if your an A3000 person.
    
    George
    
4866.3ELWOOD::PETERSMon Jul 08 1991 18:579
    
    re .2
    
    	Why does everyone assume the instant you get an Amiga 3000 you
    are running Amigados 2.0 ?  The Amiga 3000 can boot 2.0 or 1.3 . So
    If a game or program doesn't work with Amigados 2.0 just boot 1.3.
    
    		Steve P.
    
4866.4Pthhhhhhht!RAVEN1::HEFFELFINGERTut, tut. It looks like rain.Mon Jul 08 1991 22:2827
    re: the "programmers" deciding to aim for the 1.3 market
    
    What a crappy excuse!  I've heard some lousy rationalization before but
    this is the worst.  They've all but told us that they have no intention
    of taking the Amiga market seriously.  I had interest in the game, but
    I refuse to buy it until it runs under 2.0.  One wonders what kind of
    rule-breaking they did.  It doesn't strike me as a graphic-intensive
    game.  What could they possibly have gained by breaking the rules?
    
    re .3
    
    The instant I got my 3000, I was running 2.0.  As far as I'm concerned,
    the 2M taken up by the 1.3.2 software is wasted space.  The only time
    I booted 1.3 was to see if I could coax some of my old games into
    running.  (I could, but who cares.  I've no intention of cold-starting
    just to run some silly game.)
    
    If a game or program doesn't work with AmigaDOS 2.0, I'll just say
    "no."  (Sorry, I just couldn't resist. :-)  And then I'll take it back
    to the store.  Maybe the "programmers" will get the point.
    
    Sorry, Steve, I don't mean to be yelling at you.  I'm just extra pissed
    'cause I was interested in that game.
    
    -Gary
    
    
4866.5Upwards compatible hardware and softwareTLE::RMEYERSRandy MeyersTue Jul 09 1991 17:1012
Re: .4

The same sort of problem existed when accelerator cards first came out:
The unprofessional programmers wrote code that didn't work on an accelerated
Amiga.  Typical problems were using the reserved instructions or writing
CPU based timing loops (instead of using the hardware timers).

The accelerated Amiga problem hasn't completely gone away: there are still
programs that don't work, but their number is decreasing as the programmers
involved become competent.  For example, the game Populous don't work on an
accelerated Amiga, but its sequel Power Monger does.  (I suspect a copy
protection related timing problem causes Populous to fail on my '020 card.)