T.R | Title | User | Personal Name | Date | Lines |
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4866.1 | superb sim | DECAUX::VNATIM::HELMUT | I can C clearly now, my brain is gone | Mon Jul 08 1991 11:27 | 25 |
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I saw this program about half a year ago on a PC and since then
I couldn't await the Amy version.
I bought this program on the day of its release.
In the first week I played it all nights long, but unfortunately
now I'm too short of time so I didn't spend a minute playing it
for the last past weeks.
But I still have some questions:
1. Does a building outside of the range of a station generate no
demand/supply at all or is it that it has only less demand/supplies ?
2. I often have e.g. a steelfactory inside the range of a station.
Nevertheless there is no demand on coal. In spite of this fact I
did deliver coal, and after a long time (say 10+ years) suddenly
there are steel supplies.
Is this a bug or expected behaviour ?
But all in all I've rarely seen a game which is so complex but
easy to play and so addictive.
hElmut
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4866.2 | Second-hand warning about AmigaOS V2 | NITMOI::WITHERS | Another Hallmark Moment. -Al Bundy | Mon Jul 08 1991 13:04 | 9 |
| Just a note...a warning went up pretty string on Usenet (c.s.a.games)
that this game doesn't work properly on an A3000 under AmigaOS V2.04.
The poster said that MicroProse on the phone said outright they were
not planning any updates or V2 support and that the programmers
selected V1.3 as the "main audience". This is second hand but is
worth considering/testing at the store if your an A3000 person.
George
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4866.3 | | ELWOOD::PETERS | | Mon Jul 08 1991 18:57 | 9 |
|
re .2
Why does everyone assume the instant you get an Amiga 3000 you
are running Amigados 2.0 ? The Amiga 3000 can boot 2.0 or 1.3 . So
If a game or program doesn't work with Amigados 2.0 just boot 1.3.
Steve P.
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4866.4 | Pthhhhhhht! | RAVEN1::HEFFELFINGER | Tut, tut. It looks like rain. | Mon Jul 08 1991 22:28 | 27 |
| re: the "programmers" deciding to aim for the 1.3 market
What a crappy excuse! I've heard some lousy rationalization before but
this is the worst. They've all but told us that they have no intention
of taking the Amiga market seriously. I had interest in the game, but
I refuse to buy it until it runs under 2.0. One wonders what kind of
rule-breaking they did. It doesn't strike me as a graphic-intensive
game. What could they possibly have gained by breaking the rules?
re .3
The instant I got my 3000, I was running 2.0. As far as I'm concerned,
the 2M taken up by the 1.3.2 software is wasted space. The only time
I booted 1.3 was to see if I could coax some of my old games into
running. (I could, but who cares. I've no intention of cold-starting
just to run some silly game.)
If a game or program doesn't work with AmigaDOS 2.0, I'll just say
"no." (Sorry, I just couldn't resist. :-) And then I'll take it back
to the store. Maybe the "programmers" will get the point.
Sorry, Steve, I don't mean to be yelling at you. I'm just extra pissed
'cause I was interested in that game.
-Gary
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4866.5 | Upwards compatible hardware and software | TLE::RMEYERS | Randy Meyers | Tue Jul 09 1991 17:10 | 12 |
| Re: .4
The same sort of problem existed when accelerator cards first came out:
The unprofessional programmers wrote code that didn't work on an accelerated
Amiga. Typical problems were using the reserved instructions or writing
CPU based timing loops (instead of using the hardware timers).
The accelerated Amiga problem hasn't completely gone away: there are still
programs that don't work, but their number is decreasing as the programmers
involved become competent. For example, the game Populous don't work on an
accelerated Amiga, but its sequel Power Monger does. (I suspect a copy
protection related timing problem causes Populous to fail on my '020 card.)
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