|  |     Well, since .0 generated so much interest...!
    
    Any VideoScape or Caligari users out there who'd like to help
    generate a virtual world for a demo at the Computer Museum?
    
    I am building a Virtual Reality demo for the Computer Museum
    (it means I was forced to take home a Sense8 V.R. system to 
    play with... I fought hard but reluctantly gave way).
    
    It's a DEC 486 based PC with a couple of Intel DSP boards 
    that do the polygon drawing for the display (see, PCs don't 
    have built in graphics hardware like SOME computers do..).
    
    Sense8's WorldToolkit (tm) software reads the world description 
    (objects) in, reads the sensor positions, and displays the view 
    of the world.  It can read several different file formats, 
    including the Amiga packages Caligari and VideoScape (hasn't 
    this upgraded to something?).
    
    So far, I have built several little worlds by hand.  Entering
    3D coordinates with SEDT has begun to lose its appeal to me though.
    I would like to build a nice dungeon to walk through in real-time,
    but don't feel like entering (and checking and re-checking until
    it works!) that many coordinates.
    
    If any of you are interested, send me mail at MR4DEC::GAY.
    
    (By the way, since the PC is pushed to the wall just to do the
    displaying, I have hooked an Amiga to it to provide the voice, sounds,
    help graphics, etc. I just wish I had a V.R. system from W Industries 
    (they are Amiga 3000 based), so I could dump the PC.  Working on both
    the museum's PC and my Amiga in parallel has reinforced my feeling 
    that I bought the right computer.)
    
    Yrs
    Erg
 | 
|  |     BUMMER!!!  I'll have to bug them about that.  By the way, it runs
    on SPARC's as well as PCs.  (I haven't seen it on a Sun SPARC Station,
    but have heard that it runs there).
    
    Getting the two machines talking in parallel has been interesting (the
    PC seems to ignore the handshake on the parallel port - only watching
    the busy line, while the Amiga uses the handshake and doesn't set the
    busy line - bad news.  The PC blasts data down faster than the Amiga
    reads it in.  I've worked around it by having the PC send every
    character twice, but it's a distinct hack!).
    
    The result has been very good though - Having the Amiga act as narrator
    and having it put up help pictures (this is a spaceball, this is how
    to use it to move around) has made a big difference.  Next is to add
    the sounds - "bonks" and "zooms".  I've learned a great deal about my
    Amiga during this process - multitasking communication, parallel port
    direct access, narrator device, how to read PC disks, etc.  It's been fun.
    
    The first cut at the demo should be in the Museum later this month for
    testing.  I'll let y'all know when.
    
    Yours
    Erg
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