T.R | Title | User | Personal Name | Date | Lines |
---|
4692.1 | Create a POINT path | DECWET::DAVIS | you always get what you deserve | Sun Apr 21 1991 22:16 | 10 |
| To extrude with a path you must create a path of POINTS connected with
lines. The spline paths created with the "make path"(or whatever) menu
item will NOT work with extrude.
To create a path for extrusion I usually place an axis, go into "ADD
LINES" mode, lay out the path, name it, then go into the MOLD requestor
and specify the path name of the path I created. THE MANUAL IS
INCORRECT in the extrude to path section.
mark
|
4692.2 | Prob with Brush wrap & Cycle objs. | CGOFS::DREW | Steve Drew | Mon May 13 1991 13:35 | 17 |
|
I have managed to sucessfully perform most types of brush wraps, but I have
one problem that I can't seem to solve, maybe someone else has run across
this:
I add a plane from detail editor primitives, and wrap a brush on it
(FLAT X FLAT Z) and render the picture and it's fine. Then if I make
the plane a cycle object (make it rotate 360 degrees over 40 frames)
then rerender the picture and the brush is now crooked on the plane.
Simply turning off the 'number of cycles to perform' in the action
editor for the plane object causes the brush to be aligned ok. But
then of course the object does'nt cycle.
Any ideas. (oh, this is with Imagine V1.1)
Steve.
|
4692.3 | Try the mailing list on the Internet | DECWET::DAVIS | you always get what you deserve | Mon May 13 1991 13:57 | 8 |
| Do you have access to the Imagine mailing list on the Internet? There
are quite a few people there who use Imagine extensively. Expecially
the animation portions. If you post there you are bound to get some
suggestions and possibly a workable solution. If you are not on the
mailing list I can post it for you.
mark
|
4692.4 | | CGOFS::DREW | Steve Drew | Mon May 13 1991 14:16 | 6 |
| -> Do you have access to the Imagine mailing list on the Internet?
Yes, that was my next move.
thanks.
Steve
|
4692.5 | I ordered the book | SALEM::LEIMBERGER | | Tue May 14 1991 06:30 | 33 |
| If you grt the answer from internet would you please post it here. I
have ordered the "Imagine Companion" ,but tend to feel that the problem
here is a bug in the software. However many of these have workarounds
and I am interested to see the reply you get.
Announcing a new book from the author of the Turbo Silver 3.0 manual.
(that part scares me)
The Imagine Companion
Motion Blur Publishing
915A Stambaugh Street
Redwood City, CA 94063
Including...
* Many tips, tricks and hints for new,and expert users.
* Lots of lavishly illustrated step-by-step tutorials with
explanations.
* Includes material on the new new imagine 1.1 version.
* Comes with free disk with many example files
$29.95 postpaid
Now I imagine(forgive the pun) that this book will not be as
enlightning as it appears in the above ad but I need all the help I
can muster, so I ordered it. Impulse said their tape should be ready
next week. I got a lot from "The World of Silver" so I'll order the
tape next.
I used PageRender 3D to make an unextruded Hex array of hex objects(18
in array) an then formed it into a dome. I then converted it to silver
format,and loaded it into IMAGINE. It gave in interesting result. I
plan on converting the alphabet next. It is too bad that we can't
import these into the forms editor. I am going to call the people who
made interchange,and ask if they can make a module that will allow
this. Because of the success of imagine I feel it may happen.
bill
|
4692.6 | By the author of...ha ha ha ha! | DECWET::DAVIS | you always get what you deserve | Tue May 14 1991 12:24 | 7 |
| > Announcing a new book from the author of the Turbo Silver 3.0 manual.
This announcement guarantees minimum sales. The Silver manual was one
of the worst documents I've ever read. The Imagine manual comes a
close second. When you receive the book why don't you give us a
review. Maybe the author has learned from his mistakes.
mark
|
4692.7 | IMCONED11.LZH | DECWET::DAVIS | you always get what you deserve | Wed May 22 1991 22:45 | 19 |
| This is a great program, if you use Imagine give it a try. mark
oh, btw TAPE::AMIGA:[UPLOAD]imconed11.lzh. This works great
with the Imagine v1.1 feature of "Reconfig".
*************
ImConEd1.1
*************
What the hell is an ImConEd? Well, it's a program to
edit your Imagine.config file with. I assure you that if you
don't know what an Imagine.config file is, this program is NOT
for you. Sure, you can use a text editor to change the settings
in your Imagine.config file, but ImConEd is easier, and more
fun. ;^)
First and foremost, I want to tell anyone who might
want to use this program, that it is an ALPHA release (at best!)
|
4692.8 | book is in | SALEM::LEIMBERGER | | Fri May 24 1991 10:27 | 36 |
| Well I recieved my copy of the 'Imagine Companion' today. The book is
the size of many of the manuals being shipped with software today
(8 1/2 x 6)?? ,and is spiral bound with white wire. There are 177 pages
and the illustrations are not color. They are screendumps that were
rendered to grayscale, while not special they are suitable and get
the job done.
The book is divided in two sections, a notes section with info and
tips on the various modules,and a heavy tutorial section. The tutorials
are:
1)Spin a cup
2)Painting, and spinning
3)path extrude
3)altitude brush mapping
4)lighting
5)fluted twisted column
6),7) cycle tutorial
8)Ripple FX Animation
9)Funny Face
10)Spotlight
11)depth of field(recommends 24 bit display board for proper
viewing)
These tutorials are well done, in that they step you throuhg each one
a single step at a time,and are all supported by the accompanying disk
that has the .imp directories for each tutorial . Also included on the
disk are the brushes needed for the tutorials, two config files,and
two seperate versions of an index for the Imagine reference manual.
The notes section contains a lot of tips on gotyas that you will
hit as you explore imagine.
one of the things I noticed right off may be able to help Steve
with his rotation problem. Imagine 1.1 has the rotation FX, and I think
that is what Steve was using. Well it states that objects to which
rotation FX are applied start uot already rotated r/n degrees where
r is the total rotation amount,and n is the number of frames over
which FX is applied. It then gives a lengthly example on rotating the
object about it's own verticle or Z axis, starting at zero degrees.
bill
|
4692.9 | Author? | DECWET::DAVIS | you always get what you deserve | Fri May 24 1991 19:32 | 5 |
| Was this written by Rick Rodriguez?
mark
|
4692.10 | David Duberman | SALEM::LEIMBERGER | | Tue May 28 1991 06:41 | 5 |
| No! it is written by David Duberman. He also is doing a tutorial series
in AVID. I found the book to be a great help this past weekend. I would
not sell it back for twice the cost today. (if I new I could not
replace it).
bill
|
4692.11 | index coming to the net near you | SALEM::LEIMBERGER | | Tue May 28 1991 07:39 | 16 |
| I will be uploading the index file for the Imagine Reference manual
today. It is available in a one column,and a 4 column format. These file
are on the Disk that comes with the book, but is in the PD.
I spent the weekend mapping an IFF I got by scanning a picture of
an antique marble(my other hobby is collecting these little gems) onto
the surface of a sphere. The result was a neat looking planet. I added
a few rings, told the planet to revolve and then added a starfield. Fun
stuff for sure! I made the attributes for the rings to simulate glass,
and left it up to the powers that be,and globals to color them. I've
always had a problem with generating a good looking glass, but it came
out nicely. I had to do quarterham screens in scanline because of the
processing it took. Then I grabbed another pic in trace to convert to
a gif for my Decstation. Somewher along the line I managed to lose the
affect I had achieved for the rings(red transparent) but I plan on
playing with it some more. This program is certainly named right.
bill
|
4692.12 | | STAR::GUINEAU | but what was the question? | Tue May 28 1991 09:40 | 9 |
|
> the surface of a sphere. The result was a neat looking planet. I added
> a few rings, told the planet to revolve and then added a starfield. Fun
> stuff for sure! I made the attributes for the rings to simulate glass,
I wouldn't mind seeing this animation... Sounds neat.
Has anyone done a full scale "fly-by" of all the planets yet? You know, like
they have on Nova...
|
4692.13 | if I could live to be 1000 | SALEM::LEIMBERGER | | Tue May 28 1991 09:57 | 9 |
| a full scale "fly-bye" would be great, but I don't think I could render
it in my lifetime given the objects. I hope to land on MY planet
someday and fly around(need vista pro first). When it looks more
acceptable I'll opload the pieces for those that are interested. As it
stands now i want to put some more work into it. This is my first
attempt at this sort of thing. FWIW The first pass anim of 10 frames
autoboots, and runs on the 512k amiga we have in shop. I am going to
try the 30 frame anim next.
bill
|
4692.14 | reference manual index files | SALEM::LEIMBERGER | | Wed May 29 1991 06:24 | 6 |
| I have placed the index files for the reference manual in
tape::amiga:[upload]imgindex.lzh.
There are two files a 1 column,and a 4column index. They were
prepared by Scott Busse from Vancouver, british Columbia and placed in
the public domain.
bill
|
4692.15 | Some Imagine Pics Available | CGOFS::DREW | Steve Drew | Wed May 29 1991 18:29 | 36 |
|
I have a few GIF images available for those that have color workstations
that have been created using Imagine. The .iff format is also available
but not near as crisp and clear as the .gif format. The large .gif cube
picture looks real nice 19" workstation screen.
$ DIR CGOU11::D1:[DREW.IMAGINE_PICS]
CUBE.IFF;1 145 29-MAY-1991 08:47:43.00
CUBE_1024_X_864.GIF;1 337 29-MAY-1991 10:09:10.00
CUBE_1280_X_1024.GIF;1 459 29-MAY-1991 10:09:17.00
GOLDMAN.GIF;1 264 29-MAY-1991 10:09:26.00
GOLDMAN.IFF;1 218 29-MAY-1991 10:09:33.00
MARBLE_JAR.IFF;1 218 29-MAY-1991 08:53:05.00
MARBLE_JAR.GIF;1 589 29-MAY-1991 10:09:38.00
One of the images is a good example of brush wrapping (cube) in Imagine.
I wrapped 4 IFF pictures on 4 sides of a cube next to a chrome ball that
reflects one of the hidden sides (my face, ughh). I also digitized the
digital logo and wrapped this onto a ground plane repeating into infinity.
I even rendered this as a 40 frame DCTV animation with the cube rotating
and it looks quite good thru DCTV.
Then re-rendered one frame of this anim in large format for sales to use
as a sample pic for our new DecPC (486/Intel). Since it displays upto
1280 x 1024 (nice). Imagine is great for doing large pics like that.
(Just remember to set the aspect to 1:1 if rendering for GIF pics).
The MarbleJar image was done by another fellow in town, and looks
fantastic on a 24bit firecracker board. The goldman object in the
other picture is a nice fully moveable object (400K object) created
by the same fellow that did the MarbleJar.
Steve.
|
4692.16 | | WHAMMY::spodaryk | digging for fire | Wed May 29 1991 20:06 | 7 |
| Those images look really great (both the .gifs and iffs). If you do
any others, let us know. The lack of resolution on the Amiga side doesn't
seem too big of a drawback, due to the increased number of colors.
Good work!
Steve
|
4692.17 | node CGOU01:: not CGOU11:: | CGOFS::DREW | Steve Drew | Wed May 29 1991 20:09 | 7 |
|
The node name should be CGOU01:: for those pics not CGOU11::
CGOU01::D1:[DREW.IMAGINE_PICS]
/Steve.
|
4692.18 | How to view? | DECWET::DAVIS | you always get what you deserve | Wed May 29 1991 22:35 | 4 |
| uh, how do you view them on a workstation?
mark
|
4692.19 | xv is the best gif viewer | CGOFS::DREW | Steve Drew | Wed May 29 1991 23:53 | 30 |
|
re: .-1 how to view on workstation
To view gifs on a workstation you can use a number of utilities,
xloadimage, xgif, avail from number of places including decwindows
notes files.
But the best/fastest viewer of all is 'xv' it has lots of features
to adjust the image, resize, gama, brightness, and ability to resave
in other formats.
xv is a unix only tool, however I did convert this to VMS a while back
and added VMS wildcard support. Some of the features don't work properly
in VMS, but most do.
I placed xv.exe and xv.doc in the same directory:
CGOU01::D1:[DREW.IMAGINE_PICS]
Use it via:
$ xv :== $sys$login:xv.exe
$ xv -perfect *.gif
.... then clicking the right mouse button over the picture brings up
a file requester listing all the files found and double click on
the picture to view, or other gadgets for saving, gama, crop, info
and so on.
Steve.
|
4692.20 | yeah, OK | VICE::JANZEN | A Refugee From Performance Art | Thu May 30 1991 13:39 | 7 |
| Well, I'm impressed with the work that went into these pictures.
But I've become pretty blase` about renderings, especially since
seeing extended-radiosity renderings in a recent ACM proceedings
on graphics and asking myself "why did these guys put photographs
of their lab in their article" and then realizing the pictures were
synthetic. Until the Amiga has radiosity s/w, it's way behind.
tom
|
4692.21 | ER sounds familiar, but I can't place the technique | WHAMMY::spodaryk | digging for fire | Thu May 30 1991 14:46 | 8 |
| I'm not up to date on all the latest, and greatest rendering techniques
and algorithms. Is "extended-radiosity" an extension to ray tracing?
If its an algorithm improvement, what type of display standard
(ie. 24 bits/pixel, etc) would you really need to take advantage of it?
A basic explanation or pointer would be appreciated.
Steve
|
4692.22 | radiosity | VICE::JANZEN | A Refugee From Performance Art | Thu May 30 1991 18:11 | 16 |
| I think the article I saw most recently was in ACM Proceedings on
Grphaics Jan or Feb orMarch 91, Extended Radiosity. It is not an
addition to ray tracing, it is a completely different approach.
Scientific American had a pictorial about the same month; there
is an architectural picture on the cover in grays and blues I think,
with light streaming in from windows. I header about it first in
an HP Journal article a couple years ago.
It calculates the radiation, using conservation of energy,
reflecting, tranmitting, emitting,etc., for each voxel. Then rendering
doesn't have to worry about any light paths. After the initial
scene is calculated internally, renderings for different views
are faster than ray trace.
The most characteristic thing about the images is that shadows
and kind of diffuse, graduating shades, like in real life, not
sharp boxy boundaries.
Tom
|
4692.23 | now back to reality | SALEM::LEIMBERGER | | Fri May 31 1991 06:44 | 19 |
| Computer Graphics did a review of the VT, and had a picture of a
hallway with columns that look very good. This is without the benifit
of the ray tracing available with Imagine. We can all dream but lets
put this in perspective. I don't think it is realistic to compare
Imagine with the output of maybe several crays working with I can
assume software costing several thousands(maybe millions) of dollars.
At the level the Amiga lives at I think I'm way ahead. I can do
things today I could never had done a year ago. When it comes to
imaging the only place you will find state of the art is at the high
end of the ladder. I know of one package that runs on the Mac costing
much more that only gives one light source. I can hardly wait until
Tom gets his system that does extended-radiosity rendering so we can
see some pics. While Tom stated that this form of rendering is faster
ONCE IT IS DONE INTERNALLY, the question is how long is this
initalization process. I see pics every month in Computer Graphics
magazine that outshine the Amiga, but never any done on a system that
is in the Amiga's price range. When I start to see a lot done on the
Macs,and Clones that outdo me I'll start to worry.
bill
|
4692.24 | | VICE::JANZEN | A Refugee From Performance Art | Fri May 31 1991 09:49 | 6 |
| I seem to recall that the radiosity
renderings I saw were done on a VAX mini.
Crays are not necessary for ordinary scenes. Crays are not necessary.
Large labs are figuring out that 200 people time-sharing a cray
are better off with 200 workstations, and have more computes.
Tom
|
4692.25 | | LEDS::ACCIARDI | | Fri May 31 1991 16:37 | 13 |
|
Very nice images Steve, they look good on my Vaxstation... If only the
colormap wouldn't get corrupted every time I click in my UniGraphics
window...
Anyway, I have seen renderings of similar quality done with Renderman
and AutoShade on PCs, but the price tag is close to $2000 for the
software.
Ed
|
4692.26 | couldn't resist
| STAR::GUINEAU | but what was the question? | Fri May 31 1991 17:03 | 11 |
|
> Anyway, I have seen renderings of similar quality done with Renderman
> and AutoShade on PCs, but the price tag is close to $2000 for the
> software.
Hey Ed!
Aren't you glad you bought a PC? ;-)
john
|
4692.27 | The Amiga will get Radiosity... | MADRE::MWM | | Fri May 31 1991 17:08 | 5 |
| A creater of one of one of the packages that does 3d ray tracing said he
was "into" radiosity this year, and it should show up in that package
when he's through with it.
<mike
|
4692.28 | | LEDS::ACCIARDI | | Sat Jun 01 1991 08:20 | 11 |
|
> Hey Ed!
> Aren't you glad you bought a PC? ;-)
Seriously John? I have the same feelings towards my PC as I have
towards my microwave oven... I need it, but I don't get excited over
it.
Ed.
|
4692.29 | problem with xv | LODGE::LEN | David M. Len | Sat Jun 01 1991 18:09 | 12 |
| re .19 the xv program from CGOU01::D1:[DREW.IMAGINE_PICS]
I get the following ident mismatch error
LDG$ xv *.gif
%DCL-W-ACTIMAGE, error activating image DECW$XLIBSHR
-CLI-E-IMGNAME, image file
$1$DUA0:[SYS11.SYSCOMMON.][SYSLIB]DECW$XLIBSHR.EXE
-SYSTEM-F-SHRIDMISMAT, ident mismatch with shareable image
Is the source available, or a version that runs on VMS 5.3?
|
4692.30 | VMS 53 Vers also | CGOFS::DREW | Steve Drew | Sat Jun 01 1991 23:26 | 8 |
|
I stuck a version linked under (but not tested) VMS 5.3-1
in the same directory:
CGOU01::d1:[DREW.IMAGINE_PICS]XV_VMS53.EXE
Steve.
|
4692.31 | what about fonts | SALEM::LEIMBERGER | | Mon Jun 17 1991 08:35 | 12 |
|
What are the rest of you Imagine users using for text. I converted the
CMR font that comes with Interfont over to Imaginr format this weekend.
The interfont program allows you to type in words,and then render them
as objects fot Turbo silver. I simply did each letter seperately, and
saved tem as an object. Did not take long at all. I needed a few
characters but figured I'd do the whole alphabet in upper case(don't
know if lower case is supported). The results were good,and they
imported directly in Imagine with no problem. CMR looks like a very
clean garamond font. I plan on trying other options tonight ie:bold
etc.
bill
|
4692.32 | I use Interfont and Pixel3D | DECWET::DAVIS | you always get what you deserve | Mon Jun 17 1991 14:54 | 6 |
| I've used Interfont and also Pixel3D. I type the text that I want
in dpaint3 then use Pixel3D to create the 3D font from the 2D 1
bitplane IFF. I've used colors also but the resulting object gets
rather large. Pixel3D is an excellent IFF to 3D object converter.
mark
|
4692.33 | Good Combo for sure | SALEM::LEIMBERGER | | Tue Jun 18 1991 06:16 | 10 |
| When I wanted to put rings around my planet I used the Dpaint III,
Pixel 3D combo. I foind it easier than building rings in the forms
editor. I noticed that with Pixel 3D I had to filter the objects
through turbo Silver, but InterFont loades directly. I do think that
Interfont gives a little cleaner look, but you don't have the variety
available that you have with the Combo. BTW I called Syndsis and they
told me they were getting ready to release their High End modules.
The AutoCad converter lists at $395.00, Wavefront at $495.00. I did not
get a price on the Imagine, LightWave converters.
bill
|
4692.34 | Imagine tutorials, et. al | DECWET::DAVIS | you always get what you deserve | Tue Jun 18 1991 14:12 | 16 |
| Speaking of the Forms editor, Steve Worley, the keeper of the Imagine
mailing list on USEnet wrote a couple of very good tutorials on the
Detail and the Forms editor. The Detail editor tutorial is pretty
basic(with a more advanced one to follow) but still worth the read.
The Forms editor tutorial is excellent! There are even IFF diagrams of
the various stages of the examples, and complete projects. If you use
Imagine or thinking about buying it both are a must have. I have a
copy of both also they are located at 130.127.8.1(hubcap.clemson.edu)
in the /pub/amiga/incoming/IMAGINE/TUTORIALS directory. E-mail me if
you would like a copy.(don't want to hassle with 'ftpmail')
Did Syndesis say anything about their Imagine module? I am hoping that
the color information will be retained when converting to Imagine
object format. It doesn't retain it when using the Silver conversions.
mark
|
4692.35 | give a call and suggest | SALEM::LEIMBERGER | | Wed Jun 19 1991 06:16 | 8 |
| No mention of color retention in the Imagine converter, actually this
converter is still in the works so a call may influence this factor.
I noticed that if you trace an object in Pixel 3D an load it into turbo
silver the colors are retained, but if you click on color after the
load the info is flushed. I am not sure about Imagine. Was it
interchange that did not do the color conversion or was it Turbo
Silver? I'd like to think that this would be fixed for Imagine.
bill
|
4692.36 | Interoperability ?? | DECWET::DAVIS | you always get what you deserve | Wed Jun 19 1991 13:28 | 18 |
| Syndesis is on People/Link so I will drop them an e-mail.
I know that when you pick a multi-colored object(i.e. individual faces
have attributes) then pick color in OBJECT mode, the individual faces
will lose some if not all their attributes in Turbo Silver. If I knew
that an object had face attributes I didn't touch the color settings
unless I was in FACE mode. Imagine doesn't appear to have this
peculiarity.
When I run an Interchange process, Scale for instance, the status box
states that it is writing color information to the scaled object but
upon loading it into Imagine ALL color information is lost. I have
loaded objects created in Silver into Imagine with no information loss.
In general, if I use a utility that creates Turbo Silver objects I
usually run the object(s) through Silver before using them in Imagine.
Just in case.
mark
|
4692.37 | Look Good in Mono also
| CX3PST::WSC017::A_ANDERSON | CSC32::A_Anderson NSU/VAX DTN 592-4170 | Fri Jun 21 1991 18:05 | 4 |
| Steve good work. It looks good on a Mono VaxStation also.
CUBE_1280_X_1024.GIF makes a nice background.
|
4692.38 | Sculpt4D + $$$ = Imagine? | CGOO01::POPOFF | | Mon Jun 24 1991 18:54 | 5 |
| I remember reading somewhere about upgrading from Sculpt-4D to Imagine,
something like: the manual cover + $$$ = Imagine. Does anyone know if
this offer is still valid?
John
|
4692.39 | call IMPULSE | SALEM::LEIMBERGER | | Tue Jun 25 1991 07:12 | 11 |
| I haven't seen anything like this in the mailings from Impulse. I
vaguely remember something from a long time ago, but I would suggest
you call Impulse because I can't remember ant details. I would expect
that any offers like that have passed over the dam. Imagine is selling
well, and third party textures,maps are becoming available. Add to this
Byte by Bytes's lack of commitment to the Amiga market(seems all energy
is going to Macintosh) and we have a situation where Impulse has no
reason to offer any specials. Even if Byte by Byte ports their Mac
software back to the Amiga it may well port back the Mac price $2500.00
which would kill the product.
bill
|
4692.40 | Will upload Forms tutorial examples | DECWET::DAVIS | you always get what you deserve | Tue Jun 25 1991 12:41 | 6 |
| To those whom I sent the Detail and Forms editor tutorials. I will
upload tonight(~1900pst) the example IFFs that go with the Forms editor
tutorial. They REALLY help with the explanations in the tutorial, plus
the IFF with the dolphins is pretty neat.
mark
|
4692.41 | MORE IMAGINE SUPPORT | SALEM::LEIMBERGER | | Wed Jun 26 1991 07:44 | 50 |
| I have on my desk two new products that complement Imagine. They are
Surface Master, and Map Master. They are put out by Computer Imagery
which is driven by Louis Markoya. These products are Tutorial in
nature, and wiil be of value too anyone that is interested in Mapping,
and texturing in Imagine. At first glance they promis a lot, After
getting them home,and running the Director Film that is used to present
the example screens I said"Thats it!). Well That wasen't it. The way it
is set up is you have a screen that fives you the ability to pick which
surface, you are interested in. That pic will give you a representation
of how the different attributes effect one another(each screen has
12-16 rendered spheres. This gives you a way to quickly determine how
a given change would affect you objects.
Surface Master $34.95
This package covers all the settings under the attributes and the
textures offered by Imagine.(no new textures are supplied). The manual
is an attractive pamphlet of 15 pages. Each attribute,and texture is
covered. These are referenced to the pics that are supplied on disk.
Of course all the texture, and attribute setting are made available
to allow you to recreate the tutorial pics. This is recommended because
they said a lot is lost when they converted the pics to low res ham.
This is a quick way to become at least aquainted with the powerful
textures,and attribute combinations supplied by Imagine. For example
there is a blurb on the wood texture, but it is followed up by the
suppiled textures that will generate 16 different varieties of Wood.
Oak,birch,mahogany etc. Even experianced user of imagine could gain
insight from this package. Given Louis Markoya's 3 years experiance
in Amiga Graphics mostly in Turbo Silver it is no wonder that I come
away overwhelmed by the knowledge presented in this package.
Map master $69.95
At twice the cost you get three times the info supplied in Surface
Master. Map master is a collection of Fourteen high res,professionally
scanned Organic Images. Cells,Leafvein, Thorns and Osage Orange are a
few. These are all grey scale images specifically chosen to be used
with Imagine's Altitude, reflect,and filter mapping. Color mapping is
discussed but not to the extent of the others. The 24 page manual is
packed with great data. Aside from the main body of text their is a
section that shows each scanned image, and suggest how it can be used.
For Example the BUBBLE image when color mapped will maintain the depth
of the image, when reflection mapped the pattern looks like the
refracted image of light in the bottom of a swimming pool. This goes
on to discribe the effect if alttitude mapping ect. Given the unlimited
mix of renderings offered ty Imagine, and the added variations offered
by these images we have a package that will guide us for a long time to
come.
SO WHILE I WAS AT FIRST THINKING "THATS IT" I AM NOW WONDERING HOW TO
BEST APPROACH DIGESTING THE INCREDITABLE AMOUNT OF INFO THIS BASE ALLOW
YOU TO ACCESS.
BILL
|
4692.42 | mapping without a gap | SALEM::LEIMBERGER | | Thu Jun 27 1991 07:04 | 14 |
| I am trying to map a brush to a sphere. The brush is the "Two Circles"
from profills. It is just a repetitive brush of overlapping circles.
Now when I do the wrap,and view the backside I see a small gap where
I want the brush to meet. Reading the Map Master manual it recommends
that the axis of the brush be centered on the Z of the object, just off
the left side of the image,and size the X axis all the way across the
object until it just barely extends past the object. I have never
edited an axis in Imagine(hard to believe huh). Now I want to know how
editing the axis will change the wrap. If I simply select the brush in
attributes and select scale local Z is this the same as editing the
Axis, or do I need to do something else to edit it ? It seems scaling
the brush alone will not eliminate the gap. I am wrapping in color
mode.
bill
|
4692.43 | Your procedure is correct | DECWET::DAVIS | you always get what you deserve | Fri Jun 28 1991 00:51 | 9 |
| You've got it right. Just make sure you are in LOCAL mode not WORLD
mode or the scaling will return to its original position. This is also
true in ANY editor Wrapping a sphere is kind of tricky. I've haven't
done it yet but I think it is described in the textfile I uploaded from
Mike Halvorsen of Impulse. If you do not have it let me know.
/u
md
|
4692.44 | sort of successful | SALEM::LEIMBERGER | | Fri Jun 28 1991 06:31 | 18 |
| Mark,
What I ended up doing was I actually redid the brush in dpaint,and
then loaded it. While not the most perfered method it worked. I guess
I'd better start saving for an 030 card soon. Another problem I ran
across was;
After I had the brush mapped I rotated the sphere no problem. Then
I decided to change the Ambient light in the globals. Every three
frames I'd change the color. I generated the animation overnight and
what I got was this. The color shift went great, but my sphere kind of
sits and quivers, with a slight sideways shake. now I prepared the
files at System Eyes(wrapping) but did not render an animation except
to build 10 frames (easier to view it as opposed to rotating in the
editor). So I may be faced with the brush on the sphere hitting the
light etc just right so as to appear not to be moving. I have animated
several no problems until now. I will chane the frame count, and try
again. If not successful I'll try a constant in the global setting.
at any rate this is fun stuff even if a bit trying on a stock 2000.
bill
|
4692.45 | gotta have an accelerator | DECWET::DAVIS | you always get what you deserve | Fri Jun 28 1991 21:43 | 4 |
| I remember, when I had my A500, waiting 4 days for an animation to
render using Silver. And the render was screwed up. I had to do it
all over again. I believe an accelerator is a must if you want to
render using the available 3D programs.
|
4692.46 | Can you use an ``Imagine'' animation from C? | NITMOI::WITHERS | Another Hallmark Moment. -Al Bundy | Tue Jul 23 1991 17:10 | 12 |
| Hello all.
I just had a couple of very basic questions about Imagine. First,
what does it produce? I know you get 3d animations and such, and I
assume the output images can be made IFF, but what about the
animations? If I made a C program and wanted an anim made with
Imagine to be part of it could it be accessed? Or are the animations
in some foreign format that only a ``movie''-type player will play?
Thanks!
George
|
4692.47 | covers all the bases | SALEM::LEIMBERGER | | Wed Jul 24 1991 06:24 | 4 |
| Imagine has the ability to output to the standard amiga animation
format, and it's own special format. The program can output stills
in manymant different formats including IFF Hires,and Ham.
bill
|
4692.48 | catch this train | SALEM::LEIMBERGER | | Fri Jul 26 1991 07:01 | 70 |
| Following is a piece I cut from the stuff Mark Davis sent me.
Steve and I have been working on the TTDDDLIB, as you know.
With Release5, we are now able to load in Turbo Silver objects with EXTR
objects in them and embed these objects into the main object. What does
this mean? Now, you can load these objects directly into Imagine with
no problems.
What does this also mean?
I can now release the Steam Engine that I created to you all.
Big deal? It was for me. It took a *long* time to create this object,
and a long time to create a short animation with it.
Here is the README file I have included with the archive I have
placed on hubcap.clemson.edu in:
pub/amiga/incoming/IMAGINE/OBJECTS/SteamEngine.lzh
- --------------------------------------------------------------------------------
SteamEngine
Created by, and Copyright 1991, Glenn M. Lewis
Created with the aid of TTDDD
This steam engine is a replica of the locomotive in use at Disneyland,
Anaheim, CA. It took over two hundred hours to create (at which point I lost
track). With it, I created a short animation (with the help of Tomas Rokicki,
who offered to render the frames on his accelerated Amiga system... thanks, Tom!)
with Turbo Silver.
I used my TTDDD package (which can be found on ab20.larc.nasa.gov
[128.155.23.64] in one of the subdirectories... take a look at FILES.Z for the
exact location) to assist me in creating the complex object. TTDDD is shareware,
which you can register with me for $10.00. What better place to put in a plug
for my Textual Three Dimension Data Description package!?!
Steve Worley and I have recently been working on an addition to the
TTDDD project... TTDDDLIB. With Release 5, I converted this Turbo Silver object,
which included EXTR (external) objects, to 100% compatible Imagine format,
which has no EXTR objects.
I have also included a PostScript preview of this object, also created
with the new TTDDDLIB. Check out hubcap.clemson.edu [130.127.8.1] for the
latest revision in the pub/amiga/incoming/IMAGINE/TTDDDLIB directory.
You may use this object or any of its parts in any manner that you wish,
provided that you give me, Glenn M. Lewis, and TTDDD full credit for the creation
of this object in a place that can be seen by anyone viewing this object or any
of its parts.
Glenn M. Lewis
[email protected]
Mark Thompson dropped by System Eyes last night with a copy of the
Locomotive,and TTDDD for me. He also bought a tape with him for the
store. It has Two animations ,and several still images he has rendered
in Lightwave. I left the disk home but will try to get the stuff
uploaded for the weekend. I Imagine(sic) that TTDDD is the latest
version because it has the Locomotive object on the disk. Mark ended
up getting Pro-Textures after viewing the clouds image on the Toaster.
I have used them in Imagine, but just barely. We spend a lot of the time
comparing Imagine to LightWave, and how to get effects into Imagine
that are not standard. Problem is it all goes over my head at some
point so I can't pass it on. One feature he uses a lot is Edge
Diffusion.(his animated logo uses this) and he says you can't get this
effect in Imagine. I plan on trying though.
bill
|
4692.49 | here's what else is there... | STAR::GUINEAU | but what was the question? | Fri Jul 26 1991 09:34 | 75 |
|
Here's a transcript of my ftp session to acquire the SteamTrain mentioned
in .-1. As you can see, it's on it's way to the net...
john
> ftp hubcap.clemson.edu
Connected to hubcap.clemson.edu.
220 hubcap FTP server (Ultrix Version 4.1 Mon Aug 27 12:10:05 EDT 1990) ready.
Name (hubcap.clemson.edu:wjg): ftp
331 Guest login ok, send ident as password.
Password:
230 Guest login ok, access restrictions apply.
ftp> cd pub/amiga/incoming/IMAGINE/OBJECTS
250 CWD command successful.
ftp> type image
200 Type set to I.
ftp> ls
200 PORT command successful.
150 Opening data connection for /bin/ls (130.215.24.1,1543) (0 bytes).
SteamEngine.lzh
TARDIS.lzh
TARDIS.readme
TronTank.lzh
TronTank.readmeok?
Vista_objects.lzh
Vistaobs.txt
aircar.lzh
aircar.readme
chesspieces.lzh
chesspieces.txt
imagineobs.readme
imagineobs1.lzh
imagineobs2.lzh
imobs3-5.Readme
imobs3.lzh
imobs4.lzh
imobs5.lzh
markLWob.READM
markLWob.lzh
robot-cop.lzh
robot-cop.readme
transport.lzh
transport.txt
226 Transfer complete.
371 bytes received in 1.3 seconds (0.29 Kbytes/s)
ftp> get SteamEngine.lzh
200 PORT command successful.
150 Opening data connection for SteamEngine.lzh (130.215.24.1,1581) (410252 byte
s).
226 Transfer complete.
local: SteamEngine.lzh remote: SteamEngine.lzh
410252 bytes received in 73 seconds (5.5 Kbytes/s)
ftp> get Vista_objects.lzh
200 PORT command successful.
150 Opening data connection for Vista_objects.lzh (130.215.24.1,1642) (62100 byt
es).
226 Transfer complete.
local: Vista_objects.lzh remote: Vista_objects.lzh
62100 bytes received in 13 seconds (4.8 Kbytes/s)
ftp> bye
> ls -l
total 487
drwxrwx--- 2 wjg 512 May 22 14:55 IQP
-rw-r--r-- 1 wjg 410252 Jul 26 08:22 SteamEngine.lzh
-rw-r--r-- 1 wjg 62100 Jul 26 08:23 Vista_objects.lzh
-rw-r--r-- 1 wjg 5665 May 22 15:02 ab20.list
drwxr-x--- 2 wjg 512 Jan 26 1991 bin
-rw-r--r-- 1 wjg 349 Nov 1 1990 default.DECterm
drwxr-x--- 2 wjg 1024 Feb 13 08:51 iqp
>
> uuencode SteamEngine.lzh <SteamEngine.lzh | mail [email protected]
> uuencode Vista_objects.lzh <Vista_objects.lzh | mail [email protected]
> ^D
|
4692.50 | | NOTIBM::MCGHIE | Thank Heaven for small Murphys ! | Wed Jul 31 1991 05:29 | 4 |
| What program do I need to see the Steamengine animation ?
thanks
Mike
|
4692.51 | Animation ??? | SALEM::LEIMBERGER | | Wed Jul 31 1991 06:37 | 8 |
| The SteamEngine I have,(believe it is same as this one) is not an
Animation. It is an Imagine object. You have to load it into Imagine
and render it. I looked at the object but don't have time to trace it.
With a 68000 system I need to leave it running when at work just to
render the dungeon items I am playing with. I can't afford any 030
addons at the moment. maybe someone with a 33mhz 030 could render
the SteamEngine and post the data here ?
bill
|
4692.52 | | ELWOOD::PETERS | | Wed Jul 31 1991 12:05 | 7 |
|
re .51
I'll start rendering the steam engine tonight.
Steve P.
|
4692.53 | off my axis | SALEM::LEIMBERGER | | Wed Jul 31 1991 12:34 | 9 |
| I am atill vague on the matter of dealing with axis's. How do you move
an Axis in relation to its object ? At times I'll go to the detail
editor ungroup an object, change an attribute,and then save it. When I
go back into the stage editor the object is all over the place, but
still one object. I think it has to do with how my axis are placed.
I also have a hard time when it comes to sizing objects in relation
to the surrounding area. ie: I want to get closer to an object,but
still get it all in the screen(field of view?).
bill
|
4692.54 | Suggestions | DECWET::DAVIS | you always get what you deserve | Thu Aug 01 1991 14:13 | 47 |
| To move an Axis interactively use the 'M', 'S', and 'R' commands. i.e.
use CAPITAL letters to move the AXIS and SMALL letters to move the
OBJECT interactively. If you SCALE an Axis interactively, you MUST be
in LOCAL mode for it to "stick" when you save the object. If you SCALE
an Axis interactively in WORLD mode the Axis will remain scaled while
you are in the editor but when you save it will revert to its original
size. You may also use the TRANSFORMATION requestor to scale an AXIS.
Just click on the AXIS ONLY button. Remember that all Rotation(s) is
done on the Axis. An Axis placed 'off-center' from an object can
create some interesting rotational effects.
> At times I'll go to the detail
> editor ungroup an object, change an attribute,and then save it. When I
> go back into the stage editor the object is all over the place, but
> still one object.
If I have a grouped object and want to change an attribute on an object
in the group, I go into the DETAIL editor using OBJECT mode, rather
than GROUP mode, pick the object and do what I want to do, save the
OBJECT, go to GROUP mode and save the GROUP with the modified object. I
have found that, although the Imagine documentation says that it
reloads the objects when you enter the STAGE editor, sometimes Imagine
will show in the STAGE views a 'composite object' (a blend of the new or
modified object and the object of the same name that was saved when
leaving the STAGE editor) when reentering the STAGE editor. AND
sometimes when I render the scene with the 'composite
object' the rendering shows the old object or the 'composite object'
not the modified or new object.
I am now in the habit of deleting the old object in the STAGE editor
and reloading it. A pain at times but it ensures that the new object
is integrated into the scene. <---this was more of a problem in Imagine
v1.0 than v1.1 but it sometimes still happens. Impulse is aware of it.
re: sizing objects to the surrounding area
Try changing the focal length of the camera using the sizing gadget in
the ACTION editor along with resizing the object in the stage editor.
As with a true camera you can create 'fish eye' and 'perspective' views
by changing the camera focal length. (although Impulse has not
implemented depth of field, yet-it can be simulated using a paint
program or an opaque plane). There is an ART to getting your world to
resemble in Imagine what you envision in your mind.
If you want I can post your questions to the 'mailing list'. You can
be sure of numerous replies.
mark
|
4692.55 | thanks | SALEM::LEIMBERGER | | Fri Aug 02 1991 06:47 | 12 |
| Mark,
Thanks for the input. I took time to view "Imagine the
Possibilities" yesterday. It of course had a section with working with
Axis's. It is a good tape, and helped a lot. Imagine is so awsome that
I tend to miss some very basic stuff, because I am always in a hurry.
I to tend to reload the entire object now. This is ok but as I
progress to the cycle editor I forsee problems. It has to be a
combination of how I group my objects,and their axis relations. It
almost appears that I do forget and move in world mode within the stage
editor and then when I modify an object in the detail editor, and
return to the stage editor the group gets scrambled, or disjointed.
bill
|
4692.56 | egg on my face again | SALEM::LEIMBERGER | | Fri Aug 02 1991 06:59 | 17 |
| I was having a hard time getting a brush to map on a sphere. It
appeared that I could never get the brush to meet on the back of the
object. I called impulse, and seemed to be doing EVERYTHING RIGHT.
I was ! problem:
When i made the image I was in dpaint. I save it with the
command strip visible. The part of the screen under the command strip
was not filled with the pattern, and showed in the wrap as what
appeared in the wrap as an "open". Impulse said "F___ the image. Go
into dpaint low res, draw a thick red line across the screen, and map
it. If the problem is still their call me back, You may be seeing part
of the image". Well that was it ok. Impulse is not the nicest people to
talk to but they will have the answers. I guess they must get a
thousand calls a day. When I was using SV they said" Forget the manual
just use the program". This washes ok with an 030 card but hard to do
on the 68000. I rendered an image as System Eyes last night in a few
min., while rendering it at home 6 hours got me 55% done this morning.
bill
|
4692.57 | Do not let Impulse's gruffness discourage you | DECWET::DAVIS | the higher the passion, the lower the stakes | Fri Aug 02 1991 13:47 | 6 |
| You are right about Impulse's support. They all should take a class in
interpersonal communications or just plain communications, but they
will answer your question(s). How is the tape? Does it cover the
cycle and forms editor?
mark
|
4692.58 | tape is a great help | SALEM::LEIMBERGER | | Fri Aug 02 1991 14:04 | 11 |
| Mark,
The tape is pretty good. It goes into the cycle editor but not
all that much. I've ran it a few times but never get to sit through
the entire tape in a setting. It did a nice bit on making a twisted
ribbon, the mapping, textures are covered pretty well. It shows some
of the object editor but not a lot of detail. The tape moves very fast,
and jumps around but every time I watch it it gets better. some of the
stuff I still need to view again before I will understand it. There
was a bit on scaling up the whole world to reduce rendering time by
half ,and such that eluded me.
bill
|
4692.59 | so much to do, so little time | DECWET::DAVIS | Homey don't play that! | Mon Aug 05 1991 16:03 | 5 |
| Thanks Bill,
I had heard that the tape gave a LOT of information in a short period
of time. I will probably pick it up.
mark
|
4692.60 | Imagine Compendium explained | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Thu Aug 29 1991 20:22 | 178 |
| (Message inbox:539)
Return-Path: DECPA::"[email protected]"
Date: Tue, 27 Aug 91 12:14:56 -0700
From: DECPA::"[email protected]" (Sandy Antunes)
To: imagine%[email protected]
Subject: Imagine Compendium version C (new!) now on ftp
Hello! Well, the latest compendium of postings from this news group,
collected edited and indexed, are now availible from hubcap and ab20.
I'm appending the Intro and Index for full details. Comments or
requests, as always, may be emailed to me...
sandy
-------------------------------------------------------------------
[email protected] Sandy Antunes, El Loco d'Waupelani
it's 2am... do you know what time it is? -------------------
--------------------------------------------------------------------
The Imagine Compendium, version C
(8/27/91)
ImagineComp: General articles, posts, and miscellany
edited by Sandy Antunes ([email protected])
======================== INDEX ==========================================
(new entries are in lowercase, old (version B) entries are all capitals)
a. Intro to this edited compilation, by myself (Sandy Antunes)
b. Intro to the Imagine mailing list, by Steve Worley
c. Comment by Colin Stobbe
1. Accelerating a Rotating Object, by Jim Lange:
2. ANTI-ALIASING (and the jaggies), by Steve Menzies:
3. ATTRIBUTES- fixes, by Dave Schreiber:
4. ATTRIBUTES- LIST, by Steve Worley:
5. ATTRIBUTES-some sources for, by Mark Thompson:
6. ATTRIBUTES- set to zero, by Dave Schreiber
7. Avoiding Intro pic, by Duane Fields:
8. Avoiding Intro pic II, by Steven Webb:
9. BACKDROPS/FRONTDROPS, by Steve Worley:
10. BAR COMMANDS, by Jim Lange:
11. BEVELLED EDGES I, by Steven Webb:
12. BRUSH WRAPS I, by Bill Squier:
13. BRUSH WRAPS II, by Mike Halvorsen:
14. BRUSH WRAPS III, by [email protected]:
15. BRUSH WRAPS IV, by Scott Sutherland:
16. BRUSH WRAPS V-- a corrosion brush wrap, by Matt Feifarek:
17. BRUSH MAPS, by Steve Worley (a treatise on the subject):
18. BUMP MAPPING, by Udo Schuermann:
19. BUMP MAPPING II, by Sean Schur:
20. BUMP MAPPING III, by Mark Thompson:
21. CAMERA FOCAL LENGTH, by Richard Nollman:
22. CAMERA FOCAL LENGTH II, by Udo Schuermann:
23. Changing World Size II, by Udo Schuermann:
24. Clouds and Fog, by Marc Rifkin:
25. Complex Models, by Steve Worley:
26. CYCLE/DETAIL GROUPS, by Helge Egelund Rasmussen:
27. Extruding along a path, by Sean Schur:
28. Filter Brushes, by Udo Schuermann:
29. Fracture, Split, and Taut in Detail Editor, by Steve Worley:
30. GLASS- The Art Of Glass, by Steve Worley:
31. LASERS & SPECIAL EFFECTS I, by Sandy Antunes:
32. LASERS AND SPECIAL EFFECTS II, by Edward Chadez:
33. Light Brightness, by Steve Worley:
34. Light Placement, by Don Whitaker:
35. MERGE, by Steve Worley:
36. METALS, by Mike Halvorsen:
37. METALS II, by Mark Thompson:
38. Mirrors, by Steve Worley:
39. Morphs, Mark Thompson:
40. Movement control, by Steve Menzies:
41. PATHS I, by Stephen Menzies:
42. PATHS, by Steve Worley and Rick Rodreguez:
43. Planets made by Imagine, by Steve Worley:
44. QUICKER RENDERING, by Steve Worley:
45. RENDERING TIMES, by Stephen Menzies:
46. RESIZING (AND AVOIDING SPIKES), by Scott Sutherland:
47. RETRACKING THE CAMERA, by ???????:
48. ROTATING, by Udo Schuermann:
49. Shadows on mapped surfaces, by Steve Worley:
50. SKIN, by Kevin Goroway:
51. SLICE I, by Kevin Goroway:
52. Slice II, by Colin Stobbe;
53. SNAPSHOT I, by ?????:
54. SNAPSHOT II, by Scott Sutherland:
55. Starfields I, by Matt Feifarek:
56. Starfields II, by Juan Trevino:
57. TEXTURE AXIS, by [email protected]:
58. TEXTURES, by Steve Worley (a full treatise on the topic):
59. Wall Paintings, by Udo Schuermann:
60. Walls I, by Mark Thompson:
61. Walls II, by Steve Worley:
62. WORLD SIZE I, by ???????
63. World Size II, by Steve Worley:
----------------------------------------------------------
(in second part, ImagineAppendix)
APPENDIX A: DETAIL TUTORIAL (by Steve Worley)
APPENDIX B: FORMS TUTORIAL (by Steve Worley)
APPENDIX C: VIDEOTAPE
i) dumping to videotape
ii) comments on dumping to videotape
iii) more comments on dumping to videotape
APPENDIX D: CENTAUR TAPE:
i) review
ii) second review
APPENDIX E: SURFACE MASTER
i) Advertisement
ii) Review 1
iii) Review 2
iv) Additional Details
APPENDIX F: TTDDD (an excellent shareware package).
i) getting coordinates with TTDDD.
ii) making threads.
APPENDIX G: WAY COOL PROJECTS
i) extruding picture
ii) rolling sphere
iii) 3-D font
APPENDIX H: Credits and email addresses
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
a) Introduction to this compendium, by Sandy Antunes:
Hello. Welcome to the third version of the Imagine Compendium.
This collection consists of postings to the imagine mailing list, and is
clearly at book length at this point. It is an edited, indexed, and
condensed subset of the 621,681 byte (compressed!) complete archives
which are availible in their entirety at hubcap.clemson.edu. It represents
many people's suggestions, advice, and ideas. This posting is freely
redistributable except that it may not be sold or distributed for profit.
I have tried to keep citations of the original authors with each posting.
However, I have edited many of the postings, most notably in taking out
chunks of intro header, quoted earlier postings, and .sig files (and a bit
of spelling errors). I take responsibility for any muddling of information
this may cause. Neither I nor the original authors are liable for damages,
however-- you use this collection at your own risk. :)
If anyone notices an error or an incorrect citation, please email me
([email protected]) so that I may change this for future versions.
Also, if you want to take over this editing project for future years, please
let me know, as I am entering my thesis work and may not have time to keep
this up.
In general the latest version will be posted to abcfd20.larc.nasa.gov
(128.155.23.64) in the /incoming/amiga directory and to hubcap.clemson.edu
(130.127.8.1) in the /pub/amiga/incoming/IMAGINE/TEXT directory, under the
name ImagineComp##x.lzh, where ## is the year of that edition and x is the
version: a,b,c, etc. I will announce when a new version is posted to the
imagine mailing list. I do not expect to update this terribly frequently,
perhaps every few months.
There are two sections, kept seperate to make reading easier. The
compendium is lharced to save on space and make distribution easier.
The main body is "bread and butter" Imagine advice. The second section
contains the appendices, consisting of Steve Worley's Detail and Forms
tutorials, imagine-related topics and projects, as well as a list of
contributor email addresses. All material should be current with the
latest release of Imagine 1.1. The Index is exactly like the respective
section headings, so you can use grep, editor searches and the like to skip
through this document. ImagineComp.91b headlines (the previous version)
are all in upper case; the newer entries are lower cased. Therefore, if you
merely wish to update your version, attack this at will with a text editor
to cut out the reruns.
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To: imagine%[email protected]
Subject: Imagine Compendium version C (new!) now on ftp
|
4692.61 | HumanHead.LZH on EOT::[upload] | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Thu Sep 05 1991 13:01 | 3 |
| The human head object that everyone has been gushing about on the
Imagine mailing list is now located on EOT::[upload]. There was no
readme or .doc with it. The filename is HumanHead.LZH.
|
4692.62 | Roatation x 2 x 3 ???? | DNEAST::PARENT_TODD | | Thu Sep 05 1991 18:11 | 15 |
|
I made an animation with the Earth rotating around the Sun and the Moon
is rotating around the Earth. During the animation, the Earth rotates
around the Sun once and the Moon rotates around the Earth once. I
would like to have the Moon rotate around the Earth several times while
the Earth only rotates around the Sun once. Is there a way to make an
object rotate around a path more than once without repeating the
animation?
Thanks,
-Todd
|
4692.63 | There's a new kid in town! | JGODCL::HAAZEN | Frank Ederveen | Mon Sep 30 1991 04:47 | 13 |
| Hel(p!/lo),
I'm a great fan of imagine and very interested in those TUTORIALS
mentioned in .60.
BIG QUESTION, How can i get those lovely pieces of art into my account?
(You must know, i'm within the DEC-Structure, but only since a few weeks)
If anyone out there in the galaxy could explain to me how to get into
those foreign systems (is 'hubcap.clemson.edu' a UNIX way of giving a
computer a name??) or mail me the TUTORIALS, I'd be very greatfull.
Ave, Frank.
|
4692.64 | ImagineComp91C.lzh is available on EOT"::AMIGA:[UPLOAD] | CRISTA::CAPRICCIO | Garth, take your Ritalin... | Wed Oct 02 1991 21:05 | 20 |
| � (You must know, i'm within the DEC-Structure, but only since a few weeks)
� If anyone out there in the galaxy could explain to me how to get into
� those foreign systems (is 'hubcap.clemson.edu' a UNIX way of giving a
� computer a name??) or mail me the TUTORIALS, I'd be very greatfull.
ImagineComp91C.lzh is available on EOT""::AMIGA:[UPLOAD] as well as on
CRISTA""::AMIGA:. If you're still stuck at this point, give a yell and
I can unpack the archive for you and mail it to you.
I won't pretend to understand the naming conventions on the internet or
usenet or whatever the heck it is, but a dir/title=ftp will give you
all you need to know and more about getting stuff from them seemingly
far-away places. If you really need to know more about what lies on the
"other side" of the EasyNet, check out the "Gateways To Other Networks"
conference (UPSAR::GATEWAYS). While searching this conference, take a
peek at note 4749.* and keep FTPMAIL in mind when you read some of the
older ftp topics. If you find yourself still lost after absorbing all
the good stuff this conference has in it regarding ftp, drop me a line.
Pete
|
4692.65 | Imagine 2.0 ??? | JGODCL::HAAZEN | If all else fails, read the instructions | Mon Nov 18 1991 08:44 | 8 |
| Hi, Does anybody know whether/when Version 2.0 will be released.
I'm hoping on a more stable system than 1.1.
(the guru isn't my best friend you know :*(
Ave, Frank
P.S. Are you all rendering frames or just not interrested in Imagine
anymore?
|
4692.66 | still here! | SALEM::LEIMBERGER | | Mon Nov 18 1991 10:12 | 8 |
| I'm working with imagine on a daily basis. I can't recall ever having
seen a guru with 1.1 . I am now using 2.04 workbench. I have been using
InterFont to do logos lately. 2.0 is supposed to be very close but it
looks like a $100.00 update. I read where you will be able to do smoke,
fog, fire etc so i am very excited, and looking for the release of 2.0.
I am running 9 meg, with a GVP controller so I am not sure why you see
the guru.
bill
|
4692.67 | Works ok for me, too! Chip mem? | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Mon Nov 18 1991 13:01 | 12 |
| I, too, use v1.1 and have NEVER had it GURU on me either. Are you
running background 'utilities' while running Imagine? I have a 9meg
A2000 and have rendered scenes that used ALL except 948 bytes(as
reported by the workbench screen) of memory. If the system runs out of
memory while rendering or loading scenes Imagine will leave part of the
scene un-rendered or quit with a 'out of memory' requestor. I have
heard of others having crashes while using Imagine but cannot remember
the circumstances. You might look in the Imagine mailing list
compilations. How much graphics mem do you have?
md
|
4692.68 | Major Flame. I hope they're smart... | JAYMES::BELL | | Tue Nov 19 1991 01:24 | 14 |
|
I really don't care about fog. If Impulse doesn't get it together and
offer an ARexx port to script object creation and the action editor,
I'm staying with 1.1.
Do you realize how infuriating it is to create intricate mathematical
objects by first using my calculator to find the pointsm and then
entering them by hand, and then the edgesm and then the faces?
Ridiculous!
I've almost been tempted to go back to Sculpt 3D...at least you could
script.
Mike
|
4692.69 | I might need more RAM (who doesn't?) | JGODCL::HAAZEN | If all else fails, read the instructions | Tue Nov 19 1991 03:20 | 21 |
| re. .67
I've got an A2000 with 1 Meg-chip-Ram, A2630 with 2Meg-Fast32-Ram and
A2091 with Quantum LP52S.
(I'm hoping to get another 2 Meg for my 2630 and 2 Meg or my 2091 this
weekend :*)
I'm currently running 2.04 from disk 'cause of the 2630-Rom-update.
(after a complete startup, this leaves me with only 900 Kb-Chip and 1
Meg-Fast32)
I don't have any problems rendering frames, they only show up when
switching from e.g. the detail-editor to the project-editor, or some
functions (only sometimes) within the detail-editor.
It might be the shortage of memory wich causes the problems, who knows
Thanx for your quick responce, it's nice to get some reply's
Ave, Frank Ederveen
P.s. It's nice to know there are still some people using/reading this
conference.
|
4692.70 | ttddd | SALEM::LEIMBERGER | | Tue Nov 19 1991 04:44 | 9 |
| re 68.
Their is a script program in the pd. it is called TTDDD. It was
developed by a man named Glenn Lewis. I think their is a good chanch
of some rexx support in 2.0 . I don't think it will support the
functions you are looking for. I'd rather have the ability to make
smoke, fog, glows etc than a scripting ability. I probably don't
have the know how to take advantage of script capability at this time
so I look for the other good things, I can do.
bill
|
4692.71 | Try TTDDD | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Tue Nov 19 1991 08:52 | 5 |
| re: .68
TTDDD by Glen Lewis is what you are looking for.
md
|
4692.72 | TTDDD: where oh where? | JAYMES::BELL | | Wed Nov 20 1991 01:09 | 4 |
| Is it on a Fish Disk? If not, can someone point me to it or upload to
EOT? I'd really appreciate the info! Gosh it would help me out!
Mike
|
4692.73 | I'm using ImagineFP | JGODCL::HAAZEN | If all else fails, read the instructions | Wed Nov 20 1991 05:51 | 10 |
| Re. 67:
Are you using the Turbo-Version (ImagineFP) ??
Well, i am and have lots of guru's, Maybe the standard version is
better written?
I will try using the non-turbo version for a while to see if it is less
buggy.
Does anybody know what that will do to my performance??
(i could take a few percent speed decrease, but not to much :-(
Ave, Frank
|
4692.74 | Yes, ImagineFP | DECWET::DAVIS | Mark W. Davis 206.865.8749 | Wed Nov 20 1991 12:47 | 13 |
| Yes, I am using ImagineFP. I have an A2000 with a 33Mhz GVP A3001
accelerator, 4meg 32-bit mem and 4meg 16-bit mem, and a 50Mhz FPU.
I am using Imagine v1.1. I usually run Imagine with MINIMAL background
tasks as they tend to slow down rendering. But even with all my
'usual' background tasks running it has never crashed on me. (just
slows down everything and eats up all my memory :). I do not know if I
mentioned it but some folks on the Imagine mailing list were
complaining of Imagine crashes also. They were given some suggestions
or troubleshooting hints. I suggest you look in the mailing list
'compendiums', which are on EOT:: (I, think) for ideas or solutions.
md
|
4692.75 | how much $$? | JGODCL::EDERVEEN | If all else fails, read the instructions | Tue Nov 26 1991 05:11 | 5 |
| What did you guys pay for imagine1.1?
Here (the Netherlands) it costs +/- $225,-
Is that muchmore/less than in the US or UK?
Ave, Frank
|
4692.76 | I've worked with Imagine 2.0! | JGODCL::EDERVEEN | If all else fails, read the instructions | Tue Jan 14 1992 04:46 | 1 |
|
|
4692.77 | Care to elaborate ? | DECAUX::VNATIM::HELMUT | I can C clearly now, my brain is gone | Thu Jan 30 1992 11:29 | 0
|