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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4545.0. "Modeler3D by Aegis?" by SHARE::DOYLE () Sat Feb 23 1991 08:59

 I'm looking for input on "Aegis's Modeler3D" anyone have this program?
 I was curious as to what it's strength and weaknesses were.
 Basicaly I'm looking for a good modeler, that outputs in Videoscape Format,
 does drawing in in rectangular as opposed to triangular sections, (makes for 
 cleaner wire frame drawings, in my humble opinion) and is low priced.
 Also it seems it uses a layered approach? rather than tri-view as far as
 object creation goes.
  If anyone could post a description and confirm or deny the above observations
along with thier own opinions on the product I'd appreciate it.
						
							Thanks;
								Ed 
T.RTitleUserPersonal
Name
DateLines
4545.1POBOX::ANDREWSI'm the NRASat Feb 23 1991 15:3616
    I've got it for use with Videoscape 3d.  It act's kicd of like a lower
    level CAD program.  I like using it instead of the 3d view.  (of
    course, the mechanical drawing stuff I learned in school helps a lot)
    
    It can load in sculpt objects, then save them in VS format or as plot
    files for some sort of HP plotter.
    
    I used it recently to create a model of my car.  It only took me a few
    hours (probably less than 6) I could not imagine trying to do something
    that complex in sculpt or something similar.
    
    You can create different objects in the different layers, and save
    them, merge them together.  If you have Videoscape running at the same
    time, you can import them directly into VS without saveing the project
    in between.
    
4545.2Sounds good.SHARE::DOYLEMon Feb 25 1991 08:2212
     Are the 3d objects made up triangles or rectangle/squares?
     The reason I ask is some of the things I do, require wire-frameing.
     Wire framing never looks that good (in my opinion) if it's triangular.
     It looks cleaner when made up of squares.
	Also, how is Video Scape 3d, I heard they came out with a nice overlay
     program to allow easier manipulation of objects.

                                                       Thanks
								Ed

      
      
4545.3Do a MergeBONKER::DUPREThe Sherrif of Noting-hamMon Feb 25 1991 08:448
< Note 4545.2 by SHARE::DOYLE >
Ed,

		There is a round-about way of getting rectangles which is
	basicaly to do a merge on two trianglular faces to make up one
	rectangular face.  I like Modeler3D generaly although it does take
	some getting-used-to.
						Jim 
4545.4What about Pro/Motion and Videoscape3D?SHARE::DOYLEWed Feb 27 1991 09:238
 Well, it should be here today, I'm thinking of getting Videoscape 3D and 
Pro/Motion to go with it, do you have any input on these products? How do they 
compare with Sculpt4d and Turbo... (I've heard that Videoscape is alot harder
to use without the Pro/Motion overlay).
 The small blurb I saw on Pro Motion looked pretty good.

							Ed

4545.5POBOX::ANDREWSI&#039;m the NRAWed Feb 27 1991 09:5815
    Hi again Ed.
    
    Both of these are good as long as you can think in that mindset.
    (Numbers instead of pictures of the path)  Promotion makes the process
    much easier.  Basicly, you place the different objects, draw the path
    with the mouse, modify it to do any banks, turns, etc. and it will
    calculate the numbers for videoscape to do the actual animation.
    
    There are all kinds of ways you can modify the path of the animation,
    adding wind, magnetism, have it smooth out the path instead of straight
    lines, etc.
    
    Like I said earlier, if you are comforable thinking in three
    diminsions, and can convert that thinking into numbers, you will have
    fewer problems than someone else.
4545.6Like it alot.SHARE::DOYLEMon Mar 04 1991 08:5622
 Hi
  I recieved Modeler3D on friday, and I've been using it all weekend.
  I even created a spaceship with it.
    I definately think its more user friendly than Sculpt or Turbo.
  It also has a nice preview mode thats quick on my A500 and Working with
  layers is a real +++ in my opinion.
    By using outline as a finnish on a polygon, I can get some Excelent
  detail onto my  object using lines for definition.
    I just wish I could map a brush to it like in Turbo.
    It's my new favorite, It doesn't have splines, or some of the other
   fancier things, but it performs quickly and hasn't given me any unexpected
   surprises.
    I may have to get interchange next so I can swap back and forth (get the 
   best of three worlds).
    I also had a chance to purchase VideoScape3D for $45 bucks, so I did :').
    This came with a free coupon for Pro-Motion in the box! 
    So both registrations (including the coupon) went in the mail today!
	Thanks for the reply's guys.

							Ed

						
4545.7Hoe to add detail polygons in ModelerSHARE::DOYLETue Mar 19 1991 10:1117
	
	I've been using Modeler 3d for awhile now ( and I love it), but I
	have a question for you 3D pro's out there.
         On disk are two examples that intrigue me, the Lotus and the F15.
	They both use some sort of detail polygon to do the wing flaps (F15),
	and the details on the lotus.
	How are these polygons achieved? They seem to consist of both solid
	and dotted lines in the editing mode.
	 I've read through the manual, and haven't found anything on this.
	 The closest I've come is by having the polygons of the object defined
        along the outside paremeters of the object. 
	I've also experimented with Outline, but haven't had much success.
        Any help would be appreciated.
				
							Thanks,
								Ed
	
4545.8Just got Pro/Motion!SHARE::DOYLEWed Mar 20 1991 08:1812
 I just recieved PRO/Motion, from Aegis/Oxxi. The price was right, there was
a coupon in my VideoScape3D for it free!
 Anyway I rendererd the example in videoscape3D and I must say, I was impressed
at the results.
 If anyone wants, I'll upload the animation created with PRO/MOTION and 
VIDEOSCAPE3D to the net.
 I haven't had a chance to use it yet, I'm still familiarizing myself with the
manual.
 It looks pretty good though. When I've used it a bit I'll post a review.
                                                
                                                 	Ed 
 
4545.9STAR::GUINEAUbut what was the question?Wed Mar 20 1991 08:4817
>                        <<< Note 4545.8 by SHARE::DOYLE >>>
>                            -< Just got Pro/Motion! >-
> 
>  I just recieved PRO/Motion, from Aegis/Oxxi. The price was right, there was
> a coupon in my VideoScape3D for it free!
>  Anyway I rendererd the example in videoscape3D and I must say, I was impressed
> at the results.
>  If anyone wants, I'll upload the animation created with PRO/MOTION and 
> VIDEOSCAPE3D to the net.
>  I haven't had a chance to use it yet, I'm still familiarizing myself with the
> manual.
>  It looks pretty good though. When I've used it a bit I'll post a review.
>                                                 
>                                                  	Ed 
>  
> 
sure, upload it!
4545.10Fighter.lzh and Showanim on Tape::SHARE::DOYLEThu Mar 21 1991 08:4216
  I've uploaded "Fighter.lzh" and "Showanim" to tape::amiga:[upload].
  A few notes about this file are required.
  When unpacked, the file is over .5 meg large.
  The scene was rendered in ham mode, (although it probably couldve been 
  rendered in 32 color mode as the objects involved don't take advantage of
  the ham mode.)
  I've run it easily on my machine, but I've got 5 megs. I be interested in
  just how much memory is required to run it.
   Also the animation is 99 frames long, with alot going on.
   It's not as smooth as it could be, It could be rerendered in 350 frames for
   smoothness, (as the manual suggests) but I still like it.
   The format to use from the cli is.
   Showanim -l fighter.anim

							Ed
	
4545.11CRC error on archiveWHAMMY::spodarykdigging for fireThu Mar 21 1991 11:368
Ed,
    
     The archive fails it's CRC check right near the end of the extraction.
     This happens on VMS as well as on the Amiga.  You might want to take
     a look and re-upload it again.  Trying to showanim the corrupted file
     guru'd my machine. (D*** the errors, full speed ahead)

Steve
4545.12I'll recopy it tonight!SHARE::DOYLEThu Mar 21 1991 12:507
    
     I'll have to recopy it tonight.
    	The orignal lzh file was corrupted also.
    
    						Sorry;
    						      Ed
    
4545.13New versionSHARE::DOYLEFri Mar 22 1991 08:252
    Okay, I u/led a new version, it's okay, I tested it.
    		Ed
4545.14Help needed with modeler 3dSHARE::DOYLEWed Jun 26 1991 09:2421
 I'm having a definite problem useing M3D, I like the program alot, having
used first Design3d (YUCK), and Sculpt4djr (Nice).
 However I like the interface to M3D much better.
 (Perhaps I find it simpler.... ;')
 My problem is when I try to add detail lines to an object.
 I make an object, ex: flat square.
 I then try to add an arrow to the middle of the flat square.
 Makeing shure my polygons are selected properly, I'll then switch to preview
 mode.
 Unfortunately I find that my "arrow" isn't visible in all the angles you'd
 expect.

  Somebody must have ran into this, it must be possible, the example objects
 on disk (F-18 and Lotus) use these "detail" lines and they look great.
 
                                                        Help:
								Ed
P.S.(thanks)

 

4545.15Still Looking......SHARE::DOYLEMon Jul 01 1991 10:379
    I've gone through my manuals, and although I've found mention of 
    "Detail Polygons" in VS3D, I've not found anything that corresponds to
    it in Modeler 3D.
     The closest option offered is defining "Outline on a Polygon" from the
    Polygon Color requestor, however this only seems to outline the polygon 
    leaving the interior of it blank.....
     		
    								Ed
    
4545.16POBOX::ANDREWSI&#039;m the NRAWed Jul 03 1991 00:1746
Heres what I found on a bbs in Texas somewhere:
    (Check out who it's from, pretty good authority huh?)
    
    When I get back from Vacation, I'll upload a bunch of objects that I've
    collected  from various places.
    
    
Message #11 "VideoScape" (Read: 40)
Date: 23 May 91 05:26:28
From: Allen Hastings
  To: Jim Steele <Received>
Subj: Re: VidScape3d

    Hey, I used to make all kinds of objects with just a text editor, 
and sometimes EGG and OCT.  All the objects that come with VideoScape 
were made with the old "Ed" text editor, including the Lotus and F-15. 
The Apache helicopters from "Apocalypse Real Soon Now" and "Rush Hour" 
were also made with Ed.  The other "Rush Hour" objects, like the Golden 
Gate Bridge and Lamborghini, were my first uses of Modeler 3D. 
    By the way, Modeler 3D does support detail polygons.  The necessary 
tools are in the "Polygon Info" requester.  Basically, you select all 
the detail polygons, then the parent polygon, then use the "Attach" 
button in the Polygon Info requester.  The "Promote" button can be used 
to make detail polygons back into regular polygons. 


Message #16 "VideoScape" (Read: 38)
Date:  3 Jun 91 04:39:60
From: Allen Hastings
  To: Jim Steele <Received>
Subj: Re: VidScape3d

    I agree that EGG comes in handy when using LightWave.  I use it 
fairly often in my own work (mostly for the random dot clouds, like the 
explosion in the NewTek Penn & Teller tape).  Todd also used it during 
the making of "Change Myself". 
    To answer your question, I'm afraid I don't have any time to devote 
to VideoScape any more, and it was so optimized for speed that it was 
kind of a dead end as far as new rendering features were concerned.  For 
example, its clipping method prevented the possibility of adding texture 
mapping.  Also, its rendered RGB values are only calculated to 18 bits 
and stored internally as 12 bits (after dithering), so VideoScape wouldn't 
gain much from using the new graphics enhancing devices.  In 
LightWave, rendering calculations and storage are of course all done with at 
least 24 bits of accuracy. 
    
4545.17Thankyou....SHARE::DOYLEWed Jul 03 1991 08:587
    A million thanx!!!!!!
    
     It answers a 2 questions I had, one was the detail polygon question,
    the other was how to attach a logo transformed with SATools onto an
    object.
     Now I can't wait to go home and check it out!
                      
4545.18a bunch of objects!!POBOX::ANDREWSI&#039;m the NRAFri Jul 19 1991 16:17122
    Hi, I uploaded several files to tape::
    They are
    HASTINGS.LZH, MISC.LZH., OBEJCTS1.LZH
    
    They are all vs3d objects I have gotten from various BBS's.
    (except for 1984Shelby, I created that one of my car)
    
    Sorry about the organization, It was the only way I could get them all
    here.
    
    				Rob
    
HASTINGS.LZH;1          102
  15235   58293  26.1% 5ee7 Jun 30 21:56 1991 AH64Body
   1612    5795  27.8% 6dc0 Jun 30 21:56 1991 AH64Rotor
   8308   24825  33.4% c50e Jun 30 21:56 1991 AratiBuilding
   3714   13065  28.4% cec1 Jun 30 21:56 1991 AratiLot
   4226   16269  25.9% 4f52 Jun 30 21:56 1991 Graveyard
   4411   17228  25.6% 6a1d Jun 30 21:56 1991 HauntedHouse
    273     672  40.6% 5ae6 Jun 30 21:57 1991 LeftTurn.Sign
   7736   87621   8.8% c3ac Jun 30 21:57 1991 newlotus
   3668   11666  31.4% 5ca4 Jun 30 21:57 1991 Pumpkin
   1560    3435  45.4% 35e5 Jun 30 21:57 1991 readme
    273     672  40.6% eceb Jun 30 21:57 1991 RightTurn.Sign
    483    1680  28.7% ab4a Jun 30 21:57 1991 StopSign
    176     349  50.4% d9f4 Jun 30 22:00 1991 StudioAmiga

MISCOBJ.LZH;1           385
    282     423  66.6% d5cc Jun 25 11:16 1990 Afterthought89.JP
   6074   13022  46.6% 265a Jun 25 11:16 1990 Objectsmanual
    256     408  62.7% 9bdb Jun 25 11:25 1990 ObjectsManual.info
     95     135  70.3% b5d8 Jun 25 11:18 1990 ReadMeFirst!JP
    141     218  64.6% 73d2 Jun 25 11:19 1990 ReadMeNext!JP
    176     349  50.4% d9f4 May 26 14:35 1991 StudioAmiga
   3323    8558  38.8% 382d Jun 17 21:34 1991 [.Buildings]Bridge
  12880   30898  41.6% 017e Jun 17 21:34 1991 [.Buildings]City
  16874   37566  44.9% 9cc7 Jun 17 21:34 1991 [.Buildings]Dream_Home
   1366    3438  39.7% 4d00 Jun 17 21:34 1991 [.Buildings]House
    356     622  57.2% ebc9 Jun 17 21:34 1991 [.Buildings]Pinetree
   4125    8130  50.7% af7d Jul  2 22:18 1991 [.Buildings]Room
  20988   45418  46.2% 8929 Jun 17 21:34 1991 [.Cars]18Wheeler
   2938    6286  46.7% 4ce9 Jul 10 22:02 1991 [.Cars]1984Shelby
   6537   10358  63.1% 6f56 Jun 17 21:34 1991 [.Cars]KCar
   5843   12798  45.6% 2c7b Jun 17 21:34 1991 [.Cars]RedLotus
   5077   10850  46.7% 892d Jul 10 22:08 1991 [.Cars]Testarosa
  13633   27234  50.0% 11cc Jun 17 21:34 1991 [.Cars]VWBug
   9115   17364  52.4% 2e1d Jul 10 22:38 1991 [.Planes]BiPlane
   2852    5996  47.5% 146d Jul 10 22:40 1991 [.Planes]F15
   1866    3718  50.1% b0ab Jul 10 22:41 1991 [.Planes]F4e
   1617    2518  64.2% ef62 Jul 10 22:43 1991 [.Planes]HangGlider
  10873   21418  50.7% 86a5 Jul 10 22:45 1991 [.Planes]TriPlane
   6067   10006  60.6% b1b9 Jul 10 22:58 1991 [.Space]Sattelite
  32010   52418  61.0% 47f8 Jul 11 19:35 1991 [.Space]Shuttle_Plane
   4343   10006  43.4% 78f4 Jul 11 19:38 1991 [.Space]SpaceShip
   9940   23378  42.5% 84a3 Jul 11 19:41 1991 [.Space]SpaceShuttle
   5791    7206  80.3% 00ac Jul 10 22:57 1991 [.Space]StarField
   1088    2626  41.4% 4e4e Jul 10 22:58 1991 [.Space]TronRecognizer
   9303   19738  47.1% 0300 May 26 14:33 1991 [.Space.StarWars]VaderTieFighter

OBJECTS1.LZH;1          783
   2133    3966  53.7% 8e50 Jun 25 11:19 1990 [.2001]2001Clipper
   2148    3966  54.1% c410 Jun 25 11:19 1990 [.2001]2001Clipper.S
   6686   13470  49.6% 956f Jun 25 11:19 1990 [.2001]2001SpaceWheel
   6698   13470  49.7% 70dc Jun 25 11:19 1990 [.2001]2001SpaceWheel.S
   2655    5038  52.6% cf77 Jun 25 11:19 1990 [.50s'SpaceShips]ForbiddenPlanet
   2690    5038  53.3% 66da Jun 25 11:19 1990 [.50s'SpaceShips]ForbiddenPlanet.S
   5334   10634  50.1% 87f4 Jun 25 11:19 1990 [.50s'SpaceShips]GenericShip
   5348   10634  50.2% c1ac Jun 25 11:19 1990 [.50s'SpaceShips]GenericShip.S
    282     423  66.6% d5cc Jun 25 11:16 1990 Afterthought89.JP
  13220   29586  44.6% 1838 Jun 25 11:19 1990 [.Dr.WHO]Tardis.Complex
   6318   14730  42.8% bddd Jun 25 11:19 1990 [.Dr.WHO]Tardis.Simple
   4993   11334  44.0% 5db6 Jun 25 11:19 1990 [.Dr.WHO]Tardis.Simplest
   2030    3964  51.2% 0969 Jun 25 11:16 1990 [.Misc]350mphsign
   2600    5958  43.6% 6fe2 Jun 25 11:16 1990 [.Misc]BigStoplight
    623    1098  56.7% c6f4 Jun 25 11:16 1990 [.Misc]LightPost
   1348    2478  54.3% 0ade Jun 25 11:16 1990 [.Misc]No55sign
   1460    2672  54.6% 5e60 Jun 25 11:16 1990 [.Misc]NoIBMsign
   1365    2600  52.5% 9001 Jun 25 11:16 1990 [.Misc]OneWaysign
   1410    2612  53.9% ae22 Jun 25 11:16 1990 [.Misc]OneWayUpsign
   1940    4138  46.8% 6147 Jun 25 11:17 1990 [.Misc]PhoneBooth
   2013    4406  45.6% 3551 Jun 25 11:17 1990 [.Misc]PhoneBoothwithGlass
    916    1918  47.7% 1a84 Jun 25 11:16 1990 [.Misc]PostOfficeMailbox
    511     970  52.6% 9ed9 Jun 25 11:16 1990 [.Misc]SmallMailbox
   1326    2910  45.5% 23da Jun 25 11:16 1990 [.Misc]Stoplight
   1002    1874  53.4% 13e8 Jun 25 11:17 1990 [.Misc]Stopsign
   1168    2370  49.2% e339 Jun 25 11:17 1990 [.Misc]Trashbin
    491     846  58.0% a372 Jun 25 11:17 1990 [.Misc]Trashcan
    560     994  56.3% de2f Jun 25 11:17 1990 [.Misc]TrashcanDented
    702    1402  50.0% 8be7 Jun 25 11:16 1990 [.Misc]TrashcanLid
   1201    2254  53.2% 0c80 Jun 25 11:16 1990 [.Misc]Yieldsign
   6074   13022  46.6% 265a Jun 25 11:16 1990 Objectsmanual
    256     408  62.7% 9bdb Jun 25 11:25 1990 ObjectsManual.info
     95     135  70.3% b5d8 Jun 25 11:18 1990 ReadMeFirst!JP
    141     218  64.6% 73d2 Jun 25 11:19 1990 ReadMeNext!JP
  19223   40322  47.6% a47f Jun 25 11:18 1990 [.Space1999]Eagle.Complex
  19050   39746  47.9% 18e2 Jun 25 11:19 1990 [.Space1999]Eagle.Complex.S
  28464   58714  48.4% 1d68 Jun 25 11:18 1990 [.Space1999]Eagle.Extreme
  28289   58714  48.1% 3dfd Jun 25 11:18 1990 [.Space1999]Eagle.Extreme.S
  16160   32866  49.1% 3b7c Jun 25 11:19 1990 [.Space1999]Eagle.Simple
  16150   32866  49.1% 5a6f Jun 25 11:18 1990 [.Space1999]Eagle.Simple.S
   1310    2838  46.1% c73e Jun 25 11:19 1990 [.Space1999]UtilityPod
   1299    2838  45.7% 1b47 Jun 25 11:18 1990 [.Space1999]UtilityPod.S
  22264   40960  54.3% 5cf4 Jun 25 11:17 1990 [.StarTrek]Enterprise.Complex
  22274   40960  54.3% 41af Jun 25 11:17 1990 [.StarTrek]Enterprise.Complex.S
   7460   12718  58.6% 9417 Jun 25 11:17 1990 [.StarTrek]Enterprise.RealSimp
   7471   12718  58.7% 62d5 Jun 25 11:17 1990 [.StarTrek]Enterprise.RealSimp.S
  14341   26704  53.7% c6eb Jun 25 11:18 1990 [.StarTrek]Enterprise.Simple
  14378   26704  53.8% 371c Jun 25 11:17 1990 [.StarTrek]Enterprise.Simple.S
   2312    4962  46.5% a60b Jun 25 11:17 1990 [.StarTrek]Galileo
   2313    4962  46.6% a148 Jun 25 11:18 1990 [.StarTrek]Galileo.S
   2672    5448  49.0% 2a0f Jun 25 11:17 1990 [.StarTrek]RomulanShip
   2679    5448  49.1% e141 Jun 25 11:17 1990 [.StarTrek]RomulanShip.S
   7514   13808  54.4% af61 Jun 25 11:17 1990 [.StarTrek]SpaceStationK7
   7516   13808  54.4% 6bec Jun 25 11:18 1990 [.StarTrek]SpaceStationK7.S
   9412   17248  54.5% 67e4 Jun 25 11:16 1990 [.StarWars]DeathStar
   9413   17248  54.5% 4ea0 Jun 25 11:16 1990 [.StarWars]DeathStar.S
   9303   19738  47.1% 0300 Jun 25 11:16 1990 [.StarWars]Tiefighter
   9317   19738  47.2% c2bc Jun 25 11:16 1990 [.StarWars]Tiefighter.S
  14752   27474  53.6% 1af0 Jun 25 11:16 1990 [.StarWars]X-Wing.Complex
  14796   27474  53.8% 6b24 Jun 25 11:16 1990 [.StarWars]X-Wing.Complex.S
    176     349  50.4% d9f4 May 26 14:35 1991 StudioAmiga
    
4545.19THANKSSHARE::DOYLEMon Jul 22 1991 08:593
     THANX ROB!
                                                             ED