T.R | Title | User | Personal Name | Date | Lines |
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4513.1 | Verify status first... | BOMBE::MOORE | Amiga: Real computing on a PC budget | Wed Feb 13 1991 18:21 | 7 |
| To the best of my knowledge this demo is *NOT* freely distributable.
Unless you have some authoritative information to the contrary, please
do not upload it here.
I agree, it's a very fun demo! (I bought a copy of FORMAT magazine
because it included the Lemmings demo on disk.) Has this game hit the
shelves in stores yet?
|
4513.2 | No upload | DECWET::DAVIS | Say what? | Wed Feb 13 1991 20:27 | 6 |
| After posting .0, I checked and found that distribution is restricted;
my apologies.
I saw the game in a local store, and inquiries resulted in
"this is my only copy more should arrive RSN".
md
|
4513.3 | Is Psygnosis short a few grey cells? | CSSE32::SMITH | Reality, just a visible imagination? | Wed Feb 13 1991 20:41 | 5 |
| A not freely distributable game demo, what a great advertising idea!
;')
...Ed
|
4513.4 | destined to be a hit | CRISTA::LEIMBERGER | I have my marbles now I want yours | Thu Feb 14 1991 05:19 | 7 |
| The demo is really nice. While it is restricted in it's distribution
it has fulfilled it's purpose. This game is one of the most sought after
releases for quite some time. My dealer is always getting request for it.
The holdup is probably because they are devising a new copy protection, I
imagine this will be a real disk gronker. I believe the demo itself is
copy protected.
bill
|
4513.5 | | BOMBE::MOORE | Amiga: Real computing on a PC budget | Thu Feb 14 1991 05:26 | 2 |
| Yeah, I think the demo is (copy protected), but I did manage to make a
working copy with NIB.
|
4513.6 | One place has them ... | ELWOOD::PETERS | | Thu Feb 14 1991 08:36 | 9 |
|
The Memeory location brought 4 copies of the game to the
Worcester County Amiga Users Group metting last night. They
gave the Video Toaster demo last night and brought some items
for sale.
Steve Peters
|
4513.7 | make that two places | SALEM::LEIMBERGER | | Thu Feb 14 1991 10:35 | 3 |
| I talked to steve at system eyes an he said they would be in today.
So it looks like it will be available everywhere soon.
bill
|
4513.8 | Double your pleasure double your funds | STAR::ROBINSON | | Thu Feb 14 1991 10:43 | 4 |
| Missing gray matter? Sounds like they are selling the demo
and the game! I wonder what the contract is with _Format_ magazine?
Does Psgnosis get a cut? Copy protected demos? The mind boggles...
Maybe DEC should look into this. ;-)
|
4513.9 | How much memory required? | AUSSIE::BAKER | I fell into the void * | Fri Feb 15 1991 01:25 | 5 |
| How much memory does the full game run in?
Thanks,
John
|
4513.10 | Best game for a long time | BAHTAT::FORCE4::hilton | How's it going royal ugly dudes? | Fri Feb 15 1991 05:18 | 10 |
| Love this game!!
I got the UK demo with Amiga Format mag, anyone know how too finish the
3rd level with the huge block?
Greg
PS Lemmings on release in the UK today prices from 15.99 mail order to
24.99 in the shops. The store I was in yesterday was SELLING the demo for 99p!
|
4513.11 | runs on the 1000 | SALEM::LEIMBERGER | | Fri Feb 15 1991 05:40 | 8 |
| I was at the dealers last night an saw it run on a 1000. I don't think
it has more than 512k. all the sounds were present. I bought the demo
into work an it runs on the 1000 here (512k), but we don't have sound
available here. While cute,and fun the graphics are not all that
demanding of memory. all moving figures are small,except when you
scroll the screen. I will most likely pick it up saturday if it is
still in stock.(dealer got 10 on thursday)
bill
|
4513.12 | stuck at tricky 23 | SALEM::LEIMBERGER | | Mon Feb 18 1991 05:45 | 17 |
| Well after a weekend of guiding lemmings I needed to come to work to
rest up. I am on level 23 of tricky,and stuck. At times I thought to
myself "their has to be a bug in the program" but no it was just a
matter of finding the required path etc. One of the nice things is that
several people will find different ways to solve the levels. Other
levels if you do everything just right you end up with exactly the
required amount saved. A very clever job of programming. I had problems
with sound once in a while,but if I took a break,and then rebooted they
seemed to go away. Not sure if it is the game or my 2000. I noticed
that when I boot a screen comes up that notifies me that extra memory
was found,and utilized. This shows how the games are maturing on the
Amiga. This tends to indicate that the programmers are developing Amiga
programs for the amiga as opposed to porting. I noticed in an ad that
The Lemmings is available on dos,and apples systems also. Reading the
manual indicates that the amiga has several features the dos version is
missing. Why doesen't this suprize me!!!
bill
|
4513.13 | PC->HD | SALEM::LEIMBERGER | | Mon Feb 18 1991 06:05 | 6 |
| Of course I did notice the pc people can load lemmings on the HD. I
wrote a nasty in the comments section of the registration card. Funny
thing is that most of the pc clone users I talk to bought them so they
can run the software they "bring home from work". I think god created
the pc to punish these people.
bill
|
4513.14 | LEVEL 19 HELP wanted | SUBURB::BOXALLG | Graham Boxall@REO | Sat Feb 23 1991 06:49 | 8 |
| I am completely stuck on level 19 of Tricky, any advice????
Regards,
Graham
|
4513.15 | LEVEL 23/Tricky help sought. | MINOTS::JCC | | Sat Feb 23 1991 11:28 | 46 |
|
Hi All...
I got this game last week, and the game has seen almost constant use
since them. Either by myself, or one of my friends.
I am currently up to level 23 of TRICKY, and I am stuck in a major way.
I been on the level for hours, and just cant get it down. The picture
is below to jolt the gray matter of anyone who has completed this
level. Any hints are appreciated.
Re. .14.
Graham, I will look at the level when I go home and send you mail on
monday about approach I took at it. I think that is the level where they
started getting tough.
- Jim
(Doubt there spoilers, but what follows is a crude map, and my plan
for level 23/Tricky of LEMMINGS)
Here is level 23/Tricky
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
== -in XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
/XXXXXXXXXXX
/ XXXXXXXXXXX /O\ -out
XXXXXXXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXXXXXXX
XXXXXXXXXXXXXX ||XXXXXXXXXXX XXXXXXXXXXXXXXXX
XXXXXXXXXXXXXX ||XXXXXXXXXXX||||XXXXXXXXXXXXXXXX
What I try to do is climb to the top of the ramp and start
a horizontal digger. Once he clears room I start a downward
digger, to stop my lemmings from turning around and dropping
off the cliff. Next I start my diagonal digger down towards
the well on the other side of the block, and I try to build
a ramp from the base of the diagonal tunnel to the lip of the
exit plateau. It ALMOST works, everytime. I am wondering if
I have the wrong attack plan, or if timing is just off.
|
4513.16 | skipped 23 for now. | SALEM::LEIMBERGER | | Mon Feb 25 1991 06:23 | 11 |
| I never got level 23. I have a friend who gave me the code for 24. I am
now upto level 4 of taxing,and stuck again. On level 23 I had played
for many hours. The main problem is the ramp won't reach across the
void falls just short. It is on my to do list at this point. I also
spent several hours on level 19. Once I figured it out it took about
20 seconds to finish the level. I wonder if level 23 will prove to be
the same way ? It most likely will!!! This game is really great. On
many levels you do everything right,and just make it. When I finish I
plan to do it again, because there are levels that can be done several
different ways.
bill
|
4513.17 | | BAHTAT::FORCE4::hilton | How's it going royal ugly dudes? | Mon Feb 25 1991 07:31 | 13 |
| Anyone help me with a screen on the demo?
It's the one where there is a huge column in the middle of the screen,
and it looks like the whole screen is hanging from a chain at each end.
The column has arrows pointing to the left. After the column there is a
largish fire and then the exit. I haven't even got one of the guys across this!!
I have no climbers, 2 bashers and tons of builders!!!
Cheers
Greg
|
4513.18 | Impossible!!! | SUBURB::BOXALLG | Graham Boxall@REO | Mon Feb 25 1991 12:25 | 17 |
|
I think I gave up on this level of the demo!!!
The arrows indicate you can only dig through the block one way (from
right to left). This means you need to get one of the lemmings safely
over the block, down the other side, turn him around and then get him
to dig through the block from that side.
There is a similar screen on the actual game, but is alot easier. You
are supplied with climbers, floaters and blockers to enable you to
complete the screen.
Regards,
Graham
|
4513.19 | Got a level number... | MADRE::MWM | | Mon Feb 25 1991 15:51 | 22 |
| For those who didn't notice, a demo is on the latest set of fish disks (450+,
I think).
The only level I've seen with arrows on it is fairly early. It came with
two climbers/floaters, so you ship one over to burrow through the other way.
However - the notes that came with the game talk about different levels
than the ones I see. For the level I just described, there apparently
weren't any climbers, because the notes suggested building a bridge to the
top, then setting 5 walkers to blow up and make a miner-like path from the
top to the back side
Me, I got stuck on a level with three columns in the middle that needed to
be bashed through, but only two bashes (yes, I beat the columns...). The catch
was that the last lemming dropped doesn't reaach the first obstacle before
I run out time.
If the game were HD-installable, or at least didn't eat the OS (what does it
do that requires it to eat the OS?!?!), I'd have gone out and bought a copy.
I'm probably better off without the time sink, though.
<mike
|
4513.20 | exit | SALEM::LEIMBERGER | | Tue Feb 26 1991 05:57 | 11 |
| When you boot the game it looks for extra memory,and if found it uses
it. I really don't care if I have to reboot after playing, my 2000
comes up quickly,and I have no reason to have the os running all the
time. I am disappointed it cannot be run from the hard drive though.
Once I boot the game with extra memory disk access is actually very
very low, so I guess it really don't matter. I enjoy the game and
faced the fact that when it comes to games you can't always have it all
your way, a long time ago. A game like falcon I'd leave on my HD, but i
would have removed lemmings after I was done anyway. STILL STUCK AT
LEVEL FOUR OF TAXING!!!
bill
|
4513.21 | There's no such thing as impossible! | DUCK::AYRESR | Wait till they get a load of me! | Tue Feb 26 1991 08:49 | 33 |
|
Level 3 of the demo is NOT impossible. I managed to complete it after
many many many (thousands) of attempts. It's rather hard to explain
but basically follow the following steps:
o. Build a series of zig-zag bridges to get to the top of the block.
- you must use just one or two builders for this and leave the rest
trapped at the bottom.
o. Once you reach the top, make one of the builders into a faller and
let the other one (if there was one) fall to his death (ha ha).
o. Now you need to turn the other lemming around to bash through the
block. This is done by building a bridge over the fire, then build
a bridge past the exit (so he doesn't get away). The lemming will
then reach the chain at the far end, and turn around.
o. Now build another bridge past the exit, then another bridge over the
fire.
o. Now you can hack through the wall by making the lemming a basher
just as he reaches the block.
o. When he's through make the necessary demolitions to get all the
other lemmings to the exit. - Remember to blow up the bridge past
the exit or they'll all walk back again and time is short.
I devised this method which now works every time for me. The key is to
get all but one of the lemmings trapped at the bottom.
Hope this helps.
Russell.
|
4513.22 | That wasn't level 3, it was level 5... | MADRE::MWM | | Tue Feb 26 1991 15:18 | 25 |
| I didn't go to that much work on level 3 of the demo. My version of that
level had two climbers, so there was no need to go build the bridge network;
just create a pair of climbers/floaters, and send them over the top. Turn the
first one into a blocker to turn the second one around, and use it to bash
through the block. Blow up the blocker, and you're past it.
Level five was the one I tagged as impossible. I looked at it last night,
and discovered that the +/- gadgets raise/lower the drop rate. Cranking it
all the way up gets them out fast enough to solve the problem.
As for the silly thing taking over the machine - nothing in the demo should
require that. My 3000 reboots plenty fast - but then I lose the edit buffers
in mg; any servers I've started since then; the history buffer in WShell,
and other things you just can't capture. I've got a friends 500 over to
work on, and have been playing Lemmings on it. Work on the 3000 until I start
something long-running; play a round of Lemmings; repeat until the baby cries.
If I hadn't had the 500, Lemmings never would have been started a second time.
Back to SolitareX and Missile Command.
I have been told that all the games that take over the machine are available
on pirate BBSs in versions that are well-behaved. If I can find a copy of
lemmings that's been fixed, I may go buy a copy. Otherwise, they've lost a
sale by making what's apparently a bad marketing decision.
<mike
|
4513.23 | Almost done it.... | SUBURB::BOXALLG | Graham Boxall@REO | Tue Feb 26 1991 16:44 | 34 |
| RE.15
I have managed to rescue 40% of the lemmings on level 23, using a
similar method as described in point 15.
Instead of digging down through the main block I just use the diagonal
digger (not sure what it is called), then change him into a basher
(horizontal digger) until they dig out and through the block.
All of the lemmings should then drop into the gulley. Turn one of the
lemmings into a builder, he should then build a bridge towards the
exit. This bridge will just reach the side but still not enable your
lemmings to climb the wall as the top of the bridge will be to low.
To combat this you need to turn one of the lemmings into a climber
(make sure the lemming is walking in the direction of the exit) , the
climber will walk up the bridge and start to climb the ledge. As soon
as he has climbed the ledge turn him into a downwards digger (again I
can't remember the correct name) and he will dig down the face of the
ledge, and while he is digging down he will be creating another lower
ledge thus enabling the other lemmings to get out.
As previously mentioned I have only been able to save 40% of the
lemmings this way (you need 60%), this is mainly due to the fact I loose so
many at the start because I need to save the downwards digger for use
later on.
Regards,
Graham
|
4513.24 | Level 23 CAN be done :-) | NWGEDU::RAIJMAKERS | You trace 'm, I make 'm | Wed Feb 27 1991 08:00 | 17 |
| RE.15/.23
The method in the previous reply is almost the same as the one I
used, except for the way you dig through the main block!
If you just use a horizontal basher you'll get enough lemmings
through, because the basher is faster then the diagonal digger.
As soon as the first one dropes down on the other side I have him build
a ladder and I pick one of the others as a climber. The moment this one
is on top of the edge, have him dig down and then horizontal!
This method gave me an uneven 67%
(I'm also stuck on L4 of TAXING)
Greetings, Harrie R.
|
4513.25 | Lemmings demo.zom on ab20.larc | CSSE32::SMITH | Reality, just a visible imagination? | Wed Feb 27 1991 09:23 | 18 |
| Someone posted a ?Lemmings Demo? on ab20. I refrain from posting it on our net
since it was supposed to be protected? It's zoomed so you'll need zoom as well.
For those not initiated with the BITFTP here's how to get a copy VAXmailed to
you.
...Ed
To: nm%CRL::"[email protected]"
CC:
FTP ab20.larc.nasa.gov UUENCODE
USER anonymous smith
CD incoming/amiga/DEMOS/gamedemos/
GET LemmingsDemo.zom
CD incoming/amiga/ARCHIVERS/
GET zoom41.lzh
QUIT
|
4513.26 | It'll show up on our net soon enough anyway... | NEVADA::MWM | | Wed Feb 27 1991 14:04 | 5 |
| There is a lemmings demo on the Fish disks (around #455). It'll show up on
ENET when the fish disk gets here. Moving one from the InterNet just gets
it here faster.
<mike
|
4513.27 | Opps '/' in wrong spot | CSSE32::SMITH | Reality, just a visible imagination? | Wed Feb 27 1991 15:58 | 14 |
| Try this... (added FILES.Z a uuencoded/compress directory list of what there)
To: nm%CRL::"[email protected]"
CC:
FTP ab20.larc.nasa.gov UUENCODE
USER anonymous smith
GET FILES.Z
CD /incoming/amiga/DEMOS/gamedemos
GET LemmingsDemo.zom
CD /incoming/amiga/ARCHIVERS
GET zoom41.lzh
QUIT
|
4513.28 | Seeking part 2 of 12 | RLAV::WEGER | NJCD SWS, Piscataway NJ. 323-4468 | Thu Feb 28 1991 22:27 | 8 |
|
I received all but part 2 of 12 from bitftp. I doesn't seem like it's
gonna come since it's been 10hrs since I got the last piece.
If someone has part 2 would you be so kind as to VAXmail me a copy?
Thanks,
-Bruce
|
4513.29 | Patience... | KALI::PLOUFF | Ahhh... cider! | Fri Mar 01 1991 11:28 | 4 |
| Wait at least 24 hours before panicking. Sometimes the DECWRL::
gateway is s-l-o-o-o-w, and sometimes it crashes.
Wes
|
4513.30 | Problem Building the Demo.!? | RLAV::WEGER | NJCD SWS, Piscataway NJ. 323-4468 | Fri Mar 01 1991 13:47 | 20 |
| > Wait at least 24 hours before panicking. Sometimes the DECWRL::
> gateway is s-l-o-o-o-w, and sometimes it crashes.
You are quite right. I just got the last file from BITNET. Thanks
to all that responded though.
I have now tried 3 time to build this demo. All the way back to
re-Dl'ing the original files. I edit, join, uudecode, lharc, and Zoom
on the Amiga. All goes well until I try do de-zoom the file to Floppy.
As soon as it begins to decompress zoom returns the error
"Dump file header has bad checksum!" and bails out.
Others folks get this _same_ error as well.
Has *anyone* sucessfully built this thing from the Princeton BITNET
distribution files ??
-Bruce
|
4513.31 | Same here | DNEAST::PARENT_TODD | | Fri Mar 01 1991 15:23 | 11 |
| I tried it twice from scratch. Both times I got the same error you
did.
I'm going to try to get the demo from ab20.larc.nasa.gov
In the directory /incoming/amiga/DEMOS
This one was archived using Disk Masher. It's called lemmings.dms
-Todd
|
4513.32 | DiskMasher info | DECWET::DAVIS | Strength through Peace | Mon Mar 04 1991 22:21 | 8 |
| If you are using DiskMasher...every time I de-archive a file
with DiskMasher it bombs out on the LAST block with a CRC or some kind
of error. If this is what is happening to you, load up the diskette
anyway it will probably be good. There seems to be a problem with DMS.
I have used it six times to "unwarp" archives and it bombed out on the
last sector every time but the diskette was fine. FWIW
md
|
4513.33 | Try ZOOM V3.1 | CSSE32::SMITH | Reality, just a visible imagination? | Mon Mar 04 1991 23:26 | 19 |
| Well I just tried unZOOM'n the demo again and I have no problem. I'm
using ZOOM V3.1 and have tried both the CLI and workbench interfaces
without getting any errors.
What version of ZOOM are you using? I have V4.1 of ZOOM from the
usenet but was disappointed that it came as a self-extracting archive.
I refuse to trust any self-extracting archive as it can too easily
infector destroy your system.
I suspect if you are using a version of ZOOM other than V3.1 that
there may be some incompatabilities. Perhaps the demo was zoomed with
V3.1.
You can get this version of ZOOM from one of the later FF disks.
Cheers,
...Ed
|
4513.34 | | BAHTAT::FORCE4::hilton | How's it going royal ugly dudes? | Tue Mar 05 1991 07:16 | 5 |
| Any fancy putting this on TAPE
Cheers,
Greg
|
4513.35 | I'd rather not post it... | CSSE32::SMITH | Reality, just a visible imagination? | Tue Mar 05 1991 08:39 | 15 |
| I don't think we should post it publically on a DEC system. The begining of
the demo indicates "CRACKED BY blah blah" (sorry I forget the name). I know
others have indicated it will be on a future FF disk but until it's really there
I don't think DEC should offer a PD distribution of a "cracked" demo.
If you follow my instructions in .27 and get ZOOM V3.1 from FF436 you should be
able to make a working copy.
Directory TAPE::AMIGA:[AMIGA.FISH.Z400]
FF436.LZH;1 649 7-FEB-1991 02:59:50.00
...Ed
|
4513.36 | Lemmings were eaten by a Fish. | UFHIS::SFISCHER | | Wed Mar 06 1991 06:43 | 6 |
| Well, in fact the Lemming Demo is on one of the new Fish (Dunno the
exact number... something between 440 and 460)
so long,
sammy
-----
|
4513.37 | Yes several people have said it's on FF but I don't know the number. | CSSE32::SMITH | Reality, just a visible imagination? | Wed Mar 06 1991 09:36 | 7 |
| I have looked on FF1 - FF450 and it's not there. I regularly read the usenet
and have not seen a posting yet for FF450 - FF460.
I'll believe it when I see it. ;')
...Ed
|
4513.38 | Demo on Fred Fish 453 | KALI::PLOUFF | Ahhh... cider! | Wed Mar 06 1991 10:06 | 3 |
| Disk 453 -- believe it, Ed! :-)
Wes
|
4513.39 | Thanks! | CSSE32::SMITH | Reality, just a visible imagination? | Wed Mar 06 1991 11:35 | 3 |
| Ok I believe it now ;')
I create an LHARC version tonite (time permitting) and post it on TAPE.
|
4513.40 | DMS version at CRISTA""::AMIGA: | CRISTA::CAPRICCIO | Blind as a cave shrimp | Wed Mar 06 1991 12:33 | 11 |
|
The DMS (Disk Masher) crunched version is available on CRISTA""::AMIGA:
along with DMS V1.02. DMS will complain when you unpack it (or test the
archive) but it still works. FWIW, there's also a list of level codes
for the real game.
LEMMINGS.DMS;1 764
LEMMINGS.TXT;1 6
DMS-102.LZH;1 68
Pete
|
4513.41 | see TAPE::AMIGA:[UPLOAD]LEMMINGSDEMO.LHW | CSSE32::SMITH | Reality, just a visible imagination? | Wed Mar 06 1991 23:13 | 4 |
| LemmingsDemo.LHW currently uploading. I was unable to get an LHarc
of the disk to work. Anyway on TAPE::AMIGA:[UPLOAD] now.
...Ed
|
4513.42 | Demo delayed... | CSSE32::SMITH | Reality, just a visible imagination? | Wed Mar 06 1991 23:24 | 5 |
| Sorry but the LHWARP appears to not work either. I'll spend more time
on it tomorrow and upload again.
...Ed
|
4513.43 | it's a tough act to copy | SALEM::LEIMBERGER | | Thu Mar 07 1991 09:45 | 8 |
| A lot of these problems could be due to the copy protection. I
have seen two different occasions where people have had copies done
with Syncro II running,and they both died within two days. I just
outright bought the game because to me it appeared to be a must have
item. This game is very good,and I won't bother with the demo until I
run out of levels. So I am not suprized at the problems being seen in
building a copy of the demo.
bil
|
4513.44 | lemmings.dms works for me | MR4DEC::GAY | Underground living can be Hobbit forming | Thu Mar 07 1991 14:19 | 7 |
| The DMS version works fine (downloaded last night). I got the error
on the last block, as expected, but the lil' lemmings march just fine.
Now have to decide whether to pour resources into buying this one
(it's not the money, it's the TIME!!!)
Erg
|
4513.45 | | BAHTAT::FORCE4::hilton | How's it going royal ugly dudes? | Fri Mar 08 1991 04:42 | 6 |
| Anyone finished Lemmings our is it a game that will last a LONG time,
and hence a bargain! (Trying to convince myself I should buy it!!)
Greg
|
4513.46 | | ELWOOD::PETERS | | Fri Mar 08 1991 09:08 | 7 |
|
My brother has completed lemmings. It took a very long time.
I would guess he put in about 100 hours.
Steve P
|
4513.47 | go for it | SALEM::LEIMBERGER | | Tue Mar 12 1991 10:02 | 5 |
| I think you will get your monies worth out of this game. I am up to
level 9 of taxing,and looking forward. I don't play it nonstop so
It will probably be awhile before I finish. Some levels are tough
though.
bill
|
4513.48 | Stuck on 19 | RAVEN1::HEFFELFINGER | Tut, tut. It looks like rain. | Mon Apr 01 1991 21:34 | 15 |
| re .14
I too am stuck on tricky # 19. Hep me please. :-)
It's the one that looks something like this:
/=\
#o#
=================# #===============
==== ======== # #
| | #============== # #
# # #
=======# #==#
|
4513.49 | Solution for Tricky 19 | BOMBE::MOORE | Amiga: Where 'multimedia' REALLY began | Mon Apr 01 1991 22:33 | 22 |
| My solution for Tricky #19 goes like this...
[*** spoiler follows ***]
Make the first lemming into an athlete (climber+floater).
He climbs over the ledge and marches toward the pit.
Just before he would fall into the pit, change him to a
vertical digger. He should be digging right down the left
side of the pit. When he reaches the bottom of the third
"brick" down from the top, change hit into a builder. He
should now build a bridge across the pit, hitting the wall
on the other side _just_below_ the top. (This is enough
to make your builder turn around, but the others will
easily climb over the edge and keep going. ) As this
lemming reaches the ledge, convert him into a miner
to release the rest of the pack.
That's it! You've saved 100% of the lemmings, with the
basher to spare.
- Bruce -
|
4513.50 | different approach | SALEM::LEIMBERGER | | Tue Apr 02 1991 06:26 | 11 |
| I used a different approach to Tricky 19
/* spoiler follows */
I made the first one a climber. just as he got to the top of the
first step I had him dig down. About half way I turned him into a
Basher, and he started to dig. Quickly up the release rate to 100%.
As the first lemming bashes the others hop over his back,and continue
on. make the first to get to the pit a builder. If you miss and a few
fall in let them be climbers. Great Game!
bill
|
4513.51 | Thanks | RAVEN1::HEFFELFINGER | Tut, tut. It looks like rain. | Tue Apr 02 1991 21:56 | 6 |
| Re last 2
Thanks a bunch. I was working on a variation of .50 but couldn't make
it work. I'll give it another try tonight.
-Gary
|
4513.52 | Help .. Level 6 TAXI TAXING | MQOA02::JDGIGUERE | | Thu Apr 18 1991 21:52 | 14 |
|
HELP needed on the "TAXI TAXING" Level 6 ....
My father in law have been enjoying Lemming for a while .. but he
is now desesperate and stuck at that level !!
Can anyone who succesfully tried it , give me a hint !
It's Level 6 code = OKHNLJGCGQ
Thanks
From my deseperate father in law !
|
4513.53 | number of levels? | RTL::DMULLEN | Dan Mullen, Run-Time Libraries. | Fri Apr 19 1991 15:17 | 12 |
| Hi,
I just scanned the previous 52 notes but didn't see an answer to my question.
How many levels does the Demo version have? How about the "real" version.
Based on some of the descriptions I've read here, there are multiple demo
versions (?).
If there's only 10 levels in the demo I may have to buy a real one soon.
(curse them for not making it install on a HD).
..Dan
|
4513.54 | | BOMBE::MOORE | Amiga: Where 'multimedia' REALLY began | Fri Apr 19 1991 20:24 | 1 |
| The demo has something like 5 levels, the real game has well over 100.
|
4513.55 | 5 + 2 to be exact? | CRISTA::CAPRICCIO | Stuck in the H�2�Whoa | Sun Apr 21 1991 23:45 | 6 |
| Just for the record, the demo version that I've got (is there really
more than one floating around?) has 5 single-player levels plus 2 of
the two-player variety (neat animated flags). I'm definetely saving
my pennies for the *real* one.
Nit-Pickin'-Pete
|
4513.56 | 150 levels maybe??? | TPS::CAIAZZI | | Tue Apr 23 1991 13:45 | 20 |
|
In the commercial version has well over 100. I would guess 150 if they
follow the same format all the way through, which would break down as:
30 Beginner 1 player
30 Tricky 1 player
30 Taxing 1 player
30 Mayhem 1 player
30 2 player
I have only completed the Beginner and Tricky Levels though, and not
played any two player games (requires another mouse) so this is on a
semi-educated guess.
One things for certain though... there are many hours still left in
this game, and many have been spent on it already. Its a real good
buy.
- Jim
|
4513.57 | Psygnosis Lemmings Help Neeed | PAVONE::ARGENTO | AGT ryhmes with PCTE | Tue May 07 1991 04:18 | 36 |
| Arrrrgh...
I am located in Italy and I have recently asked a friend, who was in the States,
to buy the game for me.
Yesterday I finally got my copy.
I went home, put the disk 1 and bootstrapped. The screen went dark for a while
and then nothing happened. After a few tries I started to get the message:
DISK UNREADABLE
and that was the end of it. I have tried to look at the second disk from the
workbench and apparently is also not-a-DOS disk. What I strongly suspect are
their anti-piracy protections.
Anyway, at this point there is nothing I can do except to return the purchase
to the company and ask for a new copy. The only address I have found is:
PSYGNOSIS
29, SAINT MARY'S COURT
BROOKLINE, MA 02146 USA
without any telephone or fax number. Does anybody know if this is the official
address of the company ?
Can somebody help/suggest me which is the best way to get a new version ?
I have, of course the proof of purchase and the warranty.
Any help GREATELY appreciated ! Thank in advance
/Augusto
|
4513.58 | Psygnosis is in England | DECAUX::VNATIM::HELMUT | She's always a VAX to me | Tue May 07 1991 04:58 | 16 |
|
Augusto,
Psygnosis is an english company, located in Liverpool. I think
it's better to write a mail to Liverpool, not to the State.
(You know Snail Mail ( :-).
I can check the address for you, but the next time I have access
to this conference is on friday, therefore maybe a guy from Britain
can help you with the address.
BTW: Why did you purchase the game in the States ?
It's available over here in Europe for over a month.
Greetings,
Helmut
|
4513.59 | Thanks for the help | PAVONE::ARGENTO | AGT ryhmes with PCTE | Tue May 07 1991 09:56 | 12 |
| >> Psygnosis is an english company, located in Liverpool
My stupidity, I presumed (wrongly) that Psygnosis was an American company.
Next time I will better check. (Worse of all I WAS in UK last week :-( )
>> I can check the address for you, but the next time I have access
>> to this conference is on friday, therefore maybe a guy from Britain
>> can help you with the address.
Thanks, that will help.
/Augusto
|
4513.60 | Problem Solved | PAVONE::ARGENTO | AGT ryhmes with PCTE | Thu May 09 1991 04:51 | 7 |
| I solved my problem.
In the manual there was the address and telephone of the company (Liverpool).
I called them and they were very helpful. I will send the diskettes and they
will send a PAL version.
/Augusto
|
4513.61 | Lemmings trivia | BAHTAT::BAHTAT::HILTON | How's it going royal ugly dudes? | Wed May 15 1991 06:56 | 17 |
| I read in a mag, that Psygnosis are working on Lemmings II, where you
have more control over the little guys, ie they can pick up objects and
have to use them to finish levels!!
Also heard that the first guy to finish Lemmings was a guy in the USA
who played it solid for 20 hours - bargain 20 hours of fun, but then
what does he do the next day??
:^)
Greg
|
4513.62 | Then next Day... | MADRE::MWM | | Wed May 15 1991 17:35 | 4 |
| Sleeps. Then gets phsychiatric help because he keeps trying to turn his
freinds into blockers, and his enemies into bombs...
<mike
|
4513.63 | 20 hours to solve... HA! | TPS::CAIAZZI | | Tue May 28 1991 22:00 | 23 |
|
20 hours to solve LEMMINGS?!?!?!?!
Thats all!
Myself and my friends have probably played well over that amount now,
and are only up to TAXING level 7. We finally solved TAXING level 5
this weekend after many weeks of being stuck... seems we were taking a
somewhat more difficult approach then was necessary.
Anyways its a great game, with the added bonus of being one of the
only games that our womenfolk let us play for hours on end without any
"Damn video game" comments. They think the lemmings are 'cute'.
During the TAXING level 5 torture we came up with a fun little
sideline. After hours of frustration we would pack the Lemmings in the
tightest area we could find, then nuke the little SOBs. Blowed 'em up
real good.
Have fun, we are.
- Jim
|
4513.64 | Cute little lemming. Oh no! | BAHTAT::BAHTAT::HILTON | How's it going royal ugly dudes? | Wed May 29 1991 05:23 | 6 |
| Jim,
Good point re the ladies. Lemmings is the ONLY games my mate's
girlfriend even considers playing!!!
Greg
|
4513.65 | "Men..." - Leona Lemming | CRISTA::CAPRICCIO | Stuck in the H�2�Whoa | Mon Jun 03 1991 03:57 | 8 |
| Welcomed relief for us bleary-eyed Lemmings players; Eric Schwartz's
"AntiLemmin'" animation on FF490. This one is a must for anyone that is
losing sleep (hair, sanity) from playing Lemmings. Four stars...
Pete
P.s. The only "gotcha" is that it requires a minimum of 2 Mb of memory
and a hard drive or an HD floppy (the animation alone is over 900Kb).
|
4513.66 | Great news from Psygnosis | BOMBE::MOORE | Amiga: Where 'multimedia' REALLY began | Mon Jun 03 1991 05:20 | 6 |
| According to the current issue of ".info", Psygnosis is offering a hard
drive installable version of Lemmings! You have to send in your
original Lemmings disk + $5.95. The new version uses a key disk copy
protection scheme (because it was the quickest solution), but Psygnosis
says they will use code-wheel or look-up schemes for future products.
Hoo-ray!!!
|
4513.67 | love that jet | SAUTER::SAUTER | John Sauter | Mon Jun 03 1991 11:12 | 5 |
| re: .65
I saw this on the big screen in System Eyes' window last weekend. A
real eye-catcher!
John Sauter
|
4513.68 | Gotta wait till the leaves turn... | CRISTA::CAPRICCIO | Stuck in the H�2�Whoa | Mon Jun 03 1991 18:29 | 10 |
| I gave Psygnosis a call (well, the US distributer(?) in Brookline, MA)
and the rather gruff gentleman on the other end said, in regards to the
".info" article, the release date would be in the Fall (seemed to me he
was peeved; like he had been answering that same question all day long ;^)
I asked him if registered owners would receive notice upon availability
and he said "yes" (not very convincingly) and added that the advertisments
would change to indicate the version change. I forgot to ask him about
Lemmings II, but I didn't want to push my luck...
Pete - who should never call these guys on a Monday 8*(
|
4513.69 | How about a grand list of codes? | PAMSRC::63643::BARRETT | I will not instigate revolution | Sat Jun 15 1991 13:10 | 3 |
| Why doesn't someone post all the level codes and names (with spoiler
warning of course)? Between everyone's notes we should be able to
come up with a complete list.
|
4513.70 | I will post the codes | DECWET::DAVIS | you always get what you deserve | Sun Jun 16 1991 17:22 | 5 |
| I downloaded a complete list of the level codes. If is in a funky
format but I will post it.
mark
|
4513.71 | Codes in [upload]lem.lzh | DECWET::DAVIS | you always get what you deserve | Mon Jun 17 1991 03:09 | 9 |
| re. -.1
The codes are in the file 'lem.lzh' in [upload]. I tried a few and
they worked but I cannot vouch for the entire batch. I am working my
through the game in progression. I just this evening finished the
"FUN" level. I managed to get the file in its original format do
disregard the "funky format" comment in -.1.
mark
|
4513.72 | | CRISPY::AYRESR | Victim of Murphys law | Mon Jun 17 1991 04:35 | 6 |
| A complete list of all level codes was included in AMIGA FORMAT a
couple of months back. If I'm feeling suicidally bored this week I'll
post them here.
Russell.
|
4513.73 | How to unpack Lemming.DMS with DMS | BSS::BENNING | | Mon Jul 22 1991 13:09 | 4 |
| I have the LEMMING.DMS and the DMS-102.LZH
I have never used the DMS (DISK MASHER) before, how do you unpack the
Lemming.DMS using DMS?
|
4513.74 | Lemmings | AYOU08::FULLERTON | | Fri Sep 06 1991 12:53 | 7 |
|
Lemmings, what a great game. Easily the best game I have played
in a long time. The only problem is I cannot get passed level 3, on
taxing. So would some kind person out there please help me, or I
will have to either throw the game away!!! or go and quietly die in
a corner.
|
4513.75 | Which one is that? | MR4DEC::GAY | Underground living can be Hobbit forming | Fri Sep 06 1991 13:54 | 18 |
| Which one is that? (a little pic or short description would help
jog the memories of those of us to whom past screens are a blur
of tired eyes, twitchy fingers, little insufferably stupid (but cute)
critters, and the same tune over and over and over and ... (damn,
forgot to turn the music off, next level - if I ever get off of this
one). We got most of the way through - then it got to where it was
the same thing, over and over, but a little worse each time. And
all those other things that we were supposed to be doing started to
look better and better (some of them got louder and louder, too).
Sorry, you probably have been there (are there?) and don't need to
be reminded.
Glad you are having fun. (Me, I'm glad my wife will let me use my
toy again).
Yours
Erg
|
4513.76 | If you want to cheat.... | WARHED::GILLILAND | | Fri Sep 06 1991 15:22 | 4 |
| `Fraid I can't tell you how to complete that level, but I have a list
of all the access codes if you don't already have it.
Phil Gill
|
4513.77 | Spoiler for Taxing level 3 | SEDSWS::DAVIES_D | flying on edge | Tue Sep 10 1991 14:49 | 37 |
|
I looked back at taxing level 3, and I hope I've got the right one. Is
it the one where they drop onto a wall, with either water or boiling
red liquid on both sides, and the exit is high up on a pillar to the
right of the wall and across the water ? Or something like that !
Well if it, then here's my spoiler !!!
Wait for the second Lemming to drop out and walk a short distance to
the right. Then turn him into a vertical digger.
Then turn the first Lemming into a builder, and quickly go back and
turn the vertical digger into a horizontal digger (He needs to dig
deep enough to stop the other lemmings from climbing out, but if he
digs to deep he will create a tunnel when he starts to dig horizontally.
This will stop him from climbing out later).
Keep watching the builder as he must not run out of bricks and walk off
the end.
Then before the Horizontal digger gets to far, turn him into a diagonal
digger, and as soon as he is slightly underground, turn him into a
builder. This stops him from digging any more, and will stop building
when he hits his head.
Keep watching the builder, as he must build all the way up to the exit.
Then, when your ready, turn one of the lemmings in the hole into a
builder, who builds the steps out of the hole (hopefully in the right
direction)
If you've managed to follow the above, then your half way there, as
you've still got to be quick and get the timing right.
Dyfrig.. (now at Taxing level 16 and climbing)
|
4513.78 | Lemmings II ad in Amiga World | RTL::DMULLEN | Dan Mullen, Run-Time Libraries. | Tue Nov 05 1991 11:09 | 14 |
| It looks like the rumors are true. There was a full page ad in Amiga World
for More Lemmings.
I only glanced at it but here are some of the details:
o 80 new adventures
o Requires original disks
Lacking was a release date and a price but that doesn't surprize me.
I'm still on taxing 23 or 24 so it may be a while before I'm ready for it
anyway.
..Dan
|
4513.79 | CDROM Version (secret keys) | CGOWGS::DREW | Steve Drew | Wed Nov 06 1991 13:16 | 27 |
|
I picked up lemmings on CDROM (have a sony CD Drive on my A2000) and
have found some interesting advantages to this version:
(These were not documented, and haven't tried this on floppy version).
1. hitting the period on the keypad immediately displays:
"Congratulations you have rescued 100%"
and lets you go on to the next screen. (Also allowing you to
copy down all the codes).
2. hitting F10, pauses lemmings, brings the workbench screen to
the front, and displays a small little window thats says
"Lemmings is suspended, press return in this window to continue"
3. Since it is on CDROM, it is not copyprotected and can be placed on
your hard drive if desired (takes 1.2 Meg space).
4. When you exit lemmings you also get your system back the way you
left it. (It does turn off multitasking while running).
By the way the key to finding the secret keys is to having a Two year
old sitting on your lap while you are trying to play :-)
Steve.
|
4513.80 | More Lemmings is available | BAHTAT::HILTON | How's it going royal ugly dudes? | Thu Dec 05 1991 12:57 | 5 |
| In a shop at lunchtime in the UK "More Lemmings" over 100 new levels,
must have origional disk.
Greg
|
4513.81 | | TENAYA::MWM | | Thu Dec 05 1991 13:00 | 5 |
| Over the weekend, I saw the "More Lemmings" package. I also saw the original
game packaged with "More Lemmings". It wasn't clear whether the original
game included all the original levels, or just the "More Lemmings" levels.
<mike
|
4513.82 | More Lemming flavors | SALEM::LEIMBERGER | | Fri Dec 06 1991 04:48 | 8 |
| More Lemmings comes in an add on data disk $35.00 lst, and a stand
alone version I haven't seen yet. The Data disk package has a bright
sticker on it stating you need the original disk. I assume the
"Original" disk is 'Lemmings", the stand alone "More Lemmings". More
Lemmings probably has the same 100 levels as the data disk.
The first twenty levels in easy is just that "EASY" . It gets
tougher later on as expected.
bill
|
4513.83 | | BHOVS1::WILSONTL | Lead Trumpet (Read that...LEED!) | Fri Dec 06 1991 08:31 | 4 |
| I saw all 3 forms of "Lemmings" at Ampex Systems in Atlanta yesterday.
The original ($39.00), which needs no comment, the stand-alone ($49.00)
which includes the original and the next 100 levels, and the add-on
($39.00) version which is just the next 100 levels.
|
4513.84 | A Lemmings story from usenet... | STAR::DCARR | Guru: a 4-letter word to Amiga owners | Fri Dec 20 1991 15:54 | 225 |
| Article: 11233
From: [email protected] (Robin C. LaPasha)
Newsgroups: comp.sys.amiga.misc
Subject: Lemmings at DevCon (LONG!)
Date: 20 Dec 91 04:58:06 GMT
Organization: UNC Educational Computing Service
I hadn't planned to post this, but several recent events
made it essential, for example:
- the AmigaMail folks not only had the bad taste to
misspell my name, but they omitted my spouse-lemming Kostya
AND Leo Schwab (a co-instigator of the whole thing) from
their listing of the event; and
- the Amazing Computing folks have evidently reneged on
their promise to give us a cover story (As if there were too
much DevCon information to publish!) So... to help
celebrate "Oh No! More Lemmings!" we present...
Lemmings - the DevCon Story
Copyright (c) 1991 Robin LaPasha. All Rights Reserved.
The story you about to read is true; the names have been
retained to incriminate the participants.
There had been a dearth of humor at Amiga DevCon in Denver
early in September. Mike Smithwick had been too busy
working on new versions of Distant Suns to write a new
AmigaTrek. Certain marketroids were warning the CATS and
engineering crews to "act professional" and not keep
shooting each other with disc-phasers and pop-guns in the
computer showrooms.
But help was on the way. Two months before, Leo Schwab had
mentioned an idea to John Toebes. "Wouldn't it be fun to
dress up as lemmings at DevCon?" Leo got a rather
unexpectedly "yeah, YEAH!" affirmative answer from John.
Tuesday night random strings of green yarn began appearing
on the floors of certain rooms at the Denver Marriott. On
Wednesday night staples, strips of blue fabric, athletic
tape scraps, and confetti joined the litter. The front desk
at the Marriott got many requests for their pair of
scissors. Ripping sounds and giggles could be heard from
room 1604.
It was the costuming for the lemmings. In fact, it was also
a test of certain stage props. Bryce Nesbitt was trying to
fill a balloon with confetti, but with the humorous
distractions of the rest of us he started laughing and ended
up with a BIG mouthful of confetti at one point. He didn't
swallow any, and we were eventually able to pick ourselves
up off the floor and continue. (On the other hand, room
service had a special cleanup request that night at 1 am...)
There were clues that something was afoot, but for some
reason there were a lot of mind blocks that kept our secret.
Someone saw John Toebes in Woolworth's, asked him what he
was buying, and refused to believe him when he said "yarn".
The "Lemmings" theme music in the rooms somehow blended in
with the other synthesized music being produced on
keyboards. Even after a morning animation of "Anti-
Lemmin's", it took a long set of hints before Matt Dillon
got clued in to what we were up to as we tied and taped
green wigs, and measured for blue robes.
By the middle of the robe fittings (cut, staple, and belt a
blue sheet), we decided that we needed to recruit a ninth
lemming. So I went down to Gail Wellington, who was sitting
quietly at the hotel lounge, chatting over a drink with some
guy. I walked up and burst in with "We request your
presence in room 1604." She looked at me, at her companion,
and back at me again. I decided to put some supporting
names in - "John Toebes, Leo Schwab, and the rest of us
request your attendance in room 1604." She looked again,
leaned back, cocked her head slightly, and said "I'll be up
as soon as we're done with our drinks here." I turned and
stomped back up, unsure as to whether she'd follow up on so
odd and abrupt a meeting. But 15 minutes later she was at
the door. She sized up the situation instantly - lemmings!
I said "Ya wanna be one?" She replied, "Sure!" We sized
her for a robe and wig. We pointed at the mirror and said,
"Wanna see?" She said "NO!" But when she looked anyways,
she added "Oh, NooOOH!"
Gail very carefully and smoothly directed us away from doing
our show during the day sessions. (Besides, the only
appropriate sessions to disrupt would have been the "golly
gee are we having fun yet" talks during the first day.) And
she followed up with her usual expert publicity by
announcing in the Thursday sessions that everyone should be
in attendance for "something special, not to be missed"
during the Thursday night developer's show (which was
enhanced by tables in the lobby spread with cheese, salad
stuff, and some nice Dim Sum and shishkebab nibbles.)
Meanwhile, I warned Mike Smithwick to bring his camcorder...
he was concerned about the DevCon's persistent admonitions
against recording equipment, since we'd be near the area of
the new toys. "What if they won't let me?" "Bring it
_anyways_. Just do it." The assist team was organized;
Alison Shaw created the sign for the Lemmings "level," Chris
Green was recruited to hold it and the music box, and Lauren
Brown got a wand to "bonk" lemmings with.
Lauren also let us up into the "concierge level" to do a dry
run at 7:15 Thursday night, after we'd pinned our wigs and
stapled our robes. The hotel staff who watched us from
their desks were mesmerized. They weren't familiar with
usual Psygnosis-lemming behavior, though...
We crowded the group of 11 into the elevator. On one of the
floors, the elevator stopped and two teenage girls began to
step on. They looked at us, we looked back and said, "No,
you probably DON'T want on this elevator." They looked
around again, and backed out of the elevator. We waved
goodbye.
At 7:30 we got off on the Marriot's main floor and started
the lemmings theme music, marching through the hotel lobby
in single file. We stomped down the first escalator,
passing the cocktail lounge area. By then folks were doing
double-takes (with the zombies they made there in the
lounge, you could be unsure about lots of stuff.) A large
group was waiting downstairs, and had looked upwards as they
heard the music and laughter at the top of the second
escalator.
The line of lemmings marched down to the bottom level of the
Denver Marriott.
Chris Green held the sign -
LEVEL AA Mile High Drop
Number of lemmings 9
0% to be Saved
Release Rate SLOW
Time RSN
Rating MAYHAM [sic]
Punch Lead Lemming to Stop
Lauren Brown made Leo Schwab a blocker at the foot of the
second escalator.
The rest of us were directed straight through the crowd,
over to the side walls, where we bounced back and forth on
the corners of the hall corridor.
Matt Dillon was made a climber - unsuccessful; he couldn't
scale the counter along the wall.
John Toebes was made a builder - he took a chair to get on
top of the counter. He jumped off and died.
Gail Wellington was made a floater - and jumped off the
counter with her umbrella.
Bryce Nesbitt was made a blocker, to direct the rest of us
back up. We bounced our way back to Leo and up the steps.
Lauren made Bryce explode - all joined in the countdown, and
Bryce's confetti bomb went off. Then Lauren made Leo
explode. At the last second, Leo extracted a missile from
under his robe and threw it at Lauren (you have to see Eric
Schwartz's Anti-Lemmin's for this one) and then exploded
himself.
At that point we all broke up and mingled for a few minutes.
But then we decided to go crash the GVP party. See, GVP had
had the (somewhat crude) idea of having a PRIVATE party at
the same time as the start of Commodore's scheduled
developer showcase, after all. So we stomped back up a
(floor) level and lemming'ed over to the side banquet room.
Some musclebound blonde jerk in a polo shirt folded his arms
and glared at us as we approached. We stood there. He
didn't smile. Just tilted his nose up a bit more.
We said we were there for the party, or some such. He said
"where's your invitations?" Matt dug his out and we passed
it up to the guy. He still didn't smile. He said, "there's
only one here". I piped up with "lemmings travel together!"
No deal, even though half of the lemmings probably had bona
fide invitations. We peeked inside, and noticed that NOBODY
was there. Or if they were they weren't moving enough to
show any signs of life. We gave up, but before we left the
area Gail had turned around and shredded her own invitation
into dozens of teeny tiny pieces. Later, we all posed for
press pictures.
And, in fact, the lemmings "special demo" worked to break
the marketroid ice. Afterwards, the same folks who'd been
in suit and power ties the previous night were seen in
wrinkled khakis and T-shirts, with little plastic phaser-
discs falling out of their pockets (Gail's evidently a
pretty good shot with those things.) CATS folks heard
rumors that "policies were being reconsidered" and that they
might not be forced into ties (i.e. "zoes", both regular and
"bow-zoes") and dress clothes for the sessions next year.
The lemmings (alphabetically):
Jay Denebeim (ASDF, Software Distillery)
Matt Dillon (maker of DICE & Dnet)
Harry Evangelou (ASDF)
Kostya LaPasha (TAU, ASDF)
Robin LaPasha (TAU, ASDF)
Bryce Nesbitt (late of C-A; 1991 ASDF GuruMed guest)
Leo Schwab (Disney's The Animation Studio; Pantaray)
John Toebes (late of SAS; ASDF, Software Distillery)
Gail Wellington (Commodore Special Projects - CDTV)
The assistants:
Lauren Brown (Commodore)
Chris Green (Commodore)
And to all a good night.
--
Robin LaPasha |Keeper of the Amiga
[email protected] |Hypermedia Mailing List
|
4513.85 | | LEECHS::hilton | How's it going royal ugly dudes? | Thu Jan 02 1992 05:23 | 3 |
| re .84
Sounds a scream, wished I'd seen it!
|
4513.86 | Roslyn Will Get There Yet.... | SNOC01::KING | Randall King @SNO Sydney, Aussieland | Thu Jan 02 1992 06:41 | 21 |
| Here's an unsolicited comment from my 10 y.o. who's currently exhibiting
manic signs of jumping off steps with umbrellas, walking into walls,
digging in the garden etc. etc. -- oh no, you know, all the signs
..... sigh.
-----------------------------------------------------------------------
Dad says Lemmings is one of the good games on the amiga. My auntie and
uncle have finished the game while I`m still stuck on level 14 tricky.
Well who knows, everyone says think, Roslyn ,think! Bet a million bucks
they never went to bed hoping they`ll get to the mouse in time tomake
climbers floaters or dreaming that they`re being nuked!
Still, a big, big, heavy, gigantic hint book or an expert player
who can finish the game 6 times a day would just suit me fine.
Yo, any of you dudes out there fit that description?
Didn`t think so. Well, I suppose another couple of centuries and
maybe I`ll fit that description!
:^) not :^( but :^) Roslyn King
|
4513.87 | Lemmings music running through my head! | PAMSRC::XHOST::BARRETT | We have movie sign! | Mon Feb 03 1992 12:44 | 9 |
| Is it just me, or do others find these Lemmings theme songs running
through their head a lot?. Ahh
hhh
h
h
h
Oh Oh! <pop>
|