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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4217.0. "New Upload to TAPE." by GIDDAY::MORAN (I'm not bad-I'm just drawn that way!) Tue Oct 23 1990 11:51

    For those demo collectors out there ...
    
    A LHWarped disk with 5 Amiga Demos all coded from 'the local groups'
    here in Brisbane,Australia.
    
    It's in TAPE::USER2:[UPLOAD]HOMEBREW.LHW
    
    Ta. Shaun.
T.RTitleUserPersonal
Name
DateLines
4217.1KALI::PLOUFFAhhh... cider!Mon Oct 29 1990 12:119
    LAZARUS and VINDICATOR crash on my 2000 with 3 megs of RAM.  Using
    NOFASTMEM makes no difference, and crashes the other demos. 
    Suggestions?
    
    Modifying the boot sector with PALBOOT makes more of the demo screen
    visible on NTSC machines, and is worth doing, IMO, if you live here in
    the U.S.
    
    Wes
4217.2RLAV::WEGERNJCD SWS, Piscataway NJ. 323-4468Mon Oct 29 1990 21:166
    Yup... LAZARUS and VINDICATOR crash on my A500 with 1meg also.
    
    Too Bad....   :'(
    
    -Bruce
    
4217.4Eric Schwartz AnimationsLEMAN::BLANCPhil Lausanne-CH DTN 753-2324 30-OCT-1990 11:02Tue Oct 30 1990 05:057
    on Tape::.........[upload]
    
AMYVSWALKER.LZH;1               
AMYJOGS.LZH;1           
JUGGLER2.LZH;1             
TERMINAL.LZH;1          
    
4217.5I've fallen and I can't get up!PAMSRC::BARRETTA Holy owned subsidiary of GodTue Oct 30 1990 09:322
    The Mrs. Fletcher sound sample has  been uploaded to
    TAPE::USER2:[UPLOAD]FLETCHER.LZH
4217.6New BindDrivers for Supra memory owners!CSSE32::SMITHReality, just a visible imagination?Tue Oct 30 1990 09:4390
Snagged but not tried...  ReadMe attached.

DDRIVERS.LZH;2                      28  30-OCT-1990 08:59:41.06
DDRIVERS.README;1                    8  30-OCT-1990 09:39:52.20



                     SUPRA RAM CARD STACK ( MOVEM ) FIX !!
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Background
  ~~~~~~~~~~   The story goes as follows.  A friend of mine was having
               a great deal of problems with his Supra Ram Card.  It 
               appears that for some reason when he was running it, it 
               would cause a 20% reduction in the efficiency of the 
               68000, 68010, 68020, and 68030 chips on his test boards

               The result simply was that his Amiga was not running or 
               producing the kind of speedy results he was expecting.

  The Cause:
   ~~~~~~~~~    It seems that the V1.2 and V1.3 BINDDRIVERS command was
                having a rather bad effect when binding the SUPRA RAM
                onto his 2000.

   The Cure:
   ~~~~~~~~     The fix is simple.  Just place this BINDDRIVERS command 
                into your C: directory and reboot.  

    Hardware:
    ~~~~~~~~     This program was extensively tested on an AMIGA 2000 only.
                 We did not have a beefed up 500 with extra memory to test
                 this on.  However, I suspect that there will be some 500's
                 out there with hard drives who will definitely benefit 
                 from this program !

    Others ?
    ~~~~~~       I do not know if any other memory cards are causing this
                 same problem of reduces MOVEM stack efficiency.  However,
                 it will not hurt you to try this MORE EFFICIENT Binddrivers!

    Some test:
    ~~~~~~~~~    I have included TWO public domain programs along with this
                 .lzh archive.  One I have renamed SPEED and the other SPEED1.
                   
           SPEED    This is a standard Amiga CPU testing program.  What
                    you are interested in seeing is the last test result
                    that will be obtained by the test pertaining to
                    the stack MOVE efficiency.   If you are getting 
                    anything less then 98% efficiency then you need
                    to give my NEW AND IMPROVED BINDDRIVERS command a
                    try.   On my friends AMIGA he was only getting
                    83% efficiency prior to the arrival of this new
                    Binddrivers.

           SPEED1   This is a neat little program by CSA which test
                    the speed of your RAM in .MHZ !  If you are getting
                    anything less then 3 mhz efficiency on your ram then
                    give this new improved BINDDRIVERS a try !  
                    Hopefully, with the use of this BINDDRIVERS, you
                    will see your ram speed go up to 3.5 MHZ.
                    ( yes, that .5 MHZ will make a difference !!! )

      SOME PROVISOS:
      ~~~~~~~~~~~~~ This program has proven itself 100% compatible with 16 bit
                    ram.   I cannot speak for its ability to crank up the same
                    kind of performance gains on 32 bit ram boards.  But since
                    this program is free and it is not going to blow up your 
                    machine, you have nothing to lose giving it a try.

       

      THE LAST WORD...
      ~~~~~~~~~~~~~~~~
          I hope you enjoy this new BINDDRIVERS !  It is part of our
          never ending quest to find more powerful progs for the AMIGA
          to really crank up its performance and yet maintain full
          compatibility with present day software.  I hope you like
          it !   We are more proud of this one then our previous 
          release of the NEW AND IMPROVED SERIAL.DEVICE which 
          delivered upto a 35% performance gain for some folks.


          Nuff said,                     The Captain
                               ( aka Captain One  and Captain1 )
                                       The Ghostship BBS 
                                    Ottawa, Ontario, Canada                         
                                    

                                    
4217.7ELMST::MCAFEESteve McAfeeTue Oct 30 1990 09:571
CED211.LZH - patch to upgrade CygnusED version 2 to version 2.11
4217.8how to install?CACHE::BEAUREGARDThis message has been changedTue Oct 30 1990 10:074
    Great! How do I go about installing the patch?
    
    Roger (registered CEDPro Owner)
    
4217.9EUCLID::OWENChocolate Frosted Crunchy Sugar BombsTue Oct 30 1990 12:276
    re .5
    
    Wow, is there anyway I can play that sound sample upon a visit from the
    Guru?
    
    
4217.10ELMST::MCAFEESteve McAfeeTue Oct 30 1990 12:3228
Sorry, forgot to mention.  You need the Lattice LPATCH utility.

Create a directory and copy your CED exe into it.  Executing
lpatch will give you the details, but I think its just lpatch
followed by the name of the patchfile in the archive I posted.

If you don't have Lattice you can get lpatch via email from the
ftp archive on abcfd20.larc.nasa.gov.  If you send the following
mail you will get everything uuencoded and mailed to you usually
in a few minutes.

-steve
-----------------------------------------------------------------

To: DECWRL::"[email protected]"
Subject: FTP
--------

FTP abcfd20.larc.nasa.gov UUENCODE
USER anonymous
CD /incoming/amiga/ASDG-Updates
ASCII
GET CED_r2.1_to_r2.11.Readme
GET lpatch.Readme
BINARY
GET CED_r2.1_to_r2.11.lzh
GET lpatch.lzh
QUIT
4217.11got it, thanksCACHE::BEAUREGARDThis message has been changedTue Oct 30 1990 15:144
    Thanks, I do have Lattice (SAS) so I'll check for lpatch tonight.
    
    Roger
    
4217.12But what does it do?HPSCAD::GATULISFrank Gatulis 297-6770Tue Oct 30 1990 16:073
    
    Does anyone no what this update adds or fixes?
    
4217.13ELMST::MCAFEESteve McAfeeTue Oct 30 1990 16:187
As far as I know it is just bug fixes.  I grabbed it because under 2.0
on my 3000, the scrollbars are hosed.  Unfortunately it didn't fix that
problem so I disabled them...

Anyone interested in the edt-like setup I've got?

-steve
4217.14YAVOVLTjrCSSE32::SMITHReality, just a visible imagination?Wed Oct 31 1990 10:266
Yet Another Version Of VLTjr...

Directory TAPE::USER2:[UPLOAD]

VLTJR4P846.LZH;1                   202  30-OCT-1990 22:53:40.00

4217.15MY fault!!!GIDDAY::MORANI'm not bad-I'm just drawn that way!Thu Nov 01 1990 07:0119
    
    
    My apologies to everyone who downloaded HOMEBREW.LHW. It was a fault
    with LHWARP in the fact that not all the bitmap was recorded properly.
    
    To fix the fault I've re-warped(is there such a word???) the disk using
    the new program zap.
    
    THE files:
    
    TAPE::USER2:[UPLOAD]HOMEBREW.ZAP
    
    and the zap program ...
    
    TAPE::USER2:[UPLOAD]ZAP.ARC
    
    
    Thanks very much. Shaun.
    
4217.16DATA-390.LZHDECWET::DAVISYou always get what you deserveMon Nov 05 1990 17:511
    Data files for Aquarium which include fish up to 390.
4217.17DATA-390.LZH removed from [upload]DECWET::DAVISYou always get what you deserveMon Nov 05 1990 18:304
    I removed DATA-390.LZH due to the Lharc archive being corrupted.  I
    will replace when I receive and verify a good archive.  Sorry.
    
    md
4217.18SYNTHIA2.DEMOLHW on TAPESTAR::ROBINSONTue Nov 06 1990 13:0217
I uploaded a demo version of an Amiga sound creating and editing program
called SYNTHIA2. This program can creqte sounds using a variety of
standard sound synthesis techniques (lotsa waves dudes & dudettes ;-) )
and can do the usual loop control cleanup etc. You can also add reverb
and other effects, create drum sounds and even play the Amiga sounds
from a MIDI keyboard. The demo does everything except save the sounds.
Unfortunately, this demo is another example of a program that really
needs more documentation or a degree in sound synthesis.  There are
some docs with the program but it is complex!

TAPE::USER2:[UPLOAD]SYNTHIA2.DEMOLHW
                    SYNTHIA2DEMO.README

I got this as 13 (!) uuencoded messages from the FTP site ABCDF.  It was 
warped with LHWARP 1.31. I had to rename it to SYNTHIA2.LHW on the Amiga.
Hmmm, I should have renamed it for you. Oh well. Enjoy.
Dave
4217.19DATA-390.LZHDECWET::DAVISYou always get what you deserveWed Nov 07 1990 19:572
    A good copy of Data-390.lzh has been uploaded to TAPE::.  This file is
    the database for Aquarium and includes fish up to 390.
4217.20where?HYSTER::DEARBORNTrouvez MieuxMon Nov 12 1990 12:374
OK, where can I find LHWARP.ZOO?  It isn't on TAPE anymore.

Randy

4217.21Beethoven for DMCSVICE::JANZENTom MLO21-4/E10 223-5140Mon Nov 12 1990 13:127
I have uploaded my trasncription for Deluxe Music Construction Set of
The molto vivace (the triple-time movement) from Beethoven's Symphony #9.
in tape upload directory.  It uses no instruments because it is for midi,
but could probably use a piano instrument.  It is the Liszt transcription
for piano solo.
Beethoven9thvivace.lzh  lharc file with an icon and a dmcs format file
Tom
4217.22LHWARP is back on TAPESTAR::ROBINSONMon Nov 12 1990 13:329
>OK, where can I find LHWARP.ZOO?  It isn't on TAPE anymore.

>Randy

Now available:

TAPE::USER2:[UPLOAD]LHWRP131.ZOO;1 

Dave
4217.23Standard Midi File Version of BeethovenRIPPLE::LUKE_TEWed Nov 14 1990 17:2117
    I have taken Tom Janzen's fabulous transcription of Beethoven's
    9th, molte vivace in Deluxe Music (DMCS) format and created a
    tempo/time signature map, played it on one Amiga in DMCS, captured
    it in Dr. Ts KCS on another Amiga and saved it in Standard MIDI
    file format.  It has been uploaded to 
    
    	TAPE::USER2:[UPLOAD]B9THVIVACEMIDI.LZH
    
    so you can play it on any sequencer you happen to have.
    
    As a note, I wanted to upload it to the Commusic Notes file MIDILIB
    as well.  Does anyone know if a PC can un-LHARC a file LHARC'd on
    an Amiga, or do I have to archive it on a PC to be able to undo
    it on a PC?  What about long file names?
    
    Terry
    
4217.24MESSY Dos understands LHARCCSC32::A_ANDERSONDTN 592-4170 NSU/VAXWed Nov 14 1990 19:579
    RE .23
    
    Lharc on the PC should work but you need to limit the file name to the
    MSDOS limits (8or9chars.3ch).  I use it all the time between my Amiga -
    Xt bridge board -  Rainbow.  But of course the MSDOS version is real
    Slllooowwww compared to the Amiga version. 
    
    Alan
    
4217.25New DMCS tune uploadedHPSCAD::GATULISFrank Gatulis 297-6770Sat Nov 17 1990 14:1911
    
    For the folks interrested in DMCS tunes.
    
    I uploaded a transcription of a Bach prelude.  Prelude No.1 from 
    the Well Tempered Clavichord.  The archive contains the Score, Icon,
    and Piano.  It's in the upload area on TAPE::
     
    BACH-WTC-PRELUDE1.LZH
    
    Enjoy
    
4217.26Another DMCS TuneHPSCAD::GATULISFrank Gatulis 297-6770Sat Nov 17 1990 20:2312
    
    Another DMCS tune uploaded.
    
    I've uploaded a transcription of a simple, but pretty piano piece
    by Shumann.  It's called "Of Foreign Lands and People".  The
    archive contains the Score, Icon, and Piano.  It's in the upload
    area on TAPE::
    
    FOREIGN-LANDS.LZH
    
    enjoy
    
4217.27Psygnosis game demoSTAR::ROBINSONSun Nov 18 1990 23:0026
     
     I uploaded a demo of the Psygnosis game The Killing Game Show.
     This is a playable demo for just the first level. Impressive
     graphics gameplay etc. Except for the real experts there
     are a few good hours of play just from this one level.
     
     Notes:
     The demo runs from an icon but the drive light didn't go out
     while I played. I didn't find a graceful way to exit. 
     I recommend you set the write protect on the disk and reboot
     to get out.  
     
     I pressed F2 and held it about a second at some point during
     the startup phase and got to see a demo version of "someone"
     playing the game much better than I could. 
     
     TAPE::USER2:[UPLOAD]THEKILLINGGAME_DEMO.LZH
     
     
     Oh yeah, if you need to move or copy the files from the CLI,
     use quotes "" because there are spaces in the extracted 
     file names.
     
     Dave
     
    
4217.28DATA400.LZHDECWET::DAVISwhatever it was, it ain't no moreTue Nov 20 1990 12:474
    I can't remember if the Aquarium data file up to fish400 was uploaded
    to TAPE:: so I've replaced data-390.lzh(up to FF390) with data400.lzh.
    
    md
4217.29Now which UPLOAD note should I stick this in?CRISTA::CAPRICCIOBlind as a cave shrimpFri Nov 23 1990 11:57172
                        New uploads to CRISTA""::AMIGA:

FIXDISK12.LZH     76    ! Updated version of DiskDoctor, DiskSalv rival

GENFONT.LZH        4    ! Matt Dillon's 9x6 font for 640x400 (interlace) screens

LHARC130.LZH      74    ! Updated Lharc V1.30

PDIALER.LZH       50    ! Phone dialer

SPREAD.LZH        83	! 36x60 intuitionized spread sheet

    Here's some extracts from the docs:

FIXDISK12.LZH:
--------------
			      FixDisk V1.2
		   (C) Copyright Werner Guenther 1990
				Freeware
		    USE THIS PROGRAM AT YOUR OWN RISK

  FixDisk is a program to recover as much as possible from a defective disk.
  I don't claim it is better than Diskdoctor or DiskSalv, but it has some
  features the others don't have:
  It can recover damaged (unreadable) tracks. It has functions to check
  file integrity, to check the directory structure and functions to undelete,
  copy or show (even defective) files and fix corrupted directory pointers.
  A damaged file structure can be recovered copying the data file by file
  to another disk (a la DiskSalv) or can be fixed in place (like Diskdoctor).
  Everything can be selected with an intuition interface, so users can
  determine what action should be take place.
  Now the bad news: The program does not keep track of loose blocks, those
  files without a file header, as DiskSalv does.
  It doesn't process partitions > 48Mb.

GENFONT.LZH
-----------

         GENERAL.FONT

    Not finding topaz or courier acceptable for a 640x400 (hires-interlace)
    screen and also prefering a white-on-black display rather than the 2.0
    black on white display I have generated this font.   Originally based on
    courier-11 this is a 9x6 (9Yx6X) font which yields better usage of the
    workbench screen in terms of more rows and columns available for shell
    and editor windows while maintaining readability.

               -Matt

LHARC130.LZH
------------

 -Version 1.30 25-Oct-1990

-Slightly faster
-The new -i switch lets Lharc read the list of files to be archived/extracted
 from a file (including stdin, so that, for example,  you can easily select
 the files to be added  with some utility like 'grep' or 'find' and then 
 pipe the list of files to Lharc).
-The new -d switch tells Lharc to set the date of the archive to the date of
 the most recent file included in the archive.
-The new -c switch lets you archive/extract files in interactiove mode: for
 each file you'll be asked something like "Compress? (yes, no, all, none)"
-Greatly enhanced sorting functions: you can now choose between case
 sensitive and case-insensitive alpha-sorting; you can even choose between
 gobal sorting and sorting local to each subdirectory. (see the -S switch)
-Lharc can now store empty directories: this allows you to perfectly
 recreate a directory tree (very useful for software developers who want
 to use Lharc for reducing the number of their distribution disks (but please
 see Lharc.doc for commercial use of Lharc!)) 
 See the -r switch for details and remeber that archives containing empty
 dirs are NOT compatible with MSDOS-Lharc
-By popular demand, the -a switch is now activated by default, i.e. Amiga
 file attributes will be preserved by default. Use -a0 to turn this
 feature off.
-Fine tuned for taking better advantage of big I/O buffers: specifiing a
 big I/O buffer with the -b switch could, in some circumstances, cause an
 overhead that actually slowed down operations: this problem has been
 reduced in this version.
-A more intelligent command line parser reduces the risk of performing
 unwanted operations (such as deleting the entire content of an archive) by
 mistake.
-Newly created archives have now the flags ----rw-d rather than ----rwed
 (since an archive is not an executable!)
-Corrected a bug in the alpha-sorting routine that caused files to be
 sometimes incorrectly sorted.
-Other minor bugs removed.

Please refer to Lharc.doc for a more complete explaination of these new
features.

PDIALER.LZH
-----------

Create-A-Word � 1990 by David Czaya   3-November-1990  

                             ****   NOTE   ****

You absolutely, positively MUST have the ARP library available for this
program to run. Sorry, I am using the ARP File Requester for the "Save"
feature of the program.

Although I binged on this to get it done for the contest, much of the 
code was pulled from previous programming projects. Modula 2 is great 
for library'ing old code and tying it together for projects like this.

I enjoyed this challenge. It got me involved with the audio stuff which
I have been purposely ignoring. I learned a lot and I guess that's what
this contest is all about. 

In case you aren't aware, the touch tones generated (you DO have speakers
hooked up, right?) by pressing the keypad will indeed dial your phone if
you have touch tone service. Just put the receiver up to the speaker and
dial.

Everything else should be pretty obvious. Umm, when you select "Scroll 
Speed", the arrows will flash giving an indication of the new speed. The
arrow furthest to the left gives the slowest scroll speed and the arrow
to the right gives the fastest. 

Thanks everyone and I hope you like my entry.

    -Dave-
    
David Czaya                         PLink ID:  -Dave-
84 Roosevelt Ave.                   internet:  [email protected]
West Seneca, New York 14224

SPREAD.LZH
----------

	SPREAD - Tiny Amiga spreadsheet

	This program grew from a notion I had, 4 years ago, that a
spreadsheet would be a good tool to have, to help with certain jobs at
the office. I had read about VisiCalc, and later Lotus 1-2-3, but I had
never used a spreadsheet, so I designed Spread with few pre-conceived
notions about how it should work. As far as I know, Spread bears little
resemblance to any other spreadsheet.

	The first version of Spread was written to run on a PDP-11
running RT11 or TSX, with a VT220 terminal. It was written in Decus C,
it only supported fixed-12-character columns, and only what the screen
could display. It was later enhanced to support a larger worksheet with
scrolling, and to support a 132 column display. Spread is still used at
the office almost use daily.

	Amiga Spread supports a few features the PDP11 version doesn't,
specifically the ability of a text cell to overlay empty cells to the
right, the ability to set the column width and decimals, it supports a
larger worksheet (The PDP version must run in only 56K!), and of course
the Intuition interface.

	Spread features:

	o Small 36 X 60 worksheet
	o Four basic math functions, plus row and column summing
	o Intuition-ized user interface
	o Resizable Workbench window
	o Absolute and symbolic cell references in formulas
	o Worksheet editing: insert/delete row, insert/delete column
	o Cell editing: cut, copy, paste, erase single cells
	o Variable column width and decimal places
	o Automatic or Manual recalculation

	Running Spread:

	Spread can be invoked from the CLI or launched from a Workbench
icon. If launched from the Workbench, the Lattice C startup code will
first open a standard input/output window, which Spread ignores. It is
recommended that Spread be given a stack size of 8000. A larger stack
size provides no benefit.
4217.30Tom's old AmigaBASIC programsVICE::JANZENTom MLO21-4/E10 223-5140Tue Nov 27 1990 10:3560
I have put an lharc file of some of my old AmigaBASIC programs
in TAPE::USER2:[UPLOAD].  They might get moved somewhere else under
tape::user2:[amiga].
Here are descriptions of the programs:

JanzenBASIC
Thomas E. Janzen 

Programs for use on a Commodore Amiga (TM) computer with Amiga BASIC.

These BASIC programs may be distributed, rewritten, folded, spindled, mutilated,
sent out again, buried in soft peat for 3 months and recycled as fire 
lighters.

To run the programs, bring up Amiga BASIC, load the chosen program, and run.

telephone.bas
  This program makes sound effects of telephone line noises, such as
  ringback, busy, dialing, congestion, and so on.  It is suitable to
  use to make sound effects for television or radio programs.
  Use the menu button.
  Author: Thomas E. Janzen Version 1.0

guitartune.bas
  This program plays tones over the Amiga audio device to help tune a
  guitar.  Use the menu button on the mouse.
  Author: Thomas E. Janzen Version 1.0

violintune.bas                   
  This program plays tones over the Amiga audio device to assist in runing
  a violin to A440.
  Author: Thomas E. Janzen Version 1.0

justmusic.bas
  This program plays a short phrase of music in just intonation over
  the Amiga audio device.
  Author: Thomas E. Janzen Version 1.0

sculptpool.bas
  This program calculates a radial sine function and stores it in a file
  suitable as a script file for Sculpt 3D by byte by byte.  Other
  radial functions could be put into the code.
  Author: Thomas E. Janzen Version 1.0

spxpreset.bas
  This program talks over MIDI on the serial port to set a MIDI instrument
  to a particular preset.  It was intended for use with a Yamaha SPX90,
  but is suitable for other instruments as well.  The user may edit in
  the names of the presets used into the DATA statements.
  Author: Thomas E. Janzen Version 1.0

deconvolution.bas
  This is a demonstration of mathematical deconvolution, that is, solving
  the convolution integral for one of the functions under the integral.
  See any standard text on electrical networks or linear mathematics or
  complex variables.
  Author: Thomas E. Janzen Version 1.0

have fun
-Tom Janzen
4217.31ATcopy from ff406GLORY::SPATOULASDon't Automate the Past...Invent the Future...Thu Dec 13 1990 10:066
Could somebody upload the ATcopy from ff406 ???

I would like to have a copy of this  .....

Thanks,
george
4217.32TABU.LZHDECWET::DAVISYou always get what you deserve!Thu Dec 13 1990 13:584
    See note 4133.73 for doc file.  Tabu.lzh is a QIC tape backup/restore
    utility.
    
    md
4217.33TurricanII demo on TAPESTAR::ROBINSONThu Dec 13 1990 17:472
TurricanII game demo is available on:
   TAPE::USER2:[UPLOAD]TURRDEMOII.LZH
4217.34SWITCHER.LZHDECWET::DAVISYou always get what you deserve!Fri Dec 14 1990 00:38169
    Excerpt from doc file to follow:
    
    ----------------------------------------------------------------------
    
Switcher 1.00
-------------

By: Khalid Aldoseri.


    Switcher's job is to provide you with a list of the current screens
    existing on the system and then allow you to select which screen
    you want to switch to.


Running Switcher:

    To run it, just execute it from a CLI.  It takes no CLI arguments.

    e.g.:   Switcher

    (Make sure it only is run once.  It will not appear in the 'status'
    command since it detaches itself.)

    Also, copy the Switcher.config file to S: after modifying it to
    your requirements.  (Read section of configuration file.)


Using Switcher:

    At any time just hit both mouse buttons at the same time.  (You won't
get a response until you release the buttons.)  It is always safer to
click the right button first, then the left button, then release the
left, the release the right.  (sounds complicated, but it isn't).
You will then get a window with the list of the screens in the system,
except the one you are currently one.  So, if there are 3 screens, the
Switcher window will show you two.

    Note: If you have a 3 button mouse, you can use the middle mouse button
as the trigger to bring up Switcher instead of hitting the left and right
mouse buttons.  This is always active unless you use the -2 option, which
disables it.  The -3 option disables the left+right button sequence and
allows only the middle button sequence.  (Read the section on configuation
file.)

    Once you get the Switcher window you can select the screen to go to
by clicking the left mouse button when it is highlighted.  Switcher will
then close its window and bring the selected screen to the front.


    If you use the right mouse button instead of the left one, then the
selected screen will come to the front, but Switcher will then again bring
up its window on that screen and allow you to select another screen.


    To abort the screen selection, just click on any other window, or move
the mouse away above or below Switcher's window so that nothing is
highlighted, and then hit the right mouse button.


    The Switcher's window will disappear on its own if:

    a. The mouse or keyboard aren't used for 30 seconds.
    b. Any other window is activated by the user.


    If the screen that Switcher's window is supposed to show up on cannot
automatically restore its contents after Switcher has gone, then Switcher
will temporarily blank out that screen and bring up its window on a blank
screen.  In this case, the screen that you were on will show up in the
Switcher list.  (It will always be the first in the list.)


    If a program suddenly decides to close its screen which Switcher's
window is on it, Switcher will automatically recover and show up again on
the new front screen.  Also, Switcher checks for the screen's existance
just before bringing it to the front in order to be 100% sure that the
screen wasn't closed down in the time between the last time that the
screen list was updated (16 times a second) and the time the user clicked
on a selection.  (Being real paranoid here, but I'll do anything to avoid
a guru! :-)


    You can drag Switcher's window around.  The drag bar is the top title
line.


    At the bottom of the window there are six gadgets.  To use those, just
click in the gadget with the left mouse button.  The following is what each
gadget does:


    Remove: This will quit Switcher.  It will disappear and will
            unload itself.

    Cycle : This will show you all the screens in the system one by
            one.  To stop the cycling, just hold the right mouse button.
            You can also use the middle mouse button or both left and
            right buttons to both cancel the cycling and bring Switcher's
            window up on the screen you stopped the cycling at.

    Help  : Brings up a help screen that shows all the keyboard shortcuts
            allowable.

    Save  : Save current screen.   Read below.

    Window:
    Screen: These are both one gadget that changes text based on the current
            Switcher mode.  The normal is Screen mode.  If you click on this
            gadget, the mode will change to Window mode, where the normal
            list gets replaced with the list of the windows in the current
            screen allowing you to select a window that will be brought to
            the front, or even cycle the windows.  The window list will only
            contains windows that can be brought to front.  Windows that are
            backdrops (such as the Workbench window) or those that do not
            have depth arrangement gadgets will not show up on the list.
            The window that is brought to front is also activated.
            This gadget toggles back and forth between Screen and Window
            modes.

            You can also click the right mouse button when you are on
            the top (drag) strip in order to switch modes.

    Switch: The 'Switch' gadget is a small, one character gadget at the
            end of the gadget strip.  It allows you to switch between strips
            of gadgets.  The first strip has the 5 gadgets mentioned above.
            Then there are up to 8 more strips each containing up to 5 user
            defined gadgets.  The Switch gadget itself contains the strip
            number of the current strip, from 1 to 9.

            You can also click the right mouse button when you are on
            any gadget in the gadget strip in order to switch strips.


    Some gadgets will disappear in certain cases, not allowing you to select
    them.  For example, if the screen list has no entries, the 'Cycle'
    gadget will disappear. Or, if there are no user defined gadgets then the
    Switch gadget will not appear.


    CONFIGURATION FILE:
    -------------------

    Switcher reads in a configuration file that controls how Switcher works.
    This file is always placed in the S: directory as  S:Switcher.config

    The example Switcher.config file provided has all the details on how
    to write the config file.


    COMMAND GADGETS:
    ----------------

    The second set of gadgets contain 5 user definable gadgets that execute
    any normal CLI command.  You need to define those gadgets in the
    config file:

    e.g.:

    DSD    DSD
    Prefs  SYS:Preferences/Prefs
    AMon   utils:AmigaMonitor
    Shell  NewShell "CON:0/0/640/200/My Shell!"

    You can specify upto 40 gadgets.

    Look at the provided example Switcher.config file to see the remaining
    details.
    
4217.35IMAGINEPLAY.LZHDECWET::DAVISYou always get what you deserve!Fri Dec 14 1990 01:176
    
This is the Imagine 1.0 Player.  Put it in your C directory and type "play
animname" without the quotes.  This replaces the defective Play program
shipped with Imagine 1.0.

    
4217.36SEDiT - SEDT InterfaceALLVAX::TERELLAMike Terella , CAD/CAM Technology CenterFri Dec 14 1990 21:239
    
    SEDiT , for any DEC users of SEDT who would like an icon driven
    interface with Arp file request.  This is just a front end for
    SEDT, which is not included in the archive.  
    
    See first reply to Note # 4354 for doc file.
    
    Can be found in  TAPE::USER2:[UPLOAD]SEDIT.LZH
                     
4217.37Some PD hardware projects uploadsCSSE32::SMITHReality, just a visible imagination?Tue Dec 18 1990 09:4610
 

BYNERY.ZOO/DOC 	- ST506 disk adaptor for the A500
MIDI.ARC/DOC	- MIDI interface
RASCAL.LZH/DOC	- Add 512K to 512K A500s


Enjoy,

...Ed
4217.38QIC_TAPE.LZHDECWET::DAVISYou always get what you deserve!Tue Dec 18 1990 20:218
    In response to a number of requests I've uploaded the Progressive
    Peripherals & Software qic tape backup software demo.  They bundle
    it with their qic tape product.  Since I do not have a tape(yet -
    anyone have a scsi tape for sale?) I do not know if it is functional.
    It looks pretty, though.
    
    md
    
4217.39SETMOUSE.LZHDECWET::DAVISYou always get what you deserve!Tue Dec 18 1990 20:3428
    
    This works great in my startup where I have a requestor pop up giving
    me a choice of startup options.  Being lazy, I do not have to move
    the pointer from the upper left corner to a requestor gadget. - md
    
    
*****************************************************************
SetMouse.doc    V1.0                                    16-Dec-90
*****************************************************************

SetMouse V1.0 places the mouse pointer at coordinates x,y

Usage:  SetMouse [x] [y]
        x coordinate range: 0-639   Regardless of screen resolution.
        y coordinate range: 0-199

PD Utilities by David Czaya (1990).
AmigaDOS V2.0 compatible. Support Modula 2.

CIS 73445,407
PLink -Dave-
internet: [email protected]

*****************************************************************



    
4217.40Downloadable fontsDICKNS::MACDONALDVAXELN - Realtime Software PubsWed Dec 19 1990 10:145
    I uploaded LQFNT*.LZH to TAPE::. The archive contains several dozen
    downloadable fonts for the Epson LQ-series printers. You simply
    COPY [fontname] PAR:
    and away you go. You should also set prefs so that the printer is
    configured for 12 cpi.
4217.41Safe Harbor CatalogSHARE::DOYLEWed Dec 19 1990 14:585
    I just uploaded the SAFE HARBOR Catalog to tape.
    It's SAFECAT.TXT in the directory.
     It has the Bodega Bay for $325.
    
    						Ed
4217.42Even CheaperGOBAMA::WILSONTLLead Trumpet (Read that...LEED!)Wed Dec 19 1990 17:143
    I know this doesn't really belong here, but it applies.  The Bodega Bay
    box is available from Montgomery Grant for $299.00.  (But not until
    February).
4217.43warning...BARD::mcafeeSteve McAfeeThu Dec 20 1990 11:1013
Yeah, but the general consensus on USENET and from COMMODORE is that
Montgomery Grant is an illicit dealer.  They apparently buy up inventories
from real CBM dealers at < wholesale prices and then resell them dirt cheap.
Many systems from MG don't have valid warrenties for example.

Several irate people who have received used/damaged/out-of-warranty stuff
from MG have posted to usenet.  To be fair I've seen one or two postings
which said they had no problem.

Any event, I wouldn't deal with someone who CBM condemns because they are
probably hurting the Amiga more than helping it.

-steve
4217.44DECK.LZHDECWET::DAVISYou always get what you deserve!Tue Jan 01 1991 23:2219
            Welcome to the Wonderful World of CanDo!

The CanDo program produces applications that do not require CanDo
to run.  These applications are called decks.  Decks are Amiga
"projects" that require a "tool" to execute.  If you have CanDo,
the tool can be CanDo itself, or a program called DeckRunner.

If you do not have CanDo, you can use DeckBrowser to execute
CanDo decks.  DeckBrowser is a freely-distributable run-time
support utility for decks that are produced by the CanDo program.

Just put DeckBrowser in your C: directory, and make sure that
the decks you want to run have a "Default Tool" of
"C:DeckBrowser".  (To do this, click on a deck's icon once, then
select Info from the Workbench menu.)

Now, you can execute a CanDo deck by double-clicking on its icon.
    
4217.45CRYO-UTILS.LZHDECWET::DAVISYou always get what you deserve!Wed Jan 02 1991 21:2143
    The contents of CRYO-UTILS.LZH:
    
ANIMBuild V1.0 - Animation creation tool.

   ANIMBuild is a program that allows you to combine selected pictures into
a standard OpCode 5 animation.  This program is freely re-distributable.  
This means that you may distribute it to anyone, or anywhere that you so 
desire providing that this unaltered file, and the original unmodified 
program are distributed together.

    
SplitANIM V1.0 - Split one animation into two.


   SplitANIM is used to split a single animation into two smaller ones.
This is mostly used to enable manipulation of an animation that is too
large to fit into memory.   This program is freely re-distributable.  
This means that you may distribute it to anyone, or anywhere that you 
so desire providing that this unaltered file, and the original unmodified
program are distributed together.
    
    
CombneANIM V1.0 - Join two animations into one.

   CombineANIM is used to join two animations into one larger one. This is
usually used in conjunction with the SplitANIM utility to combine
animations that were split up due to lack of system memory.  This program 
is freely re-distributable.  This means that you may distribute it to anyone, 
or anywhere that you so desire providing that this unaltered file, and the
original unmodified program are distributed together.
    
    
ANIMInfo V1.0 - Animation information

   ANIMInfo is a utility that is used to extract certain information from a
given animation.  This program is freely re-distibutable.  This means that
you may distribute it to anyone, or anywhere that you want, providing that
this unaltered file, and the original unmodified program are distributed
together.   

    Enjoy!
    
    md
4217.46New CSN/ABLE price listSHARE::DOYLEMon Jan 07 1991 08:484
    I just put the newest Computer Shopping Network (C.S.N) price list in
    Tape::user2:[upload]CSN010491.LZH	
    These guys use to be ABLE, but got bought up.
    							Ed
4217.47New Safe Harbor Cat on TapeSHARE::DOYLETue Jan 08 1991 09:354
     Just uploaded the NEW Safe Harbor Catalog to
    Tape::user2:[upload]SH0191.LZH.
    
                           				Ed
4217.48Debugging utilitiesKALI::PLOUFFAhhh... cider!Wed Jan 09 1991 13:016
    I've uploaded a collection of three memory usage debugging utilities
    memoration, mungwall v3.9 and enforcer v4 as
    
    	TAPE::USER2:[UPLOAD]DEBUGUTILS.LZH
    
    Wes
4217.49NEXTWIN.LZHSTAR::ROBINSONWed Jan 09 1991 14:4425
I just put an interesting hack for NeXt computer fanatics on tape:

TAPE::USER2:[UPLOAD]NEXTWIN.LZH

Dave

From the win.doc file:
-----------------------------------------------------------------------
On the next, you see the exact window you want as you drag it around,
instead of the outline box so familiar on the amiga. With our hack, you
can now have the same window dragging as on the NeXT, but with a few
additions: The windows move much faster, you can see through them, and
they continue to multitask as they move around!!!


Usage: Run win

Source code is available if you ask.

[email protected]   [email protected]

Bugs: we tested it a good 40 femtoseconds and found none.
please tell us about the ones you find

If you like it, send us your hacks.
4217.50UPLOAD problemDECWET::DAVISYou always get what you deserve!Fri Jan 11 1991 00:296
    I tried to upload the patch for SAS/C but I think [upload] is full.  I
    get a fatal drive error after ftsv'ing about 525 blocks.  SASC510A.LZH
    is 626 blocks long.  
    
    md
    
4217.51ELWOOD::PETERSFri Jan 11 1991 10:0610
    
    re .50
    
    	I just checked and tape::user2:[upload] is not full. I will move
    the fish dishs out of there, but I don't expect it to make a
    difference.
    
    		Steve Peters
    		Tape system manager
    
4217.52SASC510A.LZH on WJG::AMIGA:DECWET::DAVISYou always get what you deserve!Fri Jan 11 1991 12:051
    
4217.53Conman13e.LZHDECWET::DAVISYou always get what you deserve!Fri Jan 11 1991 14:313
    Latest version of ConMan.  This version supossedly works with v2.0
    Amiga OS.  I do not have a A3000 so cannot verify.
    
4217.54Missile.lzhDECWET::DAVISYou always get what you deserve!Mon Jan 14 1991 23:414
    I do not play many games but I spent the last hour playing this one.
    The sound is great!  This a PD implementation of Missile Command.
    Check it out.
    
4217.55Encore from abcfd20...LEMAN::BLANCPhil Lausanne-CH DTN 753-2324 17-JAN-1991 11:24Thu Jan 17 1991 06:2112
    Some uploads (animations...)
    
BULBANIM.LZH;1         Nice animation of a Bulb light on and off
CLERK-KENT.LZH;1       Walking man
DRINKINGBIRD.LZH;1     This one is as good as Khanankas
EGGANIM.LZH;1          a ball hit by a dart
HEART.LZH;1            a turning glass heart
VTOL.LZH;1             This one from Eric Schwartz
    
    Phil
    
    
4217.56LEMAN::BLANCPhil Lausanne-CH DTN 753-2324 17-JAN-1991 12:38Thu Jan 17 1991 06:4313
    Well
BULBANIM.LZH;1         Nice animation of a Bulb light on and off
CLERK-KENT.LZH;1       Walking man
DRINKINGBIRD.LZH;1     This one is as good as Khanankas
EGGANIM.LZH;1          a ball hit by a dart
HEART.LZH;1            a turning glass heart
VTOL.LZH;1             This one from Eric Schwartz
     
    I get Fatal drive errors when trying to copy these file onto tape::
    
    Wait a little.
    
    
4217.57WJG::GUINEAUThu Jan 17 1991 09:303
You can copy them to WJG::AMIGA:  (remember the /PROT=W:R)

john
4217.58ELWOOD::PETERSThu Jan 17 1991 10:3614
    
    
    	re. 56
    
    	Tape is having trouble. I don't have much time to work on it,
    but I think it's fixed.
    
    	If anyone has trouble with TAPE they can send me mail at
    
    		ELWOOD::PETERS  or  TAPE::PETERS
    
    
    			Steve Peters
    
4217.59Demo of TAD by ASDGCLO::COBURNGrowing older, but not up...Fri Jan 18 1991 22:3911
    Due to the trouble with TAPE, I just uploaded TAD.ZIP to WJG::AMIGA: 
    
    This is a demo version The Art Department by ASDG, Inc. It is crippled
    in that it can't save anything but it contains many of the loaders
    (also not usable by the real program) that would be useful - GIF, IFF,
    Turbo-Silver, etc...
    
    It gives a good idea of what TAD is capable of. It is a very easy to
    use interface. 
    
    John
4217.60Amos DEMOSSHARE::DOYLESat Jan 19 1991 06:195
      Runtime Version of Amos as well as a couple of Demo programs were
    just U/Led to WJG::AMIGA: (due to tape: problems) by me. 
      There all in Amos.lzh.
    
    							ED
4217.61HKFINN::MACDONALDVAXELN - Realtime Software PubsMon Jan 21 1991 12:433
    RE: .59
    
    It can't save? What is to prevent someone from grabbing the screen?
4217.62WJG::GUINEAUMon Jan 21 1991 13:115
I couldn't get these to run. Upon clicking on the icon, my mouse pointer 
changed through a bunch of colors and then nothing happened.

johnm
4217.63CLO::COBURNGrowing older, but not up...Mon Jan 21 1991 20:517
    re: .61
    
    The demo version only uses the first 75% of the image info. If you want
    to grab it then I guess you could. Sorry I left out the 75%
    information.
    
    John
4217.64OopsSHARE::DOYLETue Jan 22 1991 08:026
     I forgot, in order to get the Amos demo programs to run, you need to
    rename the disk "Amos data".
    
    						Sorry 
    							Ed
    
4217.65New MO catalogesSHARE::DOYLEMon Feb 04 1991 11:218
    I've just U/Led the newest cataloges for...
    Computer Shopping Network (Formerly Able)
    and Safe Harbor Catalog to TAPE::AMIGA:[UPLOAD].
    They are :
    	CSN0291.LZH
    	SH0291.LZH  
    respectively.
    									Ed
4217.66Real 3D demoEEMELI::HEISKANENThu Feb 07 1991 03:2321
    Program         Real 3D  is design and animation program for producing
    Description     high quality,  realistic pictures of three dimensional 
                    objects.  The main  target  group of  the software are
                    video producers, creative computer artists, designers,
                    teachers and everyone interested in computer generated
                    imagery.

    Ray Tracing     A ray  tracing  of  Real 3D  is  strongly based on the 
                    physical reality of the real world.  Real 3D  produces
                    pictures  by  simulating  the  laws  of  physics,  and 
                    consiquently they represent reality  with  astonishing 
                    accuracy.

The previous lines are part of the description that is in real3d.lzh.
This demo is TAPE::AMIGA:<upload>real3d.lzh
The thing does not boot and needs to have a disk label that I do not
remenber now but it will tell. How is this compared to IMAGINE if at all?
	
- pkh

4217.67LODGE::LENDavid M. LenThu Feb 07 1991 22:3616
    I just got a couple of new games off the local Amiga club BBS.
    
    river.lzh
    		Made with the Shoot-em-Up construction set. It is similar
    		to the game called River Raid.
    
    
    spcwar11.lzh
    		This is similar to the old 2-player arcade game Space War.
    		I really liked the original and I also like this one. It
    		is definitely worth a look.
    
    
    Finally, I also got a neat little utility that in a couple ways is much
    better than the SEARCH command. The file is TXTSRC.LZH. All have been
    uploaded to TAPE.
4217.68Oops I made a mistake on the previous replyLODGE::LENDavid M. LenThu Feb 07 1991 23:013
      Sorry, but the file with the SEARCH like utility is
    
    		TXTSRC.ZOO  and not TXTSRC.LZH
4217.69Latest VLT, FIFO, TeXBOLTON::PLOUFFAhhh... cider!Tue Feb 12 1991 12:4961
    From the AB20 archive on Usenet... now on TAPE::AMIGA:[UPLOAD]
    
    	PASTEX12A.README
    	PASTEX12A-1.LZH
    	PASTEX12A-2.LZH
    
    Two disk set of the "TeX" typesetting program. This is version 1.2a of
    the "Passauer TeX" (short 'PasTeX') distribution, copyright Georg
    Hessmann. It's the last beta version of the package.  Included are: the
    TeX program, an on-screen previewer, fonts,  printer drivers for  NEC
    P6, HP-DeskJet and Epson FX, (also for Epson LQ, untested), and a
    program to include IFF pictures in a TeX document.
    
    VLT5P034.README
    VLT5P034.LZH
    VLTJR5P034.LZH
    
    Latest release of the popular VT100/Tektronix terminal emulator.  VLTjr
    omits the Tektronix features.
    
    This release has a number of new features, both in the VT100 part and
    in the Tektronix part. The new features are described in file
    VLT5p034.doc in the /docs directory. Some highlights:  The serial
    device handling has again been improved. Higher speed operation, better
    error checking, new menu options, much better Xoff recovery. There are
    quite a few new script options, such as the WINDOW command to set
    window size and position. The Tektronix emulation has finally acquired
    some commands, and VLT can save out and read in files with script
    commands that describe the current graphics display.
    
    John Guineau has also posted in another note that VLTjr is on WJG::.
    
    NOTE:  The VLT manual is an official publication by the Stanford Linear
    Accelerator Center. You can obtain it, free of charge, by writing to
    the following address:

	Publications Department
	Bin 68
	Stanford Linear Accelerator Center
	P.O. Box 4349
	Stanford, CA 94309
    
    Ask for the following SLAC report:

	"A Valiant Little Terminal - A VLT User's Manual"
	SLAC Report 370
	by Amanda Weinstein

    The manual was written for version 4.824. New features are described in
    the VLT documentation file in this directory, but this document assumes
    you have the manual.  Willy Langeveld has mailed me that the manual is
    _not_ available in electronic form.
    
    FIFODEV2.LZH
    
    VLT now supports Matt Dillon's Fifo pipes. How these can be used is
    demonstrated in the program FifoBBS.rexx in VLT's rexx directory; it
    implements a small but complete BBS system that uses VLT as the engine.
    So, I also uploaded FIFODEV.
    
    Wes
4217.70Two "tracker" song modules for MED or IntitrackerSTAR::ROBINSONFri Feb 22 1991 16:5611
I uploaded two fairly impressive songs suitable for use with MED or 
Intuitracker. These are both what I would call "ambitious" works.

Mod.klisje_paa_klisje has many parts and some very pretty melodies.
RAINYNIGHT has some impressive sampling with rain, thunder and footsteps
that pan across from one speaker to the next as well as some nice music.

TAPE::AMIGA:[UPLOAD]A_KLISJE.LZH
TAPE::AMIGA:[UPLOAD]RAINYNIGHT.LZH

Dave
4217.71A little conventionWELLIN::FINNISMon Feb 25 1991 19:0313
    May I put forward a suggestion.
    
    What about some convention here with filenames.
    
    ie  xyzabc.lzh  could be called demo_xyzabc.lzh, or med_xyzabc.lzh
    
    Then at least in two weeks time the file name in [upload] means
    something.
    
    	Think about it wildstar copies of demo_*.*/sin=yesterday.
    
    
    				Pete 
4217.72BAGELS::BRANNONDave BrannonTue Feb 26 1991 19:057
    re:.71
    in case somebody thinks that is a good idea, please remember
    there are systems out there that have filename limitations
    like 8.3.  How about xyzabc_demo.lzh since that would at least 
    truncate down to something unique.  *_demo.lzh would work too.
    
    Dave
4217.73more ideas ...ELWOOD::PETERSTue Feb 26 1991 22:5919
    
    
    	re .71, .72
    
    	If some kind of name standard can be set-up ?  I'm willing to write
    a program that will move the files into directories and rename them.
    
    	xyz_demo.lzh  -->   [amiga.demo]xzy.lzh
    
    	I could run the program every day ? once a week ?
    
    OR
    
    	I could open the [AMIGA...] directories so people can put them in
    the right place to start.
    
    		Steve Peters
    		TAPE:: system manager
    
4217.74BOMBE::MOOREAmiga: Where &#039;multimedia&#039; REALLY beganWed Feb 27 1991 16:519
    I prefer that the bulk of the library *NOT* be modifiable by the "net
    at large", i.e. tamper resistant.

    Rather than playing a lot of games with file names, etc., why not
    simply provide a small "ReadMe" file (xyz.LZH, xyz.README) to describe
    what each submission contains?  In most cases the archive already
    contains such a file, so you'll only need to extract it and send a
    copy along with the archive.  Failing that, you could use a copy of
    your note announcing the upload.  (You did announce it, didn't you?)
4217.75can't find the musicDECEAT::PETERSONsnowball has a better chanceFri Mar 08 1991 16:095
RE: .70  (songs for intuitracker..)
    
    >> TAPE::AMIGA:[UPLOAD]A_KLISJE.LZH
    
    I can't find this one at all.  Any idea where it may be?
4217.76Cleanup on TAPE means [UPLOAD] stuff moves!STAR::ROBINSONFri Mar 08 1991 17:394
     Looks like it moved over to TAPE::AMIGA:[AMIGA.MUSIC]A_KLISJE.LZH.
     
     -Dave
     
4217.77GNU C Compiler, YachtzeeMARCOL::GIUFFRIDAMon Mar 11 1991 17:0016
    
    I've a uploaded a couple of things to TAPE::AMIGA:[UPLOAD] from the AB20
    archive on Usenet that I thought might be of interest.
    
    GCC-910123.LZH
    GCC-910123.README
    
    The AMIGA port of the GNU C Compiler from the GNU project of the Free
    Software Foundation.
    
    TYZ12.ZOO
    
    The game of Single/Triple Yachtzee.
    
    -Joe
    
4217.78YAAA (Yet Another Amiga Accelerator project)CSSE32::SMITHReality, just a visible imagination?Tue Mar 12 1991 09:1561
Here's what appears to be another 14mhz accel project.  This one is from
Livio Plos of Italy.  Since I never attempted the other project (Australian?)
I'm not sure if this one resolves the problems it had.


Directory TAPE::AMIGA:[UPLOAD]

NEW14ACCEL.LZH;1                    18  11-MAR-1991 11:16:26.00
                                                                              
--------------------------------------------------------------------------------

                     AMIGA ACCELERATOR SYSTEM

This is a project of an accelerator that I made in the Summer 1990.
Look at this project like a shareware thing, if you build this accelerator
and works well, please send me 10$-15$ so I can buy a 68020/30 (I'm a
student) and make a low cost accelerator based on it without pals.

It uses a 68000/16 and few other components. To use this accelerator
you have to remove the 68000 from its socket and use the signals of 
it, plus one, CDAC, that you can find in the expansion slot 
(coprocessor slot in A2000) on pin 15.

In the net list I called U6 the socket of old 68000 like if it was
a real IC, but they are only contact points with the Amiga motherboard.
U1 is the new 68000. I used a 16MHz one, but I suppose that this
circuit works well also with a 12.5MHz, because it'll run at 14.32MHz
(try it and make me know).

In the picture, the signals from the left side (green) are connected
to the 68000 socket and the other from the right side (red) with the 
new microprocessor. There is also the CDAC signal (black) that you
must take from the motherboard or you can create using the 7M
(the standard 7MHz processor clock) and delaying it of 35ns with
a delay line (it is a 90 degrees phase shifted clock).

You can see that there are three main sections in the pic. The first one
( U4a ) prepares the 14MHz clock for the 68000 XORing 7M with CDAC,
the second ( U2 + U3a ) delays the dtack signal for a correct 
bus cycle timing and the third (U5 + U3b) makes the E signal (at 0.7MHz)
and synchronizes properly the microprocessor with it to do a regular cycle
when it uses the 8520.

Use the net list to build the board and don't yell to me if something
goes wrong. Be patient and alert, don't make it, if this is your
first experience with a soldering iron.

If you want to know something more about this project E-mail me
at [email protected] (USENET) or write at my physical address:

                     Livio Plos
                     via Amalteo 15
                     33170 Pordenone
                     Italy

Comments are welcomed.

Remember that I don't assume any responsibility on the accuracy,
performance or reliability of this board and its documentation.
Thanks to my friends Marco Pontil and Andrea Gottardo that supported me.

4217.79Powersnap 1.0MARCOL::GIUFFRIDAWed Mar 13 1991 08:3418
    
    This is an improvement on the original Snap program that work
    with V2.0 in both shell AND workbench.  The docs are included.
    
         PowerSnap is a utility that allows you to use the mouse to mark
    characters anywhere on the screen and paste them somewhere else, like
    in the CLI or in a string gadget.  PowerSnap will check what font is used in
    the window you snap from and will look for the position of the characters
    automatically.  It recognizes all non proportional fonts of up to 24 pixels
    wide and of any height so this should cover most fonts used.  Snapping
    and pasting text is done using the mouse, making PowerSnap fast and easy to
    use.
    
    Directory TAPE::AMIGA:[UPLOAD]
    
    PS-1.ZOO;1               38  13-MAR-1991 08:13:43.00
    
    -Joe
4217.80HKFINN::MACDONALDVAXELN - Realtime Software PubsWed Mar 13 1991 09:014
    If I am not mistaken, PowerSnap does not incorporate any buffering. So
    if you attempt to snap a long line from a CLI into say and SEDT window,
    you might lose half the sentence.
    
4217.81Commercial SMUS PlayerBOLTON::PLOUFFAhhh... cider!Tue Mar 19 1991 11:4459
    Now uploaded to TAPE::AMIGA:[UPLOAD]
    
    COMSMUS.ZOO;1           799 
    
This is the Hackercorp Commercial SMUS Player, a music player for 
embedding within other programs (such as games) on the Commodore 
Amiga computer system.  Author: Karl Lehenbauer.
 
Many SMUS players do not support all of the capabilities defined in
the IFF SMUS specification.  The spec explicitly allows this.  I have
tried to implement all of the features described in the spec.
 
The SMUS server has many advantages over other available music players
for use within other programs.  Some of the capabilities of this SMUS 
player are:
 
	o can have multiple songs loaded concurrently and maintain a shared 
	  pool of samples
 
	o can operate simultaneously with floppy and hard disk I/O, as well
	  as concurrent window resizing, depth arranging, etc, etc.
 
	o can play one song while simultaneously loading another
 
	o supports instrument changes within tracks
 
	o plays both the attack and loop portions of the waveform
 
	o can play chords within tracks
 
	o well behaved; communicates with audio through audio.device and
	  allocates and deallocates voices on the fly so other well-behaved
	  audio programs can run concurrently.
 
	o uses a free CIA timer (Timer A on CIA B) as an interval timer
 
	o can play IFF 8SVX single and multioctave sample files, including
	  those that have been compressed by Fibonacci delta compression.
 
	o server runs as two separate programs, so a game or application 
	  consisting of several programs need only load the server once, 
	  and music can play while new programs are loading as above
 
	o player, based on simple testing with the Amiga performance monitor
	  program (PM), consumes very little CPU time, typically around one or
	  two percent.
 
	o sample management routines permit flexible control of what samples
	  (instruments) are loaded and unloaded, and permit minimizing disk 
	  load times by retaining in memory samples used in multiple songs
 
	o server can load songs, instruments and voicebanks from IFF CAT 
	  archive files, reducing clutter and, more importantly, reducing
	  load  time by 50%  (a tool to create and manipulate CAT archives 
	  is included)
 
	o message-based server interface is also provided
 
	o server code size is less than 30K bytes
4217.82MEGABALL !!!MARCOL::GIUFFRIDAWed Mar 20 1991 07:0332
This game is an ARKANOID clone.  Try it you'll like it.

Directory TAPE""::AMIGA:[UPLOAD]

MEGABALL.LZH;2          640  20-MAR-1991 06:47:39.00

The following is an excerpt from the doc file since I don't have the
readme file.
----------------------------------------------------------------------

    HI!  Welcome to MEGABALL!  I finally changed the name from BALL
to something at least a little better.  Well, the last version (which
was called BALL) (I think I just said that) was released as public
domain.  But, THIS version (MegaBall) is shareware.  So, if you
send me a small fee (the amount is given in the scrolltext on the
main screen), I will send you a very powerful, easy-to-handle board
editor so you can create your own boards and play them.  Also I will
include with the board editor some boards I made that I consider to
be better than the boards that come with the game itself.  And I will
of course inform users of any new versions if/when they come out. I do
request that people do not spread the board editor.  But, you CAN spread
the game itself, so SPREAD IT ALL AROUND, OK?!  Wait!  I haven't even
told you what it is yet!  It's a clone of Arkanoid, sort of.  BUT, before
you start groaning and moaning about how many cheap-o clones of Arkanoid
there are out there already, let me tell you that this is NOT a cheap-o
version.  Why?  Er...  Um...  Well, YOU play it, and YOU'LL find out for
yourself!

----------------------------------------------------------------------

 Joe
4217.83Invisi-ballMR4DEC::GAYUnderground living can be Hobbit formingThu Mar 21 1991 14:4217
    I uploaded MEGABALL.LZH last night.  The game is great except that
    the ball becomes invisible as soon as it leaves the paddle...  
    Hard to catch...
    
    I've put the game in a subdirectory on my hard disk, put the font in 
    fonts: and fixfont'ed, I've moved iff.library to libs:, I've tried it 
    on both 68020 and 68000.  No change.  If the solution is in either of 
    the .doc files, I didn't register it when I read it
    
    Anyone else seen this or have any clues?  Does it work for anyone
    else (everyone else)?
    
    So far, my highest score is 75 (sorta like playing with your eyes
    closed).
    
    Thanks
    Erg
4217.84NOBHIL::BODINE_CHThu Mar 21 1991 18:057
>    I uploaded MEGABALL.LZH last night.  The game is great except that
>    the ball becomes invisible as soon as it leaves the paddle...  
>    Hard to catch...

Same thing happened to me. I've no idea what's wrong though.

Chris
4217.85Works for me !?RLAV::WEGERNJCD SWS, Piscataway NJ. 323-4468Thu Mar 21 1991 20:064
    Strange... mine works.   (A500 1MB) and it runs off the HD!
    
    -bw
    
4217.86RAVEN1::HEFFELFINGERTut, tut. It looks like rain.Thu Mar 21 1991 23:576
    Works for me, too.  Most of the time.  Every now and then, though, the
    ball will disappear for a second or so.  Happened maybe twice or thrice
    in a multi-hour session last night.  (I'm running a 2000 w. 2M RAM and
    512K Agnus) 
    
    -Gary
4217.87No problem for me !!MARCOL::GIUFFRIDAFri Mar 22 1991 07:3610
    
    I tested it out before uploading it and I haven't had any problems.  I
    have it installed on my harddrive without the custom fonts, didn't
    think they were worth it.  The music is pretty good but I try not to
    start it while I'm playing since I think it's easier to play when you
    can actually hear the ball bounce.  Maybe you have something else 
    running in the background that affects the game.
    
    -Joe
    
4217.88No problems, either.CFSCTC::CARRGuru: a 4-letter word to Amiga ownersFri Mar 22 1991 10:244
    Works here as well (A500, 512K Agnus, 5 Meg RAM). Only PD stuff running
    in the background is Snap, Qmouse, VirusX, NoClick. 

    -Dom
4217.89BARD::mcafeeSteve McAfeeFri Mar 22 1991 10:481
Overscan can affect sprites...
4217.901 Meg Agnus?MR4DEC::GAYUnderground living can be Hobbit formingFri Mar 22 1991 10:495
    I'm running the 1 Meg Agnus in a 2000.  I'll try a vanilla operating
    system and see if that solves it.  Has anyone with a 1 Meg Agnus run
    MegaBall successfully?
    
    Erg
4217.91Overscan may be the problemMR4DEC::GAYUnderground living can be Hobbit formingFri Mar 22 1991 10:594
    I'm running overscanned on a flickerfixer.  I'll shrink it down.  That 
    may be the problem.  I keep forgetting about that.  Thanks.
    
    Erg
4217.92move itHYSTER::DEARBORNTrouvez MieuxFri Mar 22 1991 12:203
Screen position, as set in preferences, can effect sprites too.

Randy
4217.93A test program for spritesTLE::RMEYERSRandy MeyersSat Mar 23 1991 15:0712
Re: .92

There's a program (written by Rob Peck, I believe) that displays all
the sprites so that you can make sure that your preferences setting
and that your use of overscan isn't stealing the DMA slots used by
the sprite hardware.

As you increase the overscan or move the screen position to the left
using preferences, the high numbered sprites disappear.

I though the program was on a fish disk, but I could not find it
in my copy of the contents files.
4217.94exHPSCAD::GATULISFrank Gatulis 297-6770Sun Mar 24 1991 10:458
    re .92 .93
    
    The Rob Peck program is on-line here:
    
    DFS::Amiga:SPRADJ.ARC
    
    Frank
    
4217.95New Weather Satellite PicturesDICKNS::MACDONALDHome of DEC Realtime and VAXELN PubsSun Mar 24 1991 12:189
    I've uploaded four new NOAA-series weather satellite photos to TAPE::.
    They were taken over the past 10 days and show some nice detail. Some
    of the images (NOAA 11) are visible light, while others are infrared.
    
    All were decoded on my Amiga from signals received on a stock Radio Shack 
    PRO-2006 communications receiver.
    
    Just do a DIR TAPE::AMIGA:[UPLOAD]NOAA* for a listing.
    
4217.96MegaBall MadnessDECEAT::PETERSONsnowball has a better chanceTue Mar 26 1991 15:3334
    I'm running on a 2500/1Mb "chip"/4Mb "fast".  I've suffered a couple of
    wierd problems so far...
        At any given time, the game "hangs" the system.  Everything screams
        to a halt.  It's not consistent as to when it happens, but it
        *does* happen.  First indication is that the sound effects stop. 
        Then, within one or two hits of the ball (or catch one of the
        falling things) all motion halts.  Only way out is to reboot.
        
        After the reboot, starting the game up again usually leads to the
        same result...However, I have noticed that after the warm-restart,
        exactly .5Mb of chip ram has DISAPPEARED!  Just can't get to it any
        more.  No matter what, no matter what PD memory recovery or
        monitoring software I use, no matter how much I tell amy that the
        memory really *is* there, she won't believe it.  The only success
        I had with this problem was to power it down and let the bits settle
        down for a while.  Power it back up and all is fine, all memory is
        just where it should be.
    
    Making a short story long, I don't yet understand what system vectors
    MEGABALL might be playing with, but it *definitely* conflicts with what
    is set up and used by various pieces of software.  I completely removed
    all "layered software" from the startup, and succeeded in playing some
    rather enjoyable games.  Previous noters point out the distaste for
    turning the music on (makes it harder to play) and I agree.  The game
    is fun, but as the author(s) warned, it can be addicting.
    
    I will slowly add back in the software which I removed from the startup
    to see (if possible) which one(s) conflict with MEGABALL.  I'll post
    any findings.  One thing is for sure, I *miss* the layered stuff.
    Running on a bare-bones workbench with no bells and whistles has shown
    me just how spoiled I have become.
     
     
        
4217.97fallback to 68000WHAMMY::spodarykdigging for fireTue Mar 26 1991 17:5115
I don't think it's a software conflict with your "layered products".  
I think it's a hardware conflict, or some odd bug in the game.

What type of 2500 do you have?  I'm using a 2620 w/5 Meg, and it 'hangs'
so frequently, as it's unplayable.  When I fallback to the 68010 w/1 Meg,
everything works great (seems too... several games, no problems).

Potentially, it's some weird timing issue with the CPU, or the additional
memory fouls things up.  I don't know what the game would do to break this
- could be many things.

I also run an overscanned WB, so I move my screen position to the right
a bit, in order to see all the sprites.

Steve
4217.98New Version C_ManualWELLIN::FINNISTue Apr 02 1991 08:1315
    I'm just about to upload the new version of the 
    
    	C Manual from Fred Fish Disk written by Andirs Bjerin
    
    The examples are in the fish disk archives I think ff456,ff457
    
    This excellent work is shareware....
    
    This file is just the text part strung together as described
    
    	TAPE::AMIGA:[UPLOAD]C_Manual_version_2.TxT
    
    		Happy Compiling
    				-Pete-
    
4217.99Protection problemLAGER::SANDERSDetails, MINOR details...Fri Apr 05 1991 14:496
	Hi,

	Could someone unprotect TAPE::AMIGA:[UPLOAD]FFSFLOPPY.ZOO ?

	Thanks,
	Gail
4217.100New Uploads this WeekendDICKNS::MACDONALDHome of DEC Realtime and VAXELN PubsMon Apr 08 1991 10:3915
    I've added a number of apps to TAPE::
    
    UUCP113_1.LZH
    UUCP113_2.LZH    Latest Matt Dillon UUCP for the Amiga.
    
    YAPS2_2.LZH      A feature-laden print spooler.
    
    MOSTRA.LZH       Latest version. This is my favorite IFF viewer.
    
    SUPERVIEW.LZH    Latest version.
    
    HD_EXPR.LZH      Nice graphics interface on this disk utilities app.
    
    SEALANCE.LZH     Nice submarine simulator. Numerous dense graphics
                     screen. Well thought-out.
4217.101ELWOOD::PETERSMon Apr 08 1991 15:326
    re .99
    
    	Protection is fixed.
    
    		Steve Peters
    
4217.102sealanceTOOK::KEEGANPeter KeeganWed May 01 1991 10:431
Re: SEALANCE.LZH: doesn't work for me - comes up with blank screen then guru's.
4217.103Did you assign SEALANCE:?TLE::ALIVE::ASHFORTHLord, make me an instrument of thy peaceWed May 01 1991 10:4712
Re .102

I've used it successfully- did you read the docs? You need to assign SEALANCE:
to point to the directory which is the root of SeaLance's directory tree, as in
ASSIGN SEALANCE: ""

My only problem was that the "MakeAssigns" script provided didn't work as the
docs said. Once I did the assign, the game ran fine, though I got bored with it
quickly. To be fair, though, maybe if I read the docs, I'd know how to provoke
a little action. I just poked around to see what it looked like.

Bob
4217.104SKsh 1.7 uploaded to TAPE::CADSYS::KOSLOWDoug Koslow,HL02-3/J03,DTN 225-6377Wed May 08 1991 18:4842
    I've upload SKsh 1.7 to TAPE::AMIGA:[UPLOAD]SKSH017.LZH. Here is the
    announcement posted on the USENET...  - Doug
    
    
SKsh 1.7 is now available.
 
SKsh is a "shell" (similar to, but much more powerful than the AmigaDos
CLI) which provides similar functionality to the Unix "ksh".
 
SKsh017.lzh will be available initially on ab20.larc.nasa.gov in the
/incoming/amiga directory.  It will almost certainly be moved from
there by the moderators of ab20 - check the FILES.Z list on ab20 for
the final location.  Please don't send mail to the moderator of
c.s.a.announce - he doesn't know.
 
SKsh is copyrighted but freely distributable software, and it runs under
AmigaDos 1.3 or 2.0 on 500, 1000, 2000, 2500, or 3000 systems. It requires
a hard disk to be very useful.
 
SKsh provides many features that the AmigaDos CLI does not - for example,
it was the first Amiga shell to provide file name completion, user
definable keyboard editing, or shell functions.  See the "UserMan.doc"
file for a more detailed description.  For Unix users, SKsh is the closest
you can get to a Unix environment on the Amiga without actually running
Unix.  There are a large number of options and commands in SKsh which make
it more useful to a "power user" than a beginning CLI user.
 
New features in 1.7 include: operation on 3000/2.0 systems, a CDPATH, a
MANPATH, xargs, split, line, new control structures including && and ||,
saving and loading of history lists, ${var:-word} operations, new usage
messages, car, cdr, new supported scripts including pushd/popd, shared
mode for rapid invocation and low mem usage, better file completion,
returning exit codes from scripts/functions, mkdir -p, short circuit
evaluation, works with msh, better support for scripts from other
shells, a customizable message file, vastly improved installation, and
many other features and bug fixes.
 
SKsh is also available on Fish disks (although there is quite a delay
before the latest version appears there due to Fred's batching of
incoming disks).
 
                            -Steve Koren ([email protected])
4217.105sealanceTOOK::KEEGANPeter KeeganThu May 09 1991 09:475
Re: Sealance

Well, I managed to get sealance to bring up its title screen and hi scores screen
by running it from the CLI, but after a few moments it guru'd.  I suspect I'm
running out of chip ram.
4217.106Strange effectsFRSOLD::ZIMMERMANNMon May 13 1991 04:4220
    I did the assign and the program started with the title screen. i
    was able to select missiles from the 'weapon screen' but i never
    figured out how to continue, mean leave this screen and start the
    game. 
    This happens when i start it form RAM: (only Fastram) with a term-
    ninal connectet to AUX: i checked the chipmem and there was enough
    free. (on a 512k Chip-System)
    Then i Installed it on DH0: assigned the logical, start the game
    go over the picture to the weapon screen and then i heard a lot
    of activity on the hard-disk. Ok i thought the program has large
    modules and this may take some seconds. But it lasts and lasts ....
    I went to the kitchen for a cup of tea, came back... same as above.
    Sweat appears on my face. 'Carefully' i've done a 3-finger-reset
    and ... the disk booted fine. Then i deleted the game from disk
    and touched it never again.
    
    Whats wrong?
    
    Ralf
    ====
4217.107dittoTOOK::KEEGANPeter KeeganMon May 13 1991 09:4614
 > ... then i heard a lot
 >   of activity on the hard-disk. Ok i thought the program has large
 >   modules and this may take some seconds. But it lasts and lasts ....
 >   I went to the kitchen for a cup of tea, came back... same as above.
 >   Sweat appears on my face. 'Carefully' i've done a 3-finger-reset
 >   and ... the disk booted fine.

Yeah, this happened once to me too, while loading the program.

>  Then i deleted the game from disk and touched it never again.

I think you have the right idea here.

-peter
4217.108New to CRISTA""::AMIGA:CRISTA::CAPRICCIOStuck in the H�2�WhoaMon May 20 1991 00:5126
                     Some new uploads on CRISTA""::AMIGA:

CAL12.LZH;1              16    ! Workbench calendar.

CDSCREEN.LZH;1          126    ! Three screenshots from CBM's CDTV Welcome Disc.
                               ! From the README file: "they are nearly-exact
                               ! copies of the images found in the CDTV ROMs."

DYNAMICEYE.LZH;1        296    ! Nice SEUCK-based Star Trek game.

GAMEHINTS.ASC;1          81    ! GameBusters V6.0 - Game hints and cheats.

PAPERROUTE.LZH;1        186    ! SEUCK-based Paperboy game (not-so-hot, IMO).

SPECTRADEMO.LZH;1       520    ! Demo version of Aegis' SpectraColor HAM paint
                               ! program.

    Note: The Star Trek game from Dynamic Eye requires an IFF viewer that
    can handle overscan pics in order to read the documentation. The
    default tool in it's icon looks for something called "zhow". Lacking
    whatever that is, I used SuperView3.0, which works fine. Pressing the
    TAB key will stop the color cycling and pressing the right mouse button
    will exit. Use the mouse (while pressing the left mouse button) to
    scroll the screen up and down.

    Pete
4217.109CDFit uploaded to TAPE::AIDEV::LANDINGHAMGuy M., DLB5-3/E5, 291-9268Mon May 20 1991 11:503
I've copied CDFit.lzh to TAPE::AMIGA:[UPLOAD]

This is a small program I wrote to aid in copying CD's to cassettes.
4217.110VIEW20.LZHDECWET::DAVISyou always get what you deserveTue May 21 1991 21:2111
View V2.0 - ANIM/ILBM Viewer

   View is a program that allows you to view all ANIM opcode 5 or
6 animations and all ILBM IFF format pictures.  You can also view 
RGB Raw (Sculpt), or Pro RGB files. This viewer program is freely 
re-distributable.  This means that you may distribute it to anyone, 
or anywhere that you so desire providing that this unaltered file, 
and the original unmodified program are distributed together.

   
    
4217.111TAPE::AMIGA:[UPLOAD]LAIR.LZHEMDS::OWENHow to accelerate a MAC: 9.8m/sec^2Wed Jun 05 1991 13:3216
    
    LAIR.LZH
    
    This is the AmigaVision flow to run the Dragon's Lair origional laser
    disc.
    
    Needed is:	At least 2 meg memory
    		AmigaVision compatible LaserDisc player
    		Genlock
    		Dragon's Lair LaserDisc (available from most used video
    			game stores)
    
    If anyone get's ahold of the disc, and get's this to run, please let me
    know.  I'd love to see it.      
    
    Steve
4217.112New upload - UPGRADE.LZHAMIGA::RIESOS/2 = Half an Operating SystemFri Jun 21 1991 15:4886
I have uploaded a HUGE animation by Dr. Gandalf to tape::amiga:[upload].
This is a very nice, and very long animation, and requires 5 MB of ram,
and 5MB of hard disk space to run. I picked it up at the memory location
a while back and thought I should upload it. The original apparently came
on 6 floppies, but I got it a one QuarterBack save set.

It took 90 minutes at 9600 baud to upload!

Following is the doc file:

-----------------------------------------------------------------------------

         Upgrade by Dr Gandalf

         (Interlaced Overscan HAM)

         Copyright 1990 By Eric J Fleischer, MD
                           2213 Solmar Drive
                           Silver Spring, MD 20904

         Release Date: March 17, 1990

         All Rights, Except Those Granted Herein, Reserved

1. Terms Of Distribution
---------------------------------------------------------------------------
Permission for the non-commercial distribution of Upgrade by Dr Gandalf
is hereby granted. Non-commercial distribution is defined as distribution
by user groups, individuals, bulletin boards, and not for profit, public
service public domain disk distributors. Distribution is ONLY permitted if
ALL the files that make up the entire animation are distributed together.
Any manufacturer of hardware or software is specifically enjoined from the
public distribution of any part of Upgrade by Dr Gandalf, except
if written arrangements are made with the author (not that I wouldn't be
willing to make such arrangements).

Upgrade by Dr Gandalf is specifically NOT in the public domain.

2. How it was made:
---------------------------------------------------------------------------
The original images were generated in Interlaced Overscan HAM mode using 
a Turbo Silver SV (floating point), a commercial ray-tracing program from
Impulse Software (It was NOT done with Sculpt 3D!!!)

The rendering was done partly with and Amiga 2000 with a Commodore 14MHz
68020/68881, and partly with a GVP 32MHz 68030/68882. The animation took 
about one year from start to finish. 
There are over 700 images total. The images were generated with Turbo
Silver, touched up with Diamond (also from Impulse).  The pictures were 
compressed into five separate .ANIM files with either Turbo Silver, MakeAnim
(public domain), or Animation Station (Cryogenic Software). Sounds were
created digitized with Perfect Sound. The title slides were created with
Deluxe Paint III (Electronic Arts). The entire animation is shown using 
Deluxe Video III (Electronic Arts).
 

3. How to view it:
----------------------------------------------------------------------------
UPGRADE requires *5 Megabytes* of memory, and Super Agnes, and 5 
megabytes of hard disk space to run!!!

The individual scenes can be played with VIEW, which is on the first
disk of this collection. Press the F5 key once the animation begins
to make it play at the correct speed. The individual scenes take 1 to 1.5
megabytes.

To use UPGRADE:
   Make a drawer on your hard disk, and copy all the files from all six
disks into that partition. Then just double-click the Upgrade icon. If the 
player generates an error message, it is probably due to fragmented memory. 
Re-boot and try again.

---------------------------------------------------------------------------
I hope you enjoy Upgrade. If you do, you can pay me back by
coming up with some interesting animation and graphics of your own and
distributing them.

PLEASE, when distributing UPGRADE, be sure to keep it intact, and
include all portions of the animation in the distribution, including the
main animation files, the sound files, the titles, this documentation 
and the associated icons.

                       Dr. Gandalf, AKA Eric J Fleischer, MD

---------------------------------------------------------------------------

4217.113TAPE::AMIGA:[UPLOAD]TUTORIAL.LZHDECWET::DAVISyou always get what you deserveWed Jun 26 1991 00:549
    This file contains the text and the example IFFs for the Imagine FORMS
    editor tutorial written by Steve Worley.  If you want to understand the
    FORMS editor within Imagine this file's for you.


					Mark Davis
					6/25/91
    
4217.114RAM drive fills up early... why?SMAUG::SPODARYKFor three strange days...Fri Jun 28 1991 18:2820
    re: .112 - UPGRADE.LZH
    
    I'm trying to take a look at the newest Dr. Gandalf demo, but having
    a few problems.  I do have 5M RAM, and I do have about 6M of HD.
    I've copied the file over to my HD, and would like to copy the archive
    into RAM so that I can unarc it back on the HD.
    
    The problem that I'm having is that the RAM disk gets full after
    about 1.9M, but I clearly have plenty of memory left.
    
    Before copying, I've got 4981952 bytes total, the largest "fast" piece 
    being about 4M.  The archive is only about 3.7M.  The copy stops about 
    mid-way through.  I don't know why there isn't sufficient room, unless
    the RAM disk get's "full" after you use up 1/2 of the potential 
    space.   Any ideas?
    
    What I may try to do is unarc it to floppies, delete the archive and
    them move files back to the HD.  What a pain.
    
    Steve
4217.115one workaroundSMAUG::SPODARYKFor three strange days...Fri Jun 28 1991 18:376
    Well, I haven't solved the RAM problem, but I have an easy workaround.
    I'll just unarchive all the files on the Risc box, and then copy them to 
    the Amiga - 5M at A2065 ethernet speeds will only be 30 seconds... :^)
    And I won't have to wait days to unarc them either... :^)
    
    Steve
4217.116LODGE::LENDavid M. LenSat Jun 29 1991 13:445
    I have just uploaded a new animation from Eric Schwartz, starring Flip
    the frog and Clarrise the cat.  It requires at least 3MB to run.  It is
    a excellent animation and runs almost 4 minutes.                    
    
    I also loaded the readme file to TAPE::AMIGA:[UPLOAD]DATINGGAME.TXT.
4217.117STAR::GUINEAUbut what was the question?Mon Jul 01 1991 11:067
Steve,

The problem is most likely that COPY allocates peices of memory as it works
and thereby fragments memory.

john

4217.118ImConEd.lzhDECWET::DAVISyou always get what you deserveWed Jul 17 1991 23:4818
    This version allows you to edit the function key bindings in the
    editors.  A handy program if you are an Imagine user.  - mark
    
    

			      *************
				ImConEd1.1
			      *************

			      BETA VERSION

		What the hell is an ImConEd? Well, it's a program to 
	edit your Imagine.config file with. I assure you that if you
	don't know what an Imagine.config file is, this program is NOT
	for you. Sure, you can use a text editor to change the settings
	in your Imagine.config file, but ImConEd is easier, and more
	fun. ;^) 
    
4217.119MegaBall20.lzhMARCOL::GIUFFRIDAThu Jul 18 1991 11:3419
Directory TAPE""::AMIGA:[UPLOAD]

MEGABALL20.LZH;1        735  17-JUL-1991 17:25:54.00

The following is an excerpt from the readme file
----------------------------------------------------------------------

The first is a complete archive of MegaBall version 2.0, including a few
board files, which I hadn't really indended to distribute, but they seem to
already be floting around anyway.  These files can be loaded by pressing
ALT-L at the main title screen:  REMEMBER this; it's not in the DOCs
because I didn't think I was going to distribute these.  ALSO:  I don't
know who put that text file there that said MB1.0 was WB2.0 compatable, but
it WASN'T, and this version of MB *IS*.
                                                           --Ed Mackey
----------------------------------------------------------------------

 Joe
4217.120GODS_DEMO.LZH & .TXTDWOMV2::CAMPBELLDelaware AmiganWed Jul 24 1991 19:3214
    
    GODS_DEMO.LZH

Lharc version of the GODS demo, previously uploaded to TAPE as two
.DMS archives.  GODS is developed by the Bitmap Brothers.  

I suggest un-lharcing to a blank floppy, with a s:startup-sequence
containg the line "GODS".   Works for me.

dmc 7/24/91

DWOMV2::CAMPBELL

4217.121VISTA_OBJECTS.LZH and STEAMTRAIN.LZHSTAR::GUINEAUbut what was the question?Fri Jul 26 1991 10:256
New uploads to TAPE::AMIGA:[UPLOAD]

	VISTA_OBJECTS.LZH		Imagine objects
	STEAMTRAIN.LZH			An Imagine creation (see note 4692.48)

4217.123MED 3.11TRUCKS::BUSSINK_ESwitzerland 700th, D-2Tue Jul 30 1991 03:488
    On Tape::amiga:[upload] you can now find the MED 3.11 disk under the
    name of
    		MED311.DMS
    it's only a minor update from 3.10.
    The only bug visible, is that the third E3 equilyser don't work. But
    it's not a problem.
    
    					Erik
4217.124AMenu 1.3TRUCKS::BUSSINK_ESwitzerland 700th, D-2Tue Jul 30 1991 10:388
AMenu 1.3 is like the legendary MyMenu 1.0, but has been updated. It takes
less memory, and the presentation is nicer also. This AMenu will allow you
to run commands & files with defined stacks. 
	(Taken from AB20.LARC.NASA.GOV)
    
    	AMENU.ZOO
    						
    							Erik
4217.125DirWork 1.31TRUCKS::BUSSINK_ESwitzerland 700th, D-2Tue Jul 30 1991 10:5378
    
    
     
    DirWork 1.31 uploaded as DIRWORK_131.LZH
    
Extract from the documentation :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	DirWork V1.31 - Chris Hames 22/6/91.  All rights Reserved.
	----------------------------------------------------------
			DW Size 44428 bytes

	Need to get around your directories fast and simply.  Force yourself
to read fully this doc file and I think you will find this program of great
use.  What makes DirWork better than the rest ?

	VERY Configurable.  All Buttons/Options/WindowSize/WindowPosition
	can be modified and the DW executable modified to have these values.

	Detaches.  So when you type DW from CLI you can still use your
	CLI as if nothing happened.  No need to Run!

	Sleep. Can be put to sleep so it disappears completely until you
	select it from the workbench tools menu (kick2.0-) or press left
	Ctrl-Shift-Alt-D or whatever keys you configure it to.
	Also can be started in sleep mode so "DW -s" in your
	startup-sequence will have it there for when you want it later.

	Intelligent.  Double click the left mouse button on filename of a
	IFF picture and it will be automatically displayed.  Double click
	a text file to type it, press the right mouse button to edit it!
	Double Click a .lzh file and you see the contents, right mouse
	button on one extracts the contents to the destination dir and then
	reads in the new entries.
	As well as many other instant actions on different types of files.

	A excellent show built in that loads in the next picture while your
	looking at the last.  You can of course set up a button to use your
	own show utility.

	Both memory and BootBlock virus checking.

	PopKeys.  Define keys to start up programs. eg make Amiga-P start
	your paint program.  Amiga-Escape start a NewShell etc etc etc
	Also adds these programs to your Tools menu if using Kick2.0-.

	ScreenBlanker so that the phosphors on your monitor get a rest.

	AutoPoint option so that the window the mouse is over is selected.

	Copy & move cloning so that the date/protection/filenote is same.

	Fast and Smooth Floppy Dirs!  Getting a directory off a floppy
	is up to 2 times faster.  And your drive doesn't grind back and
	forward anywhere near as much as normal.

	Size.  At less than 45K uncompressed in makes mince meat of most
	of those huge memory hungry utils.


This program is SHAREWARE so please support the work that has gone into it.
Here is my order of preference due to bank charges for contributions :-
	Australian Cash or Cheque
	Internationa Money Order or anything else that costs me nothing
	Foreign Cash (US, English or German prefered)
The suggested contribution of $35 will get you a disk containing the next
version of this program when it is available.  
Please send the contribution & any ideas etc to:-
	C Hames           |Internet:
Snail:	6 Pamela Crt      |   [email protected]
	Blackburn South   |   [email protected] (1991 only)
	VIC 3130          |FidoNet BBS:
	Australia         |   3:633/353
And don't forget to include the version number you have!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        copied on the Tuesday 30th July from AB20.LARC.NASA.GOV

							Erik

4217.126SANA-II Network Driver Spec from CommodoreDWOMV2::CAMPBELLDelaware AmiganTue Jul 30 1991 22:549
SANA_SPEC.LZH is a lharc archive of three shar files, which make up
the latest release of the SANA-II driver from Commodore.  All network
devices are expected to use and adhere to this spec.  Posted for the
interest of the DEC Amiga community.

Dennis

DWOMV2::CAMPBELL
4217.128more Eric Schwartz animations on Tape::amiga:[upload]TRUCKS::BUSSINK_EErik Bussink,Fareham UK,782-2272Tue Aug 06 1991 08:5798
    
    
    
    
    
     
    New on Tape::amiga:[upload] from AB20.larc.nasa.gov
    
    Eric Schwartz Animations :
    
    	Amy_does_schwab.lzh 
        ATF_Agility.lzh
    	Camouflage.lzh        
    	City_jumper.lzh
    
    and also the Eric_Schwartz_list_jul-91.txt (see attachee)
    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
Eric Schwartz Animation List as of July 7, 1991

AEROTOONS( all require 1 megabyte and are made with Gold Disk's 
                    Moviesetter unless otherwise stated.)

Stealthy Manuever                             1989
The Swiss Army F-16 in Combat                 1989, 1.5 meg
Stealth Bomber                                1989
Skydive                                       1989
Navy Aggressor Training                       1989
Soviet Soft Landing                           1989
Korean Conflict                               1989
VTOL contest                                  1989, 1.5 meg
Stealthy Manuever II                          1990
Vietnam Conflict                              1990
Shuttlecock                                   1991
ATF Agility                                   1990,91, Disney studio
Camouflage                                    1991


 E.S. Productions (same conditions as the aerotoons)

How to Run into a Wall                        1989
Coyote 2: The Road Test                       1989, 1.5 meg
Juggler Demo II                               1989
At the Movies                                 1990, 1 and 2 meg versions
Pogo: Miz Ma'm'selle                          1990, 2-meg
Batman                                        1990
Juggette Demo II                              1990
Terminal                                      1990
Late Night                                    1990
The History of Amy the Squirrel               1990, DeluxeVideo 3
The Anti-Lemmin Demo                          1991, 2 meg(2.5 if HD)
The Dating Game: A Flip the Frog Cartoon.     1991, 3 meg


 ANIMS (short looping things, made with Dpaint 3 and/or sculpt 4Djr.)
       (all of them run in one meg, some less)

Amy Walks             1989
Juggette Anim         1989
E.S. Anim             1989
Stealth Flyby         1990
Juggler jr.           1990
City Jumper           1990
Amy Jogs              1990
Amy vs. Walker        1990
The Big Sneeze        1990
E.S. Tor Anim         1990
Amy Does Schwab       1991


Filenames or archive names may differ from the ones I've given here.
These animations are freeware or shareware, NOT public domain. These anims
are available all over but there are only FIVE officially ordained
distributors.(ones I fully approve of)  These are:

Myself,

the Fred Fish Amiga Library, 1835 E. Belmont Dr.
                     Tempe, Arizona   85284

The AFIT Amiga users group.  BBS No. (513) 252-7681  Dayton, OH

The Merical Starchaser BBS.  BBS No. (513) 254-9112  Centerville, OH

Integral Computers "Public D" Collection, 414 Barclay Rd.
                                Rosemont, PA   19010


As Always,
           Eric Schwartz

All Animations are Copyright 1989, 1990, 1991  Eric W. Schwartz
This list version (1.2) was finalized on July 9, 1991

Eric Schwartz
P.O. Box 292684
Kettering, Ohio 45429-0684
4217.129New on Tape::amiga:[upload]TRUCKS::BUSSINK_EErik Bussink,Fareham UK,782-2272Thu Aug 08 1991 07:4212
    Soon on Tape::amiga:[upload]
    
    	Aquarium-511-520.lzh
    	FishXref-520.lzh
    	Imploder40.lzh & Imploder40.readme    	Imploder 4.0
    	Unzip41.lzh                             Unzip 4.1
    	VCHK_V526.lzh                           VirusChecker 5.26 
    	VMemK100.lzh                            VirusMemoryKiller 1.00
    	VScan509.lzh & VScan509.readme          VirusScan 5.09
    	
    
    						Erik
4217.130now on Tape::amiga:[upload]TRUCKS::BUSSINK_Edream: Ncube 2 running Amiga s/wFri Aug 09 1991 12:197
    
    	QDcopy10.lzh & QDcopy.readme	Quick&Dirty copy program
    	HDFview.lzh &.readme&samples 	HDF graphic viewer
    	PPdecrunch10.lzh		PPdecrunch program
    	Dpaint4.txt			small text about Deluxe Paint IV
    
    						Erik
4217.131now on Tape::amiga:[upload]TRUCKS::BUSSINK_Edream: Ncube 2 running Amiga s/wMon Aug 12 1991 07:0610
    
    	unsit15c.lzh			some tools for compression
    	vmalloc.lzh			for programmer's, memory alloc
    	ES-tor.lzh			New animation by Eric Schwartz
    	Caligari_pro_demo.lzh		An demo of Caligari.
    
    			All from AB20.larc.nasa.gov 
    
    						Erik
    	
4217.132FF511-520 now available on TAPE""::CGOWGS::OAKLEYBCNU2Sun Aug 18 1991 21:1515
    
    Fish disks 511-520 have been uploaded to TAPE""::amiga:[upload] as
    ffxxx.lzh
    If they are not there then try TAPE""::amiga:[amiga.fish.z500].
    
    These files as with the previous ones I uploaded are in stream-lf
    format which VMS lharc likes.  Others have left the files in Fixed 512
    (ie: ff521-530) which have to be cvtarc'd to be usefull under VMS.  So
    if you happen to find a problem with your .lzh file under VMS, you
    should check the file structure.
    It is suggested that all Fish Disk providers please ensure that the
    file type is stream_lf prior to uploading to TAPE.
    
    wayne
    
4217.133Conversion to stream_lf...TENAYA::MWMWed Aug 21 1991 18:4710
I uploaded 521-530. Converting them to stream_lf would involve an extra copy
step (currently, it's Amiga->TK50->Ultrix->TAPE::) to get the files to a VMS
system I can log into, as well as finding and testing the tools needed to
do the conversion. If someone can suggest a way to do this without having to
copy the files to VMS, I'll be glad to.

If there isn't such a way to do the conversion, and it's a real problem, then
the old paths will suffice.

	<mike
4217.134COOKIE::WITHERSBob Withers - In search of a quiet momentWed Aug 21 1991 19:395
WHne I try tio get stuff off of tape, I get

Login information invalid at remote node

What am I doing wrong?
4217.135STAR::GUINEAUbut what was the question?Wed Aug 21 1991 19:453
TAPE:: is now EOT::

john
4217.136ELWOOD::PETERSWed Aug 21 1991 22:326
    
    
    	The AMIGA: disk was moved from TAPE:: to EOT::  ( End of Tape ).
    
    		Steve P.
    
4217.137(chortle)TLE::ALIVE::ASHFORTHLord, make me an instrument of thy peaceThu Aug 22 1991 08:295
BTW, let's not fail to applaud the wit of the name change TAPE->EOT.

Sometimes it's the little things that make your day...

Bob
4217.138Use the image switch on DECnet/ULTRIXSMURF::COOLIDGEBayard, ULTRIX CSSE 381-0503 ZKO3Thu Aug 22 1991 11:1531
    
    Re -.3 or so about ULTRIX:
    
    Don't forget to use the '-i' switch of dcp, as in:
    
    dcp -i eot::'amiga:[uploads]funtime.lzh' funtime.lzh &
    
    to copy from EOT:: to your ULTRIX system. I don't have a DECnet/ULTRIX
    manual set handy, but you could check the man page for dcp to see
    if there are any gotchas when pushing to EOT::, although I suspect
    there won't be any.
    
    If you're copying FROM EOT:: to an ULTRIX system, use lharc to unpack
    or list the .lzh file. If you can do that, you're home free. (If you
    unpack or extract, BE CAREFUL - Lharc will conveniently (but silently)
    create whatever directories are missing. I extracted a document from
    one .lzh file and found myself rummaging down through a couple of
    newly-created directories to find it!
    
    It was mentioned in another note that among other things, AmigaDOS
    and U**X are of the same mind when it comes to files - they're treated
    as a bunch of bytes with no interpretation attempted or imposed.
    RMS (used ALSO for RSX-11 systems to this day, BTW) does, of course.
    
    I don't believe that EOT:: is running UCX, so FTP is probably out of
    the question. Since my workstation can't directly connect to a LAT,
    it's a moot point for me, otherwise I'd probably use it, rather than
    our group's timeshare system to cache my download files. My biggest
    problem, as lamented in Note 4626, is a noisy phone line...
    
    
4217.139COOKIE::WITHERSBob Withers - In search of a quiet momentThu Aug 22 1991 12:4513
Neither COOKIE:: nor VORTEX:: know node EDT:: ... what's the node number?

BobW

>================================================================================
>Note 4217.135                  New Upload to TAPE.                    135 of 135
>STAR::GUINEAU "but what was the question?"            3 lines  21-AUG-1991 18:45
>--------------------------------------------------------------------------------
>
>TAPE:: is now EOT::
>
>john
>
4217.140COOKIE::WITHERSBob Withers - In search of a quiet momentThu Aug 22 1991 12:4814
OOPS - I'll try E O T : :

>================================================================================
>Note 4217.136                  New Upload to TAPE.                    136 of 136
>ELWOOD::PETERS                                        6 lines  21-AUG-1991 21:32
>--------------------------------------------------------------------------------
>
>    
>    
>        The AMIGA: disk was moved from TAPE:: to EOT::  ( End of Tape ).
>    
>                Steve P.
>    
>
4217.141TENAYA::MWMThu Aug 22 1991 13:4512
re .137

I'm not having problems moving .lzh files to/from TAPE:: to Ultrix. The 
problem is that when I move them from Ultrix to TAPE::, they don't wind up 
in stream_lf format. This apparently creates problems for the people at the
other end. The -i flag is required to move .lzh files in either direction.

The dcp man page doesn't talk about converting formats along the way, so I
assume it won't. Is it possible to do the cvtarc (or whatever) on the
Ultrix end of things (I sorta doubt it).

	<mike
4217.142EOT :: = 18.341 = 18773:: CX3PST::WSC017::A_ANDERSONCSC32::A_Anderson NSU/VAX DTN 592-4170Thu Aug 22 1991 13:472
Just in case some one does need it

4217.143ELWOOD::PETERSThu Aug 22 1991 15:038
    
    
    	If installing UCX on EOT would help ? Maybe it can be done. I'll
    look into getting a Internet address.
    
    		Steve P.
    		EOT  System manager
    
4217.144Problems with FF511-520...VMSNET::WOODBURYFri Aug 23 1991 16:1527
Re .132:

	I just finished down loading 511-520 from EOT.  All EXCEPT 512 and
    517 are corrupt.  Not completely mind you as they would be if CVTARC needed
    to be run, but only one or two files in the set (usually the biggest file
    in the set).

	I checked the copies I had on my local node with the VMS version of 
    LHARC and they showed the same problem, so it wasn't the down load itself
    that cuase the problem.

	I'll copy the files again from EOT and see it the problem persists.  
    Could some one else also check -- I hope I'm crazy, but afraid I'm not...

PS

	I've been checking my complete set of disks using BRIK and trying to 
    clean up any problems I find.  I've got close to a complete set if you
    don't count the messed up .info files where someone moved a window before
    archiving the disk.  I'll be uploading some of the older disks as soon as
    I finish.  (Since I've been working on this more than 9 months now, soon
    is NOT a few days - more like in a month or two.)

	Also note, the CD ROM archives of the Fish Disks seem to be pretty clean
    BUT the root level .info files are consistantly corrupt from what I've 
    seen.  I'de be interested in a clean source for these files if anyone 
    knows of one.
4217.145confirmed: problems with FF511-520NAC::BRANNONvalue addedFri Aug 23 1991 19:427
    re .144:
    Same problem here - 512 & 517 ok, the rest get CRC failures on certain
    files.  VMS, MS-DOS, and Amiga LHARC's all find problems at the exact
    same spots in the archives.
    
    dennis
    
4217.146what has changedSALEM::LEIMBERGERMon Aug 26 1991 07:376
    I go to my local dealers to get fish disks (currently to 530). For
    $1.75 a disk ($1.50) if you buy a box, I figure it is a good deal.
    For those souls that arn't lucky enough to have this option we need
    to find out what has happened here. It seems that this has only started
    recently, and we need to see what has changed in that timeframe. 
    								bill
4217.147new copies of FF511-520 on EOT::CGOWGS::OAKLEYBCNU2Tue Aug 27 1991 12:4313
    
    New copies of Fish 511-520 are being uploaded to replace the bad ones. 
    
    The previous disks were carried in on TK50, subsequent testing has
    found that in 030 mode the system is occasionally writing a '0' byte
    instead of the proper data, in 68000 mode it appears to work properly. 
    Equipment in use includes TZK50, ICD adscsi v1.91, GVP 33mhz 030. 
    Steve Drew has the same setup (GVP is older, ICD is newer) but is
    getting SCSI Phase errors when trying to write to tape in 030 mode
    using the BTN driver, so we are trying to work out where the problem is
    originating.
    
    
4217.148TENAYA::MWMTue Aug 27 1991 15:246
In hopes of helping narrow the search:

I'm using an A3000 with the internal SCSI, a TZK50 and BTN. There don't
seem to be any problems (except for needing a cvtarc later).

	<mike