T.R | Title | User | Personal Name | Date | Lines |
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4171.1 | Yea, UL it! | EUCLID::OWEN | Rent-to-own a clue | Thu Oct 04 1990 15:06 | 4 |
| Is this the one that the new AmigaWorld rated the #1 PD/Shareware game?
Steve
|
4171.2 | Shure... | SHARE::DOYLE | | Thu Oct 04 1990 15:18 | 12 |
| re:-1
Hi Steve,
This one looks even better.
I'll u/l it tommorow, ( I gotta warp it and put it on a cross dos
disk).
By the way, the one in Amiga World is already on the net.
Ed
|
4171.3 | | WJG::GUINEAU | | Thu Oct 04 1990 16:21 | 5 |
| There was a PD startrek game (it's on the net) awhile back that was pretty good.
Definetly upload this one!!!
john
|
4171.4 | | BAHTAT::FORCE4::hilton | How's it going royal ugly dudes? | Fri Oct 05 1990 05:45 | 11 |
| ED,
Is this written by Marcus someone, with a choice to see the intro or
not, which has sampled music and sounds from the films? ie sliding door sounds etc
Myself, my brother and a friend THINK me understand the basics!
If we are talking about the same game I'll try and put some hints etc in here.
Greg
|
4171.5 | It's on Tape: | SHARE::DOYLE | | Fri Oct 05 1990 09:46 | 14 |
| Okay, I've U/Led the new star-trek game up to tape.
It's 2 disks in warped format.
There labeled "Star1.wrp" and Star2.wrp"
(hope someone can translate the docs...)
ED
re:-1
It's not by jimbo barber, but I don't know if you can turn off the
intro.
The Main title screen shows a stationary Enterprise leaving a
space-station.
|
4171.6 | Does this look like it? | ODDONE::RANKIN_J | | Fri Oct 05 1990 14:52 | 74 |
| I found this translation of a star trek game in a newsletter from a PD
outfit. I think it may be the same one (unfortunately I havent got it)
as it was written by a German chappie, Tobias Richter. I,m not sure of
copyright on this so please dont copy this translation.
"THE GAME--The finished code is approximately 160K long, the source
codes cover about 1/2Mb. On the 512K version I,ve simply left out the
unneccessary sounds, but have changed nothing on the actual game.
obviously it loses a little of the atmosphere. If you have more than
1Mb of memory you can copy the data disk into the RAM so that speed
will be increased.
StarTrek can be steered 100% with the mouse but it needs to be
supported by a joystick in PORT2 in order to steer the spaceships
movements."
"THE AIM OF THE GAME--There is no definite aim-essentially it is to
remain Captain of the Enterprise. In order to achieve this, tasks must
be carried out, the crew must be cared for and generally you must do
the right thing! An irresponsible captain will be unable to hold his
ground just as well as an overcareful one." (sounds like a good
training course for Digital managers)
"THE MENU POINTERS--
Mainscreen 1-the bridge (from commanders chair)
4 indicators are found in the middle.
Top=impulse speed
2nd=warp speed
3rd=energy level recorder
Bottom=damage to hull
next to this on the left is an indicator for the momentary alarm
situation. Under all of this is the star time indicator"
"ENGINEERING--You can adjust the degree of repairwork with the slide
controls. In order to carry out repairs enough energy must be
available. During big repairs crew members can be injured. The speed
can also be adjusted on the left hand side. NB: impulse speed can only
be activated when warp1 is stopped. In the middle there are indicators
for shield configuration and for the damage of the ship."
"COMMUNICATIONS"-- the reports that have been announced through the
pipe are given out here.
NB: the reports are not stored in memory. Therefore it is recommended
that important things are checked out immediately.
Middle(condition) the alarm condition of the ship can be changed.
Top(own message) this indicates all present announcements at your
disposal which can then be sent with SEND IT."
I think I should ask now--does this look like the same game? Also does
this help?
The translation goes on to discuss weapons, helmsman, navigator etc.
If its the right one I will try to enter the rest of the translation.
As I do not have access to the Network for downloading I would
appreciate it if someone would agree to send me a copy on disk (I,ll
send blanks of course).
Best regards
Jim
P.S. I hope this looks O.K. I,ve only been accessing notes for a few
weeks and this is the first one I,ve written. I should also admit that
I am new to the Amiga and a non-techie so beware! --But i do intend to
get the most from my machine.
|
4171.7 | This is it | SHARE::DOYLE | | Fri Oct 05 1990 15:00 | 8 |
| Yep, this is the one...........
Ed
|
4171.8 | Unwarping problems | CNTROL::HABAN | | Sun Oct 07 1990 02:31 | 12 |
| Has anyone out there successfully unwarped star1.wrp & star2.wrp?
I've been having some problems. On both files, nearly every track
reports a "CRC Error", causing warp to sometimes hang, sometimes abort.
I've tried warp v1.1 and v2.0, and downloaded the files from the
net twice with the same results, so I'm pretty sure the file integrity
is there.
Any help is appreciated!
/%/ Scott Haban
|
4171.9 | | WJG::GUINEAU | | Sun Oct 07 1990 09:11 | 3 |
| Same problem here - CRC errors all over the file.
john
|
4171.10 | "Buyer" beware | FROCKY::BALZER | Christian Balzer DTN:785-1029 | Mon Oct 08 1990 07:27 | 16 |
| Re: .all
Well, I don't wanna spoil your fun, but there are two things to
remember with this StarTrek game:
1. It's written poorly, there several non-system conform things in
there, like direct access to one of the WB bitplanes.
2. It will be unplayable fast on anything else than a plain 68000
machine.
The author lives some 10 km's away from me, however I've been unable to
contact him.
As far as the game concept is concerned, it's the best I've seen in
this category (but get's boring after a while, due to a limited number
of possible "events").
<CB>
|
4171.11 | I'll try again. | SHARE::DOYLE | | Mon Oct 08 1990 09:35 | 7 |
| Sorry, I'll rewarp it tonight. I used NFT copy/block/stream_lf on it
to get it on the system, but I had some bad blocks on the 720k disk..
I had to use Nortons to remap them. I thought it had been successful.
Ed
|
4171.12 | I couldn't unwarp it either | MCDONL::BARRETT | I will not skateboard in the halls | Mon Oct 08 1990 11:01 | 2 |
| Is it possible to supply it as two .LZH files instead? It will be
much faster to decode it and I've also found Warp files to be troublesome.
|
4171.13 | Lharc it is. | SHARE::DOYLE | | Mon Oct 08 1990 11:13 | 5 |
| Ok, I'll lharc it.
But those with single drives will have to re-install the disks.
Ed
|
4171.14 | Check for non-standard boot block | BOMBE::MOORE | Amiga: Real computing on a PC budget | Mon Oct 08 1990 13:53 | 2 |
| If this is the one I think it is, there is a special boot block on the
disk.
|
4171.15 | Bootblock= unrelated-intro. | SHARE::DOYLE | | Mon Oct 08 1990 14:03 | 5 |
| The boot-block is there for some-intro that has nothing to do with the
game as far as I can tell. I started the game from an icon thats on the
disk.
Ed
|
4171.16 | No fuel, can't leave earth. | DECWET::DAVIS | You always get what you deserve | Mon Oct 08 1990 16:05 | 6 |
| How do you get energy to get the Enterprise into warp drive? I send a
message to star fleet but nothing happens. Also, works on my midget
racer equipped A500 although the "half screen pal->ntsc" trick is
distracting.
mark
|
4171.17 | All Set. | SHARE::DOYLE | | Tue Oct 09 1990 09:28 | 28 |
| Okay, an LHarced version of "STAR TREK (the future of mankind)" is on
"Tape::User2:[upload]" as STAR1.lzh and STAR2.lzh.
I tested both these files after they were U/Led and they passed.
I also included the PatchNTSC program from FF346 for those who like to see
the full screen (game is in Pal).
1. The Game is in Pal, when I first recived this I ran it from workbench
(I've got a hard drive) using the 2 program icons on the disk.
One is labeled STARTREK the other STARTREK512K, the first requires 1meg or
more for all the sounds.
When I ran it the bottom was chopped off, and I had a problem accessing
certain icons.
But, when the program is auto-booted up from the disk "STGAME", it eliminates
this problem by shifting the screen up higher.
For those who don't mind missing some of the top screen, this is by far the
best solution.
I've included the "PatchNTSC" program, for people who wish to see the whole
screen, or run the program from hard-disk. I haven't figured out if the
auto-boot disk uses preferences or another program to shift the screen up, and
I wanted to run it from my Hard-Drive.
2. This is the best PD Star-Trek Game I've Ever seen. The controls
can sometimes be a bit cumbersome, and I wish it implemented the keyboard, but
I think the graphics are outstanding (my opinion).
Ed
|
4171.18 | Clues | ODDONE::RANKIN_J | | Tue Oct 09 1990 09:56 | 26 |
| Here,s some more from the instructions translation then.
CLUES
On entering orbit try to keep the edge of the planet in the middle of
the screen, later a cross-hair and a circle will come for orientation.
Keep the cross-hair between the edge of the planet and the circle.
On landing on the dock it is enough to see the gates of the entrance as
the dock doesnt move. If you deviate too much the landing will be
broken off.
If the Transporter is broken and all the shuttles ar in repair you have
to either wait or call in at the dock for repair.
In the dock all repairs are carried out at top speed and the energy
will be brought up to the highest level. This will take a while if
there is much damage.
With enemy attacks try and bluff first as this saves energy and damage
and raises the morale of the crew.
The more experience you gain the harder the tasks from Starfleet.
I,ll post some more when I can. Is someone going to send me a copy?
|
4171.19 | help | GLDOA::STOUGHTON | | Thu Oct 11 1990 12:18 | 11 |
| I have a request...
I haven't been able to pull the warp de-arcer into my system and
even if I did I would have trouble using it.
I would like to ask if someone around the BTO area can make a
working copy as I will be there Oct 26 for 3 week 9000 training.
I will pack some disks with me thanks.
Gregg
|
4171.20 | | WILARD::BARRETT | I must not waste diskspace | Thu Oct 11 1990 16:34 | 2 |
| The files are now available in LHARC format in [upload] -- is this
enough?
|