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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4000.0. "TSSnet and missing FAL" by BERFS3::RAUFMANN () Wed Aug 08 1990 17:04

    
    
    Hi,
    
    Last week i bought an Ethernetboard with the TSSnet Software-Package.
    TSSnet is a DECnet for the Amiga. But , and that is the problem-
    TSSnet is coming only with the driver,an simple NCP, a Terminal/
    emulator (eg like sethost) and a mirro-like Demoprogram.Also includet
    are C-based examples .
    So I think I haved byd the expensiv. Terminalemulator of all time.
    
    My questione is:
    
    	Is there everyone who has written some tasks for TSSnet??
    	(like FAL or so).
    
T.RTitleUserPersonal
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4000.1sorry it's off the subject. Maybe 5000...EUCLID::OWENI will not instigate revolutionWed Aug 08 1990 17:182
    Uugh!  I can't believe I missed it.  That 4000 note was going to be
    mine!
4000.2RSNWHAMMY::SPODARYKScaring the pedestrians...Wed Aug 08 1990 17:2410
According to Bob Tolly at Syndesis, FAL and a Mail program will be included
in the next release.  Due to time contraints, the V1.0 does not contain
those utilities.  I don't know what the time frame is, but it should be
fairly soon.  I'm looking forward to it also.

As is, the DECnet software is most useful for using multiple terminals,
or as a transport for Dale Luck's X-Windows software.  File transfer is
definitely needed.

Steve
4000.3NFT?NAC::BRANNONvalue addedThu Aug 09 1990 16:337
    By comparision, Digital's own DECnet-DOS V1.0 didn't include FAL and
    MAIL in the first release.  That was added in later releases.
    
    Is NFT included?
    
    dennis
    
4000.4NO NFT TODAYBERFS3::RAUFMANNFri Aug 10 1990 14:209
    
    No , there are no Utilities for File-Transfer includet.
    So I am sitting here and started to write an own NFT. But it is a very
    hard Job, because I am an very Beginner in C.
    
    -- waiting is very hard --
    
    reg.
    
4000.5kermit over cterm?NAC::BRANNONvalue addedFri Aug 10 1990 17:4410
    Writing a NFT is a non trivial exercise due to the DAP protocol,
    VMS wildcarding, and RMS file attributes.  I am surprised to see a 
    shipping DECnet product that doesn't include file transfer.  
    
    Unless they wanted you to use a terminal emulator file transfer
    protocol over CTERM instead for this release.  You might want to try
    that approach first.
    
    regards,
    dennis
4000.6NSSG::SULLIVANSteven E. SullivanSun Aug 12 1990 00:0110
RE:.5

>   Unless they wanted you to use a terminal emulator file transfer
>   protocol over CTERM instead for this release.  You might want to try
>   that approach first.

    Ahem,  ummm I think that is what was expected. It *is* remarkably
slow, but seems to work OK. sigh.

	-SES
4000.7The Perfect GeneralTENAYA::MWMMon Nov 18 1991 15:0337
I went out and bought my first game in a long while, "The Perfect General"
by White Wolf Productions, marketed by Quantum Quality Productions. I'd
thought about it before, but hesitated because of my dissapointment over
other wargames on the Amiga. Two reviews on USENet convinced me; I've
still got one if anyone is interested in a long review.

In brief, TPG is pretty much what I think a wargame on the Amiga should
be like. The heritage from the table-top board games I enjoy is very
much in evidence: hex grids, square pieces with movement/firepower/range,
etc. However, the computer is there to do all the grunt work; it makes sure
you don't violate stacking restrictions, keeps track of which units have
fired, keeps track of damages to units, calculates the odds and rolls
the dice, keeps score, etc. In addition, all the information that you
*should* have is available from the keyboard or mouse (I've seen games
that *didn't* have that; you couldn't play them without constantly
hunting for things in the manual). Finally, having the computer lets you
do things you can't on a tabletop. It keeps track of line of sight, and
pieces you can't see aren't visible to you. They appear and dissapear
as they move into and out of view, giving you a brief moment for opportunity
fire (the only feature that depends on your reflexes).

More realistic graphics (i.e. - holograms of real objects :-) would be nice,
but I believe they've used the Amiga capabilities to good effect. The only
other problem is that winning (so far) is too easy. I won the scenario
they set up as a "short intro" (A Simple Little War) the second time I played
it, even though I hadn't really read the manual yet; and am currently
running about 9-3. Oh yeah - I've spent far to many hours playing it.

Recommended to wargame buffs. It's billed as a strategic game, but feels
more tactical (artillery takes a turn to arrive; units have ranges),
at somewhere around the company level.

Now, anyone else have a copy? Strategy discussions, etc? Anyone in the
bay area wanna try the play by modem hooks? Anyone want the long, detailed
review from USENet?

	<mike
4000.8Wrong topic?PAMSRC::REBOO::BARRETTAnother face in a red jumpsuitMon Nov 18 1991 16:001
I am greatly confused. What does -.1 have to do with TSSnet and FAL?