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Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
|
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
3890.0. "Pirates By Microprose - Review time..." by NZOV01::MCKENZIE (Stop Pollution; Leave a Legacy) Sun Jul 01 1990 18:52
Over the weekend I had a chance to look at "Pirates" by Microprose
which I had borrowed from a friend of mine to evaluate before
purchasing.
I'm glad I did.
The game is basically about the pirate/bucaneer (sp) days of the
17th Century in the Carribean. You can select a new career, then
define some characteristics (whether you want to re-inact a
historical period, what level you want to start at, what skill
you pertain to etc etc ) - then you begin.
I selected the supposed easiest level to begin with. I became
an English bucaneer, an apprentice captain with good sword skills
and went on my merry way.
You start at an English (or whatever nationality you choose-French, Dutch,
Spanish or English) town where you can visit the Governor. He tells
you what your objectives are (eg: We are at war with the Dutch and
Spanish. We are allied with the French - I charge you to destroy the
ships and towns of our enemies) Occasionally you have to play delivery
boy for him and deliver a letter somewhere else. As you accomplish
missions and revisit the Govenor, he bestows you with lofty titles,
which help you get better crews, ships etc and improve your chances
or marriage to one of the govenors daughters/your social standing...
You can then visit a tavern where you can obtain a crew. The crew are
paid for on a contract basis. That is they aint paid until the voyage
is over, then they get a share of whatever plunder you manage to get.
If they arent happy with the result, you wont raise the number of men
for the next voyage, that you might like...
You can also visit the merchant and buy guns, food, supplies etc to
use or trade on your way.
When you come across an ship, you can investigate it. The computer
shows you they type of ship it is and the colors it flies. If you
choose to combat the ship you are then shown the relative crew numbers
(Yours::the enemies), number of guns and nautical speed. The objective
is to broadside the enemy and let loose with your guns until you
either pound the enemy into submission, or until the enemy crew, guns
etc are reduced to such a point that you can board the enemy ship and
take it by force.
When you board the enemy ship, you must fight the captain. You can
choose a rapier, cutless or longsword as your weapon. To the winner
go the spoils.
Well - you get the idea...now for the opinions:
1. I thought the graphics were excellent and the initial title screen
and digitised lapping of water and seagull cries gives the game a
great start...for the first time. However, although you can save
the game while in any port, you cannot restore the game other than
rebooting the computer. This means everytime you screw up and want
to backtrack, you have to go through the entire start routine...
2. Since the copy protection scheme is manual-based I assume the
disks are unprotected...you need to have a pre-formatted disk
on hand to save games in progress. The protection scheme fits
in well with the story and is only required everytime one starts
a new career (as opposed to restoring an previously saved one)
The documentation was quite in-depth, but very vague in a couple
of places.
3. The combat scenes involving swordplay were incredibly slow
and mechanical. The graphics were poor and generally it is a
tedious scene...one that must be repeated EVERY time you sucessfully
engage the enemy...needs MUCH improvement.
4. Mabye I was doing something wrong, but everytime I began to get
somewhere (Ie: collected heaps of ships, booty etc) the bloody
winds changed and I just floundered around the ocean, trying
desperately to trim sail. Everytime the wind came along I was blown
miles off course or repeatedly onto a reef until all my ships were
sunk...in the end I got so frustrated I abandoned the game
completely and used my save-game disk for more important stuff.
On a whole I was disappointed with "Pirates" Good graphics and plot
nice documentation and great concepts, ruined by lousy playability.
I for one will be spending the money I planned to purchase this with,
on something else...
Macka
T.R | Title | User | Personal Name | Date | Lines |
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3890.1 | A counter opinion... | BOMBE::MOORE | Eat or be eaten | Thu Sep 20 1990 22:09 | 29 |
| I have Pirates! and I enjoy it very much. The C64 version was a gift
from a friend, which I liked except for the slowness of disk loads
while moving between various screens. The Amiga version installs
nicely onto hard disk for very smooth sailing indeed. 8^) It also
multitasks well and exits cleanly back to the workbench.
Your comment about restoring "everytime you screw up" strikes me as a
matter of incorrect expectations. I think you underestimate your
ability to recover from misfortune. Also, unlike so many other games,
you should not expect to carry your first character straight through
from beginning to end. This should be a game of many short "training"
voyages to learn what works (and what doesn't) before you embark on a
final conquest. Train *yourself* to operate efficiently, then your
character's advancement will become quite rapid.
Yes, the combat sequence is rather mechanical and probably constitutes
the game's weakest point. But it's not that bad if you remember that
your role here is more *strategic* (be aggressive/be defensive) than
the typical arcade style of controlling individual movements. Learning
to select the weapon appropriate for each situation is also important.
As is true of most sailing vessels in real life, the winds do often
dictate what course you can follow. A good captain must learn to use
those winds to his best advantage. Remember, too, that ship with sail
damage is even more at the mercy of the winds, so be sure to keep them
in good repair! Visit friendly a merchant to buy repairs, try to
capture new ships to be added to your fleet with minimal damage, i.e.
without heavy bombardment.
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