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Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
|
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
3750.0. "Game Review: Typhoon Thompson" by CRISTA::CAPRICCIO (Krusty was framed!) Fri May 04 1990 00:59
Typhoon Thompson in Search for the Sea Child (Broderbund)
For Amiga models 500/1000/2000 with 512K (1Mb for stereo sound),
Kickstart V1.2 (or higher) and a mouse. Comes on a single, copy
protected disk (non-standard boot code). Suggested retail price: $34.95.
This is what I'd call one of the better shoot-em-up games. You (as
Typhoon Thompson) are sent to an uncharted ocean planet to rescue the
only survivor of a lost intergalactic passenger transport; a small
child. Trouble is, the inhabitants of this place, frog-like creatures
known as Sea Sprites, have adopted the child as one of their own. The
Sea Sprites inhabit small island "villages" on the ocean water's
surface but attack by riding in strange machines called "Flyers", left
behind by a former race. You control a "Jet-Sled" that can maneuver
above and below the surface of the water (being underwater protects you
against some Flyers). You start out with only a Laser Cannon, but you
are aided by the "Spirit Guardians" from the planet, which give you a
limited amount of additional weapons (as well as lives and Jet-Sleds
should you become departed from either) and direction. Your basic
objective here is to blast at the villages (or just wait around long
enough) to send the Sea Sprites airborne via the Flyers. Then you must
avoid and blast the Flyers (some deadly, others just a nuisance), thus
dislodging the Sprites and sending them into the drink. When stunned in
this manner, you can scoop up the Sprites from the water but only while
they're stunned. Once they regain composure, they dash, in frog-like
leaps, back to the villages. If they make it back, they can man
additional Flyers and the fun starts again. Once all the Sprites in a
village are captured, you can trade them at the "Treasure Dome",
located at the village's center, for an artifact which you return to
the Spirit Guardians for additional weapons, lives, and objectives.
After you gather all the artifacts (four in all), you set out in search
of the child, as directed by the Guardians.
The action is fast and dizzying and the 3-D animation is superb. While
the background is rather plain (water as far as the eye can sea ;^)
there's even animation in it, in the form of ripples; as if fish were
feeding at the surface (sorry, that's the only way I can describe it).
There's also a colorful horizon which seems to darken as you progress
through the levels, as if the sun were setting. The sound is an awesome
stereo (well, stereo on a 1Mb machine; mono on a 512K) and the effect
is great; you can hear the Flyers as they buzz around behind you. The
opening screens and demos are great too; in fact, even the in between
animations are hilarious, for example if you surface from being
underwater or get blasted by one of many different types of Flyers.
The things I like best about this game are that you have an unlimited
number of shots per weapon (and you can select from all the weapons
available at a particular level), unlimited fuel for your Sled, and
there's no time limit. This may seem wimpy for some, but for wimps like
me, its great! Also, this allows the younger folks to enjoy the action
at the lower levels without getting too frustrated. My 6.5 year old has
a great time playing or watching (although watching someone else play
makes you even more dizzy). I can hear her now; "Git that frog, git
that frog!". The control panel at lower part of the screen displays
number of lives, number of sleds, islands won/Sprites captured, elapsed
time and a "finder" in case you get lost. And its relatively small, so
it doesn't obscure the view. Maneuvering and shooting control is mouse
only which I originally thought would be a disadvantage, but it really
gives you superior control and fairly rapid firing. Game control is
done via F1-F10 and the ESC key. There's also a high score facility.
The only downsides to this game are you can't save a game, and at the
upper levels things start to slow down when there's a lot of Flyers
buzzing around and Sprites in the water. The latter is probably more my
fault than anything, since I'm the type who shoots wildly at anything
that moves. This is bad at the higher levels 'cause you have multiple
Sprites per Flyer and stray shots trigger more and more Flyers. This
makes for a slight lag in Sled response and shooting (maybe making an
030 justifiable 8?), but definetely keeps things interesting! These are
only very minor nits, however. The rest of this package make up for it.
For example, the manual (while small) is very well written and complete
and while copy protected, Broderbund offers a disk replacement policy
(after the 90 day "free" replacement warranty) for $5.00 plus $2.50
postage and handling.
Overall rating: 9.5 out of 10
Pete
P.s. The package says,
"The Deluxe Version of the Classic Action Game, AIRHEART."
That means nothing to me; anyone have a clue?
T.R | Title | User | Personal Name | Date | Lines |
---|
3750.1 | | MINNIE::DECPAGE8 | | Fri May 11 1990 07:55 | 4 |
| YES BUT IS THE B..... SCROLLING JERKY??????????
-Rog
|
3750.2 | fastest,and smoothest | SALEM::LEIMBERGER | | Fri May 11 1990 08:16 | 8 |
| The scrolling in this game is the fastest,and smoothest I have ever
seen on the amiga. That is why you get dizzy watching someone else
play. The graphics are also very good.an over all rating would have
to Place it at least 8 on a scale of 10,and this is a conservative
rateing.It just may be to fast paced for many people.reminds me
of the arcade games that used to take all your consentration to
play.
bill
|
3750.3 | I hate Sprites | CRISTA::CAPRICCIO | The Ultimate Behemoth | Fri May 11 1990 13:39 | 13 |
| Re: .1
The only side effect I've seen so far, is that when you get to the
higher levels and *if* there are a lot of flyers buzzing around and
sprites in the water. Then, the response time (and the animation)
slows down considerably, but I wouldn't call it "jerky".
Re: .2
Sorry Bill, I'll have to stick with my original overall rating of 9.5
out of 10. ;^)
Pete
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