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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

3572.0. "Zork Zero - A new Challange; A new Beginning!" by NZOV01::MCKENZIE (Stop Pollution; Leave a Legacy) Sat Mar 10 1990 22:58

    Time to review the latest text adventure craze for all you travellers
    from the Great underground Empire...

    ZORK ZERO THE REVENGE OF MEGABOZ has to be one of the most interesting
    and addictive text based adventure games around. Marketed by Infocom
    it combines classic Zork puzzles with graphics in the true style
    of the Great Underground Empire. 

    The Scene: King Of the GUE, Dimwit Flathead has for
    years spent up large on some of the most outlandish whimsical projects
    ever conceived in the minds of people everywhere, earning him the name
    of "Lord Dimwit Flathead the excessive". Projects included the building
    of the #3 Flood control Dam, The 400 story Frobozz Inc building and 
    the Castle itself. But Dimwit goes too far when he builds a 9 Bloit
    high statue of himself in Fublio Valley...the favourite meditation spot
    of Megaboz, a local wizard. MegaBoz appears at a royal banquet and 
    casts a curse over the whole Flathead Family and the entire Realm. 
    When he leaves, a huge cauldron appears in the banquet hall and soon 
    afterwards, Flathead and his eleven brothers and sisters perish in 
    mysterious circumstances. The court magicians manage to place a stay 
    of 94 years on the curse to prevent further destruction of the GUE and 
    prior to his death, Dimwit issues a proclamation: Whomsoever can break 
    the curse will receive have the land and wealth of the Great 
    Underground Empire. 

    94 years later, when all have abandoned the empire, it is up to you
    to break the curse. Fortunately for you, an ancestor of yours managed
    to find a scrap of parchment which had fallen from the pocket of
    Megaboz on that fateful day. And so you begin a quest, which will take
    you to the four corners of the Empire, in search of the items you need.

    Inside the packaging is:

    A scrap of parchment 
    A blue print
    a calender detailing the lives of the 12 flatheads
    Game instructions

    The game features a fairly intelligent parser, auto mapping of
    individual areas of the empire, full hints (for those that get really
    stuck), auto score notification, mind-boggling puzzles and some of the
    most interesting and funny scenes and characters you are ever likely 
    to find...

    All in all, if you enjoy a good adventure game with plenty of 
    opportunity to exercise the grey matter, you will LOVE Zork Zero. 

    Rating: 9 out of ten. 

    For those who have played earlier versions of Zork or the DEC
    equivilant DUNGEON, dont confuse this with other versions. Its entirely
    different! New scenes, characters and puzzles with just a hint of 
    some of the old sites, for nostalgia's sake. 

    If anyone is interested, I have a complete map of the game in
    Postscript format. I would be happy to post this to anyone who
    wants it. WARNING: The map is a BIG SPOILER...

    Cheers

    Phil
    
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3572.1Map? - Yes Please!!PEKING::WILLIAMSCThu Aug 09 1990 11:1910
    Phil
    
    I would be much obliged if you would send me the Map for Zork Zero.
    
    I started making a map but it got a bit out of hand and is now on
    several bit of paper.
    
    You can send the map to me as follows:
    
    Collette Williams @REO  (I only have All-In-1)