| > guy with one of those other types of systems, you know, and
> it's even one of those 8088 cpu's. But he keeps getting all
> this fabulous software, (pirated of course,) and he's kind of
> dropping this "mine's a _real_ business machine" line on me.
Well if it runs on an 8088 it can't be too fabulous,
at least thats my opinion. I wonder what kind of real business
your friend is doing. Have you seen this fabulous software ?
I know a guy with an XT clone,and after a year he is
getting close to downloading a file from the vax. He bought
in a database that was supposed to be great...well I guess to
him it is. I need to run messy dos for a process here at work,
and I find it very hard to get excited. I keep wishing I could
upload the results of my fist batch,while I sit and watch the
screen waiting for my second batch to complete. all I know about
space ace is in the first screen your last move is to jump behind
the rock,and pull back on the joystick.
bill
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� Space Ace could do it. And I'll bet it can,,, If I can only get
� past the second scene. Being a totally Non-Arcade type family we
� had no idea what we were in for. I want a cheat sheet! My wife
I don't know if there's a commercially available cheat sheet or hints
book on this one, but amazingly enough, I was able to actually finish
this game (not without many hours of cursing, etc.). I'll try to enter
in a cheat sheet for the entire game (if nobody beats me to it) but for
now, I'll tell you how to get past the second scene.
� and son are getting frustrated, and I don't even try, I'm too
� busy learning Pen Pal so I can teach the wife how to use it.
� (if she ever stops running through the first scene of Space ACE.)
While playing most types of "arcade" style games, the player is
typically blasting away from the word go. With this type of game,
however, the player is only required to make a minimal numer of moves
or shots (only one (1) on quite a few scenes), but the keys are when
and in which direction. Trial and error works well on the direction
part, but the timing? You kinda have to get a feel for it. I strongly
suggest reading and re-reading the scene descriptions in the manual.
Although they can be somewhat confusing at times, they really tell you
what you need to know to get through a scene. The frustration part of
this game comes all too quickly, but once you get rolling, it's one of
those "It's 2:45 a.m.? Aw. just one more scene before I go to bed..."
type of games. And since the graphics are excellent, you don't mind
dying all that much, just to get a look at what happens to you. BTW, if
you have two drives, you can leave disk one in DF0: and just swap disks
two, three, and four, as required, in DF1:.
� If I can't get a cheat sheet, can someone tell me this at
� least; Do you ever have to use combinations of keys to complete
� a move. (too keys simultaneously), or (one key, then another
� before you see Dexter try to move). Even if you could give us
� just the key sequence, and let us experiment as to when in the
� scene to use them.
There are no unusual key combinations, but there are a few "left" when
I should have gone "right"'s. Anyways (sorry to babble), to get back to
the second scene; actually, I think it's the third "scene" you actually
see, and the manual tells you how to get past the first part. What am I
trying to say? Uhm, without having the manual handy, here's how I'd
describe the first few scenes:
#1. Dexter and Kimberly appear on the right side of the screen;
Kimberly spouts "there's Borf's ship" and then plunges out of
sight via rock slide (I guess this really isn't a "scene" since
there's no actual player interaction, but I wouldn't call it a
"title" screen either).
#2. Borf appears and then begins blasting the "Infanto Ray". Dexter
much manage to evade the blasts (this is the scene that the
manual gives instructions for).
#3. Dexter must make his way across the landscape (from right to
left) and avoid being squashed by a robotic "masher".
(I believe this is the scene you were referring to; this one
gave me fits)
Okay, here's the spoiler:
As soon as the scene starts, Dexter heads left directly under one of
the two "mashers" that extends from the "spinning" robot hovering
overhead. You must immediately move right to avoid the masher, and then
move left to get passed it (and to prevent falling off the landscape to
the right) after it (the masher) has moved to the "up" position. The
next part is the killer; here's where perseverance pays off: before
moving any further, you must wait until the next masher to the left
makes a complete up/down cycle. Even though the ground is crumbling
around you, you must wait until it goes down and then up completely
before moving "left", using the joystick or keyboard. Then Dexter will
jump left and teeter on a patch of ground right in front of the second
masher. He'll turn back to look at the robot's spinning "head", all the
while the masher in front of him makes another complete up/down cycle.
When it makes it to the top, move Dexter "left" again to get past it
and that completes the scene. To review the players keystrokes or
joystick moves: right, left, wait (very important!), left, wait, and
left again. You have to get a feel for the timing of the whole thing;
just as the manual indicates, if you think you've got the right moves,
try varying the times at which you execute them.
Hope this helps,
Pete
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